Re: [Bf-committers] 2.55 beta AHOY!
Blenderplayer doesn't link for me on Cmake + MSVC++ Express x64. Blender it self is just fine... well, except of missing top menu (redraw problem?) 66Linking... 65blenkernel_blc.lib(stubs.obj) : error LNK2005: LOD_FreeDecimationData already defined in bf_intern_decimate.lib(LOD_decimation.obj) 65blenkernel_blc.lib(stubs.obj) : error LNK2005: LOD_CollapseEdge already defined in bf_intern_decimate.lib(LOD_decimation.obj) 65blenkernel_blc.lib(stubs.obj) : error LNK2005: LOD_PreprocessMesh already defined in bf_intern_decimate.lib(LOD_decimation.obj) 65blenkernel_blc.lib(stubs.obj) : error LNK2005: LOD_LoadMesh already defined in bf_intern_decimate.lib(LOD_decimation.obj) 65blenkernel_blc.lib(stubs.obj) : error LNK2005: LzmaCompress already defined in extern_lzma.lib(LzmaLib.obj) 65blenkernel_blc.lib(stubs.obj) : error LNK2005: LzmaUncompress already defined in extern_lzma.lib(LzmaLib.obj) 65blenkernel_blc.lib(stubs.obj) : error LNK2005: CSG_NewBooleanFunction already defined in bf_intern_bsp.lib(CSG_BooleanOps.obj) 65blenkernel_blc.lib(stubs.obj) : error LNK2005: CSG_FreeBooleanOperation already defined in bf_intern_bsp.lib(CSG_BooleanOps.obj) 65blenkernel_blc.lib(stubs.obj) : error LNK2005: CSG_FreeFaceDescriptor already defined in bf_intern_bsp.lib(CSG_BooleanOps.obj) 65blenkernel_blc.lib(stubs.obj) : error LNK2005: CSG_FreeVertexDescriptor already defined in bf_intern_bsp.lib(CSG_BooleanOps.obj) 65blenkernel_blc.lib(stubs.obj) : error LNK2005: CSG_OutputFaceDescriptor already defined in bf_intern_bsp.lib(CSG_BooleanOps.obj) 65blenkernel_blc.lib(stubs.obj) : error LNK2005: CSG_OutputVertexDescriptor already defined in bf_intern_bsp.lib(CSG_BooleanOps.obj) 65blenkernel_blc.lib(stubs.obj) : error LNK2005: CSG_PerformBooleanOperation already defined in bf_intern_bsp.lib(CSG_BooleanOps.obj) 65 Creating library D:\BlenderBuilds\cmake_64_release\bin\Release\blenderplayer.lib and object D:\BlenderBuilds\cmake_64_release\bin\Release\blenderplayer.exp 65D:\BlenderBuilds\cmake_64_release\bin\Release\blenderplayer.exe : fatal error LNK1169: one or more multiply defined symbols found ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender-2.55 has no menu bar
On 11/02/2010 11:02 PM, Dan Eicher wrote: Been seeing some weirdness on recent builds on Ubuntu 10.10 x86_32. The menu bar doesn't show up like the OP and if I try to resize a window (mouse over the border until the double arrows show up) as soon as I start to move it the top header jumps to the mouse position. If I open older .blend files everything works as expected. 99% sure r32757 is the cause, reverting that and everything works fine. Dan Thanks, I'm building 2.54, which I never finished due to windowmanager not finding BPY_extern.h. Busy tying to add the neccesary -I flag, couldn't add it via $CFLAGS so I'll have to patch the relevant CMakeLists.txt. If I have a sucessful 2.54 build I can work forwards to find the problem. Also fighting with kdevelop3 which freezes when I load blender project. Dave P ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] 2.55 beta AHOY!
