[android-developers] Re: Animations in the list view

2013-01-14 Thread Ansh
I have tried one way of doing this kind of animation.I have taken 2 
listviews and made first list view's visibility gone.Then i have taken one 
separate layout( the same custom layout i am using for the listview )and 
trying to translate that layout from middle to top and once it reaches to 
top and making it's visibility to gone.and the same time when the view is 
translating, i am sliding down the list also and once the view's animation 
ends i am setting list animation to fillAfter = true and fillEnabled=true 
and list1.setVisibility = gone and list2.setVisibility = visible sothat 
list2 should be visible but what happening is list1 is not getting gone it 
still be there because of the bug when we use fillAfter = true and 
fillEnabled=true.How can i make my list1 visibility to gone ?

On Sunday, 13 January 2013 00:10:47 UTC+5:30, Ansh wrote:

 Hi guys

 I am new to animation in android.I am trying to translate  childitem/ of a 
 listview.First child view should translate from middle to top of the list 
 and the list should also slide down during the translate animation and make 
 the space of the view being translated.Please help me guys as it has eaten 
 up my mind for  past 3days.

 i am trying to achieve exactly the same in this video.
 http://youtu.be/xPLhfEJuz4k

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Re: [android-developers] Correct way to implement Activity onDestroy()?

2013-01-14 Thread Kristopher Micinski
Basically, as long as you aren't hanging static Activity references
you should be fine.  The main activity will be thrown away upon its
destruction, at which point the Activity will be thrown away: along
with its contents.  Of course, if you're holding onto Views elsewhere
that's bad (i.e., don't hold static refs).

kris

On Mon, Jan 14, 2013 at 1:42 AM, Greenhand cooperateonl...@gmail.com wrote:
 I read
 http://android-developers.blogspot.tw/2009/01/avoiding-memory-leaks.html
 about avoiding memory leaks.
 I would like to know whether I should null out all member variables, such as
 TextView and Button in onDestroy()? Or, unregistering listener, unbinding
 service and etc.in onDestroy() are enough to prevent memory leak?

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Re: [android-developers] Correct way to implement Activity onDestroy()?

2013-01-14 Thread Greenhand
Thank you. 
Another related question, in section 5. Implement a more intelligent 
AsyncTask dealing with screen orientation of 
http://blog.doityourselfandroid.com/2010/11/14/handling-progress-dialogs-and-screen-orientation-changes/,
 
it has private AsyncTaskComplex activity in ListFresher as a member 
variable. Shouldn't it be null out because it is not a static Activity 
references?
 

Kristopher Micinski於 2013年1月14日星期一UTC+8下午4時24分53秒寫道:

 Basically, as long as you aren't hanging static Activity references 
 you should be fine.  The main activity will be thrown away upon its 
 destruction, at which point the Activity will be thrown away: along 
 with its contents.  Of course, if you're holding onto Views elsewhere 
 that's bad (i.e., don't hold static refs). 

 kris 

 On Mon, Jan 14, 2013 at 1:42 AM, Greenhand 
 coopera...@gmail.comjavascript: 
 wrote: 
  I read 
  http://android-developers.blogspot.tw/2009/01/avoiding-memory-leaks.html 
  about avoiding memory leaks. 
  I would like to know whether I should null out all member variables, 
 such as 
  TextView and Button in onDestroy()? Or, unregistering listener, 
 unbinding 
  service and etc.in onDestroy() are enough to prevent memory leak? 
  
  -- 



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[android-developers] Management image size

2013-01-14 Thread Carlos Calvo
Hello,

In my app I'm managing images downloaded from the server, and the first 
problem I encounter is that of size.

As you this paste you manage them?

You have different sizes depending on the server and the device descargais 
which?

You only have one on the server and the app re-scale?

Any idea or approach will be analyzed and studied: D: D

  thanks

   bY kLvin


Hola,

En mi app estoy gestionando imágenes que descargo del servidor, y el primer 
problema que me encuentro es el del tamaño. 

Como gestionáis vosotros esta pega??

Tenéis varios tamaños en el servidor y dependiendo del dispositivo 
descargais una u otra?

Solo teneis una en el servidor y la reescalais desde la app?

Cualquier idea o planteamiento sera analizado y estudiado :D :D

 Gracias 

  bY kLvin

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[android-developers] How to switch between 2 renderers?

2013-01-14 Thread MobileVisuals
I have 2 renderers in my live wallpaper, quadRenderer and renderer. I try 
to switch between them with 

setRenderer(quadRenderer);

This results in this error:

setRenderer has already been called for this instance.

What can I do to avoid this?

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Re: [android-developers] How to switch between 2 renderers?

2013-01-14 Thread Harri Smått
Hi,

AFAIK, only way around the problem is to introduce a proxy renderer.
Meaning you install this proxy as renderer and its only purpose is
to delegate rendering calls to actual implementation classes.

--
H

On Mon, Jan 14, 2013 at 12:11 PM, MobileVisuals
eyv...@astralvisuals.com wrote:
 I have 2 renderers in my live wallpaper, quadRenderer and renderer. I try to
 switch between them with

 setRenderer(quadRenderer);

 This results in this error:

 setRenderer has already been called for this instance.

 What can I do to avoid this?

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Re: [android-developers] How to switch between 2 renderers?

2013-01-14 Thread MobileVisuals
I see, do you mean using the proxy renderer as the only renderer?

On Monday, January 14, 2013 12:30:50 PM UTC+1, Harri Smått wrote:

 Hi, 

 AFAIK, only way around the problem is to introduce a proxy renderer. 
 Meaning you install this proxy as renderer and its only purpose is 
 to delegate rendering calls to actual implementation classes. 

 -- 
 H 

 On Mon, Jan 14, 2013 at 12:11 PM, MobileVisuals 
 eyv...@astralvisuals.com javascript: wrote: 
  I have 2 renderers in my live wallpaper, quadRenderer and renderer. I 
 try to 
  switch between them with 
  
  setRenderer(quadRenderer); 
  
  This results in this error: 
  
  setRenderer has already been called for this instance. 
  
  What can I do to avoid this? 


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Re: [android-developers] How to switch between 2 renderers?

2013-01-14 Thread Harri Smått
Hi,

Yes, using one renderer only which delegates commands further.

--
H

On Mon, Jan 14, 2013 at 1:47 PM, MobileVisuals eyv...@astralvisuals.com wrote:
 I see, do you mean using the proxy renderer as the only renderer?


 On Monday, January 14, 2013 12:30:50 PM UTC+1, Harri Smått wrote:

 Hi,

 AFAIK, only way around the problem is to introduce a proxy renderer.
 Meaning you install this proxy as renderer and its only purpose is
 to delegate rendering calls to actual implementation classes.

 --
 H

 On Mon, Jan 14, 2013 at 12:11 PM, MobileVisuals
 eyv...@astralvisuals.com wrote:
  I have 2 renderers in my live wallpaper, quadRenderer and renderer. I
  try to
  switch between them with
 
  setRenderer(quadRenderer);
 
  This results in this error:
 
  setRenderer has already been called for this instance.
 
  What can I do to avoid this?

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[android-developers] How i pass downloaddata to my main activity?

2013-01-14 Thread Antonis Kanaris
 
 Hello.I have an downloadservice.class for download data and i call it from 
main activity inside onCreate.How i pass download data to main activity for 
display as text?

  public class DownloadService extends IntentService {

public String response;

  public DownloadService() {
super(DownloadService);
  }

  // Will be called asynchronously be Android
  @Override
  protected void onHandleIntent(Intent intent) {

//String urldown = intent.getStringExtra(url);
String urldown=http://mplampla.net/LEDstate.txt;;
  
DefaultHttpClient client = new DefaultHttpClient();
HttpGet httpGet = new HttpGet(urldown);
try {
  HttpResponse execute = client.execute(httpGet);
  InputStream content = execute.getEntity().getContent();

  BufferedReader buffer = new BufferedReader(new 
InputStreamReader(content));
  String s = ;
  while ((s = buffer.readLine()) != null) {
response += s;
  }
  
  //Arduwebled instance = new Arduwebled();
  //instance.test(response);
  
 // while (mOutputStream  != null) {
  //mOutputStream.write(buffer);
 //   }
  
} catch (IOException e) {
  e.printStackTrace();
}
   // Arduwebled instance = new Arduwebled();
   // instance.test(response);   
  }
  
  // Sucessful finished
}

public class Arduwebled extends Activity {

TextView text;


@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.setup);

sendBroadcast(new Intent(this,MyScheduleReceiver.class));

}


public void test(String response){
TextView text = (TextView) findViewById(R.id.downdata);
text.setText(response);
}

public void StopRepeat(View view) {

sendBroadcast(new Intent(this,MyStopReceiver.class));

}

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[android-developers] Toast not showing on Samsung Galaxy S3 (latest update 4.1.2)

2013-01-14 Thread Tobias
I have a toast displayed in the following way:

Toast.makeText(context, The message, Toast.LENGTH_LONG).show();


I am 100% I am displaying the toast from the UI thread and I can add that 
it worked fine for many devices including older updates of Galaxy S3 but 
after latest update no one of my toasts are being displayed.

Have anyone else experienced this and have a solution?

Thanks,
Tobias

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[android-developers] Re: Animations in the list view

2013-01-14 Thread Spiral123
I think this is not very different to a question we had a couple of weeks 
ago.

This is what I would do:

- I would not use 2 ListViews.  I would leave the original ListView 
underneath and dynamically create a new View that was a single RowView and 
put that on top and slide it around.

- I would not insert an extra row into the original ListView.  Instead find 
the child view at the top of the list and double the height of it.  Make 
sure the gravity of the content is such that is sticks to the bottom of the 
view.

- Slide the dummy row view up until it lies directly over the top (blank) 
part of the child view.

- After the animations have finished insert a new Row into the List at the 
insertion point, change the child view height back to a single row height 
and destroy the dummy row view.


I think that should give you the appearance you want.  Judging from the 
neutral background and lack of row dividers I'm guessing whoever wrote the 
sample behind your youtube example did something similar.

Best,

Nick



On Monday, January 14, 2013 3:16:59 AM UTC-5, Ansh wrote:

 I have tried one way of doing this kind of animation.I have taken 2 
 listviews and made first list view's visibility gone.Then i have taken one 
 separate layout( the same custom layout i am using for the listview )and 
 trying to translate that layout from middle to top and once it reaches to 
 top and making it's visibility to gone.and the same time when the view is 
 translating, i am sliding down the list also and once the view's animation 
 ends i am setting list animation to fillAfter = true and fillEnabled=true 
 and list1.setVisibility = gone and list2.setVisibility = visible sothat 
 list2 should be visible but what happening is list1 is not getting gone it 
 still be there because of the bug when we use fillAfter = true and 
 fillEnabled=true.How can i make my list1 visibility to gone ?

 On Sunday, 13 January 2013 00:10:47 UTC+5:30, Ansh wrote:

 Hi guys

 I am new to animation in android.I am trying to translate  childitem/ of 
 a listview.First child view should translate from middle to top of the list 
 and the list should also slide down during the translate animation and make 
 the space of the view being translated.Please help me guys as it has eaten 
 up my mind for  past 3days.

 i am trying to achieve exactly the same in this video.
 http://youtu.be/xPLhfEJuz4k



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Re: [android-developers] Toast not showing on Samsung Galaxy S3 (latest update 4.1.2)

2013-01-14 Thread Mark Murphy
What Context are you using? Is it the Activity, or something else? If
it is not the Activity, try switching to that and see if the behavior
changes.

I wouldn't expect that to have an impact, but, then again, I wouldn't
expect your problem, either.


On Mon, Jan 14, 2013 at 8:06 AM, Tobias tobias.e.lindb...@gmail.com wrote:
 I have a toast displayed in the following way:

 Toast.makeText(context, The message, Toast.LENGTH_LONG).show();


 I am 100% I am displaying the toast from the UI thread and I can add that it
 worked fine for many devices including older updates of Galaxy S3 but after
 latest update no one of my toasts are being displayed.

 Have anyone else experienced this and have a solution?

 Thanks,
 Tobias

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http://commonsware.com/blog | http://twitter.com/commonsguy

Localized Android Question-and-Answer Sites: http://www.andglobe.com

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Re: [android-developers] Re: BouncyCastle signature value does not match with dotNET signature value.

2013-01-14 Thread mbarbiero
Hi Nikolay and  Jason...

Your summary is correct Nikolay: I sign with privatekey to verify the 
sender.

 * did you normalize properly? 
- Yes... I use a very simple plain text, without especial characters, CR, 
TAB or LF. 

 * does the raw (byte array) signature match?
- I'm not sure about this, but the digestvalues in dotNet and BoucyCastle 
are identical. 
- A question: How to cipher digestvalue directly with the privatekey?

 * are you using the same options for Base64? There are subtle 
variations here (padding character, line breaks, etc.). 
- The signatures values are very different. I replace the tag in BC file by 
dotNet signature value and the webservice returns OK. It's a mystery!!!
Below, the two exemples of the signature.
Thanks in advance.

