[android-developers] download file in browser but not in webview android
Hi, i am ablde to download file in browser but not in webview android, Please suggest I have used downloadlistner on webview client Thanks RK -- -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
[android-developers] Swf not stopping and end in tab
Hi, i am developing* adobe air *app for ANDROID i am using swfloader to load swf file swf not stopping at the end and it is looping the same swf is working in the android web browser any suggesstions thanks -- -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
[android-developers] WebView Download
i have an webview app ,when i click on attachments in my webview it opens an browser saying you are not login please login first Now 1)if i login in browser and go back to my app,and click on any attachment it starts download without opening browser instance 2)if don't login in browser and close my browser download does not start to be brief ,i have to stay logged in my browser first to start my download From WebView Please suggest Thanks RK -- -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
[android-developers] In-app when country not in list of Supported locations for merchants
Hi! My country Argentina was recently deleted from the list on Supported locations for merchants. I was developing a little game with an in-app billing system; some mini-games would come free and some would be optional, to be purchased. There is any way to make it work now that it is out of the question? Does the rule against using other paying systems stand when there is no availability on my country? I would welcome any insight from people from countries that aren't on the supported locations list. Thanks! Marina PS: If you think this is not the proper list or there is another list you think I could get more input, please let me know. -- -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
[android-developers] Implementations of Emoji (Emoticon) View/Keyboard Layouts
I am trying to figure out how the emoji (emoticon) selections are implemented on the Facebook app and the Google Hangouts app. I looked into the SoftKeyboard Demo app in the Android API Samples but the display of these emoji views does not look like a SoftKeyboard. It looks and behaves more like a custom Dialog view. Does anyone have an idea of how these are implemented? Facebook App [image: Facebook] Google Hangouts app [image: Hangouts] -- -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
[android-developers] Re: Implementations of Emoji (Emoticon) View/Keyboard Layouts
This was originally posted HERE!!! http://stackoverflow.com/questions/16768930/implementations-of-emoji-emoticon-view-keyboard-layouts -- -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
[android-developers] Re: FragmentManager.popBackStack not working when used with child fragment manager
Anybody? Regards, Miha. On Saturday, May 25, 2013 3:08:13 PM UTC+2, Miha wrote: If I dump the child fragment state, it shows the activity as detached; If I dump the parent fragment manager state, it shows all of the fragments and also the activity reference (see below). I'm using support library, and with that, I'm using classes from android.support.v4.app package. -- -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
[android-developers] Networked Bitmap used in Search provider
I have a suggestions provider successfully hooked into the search widget showing results from my data that is stored on the network (and pulled to the device). That data includes an icon in addition to some string data. In my search activity, I can show both the label/text information as well as the drawable bitmap that I downloaded and have cached in ram locally in a service instance. I'd like to show that icon in the suggestions list along side the label text. I tried using SUGGEST_COLUMN_ICON_1 with the drawable passed in the record but that didn't work - the Suggestions code needs either a resource id, a uri to a file, or content (scheme_content?). I know I don't have the first two. Is there a way to create a content provider (presumably something that I can hand off to the Suggestion apis) from a bitmap drawable? Thanks, Brian -- -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
Re: [android-developers] Android Studio - Project Tree divergence from core platform tools ( is crazy !)
The new structure allows us a lot more flexibility with tests inside the main project, and different code/resources for different variants). The big thing though is that Gradle will allow you to use whatever structure you want in a way that's understood by the IDEs. This was never possible. People wanted configuration of it but Ant/Eclipse didn't understand the same config files for it. Ultimately Ant will be deprecated, Eclipse will switch to Gradle. Work is already done in NetBeans to support Gradle. The new structure is the way going forward, while allowing to keep using the old one for older projects. As Tor said, docs will be updated at some point. Right now we are still in preview mode. On Tue, May 21, 2013 at 12:56 PM, Sanjay Mishra smit...@gmail.com wrote: I certainly agree with the concepts in this video IO/session, and appreciate the feature of the new build system However, my question is about : 1) the standard android project tree (and changes or abandonment thereof) , which this presentation does not mention... 2) the project tree incompatibility I found today between the *../sdk/tools/android create project *and the *Android Studio* based new project creation. The *android* command is a deep and fundamental command from the android sdk, so for *Android Studio* to create a android project tree that contradicts whats created by the *android* command is misplaced ( stupid) 3) The lack of documentation regarding changes to the standard android project tree -- if indeed that has changed in the new build system -- http://developer.android.com/tools/projects/index.html The following directories and files comprise an Android project: src/ bin/ jni/ gen/ assets/ res/ raw/ libs/ AndroidManifest.xml Sanjay On Tuesday, May 21, 2013 12:01:39 PM UTC-7, Tor Norbye wrote: This is done as part of the new build system -- here's the talk from Google I/O last week: http://www.youtube.com/watch?