[android-developers] Can I get navigation information from the GoogleMaps Navigation app?

2012-02-27 Thread Macotonalds
Hi guys,

Can I get navigation information from the GoogleMaps Navigation app such as 
turn right at the next intersection? is it possible?

Regards,

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Re: [android-developers] malloc() in the Renderscript

2011-09-24 Thread Macotonalds
Thank you for your reply.
I'm sorry for a belated reply.
Does it means that the only way to allocate memory is the procedure of 
Working with dynamic memory allocations in the Dev Guide?
http://developer.android.com/guide/topics/renderscript/index.html#dynamic.

Why renderscript does not allow to do it? Because of the poor memory of 
mobile devices?

Kind Regards, 
Macotonalds.

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[android-developers] malloc() in the Renderscript

2011-09-17 Thread Macotonalds
Hello, everyone.
I am studying Renderscript.
I want to use the malloc() in a Renderscript code(.rs), but it seems
that not supported.
I get this error by using malloc.
 error: implicit declaration of function 'malloc' is invalid in C99

In the Renderscript, what functions can i use instead of the malloc?
I'm hoping that someone can help me.

Kind Regards,
Macotonalds.

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[android-developers] Re: android:inputType=number Error

2011-09-08 Thread Macotonalds
maybe it's because of the Integer.MAX_VALUE that is 2147483647.


On Sep 8, 3:40 pm, Duygu Kahraman duygu.kahram...@gmail.com wrote:
 Hi All;

 I have a problem about Edittext.I want to enter just number one of my
 Edittext  so in xml i use android:inputType=number .But When i want
 to more than 10 characters program is not working.10 and less than 10
 character it is OK.

 Do you anyone this reason and how can i fix it?

 Code is here:

                                 EditText
                                         android:layout_width=match_parent
                                         android:inputType=number
                                         android:id=@+id/surucu_sasi_no_e
                                         android:layout_height=wrap_content 
 /

 Thx.

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[android-developers] Re: How was the RenderScript Balls Demo Video Made?

2011-09-07 Thread Macotonalds
Hi.

In this post, Mr.Bray says that The video above, captured through an
Android tablet’s HDMI out.

I think that it is not necessary to use TV.


http://android-developers.blogspot.com/2011/02/introducing-renderscript.html

On Aug 21, 5:29 am, newbyca newb...@gmail.com wrote:
 i'd like to use direct video capture of my apps for making Android
 Market promo videos. i know other devs have asked about this before
 and up until now i hadn't found a way.

 then recently i saw theRenderScriptBalls demo on 
 youtube:http://www.youtube.com/watch?v=uQ5NumRfHN4

 and it seems to be a direct capture. i also recently got a Xoom in my
 test bed ... so i'm guessing the Balls video was made by connecting a
 tablet to a TV via HDMI then recording from the TV? just hoping
 someone could confirm?

 i'm not much of a tv person so my tv is ancient and doesn't have HDMI-
 in, nor do i have a way to record from a TV to a computer for editing
 and format conversion. point being, i'd be willing to invest in a new
 tv and pc card ... but would like to know that it's necessary first.
 also, any pc card recommendations would be great, but i know that
 subject isn't really germane to this forum :)

 TIA//

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[android-developers] Bug in Renderscript API of the pown()???

2011-09-02 Thread Macotonalds

Hi, the function pown() in Renderscript may have bugs.

//rs_cl.rsh
_RS_RUNTIME float __attribute__((overloadable)) pown(float v, int p);
_RS_RUNTIME float2 __attribute__((overloadable)) pown(float2 v, int2
p);
_RS_RUNTIME float3 __attribute__((overloadable)) pown(float3 v, int3
p);
_RS_RUNTIME float4 __attribute__((overloadable)) pown(float4 v, int4
p);

I experimentally execute the scalar version, float pown(float f,int
i).
Then it returns the value of f^i, so I think that it seems like the
pow() function.
Next I execute the vector version of pown(), but it seems that they
don't work,
because they always return the value 1.00 as follows, this is
float3 pown().

//code
float3 f3 = {2.0f, 3.0f, 10.0f};
int3 p3 = {10,5,2};
float3 r3 = pown(f3,p3);
rsDebug(pown : , r3.x, r3.y, r3.z);

//rsDebug log of the above code
09-02 16:42:37.460: DEBUG/RenderScript(10395): pown :  {1.00,
1.00, 1.00}


Does anyone know about it?
I'm hoping that someone can help me.

Kind Regards,
Macotonalds.

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[android-developers] The function root() of the Renderscript

2011-08-30 Thread Macotonalds
I am studying renderscript recently.

Hello everyone, I am studying Renderscript recently.
Then I have a qustion about Renderscript.

What do arguments of the root() function correspond to?
For example the root() of HelloCompute in the AndroidSDK has some
arguments as follows.

void root(const uchar4 *v_in, uchar4 *v_out, const void *usrData,
uint32_t x, uint32_t y) {
   float4 f4 = rsUnpackColor(*v_in);
   float3 mono = dot(f4.rgb, gMonoMult);
   *v_out = rsPackColorTo(mono);
}

I'm hoping that someone can help me.

Kind Regards,
Macotonalds.

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