[android-developers] MediaRecorder / MediaPlayer simultaneous use?

2010-04-16 Thread Anandi
Hi dave,

With reference to this discussion, does this mean that simultaneous
Record and Playback with Mediarecorder and Mediaplayer is not possible
at this point?

Please reply, Thanks in advance.

Regards
Anu


-- Forwarded message --
From: Dave Sparks davidspa...@android.com
Date: May 20 2009, 7:59 pm
Subject: MediaRecorder / MediaPlayer simultaneous use?
To: android-framework


I believe you will need to reset theMediaPlayerobject to get it to
clear it's reference to the ISurface. In any case, you don't want to
be hanging on to aMediaPlayerthat could be potentially keep the DSP
holding on to wakelocks while the activity is in background. This is a
sure-fire way to kill the battery.

Some of these restrictions will be lifted in a future release, but
you'll still have to be careful about how much you try to do at once
and how it will affect battery life.

On May 20, 4:17 am, Andy Quan androidr...@gmail.com wrote:

 Dave,As for the restriction you mentioned, would I run into this violation
 if I first minimize my video player (push it to the background like what it
 is for music player), then open camcorder?

 On Tue, May 19, 2009 at 11:03 PM, Dave Sparks davidspa...@android.comwrote:

  The media framework should be able to support it if you don't overtax
  the DSP, but I believe there's a restriction in SurfaceFlinger that
  prevents you from having two push-buffer SurfaceViews at the same
  time.

  On May 18, 5:34 pm, John Bresnik jbres...@gmail.com wrote:
   Anyone have experience doingsimultaneousplayback / recording, i.e. full
   duplex - couldn't find a definitive answer on whether it was support or
   not.
   Thanks

 --
 Thanks,
 Andy

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[android-developers] switchTimezone

2010-04-16 Thread Ajay
Hi,
   I am using the switchTimezone() method of the Time class. I am not
sure what string should be passed to convert the time to a different
time zone. For example: My current time zone is +5:30 GMT and current
time is 11:30 AM (+5:30 GMT) and I call the switchTimeZone() by
passing a string America/California. I was expecting the result to
be 11:00 PM (-7 PDT), but I got the result as 6:00 AM, which I guess
is the UTC time. Any idea what could be the issue here?

Thanks,
AJ

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[android-developers] Re: How to use the lib(.jar) which android sdk didn't contain

2010-04-16 Thread javame_android
Hi,

Android has Dalvik Virtual Machine and not Java Virtual Machine. So, I
don't think you will be able to use this class in Android.

In case, you want to try adding external jar to Android project you
can definitely do that. For that, keep the jar in the assets folder
and then add that jar to the build path.


Regards
Sunil

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[android-developers] Related Task

2010-04-16 Thread sunita
Suppose one application is there named Display. It holds many
activities.Lets take Root activity is (a).
I start  activity (b) (which is also a part of Application Display)
from a provider class ( which is not activity ).Activity (b) is
started in new task.I close activity (b).I press home and start
display again.It shows activity (b) , but i want activity (a) to be
displayed.

Basically I want to shut down the new task that has been started for
hosting (b).
I already used the following attributes but still not working as I
want.

android:clearTaskOnLaunch=true
android:finishOnTaskLaunch=true

Any help will be appreciated..

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[android-developers] Re: Map app with GPS is not working in Nexus One

2010-04-16 Thread javame_android
Hi,

Avoid using getLastKnownLocation and try to use requestLocationUpdates
instead.

I think it is not finding any last known location and so its returning
null. This method will behave differently in different methods. So,
its better to use requestLocationUpdates.


Regards
Sunil

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[android-developers] Re: Cant login into android market. Market down?

2010-04-16 Thread powder

Hi,

Next day it was working, it seem google market had
some temporary problems...

On Apr 15, 10:43 pm, powder jonas.hey...@gmail.com wrote:
 Cant login into android market get the following error:

 Oops! This link appears to be broken.
 Suggestions:
 Access a cached copy of market. android. com/ publish
 Go to android. com
 Go to market. android. com
 Search on Google:

 After login in to gmail and then using the link:

 http://market.android.com/publish

 I get the above error. What is going on Google?

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[android-developers] Re: include tag and text

2010-04-16 Thread String
On Apr 15, 6:22 am, Romain Guy romain...@android.com wrote:

 include / does not let you override random attributes at the moment.
 Only android:id is supported.

Uh, Romain? The documentation at 
http://developer.android.com/resources/articles/layout-tricks-reuse.html
- which is based on a blog post you wrote last February - says
otherwise:

This tag also lets you override a few attributes of the included
layout ... you can override all the layout parameters.

My testing seems to indicate that your comment here is correct and the
docs are wrong; only the id attribute can be overridden. Mind updating
the docs?

Thanks,

String

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[android-developers] Re: onRestart() method not called on restart

2010-04-16 Thread nickon
On 15 apr, 21:32, ~ TreKing treking...@gmail.com wrote:
 On Thu, Apr 15, 2010 at 11:05 AM, nickon nickvanbae...@gmail.com wrote:
  What is the reason that this method is never called? Am I understanding the
  activity lifecycle wrong?

 Not sure, but I've never used onStop or onRestart. I would use onPause and
 onResume.

 --- 
 --
 TreKing - Chicago transit tracking app for Android-powered 
 deviceshttp://sites.google.com/site/rezmobileapps/treking

Those were the methods I used before, but those did not work either, I
believe the problem was that onResume() was never called. But will try
this again.

Maybe it has something to do with the structure of my program?
Normally when I switch back to my app I would say that the onResume or
onRestart etc HAVE to be called, but maybe they don't get focus or I
don't know (else I would not be posting here xD)

My app actually contains the following (important) classes:
tetris.java (the activity where I override on...() methods and where I
set my contentview to gamescreen which is a tetrisview)
tetrisview.java (the tetrisview class which extends SurfaceView)
tetristhread.java (the thread that draws onto the canvas of the
tetrisview)

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[android-developers] Game develop like Air Attack touching screen event

2010-04-16 Thread a a
Anyone have download and played the Air Attach?

In this game,

1.The man can go right when you touch and move finger to the right and
can go left when touch and move finger to the left,

2.Touch and release, it is launching a missile

I'm also want's to develop a game and have this function,

Would you tell me how to implement it?

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[android-developers] Re: Selling outside the Android Market-- Use Google Checkout to sell direct from website??? SlideMe.Org??

2010-04-16 Thread mot12
I would not trust SlideMe.

For my best selling app, I had 10,000 sales through Google Market,
900 sales via PayPal and 20 sales via SlideMe. So I stopped my sales
on SlideMe and asked for a payout. They told me they only do payouts 
$100. I asked if this was a scam since the vast majority of developers
don't even reach that figure with them. So one guy from SlideMe sent
me an email that he was shocked I suggested fraud and that he would
of course give me my payout. I apologized and gave him by banking
information and invoice. Never heard from him again. Emails to
customer service have been unanswered.

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[android-developers] Re: wlan.ko and tiwlan.ini ?

2010-04-16 Thread MobDev
hhmm,
isn't this kinda of topic-hijacking ?
It's somewhat off-topic and even the subject of discussion has been
changed completely...

On 16 apr, 00:23, Emre A. Yavuz eayl...@hotmail.com wrote:
 Does anybody know where to find a good tutorial on wlan.ko module and 
 tiwlan.ini configuration file ? What do they do ? How do they do it etc. ? 
 They are associated with the Tethering process.

 I've searched the net, but I haven't noticed anything solid yet.

 Cheers,

 Emre

 _
 Hotmail  Messenger are available on your phone. Try 
 now.http://go.microsoft.com/?linkid=9724461

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[android-developers] How to provide animation when calling another activity in Android?

2010-04-16 Thread javame_android
Hi,


I have two Activities A and B. I want to have the shrink Animation
when Activity A calls B and maximize animation when Activity B calls
A. I don't need the animation xml files for this.

When we call another Activity in Android it gives its default
animation and then it calls shrink animation.

What I want is that the default animation should not occur and the
animation that I want should occur.

Can we actually give the animation when calling another Activity?

Hope to get a quick response.


Regards
Sunil

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[android-developers] Re: How to switch between views following a finger ?

2010-04-16 Thread Julien Del Rio
I will see. Thanks.

On 15 avr, 19:49, Marc gobl...@gmail.com wrote:
 I used this tutorialhttp://whyandroid.com/android/174-flipping-your-views.html

 On Apr 15, 1:19 am, Julien Del Rio julien.del...@gmail.com wrote:



  Hi,

  I can't find a tutorial on Google for my problem. I'm french and i
  don't find the best google keywords for to describe my goal. I
  decided to ask the question here.

  I want to do an animation between views like on the Home or on the
  Calendar in week mode.
  I want the switch between the views follows the finger. As I have not
  released the pressure, I see a part of the current view an a part of
  the next view.

  Currently, I use a AnimatorView and 2 gestures. But the change happens
  when the pressure is released, and it's not good.

  Can someone explain to me how to do or where to find a tutorial that
  explain?
  Thank you,

  ps : please, don't laugh about my english, it's worst when I speak
  with my very french accent :P

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[android-developers] Clear defaults programmatically

2010-04-16 Thread Bonifaz
Does anyone know
how to clear defaults of my own app by code.

I know that a user can always go to Manage Applications, find my app
and click the button there to clear previously assigned default
actions. But for most users this isn't intuitive at all.

I would like to offer my customers a solution to clear defaults within
my own app if they don't like to use my app as a replacement for a
specific action anymore.

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[android-developers] Cancel Alarms / Filtering

2010-04-16 Thread mac-systems
Code below creates an Alarm, so far everything is working fine.
But i am a bit lost in the Documentaion how to cancel an Alarm.
I need to cancel only special Alarm(s) depending on
Intent#putExtra(IntentConstants.SELECTED_PRIMARY_KEY,_selectedID);

How can i archive this ?

public static void createRetryAlarm(final int _selectedID, final
Context _context)
{
if (Logging.isLoggingEnabled())
{
Log.d(LOG_TAG, Creating retry alarm for selected with 
id : +
_selectedID);
}
final long now = System.currentTimeMillis();
//
final Intent intent = new Intent(_context,
AlarmBroadcastReciever.class);
intent.putExtra(IntentConstants.SELECTED_PRIMARY_KEY, 
_selectedID);
final int requestID = alarmCounter.incrementAndGet();
final PendingIntent pendingIntent =
PendingIntent.getBroadcast(_context, requestID, intent,
PendingIntent.FLAG_ONE_SHOT);
final AlarmManager alarmManager = (AlarmManager)
_context.getSystemService(Context.ALARM_SERVICE);
alarmManager.set(AlarmManager.RTC_WAKEUP, now +
(AlarmManager.INTERVAL_HALF_HOUR), pendingIntent);
}


Many Thanks,
Jens



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[android-developers] Current consensus on whether to use Copy Protect mode when publishing in Market?

2010-04-16 Thread Geefer
Without wishing to start a firestorm, what is the current consensus on
whether or not it is useful to use the Copy Protect setting when
publishing on the Market? What are the pros and cons of doing so?

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[android-developers] Re: Game develop like Air Attack touching screen event

2010-04-16 Thread a a
Dear all, i tested below, but it don't work

1. I wrote my GodsendView
public class GodsendView extends View implements OnTouchListener
{
@Override
public boolean onTouch(View v, MotionEvent event) {
Log.d(harvey, onTouch);
return false;
}
}

2.wrote a xml
?xml version=1.0 encoding=utf-8?
LinearLayout xmlns:android=http://schemas.android.com/apk/res/android;
android:orientation=vertical
android:layout_width=fill_parent
android:layout_height=fill_parent

com.android.godsend.GodsendView
 android:id=@+id/godsend
android:layout_width=fill_parent
android:layout_height=fill_parent
tileSize=24
/
/LinearLayout

3. Activity
public class GodSendActivity extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
}
}

but after i touch the screen, can't print my test log
Log.d(harvey, onTouch);

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[android-developers] sdcard and music player app

2010-04-16 Thread Channa
Hi,

I have some doubt with respect to the Music player application.
When I insert the SDcard , MediaScannerService scans the SDcard for
any media content.
When I start the Music player application I can the Aritst/album/songs list etc.
When I remove the SDcard and start the Music player again the
artist/album/songs list is destroyed.
Could anyone tell me about how the artist/album/songs list is destroyed.
Which file/service takes care of this?

Any help will be appreciated.

Thanks  Regards,
Channa

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[android-developers] Google IO Tickets?

2010-04-16 Thread Roger L
I am looking for one or two tickets

I dorked around for WAY too long, and missed out by a week on buying
tickets!
I really would love to go, being a small, poor developer, who needs to
go interface at these things

I have money to pay for the ticket(s) (HOW MUCH DO YOU WANT?!)

Do you have a ticket or two that you cant use?
Help a fellow developer out!

Think about it this way. At least you got a free phone out of the
deal!

Let me know what I can do to go this year!

rogerl.andr...@gmail.com
creator of NotCallLog and some new secret Android stuff.

