Re: [Ayatana] We need AppLauncher screen edge alignment configuration!

2011-08-22 Thread Stefanos A.
2011/8/22 Owas Lone he...@owaislone.org

 Hi Niklas,

 You have some valid points here BUT this problem has already been
 solved. In fact, it was solved in the first version of Unity. The
 solution is autohide. Launcher autohides by default on Ubunut making
 it effectively disappear and give all the space to the app.


Autohide is a hack, not a solution. I use a hybrid configuration on my
workstation (one rotated monitor, one normal) and Unity looks hideous on the
rotated monitor. It's visually unbalanced and takes up a huge amount of the
(scarce) horizontal screen estate. Please try it out for a few moments to
see how bad it looks.

My solution is to set the unrotated monitor as the primary monitor (the
launcher always appears on the primary monitor) but that's also a hack, not
a solution.

My preferred solution would be to have the launcher autodetect monitor
rotation (taking account multiple monitors in hybrid configurations) and
adjust itself so it appears correctly. It would also be nice if we could
choose which monitor it would appear in, rather than doing windows-like
hacks like changing primary monitors so the the primary is always on the
left.
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Re: [Ayatana] We need AppLauncher screen edge alignment configuration!

2011-08-22 Thread Niklas Rosenqvist
Does anyone know about any official decisions made on this issue?

2011/8/22 Stefanos A. stapos...@gmail.com

 2011/8/22 Owas Lone he...@owaislone.org

 Hi Niklas,

 You have some valid points here BUT this problem has already been
 solved. In fact, it was solved in the first version of Unity. The
 solution is autohide. Launcher autohides by default on Ubunut making
 it effectively disappear and give all the space to the app.


 Autohide is a hack, not a solution. I use a hybrid configuration on my
 workstation (one rotated monitor, one normal) and Unity looks hideous on the
 rotated monitor. It's visually unbalanced and takes up a huge amount of the
 (scarce) horizontal screen estate. Please try it out for a few moments to
 see how bad it looks.

 My solution is to set the unrotated monitor as the primary monitor (the
 launcher always appears on the primary monitor) but that's also a hack, not
 a solution.

 My preferred solution would be to have the launcher autodetect monitor
 rotation (taking account multiple monitors in hybrid configurations) and
 adjust itself so it appears correctly. It would also be nice if we could
 choose which monitor it would appear in, rather than doing windows-like
 hacks like changing primary monitors so the the primary is always on the
 left.

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Re: [Ayatana] We need AppLauncher screen edge alignment configuration!

2011-08-22 Thread Niklas Rosenqvist
Wouldn't it work anyway since the BUB is now inside the AppLauncher area?
All corners are a great position according to Fitt's Law so there's no need
to move the position of the BUB relative to the rest of the launcher - and
the Dash would ofcourse unflod accordingly.

2011/8/22 Eylem Koca eylemk...@gmail.com

 I totally agree that the Launcher edge alignment should be user
 configurable but with the Ubuntu icon (and Dash) on the top left, I
 don't see how it can be possible.
 Please see my proposal which makes this very possible:
 https://lists.launchpad.net/ayatana/msg06309.html


 On Mon, Aug 22, 2011 at 3:14 AM, Niklas Rosenqvist
 niklas.s.rosenqv...@gmail.com wrote:
  Hi everybody! I've said many times that the AppLauncher position needs to
 be
  configurable. In it's current implementation it only aligns to the left
 side
  of the screen edge. This is probably because most western languages read
  from left to right and it saves a lot of vertical space on widescreen
  monitors.
 
  Unity is designed to be a space saving environment but when a user uses a
  different screen rotation (vertical instead of horizontal - many people
 work
  like this when working with LO Calc or MS Excel) a ~ 60px wide vertical
 bar,
  taking sometimes up to more than 1920px vertical space, steals valuable
  horizontal space. If Unity really wants to be as versatile as Canonical
 are
  aiming for it needs to be able to adapt. Take for example this demo with
 a
  tablet running Ubuntu 11.04:
  http://www.youtube.com/watch?v=5nHbRspykIQ
  There you can see how much space it actually waste. If it were able to
  automatically adapt depending on screen orientation or by manual
  configuration this problem wouldn't exist. I don't know if it adapts to
  right-to-left languages but it should be able to as well.
  A whole other question is how Canonical believes their global AppMenu can
 be
  easily used with touch displays, it seems like it would be next to
  impossible to select what you want on such a tiny space. The Elementary
  Project's philosophy regarding AppMenu's is far much more suited for a
 touch
  screen environment:
 
 http://elementaryos.org/docs/human-interface-guidelines/ui-toolkit-elements/appmenu
  Cheers!
 
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Re: [Ayatana] We need AppLauncher screen edge alignment configuration!

2011-08-22 Thread Eylem Koca
Well, you're still suggesting moving the Ubuntu button to the bottom
left when the Launcher is at the bottom, right? The problem with that
is that it disturbs the overall consistency of the desktop. I mean,
the Ubuntu button and the Dash are (should be) central to Unity
desktop and moving them around would diminish their role. With the
current design, their role is already reduced to a just another
Launcher widget, similar to KDE. That's why I posted that proposal,
so that they're really emphasized as they should be...



On Mon, Aug 22, 2011 at 9:48 AM, Niklas Rosenqvist
niklas.s.rosenqv...@gmail.com wrote:
 Wouldn't it work anyway since the BUB is now inside the AppLauncher area?
 All corners are a great position according to Fitt's Law so there's no need
 to move the position of the BUB relative to the rest of the launcher - and
 the Dash would ofcourse unflod accordingly.

