Hi Thomas,
I've implemented about 80% of this and put a patch in the tracker if you or
anyone else wants to test it out. Just drop the file into the addons dir
and activate it. The code is still pretty rough but maybe useful and any
feedback would be appreciated.
http://projects.blender.org/tracker/index.php?func=detailaid=24991group_id=9atid=127
I do have a question for any dev familiar with the sequencer 'grab' and
transform.seq_slide code: is there a way to call seq_slide in a 'batch'
style, or to have a python operation 'yield' to grab and then continue on
leftmouse down for example? My suspicion is no, but I haven't looked too in
depth yet.
Thanks
Joseph
On Sun, Oct 24, 2010 at 3:16 AM, Thomas tho...@heulfritze.de wrote:
Hey Bassam,
that would be awesome :)
Here are some functions i miss most:
lift/cutout: grab/delete a strip in the middle of your edit, and the
following strips snap to the position where your grabbed/deleted strip
started to fill the gap.
insert: move a strip between two other strips. The right strip will move
to the end of the inserted strip. The advanced version would be, that
you could insert a new strip into a single long one. The long strip
would be automatically cut at the first frame of the insert.
overwrite: opposed to insert, strip that lies under the newly placed one
would be deleted, after making cuts at the first and last frame of the
new strip.
cut at timeline: cut all clips at timeline position. Only selected clip,
or all clips on all channels (without selecting them first)
trim: grab a right handle of a strip to lengthen or shorten it. The
strips to the right side move along.
Same for the left handle, but only the strips right of it are moving,
leaving the cut in the same place and the length of the trimmed strip is
changing.
With both handles selected, no other strip would move, but only the
content of the selected strip would shift.
And while we're at trimming some shortcuts would be great:
select right handle of selected strip
select left handle
select both handles
This is mostly AVID behaviour. I know you can get these things done in
Blender with some clicks (maybe Blender can do some of the things now
and i'm not aware of that), but as you asked for workflow speed
improvement, this is what i found very comfortable in editing. These
things together with a preview window for source-clips with the ability
to select a range to load into the timeline would make blender a first
class editing tool!
Well...on the other hand Blender is about 3D, and we can be fortunate
that we have a basic editor at all :)
cheers,
Thomas
On 10/24/2010 02:36 AM, Bassam Kurdali wrote:
select all and e key kinda does what you want with few steps.. or you
could select the right triangle and everything after and grab g key
(more steps)
I agree the sequencer could get a few more tools to make faster work- I
don't think I like the idea of making them 'modes',but I'm open to
argument. I'm also fairly certain they can be implemented or at leas
prototyped in python - after all, we're just talking about moving strips
and edits around, and I might be interested in doing some of the work if
someone can right a nice spec / description with argumentation of 'why
this is fast'. Preferably someone with both blender sequence editor and
'other' video editor experience.
I make no promise about 'when' I would finish of course ;)
ps when I said 'kinda' it might be exactly what you want, I'm just not
sure.
On Sat, 2010-10-23 at 19:57 -0400, Andrew Hunter wrote:
Hey,
On Thu, Oct 21, 2010 at 5:53 PM, Thomastho...@heulfritze.de wrote:
yeah, i know... but the clips afterwards don't follow, if i shorten a
middle-clip. Or if i delete a middle clip, the followers don't snap
back, to fill the gap. It's always one or two steps more to achieve
this...
What you are describing is called the ripple tool or for the second
case, a ripple delete.
I'm not sure if blender can do that though. It is a feature much more
centered on film editing rather than animation.
Cheers,
Andrew
On 10/21/2010 11:48 PM, Daniel Salazar - 3Developer.com wrote:
Well if its a soft cut you can also use the arrows to keep adjusting
the
trimming
Daniel Salazar
www.3developer.com
On Thu, Oct 21, 2010 at 12:52 PM, Thomastho...@heulfritze.de
wrote:
Hey Daniel,
thanks for your answer. k is actually not what i'm looking for.
I'll test kdenlive and openshot and then make my decision.
thx,
Thomas
On 10/21/2010 05:35 PM, Daniel Salazar - 3Developer.com wrote:
In 2.49:
1 = K
2 = Yes
3 = Yes Audio buttons (Next to Scene/Render buttons, don't remember
the
details)
4 = Preferences, Show FPS
5 = Numpad Enter key
cheers
Daniel Salazar
www.3developer.com
On Thu, Oct 21, 2010 at 4:52 AM, Thomastho...@heulfritze.de
wrote:
Hi,
i have some questions about