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[android-developers] Re: Related Task

2010-04-16 Thread Nithin
use

android:launchMode=singleTask



On Apr 16, 11:25 am, sunita agrawal.suni...@gmail.com wrote:
 Suppose one application is there named Display. It holds many
 activities.Lets take Root activity is (a).
 I start  activity (b) (which is also a part of Application Display)
 from a provider class ( which is not activity ).Activity (b) is
 started in new task.I close activity (b).I press home and start
 display again.It shows activity (b) , but i want activity (a) to be
 displayed.

 Basically I want to shut down the new task that has been started for
 hosting (b).
 I already used the following attributes but still not working as I
 want.

             android:clearTaskOnLaunch=true
             android:finishOnTaskLaunch=true

 Any help will be appreciated..

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[android-developers] Re: Current consensus on whether to use Copy Protect mode when publishing in Market?

2010-04-16 Thread Paul
Good question, would love to hear the answer myself.

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[android-developers] Re: OpenGL and the use of ByteBuffers

2010-04-16 Thread Eong
If glTexImage2D is more than 100ms, glTexSubImage2D doesn't make any
sense.
I found that this will only happen on phones with snapDragon chips,
like Nexus one, Liquid and so on.
I tried a lot, can't solve it yet.

On 2月24日, 下午5时19分, Ralf Schneider li...@gestaltgeber.com wrote:
 2010/2/24 Jonathan jon.aposto...@gmail.com

  It's a 2D application, and the contents of the screen (as
  represented by this internal array I'm passing around) can change at
  any given time.  I'm think I may have to use some combination of sub
  texture updates in order to get what want and have it be smooth.
  Uploading a 512x256 texture each frame may be too much.

  Any other ideas how I can speed this up?

 You can try: glTexSubImage2D
 http://www.khronos.org/opengles/documentation/opengles1_0/html/glTexS...instead
 of glTexImage2D. Usually this function is the right choice to update
 textures frequently.

 glTexSubImage2D may have the advantage to not require the OpenGL Es memory
 management system, because an existing texture (memory area) gets updated.

 Furthermore some OpenGL ES implementation implicit convert textures to one
 of its internal formats. For example the implementation may convert all
 textures to 565 or  regardless of the format you provide.
 Thus, if you provide textures in an native format the implementation could
 do a plain copy of the data, instead of a more expensive conversion.

 ... But i have no real data available. These are just general advices
 floating in the intertubes.

 Regards,
 Ralf

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[android-developers] Re: Cancel Alarms / Filtering

2010-04-16 Thread mac-systems
I made some Test to terminate the pending Alarms.

I figured out that the API Doc seems to be wrong for Method:

 PendingIntent.getBroadcast(...)

WRONG: requestCode  Private request code for the sender (currently not
used). ---

If you're using another requestCode the Alarm will not be killed!

For testing i just used '0' and out of a sudden it worked for me.



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Re: [android-developers] Re: Selling outside the Android Market-- Use Google Checkout to sell direct from website??? SlideMe.Org??

2010-04-16 Thread George | SlideME
Martin,

Your ticket reference is still open but as stated you need to conform to
issuing a proper invoice based on the report we will issue you and not just
a copy and paste in some document of some transactions as you choose to do
so.  There is a formal format you need to follow so such an invoice can be
acceptable and a minimum  - and you have not received this minimum.

If the developer community prefers for us to remit payout below the $100
minimum, we could come up with a plan to accommodate. Maybe we could remit
pre-payments as deposits, and then await for invoices from developers. Will
need to confirm this first.

The reason, we are requiring invoices from developers, is since SlideME is
invoicing end users and applying sales taxes where applicable, such as VAT
etc, we also need to receive invoices of such expense costs. Otherwise we
will be taxed on the whole amount of the sale as being profit. Thus, we wont
be able to provide such a high payout to developers.  Hope this normal
business practice is understood by most developers here.  Similarly, you are
expected to invoice your end users from the other stores you use to obey
regulations and apply sales taxes and remit such collected sales taxes to
each local authority. This is where SlideME handles all these complexities
for developers.


In terns of other issues posted in this thread, one needs to keep in mind
when these problems occurred and why. It's very easy for one to post some
negative comments especially when they were in fault and using them against
us today.

Will make sure we consult and update you all to what extent we can reveal
such information without breaching any agreements we have in place, that
will be valuable to developers overall.

Additionally, will come up with some variant models to initiate for
discussions to satisfy any developers concerns. The SlideME discussion
forums will be the place for this.

George | SlideME





On Fri, Apr 16, 2010 at 10:36 AM, mot12 martin.hu...@gmail.com wrote:

 I would not trust SlideMe.

 For my best selling app, I had 10,000 sales through Google Market,
 900 sales via PayPal and 20 sales via SlideMe. So I stopped my sales
 on SlideMe and asked for a payout. They told me they only do payouts 
 $100. I asked if this was a scam since the vast majority of developers
 don't even reach that figure with them. So one guy from SlideMe sent
 me an email that he was shocked I suggested fraud and that he would
 of course give me my payout. I apologized and gave him by banking
 information and invoice. Never heard from him again. Emails to
 customer service have been unanswered.

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[android-developers] need a callback on clicking a link obtained after using linkify

2010-04-16 Thread learning by sharing
I am using linkify on a textview to make the links out of phone
numbers and email addresses.When i click on the phone number it opens
a window of android where it uses the utility of android to make a
call.What i want is that when i click on the link the control should
be returned to me so that i can do what i want.That is i want a kind
of callback on clicking the link

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[android-developers] How to overwrite the default background of List Item in A ListView when the List Item has focus

2010-04-16 Thread waterblood
Hi All,

 I am trying to overwrite the default backgroud color of List item
which is holding the focus in the ListView. As you can see, in Android
Setting Menu, when you scroll through the ListView, the focused
ListItem has a red backgroud to highlight its focus. Does any way to
change the default behavior by highlighting it with other color or
just a bottom red line under this Item.

Any comments are welcome.

BRs
Guoyin Chen

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[android-developers] Re: Cancel Alarms / Filtering

2010-04-16 Thread mac-systems
Created an Issue for that: 
http://code.google.com/p/android/issues/detail?id=7780

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[android-developers] Re: OpenGL and the use of ByteBuffers

2010-04-16 Thread Mario Zechner
From my experience this also happens with the PowerVR chips in the
Droid/Milestone

On 16 Apr., 13:07, Eong eong.c...@gmail.com wrote:
 If glTexImage2D is more than 100ms, glTexSubImage2D doesn't make any
 sense.
 I found that this will only happen on phones with snapDragon chips,
 like Nexus one, Liquid and so on.
 I tried a lot, can't solve it yet.

 On 2月24日, 下午5时19分, Ralf Schneider li...@gestaltgeber.com wrote:



  2010/2/24 Jonathan jon.aposto...@gmail.com

   It's a 2D application, and the contents of the screen (as
   represented by this internal array I'm passing around) can change at
   any given time.  I'm think I may have to use some combination of sub
   texture updates in order to get what want and have it be smooth.
   Uploading a 512x256 texture each frame may be too much.

   Any other ideas how I can speed this up?

  You can try: glTexSubImage2D
  http://www.khronos.org/opengles/documentation/opengles1_0/html/glTexS...instead
  of glTexImage2D. Usually this function is the right choice to update
  textures frequently.

  glTexSubImage2D may have the advantage to not require the OpenGL Es memory
  management system, because an existing texture (memory area) gets updated.

  Furthermore some OpenGL ES implementation implicit convert textures to one
  of its internal formats. For example the implementation may convert all
  textures to 565 or  regardless of the format you provide.
  Thus, if you provide textures in an native format the implementation could
  do a plain copy of the data, instead of a more expensive conversion.

  ... But i have no real data available. These are just general advices
  floating in the intertubes.

  Regards,
  Ralf

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[android-developers] glTexImage2D very slow on phones like Nexus one

2010-04-16 Thread Eong
Hi,
We are developing 2D games. And we found our game works fine except
the snapdragon chips, like Nexus one and Liquid A1. It even runs fine
on G1.

We use GLSurfaceView, and we use glTexImage2D and glTexIsubmage2D to
put on the text and then draw.
The glTexImage2D class take more than 100ms on Nexus one (1024x512 pix
tex). It's very strange, G1 is even faster than this.
If anyone know something about this?

-Code
snip---
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | 
GL10.GL_DEPTH_BUFFER_BIT);

gl.glTexSubImage2D(GL10.GL_TEXTURE_2D, 
0, 0, 0, m_width,
m_height, GL10.GL_RGB, GL_UNSIGNED_SHORT_5_6_5, m_byteCanvas);

((GL11Ext)gl).glDrawTexiOES(0, 0, 0, 
m_width, m_height);

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[android-developers] listen for changes made in ContactMethod table

2010-04-16 Thread jrichards1...@googlemail.com
Hi. i am trying to listen out for for changes made in ContactMethod
table using  the code below:

mPeopleObserver = new ContactContentObserver(mHandler);

this.getContentResolver().registerContentObserver(Contacts.ContactMethods.CONTENT_URI,
true, mPeopleObserver);

It doesnt seem to work whenever i change a contacts email address or
instant messanger details.

i have a conentObserver method below that should catch and notify me
of any changes made to the table but it doesnt.

/**
 * ContentObserver to get the call backs for changes in the
onChange
method
 */
private class ContactContentObserver extends ContentObserver
{

public ContactContentObserver(Handler handler) {
super(handler);
}

public void onChange(boolean selfChange) {
// Excute Aggregation process
try {
Log.d(AggregationService, onChange
fired by content observer);
AggregateContacts();
} catch (Exception e) {
e.printStackTrace();
}
}
}

Cheers in advance.

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[android-developers] Re: Application wake up

2010-04-16 Thread SAM
Thanks Guys. Its working now.

So the process goes like this:
1. In your manifest file, make a activity and a receiver. Mention your
receiver class name here.
2. Make a entry for uses-permission android:name =
android.permission.RECEIVE_SMS
3. To test on emulator, test by DDMS perspective view.
4. You application will receive SMS while its dead too. in
Onreceive(), read the SMS and do whatever you want. you can also start
your activity from here.

Thanks
sam



On Mar 19, 7:56 am, Andreas andreas.bex...@gmail.com wrote:
 Hi,

 Please note that there is no longer any class called IntentReceiver.
 It is now called BroadcastReceiver. Also, to get this to work, you
 need to register the receiver in the AndroidManifest.xml like this:

         receiver android:name=.RespToSMS
                 intent-filter
                         action 
 android:name=android.provider.Telephony.SMS_RECEIVED /
                 /intent-filter
         /receiver

 Regards,
 Andreas

 On Mar 18, 2:50 pm, Vaibhav Kulkarni vaibhavkul...@gmail.com wrote:



  Hi Sam,

  I think you should create a service for that!!! You can use Intent for SMS
  in following way

  public class RespToSMS extends IntentReceiver {
      /* package name for Intent */
      static final String ACTION =
           android.provider.Telephony.SMS_RECEIVED;

      public void onReceiveIntent(Context context, Intent intent) {
       if (intent.getAction().equals(ACTION)) {
            StringBuilder buf = new StringBuilder();
           Bundle bundle = intent.getExtras();
            if (bundle != null) {
            SmsMessage[] messages =
  Telephony.Sms.Intents.getMessagesFromIntent(intent);
            for (int i = 0; i lt; messages.length; i++) {
                SmsMessage message = messages[i];
                buf.append(message.getDisplayMessageBody());
               /* Check your SMS format and respond here... */
            }
            }
            NotificationManager nm = (NotificationManager)
  context.getSystemService(
                Context.NOTIFICATION_SERVICE);

            nm.notifyWithText(123, buf.toString(),
                NotificationManager.LENGTH_LONG, null);

        }
       }

  }

  Thanks,
  Vaibhav

  On Thu, Mar 18, 2010 at 10:33 AM, SAM gulati...@gmail.com wrote:
   Hi,
   I have a requirement to wake up my application upon receiving a
   particular formatted SMS or App directed notification from server.

   My application is in dead state. Whenever the device receives a event
   may be a SMS in a particular format OR some notification(eg app
   directed notification from server), android OS will start my
   application.

   Its possible in Windows Mobile and BREW.

   Please let me know if its possible in Android and how.

   Thanks
   Sam

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[android-developers] Why am i getting same values of different JSON date values?

2010-04-16 Thread Maxood
I do not know the reason why am i getting same values of different
JSON date values. Here is my code for parsing date values in JSON date
format:

package com.jsondate.parsing;

import java.text.SimpleDateFormat;
import java.util.Date;

import android.app.Activity;
import android.os.Bundle;
import android.util.Log;
import android.widget.TextView;

public class JSONDateParsing extends Activity {
/** Called when the activity is first created. */
String myString;

@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);


TextView tv = new TextView(this);
//Date d = (new Date(1266029455L));
//Date d = (new Date(1266312467L));
Date d = (new Date(1266036226L));


//String s = d.getDate() + - + d.getMonth() + - +
d.getYear() + d.getHours() + d.getMinutes() + d.getSeconds();
   // SimpleDateFormat sdf=new SimpleDateFormat( MMM dd @
hh:mm aa);
//Toast.makeText(this, d.toString(), Toast.LENGTH_SHORT);
Log.e(Value:, d.toString());
myString = d.toString();
String []words = myString.split( );

for(int i = 0;i  words.length; i++)
Log.e(Value:, words[i]);

myString = words[2] + - + words[1] + - + words[5] +   +
words[3];

tv.setText(myString);
setContentView(tv);


}
}

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Re: [android-developers] Re: Current consensus on whether to use Copy Protect mode when publishing in Market?