 2011/8/22 Eylem Koca eylemk...@gmail.com

 I totally agree that the Launcher edge alignment should be user
 configurable but with the Ubuntu icon (and Dash) on the top left, I
 don't see how it can be possible.
 Please see my proposal which makes this very possible:
 https://lists.launchpad.net/ayatana/msg06309.html


 On Mon, Aug 22, 2011 at 3:14 AM, Niklas Rosenqvist
 niklas.s.rosenqv...@gmail.com wrote:
  Hi everybody! I've said many times that the AppLauncher position needs
  to be
  configurable. In it's current implementation it only aligns to the left
  side
  of the screen edge. This is probably because most western languages read
  from left to right and it saves a lot of vertical space on widescreen
  monitors.
 
  Unity is designed to be a space saving environment but when a user uses
  a
  different screen rotation (vertical instead of horizontal - many people
  work
  like this when working with LO Calc or MS Excel) a ~ 60px wide vertical
  bar,
  taking sometimes up to more than 1920px vertical space, steals valuable
  horizontal space. If Unity really wants to be as versatile as Canonical
  are
  aiming for it needs to be able to adapt. Take for example this demo with
  a
  tablet running Ubuntu 11.04:
  http://www.youtube.com/watch?v=5nHbRspykIQ
  There you can see how much space it actually waste. If it were able to
  automatically adapt depending on screen orientation or by manual
  configuration this problem wouldn't exist. I don't know if it adapts to
  right-to-left languages but it should be able to as well.
  A whole other question is how Canonical believes their global AppMenu
  can be
  easily used with touch displays, it seems like it would be next to
  impossible to select what you want on such a tiny space. The Elementary
  Project's philosophy regarding AppMenu's is far much more suited for a
  touch
  screen environment:
 
  http://elementaryos.org/docs/human-interface-guidelines/ui-toolkit-elements/appmenu
  Cheers!
 
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Re: [Ayatana] We need AppLauncher screen edge alignment configuration!

2011-08-22 Thread Niklas Rosenqvist
My wish is that they implement a button which isn't a part of the
AppLauncher Icon's area but still not taking up the top left corner since
the window buttons are really awkwardly placed when working with a maximized
window in 11.04. But without that corner it loses a lot of efficiency
(Fitt's Law). Hopefully Canonical can find an alternative design which makes
it possible to align the Launcher and still keep it placed good
strategically :)

2011/8/22 Eylem Koca eylemk...@gmail.com

 Well, you're still suggesting moving the Ubuntu button to the bottom
 left when the Launcher is at the bottom, right? The problem with that
 is that it disturbs the overall consistency of the desktop. I mean,
 the Ubuntu button and the Dash are (should be) central to Unity
 desktop and moving them around would diminish their role. With the
 current design, their role is already reduced to a just another
 Launcher widget, similar to KDE. That's why I posted that proposal,
 so that they're really emphasized as they should be...



 On Mon, Aug 22, 2011 at 9:48 AM, Niklas Rosenqvist
 niklas.s.rosenqv...@gmail.com wrote:
  Wouldn't it work anyway since the BUB is now inside the AppLauncher area?
  All corners are a great position according to Fitt's Law so there's no
 need
  to move the position of the BUB relative to the rest of the launcher -
 and
  the Dash would ofcourse unflod accordingly.
 
  2011/8/22 Eylem Koca eylemk...@gmail.com
 
  I totally agree that the Launcher edge alignment should be user
  configurable but with the Ubuntu icon (and Dash) on the top left, I
  don't see how it can be possible.
  Please see my proposal which makes this very possible:
  https://lists.launchpad.net/ayatana/msg06309.html
 
 
  On Mon, Aug 22, 2011 at 3:14 AM, Niklas Rosenqvist
  niklas.s.rosenqv...@gmail.com wrote:
   Hi everybody! I've said many times that the AppLauncher position needs
   to be
   configurable. In it's current implementation it only aligns to the
 left
   side
   of the screen edge. This is probably because most western languages
 read
   from left to right and it saves a lot of vertical space on widescreen
   monitors.
  
   Unity is designed to be a space saving environment but when a user
 uses
   a
   different screen rotation (vertical instead of horizontal - many
 people
   work
   like this when working with LO Calc or MS Excel) a ~ 60px wide
 vertical
   bar,
   taking sometimes up to more than 1920px vertical space, steals
 valuable
   horizontal space. If Unity really wants to be as versatile as
 Canonical
   are
   aiming for it needs to be able to adapt. Take for example this demo
 with
   a
   tablet running Ubuntu 11.04:
   http://www.youtube.com/watch?v=5nHbRspykIQ
   There you can see how much space it actually waste. If it were able to
   automatically adapt depending on screen orientation or by manual
   configuration this problem wouldn't exist. I don't know if it adapts
 to
   right-to-left languages but it should be able to as well.
   A whole other question is how Canonical believes their global AppMenu
   can be
   easily used with touch displays, it seems like it would be next to
   impossible to select what you want on such a tiny space. The
 Elementary
   Project's philosophy regarding AppMenu's is far much more suited for a
   touch
   screen environment:
  
  
 http://elementaryos.org/docs/human-interface-guidelines/ui-toolkit-elements/appmenu
   Cheers!
  
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