SIGNED IN dotNet:
testtxt Id=txtcontentabc/content/txtSignature 
xmlns=http://www.w3.org/2000/09/xmldsig#;SignedInfoCanonicalizationMethod 
Algorithm=http://www.w3.org/TR/2001/REC-xml-c14n-20010315; 
/SignatureMethod Algorithm=http://www.w3.org/2000/09/xmldsig#rsa-sha1; 
/Reference URI=#txtTransformsTransform 
Algorithm=http://www.w3.org/2000/09/xmldsig#enveloped-signature; 
/Transform Algorithm=http://www.w3.org/TR/2001/REC-xml-c14n-20010315; 
//TransformsDigestMethod 
Algorithm=http://www.w3.org/2000/09/xmldsig#sha1; 
/DigestValuefjyUo6F4wLkBrMK558cee+TAmZA=/DigestValue/Reference/SignedInfoSignatureValueDgzsYBd3CMN+imXKTBmErbw9aHE53ZATtCz5j/116x6lUPRABgSQ0rqcdnjmB7VJLI/eY6HgXGhYZf+pr/9ncBS+dTPcMt8c99enG+Ndhn+sWqUA7DI9X+Qzwv+LMG/USCKX/1dXl1vts7DQQChSLz+yydIvjHWfm/p51WLAvsDqCnmuNzCE70myli3DTsgv04Gll3nYOtfN6EZNUlliAJ5qrGrv0tTpjfiohKyqD5ddwO3ruSh2lLt7XEOa2SIvNvK7hPbhQ5HmKMuWx4Yyn1Arp6+Yd0gcUjhcIZUk1bmU4UkF1a+bOszPFNqPPvWaY0Mr8cznmTdDQEbRj7UjRQ==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/X509Certificate/X509Data/KeyInfo/Signature/test

SIGNED by BC:
testtxt Id=txtcontentabc/content/txtSignature 
xmlns=http://www.w3.org/2000/09/xmldsig#;SignedInfoCanonicalizationMethod 
Algorithm=http://www.w3.org/TR/2001/REC-xml-c14n-20010315/SignatureMethod 
Algorithm=http://www.w3.org/2000/09/xmldsig#rsa-sha1/Reference 
URI=#txtTransformsTransform 
Algorithm=http://www.w3.org/2000/09/xmldsig#enveloped-signature/Transform 
Algorithm=http://www.w3.org/TR/2001/REC-xml-c14n-20010315//TransformsDigestMethod
 

Re: [android-developers] Toast not showing on Samsung Galaxy S3 (latest update 4.1.2)

2013-01-14 Thread Tobias
I am using an Activity context. As mentioned it works on every phone I have 
in the office but the Samsung Galaxy S3 and it used to work on Galaxy
S3. To me it seems like Samsung have broken Toasts in their latest update.

On Monday, January 14, 2013 2:27:46 PM UTC+1, Mark Murphy (a Commons Guy) 
wrote:

 What Context are you using? Is it the Activity, or something else? If 
 it is not the Activity, try switching to that and see if the behavior 
 changes. 

 I wouldn't expect that to have an impact, but, then again, I wouldn't 
 expect your problem, either. 


 On Mon, Jan 14, 2013 at 8:06 AM, Tobias tobias.e...@gmail.comjavascript: 
 wrote: 
  I have a toast displayed in the following way: 
  
  Toast.makeText(context, The message, Toast.LENGTH_LONG).show(); 
  
  
  I am 100% I am displaying the toast from the UI thread and I can add 
 that it 
  worked fine for many devices including older updates of Galaxy S3 but 
 after 
  latest update no one of my toasts are being displayed. 
  
  Have anyone else experienced this and have a solution? 
  
  Thanks, 
  Tobias 
  
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Re: [android-developers] Toast not showing on Samsung Galaxy S3 (latest update 4.1.2)

2013-01-14 Thread Mark Murphy
On Mon, Jan 14, 2013 at 8:48 AM, Tobias tobias.e.lindb...@gmail.com wrote:
 I am using an Activity context. As mentioned it works on every phone I have
 in the office but the Samsung Galaxy S3 and it used to work on Galaxy
 S3. To me it seems like Samsung have broken Toasts in their latest update.

Do any other apps, already on the device, display toasts as they used to?

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Re: [android-developers] How to specify an IntentFilter that only activates when the Intent comes from within my own app?

2013-01-14 Thread William Ferguson
OK, now that we've established that I have zero choice but to construct my 
own chooser Intent, what have I missed in the code below?
NB this seems so fragile. I feel like I'm having to make too many 
assumptions how how the Android framework works.


/**
  * Creates a Chooser Intent containing all available options including 
 the additional one.
  *
  * @param context
  * @param intentIntent describing what to share.
  * @param chooserTitle  Title to display on chooser dialog.
  * @param extraIntentTarget Class of the Activity to add as an 
 additional share target.
  * @return Chooser Intent outlining all share options.
  */
 public static Intent createChooser(Context context, Intent intent, 
 CharSequence chooserTitle, Class extraIntentTarget) {
 // Using a SortedMap to sort the output by name.
 final Comparator displayComparator = new 
 PackageItemInfo.DisplayNameComparator(context.getPackageManager());
 final SortedMapPackageItemInfo, Intent targetedIntents = new 
 TreeMapPackageItemInfo, Intent(displayComparator);
 //
 final ListResolveInfo resInfo = 
 context.getPackageManager().queryIntentActivities(intent, 0);
 for (ResolveInfo resolveInfo : resInfo) {
 final String packageName = 
 resolveInfo.activityInfo.packageName;
 if (!resolveInfo.activityInfo.enabled) {
 continue; // Don't include disabled Activities.
 }
 if (!resolveInfo.activityInfo.exported  
 !context.getPackageName().equals(packageName)) {
 // Don't include non-exported Activities from another 
 package
 // This is a work around to 
 http://code.google.com/p/android/issues/detail?id=29535
 continue;
 }
 //
 final Intent targetedIntent = new Intent(intent);
 targetedIntent.setPackage(packageName);
 targetedIntents.put(resolveInfo.activityInfo, targetedIntent);
 //
 if (AppConstants.DEV_LOGGING) Log.v(TAG, #getChooserIntent 
 intent= + targetedIntent);
 }
 //
 // Now add in the extra target for the intent
 final ActivityInfo activityInfo = getActivityInfo(context, 
 extraIntentTarget);
 final Intent extraTargetedIntent = new Intent(intent);
 extraTargetedIntent.setClass(context, extraIntentTarget);
 targetedIntents.put(activityInfo, extraTargetedIntent);
 if (AppConstants.DEV_LOGGING) Log.v(TAG, #getChooserIntent 
 extraIntent= + extraTargetedIntent);
 //
 // Get the Intents so we can split off the first (initialising) 
 Intent from the others.
 final ListIntent orderedIntents = new ArrayListIntent();
 orderedIntents.addAll(targetedIntents.values());
 //
 final Intent inialisingIntent = 
 orderedIntents.remove(targetedIntents.size() - 1);
 final Intent chooserIntent = 
 Intent.createChooser(inialisingIntent, chooserTitle);
 chooserIntent.putExtra(Intent.EXTRA_INITIAL_INTENTS, 
 orderedIntents.toArray(new Parcelable[]{}));
 return chooserIntent;
 }




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Re: [android-developers] Toast not showing on Samsung Galaxy S3 (latest update 4.1.2)

2013-01-14 Thread Tobias
I tried for e.g. the Alarm app and ofc the Toast worked there but I still 
find it strange, I haven't made any changes and it worked bofore and
when I am trying on e.g. my HTC wildfire S that I got here as well it works 
fine.

On Monday, January 14, 2013 2:55:09 PM UTC+1, Mark Murphy (a Commons Guy) 
wrote:

 On Mon, Jan 14, 2013 at 8:48 AM, Tobias tobias.e...@gmail.comjavascript: 
 wrote: 
  I am using an Activity context. As mentioned it works on every phone I 
 have 
  in the office but the Samsung Galaxy S3 and it used to work on Galaxy 
  S3. To me it seems like Samsung have broken Toasts in their latest 
 update. 

 Do any other apps, already on the device, display toasts as they used to? 

 -- 
 Mark Murphy (a Commons Guy) 
 http://commonsware.com | http://github.com/commonsguy 
 http://commonsware.com/blog | http://twitter.com/commonsguy 

 Localized Android Question-and-Answer Sites: http://www.andglobe.com 


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Re: [android-developers] Toast not showing on Samsung Galaxy S3 (latest update 4.1.2)

2013-01-14 Thread Mark Murphy
Have you used a debugger, or Log statements, to confirm that the code
paths in which you raise the Toast is still being executed?

On Mon, Jan 14, 2013 at 9:05 AM, Tobias tobias.e.lindb...@gmail.com wrote:
 I tried for e.g. the Alarm app and ofc the Toast worked there but I still
 find it strange, I haven't made any changes and it worked bofore and
 when I am trying on e.g. my HTC wildfire S that I got here as well it works
 fine.

 On Monday, January 14, 2013 2:55:09 PM UTC+1, Mark Murphy (a Commons Guy)
 wrote:

 On Mon, Jan 14, 2013 at 8:48 AM, Tobias tobias.e...@gmail.com wrote:
  I am using an Activity context. As mentioned it works on every phone I
  have
  in the office but the Samsung Galaxy S3 and it used to work on Galaxy
  S3. To me it seems like Samsung have broken Toasts in their latest
  update.

 Do any other apps, already on the device, display toasts as they used to?

 --
 Mark Murphy (a Commons Guy)
 http://commonsware.com | http://github.com/commonsguy
 http://commonsware.com/blog | http://twitter.com/commonsguy

 Localized Android Question-and-Answer Sites: http://www.andglobe.com

 --
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http://commonsware.com/blog | http://twitter.com/commonsguy

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Re: [android-developers] Toast not showing on Samsung Galaxy S3 (latest update 4.1.2)

2013-01-14 Thread jason_gates
Hi,
A few suggestions: 

   - I would verify that your code is actually executed (I,E, the code 
   statements in your original post). 
   - Verify no exceptions are thrown. Make sure your code segment is housed 
   in try/catch block.
   - Add statements to the Toast object and ask it to report the x/y 
   coordinates, gravity, etc.

Most unexpected behavior is either in the application code, or the 
application code's interaction with dependent libraries. For example, a 
prior version of a dependent library always constructed a value. In the 
newer library version, the value is set to null and not guaranteed to have 
a value till certain conditions are met. If your application is not 
checking that values are null before use, you will get unexpected behavior.

Hope that helps :)
Good Luck
Jason 

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Re: [android-developers] Toast not showing on Samsung Galaxy S3 (latest update 4.1.2)

2013-01-14 Thread Tobias
Yes,
I have a print out both before and after the Toast that I can see so the 
code is definitely executed. Have you tried it on S3 with
latest update?

On Monday, January 14, 2013 3:09:46 PM UTC+1, Mark Murphy (a Commons Guy) 
wrote:

 Have you used a debugger, or Log statements, to confirm that the code 
 paths in which you raise the Toast is still being executed? 

 On Mon, Jan 14, 2013 at 9:05 AM, Tobias tobias.e...@gmail.comjavascript: 
 wrote: 
  I tried for e.g. the Alarm app and ofc the Toast worked there but I 
 still 
  find it strange, I haven't made any changes and it worked bofore and 
  when I am trying on e.g. my HTC wildfire S that I got here as well it 
 works 
  fine. 
  
  On Monday, January 14, 2013 2:55:09 PM UTC+1, Mark Murphy (a Commons 
 Guy) 
  wrote: 
  
  On Mon, Jan 14, 2013 at 8:48 AM, Tobias tobias.e...@gmail.com wrote: 
   I am using an Activity context. As mentioned it works on every phone 
 I 
   have 
   in the office but the Samsung Galaxy S3 and it used to work on Galaxy 
   S3. To me it seems like Samsung have broken Toasts in their latest 
   update. 
  
  Do any other apps, already on the device, display toasts as they used 
 to? 
  
  -- 
  Mark Murphy (a Commons Guy) 
  http://commonsware.com | http://github.com/commonsguy 
  http://commonsware.com/blog | http://twitter.com/commonsguy 
  
  Localized Android Question-and-Answer Sites: http://www.andglobe.com 
  
  -- 
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 http://commonsware.com | http://github.com/commonsguy 
 http://commonsware.com/blog | http://twitter.com/commonsguy 

 Localized Android Question-and-Answer Sites: http://www.andglobe.com 


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Re: [android-developers] Toast not showing on Samsung Galaxy S3 (latest update 4.1.2)

2013-01-14 Thread Mark Murphy
On Mon, Jan 14, 2013 at 9:24 AM, Tobias tobias.e.lindb...@gmail.com wrote:
 I have a print out both before and after the Toast that I can see so the
 code is definitely executed. Have you tried it on S3 with
 latest update?

