Re: [Bf-committers] Subtitles workflow in the sequencer

2011-04-01 Thread James Ruan
Hi,
I've been thinking about what function we need in editing subtitles.
I'm doing some video editing work with blender, and I found that
writing a dot srt file is the most time consuming work, especially the
record of start time and end time of each line of subtitles. Hope your
plan allows easy creating and editing of subtitle.
The idea of using templates is great! Hope to see more details.

Regards,

2011/3/29 Vilem Novak pildano...@post.cz:
 Hello,
 I wanted to ask if there are any ideas/plans for bringing a reasonable 
 subtitle workflow into the sequencer internally.
 I am asking mainly because I started developing an addon for subtitles where 
 this functionality is planned:

 User adds an subtitle strip, which is actually an image strip. A default 
 subtitle template is rendered in background and added as this strip. User can 
 change the template and edit the text, changes are rendered in background.

 additionally to this changing template of all subtitles in sequence editor, 
 importing or exporting subtitles as .srt could be done.

 Advantage of this system would be easy adding of subtitle templates(just 
 blender files with anything in them), usage of background computing.

 Any ideas to this will be welcome.
 Cheers
 Vilem
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers




-- 
James Ruan
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Blender RC1 build!

2011-04-01 Thread Richard Shaw
On Fri, Apr 1, 2011 at 8:16 AM, Dave Plater dpla...@webafrica.org.za wrote:
 On 03/30/2011 03:53 PM, Ton Roosendaal wrote:
 Hi platform team,

 Let's do another official test build! This one should have fixed
 openAL for linux, and for Windows the installer too.

 - Try to stick to r35899
 - Put in the regular locations, I'll find/copy them and can align
 names too.
 - Names used will be like blender-2.57-RC1-r35899-platform.etc

 Platform builders:

 - Sergey Sharybin offered to do Linux builds, Ken has little time...
 and openAL and Collada are giving issues.
 - Damien: can you do OSX again?
 - Nathan L: Windows zip and exe
 - Pete Larabell: got a FreeBSD test for us?

 Thanks,

 -Ton-

 blender-2.57.35927 from svn 35927 (I can't use letters because package 
 managers get confused) with python 3.2 is available for openSUSE
 11.4 and factory. The 11.3 build should have completed in an hour or so, it's 
 blocked atm and I'm fighting with Fedora 13 and 14 python 3.2
 builds.
 Users will need to add the repository :
 11.3 is 
 http://download.opensuse.org/repositories/home:/plater:/blender/openSUSE_11.3
 11.4 is 
 http://download.opensuse.org/repositories/home:/plater:/blender/openSUSE_11.4
 Factory is 
 http://download.opensuse.org/repositories/home:/plater:/blender/openSUSE_Factory

 and the easiest way to get python 3.2, openCOLLADA and blender is zypper dup 
 -r thenameofrepository

I've got successful builds of r35906 for Fedora 14 (Python 3.1) and
Fedora 15 (Python 3.2), however I'm still building against opencollada
r827.

Using r35906 since Campbell integrated my gcc 4.6 patch.

I'm trying to meet all the Fedora packaging guidelines, which are
quite extensive, including package naming. So my latest is:

blender-2.57-0.1.RC1.svn35906.fc14.x86_64.rpm

Thanks,
Richard
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


[Bf-committers] Unlimited Clay update

2011-04-01 Thread raulf
Hi all

Yesterday, in a code sprint the whole nigth I have implemented new
optimizations to the dynamic subdivision, specifically in the face
classification part (to determine if a face will be smoothed and
subdivided).

That code proves to be higly optimized as a I quickly discard faces to
avoid expensive triangle-in-brush-sphere tests but sadly the PBVH issues
is holding down performance to no end :(

I have discovered also a memory issue that is eating a lot of RAM as I
sculpt, due to no correctly freeing PBVH rebuilds, I have pointed many
times that also a big performance eater is the global nature of all
EditMesh operations: for split faces the function iterates over te whole
verts, edges and faces lists, for any editmesh operation those lists are
traversed, I hope that will be tackle in future Blender development and I
hope BMesh will allow local editmesh operations.

Soon I will clean up the whole UnlimitedClay patch, to migrate the code to
a recent build and spot loose bugs, in order to avoid unecessary delays
for the community I will probably release then a developer/test patch to
allow devs collaboration.

Every performance improvement count and I'm sure with more hands the
community will be playing soon with UnlimitedClay.