2010-04-16 Thread Justin Giles
There were reports, albeit old reports (November/December 2009 timeframe)
that having copy protection turned on could cause your app to not be visible
in the market on all devices.  I know of some developers that turned off
copy protection and their apps returned to the market visible to all.  I'm
not sure how things currently are or what peoples experiences have recently
been.

Just a little FYI...



On Fri, Apr 16, 2010 at 6:01 AM, Paul idi...@gmail.com wrote:

 Good question, would love to hear the answer myself.

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Re: [android-developers] Re: Get file path from asset

2010-04-16 Thread Michael MacDonald
On 04/15/10 11:17, Ne0 wrote:
 Thanks, I hadn't, but i have now and it did not work. pdg was a typo i
 meant.

 ..
 Uri path = Uri.fromFile(new File(assets/UserGuide.pdf);
 ..

 Any other suggestions?

   
I don't think other apps can access assets that are part of your .apk
directly--you might have to copy it to the sdcard and have the PDF
viewer access it from there

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[android-developers] UncaughtExceptionHandler not called ?

2010-04-16 Thread mac-systems
Hello,

i use a ScheduledThreadPoolExecutor combined with a ThreadFactory,
their all combined should
cause an unchaught Exception to be logged so that i can see what
happening if any thread is dying in the ThreadPool:

threadPool = new ScheduledThreadPoolExecutor(poolSize, new
ThreadFactory());


My ThreadFactory, also sets a UncaughtExceptionHandler :

public Thread newThread(final Runnable r)
{
final Thread thread = new Thread(r);
thread.setUncaughtExceptionHandler(new ThreadLogger());
final int counter = count.getAndIncrement();
final String name = threadName + counter;
thread.setName(threadName + counter);
if (Logging.isLoggingEnabled())
{
Log.d(LOG_TAG, Thread created : + name);
}
return thread;
}


The ThreadLogger :

public final class ThreadLogger implements
Thread.UncaughtExceptionHandler
{
private final static String LOG_TAG =
ThreadLogger.class.getSimpleName();

/*
 * (non-Javadoc)
 *
 * @see
 *
java.lang.Thread.UncaughtExceptionHandler#uncaughtException(java.lang
 * .Thread, java.lang.Throwable)
 */
@Override
public void uncaughtException(final Thread _thread, final Throwable
_ex)
{
Log.e(LOG_TAG, uncaughtException, Name + _thread.getName() + 
prio  + _thread.getPriority(), _ex);
}


But when a RuntimeException is thrown the Handler never get called. Is
this a Bug ?

Best regards,
Jens

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[android-developers] Re: Motorola Droid / Milestone projector

2010-04-16 Thread ftovalle
Thanks a lot!

On 15 abr, 19:47, Mark Murphy mmur...@commonsware.com wrote:
 ftovalle wrote:
  Hi everybody,
  i want to show my interaction from my cell phone in projector (or into
  PC monitor), is there  way? anybody know? My cell phone is a motorola
  droid (actual name is milestone).

  Oh, and i don´t want to show my apps into a emulator.

 You can use dr...@screen:

 https://gems.codaset.com/jens-riboe/droidatscreen

 or the earlier DroidEx:

 http://github.com/commonsguy/droidex

 --
 Mark Murphy (a Commons 
 Guy)http://commonsware.com|http://twitter.com/commonsguy

 Warescription: Three Android Books, Plus Updates, One Low Price!

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Re: [android-developers] How to overwrite the default background of List Item in A ListView when the List Item has focus

2010-04-16 Thread social hub
android:listSelector

On Fri, Apr 16, 2010 at 6:23 AM, waterblood guoyin.c...@gmail.com wrote:

 Hi All,

  I am trying to overwrite the default backgroud color of List item
 which is holding the focus in the ListView. As you can see, in Android
 Setting Menu, when you scroll through the ListView, the focused
 ListItem has a red backgroud to highlight its focus. Does any way to
 change the default behavior by highlighting it with other color or
 just a bottom red line under this Item.

 Any comments are welcome.

 BRs
 Guoyin Chen

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[android-developers] Re: Get file path from asset

2010-04-16 Thread Ne0
Good point, but i still need to know the path to my assets to be able
to copy it don't i? I don't really want to open a Reader and copy it
that way. As a workaround i am now just downloading the file from the
web, but i would much prefer to have it embedded in my package.

Ne0

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[android-developers] Re: UncaughtExceptionHandler not called ?

2010-04-16 Thread mac-systems
Just to make this Complete, there some J2SE Code which shows whats
expected:

public final class ThreadLogger implements
Thread.UncaughtExceptionHandler
{
private final static String LOG_TAG =
ThreadLogger.class.getSimpleName();

/*
 * (non-Javadoc)
 *
 * @see
 *
java.lang.Thread.UncaughtExceptionHandler#uncaughtException(java.lang
 * .Thread, java.lang.Throwable)
 */
@Override
public void uncaughtException(final Thread _thread, final Throwable
_ex)
{
System.out.println(uncaughtException, Name  + 
_thread.getName() +
 prio  + _thread.getPriority());
_ex.printStackTrace();
}

public static void main(String[] args)
{
Thread.currentThread().setUncaughtExceptionHandler(new
ThreadLogger());
throw new RuntimeException(You just caught me..);
}

}

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Re: [android-developers] glTexImage2D very slow on phones like Nexus one

2010-04-16 Thread Felipe Silveira
Just a guess: It can be the same error reported here:
http://code.google.com/p/android/issues/detail?id=7520

Take a look...

Felipe Silveira
http://www.felipesilveira.com.br

On Fri, Apr 16, 2010 at 8:40 AM, Eong eong.c...@gmail.com wrote:

 Hi,
 We are developing 2D games. And we found our game works fine except
 the snapdragon chips, like Nexus one and Liquid A1. It even runs fine
 on G1.

 We use GLSurfaceView, and we use glTexImage2D and glTexIsubmage2D to
 put on the text and then draw.
 The glTexImage2D class take more than 100ms on Nexus one (1024x512 pix
 tex). It's very strange, G1 is even faster than this.
 If anyone know something about this?

 -Code
 snip---
gl.glClear(GL10.GL_COLOR_BUFFER_BIT
 | GL10.GL_DEPTH_BUFFER_BIT);


  gl.glTexSubImage2D(GL10.GL_TEXTURE_2D, 0, 0, 0, m_width,
 m_height, GL10.GL_RGB, GL_UNSIGNED_SHORT_5_6_5, m_byteCanvas);

((GL11Ext)gl).glDrawTexiOES(0, 0, 0,
 m_width, m_height);

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-- 
Felipe Silveira
Engenharia da Computação
Universidade Federal de Itajubá
http://www.felipesilveira.com.br
MSN: felipeuni...@hotmail.com
-

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[android-developers] Wifi - Unable to scan for networks

2010-04-16 Thread guru
Hi, in Wifi module, postAttemptScan is used to retry for the scanning.
Below is the section of code. Here
SCAN_MAX_RETRY is 5, if it retry it for 4 times ( as he is doing
below ), then it will display Unable to scan Network and immediately
displays the Scan AP. if it retry it for 5 times, then it will not
display the message and displays the Scan AP.

Whey is this behavior?

mScanRetryCoun = 0;
private void postAttemptScan() {
//onScanningStarted();

if (++mScanRetryCount  SCAN_MAX_RETRY) {
// Just in case, remove previous ones first
removeFutureScans();
mHandler.sendEmptyMessageDelayed(MESSAGE_ATTEMPT_SCAN,
SCAN_RETRY_DELAY_MS);
} else {
// Show an error once we run out of attempts
error(R.string.error_scanning);
onScanningEnded();
}
}

Attached log
1 With 5 retry

V/SettingsWifiLayer( 1483): ---postAttemptScan IN
V/SettingsWifiLayer( 1483): ---mScanRetryCount 4
D/wpa_supplicant( 1578): WPA_SUPP: enter into wpa_supplicant_scan
I/wpa_supplicant( 1578): [WPA_SPCNT] wpa_supplicant_scan = enabled=0
wpa_s-scan_req=0
D/wpa_supplicant( 1578): No enabled networks - do not scan
D/wpa_supplicant( 1578): WPA_SUPP: enter into wpa_supplicant_set_state
D/wpa_supplicant( 1578): WPA_SUPP: enter into wpa_supplicant_state_txt
D/wpa_supplicant( 1578): WPA_SUPP: enter into wpa_supplicant_state_txt
D/wpa_supplicant( 1578): State: SCANNING - INACTIVE
I/wpa_supplicant( 1578): CTRL-EVENT-STATE-CHANGE id=-1 state=1
D/wpa_supplicant( 1578): WPA_SUPP: enter into
wpa_supplicant_ctrl_iface_msg_cb
D/wpa_supplicant( 1578): WPA_SUPP: enter into
wpa_supplicant_ctrl_iface_send
D/wpa_supplicant( 1578): WPA_SUPP: leave from
wpa_supplicant_ctrl_iface_msg_cb
D/wpa_supplicant( 1578): WPA_SUPP: leave from wpa_supplicant_set_state
W/WifiHW  ( 1238): [HAL] wifi_command=AP_SCAN 1
E/WifiHW  ( 1238): [HAL] Not connected to wpa_supplicant - AP_SCAN 1
command dropped.
W/WifiHW  ( 1238): [HAL] wifi_command=SCAN
E/WifiHW  ( 1238): [HAL] Not connected to wpa_supplicant - SCAN
command dropped.
V/SettingsWifiLayer( 1483): ---postAttemptScan IN
V/SettingsWifiLayer( 1483): ---mScanRetryCount 5
I/WifiMonitor( 1238): WifiMoniotr will launch
WifiNative.conectToSupplicant()
/WifiMonitor( 1232): WifiMoniotr will launch
WifiNative.conectToSupplicant()
E/WifiHW  ( 1232): wifi_connect_to_supplicant

2. with 4 retry

V/SettingsWifiLayer( 1483): ---postAttemptScan IN
/SettingsWifiLayer( 1411): ---mScanRetryCount 4
D/wpa_supplicant( 1507): WPA_SUPP: enter into wpa_supplicant_scan
I/wpa_supplicant( 1507): [WPA_SPCNT] wpa_supplicant_scan = enabled=0
wpa_s-scan_req=0
D/wpa_supplicant( 1507): No enabled networks - do not scan
D/wpa_supplicant( 1507): WPA_SUPP: enter into wpa_supplicant_set_state
D/wpa_supplicant( 1507): WPA_SUPP: enter into wpa_supplicant_state_txt
D/wpa_supplicant( 1507): WPA_SUPP: enter into wpa_supplicant_state_txt
D/wpa_supplicant( 1507): State: SCANNING - INACTIVE
I/wpa_supplicant( 1507): CTRL-EVENT-STATE-CHANGE id=-1 state=1
D/wpa_supplicant( 1507): WPA_SUPP: enter into
wpa_supplicant_ctrl_iface_msg_cb
D/wpa_supplicant( 1507): WPA_SUPP: enter into
wpa_supplicant_ctrl_iface_send
D/wpa_supplicant( 1507): WPA_SUPP: leave from
wpa_supplicant_ctrl_iface_msg_cb
D/wpa_supplicant( 1507): WPA_SUPP: leave from wpa_supplicant_set_state
W/WifiHW  ( 1232): [HAL] wifi_command=AP_SCAN 1
E/WifiHW  ( 1232): [HAL] Not connected to wpa_supplicant - AP_SCAN 1
command dropped.
W/WifiHW  ( 1232): [HAL] wifi_command=SCAN
E/WifiHW  ( 1232): [HAL] Not connected to wpa_supplicant - SCAN
command dropped.
V/SettingsWifiLayer( 1411): ---run out of attempts: error
E/SettingsWifiLayer( 1411): Unable to scan for networks


Behavior of both is same, but only thing is displaying of  Unable to
scan for networks extra message.

Please let me know why is this difference when scanned for 4 or 5
times.