**v=LCJAgPkpmR0http://www.youtube.com/watch?v=LCJAgPkpmR0 On Tue, May 21, 2013 at 11:56 AM, Sanjay Mishra smi...@gmail.com wrote: I was baffled to find that a new Android Project created via Android Studio creates a project tree (on the file system) which shows significant divergence from the standard android project tree defined in the Android sdk documentation. One of the greatest attributes of the Android project is that well defined project structure linked below : http://developer.android.com/**tools/projects/index.htmlhttp://developer.android.com/tools/projects/index.html And both the android command that comes from Android sdk/tools/ and the Eclipse based ADT tool create a consistent well defined directory tree... such that they are compatible That common standard Android Project tree is the common ground that supported diverse IDEs( Eclipse ADT, Netbeans, IDEA ) and ant based builds. Using android, ADT and the ant based build that comes off the shelf with the Android SDK, one had both the IDE and the command line build working off the same standard tree seamlessly. http://developer.android.com/**tools/projects/projects-**cmdline.htmlhttp://developer.android.com/tools/projects/projects-cmdline.html ie. $ android create project --target 26 --name XyzApp --path ./MyAndroidAppProject --activity XyzAppActivity --package com.example.xyz and the Eclipse/ADT based IDE created the standard tree ( cut and pasted from http://developer.android.**com/tools/projects/http://developer.android.com/tools/projects/index.html) :- src/ Contains your stub Activity file, which is stored at src* /your/package/namespace/ActivityName*.java. All other source code files (such as .java or .aidl files) go here as well. bin/ Output directory of the build. This is where you can find the final .apk file and other compiled resources. jni/ Contains native code sources developed using the Android NDK. For more information, see the Android NDK documentationhttp://developer.android.com/tools/sdk/ndk/index.html . gen/ Contains the Java files generated by ADT, such as your R.java file and interfaces created from AIDL files. assets/ This is empty. You can use it to store raw asset files. Files that you save here are compiled into an .apk file as-is, and the original filename is preserved. You can navigate this directory in the same way as a typical file system using URIs and read files as a stream of bytes using the AssetManagerhttp://developer.android.com/reference/android/content/res/AssetManager.html. For example, this is a good location for textures and game data. res/Contains application resources, such as drawable files, layout files, and string values. See Application Resourceshttp://developer.android.com/guide/topics/resources/index.html for more information. anim/For XML files that are compiled into animation objects. See the Animationhttp://developer.android.com/guide/topics/resources/animation-resource.html
Re: [android-developers] Re: what needs to be change to enable call recording on android platform?
On Mon, May 27, 2013 at 3:04 PM, rh richard_hubb...@lavabit.com wrote: On Sun, 26 May 2013 21:51:37 -0400 Kristopher Micinski krismicin...@gmail.com wrote: (However, do I agree with you that it would be nice to see the telephony firmware that's present in the modem? Sure, I do! Does this have anything to do with Android proper? Not really. I agree that if you want a completely open telephony platform it would be great to have open telephony firmware. If you are interested in this, perhaps this would be a good link: http://en.wikipedia.org/wiki/List_of_open-source_mobile_phones Still, not something to trash Android for, it's really feasible to say that we can run open telephony firmware at this time. Or maybe it is and I'm just being naïve about the politics of handset manufacturing and distribution.) Did you mean not feasible? Or you meant maybe it isn't? I meant to say not feasible, apologies. The point is that the telephony market is mostly dominated by huge conglomerates (at least in the states, where I'm from). This isn't really a point I want to argue about (I'm all for open source firmware, but just being realistic as to the current market situation..), but if you want to get Android in the hands of a bunch of people via phones they probably aren't going to let you run your own open source firmware at the current time. The politics is driven by $$, they have to maintain control over metering out bandwidth. But their game is over. There's a phone service (can't recall the name, it's an MVNO) that will place calls via wifi if it's available and only use cell when there's no wifi. This can save subscribers lots of money as they bypass the need for cell access. Sure, tons of services offer this (even Skype, which I believe was the first to offer this). At least my experience in the states is that broadband internet access still isn't widely available. Someday this may well be where the market goes (microtransactions with lowest bidder costs for cell calls, etc...) but that's just not where it's at now. I guess I'm venting on android but I take your point and I understand. I think I used the wrong jargon as well. I was beginning to think that the android community was suffering from the plague of self-censorship. Thanks for taking the time to reply. AOSP is a pretty good open source platform, but not everything is feasible to open source from a business perspective (patents, closed code, etc...). It would be nice to move in the direction of more open, but that takes time (developers, hardware hackers, etc..) and money. Kris -- -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
[android-developers] Audio Programming in android using OPENSL ES
Actually i'm trying to implement a music player app in android..so i installed android ndk which contains opensl audio libraries..i used it and tried to apply environmental reverb effect..but there is no change in the song..so anyone pls let me know what is the problem.. note: Added permissions in manifest file. -- -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.