Damir, the blenderplayer is temporarly not building in CMake+MSVC. In order to fix that in your machine you can apply the commit 32710 on your machine (it was reverted). It's a small commit, you may wanna do this manually. Regards, Dalai 2010/11/2 Damir Prebeg blend.fact...@gmail.com Blenderplayer doesn't link for me on Cmake + MSVC++ Express x64. Blender it self is just fine... well, except of missing top menu (redraw problem?) 66Linking... 65blenkernel_blc.lib(stubs.obj) : error LNK2005: LOD_FreeDecimationData already defined in bf_intern_decimate.lib(LOD_decimation.obj) 65blenkernel_blc.lib(stubs.obj) : error LNK2005: LOD_CollapseEdge already defined in bf_intern_decimate.lib(LOD_decimation.obj) 65blenkernel_blc.lib(stubs.obj) : error LNK2005: LOD_PreprocessMesh already defined in bf_intern_decimate.lib(LOD_decimation.obj) 65blenkernel_blc.lib(stubs.obj) : error LNK2005: LOD_LoadMesh already defined in bf_intern_decimate.lib(LOD_decimation.obj) 65blenkernel_blc.lib(stubs.obj) : error LNK2005: LzmaCompress already defined in extern_lzma.lib(LzmaLib.obj) 65blenkernel_blc.lib(stubs.obj) : error LNK2005: LzmaUncompress already defined in extern_lzma.lib(LzmaLib.obj) 65blenkernel_blc.lib(stubs.obj) : error LNK2005: CSG_NewBooleanFunction already defined in bf_intern_bsp.lib(CSG_BooleanOps.obj) 65blenkernel_blc.lib(stubs.obj) : error LNK2005: CSG_FreeBooleanOperation already defined in bf_intern_bsp.lib(CSG_BooleanOps.obj) 65blenkernel_blc.lib(stubs.obj) : error LNK2005: CSG_FreeFaceDescriptor already defined in bf_intern_bsp.lib(CSG_BooleanOps.obj) 65blenkernel_blc.lib(stubs.obj) : error LNK2005: CSG_FreeVertexDescriptor already defined in bf_intern_bsp.lib(CSG_BooleanOps.obj) 65blenkernel_blc.lib(stubs.obj) : error LNK2005: CSG_OutputFaceDescriptor already defined in bf_intern_bsp.lib(CSG_BooleanOps.obj) 65blenkernel_blc.lib(stubs.obj) : error LNK2005: CSG_OutputVertexDescriptor already defined in bf_intern_bsp.lib(CSG_BooleanOps.obj) 65blenkernel_blc.lib(stubs.obj) : error LNK2005: CSG_PerformBooleanOperation already defined in bf_intern_bsp.lib(CSG_BooleanOps.obj) 65 Creating library D:\BlenderBuilds\cmake_64_release\bin\Release\blenderplayer.lib and object D:\BlenderBuilds\cmake_64_release\bin\Release\blenderplayer.exp 65D:\BlenderBuilds\cmake_64_release\bin\Release\blenderplayer.exe : fatal error LNK1169: one or more multiply defined symbols found ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] 2.55 beta AHOY!
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 3.11.2010 16:22, Dalai Felinto wrote: Damir, the blenderplayer is temporarly not building in CMake+MSVC. In order to fix that in your machine you can apply the commit 32710 on your machine (it was reverted). It's a small commit, you may wanna do this manually. Regards, Dalai IMO you can recommit this patch. I can look later into having the prioritylists for blenderplayer updated for this (unless someone manages to do a patch of course). /Nathan - -- Nathan Letwory Letwory Interactive http://www.letworyinteractive.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJM0XTkAAoJEKtfN7KsE0TtwYkIAKnc/iM3PFJygXd6z2bThsay HxxuCiui1YsPyEBg2au95koO41ucrUpe19DGNsILTXu2c/aNokGlPqrQuM63n3eu y8KNy2WvZPkgRKbPfW0XQDzEcScvHbmFfrqDNb8rkE4f5XVc0m2lkNO64ey3boMj saoRSALtf4Z/lCXsSJcqLquSfKb8pTSTSpstvy1QK6XulM5T8hL37B/i8M7+D+UM qxXFWTHda9HKsdusq5sxTLi2sTIBmACgPC4KzynGrIO9msT3derzpjZc4C3Gg3D3 0Jm8DSJrdO0JJkBqR9NuBAYFIb8O2F+6XzdS9gpBvD7EDw1EDqr2IQ5+XuICiB8= =I1SJ -END PGP SIGNATURE- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Farsthary's branch update help
Hi all :) thanks for the answers I'm using TortoiseSVN so no command line I think, If I use the Merge command it won't mess things with the trunk? I thougth merging affect the trunk... Hi All, What I was saying is that I need to clean up my branch on Blender SVN repository and start clean there, I could sync once in a while here because changes are sub 1mb. If any admin could help me with that i will be very thankfull for that, once updated and cleaned the code I could commit my latest changes. so looks like if merge all changes from the trunck to the branch then resolve all conflicts with svn resolve path --accept theirs-full Or, it is possible to tell the merge to do that: svn merge -rX:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender https://svn.blender.org/svnroot/bf-blender/branches/branch-farsthary --ignore-ancestry --accept theirs-full then after such a merge, there will be a working copy which looks like the one the trunk. then all admin have to do is commit that trunk working copy. that way Farshary will have a clean branch without deletion. anyone with svn access will check correctness and perform operations? Regards Sergey ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender-2.55 has no menu bar