I don't own one -- a problem which I may need to rectify.

--
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http://commonsware.com | http://github.com/commonsguy
http://commonsware.com/blog | http://twitter.com/commonsguy

Localized Android Question-and-Answer Sites: http://www.andglobe.com

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[android-developers] GLUtils.texImage2D

2013-01-14 Thread bob
Has anyone else noticed that GLUtils.texImage2D seems to want the image to 
be upside down?

GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);

One way to see this is to look at Cosmin Banu's NeHe code here:


http://code.google.com/p/nehe-android/source/browse/trunk/NeHe06/src/ro/brite/android/nehe06/Utils.java

He has this in there:

  private static Matrix yFlipMatrix;

static
{
yFlipMatrix = new Matrix();
yFlipMatrix.postScale(1, -1); // flip Y axis
}

And this:

return Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), 
bitmap.getHeight(), yFlipMatrix, false);


I have independently noticed this, and it caused a lot of frustration.

Any ideas how to best solve this?  Obviously, if we just fix it, it will 
break a lot of old code that relies on its currently incorrect behavior.

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[android-developers] Re: GLUtils.texImage2D

2013-01-14 Thread RichardC
It's the way OpenGL maps texture co-ordinates, ie it's working correctly.

On Monday, January 14, 2013 2:59:45 PM UTC, bob wrote:

 Has anyone else noticed that GLUtils.texImage2D seems to want the image to 
 be upside down?

 GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);

 One way to see this is to look at Cosmin Banu's NeHe code here:



 http://code.google.com/p/nehe-android/source/browse/trunk/NeHe06/src/ro/brite/android/nehe06/Utils.java

 He has this in there:

   private static Matrix yFlipMatrix;
 
 static
 {
 yFlipMatrix = new Matrix();
 yFlipMatrix.postScale(1, -1); // flip Y axis
 }

 And this:

 return Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), 
 bitmap.getHeight(), yFlipMatrix, false);


 I have independently noticed this, and it caused a lot of frustration.

 Any ideas how to best solve this?  Obviously, if we just fix it, it will 
 break a lot of old code that relies on its currently incorrect behavior.



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[android-developers] Re: GLUtils.texImage2D

2013-01-14 Thread bob
 

Okay.  Well, I guess it is the opposite of how my 3d modeling program, 
Cheetah3d, does them.


I thought it was standardized.



On Monday, January 14, 2013 9:04:41 AM UTC-6, RichardC wrote:

 It's the way OpenGL maps texture co-ordinates, ie it's working correctly.

 On Monday, January 14, 2013 2:59:45 PM UTC, bob wrote:

 Has anyone else noticed that GLUtils.texImage2D seems to want the image 
 to be upside down?

 GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);

 One way to see this is to look at Cosmin Banu's NeHe code here:



 http://code.google.com/p/nehe-android/source/browse/trunk/NeHe06/src/ro/brite/android/nehe06/Utils.java

 He has this in there:

   private static Matrix yFlipMatrix;
 
 static
 {
 yFlipMatrix = new Matrix();
 yFlipMatrix.postScale(1, -1); // flip Y axis
 }

 And this:

 return Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), 
 bitmap.getHeight(), yFlipMatrix, false);


 I have independently noticed this, and it caused a lot of frustration.

 Any ideas how to best solve this?  Obviously, if we just fix it, it 
 will break a lot of old code that relies on its currently incorrect 
 behavior.



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Re: [android-developers] Toast not showing on Samsung Galaxy S3 (latest update 4.1.2)

2013-01-14 Thread Tobias
To bad,
got any more clues on what could be wrong, this is making me crazy. Galaxy 
S3 is a too popular phone
to ignore =/

On Monday, January 14, 2013 3:59:03 PM UTC+1, Mark Murphy (a Commons Guy) 
wrote:

 On Mon, Jan 14, 2013 at 9:24 AM, Tobias tobias.e...@gmail.comjavascript: 
 wrote: 
  I have a print out both before and after the Toast that I can see so the 
  code is definitely executed. Have you tried it on S3 with 
  latest update? 

 I don't own one -- a problem which I may need to rectify. 

 -- 
 Mark Murphy (a Commons Guy) 
 http://commonsware.com | http://github.com/commonsguy 
 http://commonsware.com/blog | http://twitter.com/commonsguy 

 Localized Android Question-and-Answer Sites: http://www.andglobe.com 


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Re: [android-developers] Correct way to implement Activity onDestroy()?

2013-01-14 Thread G. Blake Meike
After spending considerable time looking at this issue, I strongly suggest 
that you look into an Intent Service, for any long running task.  Using 
AsyncTasks is just fraught.

First of all, onDestroy is only called best effort.  If you care about 
getting it done, you can't do it in onDestroy.  Further, as kris points 
out, onDestroy is, often, called just as your *process* is about to be 
destroyed.  Worrying about allocation of memory in your process, just as it 
is destroyed, is pretty pointless.

There are two issues you need to consider: making your program correct 
according to Java (If mutable state is referenced from more than one 
thread, all references must take place holding a single lock - B. Goetz, 
paraphrased).  You also have to be sure that the lifecycles of unmanaged 
objects (e.g. AsyncTasks) don't interfere with the lifecycles of managed 
objects (Activities).

Nulling out pointers and AsyncTasks that survive screen 
reorientation (despite the fact that I proposed it myself, at one 
point) are just Voodoo.

G. Blake Meike
Marakana

Programming Android 2ed is now in stores:
http://bit.ly/programmingandroid


On Monday, January 14, 2013 1:10:52 AM UTC-8, Greenhand wrote:

 Thank you. 
 Another related question, in section 5. Implement a more intelligent 
 AsyncTask dealing with screen orientation of 
 http://blog.doityourselfandroid.com/2010/11/14/handling-progress-dialogs-and-screen-orientation-changes/,
  
 it has private AsyncTaskComplex activity in ListFresher as a member 
 variable. Shouldn't it be null out because it is not a static Activity 
 references?
  

 Kristopher Micinski於 2013年1月14日星期一UTC+8下午4時24分53秒寫道:

 Basically, as long as you aren't hanging static Activity references 
 you should be fine.  The main activity will be thrown away upon its 
 destruction, at which point the Activity will be thrown away: along 
 with its contents.  Of course, if you're holding onto Views elsewhere 
 that's bad (i.e., don't hold static refs). 

 kris 

 On Mon, Jan 14, 2013 at 1:42 AM, Greenhand coopera...@gmail.com wrote: 
  I read 
  
 http://android-developers.blogspot.tw/2009/01/avoiding-memory-leaks.html 
  about avoiding memory leaks. 
  I would like to know whether I should null out all member variables, 
 such as 
  TextView and Button in onDestroy()? Or, unregistering listener, 
 unbinding 
  service and etc.in onDestroy() are enough to prevent memory leak? 
  
  -- 



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[android-developers] Re: Negative Clicks in Admob !!! -$435k a day??

2013-01-14 Thread bob
 

Clearly your financials are not good in the European market.  I would 
definitely focus on the American and Asian markets.

On Saturday, January 12, 2013 1:35:13 PM UTC-6, Amel Jose wrote:


 https://lh6.googleusercontent.com/-4b1tZqTTnU8/UPG5kivK8fI/AAg/bKKSBgIFEdk/s1600/untitled1.JPG
  

 if you look at fields across Europe you can see pretty messed up 
 values(-$435,289)..this is my apps stats for the day..But there is no 
 unnecessary change in my overall revenue..
 So should I take this seriously/just ignore?or is this just a glitch..
 and i cant find any way to contact admob help centre...is there a mail 
 address for the to which i can contact?



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[android-developers] Distributing google-play-services.jar

2013-01-14 Thread Tom Opgenorth
Hi all,

My Google-fu is failing me at the moment.  I'm wondering what the
license is surrounding the google-play-services.jar. I can't seem to
find a link to the license anywhere.

What I'm wondering is: Can a 3rd party distribute this JAR file to
users? Would a 3rd party have to acquire a license from Google to
distribute this JAR?

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Re: [android-developers] Distributing google-play-services.jar

2013-01-14 Thread Mark Murphy
You will need to delete the Google Play Services entry in your SDK
Manager and reinstall it to see the license agreement. On a quick
scan, it appears to be the same as what you now have to agree to in
order to download the SDK in the first place.

On Mon, Jan 14, 2013 at 10:49 AM, Tom Opgenorth t...@opgenorth.net wrote:
 Hi all,

 My Google-fu is failing me at the moment.  I'm wondering what the
 license is surrounding the google-play-services.jar. I can't seem to
 find a link to the license anywhere.

 What I'm wondering is: Can a 3rd party distribute this JAR file to
 users? Would a 3rd party have to acquire a license from Google to
 distribute this JAR?

 --
 http://www.opgenorth.net

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[android-developers] Re: Toast not showing on Samsung Galaxy S3 (latest update 4.1.2)

2013-01-14 Thread bob
 

Who is your carrier?

On Monday, January 14, 2013 7:06:36 AM UTC-6, Tobias wrote:

 I have a toast displayed in the following way:

 Toast.makeText(context, The message, Toast.LENGTH_LONG).show();


 I am 100% I am displaying the toast from the UI thread and I can add that 
 it worked fine for many devices including older updates of Galaxy S3 but 
 after latest update no one of my toasts are being displayed.

 Have anyone else experienced this and have a solution?

 Thanks,
 Tobias


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Re: [android-developers] GLUtils.texImage2D

2013-01-14 Thread Romain Guy
Don't flip the bitmap, flip your texture coordinates. It's easier and less
work for the device.
On Jan 14, 2013 7:03 AM, bob b...@coolfone.comze.com wrote:

 Has anyone else noticed that GLUtils.texImage2D seems to want the image to
 be upside down?

 GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);

 One way to see this is to look at Cosmin Banu's NeHe code here:



 http://code.google.com/p/nehe-android/source/browse/trunk/NeHe06/src/ro/brite/android/nehe06/Utils.java

 He has this in there:

   private static Matrix yFlipMatrix;

 static
 {
 yFlipMatrix = new Matrix();
 yFlipMatrix.postScale(1, -1); // flip Y axis
 }

 And this:

 return Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(),
 bitmap.getHeight(), yFlipMatrix, false);


 I have independently noticed this, and it caused a lot of frustration.

 Any ideas how to best solve this?  Obviously, if we just fix it, it will
 break a lot of old code that relies on its currently incorrect behavior.

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[android-developers] Do we need a license from MPEG-LA for AVC H.264 MediaCodecs?

2013-01-14 Thread Sebastian Mauer
Hi there,

I am currently working on an app that would utilize the capabalities of the 
devices H.264 codec exposed via the new MediaCodec API. I assume
the vendor's have to pay the respective royalties to the MPEG-LA for 
shipping a device with an H.264 capable encoder. But is this true?
Can I legally (and without paying any extra royalties) use the system 
encoders?

[1] mentions that the rules of MPEG-LA require that if Company A uses 
Company B's encoder in their product, Company A must pay the fees, not 
Company B.

I know this mailinglist might not be the right address for licensing 
questions but I just hope any one of you already had to examine this 
situation.

Greetings,

Sebastian

[1] http://mailman.videolan.org/pipermail/x264-devel/2010-July/007508.html

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Re: [android-developers] Correct way to implement Activity onDestroy()?

2013-01-14 Thread Kristopher Micinski
While you say that Activities only die when the process is about to be
destroyed (or usually die), I have heard that this is not the case.
This is mostly hearsay from developers and people I work with saying
that memory leaks because of this were really a problem, but I'd have
to look into it with some examples (of layouts that really use memory,
I'm thinking galleries and nested views, etc..) before making any
definite calls.

Kris

On Mon, Jan 14, 2013 at 9:37 AM, G. Blake Meike blake.me...@gmail.com wrote:
 After spending considerable time looking at this issue, I strongly suggest
 that you look into an Intent Service, for any long running task.  Using
 AsyncTasks is just fraught.

 First of all, onDestroy is only called best effort.  If you care about
 getting it done, you can't do it in onDestroy.  Further, as kris points out,
 onDestroy is, often, called just as your *process* is about to be destroyed.
 Worrying about allocation of memory in your process, just as it is
 destroyed, is pretty pointless.

 There are two issues you need to consider: making your program correct
 according to Java (If mutable state is referenced from more than one
 thread, all references must take place holding a single lock - B. Goetz,
 paraphrased).  You also have to be sure that the lifecycles of unmanaged
 objects (e.g. AsyncTasks) don't interfere with the lifecycles of managed
 objects (Activities).

 Nulling out pointers and AsyncTasks that survive screen reorientation
 (despite the fact that I proposed it myself, at one point) are just Voodoo.

 G. Blake Meike
 Marakana

 Programming Android 2ed is now in stores:
 http://bit.ly/programmingandroid


 On Monday, January 14, 2013 1:10:52 AM UTC-8, Greenhand wrote:

 Thank you.
 Another related question, in section 5. Implement a more intelligent
 AsyncTask dealing with screen orientation of
 http://blog.doityourselfandroid.com/2010/11/14/handling-progress-dialogs-and-screen-orientation-changes/,
 it has private AsyncTaskComplex activity in ListFresher as a member
 variable. Shouldn't it be null out because it is not a static Activity
 references?