Regards
Gururaja B O

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Re: [android-developers] How to overwrite the default background of List Item in A ListView when the List Item has focus

2010-04-16 Thread Carmen Delessio
Or in the code, use setSelector method of listview.
Something like:
myListView.setSelector(R.drawable.listdrawable)

http://developer.android.com/intl/zh-CN/reference/android/widget/AbsListView.html#setSelector%28int%29
 public void setSelector (int resID)
Since: API Level
1http://developer.android.com/guide/appendix/api-levels.html#level1

Set a Drawable that should be used to highlight the currently selected item.
 Related XML Attributes

   - 
android:listSelectorhttp://developer.android.com/reference/android/widget/AbsListView.html#attr_android:listSelector

 Parameters resID A Drawable resource to use as the selection highlight.
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On Fri, Apr 16, 2010 at 9:02 AM, social hub shubem...@gmail.com wrote:

 android:listSelector


 On Fri, Apr 16, 2010 at 6:23 AM, waterblood guoyin.c...@gmail.com wrote:

 Hi All,

  I am trying to overwrite the default backgroud color of List item
 which is holding the focus in the ListView. As you can see, in Android
 Setting Menu, when you scroll through the ListView, the focused
 ListItem has a red backgroud to highlight its focus. Does any way to
 change the default behavior by highlighting it with other color or
 just a bottom red line under this Item.

 Any comments are welcome.

 BRs
 Guoyin Chen

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Re: [android-developers] How to overwrite the default background of List Item in A ListView when the List Item has focus

2010-04-16 Thread social hub
android:listSelector=@android:color/transparent

I have used this to set color and it works.

On Fri, Apr 16, 2010 at 8:20 AM, Carmen Delessio
carmendeles...@gmail.comwrote:

 Or in the code, use setSelector method of listview.
 Something like:
 myListView.setSelector(R.drawable.listdrawable)


 http://developer.android.com/intl/zh-CN/reference/android/widget/AbsListView.html#setSelector%28int%29
  public void setSelector (int resID)
 Since: API Level 
 1http://developer.android.com/guide/appendix/api-levels.html#level1

 Set a Drawable that should be used to highlight the currently selected
 item.
  Related XML Attributes

- 
 android:listSelectorhttp://developer.android.com/reference/android/widget/AbsListView.html#attr_android:listSelector

  Parameters resID A Drawable resource to use as the selection highlight.
 --
 Carmen
 http://www.twitter.com/CarmenDelessio
 http://www.talkingandroid.com
 http://www.facebook.com/BFFPhoto
 http://www.twitter.com/DroidDrop


 On Fri, Apr 16, 2010 at 9:02 AM, social hub shubem...@gmail.com wrote:

 android:listSelector


 On Fri, Apr 16, 2010 at 6:23 AM, waterblood guoyin.c...@gmail.comwrote:

 Hi All,

  I am trying to overwrite the default backgroud color of List item
 which is holding the focus in the ListView. As you can see, in Android
 Setting Menu, when you scroll through the ListView, the focused
 ListItem has a red backgroud to highlight its focus. Does any way to
 change the default behavior by highlighting it with other color or
 just a bottom red line under this Item.

 Any comments are welcome.

 BRs
 Guoyin Chen

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Re: [android-developers] How to overwrite the default background of List Item in A ListView when the List Item has focus

2010-04-16 Thread social hub
you can also use setSelector as mentioned by Carmen

On Fri, Apr 16, 2010 at 8:28 AM, social hub shubem...@gmail.com wrote:

 android:listSelector=@android:color/transparent

 I have used this to set color and it works.


 On Fri, Apr 16, 2010 at 8:20 AM, Carmen Delessio carmendeles...@gmail.com
  wrote:

 Or in the code, use setSelector method of listview.
 Something like:
 myListView.setSelector(R.drawable.listdrawable)


 http://developer.android.com/intl/zh-CN/reference/android/widget/AbsListView.html#setSelector%28int%29
  public void setSelector (int resID)
 Since: API Level 
 1http://developer.android.com/guide/appendix/api-levels.html#level1

 Set a Drawable that should be used to highlight the currently selected
 item.
  Related XML Attributes

- 
 android:listSelectorhttp://developer.android.com/reference/android/widget/AbsListView.html#attr_android:listSelector

  Parameters resID A Drawable resource to use as the selection highlight.
 --
 Carmen
 http://www.twitter.com/CarmenDelessio
 http://www.talkingandroid.com
 http://www.facebook.com/BFFPhoto
 http://www.twitter.com/DroidDrop


 On Fri, Apr 16, 2010 at 9:02 AM, social hub shubem...@gmail.com wrote:

 android:listSelector


 On Fri, Apr 16, 2010 at 6:23 AM, waterblood guoyin.c...@gmail.comwrote:

 Hi All,

  I am trying to overwrite the default backgroud color of List item
 which is holding the focus in the ListView. As you can see, in Android
 Setting Menu, when you scroll through the ListView, the focused
 ListItem has a red backgroud to highlight its focus. Does any way to
 change the default behavior by highlighting it with other color or
 just a bottom red line under this Item.

 Any comments are welcome.

 BRs
 Guoyin Chen

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[android-developers] Re: Current consensus on whether to use Copy Protect mode when publishing in Market?

2010-04-16 Thread String
On Apr 16, 1:42 pm, Justin Giles jtgi...@gmail.com wrote:

 There were reports, albeit old reports (November/December 2009 timeframe)
 that having copy protection turned on could cause your app to not be visible
 in the market on all devices.

This does continue to be the case, apparently due to Google being lax
about adding new devices' fingerprints to the Market database. If
the Market doesn't know about a given device, it won't show copy-
protected apps. Currently, this seems to be the case for the HTC
Desire, and possibly other handsets:
http://www.google.com/support/forum/p/Android+Market/thread?tid=72687bc93eba9a1bhl=en

IOW, if you turn on copy protection, users of some new devices won't
see your app until Google gets around to updating the database.

On the other side of the coin, copy protection does provide SOME
defense against users pirating your app. It's far from perfect - for
users in the know, it's pretty easy to circumvent. Real app pirates do
this all the time; copy protection is essentially NO protection as
far as they're concerned. But IMO it is sufficient to keep average,
non-technical users from passing out copies to all their friends.

For free apps, I don't see any advantage to copy protection. For paid
apps, it's a judgement call: Enable it and lose some sales to people
who can't see it on the Market, or disable it and lose some sales to
people sharing your app rather than paying for it. It's a lose/lose
situation, but I have no idea which is the lesser of the two evils.
It's your call.

String

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[android-developers] Re: Morphing TextView background images?

2010-04-16 Thread Juan
If you stack the two drawables as ImageViews on top of each other
(possibly using a FrameLayout or RelativeLayout) a Tween Animation
[http://developer.android.com/intl/fr/guide/topics/graphics/2d-
graphics.html#tween-animation] using an alpha transformation should
create the appearance of a cross-fade. One of the caveats is that I
believe this trick will only work if your images are separate
ImageViews and not a background attribute of the TextView.


Juan


On Apr 15, 9:09 pm, HippoMan hippo.mail...@gmail.com wrote:
 I'd like to change the background image of a TextView by morphing it
 into the new image. What I mean by this is that I want the old image
 to fade out at the same time the new image is fading in, so that it
 looks like the old image is transforming itself into the new image.

 I know how to cause the old image to fade out and then immediately
 afterwards have the new image fade in. However, I'm looking for a way
 to cause the fade-out and the fade-in to occur simultaneously.

 I'm sure that this can be done by fiddling with the images outside of
 Android, but what I'm looking for is a way to use nothing more than
 Android's standard animation facilities to implement this morphing
 behavior with any two, standard, PNG background images.

 Is this possible? I haven't been able to find any docs that describe
 how to do this, and so I'm not optimistic that this can be
 accomplished solely via Android animation. But hope springs eternal,
 and so if anyone knows of a way to implement this in Android, I'd very
 much appreciate a pointer to some instructions or examples.

 Thanks in advance.

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[android-developers] Re: Current consensus on whether to use Copy Protect mode when publishing in Market?

2010-04-16 Thread dadical
Let me share a nightmare with you that I'm still going through now.

I have two apps on the market (screebl lite/pro) that have seen
moderate success in Android Market terms, approaching 80k downloads.
For the pro version, I had never enabled copy protection because of
the problems that had been reported w.r.t. visibility.  Also, I'd
heard reports that the copy protection was fairly easy to break as
well.

As my apps have gained traction, piracy has picked up.  I mean REALLY
picked up.  Over 40% of the installs of my pro version are pirated.
I've heard all of B.S. args about how I shouldn't care because those
people wouldn't have paid anyway, it's free adveretising, they're from
markets that can't pay.  Whatever.

So in a recent release I decided to flip the copy protection switch
on.  I've heard that the visibility issues have been corrected lately.

What a shit storm that released!  Almost immediately my app's active
installs dropped by 4 points, which is the most significant factor in
market ranking.  Then the emails and market comments started to pour
in.  F/c, your app has ruined my phone, I hate you and hope you
die.  Of course it took me a while to even track down the problem.
Devs can't download their own paid apps.

So far here's what I can tell happened:

1. Most installed users got F/Cs when trying to start the app after
install.  New installs seemed to work fine.
2. Problems occured across models and platform versions.
2. Uninstall/reinstall fixed the problem for some.
3. Some users had to do multiple reboots of the phone to get Screebl
working.  After these reboots, the application registry appeared to
get out of whack, for some showing nothing but my app.
4.  My app icon disappeared from many app drawers.
5. Doing an update and turning copy protection off seemed to fix the
problems.

My conclusion is this:  make your mind up before you release.  Google
didn't used to let you change this setting on market, and now I can
see why.  I think they should move back in that direction until they
have time to test this and iron out the defects.  At least give a
warning.

I will just let the whole Google needs to figure the piracy thing
out rant be implied here.

Dave

On Apr 16, 5:41 am, Geefer paul.gee...@googlemail.com wrote:
 Without wishing to start a firestorm, what is the current consensus on
 whether or not it is useful to use the Copy Protect setting when
 publishing on the Market? What are the pros and cons of doing so?

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[android-developers] Avoid cache name collisions with webkit

2010-04-16 Thread Brian
I'd like to use my app's cache directory for storing small image files
(80x80 thumbnails) downloaded from the internet, but at the same time
I'm using WebViews which also want to use that area for images.  What
I want to avoid are file name collisions with webkit, so that cached
content between the two uses don't clobber each other.  I could put my
cache files on the SD card exclusively, but I don't want to create a
dependence on hardware that might not be there in all cases.  I would
use CacheManager, but I've heard that it can't be used outside of
WebView.

Is there a general naming structure to webkit-generated cache files?
That would certainly help in avoiding name collisions.

If not, is there another technique that has proven solid for avoiding
this problem?

Thanks!

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[android-developers] Re: A problem about -rpath-link

2010-04-16 Thread andrej sarkic
You may want to post your question to the Android-NDK list.

On Apr 15, 9:45 pm, Ke Wu kerl@gmail.com wrote:
 Hi all,
 I got a new clue, in the rpath-link option, could be several paths, and use
 colon to separate these paths.
 So, if I want to use windows driver path, I must find out a way to transfer
 colon, But HOW COULD I ??

 Any suggestion would be greatly appreciated! Thanks in advance
 GOD SAVE ME! T_T

 2010/4/15 KerlW kerl@gmail.com



  I am learning Anroid development, trying to write native C program.
  I am using code sourcery g++ lite to compile and link my program, When
  I tried to link my program dynamically, I met a problem.

  I've pulled /system/lib from android emulator to my PC c:\androidlib
  when link , I need to pass this path to -L and -rpath-link option.
  -L c:\androidlib works.
  but
  -rpath-link c:\androidlib didn't work!!

  I've tried in many forms such as:
  -rpath-link c:/androidlib
  -rpath-link \c\androidlib
  -rpath-link \driver\c\androidlib
  None of above makes the linker know the correct path. How could I
  solve this problem??

  Any suggestion would be greatly appreciated(aside using -static to
  avoid dynamic link).

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[android-developers] Re: A problem about -rpath-link

2010-04-16 Thread andrej sarkic
You should read this first:

http://developer.android.com/sdk/ndk/index.html

On Apr 15, 9:45 pm, Ke Wu kerl@gmail.com wrote:
 Hi all,
 I got a new clue, in the rpath-link option, could be several paths, and use
 colon to separate these paths.
 So, if I want to use windows driver path, I must find out a way to transfer
 colon, But HOW COULD I ??

 Any suggestion would be greatly appreciated! Thanks in advance
 GOD SAVE ME! T_T

 2010/4/15 KerlW kerl@gmail.com



  I am learning Anroid development, trying to write native C program.
  I am using code sourcery g++ lite to compile and link my program, When
  I tried to link my program dynamically, I met a problem.

  I've pulled /system/lib from android emulator to my PC c:\androidlib
  when link , I need to pass this path to -L and -rpath-link option.
  -L c:\androidlib works.
  but
  -rpath-link c:\androidlib didn't work!!

  I've tried in many forms such as:
  -rpath-link c:/androidlib
  -rpath-link \c\androidlib
  -rpath-link \driver\c\androidlib
  None of above makes the linker know the correct path. How could I
  solve this problem??

  Any suggestion would be greatly appreciated(aside using -static to
  avoid dynamic link).

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[android-developers] Re: OutOfMemory calling MediaStore.Images.Media.getBitmap

2010-04-16 Thread Streets Of Boston
The 750,000 bytes are the size of the *compressed* JPEG.
A Bitmap instance holds the *raw* color data, not the compressed data.

