[android-developers] [Help] Recognize vertical swiping and vertical scrolling in gridview
Hi all, I am a junior android dev, I have a question, please help me. I have a Gridview, include hundred of items (thumbnail images). I set a multi-select mode, in this mode, user just need to swipe his finger to start selecting multiple items (this case, gridview can not be scrolled). And in a normal touch, Gridview still can vertically scroll for user to see other thumbnails and continue selecting. There is an ambiguity between 2 types of vertical action, can you help me? Many thanks. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.
[android-developers] emugen tool related help required
Hi, I need some help related to understand input file description and format, which emugen tool expect and how we can use it to generate code. If you got simple example or tutorial will be enough, I merely could find some information in emugen README only https://android.googlesource.com/platform/development/+/a592d9c04381bf55c780ccb66f720cbfc7a22fa5/tools/emulator/opengl/host/tools/emugen/README Thanks, -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.
Re: [android-developers] Android how to draw a circle ring as shown in the image.
Sometimes, the problem when your first language is not English is that you don't know how to search on Google. What I mean is that you don't know the right words. When I can't find what I need, but I'm sure there must be something out there, I often use synonyms. In this case, you get what you need if you search for: android custom progress wheel. Marina On Sat, Apr 12, 2014 at 2:52 PM, TreKing treking...@gmail.com wrote: On Fri, Apr 11, 2014 at 6:32 AM, 12169 ashish.a...@gmail.com wrote: Android how to make a circle ring as shown in the image. it show the progress of download process. any help how to make this circle What have you tried so far? - TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.
[android-developers] DevicePolicyManager.lockNow() not working on android 4.4
Hi As part of my application I have code that locks up my device.. It works on mine (Android 4.2), but not on my friend's device (Android 4.4) What could be wrong? How can I lock 4.4 device? Thanks : ) -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.
[android-developers] Re: How to calculate a tablets resolution before purchasing the tablet
Googling the exact phrase Toshiba eXcite Pro AT10LE-A-10D screen DPI yields in the first result a screen DPI of 300. At least give it an effort. - C On Tuesday, April 1, 2014 3:28:39 AM UTC-4, Simon Giddings wrote: I am looking at buying a Toshiba eXcite Pro AT10LE-A-10D, which boasts a screen resolution of 2560 x 1600 pixels for a screen diagonal of 10.1. Is it possible to calculate the DP value - ie MDPI / HDPI / XHDPI etc ? I haven't been able to find any form of developer support on the toshiba web site, which could have helped. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.
Re: [android-developers] How to get more reviews/comments when my app runs mainly in background?
Okay thanks for the suggestion. I will think about it, I know that I have to be careful with low-value notifications... Cheers! On Saturday, April 12, 2014 6:49:48 PM UTC+1, TreKing wrote: On Fri, Apr 11, 2014 at 3:30 AM, Fabien Demangeat fabiend...@gmail.comjavascript: wrote: Do you have guys any other idea on how to get more reviews with these constraints Many apps add a Rate Us dialog or something that is shown after X number of days or uses. For your case, you could present a notification after a certain number of days that is shown once and only once to not annoy the user, or give them an option in that initial configuration screen to not see the notification at all. - TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.
Re: [android-developers] How to get more reviews/comments when my app runs mainly in background?
I believe the Rate Us dialog is a good idea. Also, I would add interesting information in that dialog, like some tips, usage statistics, just like some free apps do (e.g. antivirus and protection software normally tell how many threats were blocked). Best, Gus On Mon, Apr 14, 2014 at 5:24 PM, Fabien Demangeat fabiendemang...@gmail.com wrote: Okay thanks for the suggestion. I will think about it, I know that I have to be careful with low-value notifications... Cheers! On Saturday, April 12, 2014 6:49:48 PM UTC+1, TreKing wrote: On Fri, Apr 11, 2014 at 3:30 AM, Fabien Demangeat fabiend...@gmail.comwrote: Do you have guys any other idea on how to get more reviews with these constraints Many apps add a Rate Us dialog or something that is shown after X number of days or uses. For your case, you could present a notification after a certain number of days that is shown once and only once to not annoy the user, or give them an option in that initial configuration screen to not see the notification at all. - TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.
Re: [android-developers] [Help] Recognize vertical swiping and vertical scrolling in gridview
On Mon, Apr 14, 2014 at 4:42 AM, cybersun quocnh...@gmail.com wrote: There is an ambiguity between 2 types of vertical action, can you help me? What is the issue you're having? - TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.