 Kristopher Micinski於 2013年1月14日星期一UTC+8下午4時24分53秒寫道:

 Basically, as long as you aren't hanging static Activity references
 you should be fine.  The main activity will be thrown away upon its
 destruction, at which point the Activity will be thrown away: along
 with its contents.  Of course, if you're holding onto Views elsewhere
 that's bad (i.e., don't hold static refs).

 kris

 On Mon, Jan 14, 2013 at 1:42 AM, Greenhand coopera...@gmail.com wrote:
  I read
 
  http://android-developers.blogspot.tw/2009/01/avoiding-memory-leaks.html
  about avoiding memory leaks.
  I would like to know whether I should null out all member variables,
  such as
  TextView and Button in onDestroy()? Or, unregistering listener,
  unbinding
  service and etc.in onDestroy() are enough to prevent memory leak?
 
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[android-developers] Google Maps v2 causes memory leak

2013-01-14 Thread Tomáš
Hi,

I have switched to the new Google Maps v2, it works quite well, but after 
some time I discovered growing memory consumption of my app. After 
investigation it turns out that the sample application demonstrating Google 
Maps v2 bundled in android sdk also suffers with growing memory 
consumption. The worst part is, that after several orientation changes on 
sample application the app crashes with OOM. The log from example crash is 
available here http://pastebin.com/Zyje0kfD, but crashes occur on 
different places. The fastest way to reproduce this behavior is with the 
Multiple Maps sample, but I get it with Basic Map sample as well, it just 
takes longer. After getting heap dump and analyzing it in MAT I found that 
some object from map library holds the memory and is considered as GC root. 
The hprof file is available 
herehttps://dl.dropbox.com/u/17342616/android-maps-v2-sample.hprof. 
I found this problem on Galaxy Nexus with android 4.2 and HTC Desire with 
android 2.3. 
I have found nothing regarding this issue on the internet so I'm asking 
here.

Have anybody else detected memory problems and was able to somehow prevent 
them?

Thanks in advance,
Tomas 

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Re: [android-developers] Distributing google-play-services.jar

2013-01-14 Thread Tom Opgenorth
Thanks a bunch - section 3.3 seems to answer my question (i.e. a 3rd
party can't distribute the JAR file).

On Mon, Jan 14, 2013 at 8:56 AM, Mark Murphy mmur...@commonsware.com wrote:
 You will need to delete the Google Play Services entry in your SDK
 Manager and reinstall it to see the license agreement. On a quick
 scan, it appears to be the same as what you now have to agree to in
 order to download the SDK in the first place.

 On Mon, Jan 14, 2013 at 10:49 AM, Tom Opgenorth t...@opgenorth.net wrote:
 Hi all,

 My Google-fu is failing me at the moment.  I'm wondering what the
 license is surrounding the google-play-services.jar. I can't seem to
 find a link to the license anywhere.

 What I'm wondering is: Can a 3rd party distribute this JAR file to
 users? Would a 3rd party have to acquire a license from Google to
 distribute this JAR?

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[android-developers] Using APK Signature to detect .apk tampering (Attn: Dianne??)

2013-01-14 Thread btschumy
We've recently implemented anti-piracy code in the latest version of our 
app.  It checks the digital signature of the APK against our own (known) 
signature to see if the app has been tampered with.  This is based on a 
suggestion made in this post: 
https://groups.google.com/forum/?fromgroups=#!topic/android-developers/fPtdt6zDzns
.

Here is the call we're using to obtain the APK's digital signature.  As 
Dianne Hackborn explained in the thread, the signature is really the 
signing certificate's (i.e. our) public key, and this will not change from 
build to build:

PackageManager pm = context.getPackageManager();
try
{
PackageInfo info = pm.getPackageInfo( xxx.xxx.xxx.xxx, 
PackageManager.GET_SIGNATURES );
Signature[] sig = info.signatures;
String sigstring = new String( sig[0].toChars() );

// Compare this signature with what we signed it with
}

On startup, our app now compares the public key returned by this function 
to an internal copy of our correct, known public key.  If the comparison 
fails, the app posts a notification to our server, then quits.  The 
notification contains a copy of the incorrect public key.

Our anti-piracy code has been tripped twice.  We've gotten the notification 
twice.  Strangely, the first time was minutes after we uploaded our new APK 
to Google Play, before we made the new version public.  In the 10 days 
since we uploaded this version, our app update has been downloaded and run 
thousands of times, with no further notifications.

Then, on friday Jan 11th, we got another notification that our anti-piracy 
check has been triggered.  In both cases, the incorrect public key was as 
follows:

308204a830820390a003020102020900b3998086d056cffa300d06092a864886f70d0101040500308194310b3009060355040613025553311330110603550408130a43616c69666f726e6961311630140603550407130d4d6f756e7461696e20566965773110300e060355040a1307416e64726f69643110300e060355040b1307416e64726f69643110300e06035504031307416e64726f69643122302006092a864886f70d0109011613616e64726f696440616e64726f69642e636f6d301e170d3038303431353232343035305a170d3335303930313232343035305a308194310b3009060355040613025553311330110603550408130a43616c69666f726e6961311630140603550407130d4d6f756e7461696e20566965773110300e060355040a1307416e64726f69643110300e060355040b1307416e64726f69643110300e06035504031307416e64726f69643122302006092a864886f70d0109011613616e64726f696440616e64726f69642e636f6d30820120300d06092a864886f70d01010105000382010d003082010802820101009c780592ac0d5d381cdeaa65ecc8a6006e36480c6d7207b12011be50863aabe2b55d009adf7146d6f2202280c7cd4d7bdb26243b8a806c26b34b137523a49268224904dc01493e7c0acf1a05c874f69b037b60309d9074d24280e16bad2a8734361951eaf72a482d09b204b1875e12ac98c1aa773d6800b9eafde56d58bed8e8da16f9a360099c37a834a6dfedb7b6b44a049e07a269fccf2c5496f2cf36d64df90a3b8d8f34a3baab4cf53371ab27719b3ba58754ad0c53fc14e1db45d51e234fbbe93c9ba4edf9ce54261350ec535607bf69a2ff4aa07db5f7ea200d09a6c1b49e21402f89ed1190893aab5a9180f152e82f85a45753cf5fc19071c5eec827020103a381fc3081f9301d0603551d0e041604144fe4a0b3dd9cba29f71d7287c4e7c38f2086c2993081c90603551d230481c13081be80144fe4a0b3dd9cba29f71d7287c4e7c38f2086c299a1819aa48197308194310b3009060355040613025553311330110603550408130a43616c69666f726e6961311630140603550407130d4d6f756e7461696e20566965773110300e060355040a1307416e64726f69643110300e060355040b1307416e64726f69643110300e06035504031307416e64726f69643122302006092a864886f70d0109011613616e64726f696440616e64726f69642e636f6d820900b3998086d056cffa300c0603551d13040530030101ff300d06092a864886f70d01010405000382010100572551b8d93a1f73de0f6d469f86dad6701400293c88a0cd7cd778b73d

I won't post a copy of our own (correct) public key here, but it is very 
different from the one above.

We also collect the Android ID of the device being run on.  The ID for the 
first trip detection (immediately after uploading the .apk) matches the ID 
of the detection we go on Friday.

Our conclusion is that some internal Google Play process must be be 
repackaging our APK, for whatever reason, then running the repackaged 
version.  Google Play must clearly be distributing our original, unaltered 
APK to end users; otherwise we would get this notification constantly (and 
all of our users would be complaining that the app quits on startup!)

But we're mystified as to why we got this notification so soon after 
uploading the APK to google play.  We can only assume it must be the result 
of some internal Google Play process.  We can find no other explanation, 
especially since the first notification happened immediately after we 
uploaded the APK to google play, before we even made it public.

Can anyone confirm whether such a repackaging is part of google play's 
normal process for newly-uploaded APKs?  If so, this would greatly help put 
our minds at ease.  If not, can anyone suggest any other possible 
explanation for the notification to have been sent?

Once again - the only times our public-key-comparison-failed notification 
has been 

Re: [android-developers] Using APK Signature to detect .apk tampering (Attn: Dianne??)

2013-01-14 Thread Mark Murphy
On Mon, Jan 14, 2013 at 1:28 PM, btschumy b...@otherwise.com wrote:
 Our conclusion is that some internal Google Play process must be be
 repackaging our APK, for whatever reason, then running the repackaged
 version.

That's possibly a side effect of the testing that Bouncer does.

 But we're mystified as to why we got this notification so soon after
 uploading the APK to google play.  We can only assume it must be the result
 of some internal Google Play process.

Bouncer performs automated tests on APKs, and I would presume it would
do so shortly after upload, though that's just a guess (and I have no
idea if that's the source of your trip).

 Once again - the only times our public-key-comparison-failed notification
 has been sent are 1) immediately after we uploaded the APK to google, and 2)
 again on Friday Jan 11th.

It is conceivable that after Bouncer gets an updated set of rules,
they run them against the entire corpus of uploaded APKs, which would
explain the recurrence of the issue. Again, this is just a theory.

BTW, any chance we can convince you to open source your key-checking code? :-)

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http://commonsware.com/blog | http://twitter.com/commonsguy

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Re: [android-developers] Re: New OpenGL ES 2.0 Game Engine Option

2013-01-14 Thread bob
Okay.  By the way, what is the difference between BatteryTech SDK and 
BatteryTech Engine?

Thanks.



On Thursday, January 10, 2013 4:20:55 PM UTC-6, Robert Green wrote:

 The mobile builds and projects are only available in the purchased 
 version.  The free dev kit is just Windows and OSX.

 If it works in your desktop build, it'll work on the device with the 
 exception of non power-of-two images.  On mobile you're just testing 
 performance and multitouch input before you're ready to release or 
 integrate any 3rd party products.


 Robert Green
 DIY at http://www.rbgrn.net/


 On Thu, Jan 10, 2013 at 1:12 PM, bob b...@coolfone.comze.comjavascript:
  wrote:

 Thanks.


 Can you tell me where to find the .so file?


 I don't see it in your two zip files.



 On Thursday, January 10, 2013 1:20:31 PM UTC-6, Robert Green wrote:

 If you don't want to modify the engine itself you can just copy the .so 
 files and you don't need NDK.  If you want to change any of the C/C++ code 
 in the engine, you'll need NDK to rebuild it for Android.  

 When you're just developing your game, before device testing, you don't 
 need anything for Android.  It runs standalone on Windows and OSX.

  
 Robert Green
 DIY at http://www.rbgrn.net/


 On Thu, Jan 10, 2013 at 8:50 AM, bob b...@coolfone.comze.com wrote:

 Thanks.


 I'll try to take a look at them when I get a chance.


 BTW, do you pretty much need the NDK to use your engine?



 On Thursday, January 3, 2013 12:20:09 PM UTC-6, Robert Green wrote:

 Hi Bob,

 There are a number of games already available using BatteryTech Engine 
 that show off some of the basic capabilities, then we do include an APK 
 of 
 our demo in the engine download so that you can try it out on your 
 device. 
  We'll be posting that to the market next week as well, but it is 
 available 
 now in the archive.

 Here are a few games using it if you want to take a peek at them:

 Slyon Ball - https://play.google.com/**stor**e/apps/details?id=com.**
 slyonstu**dios.slyonballhl=enhttps://play.google.com/store/apps/details?id=com.slyonstudios.slyonballhl=en
 The Digits: Fraction Blast - https://play.google.com/**stor**
 e/apps/details?id=com.**watchthe**digits.fractionblast**hl=enhttps://play.google.com/store/apps/details?id=com.watchthedigits.fractionblasthl=en
 Slyon Street Tuner - https://play.google.com/**stor**
 e/apps/details?id=com.**slyonstu**dios.streettunerhttps://play.google.com/store/apps/details?id=com.slyonstudios.streettuner
 NSCRA Tuner Challenge - https://play.google.com/**stor**
 e/apps/details?id=com.**powerrev**racing.nscrahttps://play.google.com/store/apps/details?id=com.powerrevracing.nscra



 Robert Green
 DIY at http://www.rbgrn.net/


 On Thu, Jan 3, 2013 at 12:10 PM, bob b...@coolfone.comze.com wrote:

 Cool.


 Maybe you could put an app in the Android Market that demos your new 
 engine?  


 This would make it easier for us to see what it can do.



 On Tuesday, January 1, 2013 11:57:53 AM UTC-6, Robert Green wrote:

 Thanks bob!  That game was from before BatteryTech and was the 
 reason we built a proper game engine.


 Robert Green
 DIY at http://www.rbgrn.net/


 On Mon, Dec 31, 2012 at 7:38 PM, bob b...@coolfone.comze.comwrote:

  Thanks.