On Wed, Nov 3, 2010 at 1:09 PM, Dave Plater dpla...@webafrica.org.za wrote: On 11/02/2010 11:02 PM, Dan Eicher wrote: Been seeing some weirdness on recent builds on Ubuntu 10.10 x86_32. The menu bar doesn't show up like the OP and if I try to resize a window (mouse over the border until the double arrows show up) as soon as I start to move it the top header jumps to the mouse position. If I open older .blend files everything works as expected. 99% sure r32757 is the cause, reverting that and everything works fine. Dan Thanks, I'm building 2.54, which I never finished due to windowmanager not finding BPY_extern.h. Busy tying to add the neccesary -I flag, couldn't add it via $CFLAGS so I'll have to patch the relevant CMakeLists.txt. If I have a sucessful 2.54 build I can work forwards to find the problem. Also fighting with kdevelop3 which freezes when I load blender project. Dave P Undid most changes from r32757, Can you test r32861? Dan says its working now, not sure why this worked for me but broke elsewhere. -- - Campbell ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender-2.55 has no menu bar
On 11/04/2010 12:33 AM, Campbell Barton wrote: On Wed, Nov 3, 2010 at 1:09 PM, Dave Plater dpla...@webafrica.org.za wrote: On 11/02/2010 11:02 PM, Dan Eicher wrote: Been seeing some weirdness on recent builds on Ubuntu 10.10 x86_32. The menu bar doesn't show up like the OP and if I try to resize a window (mouse over the border until the double arrows show up) as soon as I start to move it the top header jumps to the mouse position. If I open older .blend files everything works as expected. 99% sure r32757 is the cause, reverting that and everything works fine. Dan Thanks, I'm building 2.54, which I never finished due to windowmanager not finding BPY_extern.h. Busy tying to add the neccesary -I flag, couldn't add it via $CFLAGS so I'll have to patch the relevant CMakeLists.txt. If I have a sucessful 2.54 build I can work forwards to find the problem. Also fighting with kdevelop3 which freezes when I load blender project. Dave P Undid most changes from r32757, Can you test r32861? Dan says its working now, not sure why this worked for me but broke elsewhere. Hope r32862 is alright, I build with collada and although I don't use -Werror I have to use -Wall or the build service complains. It's getting late so I'll get it building and install it when I wake up. Dave P ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender-2.55 has no menu bar
On 11/04/2010 12:33 AM, Campbell Barton wrote: On Wed, Nov 3, 2010 at 1:09 PM, Dave Plater dpla...@webafrica.org.za wrote: On 11/02/2010 11:02 PM, Dan Eicher wrote: Been seeing some weirdness on recent builds on Ubuntu 10.10 x86_32. The menu bar doesn't show up like the OP and if I try to resize a window (mouse over the border until the double arrows show up) as soon as I start to move it the top header jumps to the mouse position. If I open older .blend files everything works as expected. 99% sure r32757 is the cause, reverting that and everything works fine. Dan Thanks, I'm building 2.54, which I never finished due to windowmanager not finding BPY_extern.h. Busy tying to add the neccesary -I flag, couldn't add it via $CFLAGS so I'll have to patch the relevant CMakeLists.txt. If I have a sucessful 2.54 build I can work forwards to find the problem. Also fighting with kdevelop3 which freezes when I load blender project. Dave P Undid most changes from r32757, Can you test r32861? Dan says its working now, not sure why this worked for me but broke elsewhere. It built and published at lightening speed but it still doesn't have a menu. If you have the time, please look at the spec file at : https://build.opensuse.org/package/view_file?file=blender.specpackage=blenderproject=home%3Aplater%3Ablendersrcmd5=589c4c147a5f080aec2a69c48dfa2ed0 or if that url doesn't work it's got a rather long revision code at the end : https://build.opensuse.org/project/show?project=home%3Aplater%3Ablender and navigate to Source Files where you'll find the blender.spec link. You might spot something in the %build or %install section. Thanks Dave P ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender-2.55 has no menu bar
On 11/03/2010 04:33 PM, Campbell Barton wrote: Undid most changes from r32757, Can you test r32861? Dan says its working now, not sure why this worked for me but broke elsewhere. Thanks, the menu bar had disapeared for me too and this revision fixes it. Vladimir Espinosa ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers