[android-developers] Re: How can i make my texture (or polygon) transparent when i want? (opengl es 1.1)

2012-03-09 Thread Yan
That depends on how you currently display things. If you post some
code perhaps someone could give you an idea of how to change it...

On Mar 2, 1:31 am, saex elpablos...@gmail.com wrote:
 How can i do that?

 El viernes 2 de marzo de 2012 07:44:42 UTC+1, Yan escribió:





  Using the alpha values would add a huge layer of complexity to your
  program. Perhaps instead you may consider having a switch in your code to
  throw those polygons in your color buffer rather than your texture buffer...

  On Thursday, March 1, 2012 9:53:44 AM UTC-7, saex wrote:

  I have a square polygon with a texture (opengl es 1.1), and i need
  that when i want the polygon get's invisible and when i want the
  polygon turn's visible again.

  It's frustrating because seems to be a very easy thing but i can't
  find any tutorials or examples for do it on google or stackoverflow.

  please, can someone give me a sample to do it?

  thanks!

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[android-developers] Re: How can i make my texture (or polygon) transparent when i want? (opengl es 1.1)

2012-03-02 Thread saex
How can i do that?

El viernes 2 de marzo de 2012 07:44:42 UTC+1, Yan escribió:

 Using the alpha values would add a huge layer of complexity to your 
 program. Perhaps instead you may consider having a switch in your code to 
 throw those polygons in your color buffer rather than your texture buffer...


 On Thursday, March 1, 2012 9:53:44 AM UTC-7, saex wrote:

 I have a square polygon with a texture (opengl es 1.1), and i need 
 that when i want the polygon get's invisible and when i want the 
 polygon turn's visible again. 

 It's frustrating because seems to be a very easy thing but i can't 
 find any tutorials or examples for do it on google or stackoverflow. 

 please, can someone give me a sample to do it? 

 thanks! 



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[android-developers] Re: How can i make my texture (or polygon) transparent when i want? (opengl es 1.1)

2012-03-01 Thread Yan
Using the alpha values would add a huge layer of complexity to your 
program. Perhaps instead you may consider having a switch in your code to 
throw those polygons in your color buffer rather than your texture buffer...


On Thursday, March 1, 2012 9:53:44 AM UTC-7, saex wrote:

 I have a square polygon with a texture (opengl es 1.1), and i need 
 that when i want the polygon get's invisible and when i want the 
 polygon turn's visible again. 

 It's frustrating because seems to be a very easy thing but i can't 
 find any tutorials or examples for do it on google or stackoverflow. 

 please, can someone give me a sample to do it? 

 thanks! 


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