E.g. if the raw color data has format ARGB_, then each pixel uses
4 bytes: 5MPixel images will use 20MBytes of memory. If the raw color
data has the format RGB_565, then each pixes uses 2 bytes: 5MPixel
images will use 10MBytes of memory. This is what you see.

To load the image for viewing, you don't need more than the screen-
resolution. Use the inSampleSize of the BitmapFractory.Options; set it
to a number larger than 1 (preferably a power of 2).


On Apr 15, 5:53 pm, John studyst...@gmail.com wrote:
 After I've used a MediaStore.ACTION_IMAGE_CAPTURE intent to take a
 photo, when I try to retrieve the captured image, I sometimes get an
 out of memory error as shown below.   The odd thing is the huge size
 of the memory trying to be allocated is always reported as 10,077,696
 (x99c600).   However, the image file is much smaller, typically around
 750,000 bytes.    Any suggestions on how to get around this problem?
 I'm testing this on a Nexus One with firmware  version:  2.1-update1
 and Build number: ERE27.

 - logcat output 

 D/photo   ( 5562):   photoUri=content://media/external/images/media/32
 E/dalvikvm-heap( 5562): 10077696-byte external allocation too large
 for this process.
 E/        ( 5562): VM won't let us allocate 10077696 bytes
 D/skia    ( 5562): --- decoder-decode returned false

 W/System.err( 5562): java.lang.OutOfMemoryError: bitmap size exceeds
 VM budget
 W/System.err( 5562):    at
 android.graphics.BitmapFactory.nativeDecodeStream(Native Method)
 W/System.err( 5562):    at
 android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:459)
 W/System.err( 5562):    at
 android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:515)
 W/System.err( 5562):    at android.provider.MediaStore$Images
 $Media.getBitmap(MediaStore.java:475)

  code used to start the camera ---

         Intent photoPickerIntent = new
 Intent(android.provider.MediaStore.ACTION_IMAGE_CAPTURE );
         Uri photoUri = getNewTempPhotoUri();
         photoPickerIntent.putExtra( MediaStore.EXTRA_OUTPUT,
 photoUri );
         photoPickerIntent.putExtra( MediaStore.EXTRA_VIDEO_QUALITY,
 0) ; // 0= low quality suitable for MMS
         photoPickerIntent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP);
         activity.startActivityForResult(photoPickerIntent,
 WimgoApplication.ADD_PHOTO );

         private  Uri getNewTempPhotoUri() {
             ContentValues values = new ContentValues();
             values.put(Media.TITLE, a title);
             values.put(Media.DESCRIPTION, a description);
             tempPhotoUri = null;
             try {
                 tempPhotoUri =
 getContentResolver().insert(Media.EXTERNAL_CONTENT_URI, values);
             } catch(UnsupportedOperationException e){
                 try{
                     tempPhotoUri =
 getContentResolver().insert(Media.INTERNAL_CONTENT_URI, values);
                 }catch(UnsupportedOperationException e2){
                     e2.printStackTrace();
                 }
             }
             return tempPhotoUri ;
         }

 -  code called from my onActivityResult method used to retrieve
 the image 

         Bitmap bitmap =
 MediaStore.Images.Media.getBitmap(getContentResolver(),
 tempPhotoUri );

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Re: [android-developers] Re: Map app with GPS is not working in Nexus One

2010-04-16 Thread ~ TreKing
On Fri, Apr 16, 2010 at 12:54 AM, SREEHARI sreehari.madhusooda...@wipro.com
 wrote:

 Hi TreKing, Sorry I dint get u


My point is this: you have a null pointer exception. You showed exactly
which line the exception happens on. In that line there is exactly one
object you are using that could be null - locationMgr.

Therefore, your problem is that locationMgr is null so your task is to step
through your code, using your debugger, and find out why.

-
TreKing - Chicago transit tracking app for Android-powered devices
http://sites.google.com/site/rezmobileapps/treking

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[android-developers] java.nio IntBuffer.get perfomance problem

2010-04-16 Thread Ingersol
Hello.

I have an direct buffer
ByteBuffer mScreenBuffer = ByteBuffer.allocateDirect(width*height*4);

I can read him trought
byte[] bytebuf = new byte[width*height*4];
mScreenBuffer.get(bytefuf);
and it will be lightingly fast

Well, now i need array of ints so lets make some changes:

int[] intbuf = new int[width*height];
mScreenBuffer.asIntBuffer().get(intbuf);

oops, here we have a 3-second delay while data will be copied.

Holy shit.
Well, lets see what happens:
(lets see in android\dalvik\libcore\nio\src\main\java\java\nio)

1) ByteBuffer.allocateDirect generate DirectByteBuffer
2) asIntBuffer() generate IntToByteBufferAdapter
3) IntToByteBufferAdapter extends IntBuffer implements DirectBuffer.
DirectBuffer interface doesnt contain anything useful, lets see to
IntBuffer class
and what we see?

IntByffer:
--
  public abstract int get(); --- so it will use DirectByteBuffer's
get() method since they share only one get() method

  public IntBuffer get(int[] dest) {
return get(dest, 0, dest.length);
}

  public IntBuffer get(int[] dest, int off, int len) {
   int length = dest.length;
   if (off  0 || len  0 || (long)len + (long)off  length) {
   throw new IndexOutOfBoundsException();
   }
   if (len  remaining()) {
   throw new BufferUnderflowException();
   }
   for (int i = off; i  off + len; i++) {
   dest[i] = get();
   }
   return this;
   }


It mean my 400x400 int array will produce 160k of DirectByteBuffer's
get() calls

DirectByteBuffer.java
-
   public final byte get() {
if (position == limit) {
throw new BufferUnderflowException();
}
return getBaseAddress().getByte(offset + position++);
}

Seems like there we use a jni call
So it mean 160k of jni calls for one array copy.

Am i somewhere wrong?





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[android-developers] Re: java.nio IntBuffer.get perfomance problem

2010-04-16 Thread Ingersol
--
   public abstract int get(); --- so it will use DirectByteBuffer's
 get() method since they share only one get() method

It uses IntToByteBufferAdapter's .get(), but it uses
DirectByteBuffer.getInt() so nothing important changes.

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[android-developers] Re: Social Gaming Platforms

2010-04-16 Thread Maurício
Nice to know that at least one of the companies is actually interested
in the developers :)

On Apr 14, 4:02 am, Junde jun...@gmail.com wrote:
 Hi Michael, Rob and Mauricio,

 I'm Junde from Scoreloop and I'm here to help :)

 Yes, our Android platform is currently only available to a few
 developers we are talking to. We're building up our features set to
 match our iPhone social gaming capabilities, so we're currently only
 able to work closely with a few developers, who have ready games, and
 give us feedback at a rate which we can handle. We'll definitely be
 able to support on a much larger scale very soon. In the mean time,
 you can reach out to me at ju...@scoreloop.com

 Cheers,
 Junde

 On Apr 14, 12:07 am, Michael A. michael.aki...@gmail.com wrote:



  My first reply seems to have been misdirected. Apologies. As I
  mentioned in that post:

  Tapjoy seems to be an ad platform; not quite what the original poster
  requested.

  Geocade (http://www.geocade.com);isan alternative solution to the
  two you mention, Mauricio. It does not seem very full-featured though;
  it seems to be primarily just an on-line highscore system with
  regional sub-boards, though I haven't tried it out. They make their
  money through ads.

  I have no opinion onCasmulother than being a bit unclear on how they
  are planning to make money. Are there really that many (real) mobile
  game developers who are willing and able to pay a third-party to
  develop their games for them? I doubt it.

  Scoreloop seems to be the most fully featured service for Android;
  they are also big on iPhone. However, they are not being very
  responsive at the moment, as you note.

  OpenFeint - the biggestsocialgamingservice on iPhone - claims that
  they will be moving to Android soon as well, but it's anyone's guess
  when that will be.

  Regards,

  Michael A.

  On Apr 11, 4:54 pm, Rob Mazur r...@droiddojo.com wrote:

   Tapjoy (http://www.tapjoy.com) now supports Android. They look pretty
   solid.

   Rob

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[android-developers] Re: Sending email with attachment

2010-04-16 Thread powder

Sorry for not responding earlier. This worked for me:

public static void sendFile(Context context) {
String emailPreference =
PreferenceManager.getDefaultSharedPreferences(context).getString(emailPreference,
);
String subjectPreference =
PreferenceManager.getDefaultSharedPreferences(context).getString(subjectPreference,
);
String bodyPreference =
PreferenceManager.getDefaultSharedPreferences(context).getString(bodyPreference,
);
if(subjectPreference.length() == 0) {
subjectPreference = (String)
context.getText(R.string.csv_subject);
}
String csvFile = getFilename();
File file = new File(csvFile);
if(file.exists()) {
Intent sendIntent = new Intent(Intent.ACTION_SEND);
sendIntent.putExtra(Intent.EXTRA_EMAIL, new String[]
{emailPreference});
sendIntent.putExtra(Intent.EXTRA_SUBJECT, 
subjectPreference);
sendIntent.putExtra(Intent.EXTRA_TEXT, bodyPreference);
sendIntent.setType(text/csv);
sendIntent.putExtra(Intent.EXTRA_STREAM, 
Uri.fromFile(new
File(csvFile)));
context.startActivity(Intent.createChooser(sendIntent,
context.getText(R.string.csv_send)));
} else {
Util.displayToast(context, R.string.no_csv_file);
}
}

On Apr 14, 10:18 am, Scout Ma scoutma2...@gmail.com wrote:
 Thanks for your help.
 I want to write an application which will send email with an
 attachment through GMail on Android.
 But I don't have much time to study the basic of JavaMail.
 So, I wonder is there any sample for me to get in quickly.

 2010/4/14 Kumar Bibek coomar@gmail.com

 So, you want to learn how to create an email app? It depends actually
 on the protocol that you want to work with. For POP and IMAP, there
 are libraries which you have to use. Check out Java Mail API for this.

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[android-developers] onSharedPreferenceChanged() Not Called in Live Wallpaper (WallpaperService) Engine

2010-04-16 Thread shaun
I am experiencing something strange with a Live Wallpaper.  I very
closely followed several examples out there on Live Wallpapers in
regards to shared preference settings (e.g. Android sample app Cube
Live Wallpaper).

The Engine implements
SharedPreferences.OnSharedPreferenceChangeListener and the pertienent
code in Engine looks like this:

public static final String PREFS_NAME = some-name;

Engine() {
prefs = LiveWallpaperService.this.getSharedPreferences(PREFS_NAME,
0);
prefs.registerOnSharedPreferenceChangeListener(this);
}

public void onSharedPreferenceChanged(SharedPreferences
sharedPreferences, String key) {
  Log.e(getClass().getSimpleName(), on shared preference
changed);
}

NOTE: I never unregister the Engine instance as a shared prefs
listener.  Although, I did move some things around to onCreate and
onDestroy (added the unregister there) and had no impact as far as I
could tell.


The Settings class extends PreferenceActivity and implements
SharedPreferences.OnSharedPreferenceChangeListener as well.  And since
that class has little code here is the body:

@Override
 protected void onCreate(Bundle icicle) {
 super.onCreate(icicle);
 
getPreferenceManager().setSharedPreferencesName(Engine.PREFS_NAME);
 addPreferencesFromResource(R.xml.settings);
 
getPreferenceManager().getSharedPreferences().registerOnSharedPreferenceChangeListener(this);
 }

 @Override
 protected void onDestroy() {
 
getPreferenceManager().getSharedPreferences().unregisterOnSharedPreferenceChangeListener(this);
 super.onDestroy();
 }

 public void onSharedPreferenceChanged(SharedPreferences
sharedPreferences, String key) {
  Log.e(getClass().getSimpleName(), on shared preference
changed);
 }


The only thing coming out in the log is from the Settings class for on
shared pref change.  Anyone have any idea why?

In the implementations I've found for Live Wallpaper shared prefs
settings, the Engine constructor either uses the shared preferences or
calls to onSharedPreferenceChanged() directly.  It seems like those
other examples may be experiencing the same thing I described above,
and they worked around it!?!?

I do admit I have not taken the example code from others and tried it
out to see if the Engine onSharedPreferenceChanged() gets called.  I
will do that tonight or this weekend.

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[android-developers] accessing and changing Sync setting for android 1.5, 1.6 and more

2010-04-16 Thread zehunter
hi,

i'm not able to find any example or documentation or tutorial about
how to enable or disable sync (background data and auto sync)
programmaticaly, even if i can found many widget that can do that
without root access or such.

is it something secret? :-)
can any one may be good enough to help me and explain how this work
and how to implement that into my code?

i found some trick with URI and content://sync/setting but it seems to
be not possible with android 1.6 at least :-( any idea why? and what
replaced this?

thanks a thousand time for all people that will answer to me.
best regards,

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[android-developers] Highlight part of the text in a textview object

2010-04-16 Thread sebastian23
Hi toghether

i habe some text displayed in a textview and would like to highlight (e.g. a
specific background or font color) part of it. But how can i do that? didn't
found a solution in the api or google.

thanks for any hint

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[android-developers] Re: glTexImage2D very slow on phones like Nexus one

2010-04-16 Thread Eong
I'm afraid it's not a same problem.
My problem only happenes on Snapdragon phones.
It's fine on Milestone or Droid. I found a few threads about this but
no solution.