[android-developers] Re: Choreographer regularly skipping frames during OpenGL Render
Thanks for the response, Doug, but we're talking about two different things. I'm not referring to the errors that show up the log tagged Choreographer when the frame warning limit is triggered on the main thread. I'm talking about actually using the Choreographer API to render OpenGL content locked to VSYNC. These delays are on the rendering threads. While I understand frames dropping periodically when the system is servicing other work, the inability to manage even a few second without skipping several VSYNC intervals indicates to me that something else is wrong with the GL code. Thanks again, Dave Smith, PE Double Encore, Inc. On Sunday, April 13, 2014 12:51:07 PM UTC-6, Doug wrote: Bear in mind that anything could be causing main thread delays. It could be your code. It could be other threads in your app's process. It could be other apps running on the device. It could be Android itself. It could be any combination of these things. This is to be expected with multitasking multiuser operating systems and the wide variety of devices out there and their hardware capabilities. The Choreographer itself doesn't start complaining about skipped frames in logcat until after 30 frames have been skipped: private static final int SKIPPED_FRAME_WARNING_LIMIT = SystemProperties.getInt( debug.choreographer.skipwarning, 30); So maybe you can lighten up your own acceptable threshold for frames skipped (unless you're actually observing the jank that you're trying to avoid)? Doug On Friday, April 11, 2014 10:37:39 AM UTC-7, Dave Smith wrote: Hello all - I am working on an application that is using Choreographer and OpenGL to render flash patterns on the display. Our GL calls are quite simple, simply toggling the display back and forth between white and black using glClearColor() based on the frame time and status of the pattern we want to apply. The timing of this pattern if very critical, and I am having severe issues getting consistent behavior out of the timing pulses we received from Choreographer to do the rendering. For simplicity sake, I have basically copied the Basic Dream application in AOSP, so 95% of my code looks exactly like this sample: https://android.googlesource.com/platform/packages/screensavers/Basic/+/master Our only change is that, where they call mSquare.draw() inside of doFrame(), we have another method called drawFrame() that does the following: private void drawFrame() { final boolean nextBit = mPattern[mIndex]; if (nextBit) { glClearColor(1.0f, 1.0f, 1.0f, 1.0f); } else { glClearColor(0.0f, 0.0f, 0.0f, 1.0f); } glClear(GL_COLOR_BUFFER_BIT); return true; } However, for the purposes of this discussion, you can see the *exact same behavior* by simply running the AOSP sample as an application (i.e. changing the Colors class from a DreamService to a launcher Activity). The problem is that on a regular basis (at least once per second, often many times), the debug logging returns that the frame callback took 33ms (instead of 16ms), and in many cases 50ms+! I can understand skipping a rare frame here or there, but skipping 3-4 frames at once seems like I'm missing something big here. Not all devices do this, but high-end devices like the Nexus 5 and GS4 do. Devices we've tested like the Note 3, GS3, and Moto X don't seem to do so nearly as often. Example typical logcat over a period of 30 seconds: 04-11 11:35:43.918 10441-10455/com.android.dreams.basicgl V/ColorsGLRenderer﹕ JANK! (49865722 ms) frame 2 04-11 11:35:43.948 10441-10455/com.android.dreams.basicgl V/ColorsGLRenderer﹕ JANK! (33264161 ms) frame 3 04-11 11:35:43.988 10441-10455/com.android.dreams.basicgl V/ColorsGLRenderer﹕ JANK! (33233641 ms) frame 4 04-11 11:35:44.018 10441-10455/com.android.dreams.basicgl V/ColorsGLRenderer﹕ JANK! (33233644 ms) frame 5 04-11 11:35:45.860 10441-10455/com.android.dreams.basicgl V/ColorsGLRenderer﹕ JANK! (33264161 ms) frame 115 04-11 11:35:46.881 10441-10455/com.android.dreams.basicgl V/ColorsGLRenderer﹕ JANK! (33233641 ms) frame 175 04-11 11:35:47.692 10441-10455/com.android.dreams.basicgl V/ColorsGLRenderer﹕ JANK! (33233642 ms) frame 222 04-11 11:35:48.242 10441-10455/com.android.dreams.basicgl V/ColorsGLRenderer﹕ JANK! (33264160 ms) frame 255 04-11 11:35:49.373 10441-10455/com.android.dreams.basicgl V/ColorsGLRenderer﹕ JANK! (33233643 ms) frame 322 04-11 11:35:53.908 10441-10455/com.android.dreams.basicgl V/ColorsGLRenderer﹕ JANK! (33268229 ms) frame 594 04-11 11:35:56.190 10441-10455/com.android.dreams.basicgl V/ColorsGLRenderer﹕ JANK! (33264161 ms) frame 730 04-11 11:35:56.690 10441-10455/com.android.dreams.basicgl V/ColorsGLRenderer﹕ JANK! (33233643 ms) frame 759 04-11 11:35:57.751 10441-10455/com.android.dreams.basicgl V/ColorsGLRenderer﹕