 By the way, I tried your Deadly Chambers game.  It is impressive.  
 I like how the guy's name is Chambers.  Very funny.



 On Saturday, December 29, 2012 12:46:49 PM UTC-6, Robert Green 
 wrote:

 Yes, texture mapping is fairly standard and is very well supported.

 BAI means Binary Asset Import and is a compact memory-safe 
 format of the internal structure of the open asset importer library.  
 We 
 did create it ourselves but it's simple, easy to maintain and extend 
 and 
 fully compatible with version 2 of that library, which is why you can 
 easily add more formats to the engine.

 On Friday, December 28, 2012 2:24:49 PM UTC-6, bob wrote:

 Thanks.


 Also,


 Does it support texture-mapped models?


 And, is the BAI format your own invention?



 On Friday, December 28, 2012 11:28:48 AM UTC-6, Robert Green 
 wrote:

 Out of the box it supports OBJ for static geometry and Collada 
 (DAE) for static and animated models.  We have a utility that will 
 convert 
 either of those to a binary format called BAI to go to production 
 because 
 it's smaller and loads faster.  The engine uses a library called 
 Open Asset 
 Import which supports 30+ formats, so if you want more formats 
 supported, 
 all you have to do is add in the format support files to either the 
 engine 
 or the BAI conversion utility.  I think the only format that isn't 
 supported by Open Asset Importer is FBX, but autodesk has good FBX 
 to DAE 
 conversion utilities that work, so there is that option.

 On Thursday, December 27, 2012 10:54:07 PM UTC-6, bob wrote:

 Looks interesting.  What 3d model formats does it support?


 On Thursday, December 27, 2012 5:24:59 PM UTC-6, Robert Green 
 wrote:

 Hi All,

  I'm a long time contributor of this group 

Re: [android-developers] Re: New OpenGL ES 2.0 Game Engine Option

2013-01-14 Thread Robert Green
Hi Bob,

The SDK is the lower-level C++ platform and the engine is a game engine
written on top of the SDK that provides all the high level things a game
developer would want like animation, scripting, resource management, etc


Robert Green
DIY at http://www.rbgrn.net/


On Mon, Jan 14, 2013 at 11:17 AM, bob b...@coolfone.comze.com wrote:

 Okay.  By the way, what is the difference between BatteryTech SDK and
 BatteryTech Engine?

 Thanks.



 On Thursday, January 10, 2013 4:20:55 PM UTC-6, Robert Green wrote:

 The mobile builds and projects are only available in the purchased
 version.  The free dev kit is just Windows and OSX.

 If it works in your desktop build, it'll work on the device with the
 exception of non power-of-two images.  On mobile you're just testing
 performance and multitouch input before you're ready to release or
 integrate any 3rd party products.


 Robert Green
 DIY at http://www.rbgrn.net/


 On Thu, Jan 10, 2013 at 1:12 PM, bob b...@coolfone.comze.com wrote:

 Thanks.


 Can you tell me where to find the .so file?


 I don't see it in your two zip files.



 On Thursday, January 10, 2013 1:20:31 PM UTC-6, Robert Green wrote:

 If you don't want to modify the engine itself you can just copy the .so
 files and you don't need NDK.  If you want to change any of the C/C++ code
 in the engine, you'll need NDK to rebuild it for Android.

 When you're just developing your game, before device testing, you don't
 need anything for Android.  It runs standalone on Windows and OSX.


 Robert Green
 DIY at http://www.rbgrn.net/


 On Thu, Jan 10, 2013 at 8:50 AM, bob b...@coolfone.comze.com wrote:

 Thanks.


 I'll try to take a look at them when I get a chance.


 BTW, do you pretty much need the NDK to use your engine?



 On Thursday, January 3, 2013 12:20:09 PM UTC-6, Robert Green wrote:

 Hi Bob,

 There are a number of games already available using BatteryTech
 Engine that show off some of the basic capabilities, then we do include 
 an
 APK of our demo in the engine download so that you can try it out on your
 device.  We'll be posting that to the market next week as well, but it is
 available now in the archive.

 Here are a few games using it if you want to take a peek at them:

 Slyon Ball - https://play.google.com/**store/apps/details?id=com.
 **slyonstudios.slyonballhl=enhttps://play.google.com/store/apps/details?id=com.slyonstudios.slyonballhl=en
 The Digits: Fraction Blast - https://play.google.com/**stor
 e/apps/details?id=com.**watchthedigits.fractionblast**hl=enhttps://play.google.com/store/apps/details?id=com.watchthedigits.fractionblasthl=en
 Slyon Street Tuner - https://play.google.com/**stor
 e/apps/details?id=com.**slyonstudios.streettunerhttps://play.google.com/store/apps/details?id=com.slyonstudios.streettuner
 NSCRA Tuner Challenge - https://play.google.com/**stor
 e/apps/details?id=com.**powerrevracing.nscrahttps://play.google.com/store/apps/details?id=com.powerrevracing.nscra



 Robert Green
 DIY at http://www.rbgrn.net/


 On Thu, Jan 3, 2013 at 12:10 PM, bob b...@coolfone.comze.com wrote:

 Cool.


 Maybe you could put an app in the Android Market that demos your new
 engine?


 This would make it easier for us to see what it can do.



 On Tuesday, January 1, 2013 11:57:53 AM UTC-6, Robert Green wrote:

 Thanks bob!  That game was from before BatteryTech and was the
 reason we built a proper game engine.


 Robert Green
 DIY at http://www.rbgrn.net/


 On Mon, Dec 31, 2012 at 7:38 PM, bob b...@coolfone.comze.comwrote:

  Thanks.

 By the way, I tried your Deadly Chambers game.  It is impressive.
 I like how the guy's name is Chambers.  Very funny.



 On Saturday, December 29, 2012 12:46:49 PM UTC-6, Robert Green
 wrote:

 Yes, texture mapping is fairly standard and is very well
 supported.

 BAI means Binary Asset Import and is a compact memory-safe
 format of the internal structure of the open asset importer library. 
  We
 did create it ourselves but it's simple, easy to maintain and extend 
 and
 fully compatible with version 2 of that library, which is why you can
 easily add more formats to the engine.

 On Friday, December 28, 2012 2:24:49 PM UTC-6, bob wrote:

 Thanks.


 Also,


 Does it support texture-mapped models?


 And, is the BAI format your own invention?



 On Friday, December 28, 2012 11:28:48 AM UTC-6, Robert Green
 wrote:

 Out of the box it supports OBJ for static geometry and Collada
 (DAE) for static and animated models.  We have a utility that will 
 convert
 either of those to a binary format called BAI to go to production 
 because
 it's smaller and loads faster.  The engine uses a library called 
 Open Asset
 Import which supports 30+ formats, so if you want more formats 
 supported,
 all you have to do is add in the format support files to either 
 the engine
 or the BAI conversion utility.  I think the only format that isn't
 supported by Open Asset Importer is FBX, but autodesk has good FBX 
 to DAE

[android-developers] Add TextViews to Widget Dynamically

2013-01-14 Thread Παύλος-Πέτρος Τουρνάρης
Hello guys! I decided to make a widget for my application but i got stucked
in something!

I want to add  multiple textviews on the widget based on the size of an
arrayList, but after searching Google and StackOverflow i finally found out
that this isn't possible.

Although i tried a lot of workarounds nothing seemed to work!

So i want to ask you for your help! Is it possible to do so even with
predefined xml files and how to do so?

Thanks in advance for your help!

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[android-developers] Re: Add TextViews to Widget Dynamically

2013-01-14 Thread Παύλος-Πέτρος Τουρνάρης
Anyone?


On Mon, Jan 14, 2013 at 9:34 PM, Παύλος-Πέτρος Τουρνάρης 
p.tourna...@gmail.com wrote:

 Hello guys! I decided to make a widget for my application but i got
 stucked in something!

 I want to add  multiple textviews on the widget based on the size of an
 arrayList, but after searching Google and StackOverflow i finally found out
 that this isn't possible.

 Although i tried a lot of workarounds nothing seemed to work!

 So i want to ask you for your help! Is it possible to do so even with
 predefined xml files and how to do so?

 Thanks in advance for your help!




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Re: [android-developers] Using APK Signature to detect .apk tampering (Attn: Dianne??)

2013-01-14 Thread Kristopher Micinski
I would second Mark's speculation about APK repacking by bouncer: we
did that in a (home-brew) project a while back, so it's not
unreasonable to think this might be happening.  It does seem a tad
annoying though..

Kris

On Mon, Jan 14, 2013 at 1:00 PM, Mark Murphy mmur...@commonsware.com wrote:
 On Mon, Jan 14, 2013 at 1:28 PM, btschumy b...@otherwise.com wrote:
 Our conclusion is that some internal Google Play process must be be
 repackaging our APK, for whatever reason, then running the repackaged
 version.

 That's possibly a side effect of the testing that Bouncer does.

 But we're mystified as to why we got this notification so soon after
 uploading the APK to google play.  We can only assume it must be the result
 of some internal Google Play process.

 Bouncer performs automated tests on APKs, and I would presume it would
 do so shortly after upload, though that's just a guess (and I have no
 idea if that's the source of your trip).

 Once again - the only times our public-key-comparison-failed notification
 has been sent are 1) immediately after we uploaded the APK to google, and 2)
 again on Friday Jan 11th.

 It is conceivable that after Bouncer gets an updated set of rules,
 they run them against the entire corpus of uploaded APKs, which would
 explain the recurrence of the issue. Again, this is just a theory.

 BTW, any chance we can convince you to open source your key-checking code? :-)

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[android-developers] getting a 9-patch button working

2013-01-14 Thread dashman
got a button defined as

Button
android:id=@+id/button1
android:background=@drawable/dialpad_selector
android:layout_width=wrap_content
android:layout_height=wrap_content
android:text=Hello There /


a dialpad_selector.xml as

?xml version=1.0 encoding=utf-8?
selector xmlns:android=http://schemas.android.com/apk/res/android;
item android:state_pressed=true
  android:drawable=@drawable/dialpad / !-- pressed --
item android:state_focused=true
  android:drawable=@drawable/dialpad / !-- focused --
item android:state_hovered=true
  android:drawable=@drawable/dialpad / !-- hovered --
item android:drawable=@drawable/dialpad / !-- default --
/selector

drawable dialpad is a 9-patch image

not working!



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Re: [android-developers] Add TextViews to Widget Dynamically

2013-01-14 Thread TreKing
On Mon, Jan 14, 2013 at 1:34 PM, Παύλος-Πέτρος Τουρνάρης 
p.tourna...@gmail.com wrote:

 I want to add  multiple textviews on the widget based on the size of an
 arrayList, but after searching Google and StackOverflow i finally found out
 that this isn't possible.


Yes it is.
http://developer.android.com/reference/android/widget/RemoteViews.html#addView%28int,%20android.widget.RemoteViews%29

On Mon, Jan 14, 2013 at 2:22 PM, Παύλος-Πέτρος Τουρνάρης 
p.tourna...@gmail.com wrote:

 Anyone?


Can you wait more than an hour before bumping your post? Something like a
week is more appropriate.

-
TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago
transit tracking app for Android-powered devices

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[android-developers] Re: Developer fee payment canceled after 2.5 years

2013-01-14 Thread Gyscos
Just received a mail informing me of a fix, and indeed I can once again 
access the developer console. Thanks support team ! :)

On Sunday, January 13, 2013 10:02:50 PM UTC+1, Gyscos wrote:

 Same problem here. Sent a ticket, still waiting for an answer.
 The apps seem to still be reachable on the play store, so it's a little 
 better than I thought. It's easy for them to see there's something wrong 
 here, and that we're not just trying to steal the registration fee...

 On Friday, January 11, 2013 3:20:51 PM UTC+1, David Erosa García wrote:

 Hi! 

 I'm struggling with this problem since yesterday, when I tried to log 
 into my Google Play Console just to find a message like this: 

 --- 
 THE PAYMENT FOR THE REGISTRATION FEE HAS FAILED 
 In order to access your account, you need a successful registration fee 
 payment 
 --- 

 So my apps are still published, but I can't manage any of them. No 
 price changes, no descripcion updates and, of course, no new .apk... 

 Since I've been a registered Android developer circa July 2010, I 
 wonder what the heck happened. After checking my Checkout order I 
 found that it was canceled because it has been inactive for a long 
 period of time 

 10 Ene - Google ha cancelado su pedido porque ha estado inactivo 
 durante un largo período de tiempo. 

 This seems like a known issues(Developer Console or Publishing 
 Issues/Unable to complete Google Play Android Developer Account 
 Registration ), but as the description of the issue appears to refer 
 to new accounts, I think it doesn't apply to me: 


 https://support.google.com/googleplay/android-developer/bin/static.py?hl=enpage=known_issues.cs
  

 I've already sent a support ticket, but you all know how long will this 
 take... 

 Searching on Google, forums or mail lists I couldn't find anyone with 
 the same problem, so I decided to try and post it here in case anyone 
 is having the same issue. 