On 4月16日, 下午9时15分, Felipe Silveira webfel...@gmail.com wrote:
 Just a guess: It can be the same error reported 
 here:http://code.google.com/p/android/issues/detail?id=7520

 Take a look...

 Felipe Silveirahttp://www.felipesilveira.com.br



 On Fri, Apr 16, 2010 at 8:40 AM, Eong eong.c...@gmail.com wrote:
  Hi,
  We are developing 2D games. And we found our game works fine except
  the snapdragon chips, like Nexus one and Liquid A1. It even runs fine
  on G1.

  We use GLSurfaceView, and we use glTexImage2D and glTexIsubmage2D to
  put on the text and then draw.
  The glTexImage2D class take more than 100ms on Nexus one (1024x512 pix
  tex). It's very strange, G1 is even faster than this.
  If anyone know something about this?

  -Code
  snip---
                                         gl.glClear(GL10.GL_COLOR_BUFFER_BIT
  | GL10.GL_DEPTH_BUFFER_BIT);

   gl.glTexSubImage2D(GL10.GL_TEXTURE_2D, 0, 0, 0, m_width,
  m_height, GL10.GL_RGB, GL_UNSIGNED_SHORT_5_6_5, m_byteCanvas);

                                         ((GL11Ext)gl).glDrawTexiOES(0, 0, 0,
  m_width, m_height);

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 --
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 Engenharia da Computação
 Universidade Federal de Itajubáhttp://www.felipesilveira.com.br
 MSN: felipeuni...@hotmail.com
 -

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Re: [android-developers] Re: What does targetSdkVersion do?

2010-04-16 Thread Dianne Hackborn
The camera doesn't use memory (for the most part) that would be accounted
against the app and thus cause you to run out of memory.  It is, however, a
higher megapixel camera, and the resulting bitmaps you are making due to
that in combination with the additional memory needed for higher density
resources could easily account for you using too much memory.

On Fri, Jan 8, 2010 at 2:38 PM, Matt Kanninen mathias...@gmail.com wrote:

 Diane,

 I try hard not test on the emulator, and have access to the Android
 phones users are using.  This bug happened only on the Droid, and our
 application depends on the Camera and Mic to function.

 More details on the bug here:

 http://groups.google.com/group/android-developers/browse_frm/thread/100ce8c4e5cade6a/df64df59143b8e98?lnk=gstq=mathiastck#df64df59143b8e98

 and other threads related to:


 java.lang.OutOfMemoryError: bitmap size exceeds VM budget

 Sometimes out of memory errors, especially DEVICE SPECIFIC MEMORY
 ERRORS, are best fixed in the framework, or the specific devices code.

 I can't help debug this issue too much longer either, I'll be off the
 project, and on to other Android applications soon.

 -MK

 On Jan 6, 4:27 pm, Dianne Hackborn hack...@android.com wrote:
  On Wed, Jan 6, 2010 at 3:10 PM, Matt Kanninen mathias...@gmail.com
 wrote:
  supports-screens android:smallScreens=false
   android:normalScreens=true android:largeScreens=true /
 
  If you don't specify anyDensity, then the system will run your app in
  density compatibility mode on high and low density devices.  You really
 want
  to avoid this, since it can result in some artifacts in the UI such as
 some
  text being clipped.
 
  If you are designing your app to support different screens/densities, I
  highly recommend that you make the target SDk version at least 4, since
 this
  will allow the system to do the correct default configuration to make it
  work correctly.  It also allows various other compatibility features to
 be
  turned off, which we try to document under each API version here:
 
  http://developer.android.com/reference/android/os/Build.VERSION_CODES...
 
  As for running out of memory -- it is probably because outside of
  compatibility mode the system is being allowed to pre-scale some of your
  loaded bitmaps to allow them to be drawn faster.  I would guess this is
 just
  a matter of you being close to the memory limit, and this pushing you
 over
  (the high density or large screen devices should always have a higher
 memory
  limit to account for this...  though I don't think the emulator changes
  this, come to think of it, so it could just be an emulator issue).
 
  --
  Dianne Hackborn
  Android framework engineer
  hack...@android.com
 
  Note: please don't send private questions to me, as I don't have time to
  provide private support, and so won't reply to such e-mails.  All such
  questions should be posted on public forums, where I and others can see
 and
  answer them.

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-- 
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Android framework engineer
hack...@android.com

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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[android-developers] Re: Waiting for Debugger

2010-04-16 Thread dillipk
I still have the same problem.. any help on this please?



On Mar 29, 11:45 am, dillipk codersnet2...@gmail.com wrote:
 Hello,
     I am trying to debug my application on Emulator, but it just
 stucks off on one message Waiting for Debugger - Application XXX is
 waiting for the debugger to Attach. Its really annoying ..probably I
 am missing something.

  Any guidlines for this is highly appreciated.

  I use Android API 2.0.

 Regards,
 DK

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[android-developers] Re: Spurious calls to onPause?

2010-04-16 Thread asher
Nobody's seen anything like this? I'm to the point where I'm just
disabling big chunks of my app to see if I can get the behavior to go
away, but while it's there it's preventing me from implementing
onPause in any useful way.

Incidentally, I tracked down the ParseCommandEcho line and it's not
relevant.

Aaron

On Apr 12, 3:27 pm, asher as...@vanteon.com wrote:
 One other bit of information: the activity is not actually paused. If
 I disable my onPause method, the activity stays frontmost and appears
 interactive (though I don't have much going on at the moment, so it's
 a bit hard to tell).

 Aaron

 On Apr 12, 3:24 pm, asher as...@vanteon.com wrote:

  I have a relatively simple application with only one activity (in use,
  anyway). When I launch it, my activity gets the following sequence of
  calls: onCreate, onResume, onPause. This happens with no user input
  whatsoever. What's going on with that onPause? The only clue that I
  have is a line in the log immediately prior to the call to onPause:

  01-03 23:43:43.499: WARN/System.err(1534): ParseCommandEcho: Setting
  state to COMMAND_END

  Does that mean something to somebody?

  Thanks,
      Aaron

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[android-developers] moveTaskToBack returning false.

2010-04-16 Thread praj
Hi,

I am trying to send all my activities to background by calling
this.moveTaskToBack(true); on a menu button click, but the call
returns me a boolean value false. Please can anyone let me know if my
way to invoke this is wrong or if I am doing anything wrong.

Thanks,
Prajakta

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[android-developers] Re: glTexImage2D very slow on phones like Nexus one

2010-04-16 Thread Robert Green
Eong,

You said you are uploading every frame just to draw text?  There are
much more efficient ways to do that.

On Apr 16, 11:14 am, Eong eong.c...@gmail.com wrote:
 I'm afraid it's not a same problem.
 My problem only happenes on Snapdragon phones.
 It's fine on Milestone or Droid. I found a few threads about this but
 no solution.

 On 4月16日, 下午9时15分, Felipe Silveira webfel...@gmail.com wrote:





  Just a guess: It can be the same error reported 
  here:http://code.google.com/p/android/issues/detail?id=7520

  Take a look...

  Felipe Silveirahttp://www.felipesilveira.com.br

  On Fri, Apr 16, 2010 at 8:40 AM, Eong eong.c...@gmail.com wrote:
   Hi,
   We are developing 2D games. And we found our game works fine except
   the snapdragon chips, like Nexus one and Liquid A1. It even runs fine
   on G1.

   We use GLSurfaceView, and we use glTexImage2D and glTexIsubmage2D to
   put on the text and then draw.
   The glTexImage2D class take more than 100ms on Nexus one (1024x512 pix
   tex). It's very strange, G1 is even faster than this.
   If anyone know something about this?

   -Code
   snip---
                                          gl.glClear(GL10.GL_COLOR_BUFFER_BIT
   | GL10.GL_DEPTH_BUFFER_BIT);

    gl.glTexSubImage2D(GL10.GL_TEXTURE_2D, 0, 0, 0, m_width,
   m_height, GL10.GL_RGB, GL_UNSIGNED_SHORT_5_6_5, m_byteCanvas);

                                          ((GL11Ext)gl).glDrawTexiOES(0, 0, 
   0,
   m_width, m_height);

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[android-developers] Re: Game develop like Air Attack touching screen event

2010-04-16 Thread Robert Green
Make sure your view calls setFocusableOnTouchEvents(true)

On Apr 16, 4:44 am, a a harvey.a...@gmail.com wrote:
 Dear all, i tested below, but it don't work

 1. I wrote my GodsendView
 public class GodsendView extends View implements OnTouchListener
 {
         @Override
         public boolean onTouch(View v, MotionEvent event) {
                 Log.d(harvey, onTouch);
                 return false;
         }

 }

 2.wrote a xml
 ?xml version=1.0 encoding=utf-8?
 LinearLayout xmlns:android=http://schemas.android.com/apk/res/android;
     android:orientation=vertical
     android:layout_width=fill_parent
     android:layout_height=fill_parent
     
     com.android.godsend.GodsendView
          android:id=@+id/godsend
                 android:layout_width=fill_parent
                 android:layout_height=fill_parent
                 tileSize=24
                 /
 /LinearLayout

 3. Activity
 public class GodSendActivity extends Activity {
     /** Called when the activity is first created. */
     @Override
     public void onCreate(Bundle savedInstanceState) {
         super.onCreate(savedInstanceState);
         setContentView(R.layout.main);
     }

 }

 but after i touch the screen, can't print my test log
         Log.d(harvey, onTouch);

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[android-developers] Re: OpenGL and the use of ByteBuffers

2010-04-16 Thread Eong
I use glTexImage2D and glTexSubImage2D, it's okay on Droid/Milestone.
20ms for 854*480.
But on Nexus one, it takes 150ms to draw a full screen.(800*480)

On 4月16日, 下午7时39分, Mario Zechner badlogicga...@gmail.com wrote:
 From my experience this also happens with the PowerVR chips in the
 Droid/Milestone

 On 16 Apr., 13:07, Eong eong.c...@gmail.com wrote:



  IfglTexImage2Dis more than 100ms, glTexSubImage2D doesn't make any
  sense.
  I found that this will only happen on phones with snapDragon chips,
  like Nexus one, Liquid and so on.
  I tried a lot, can't solve it yet.

  On 2月24日, 下午5时19分, Ralf Schneider li...@gestaltgeber.com wrote:

   2010/2/24 Jonathan jon.aposto...@gmail.com

It's a 2D application, and the contents of the screen (as
represented by this internal array I'm passing around) can change at
any given time.  I'm think I may have to use some combination of sub
texture updates in order to get what want and have it be smooth.
Uploading a 512x256 texture each frame may be too much.

Any other ideas how I can speed this up?

   You can try: glTexSubImage2D
   http://www.khronos.org/opengles/documentation/opengles1_0/html/glTexS...instead
   ofglTexImage2D. Usually this function is the right choice to update
   textures frequently.

   glTexSubImage2D may have the advantage to not require the OpenGL Es memory
   management system, because an existing texture (memory area) gets updated.

   Furthermore some OpenGL ES implementation implicit convert textures to one
   of its internal formats. For example the implementation may convert all
   textures to 565 or  regardless of the format you provide.
   Thus, if you provide textures in an native format the implementation could
   do a plain copy of the data, instead of a more expensive conversion.

   ... But i have no real data available. These are just general advices
   floating in the intertubes.

   Regards,
   Ralf

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[android-developers] Re: Spurious calls to onPause?

2010-04-16 Thread asher
OK, I should have done this earlier. I created a new Android app in
Eclipse, added an onPause override in the activity containing nothing
but a single log message (and the super call), and ran it, and got
exactly the same behavior. This seems to be either a bug in Android
(I'm running 1.5), or I'm seriously misunderstanding something about
the activity lifecycle. Can anyone help? If anyone's actually reading
this, would you at least respond so I know I'm not shouting in the
dark here?

Aaron

On Apr 16, 2:00 pm, asher as...@vanteon.com wrote:
 Nobody's seen anything like this? I'm to the point where I'm just
 disabling big chunks of my app to see if I can get the behavior to go
 away, but while it's there it's preventing me from implementing
 onPause in any useful way.

 Incidentally, I tracked down the ParseCommandEcho line and it's not
 relevant.

 Aaron

 On Apr 12, 3:27 pm, asher as...@vanteon.com wrote:



  One other bit of information: the activity is not actually paused. If
  I disable my onPause method, the activity stays frontmost and appears
  interactive (though I don't have much going on at the moment, so it's
  a bit hard to tell).

