[Bf-committers] Unlimited Clay Update: New mesh relaxation

2010-11-30 Thread raulf
Hi all :)

  Many people think that jumping from one field to another in 3D
development is not good , but well, many good ideas born from mixing
different things into a new one, and my recent perticle developments
provide me the tools to implement a mesh relaxation algorithm based on
the principles of particle spring forces :)

  This new mesh relaxation implemenetation for Blender will be incredible
handy not just for the unlimited clay tool but for every modeling
toolbox :)

  I have tried to use the smoothing tool of Editmode but is not very
suited for unlimited clay, Sculptis perform a smoothing relaxation
algorithm on brush strokes and that is the reason of their clean meshes,
so I have tried to accomplish the same.

 I will upload soon a video demo showing the relaxation in action, it
could  clean very messy start geometry, I mean, if you start with lots
of stretched polygons it will make them as even as possible.
 It is still not finished and I have to decide yet to make a patch to
implement it as an editmode tool too

 ... but the fun continues :)

   Cheers  Farsthary



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[Bf-committers] blender drafting

2010-11-30 Thread luxInteg
I came across this link from 2006
http://www.blendernation.com/2006/04/27/cad-modeling-in-blender/

I  wonder if   currently  drafting in blender   for  say furniture design
is doable?

So I  would be grateful if  someone could enlighten meof   
projects/that/include/drafting  that have  been done   with  example urls and 
such like.


thanks in advance.

luxInteg
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Re: [Bf-committers] some Sequencer questions

2010-11-30 Thread Joseph Leano
Hi Thomas,

I've implemented about 80% of this and put a patch in the tracker if you or
anyone else wants to test it out.  Just drop the file into the addons dir
and activate it.  The code is still pretty rough but maybe useful and any
feedback would be appreciated.

http://projects.blender.org/tracker/index.php?func=detailaid=24991group_id=9atid=127

I do have a question for any dev familiar with the sequencer 'grab' and
transform.seq_slide code: is there a way to call seq_slide in a 'batch'
style, or to have a python operation 'yield' to grab and then continue on
leftmouse down for example?  My suspicion is no, but I haven't looked too in
depth yet.

Thanks
Joseph


On Sun, Oct 24, 2010 at 3:16 AM, Thomas tho...@heulfritze.de wrote:

  Hey Bassam,
 that would be awesome :)
 Here are some functions i miss most:

 lift/cutout: grab/delete a strip in the middle of your edit, and the
 following strips snap to the position where your grabbed/deleted strip
 started to fill the gap.

 insert: move a strip between two other strips. The right strip will move
 to the end of the inserted strip. The advanced version would be, that
 you could insert a new strip into a single long one. The long strip
 would be automatically cut at the first frame of the insert.

 overwrite: opposed to insert, strip that lies under the newly placed one
 would be deleted, after making cuts at the first and last frame of the
 new strip.

 cut at timeline: cut all clips at timeline position. Only selected clip,
 or all clips on all channels (without selecting them first)

 trim: grab a right handle of a strip to lengthen or shorten it. The
 strips to the right side move along.
 Same for the left handle, but only the strips right of it are moving,
 leaving the cut in the same place and the length of the trimmed strip is
 changing.
 With both handles selected, no other strip would move, but only the
 content of the selected strip would shift.
 And while we're at trimming some shortcuts would be great:
 select right handle of selected strip
 select left handle
 select both handles

 This is mostly AVID behaviour. I know you can get these things done in
 Blender with some clicks (maybe Blender can do some of the things now
 and i'm not aware of that), but as you asked for workflow speed
 improvement, this is what i found very comfortable in editing. These
 things together with a preview window for source-clips with the ability
 to select a range to load into the timeline would make blender a first
 class editing tool!
 Well...on the other hand Blender is about 3D, and we can be fortunate
 that we have a basic editor at all :)

 cheers,
 Thomas

 On 10/24/2010 02:36 AM, Bassam Kurdali wrote:
  select all and e key kinda does what you want with few steps.. or you
  could select the right triangle and everything after and grab g key
  (more steps)
  I agree the sequencer could get a few more tools to make faster work- I
  don't think I like the idea of making them 'modes',but I'm open to
  argument. I'm also fairly certain they can be implemented or at leas
  prototyped in python - after all, we're just talking about moving strips
  and edits around, and I might be interested in doing some of the work if
  someone can right a nice spec / description with argumentation of 'why
  this is fast'. Preferably someone with both blender sequence editor and
  'other' video editor experience.
  I make no promise about 'when' I would finish of course ;)
  ps when I said 'kinda' it might be exactly what you want, I'm just not
  sure.
 
 
  On Sat, 2010-10-23 at 19:57 -0400, Andrew Hunter wrote:
  Hey,
 
  On Thu, Oct 21, 2010 at 5:53 PM, Thomastho...@heulfritze.de  wrote:
yeah, i know... but the clips afterwards don't follow, if i shorten a
  middle-clip. Or if i delete a middle clip, the followers don't snap
  back, to fill the gap. It's always one or two steps more to achieve
 this...
  What you are describing is called the ripple tool or for the second
  case, a ripple delete.
 
  I'm not sure if blender can do that though.  It is a feature much more
  centered on film editing rather than animation.
 
  Cheers,
 
  Andrew
 
  On 10/21/2010 11:48 PM, Daniel Salazar - 3Developer.com wrote:
  Well if its a soft cut you can also use the arrows to keep adjusting
 the
  trimming
 
  Daniel Salazar
  www.3developer.com
 
 
  On Thu, Oct 21, 2010 at 12:52 PM, Thomastho...@heulfritze.de
 wrote:
 
 Hey Daniel,
  thanks for your answer. k is actually not what i'm looking for.
  I'll test kdenlive and openshot and then make my decision.
 
  thx,
  Thomas
 
  On 10/21/2010 05:35 PM, Daniel Salazar - 3Developer.com wrote:
  In 2.49:
 
  1 = K
  2 = Yes
  3 = Yes Audio buttons (Next to Scene/Render buttons, don't remember
 the
  details)
  4 = Preferences, Show FPS
  5 = Numpad Enter key
 
  cheers
 
  Daniel Salazar
  www.3developer.com
 
 
  On Thu, Oct 21, 2010 at 4:52 AM, Thomastho...@heulfritze.de
  wrote:
 
  Hi,
  i have some questions about