 I'll keep you informed in case this is useful for anyone. 

 Regards. 

 David Erosa 



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Re: [android-developers] How i pass downloaddata to my main activity?

2013-01-14 Thread TreKing
On Mon, Jan 14, 2013 at 6:46 AM, Antonis Kanaris ant...@in.gr wrote:

 How i pass download data to main activity for display as text?


Bind to the service, or send BroadCast messages from the service that your
activity responds to.

-
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transit tracking app for Android-powered devices

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[android-developers] Re: debug blues

2013-01-14 Thread bob
 

Thanks.

It would be nice if there was a cleaner failure rather than just showing 
you the wrong source.  I wouldn't mind some kind of check that prevents you 
from jumping to some weird source line without necessarily knowing it.



On Thursday, January 10, 2013 9:25:20 AM UTC-6, Streets Of Boston wrote:

 Yes.

 The code on the device (Nexus 7) has debug info that tells Eclipse the 
 line-numbers of the source-code. If your source-code (android-16) is 
 out-of-date, these line-number don't match up and Eclipse shows you 
 something wrong (correct line-number, wrong source-version).

 On Thursday, January 10, 2013 10:21:46 AM UTC-5, bob wrote:

 It seems to work if I do Edit Source Lookup and change it to 
 android-17.  Is it 17 because the Nexus 7 is running 4.2.1?


 I built targeted for 16.



 On Wednesday, January 9, 2013 7:46:34 PM UTC-6, RichardC wrote:

 Emulator or Phone and what was the Android version running on it?

 On Wednesday, January 9, 2013 10:40:27 PM UTC, bob wrote:

 I'm stepping thru my source.

 I have a call to invalidate().

 I stepped into it, and attached the android source (version 16).

 However, it went here:

 /**
  * Used to indicate that the parent of this view should be 
 invalidated. This functionality
  * is used to force the parent to rebuild its display list (when 
 hardware-accelerated),
  * which is necessary when various parent-managed properties of the 
 view change, such as
  * alpha, translationX/Y, scrollX/Y, scaleX/Y, and rotation/X/Y. 
 This method will propagate
  * an invalidation event to the parent.
  *
  * @hide
  */
 protected void invalidateParentIfNeeded() {
 if (isHardwareAccelerated()  mParent instanceof View) {
 ((View) mParent).invalidate(true);
 }
 }



 Why did it go to the function *invalidateParentIfNeeded()* instead of 
 the function *invalidate()*?



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[android-developers] Re: BluetoothAdapter.getDefaultAdapter() in a non-UI thread

2013-01-14 Thread bob
Can someone help me understand what init means in the stack trace here:

at android.bluetooth.BluetoothAdapter.init(BluetoothAdapter.java:1541)

I guess it is a function name?

But, I don't think a function can have less than and greater than signs in 
it.




On Wednesday, September 5, 2012 12:17:07 PM UTC-5, bob wrote:

 Does anyone *really* know what this means?


 09-05 10:22:05.518: E/AndroidRuntime(13117): java.lang.RuntimeException: 
 Can't create handler inside thread that has not called Looper.prepare()
 09-05 10:22:05.518: E/AndroidRuntime(13117): at 
 android.os.Handler.init(Handler.java:121)
 09-05 10:22:05.518: E/AndroidRuntime(13117): at 
 android.bluetooth.BluetoothAdapter$2.init(BluetoothAdapter.java:1541)
 09-05 10:22:05.518: E/AndroidRuntime(13117): at 
 android.bluetooth.BluetoothAdapter.init(BluetoothAdapter.java:1541)
 09-05 10:22:05.518: E/AndroidRuntime(13117): at 
 android.bluetooth.BluetoothAdapter.getDefaultAdapter(BluetoothAdapter.java:543)
 09-05 10:22:05.518: E/AndroidRuntime(13117): at 
 com.blue_reader.Reader_Thread.run(Reader_Thread.java:31)

 I got it from calling BluetoothAdapter.getDefaultAdapter(); in a non-UI 
 thread.



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Re: [android-developers] Total User Installs decreasing

2013-01-14 Thread Iain King
I'm not stressing, I'm just curious :)  I don't understand how that number 
can go down.

On Saturday, 12 January 2013 21:16:03 UTC, TreKing wrote:

 On Sat, Jan 12, 2013 at 2:59 PM, Iain King iain...@gmail.comjavascript:
  wrote:

 My total user installs on an app has gone down by 2 over the last couple 
 of weeks.


 That's it? I've lost about 400. Don't stress about it too much - Google 
 Play stats are notoriously unreliable. It's either a bug or change in the 
 way they report stuff. We'll probably never really know.


 -
 TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago 
 transit tracking app for Android-powered devices
  

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[android-developers] Any USB-Serial Adapter on Android Phones?

2013-01-14 Thread David White
Specifically, for my Note N7000 but interested in more general application 
as well for a new app. I own a 
Keyspanhttp://www.tripplite.com/en/products/model.cfm?txtModelID=3914USB-Serial
 adapter. When I plug it in via an OTG cable, I can see (via 
terminal window and lsusb command) that the new device is recognized to 
some extent). But I also expect to see a device file (/dev/ttyUSB0 or 
something like that) get created so that communication can occur. I do not 
see this happening. I have looked in the source code for the ICS 4.0.4 
kernel and I do see some code specifically for Keyspan USB-Serial devices. 
So I would think this might work. However, I am finding no success.

So:

(a) Is there built in support for the Keyspan device? If so, what else do I 
need to do to get things going?

(b) If not, is there built-in support for any other USB-serial devices. If 
so, which ones are best to use?

Thanks

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[android-developers] Re: BluetoothAdapter.getDefaultAdapter() in a non-UI thread

2013-01-14 Thread Lew
bob wrote:

 Can someone help me understand what init means in the stack trace here:
 at android.bluetooth.BluetoothAdapter.init(BluetoothAdapter.java:1541)
 I guess it is a function name?


Nope.

 But, I don't think a function can have less than and greater than signs 
in it.

It can't. You don't need to guess - you can know for certain by reading the 
documentation.

For example,
http://docs.oracle.com/javase/tutorial/java/javaOO/methods.html
the rules for field names apply to method names as well, ...

http://docs.oracle.com/javase/tutorial/java/nutsandbolts/variables.html#naming
... name can be any legal identifier — an unlimited-length sequence of 
Unicode letters and digits, beginning with a letter, the dollar sign $, 
or the underscore character _

You need to know Java in order to use it for Android development.

As for init, GIYF.
http://lmgtfy.com/?q=Java+stack+trace+%3Cinit%3E

http://docs.oracle.com/javase/7/docs/api/java/lang/StackTraceElement.html#getMethodName()
http://docs.oracle.com/javase/specs/jvms/se5.0/html/Overview.doc.html#12174
http://docs.oracle.com/javase/specs/jvms/se7/html/jvms-2.html#jvms-2.9

Try using an online search for five minutes.

-- 
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Re: [android-developers] Any USB-Serial Adapter on Android Phones?

2013-01-14 Thread Mark Murphy
IMHO, both of these are better questions for some list over on
http://source.android.com, as neither are strictly related to app
development with the SDK.

On Mon, Jan 14, 2013 at 6:35 PM, David White whitedav...@gmail.com wrote:
 Specifically, for my Note N7000 but interested in more general application
 as well for a new app. I own a Keyspan USB-Serial adapter. When I plug it
 in via an OTG cable, I can see (via terminal window and lsusb command) that
 the new device is recognized to some extent). But I also expect to see a
 device file (/dev/ttyUSB0 or something like that) get created so that
 communication can occur. I do not see this happening. I have looked in the
 source code for the ICS 4.0.4 kernel and I do see some code specifically for
 Keyspan USB-Serial devices. So I would think this might work. However, I am
 finding no success.

 So:

 (a) Is there built in support for the Keyspan device? If so, what else do I
 need to do to get things going?

 (b) If not, is there built-in support for any other USB-serial devices. If
 so, which ones are best to use?

 Thanks

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[android-developers] How to use actionbar to generate tabs at bottom?

2013-01-14 Thread Summer
Hi, I am trying to use actionbar to generate tabs at bottom of the page. It 
works fine to show the tabs at the top. but how to put it at bottom?
I tried   android:uiOptions=splitActionBarWhenNarrow at Manifest file.
Also in the main Acitivity, I have 

 getWindow().setUiOptions(ActivityInfo.UIOPTION_SPLIT_ACTION_BAR_WHEN_NARROW);

as the first line in onCreate function.
Here are some of the codes that works for top tabs:


  //ActionBar
 ActionBar actionbar = getActionBar();
 actionbar.setNavigationMode(ActionBar.NAVIGATION_MODE_TABS);
 actionbar.setDisplayOptions(ActionBar.DISPLAY_SHOW_CUSTOM,
ActionBar.DISPLAY_SHOW_CUSTOM);

 
 ActionBar.Tab StationsTab4 = 
actionbar.newTab().setText(tab1);
 ActionBar.Tab StationsTab1 = 
actionbar.newTab().setText(tab2);
 ActionBar.Tab StationsTab2 = 
actionbar.newTab().setText(tab3);
 ActionBar.Tab StationsTab3 = 
actionbar.newTab().setText(tab4);
 


Please help on this topic. I have been tried many different ways, but none 
of them is working...
Thanks a head!




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Re: [android-developers] Re: Developer fee payment canceled after 2.5 years

2013-01-14 Thread Jim Graham
On Mon, Jan 14, 2013 at 01:16:10PM -0800, Gyscos wrote:
 Just received a mail informing me of a fix, and indeed I can once again 
 access the developer console. Thanks support team ! :)

Ok, so, you know other people here (not me, btw---I checked) are having
the same problem, and you didn't post this fix?   Nice...really nice.

Later,
   --jim


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Re: [android-developers] Total User Installs decreasing

2013-01-14 Thread Jim Graham
On Mon, Jan 14, 2013 at 03:28:02PM -0800, Iain King wrote:
 I'm not stressing, I'm just curious :)  I don't understand how that number 
 can go down.

Well, you've heard of quantum mechanics, right?  Where sub-atomic
particles can actually be in more than one place at the same time until
you make some attempt to determine their position?  Well, this is Google
mechanics, where Market numbers can vary wildly with no rational
explanation.

Seriously, it does this all the time, with no explanation of any kind
(except for the ocassional there's a bug, we're working on it.  Strange
how often that bug appears  Best just not to worry about it.

Later,
   --jim

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Re: [android-developers] How to use actionbar to generate tabs at bottom?

2013-01-14 Thread Mark Murphy
On Mon, Jan 14, 2013 at 6:39 PM, Summer novelt...@gmail.com wrote:
 Hi, I am trying to use actionbar to generate tabs at bottom of the page. It
 works fine to show the tabs at the top. but how to put it at bottom?

Use android:uiOptions=splitActionBarWhenNarrow on your activity or
application.

 I tried   android:uiOptions=splitActionBarWhenNarrow at Manifest file.

This will only take effect in situations where the OS considers the
display to be narrow. Typically, that is a phone-sized screen in
portrait. In all other circumstances, the action bar is not split.

There is no other means of putting an action bar at the bottom.

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Re: [android-developers] Any USB-Serial Adapter on Android Phones?

2013-01-14 Thread David White
Did not know of that. Have posted there now as well. Thanks. It is still 
possible, however, that some other developers may be able to shed some 
light on this.

On Monday, January 14, 2013 3:38:20 PM UTC-8, Mark Murphy (a Commons Guy) 
wrote:

 IMHO, both of these are better questions for some list over on 
 http://source.android.com, as neither are strictly related to app 
 development with the SDK. 




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[android-developers] Re: BluetoothAdapter.getDefaultAdapter() in a non-UI thread

2013-01-14 Thread RichardC


On Monday, January 14, 2013 11:38:32 PM UTC, Lew wrote:

 bob wrote:

 Can someone help me understand what init means in the stack trace here:
 at android.bluetooth.BluetoothAdapter.init(BluetoothAdapter.java:1541)
 I guess it is a function name?


 Nope.


It's the constructor for the object that takes no parameters.
 

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Re: [android-developers] Correct way to implement Activity onDestroy()?

2013-01-14 Thread Streets Of Boston
An Activity's onDestroy is called all the time (but not every time :)).

It is true that you can't *rely *on it being called, though.

E.g. the onDestroy is always called when you click the 'back' key or do 
some other action (code-execution) that causes the Acitivity's 'finish()' 
method to be called. 

On Monday, January 14, 2013 11:55:10 AM UTC-5, Kristopher Micinski wrote:

 While you say that Activities only die when the process is about to be 
 destroyed (or usually die), I have heard that this is not the case. 
 This is mostly hearsay from developers and people I work with saying 
 that memory leaks because of this were really a problem, but I'd have 
 to look into it with some examples (of layouts that really use memory, 
 I'm thinking galleries and nested views, etc..) before making any 
 definite calls. 