  Aaron

  On Apr 12, 3:24 pm, asher as...@vanteon.com wrote:

   I have a relatively simple application with only one activity (in use,
   anyway). When I launch it, my activity gets the following sequence of
   calls: onCreate, onResume, onPause. This happens with no user input
   whatsoever. What's going on with that onPause? The only clue that I
   have is a line in the log immediately prior to the call to onPause:

   01-03 23:43:43.499: WARN/System.err(1534): ParseCommandEcho: Setting
   state to COMMAND_END

   Does that mean something to somebody?

   Thanks,
       Aaron

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Re: [android-developers] Re: Spurious calls to onPause?

2010-04-16 Thread Mark Murphy
asher wrote:
 OK, I should have done this earlier. I created a new Android app in
 Eclipse, added an onPause override in the activity containing nothing
 but a single log message (and the super call), and ran it, and got
 exactly the same behavior. This seems to be either a bug in Android
 (I'm running 1.5), or I'm seriously misunderstanding something about
 the activity lifecycle. Can anyone help? If anyone's actually reading
 this, would you at least respond so I know I'm not shouting in the
 dark here?

I cannot reproduce your problem on Android 1.5, Android 1.6, Android
2.0.1, or Android 2.1 (emulator) or on the DROID (2.1).

-- 
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Re: [android-developers] Re: Spurious calls to onPause?

2010-04-16 Thread ~ TreKing
On Fri, Apr 16, 2010 at 1:16 PM, asher as...@vanteon.com wrote:

 Can anyone help? If anyone's actually reading this, would you at least
 respond so I know I'm not shouting in the dark here?


Sorry, no idea what to tell you besides maybe override every other lifecycle
function (onStop, onStart, etc) and see what order they're called in, if at
all.

Did you put a breakpoint in onPause when that happens to see what the
callstack is like at that point?

I assume you're not doing anything special in onCreate that would cause this
right (like starting another activity?)

-
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http://sites.google.com/site/rezmobileapps/treking

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[android-developers]

2010-04-16 Thread Sergii Biloshytskyi
http://PaceyMolesworth3231.co.cc

-- 
Шукай в телефонi мiй слiд...

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Re: [android-developers] Re: Spurious calls to onPause?

2010-04-16 Thread abisai rangel
Want to get the phone for free click here
http://bizoppoffer.com/x/0/1319/6428/
dont wait till supplys fly.
On Fri, Apr 16, 2010 at 11:38 AM, Mark Murphy mmur...@commonsware.comwrote:

 asher wrote:
  OK, I should have done this earlier. I created a new Android app in
  Eclipse, added an onPause override in the activity containing nothing
  but a single log message (and the super call), and ran it, and got
  exactly the same behavior. This seems to be either a bug in Android
  (I'm running 1.5), or I'm seriously misunderstanding something about
  the activity lifecycle. Can anyone help? If anyone's actually reading
  this, would you at least respond so I know I'm not shouting in the
  dark here?

 I cannot reproduce your problem on Android 1.5, Android 1.6, Android
 2.0.1, or Android 2.1 (emulator) or on the DROID (2.1).

 --
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 http://commonsware.com | http://twitter.com/commonsguy

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[android-developers] Re: onSharedPreferenceChanged() Not Called in Live Wallpaper (WallpaperService) Engine

2010-04-16 Thread shaun
Well, I tested one of the sample applications (http://code.google.com/
p/androgames-sample/) and both the Engine's and Settings'
onSharedPreferenceChanged() methods are called and with the same
instance of SharedPreferences object.  So, apparently something is
different in my Live Wallpaper.

I went through everything top to bottom and made some small (I'd say
very minor) tweaks to my code/config to further match the example and
still the same results - the Engine's onSharedPreferenceChanged()
method is not called while the Settings' is.

I also noticed that SharedPreferences instance returned in the Engine
constructor (via prefs =
LiveWallpaperService.this.getSharedPreferences(PREFS_NAME,
0)) is a different object instance than that passed in to
onSharedPreferenceChanged() of the Settings class.  Nowhere do I
create a new instance of SharedPreferences nor do I have any other
code related to shared preferences outside of what is being discussed
here.  So, Android is serving up 2 separate instances of
SharedPreferences for some reason Why?

I am boggled.  Please help me think.

On Apr 16, 11:45 am, shaun shashepp...@gmail.com wrote:
 I am experiencing something strange with a Live Wallpaper.  I very
 closely followed several examples out there on Live Wallpapers in
 regards to shared preference settings (e.g. Android sample app Cube
 Live Wallpaper).

 The Engine implements
 SharedPreferences.OnSharedPreferenceChangeListener and the pertienent
 code in Engine looks like this:

 public static final String PREFS_NAME = some-name;

 Engine() {
     prefs = LiveWallpaperService.this.getSharedPreferences(PREFS_NAME,
 0);
     prefs.registerOnSharedPreferenceChangeListener(this);

 }

 public void onSharedPreferenceChanged(SharedPreferences
 sharedPreferences, String key) {
           Log.e(getClass().getSimpleName(), on shared preference
 changed);

 }

 NOTE: I never unregister the Engine instance as a shared prefs
 listener.  Although, I did move some things around to onCreate and
 onDestroy (added the unregister there) and had no impact as far as I
 could tell.

 The Settings class extends PreferenceActivity and implements
 SharedPreferences.OnSharedPreferenceChangeListener as well.  And since
 that class has little code here is the body:

     @Override
      protected void onCreate(Bundle icicle) {
          super.onCreate(icicle);

 getPreferenceManager().setSharedPreferencesName(Engine.PREFS_NAME);
          addPreferencesFromResource(R.xml.settings);

 getPreferenceManager().getSharedPreferences().registerOnSharedPreferenceCha­ngeListener(this);
      }

     �...@override
      protected void onDestroy() {

 getPreferenceManager().getSharedPreferences().unregisterOnSharedPreferenceC­hangeListener(this);
          super.onDestroy();
      }

      public void onSharedPreferenceChanged(SharedPreferences
 sharedPreferences, String key) {
           Log.e(getClass().getSimpleName(), on shared preference
 changed);
      }

 The only thing coming out in the log is from the Settings class for on
 shared pref change.  Anyone have any idea why?

 In the implementations I've found for Live Wallpaper shared prefs
 settings, the Engine constructor either uses the shared preferences or
 calls to onSharedPreferenceChanged() directly.  It seems like those
 other examples may be experiencing the same thing I described above,
 and they worked around it!?!?

 I do admit I have not taken the example code from others and tried it
 out to see if the Engine onSharedPreferenceChanged() gets called.  I
 will do that tonight or this weekend.

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[android-developers] Return value for a PendingIntent launched via a Notification

2010-04-16 Thread ssozonoff
Hello,

Is is possible to get back a result intent when launching an Intent
from a Notification?

Similar to the way startActivityForResult() works ?

Thanks,
Serge

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Re: [android-developers] Return value for a PendingIntent launched via a Notification

2010-04-16 Thread Mark Murphy
ssozonoff wrote:
 Hello,
 
 Is is possible to get back a result intent when launching an Intent
 from a Notification?
 
 Similar to the way startActivityForResult() works ?

Not directly -- there is nothing to receive the result intent.

Whatever the user launches from the Notification, though, can arrange to
broadcast Intents or something to achieve a similar effect.

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Re: [android-developers] moveTaskToBack returning false.

2010-04-16 Thread ~ TreKing
On Fri, Apr 16, 2010 at 1:08 PM, praj prajakt...@gmail.com wrote:

 I am trying to send all my activities to background by
 calling this.moveTaskToBack(true);


Did you try passing false?

-
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http://sites.google.com/site/rezmobileapps/treking

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Re: [android-developers] moveTaskToBack returning false.

2010-04-16 Thread Prajakta Shitole
no i dint because the documentation says that for any activity other than
main activity u need to pass true.. will try anyways.. n let u knw..

On Fri, Apr 16, 2010 at 1:49 PM, ~ TreKing treking...@gmail.com wrote:

 On Fri, Apr 16, 2010 at 1:08 PM, praj prajakt...@gmail.com wrote:

 I am trying to send all my activities to background by
 calling this.moveTaskToBack(true);


 Did you try passing false?


 -
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 http://sites.google.com/site/rezmobileapps/treking

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Re: [android-developers] moveTaskToBack returning false.

2010-04-16 Thread Prajakta Shitole
it still returns false - after passing false in moveTaskToBack


On Fri, Apr 16, 2010 at 1:53 PM, Prajakta Shitole prajakt...@gmail.comwrote:

 no i dint because the documentation says that for any activity other than
 main activity u need to pass true.. will try anyways.. n let u knw..


 On Fri, Apr 16, 2010 at 1:49 PM, ~ TreKing treking...@gmail.com wrote:

 On Fri, Apr 16, 2010 at 1:08 PM, praj prajakt...@gmail.com wrote:

 I am trying to send all my activities to background by
 calling this.moveTaskToBack(true);


 Did you try passing false?


 -
 TreKing - Chicago transit tracking app for Android-powered devices
 http://sites.google.com/site/rezmobileapps/treking

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[android-developers] How to stay backwards and forwards compatible - targetSDKVersion, hdpi, minSDKVersion?

2010-04-16 Thread sandscorpio
Here's my situation:
I have an app that's been compiled using 1.5 SDK and minSdkVersion=3.
Now I want to add 2 icons: one for high density screens like Droid and
another one for low density screens like G1.

For this, I added the high density icon to new directory drawable-hdpi-
v4/. I then compiled using 1.6 sdk and added targetSdkVersion=4 to
the manifest. minSdkVersion is still 3.

This is working in limited testing, but I'm not sure if I have done
everything correctly. I have many questions:
1. By specifying v4 in drawable-hdpi-v4, the icon will not be
displayed to 1.5 or below OS's. But what about users with 2.0 or
higher SDK's? Will they get the non-hdpi icon, since they will have v6
or v7 ?
2. The documentation for targetSdkVersion states, Specifying this
target version allows the platform to disable  compatibility settings
that are not required for the target version (which may otherwise be
turned on in order to maintain forward-compatibility). Does this mean
that my app will not be forward compatible as soon as I specify a
targetSdkVersion? What exactly is being turned off?
3. Even if I leave out the targetSdkVersion=4, the app runs ok. So
do I really need it?
4. Should I be using the latest SDK (2.1) and setting that as the
targetsdkversion and compiling against that? Or some other combination
of targetsdkversion and compiling sdk? I'm not using any API's that
are not in 1.5..
5. Is any of this related to why some of my HTC Eris users have
complained that they can no longer find my app in Market after
upgrading to 2.1?

Thanks a lot for your input!

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Re: [android-developers] moveTaskToBack returning false.

2010-04-16 Thread ~ TreKing
On Fri, Apr 16, 2010 at 3:53 PM, Prajakta Shitole prajakt...@gmail.comwrote:

 no i dint because the documentation says that for any activity other than
 main activity u need to pass true


Oh yeah, I read that wrong ... oh well, there goes that ... good luck.

-
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http://sites.google.com/site/rezmobileapps/treking

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[android-developers] Browser Back Button

2010-04-16 Thread Jaikishan Jalan
Hello,

I see that there is no provision for navigating back on Android Browser. I
see that it does have a forward button. To go back, I am forced to use the
back button on the device but the problem with that it does not retain the
state of the page. I am curious if this is a feature or a bug ? If feature,
what is the rationale to do so? I have seen this behvaiour on Nexus One and
Motorola Devour.

-- 
Thanks,
Jaikishan

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[android-developers] Re: OpenGL and the use of ByteBuffers

2010-04-16 Thread Robert Green
That's why you're supposed to load them all in one batch at the
beginning and then not do it during runtime.  glTexImage2D is one of
the slowest things there is on any chip.  If you're targeting ES2.0,
you have things like framebufferobjects that you can use to handle
dynamic texturing using the GPU and those are blazing fast.

What's your application?  Why do you need a texture update every
draw?  Perhaps there is a totally different way you can go about it.

On Apr 16, 1:11 pm, Eong eong.c...@gmail.com wrote:
 I use glTexImage2D and glTexSubImage2D, it's okay on Droid/Milestone.
 20ms for 854*480.
 But on Nexus one, it takes 150ms to draw a full screen.(800*480)

 On 4月16日, 下午7时39分, Mario Zechner badlogicga...@gmail.com wrote:





  From my experience this also happens with the PowerVR chips in the
  Droid/Milestone

  On 16 Apr., 13:07, Eong eong.c...@gmail.com wrote:

   IfglTexImage2Dis more than 100ms, glTexSubImage2D doesn't make any
   sense.
   I found that this will only happen on phones with snapDragon chips,
   like Nexus one, Liquid and so on.
   I tried a lot, can't solve it yet.

   On 2月24日, 下午5时19分, Ralf Schneider li...@gestaltgeber.com wrote:

2010/2/24 Jonathan jon.aposto...@gmail.com

 It's a 2D application, and the contents of the screen (as
 represented by this internal array I'm passing around) can change at
 any given time.  I'm think I may have to use some combination of sub
 texture updates in order to get what want and have it be smooth.
 Uploading a 512x256 texture each frame may be too much.

 Any other ideas how I can speed this up?