 Kris 

 On Mon, Jan 14, 2013 at 9:37 AM, G. Blake Meike 
 blake...@gmail.comjavascript: 
 wrote: 
  After spending considerable time looking at this issue, I strongly 
 suggest 
  that you look into an Intent Service, for any long running task.  Using 
  AsyncTasks is just fraught. 
  
  First of all, onDestroy is only called best effort.  If you care about 
  getting it done, you can't do it in onDestroy.  Further, as kris points 
 out, 
  onDestroy is, often, called just as your *process* is about to be 
 destroyed. 
  Worrying about allocation of memory in your process, just as it is 
  destroyed, is pretty pointless. 
  
  There are two issues you need to consider: making your program correct 
  according to Java (If mutable state is referenced from more than one 
  thread, all references must take place holding a single lock - B. 
 Goetz, 
  paraphrased).  You also have to be sure that the lifecycles of unmanaged 
  objects (e.g. AsyncTasks) don't interfere with the lifecycles of managed 
  objects (Activities). 
  
  Nulling out pointers and AsyncTasks that survive screen reorientation 
  (despite the fact that I proposed it myself, at one point) are just 
 Voodoo. 
  
  G. Blake Meike 
  Marakana 
  
  Programming Android 2ed is now in stores: 
  http://bit.ly/programmingandroid 
  
  
  On Monday, January 14, 2013 1:10:52 AM UTC-8, Greenhand wrote: 
  
  Thank you. 
  Another related question, in section 5. Implement a more intelligent 
  AsyncTask dealing with screen orientation of 
  
 http://blog.doityourselfandroid.com/2010/11/14/handling-progress-dialogs-and-screen-orientation-changes/,
  

  it has private AsyncTaskComplex activity in ListFresher as a member 
  variable. Shouldn't it be null out because it is not a static Activity 
  references? 
  
  
  Kristopher Micinski於 2013年1月14日星期一UTC+8下午4時24分53秒寫道: 
  
  Basically, as long as you aren't hanging static Activity references 
  you should be fine.  The main activity will be thrown away upon its 
  destruction, at which point the Activity will be thrown away: along 
  with its contents.  Of course, if you're holding onto Views elsewhere 
  that's bad (i.e., don't hold static refs). 
  
  kris 
  
  On Mon, Jan 14, 2013 at 1:42 AM, Greenhand coopera...@gmail.com 
 wrote: 
   I read 
   
   
 http://android-developers.blogspot.tw/2009/01/avoiding-memory-leaks.html 
   about avoiding memory leaks. 
   I would like to know whether I should null out all member variables, 
   such as 
   TextView and Button in onDestroy()? Or, unregistering listener, 
   unbinding 
   service and etc.in onDestroy() are enough to prevent memory leak? 
   
   -- 
  
  -- 
  You received this message because you are subscribed to the Google 
  Groups Android Developers group. 
  To post to this group, send email to 
  android-d...@googlegroups.comjavascript: 
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Re: [android-developers] Correct way to implement Activity onDestroy()?

2013-01-14 Thread Kristopher Micinski
That's right, I'd heard of people getting leaks on apps that kept doing
configuration changes.

Kris
On Jan 14, 2013 6:21 PM, Streets Of Boston flyingdutc...@gmail.com
wrote:

 An Activity's onDestroy is called all the time (but not every time :)).

 It is true that you can't *rely *on it being called, though.

 E.g. the onDestroy is always called when you click the 'back' key or do
 some other action (code-execution) that causes the Acitivity's 'finish()'
 method to be called.

 On Monday, January 14, 2013 11:55:10 AM UTC-5, Kristopher Micinski wrote:

 While you say that Activities only die when the process is about to be
 destroyed (or usually die), I have heard that this is not the case.
 This is mostly hearsay from developers and people I work with saying
 that memory leaks because of this were really a problem, but I'd have
 to look into it with some examples (of layouts that really use memory,
 I'm thinking galleries and nested views, etc..) before making any
 definite calls.

 Kris

 On Mon, Jan 14, 2013 at 9:37 AM, G. Blake Meike blake...@gmail.com
 wrote:
  After spending considerable time looking at this issue, I strongly
 suggest
  that you look into an Intent Service, for any long running task.  Using
  AsyncTasks is just fraught.
 
  First of all, onDestroy is only called best effort.  If you care about
  getting it done, you can't do it in onDestroy.  Further, as kris points
 out,
  onDestroy is, often, called just as your *process* is about to be
 destroyed.
  Worrying about allocation of memory in your process, just as it is
  destroyed, is pretty pointless.
 
  There are two issues you need to consider: making your program correct
  according to Java (If mutable state is referenced from more than one
  thread, all references must take place holding a single lock - B.
 Goetz,
  paraphrased).  You also have to be sure that the lifecycles of
 unmanaged
  objects (e.g. AsyncTasks) don't interfere with the lifecycles of
 managed
  objects (Activities).
 
  Nulling out pointers and AsyncTasks that survive screen reorientation
  (despite the fact that I proposed it myself, at one point) are just
 Voodoo.
 
  G. Blake Meike
  Marakana
 
  Programming Android 2ed is now in stores:
  http://bit.ly/**programmingandroid http://bit.ly/programmingandroid
 
 
  On Monday, January 14, 2013 1:10:52 AM UTC-8, Greenhand wrote:
 
  Thank you.
  Another related question, in section 5. Implement a more intelligent
  AsyncTask dealing with screen orientation of
  http://blog.**doityourselfandroid.com/2010/**11/14/handling-progress-*
 *dialogs-and-screen-**orientation-changes/http://blog.doityourselfandroid.com/2010/11/14/handling-progress-dialogs-and-screen-orientation-changes/,

  it has private AsyncTaskComplex activity in ListFresher as a member
  variable. Shouldn't it be null out because it is not a static Activity
  references?
 
 
  Kristopher Micinski於 2013年1月14日星期一UTC+**8下午4時24分53秒寫道:
 
  Basically, as long as you aren't hanging static Activity references
  you should be fine.  The main activity will be thrown away upon its
  destruction, at which point the Activity will be thrown away: along
  with its contents.  Of course, if you're holding onto Views elsewhere
  that's bad (i.e., don't hold static refs).
 
  kris
 
  On Mon, Jan 14, 2013 at 1:42 AM, Greenhand coopera...@gmail.com
 wrote:
   I read
  
   http://android-developers.**blogspot.tw/2009/01/avoiding-**
 memory-leaks.htmlhttp://android-developers.blogspot.tw/2009/01/avoiding-memory-leaks.html
   about avoiding memory leaks.
   I would like to know whether I should null out all member
 variables,
   such as
   TextView and Button in onDestroy()? Or, unregistering listener,
   unbinding
   service and etc.in onDestroy() are enough to prevent memory leak?
  
   --
 
  --
  You received this message because you are subscribed to the Google
  Groups Android Developers group.
  To post to this group, send email to android-d...@**googlegroups.com
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Re: [android-developers] How to use actionbar to generate tabs at bottom?

2013-01-14 Thread Summer
Hi, 
I tried to add uiOptions, as my manifest file is as follows:

uses-sdk
android:minSdkVersion=11
android:targetSdkVersion=15 /

application
android:icon=@drawable/ic_launcher
android:label=@string/app_name
android:theme=@android:style/Theme.Holo
android:uiOptions=splitActionBarWhenNarrow 
activity
android:name=.MainActivity
android:label=@string/title_activity_main
android:layout_gravity=bottom
intent-filter
action android:name=android.intent.action.MAIN /

category android:name=android.intent.category.LAUNCHER /
/intent-filter
/activity
activity android:name=.MerchantTab /
activity android:name=.ConsumerTab /
activity android:name=.MyWallet /
activity android:name=.MerchantDetailsTab /
/application

~~~
in mainAcitivity:
   public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);

Anything else I might miss here? 

Thanks
Summer


On Mon, Jan 14, 2013 at 6:39 PM, Summer nove...@gmail.com javascript: 
wrote: 

  Hi, I am trying to use actionbar to generate tabs at bottom of the page. 
 It 
  works fine to show the tabs at the top. but how to put it at bottom? 

 Use android:uiOptions=splitActionBarWhenNarrow on your activity or 
 application. 

  I tried   android:uiOptions=splitActionBarWhenNarrow at Manifest 
 file. 

 This will only take effect in situations where the OS considers the 
 display to be narrow. Typically, that is a phone-sized screen in 
 portrait. In all other circumstances, the action bar is not split. 

 There is no other means of putting an action bar at the bottom. 

 -- 
 Mark Murphy (a Commons Guy) 
 http://commonsware.com | http://github.com/commonsguy 
 http://commonsware.com/blog | http://twitter.com/commonsguy 

 Localized Android Question-and-Answer Sites: http://www.andglobe.com 


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Re: [android-developers] How to use actionbar to generate tabs at bottom?

2013-01-14 Thread Summer
Or is this related to the actionbar i am using? here is a complete 
Mainactivity.java
package com.yoplus.customer;

import android.location.Location;
import android.location.LocationListener;
import android.location.LocationManager;

import android.os.Bundle;
import android.app.ActionBar;

import android.app.Activity;
import android.app.Fragment;
import android.app.FragmentTransaction;
import android.support.v4.app.FragmentActivity;
import android.view.Menu;
import android.view.Window;

import android.app.ActionBar.Tab;
import android.content.Context;
import android.content.pm.ActivityInfo;

import android.widget.TabHost;
import android.widget.Toast;
import android.widget.TabHost.OnTabChangeListener;



class MyTabsListener implements ActionBar.TabListener {
public Fragment fragment;
 public MyTabsListener(Fragment fragment) {
this.fragment = fragment;
}
 public void onTabReselected(Tab tab, FragmentTransaction ft) {
Toast.makeText(MainActivity.appContext, Reselected!, 
Toast.LENGTH_LONG).show();
}

public void onTabSelected(Tab tab, FragmentTransaction ft) {
ft.replace(R.id.fragment_container, fragment);
}

public void onTabUnselected(Tab tab, FragmentTransaction ft) {
ft.remove(fragment);
}
}

public class MainActivity extends Activity{
public static Context appContext;
double currentLat, currentLong;
Boolean getCurrentLocation = false;

@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
 
ActionBar actionbar = getActionBar();
actionbar.setNavigationMode(ActionBar.NAVIGATION_MODE_TABS);
   actionbar.setDisplayOptions(ActionBar.DISPLAY_SHOW_CUSTOM,
   ActionBar.DISPLAY_SHOW_CUSTOM);


ActionBar.Tab SearchTab1 = actionbar.newTab().setText(Search);
ActionBar.Tab StationsTab1 = actionbar.newTab().setText(wallet);
ActionBar.Tab StationsTab2 = actionbar.newTab().setText(Rewards);
ActionBar.Tab StationsTab3 = actionbar.newTab().setText(setting);

Fragment searchFragment = new AFragment();
Fragment StationsFragment = new AFragment();
SearchTab1.setTabListener(new MyTabsListener(searchFragment));
StationsTab1.setTabListener(new MyTabsListener(StationsFragment));
StationsTab2.setTabListener(new MyTabsListener(StationsFragment));
StationsTab3.setTabListener(new MyTabsListener(StationsFragment));

actionbar.addTab(SearchTab1);
   actionbar.addTab(StationsTab1);
   actionbar.addTab(StationsTab2);
   actionbar.addTab(StationsTab3);
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
getMenuInflater().inflate(R.menu.activity_main, menu);
return true;
}

}


Hi, 
 I tried to add uiOptions, as my manifest file is as follows:

 uses-sdk
 android:minSdkVersion=11
 android:targetSdkVersion=15 /

 application
 android:icon=@drawable/ic_launcher
 android:label=@string/app_name
 android:theme=@android:style/Theme.Holo
 android:uiOptions=splitActionBarWhenNarrow 
 activity
 android:name=.MainActivity
 android:label=@string/title_activity_main
 android:layout_gravity=bottom
 intent-filter
 action android:name=android.intent.action.MAIN /

 category android:name=android.intent.category.LAUNCHER 
 /
 /intent-filter
 /activity
 activity android:name=.MerchantTab /
 activity android:name=.ConsumerTab /
 activity android:name=.MyWallet /
 activity android:name=.MerchantDetailsTab /
 /application

 ~~~
 in mainAcitivity:
public void onCreate(Bundle savedInstanceState) {
 super.onCreate(savedInstanceState);
 setContentView(R.layout.activity_main);

 Anything else I might miss here? 

 Thanks
 Summer


 On Mon, Jan 14, 2013 at 6:39 PM, Summer nove...@gmail.com wrote: 

  Hi, I am trying to use actionbar to generate tabs at bottom of the 
 page. It 
  works fine to show the tabs at the top. but how to put it at bottom? 

 Use android:uiOptions=splitActionBarWhenNarrow on your activity or 
 application. 

  I tried   android:uiOptions=splitActionBarWhenNarrow at Manifest 
 file. 

 This will only take effect in situations where the OS considers the 
 display to be narrow. Typically, that is a phone-sized screen in 
 portrait. In all other circumstances, the action bar is not split. 