You can try: glTexSubImage2D
http://www.khronos.org/opengles/documentation/opengles1_0/html/glTexS...instead
ofglTexImage2D. Usually this function is the right choice to update
textures frequently.

glTexSubImage2D may have the advantage to not require the OpenGL Es 
memory
management system, because an existing texture (memory area) gets 
updated.

Furthermore some OpenGL ES implementation implicit convert textures to 
one
of its internal formats. For example the implementation may convert all
textures to 565 or  regardless of the format you provide.
Thus, if you provide textures in an native format the implementation 
could
do a plain copy of the data, instead of a more expensive conversion.

... But i have no real data available. These are just general advices
floating in the intertubes.

Regards,
Ralf

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[android-developers] Re: Waiting for Debugger

2010-04-16 Thread String
It happens to me fairly frequently, and I find that I need to restart
Eclipse to clear it. I think ADB is, well, buggy.

String

On Apr 16, 6:03 pm, dillipk codersnet2...@gmail.com wrote:
 I still have the same problem.. any help on this please?

 On Mar 29, 11:45 am, dillipk codersnet2...@gmail.com wrote:

  Hello,
      I am trying to debug my application on Emulator, but it just
  stucks off on one message Waiting for Debugger - Application XXX is
  waiting for the debugger to Attach. Its really annoying ..probably I
  am missing something.

   Any guidlines for this is highly appreciated.

   I use Android API 2.0.

  Regards,
  DK

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[android-developers] NDK / glsl / Es 2.0 advice please?

2010-04-16 Thread HaMMeReD
Working with NDK here.

How are perspective correct projection supposed to occur in es 2.0. I
can currently draw my geometry to the screen, but it is not getting
transformed to 2d.

Is there some sort of way of getting meaningful compiler errors out of
the shader compiler?

Is there a android specific reference to glsl support on it?

Am I even supposed to be doing projections in my glsl?

I was using hello-gl2 as a baseline, and then modified it to load
additional geometry, which is rendering correctly although flat,
without any translation or projection. Any advice on translation/
projection is appreciated too, since it seems that all of that has
disappeared from es2.0.

I've got a opengl 1.1 live screensaver that I've developed that I want
to work on porting critical sections to NDK and es2.0, so any advice
on porting gl11 to gl20 is appreciated.

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[android-developers] Error while consuming Axis2 based WEB SERVICE...

2010-04-16 Thread DarsHan
Hello ,
I am new to axis ,I have created a web servcie with couple of methods
using axis2 and deployed it on tomcat.And am calling that web service
from my android  program with the help of ksoap.But wen i call a
method which doesn't take any parameter am gettin fine reply from web
service which i can able to see on my screen,But wen i call anothr
method which takes a string argument am getting namespace exception on
server

WEB SERVICE CODE IS .
==

package Guru;
public class DarshanSays
{

 public String getMsg(String h)
 {
  return h+ ..the power of change is eVolution...;

 }
 public String getEmpty(String d)throws Exception
 {
  return empty string from tomcattt;
 }

}

//AND program is


String soap_action=http://Guru/getEmpty;;
String method_nm=getEmpty;
String nmspc=http://Guru/;;
String url7=http://192.168.10.182:8080/axis2/services/Friday;;
SoapObject request = new SoapObject(url7,method_nm);
/*sending method parameters with SoapObject */
request.newInstance();
request.addProperty(h,darshan.);   //
sending a parameter to a  method
SoapSerializationEnvelope envelope =
newSoapSerializationEnvelope(SoapEnvelope.VER11);
envelope.bodyOut=request;

envelope.dotNet = true;

envelope.encodingStyle = SoapSerializationEnvelope.XSD;


envelope.dotNet=true;
/*setting outputsoap object sending request */

envelope.setOutputSoapObject(request);
/*HttpTransportSE object creating sending it url */

androidHttpTransport = new HttpTransportSE(url7);



try
{

   androidHttpTransport.debug=true;
   androidHttpTransport.call(nmspc,envelope);

}

catch(Exception e)

{



}

//exception is throw.


try

{


SoapPrimitive sp=(SoapPrimitive)envelope.getResponse();
String hh=sp.toString();
Log.d(reply from web ser,..+hh.toString());


//and erorr msg is

**SoapFault - faultcode:'soapenv:Server' faultstring: 'namespace
mismatch require http://Guru found  192.168.10.182:8080/axis2/services/
Friday'
faultactor: 'null' detail: org.kxml2.kdom.n...@43d31390**

ERROR IS coming only when am calling parameterized method.


Please Help..

thanks

Darshan V


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[android-developers] Re: Cant login into android market. Market down?

2010-04-16 Thread Joël Bourquard
When I go to http://market.android.com/publish/Home

I get a HTTP 404 error.

Hope this is resolved soon...

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[android-developers] Is there a concept like DLL in Androids?

2010-04-16 Thread Prashant Shelar
Hello,

1. We know that we can use a concept Java Package but I just wanted
to
know that whether Android has provided a DLL concept where I can write
my
most of the functionality for reuse purpose.

2. Also there is doubt in mind: Can we use Activity for the purposes
that DLL provides?

Is there any concept like DLL on Android? Can we develop a DLL for
better modularization and other benefits on Android?

Thanks and Regards,
Prashant.

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[android-developers] Android Preferences

2010-04-16 Thread Abhinav
Hi

What is the difference between Preference.OnPreferenceChangeListener
and Preference.OnPreferenceClickListener?

Abhinav

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Re: [android-developers] Re: How to use the lib(.jar) which android sdk didn't contain

2010-04-16 Thread sujit panda
yes you can add the jar file to android project. If you are using Eclipse
then right click on the project properties---java build
path---library--add library

thank you.

On Fri, Apr 16, 2010 at 11:54 AM, javame_android su...@softwebsolutions.com
 wrote:

 Hi,

 Android has Dalvik Virtual Machine and not Java Virtual Machine. So, I
 don't think you will be able to use this class in Android.

 In case, you want to try adding external jar to Android project you
 can definitely do that. For that, keep the jar in the assets folder
 and then add that jar to the build path.


 Regards
 Sunil

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[android-developers] install .apk file OTA

2010-04-16 Thread Rishabh
Hi,

I have an android's .apk signed file , how can I install it OTA on my
Android 2.1 device.

Thanks
Rishabh

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Re: [android-developers] How to provide animation when calling another activity in Android?

2010-04-16 Thread Clark Guan
Hi sunil:

I will try my best to answer in English...
I don't know whether or not you have got Android source code.
If you got them, you could find file named themes.xml under the path
 src_main_directory\frameworks\base\core\res\res\values.
Can see code like this:

resources
...
style name=Theme
...
item 
name=android:windowAnimationStyle@android:style/Animation.Activity/item
...
then open file named styles.xml under the same path, find
style name=Animation.Activity
You will see:
style name=Animation.Activity
item name=activityOpenEnterAnimation@anim/task_open_enter/item
item name=activityOpenExitAnimation@anim/task_open_exit/item
item name=activityCloseEnterAnimation@anim/task_close_enter/item
item name=activityCloseExitAnimation@anim/task_close_exit/item
item name=taskOpenEnterAnimation@anim/task_open_enter/item
item name=taskOpenExitAnimation@anim/task_open_exit/item
item name=taskCloseEnterAnimation@anim/task_close_enter/item
item name=taskCloseExitAnimation@anim/task_close_exit/item
item name=taskToFrontEnterAnimation@anim/task_open_enter/item
item name=taskToFrontExitAnimation@anim/task_open_exit/item
item name=taskToBackEnterAnimation@anim/task_close_enter/item
item name=taskToBackExitAnimation@anim/task_close_exit/item
/style
You can change animation what you like in your project using theme...
or change them to @null so that no animation will occur when
Activity push or pop~


Good luck!

2010/4/16 javame_android su...@softwebsolutions.com:
 Hi,


 I have two Activities A and B. I want to have the shrink Animation
 when Activity A calls B and maximize animation when Activity B calls
 A. I don't need the animation xml files for this.

 When we call another Activity in Android it gives its default
 animation and then it calls shrink animation.

 What I want is that the default animation should not occur and the
 animation that I want should occur.

 Can we actually give the animation when calling another Activity?

 Hope to get a quick response.


 Regards
 Sunil

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Best Wishes
Clark Guan
=
Android Platform Software Engineer
Country:China
Language:Chinese
City:Beijing
Mobile: +86 13439630106
MSN: wds...@gmail.com
Email: wds...@gmail.com
=

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[android-developers] Can not visualize correctly the written text of an EditText after animation

2010-04-16 Thread billahi
At the end of a TranslateAnimation, when I write into my EditText that
started that animation, it looks like I'm trying to write into the
initial EditText. So It happens that I see a part of my text,
sometimes I can see nothing. The EditText was well translated but not
the rectangle where the text should appears.

Here is my simple code:

TranslateAnimation tr = new
TranslateAnimation(0, 0, 0,100);
tr.setStartOffset(0);
tr.setDuration(1000);
tr.setFillAfter(true);
myEditText.startAnimation(tr);

 EditText
android:id=@+id/message
android:layout_width=170dp
android:layout_height=60dp
android:layout_marginTop=70dp
android:layout_marginLeft=10dp
android:background=#B6AFB2
android:hint=write message here
android:inputType=textMultiLine
android:nextFocusDown=@+id/test
android:imeOptions=actionNext
android:maxLength=300
android:gravity=top
android:duplicateParentState=true/

What is the problem when moving an EditText?

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[android-developers] Auto-correction issues in Android 2.0 or higher?

2010-04-16 Thread peter
Hi,

Been really confused with the auto-correction / auto-capitalization
feature of the Android built-in keyboard. I can't seem to get my app
to activate them. It used to work in 1.5/1.6 but not in 2.x anymore.
Is there something I am missing? I would appreciate any quick help so
I can resolve the issue.

Much appreciated.

Thank you.

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[android-developers] Dev with barcode reading expertise

2010-04-16 Thread Nash
Hi Guys,

  I need to develop an app that reads barcode code 39. There are some
out there, but I need one optimized to read VIN (vehicle
identification numbers.)

  This might simply involve finding the right lib, or tweaking a
current one to work right.

  If you're interested, please let me know.

  Thanks.


-Nash

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[android-developers] Immediate Opening for or client in Hyderabad for Android SDK Developers

2010-04-16 Thread Swathi Reddy
Dear Professionals

Greetings for the day!!


We have a pretty urgent opening for our client(MNC) in Hyderabad for
Android developers with Java  AND Android with Linux.


Location : Hyderabad.

Experience :  2 to 8 years(Android with Linux)
 :  2  to 4 years(Android with Java).

Relevant  in Android  :  Minimum one year  experience


Interested people can forward there update resume ASAP to
swathiredd...@gmail.com

Regards,

Swathi Reddy.

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[android-developers] Looped ListView

2010-04-16 Thread Pal
Hi,

I want to implement ListView widget that will scroll its elements in
loop. Like if we have 10 element in list we need to show 1, 2,.. after
10th element.
|1   2  3   4 5|
|8   9 10  1 2|
|10 1  2   3 4|

I suppose I need to extend ListView and probably override some
methods. But I dont know exactly which ones. I'm affraid  that
ListView can not be extented for this functionality and I will need to
write this control from scratch.

Please, advice if you have any ideas

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[android-developers] Rendering scaled bitmap with high fps

2010-04-16 Thread Frederic
I'm in the following situation: I have a large bitmap (~1280x1024)
that I'd like to display on screen, scaled down in a view that fits
the phone's screen (~480x320). This bitmap is frequently updated
(couple of tiles per frame at 15 FPS). I first wanted to implement the
rendering with a SurfaceView but figured out that all the scaling
would be done in software due to limitations in the Android SDK. The
second solution would be to load and render textures in an OpenGL
context. Would that accelerate the resizing? If yes, isn't the cost of
loading textures going to offset what I'll win on the scaling side?

Any toughts?

Thanks a lot,
Frederic

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[android-developers] Is it possible to make changes in Remote Views.java

2010-04-16 Thread Sharath BS
Is it possible to make changes in RemoteViews.java in android source
code and successfully generate a build?

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[android-developers] Re: How to use the lib(.jar) which android sdk didn't contain

2010-04-16 Thread Clark Guan
Hi,
I have the same problem using dom4j in Android project.
It can be compiled but output some warning...


On 4月16日, 下午2时24分, javame_android su...@softwebsolutions.com wrote:
 Hi,

 Android has Dalvik Virtual Machine and not Java Virtual Machine. So, I
 don't think you will be able to use this class in Android.

 In case, you want to try adding external jar to Android project you
 can definitely do that. For that, keep the jar in the assets folder
 and then add that jar to the build path.

 Regards
 Sunil

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[android-developers] Javassist on Android

2010-04-16 Thread Justin King
Hi Guys,

I'm wondering if its possible to use tools like Javassist on Android?
I'm guessing no because it builds JVM specific bytecode at runtime but
I'd love to know. I'm also attempting to use JBoss Rule (Drools) in an
Android app.

Thanks for any help!

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