 There is no other means of putting an action bar at the bottom. 

 -- 
 Mark Murphy (a Commons Guy) 
 http://commonsware.com | http://github.com/commonsguy 
 http://commonsware.com/blog | http://twitter.com/commonsguy 

 Localized Android Question-and-Answer Sites: http://www.andglobe.com 



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Re: [android-developers] How to use actionbar to generate tabs at bottom?

2013-01-14 Thread Mark Murphy
Here is a sample project showing splitActionBarWhenNarrow, using
ActionBarSherlock:

https://github.com/commonsguy/cw-omnibus/tree/master/ActionBar/ActionBarDemo

On Mon, Jan 14, 2013 at 8:24 PM, Summer novelt...@gmail.com wrote:
 Hi,
 I tried to add uiOptions, as my manifest file is as follows:

 uses-sdk
 android:minSdkVersion=11
 android:targetSdkVersion=15 /

 application
 android:icon=@drawable/ic_launcher
 android:label=@string/app_name
 android:theme=@android:style/Theme.Holo
 android:uiOptions=splitActionBarWhenNarrow 
 activity
 android:name=.MainActivity
 android:label=@string/title_activity_main
 android:layout_gravity=bottom
 intent-filter
 action android:name=android.intent.action.MAIN /

 category android:name=android.intent.category.LAUNCHER /
 /intent-filter
 /activity
 activity android:name=.MerchantTab /
 activity android:name=.ConsumerTab /
 activity android:name=.MyWallet /
 activity android:name=.MerchantDetailsTab /
 /application

 ~~~
 in mainAcitivity:
public void onCreate(Bundle savedInstanceState) {
 super.onCreate(savedInstanceState);
 setContentView(R.layout.activity_main);

 Anything else I might miss here?

 Thanks
 Summer


 On Mon, Jan 14, 2013 at 6:39 PM, Summer nove...@gmail.com wrote:

  Hi, I am trying to use actionbar to generate tabs at bottom of the page.
  It
  works fine to show the tabs at the top. but how to put it at bottom?

 Use android:uiOptions=splitActionBarWhenNarrow on your activity or
 application.

  I tried   android:uiOptions=splitActionBarWhenNarrow at Manifest
  file.

 This will only take effect in situations where the OS considers the
 display to be narrow. Typically, that is a phone-sized screen in
 portrait. In all other circumstances, the action bar is not split.

 There is no other means of putting an action bar at the bottom.

 --
 Mark Murphy (a Commons Guy)
 http://commonsware.com | http://github.com/commonsguy
 http://commonsware.com/blog | http://twitter.com/commonsguy

 Localized Android Question-and-Answer Sites: http://www.andglobe.com

 --
 You received this message because you are subscribed to the Google
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 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.com
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 http://groups.google.com/group/android-developers?hl=en



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http://commonsware.com | http://github.com/commonsguy
http://commonsware.com/blog | http://twitter.com/commonsguy

_The Busy Coder's Guide to Android Development_ Version 4.5 Available!

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Re: [android-developers] Re: BouncyCastle signature value does not match with dotNET signature value.

2013-01-14 Thread Nikolay Elenkov
On Mon, Jan 14, 2013 at 10:39 PM, mbarbiero marco.barbi...@gmail.com wrote:

  * does the raw (byte array) signature match?
 - I'm not sure about this, but the digestvalues in dotNet and BoucyCastle
 are identical.

For Java you would get the return value of signer.sign() and convert to
hex to compare. Don't remember the details about .NET.

 - A question: How to cipher digestvalue directly with the privatekey?

You'll have to pad it first as per the PKCS#1.5 spec and then encrypt with the
private key using Cipher.getInstance(RSA/ECP/NoPadding).
Cipher.getInstance(RSA/ECB/PKCS1Padding) should pad it for you.
Those might not be available on all Android versions though. However,
you are probably having a different problem...


  * are you using the same options for Base64? There are subtle variations
 here (padding character, line breaks, etc.).
 - The signatures values are very different. I replace the tag in BC file by
 dotNet signature value and the webservice returns OK. It's a mystery!!!
 Below, the two exemples of the signature.

The XML suggests you are using the same key and signing the same
hash (digest value). However, the most plausible explanation for getting
a different signature value is using different keys. Or maybe you keys
are interpreted differently on both platforms? How do you read/pass the
key on .NET and Java? Are you absolutely sure that it is indeed the same
private key?

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Re: [android-developers] getting a 9-patch button working

2013-01-14 Thread TreKing
On Mon, Jan 14, 2013 at 2:52 PM, dashman erjdri...@gmail.com wrote:

 not working!


Should we guess what not working! means?

-
TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago
transit tracking app for Android-powered devices

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[android-developers] Re: getting a 9-patch button working

2013-01-14 Thread lbendlin
why do you use an XML template if it's the same picture for all states?
how did you create the nine patch?  Did you try it in an image view?

On Monday, January 14, 2013 3:52:05 PM UTC-5, dashman wrote:

 got a button defined as

 Button
 android:id=@+id/button1
 android:background=@drawable/dialpad_selector
 android:layout_width=wrap_content
 android:layout_height=wrap_content
 android:text=Hello There /


 a dialpad_selector.xml as

 ?xml version=1.0 encoding=utf-8?
 selector xmlns:android=http://schemas.android.com/apk/res/android;
 item android:state_pressed=true
   android:drawable=@drawable/dialpad / !-- pressed --
 item android:state_focused=true
   android:drawable=@drawable/dialpad / !-- focused --
 item android:state_hovered=true
   android:drawable=@drawable/dialpad / !-- hovered --
 item android:drawable=@drawable/dialpad / !-- default --
 /selector

 drawable dialpad is a 9-patch image

 not working!





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Re: [android-developers] Using APK Signature to detect .apk tampering (Attn: Dianne??)

2013-01-14 Thread Nikolay Elenkov
On Tue, Jan 15, 2013 at 3:28 AM, btschumy b...@otherwise.com wrote:

 On startup, our app now compares the public key returned by this function to
 an internal copy of our correct, known public key.  If the comparison fails,
 the app posts a notification to our server, then quits.  The notification
 contains a copy of the incorrect public key.

This is not particularly reliable: if I repackage your app, I can
change whatever
'internal' values you have. Additionally, some tools will patch stuff
in dalivk-cache
without ever touching your apk. And, of course, it can be pirated without being
repackaged.


 Then, on friday Jan 11th, we got another notification that our anti-piracy
 check has been triggered.  In both cases, the incorrect public key was as
 follows:

 308204a830820390a003020102020900b3998086d056cffa300d06092a864
...
 I won't post a copy of our own (correct) public key here, but it is very
 different from the one above.


This doesn't appear to be the full string, so it doesn't form a valid
certificate, but if you convert to binary and run strings on it, you get
this:

California1
Mountain View1
Android1
Android1
Android10
android@android.com0
080415224050Z
350901224050Z0

Not that this proves anything (anyone can generate a certificate with
those names),
but FIY.

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Re: [android-developers] Correct way to implement Activity onDestroy()?

2013-01-14 Thread Greenhand
I considered IntentService before; however, I did not found a way to abort 
IntentService like the AsyncTask#cancel() mechanism.
It is why I adapt to Asynctask and wonder about the memory leak issue.
If I try to null out the member variables and the activity reference in 
AsyncTask in onPause(), is it safe? Or, I do not have to null out them 
unless they are static.
I know that onPause() is guaranteed to be called before the Activity 
becomes killable.

G. Blake Meike於 2013年1月14日星期一UTC+8下午11時37分16秒寫道:

 After spending considerable time looking at this issue, I strongly suggest 
 that you look into an Intent Service, for any long running task.  Using 
 AsyncTasks is just fraught.

 First of all, onDestroy is only called best effort.  If you care about 
 getting it done, you can't do it in onDestroy.  Further, as kris points 
 out, onDestroy is, often, called just as your *process* is about to be 
 destroyed.  Worrying about allocation of memory in your process, just as it 
 is destroyed, is pretty pointless.

 There are two issues you need to consider: making your program correct 
 according to Java (If mutable state is referenced from more than one 
 thread, all references must take place holding a single lock - B. Goetz, 
 paraphrased).  You also have to be sure that the lifecycles of unmanaged 
 objects (e.g. AsyncTasks) don't interfere with the lifecycles of managed 
 objects (Activities).

 Nulling out pointers and AsyncTasks that survive screen 
 reorientation (despite the fact that I proposed it myself, at one 
 point) are just Voodoo.

 G. Blake Meike
 Marakana

 Programming Android 2ed is now in stores:
 http://bit.ly/programmingandroid


 On Monday, January 14, 2013 1:10:52 AM UTC-8, Greenhand wrote:

 Thank you. 
 Another related question, in section 5. Implement a more intelligent 
 AsyncTask dealing with screen orientation of 
 http://blog.doityourselfandroid.com/2010/11/14/handling-progress-dialogs-and-screen-orientation-changes/,
  
 it has private AsyncTaskComplex activity in ListFresher as a member 
 variable. Shouldn't it be null out because it is not a static Activity 
 references?
  

 Kristopher Micinski於 2013年1月14日星期一UTC+8下午4時24分53秒寫道:

 Basically, as long as you aren't hanging static Activity references 
 you should be fine.  The main activity will be thrown away upon its 
 destruction, at which point the Activity will be thrown away: along 
 with its contents.  Of course, if you're holding onto Views elsewhere 
 that's bad (i.e., don't hold static refs). 

 kris 

 On Mon, Jan 14, 2013 at 1:42 AM, Greenhand coopera...@gmail.com 
 wrote: 
  I read 
  
 http://android-developers.blogspot.tw/2009/01/avoiding-memory-leaks.html 
  about avoiding memory leaks. 
  I would like to know whether I should null out all member variables, 
 such as 
  TextView and Button in onDestroy()? Or, unregistering listener, 
 unbinding 
  service and etc.in onDestroy() are enough to prevent memory leak? 
  
  -- 



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[android-developers] Native SIP support

2013-01-14 Thread Iroid
Hello Everyone,
We have to develop a SIP based application. major features 
include:
1. Audio/Video call
2. Audio/Video conference Locally hosted
 3. Supplementary services : hold/resume/ call forward/ call 
waiting/call transfer etc.
Documentation of SIP on android developer site is not sufficient.

 Could you please let me know if its supported in Android native 
SIP stack and how to use that?

Thanks in advance.

Regards,
Irfan


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[android-developers] Re: JUnit, TouchUtils, DragDrop and INJECT_EVENTS permission

2013-01-14 Thread Akshat Jain
did you figure out how to avoid this exception?

On Sunday, 15 July 2012 17:18:10 UTC+5:30, Alex Stockinger wrote:

 Hi all,

 I am having serious trouble JUnit testing an Activity that uses the API 
 Level 11+ DragDrop Framework.

 I am using TouchUtils.dragViewTo() to emulate a drag that in turn causes 
 the Activity under test to start a drag using the API Level 11+ call 
 View.startDrag()

 The test aborts with a security exception that states that INJECT_EVENTS 
 permission is required. The log entry before the exception also gives a 
 hint as to why this happend:
 07-15 13:38:38.121: W/InputDispatcher(204): Permission denied: injecting 
 event from pid 4064 uid 10061 to window drag owned by uid 1000

 I also tried sending the events directly (using Instrumentation) instead 
 of using TouchUtils. It turns out the exception is thrown on the first MOVE 
 type motion event - the DOWN before the move works successfully.

 This brings me to an assumption: Does the new DragDrop framework somehow 
 use a window above the current activity to perform the drag action? Is this 
 window owned by another process than the currently running one? This would 
 at least explain why my tests are failing...

 Is there a way to fix this and have my tests work properly under these 
 circumstances? Or am I missing something obvious here?

 Thanks in advance for your help,
 Alex


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Re: [android-developers] Re: Developer fee payment canceled after 2.5 years

2013-01-14 Thread Gyscos
They didn't *tell me* how to fix it, they said it was fixed. I briefly 
hoped this wasn't an isolated problem, and the fix would solve everyone's 
problem, but it seems I'm wrong.
I guess everything you can do is make sure you posted your ticket right, 
and wait. (I didn't reply to the mail right away, but once I did, it was 
solved in a couple hours).

On Tuesday, January 15, 2013 12:42:33 AM UTC+1, Spooky wrote:

 On Mon, Jan 14, 2013 at 01:16:10PM -0800, Gyscos wrote: 
  Just received a mail informing me of a fix, and indeed I can once again 
  access the developer console. Thanks support team ! :) 

 Ok, so, you know other people here (not me, btw---I checked) are having 
 the same problem, and you didn't post this fix?   Nice...really nice. 

 Later, 
--jim 


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 73 DE N5IAL (/4) 
 ICBM/Hurr.: 30.44406N 86.59909W ||  Running Mac OS X Lion  

 Seen in alt.sysadmin.recovery:  Priceless; that's better than telling 
 him to use the Read Manual command with the Real Fast option. 



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