Cheers
Raul

___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


[Bf-committers] new contributor

2011-04-01 Thread Ruoruo Zhang(Lily)
Hi all,

I want to contribute to blender project. I see a couple suggested projects
for new developer:
http://www.blender.org/development/current-projects/project-openings/

http://www.blender.org/development/current-projects/project-openings/Can
anyone suggest a couple ramp-up feature/bug for me to start with?

Very appreciated.

Lily Zhang
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] new contributor

2011-04-01 Thread Tom M
On Fri, Apr 1, 2011 at 9:12 AM, Ruoruo Zhang(Lily) lily...@gmail.com wrote:
 I am not sure if I can go for GSOC project since I must be  a student to
 participate...

Hi the GSoC ideas are just stuff to possibly implement.  You don't
need to participate in GSoC to implement them.  However one does need
to be a student to participate in GSoC.

 To start with, I choose:

   - Have the save extension picked based on the format in UI session

Cool sounds like a good first project.

 I am assuming I have read permission on the code base by default?

Yep.

LetterRip

 Ruoruo Zhang(Lily)
 Software Development Engineer
 Lab126,  Part of the Amazon.com, Inc. group of companies
 Tel: 213-2715173(Mobile)



 On Fri, Apr 1, 2011 at 9:56 AM, Tom M letter...@gmail.com wrote:

 Hi,

 I'd recommend something from the simple todos list


 http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Simple_Todos

 or a idea that is one of the sub ideas for gsoc

 http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2011/Ideas

 LetterRip

 On Fri, Apr 1, 2011 at 8:48 AM, Ruoruo Zhang(Lily) lily...@gmail.com
 wrote:
  Hi all,
 
  I want to contribute to blender project. I see a couple suggested
 projects
  for new developer:
  http://www.blender.org/development/current-projects/project-openings/
 
  http://www.blender.org/development/current-projects/project-openings/
 Can
  anyone suggest a couple ramp-up feature/bug for me to start with?
 
  Very appreciated.
 
  Lily Zhang
  ___
  Bf-committers mailing list
  Bf-committers@blender.org
  http://lists.blender.org/mailman/listinfo/bf-committers
 
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers

 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers

___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] new contributor

2011-04-01 Thread Davis Sorenson
Hi Ruoruo,

For developing your own features I would recommend checking out the SVN
repository and using git for local development, like in this tutorial:
http://www.youtube.com/watch?v=CxuTxzR7w9U
It's a good way to keep track of your code and create patches.
Davis



On Fri, Apr 1, 2011 at 8:12 PM, Ruoruo Zhang(Lily) lily...@gmail.comwrote:

 I am not sure if I can go for GSOC project since I must be  a student to
 participate...

 To start with, I choose:

   - Have the save extension picked based on the format in UI session

 I am assuming I have read permission on the code base by default?

 Ruoruo Zhang(Lily)
 Software Development Engineer
 Lab126,  Part of the Amazon.com, Inc. group of companies
 Tel: 213-2715173(Mobile)



 On Fri, Apr 1, 2011 at 9:56 AM, Tom M letter...@gmail.com wrote:

  Hi,
 
  I'd recommend something from the simple todos list
 
 
 
 http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Simple_Todos
 
  or a idea that is one of the sub ideas for gsoc
 
  http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2011/Ideas
 
  LetterRip
 
  On Fri, Apr 1, 2011 at 8:48 AM, Ruoruo Zhang(Lily) lily...@gmail.com
  wrote:
   Hi all,
  
   I want to contribute to blender project. I see a couple suggested
  projects
   for new developer:
   http://www.blender.org/development/current-projects/project-openings/
  
   http://www.blender.org/development/current-projects/project-openings/
  Can
   anyone suggest a couple ramp-up feature/bug for me to start with?
  
   Very appreciated.
  
   Lily Zhang
   ___
   Bf-committers mailing list
   Bf-committers@blender.org
   http://lists.blender.org/mailman/listinfo/bf-committers
  
  ___
  Bf-committers mailing list
  Bf-committers@blender.org
  http://lists.blender.org/mailman/listinfo/bf-committers
 
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers

___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Unlimited Clay update

2011-04-01 Thread raulf
Hi LetterRip :)


 I have discovered also a memory issue that is eating a lot of RAM as I
 sculpt, due to no correctly freeing PBVH rebuilds, I have pointed many
 times that also a big performance eater is the global nature of all
 EditMesh operations: for split faces the function iterates over te whole
 verts, edges and faces lists, for any editmesh operation those lists are
 traversed, I hope that will be tackle in future Blender development and
 I
 hope BMesh will allow local editmesh operations.

 I believe that BMesh does, hopefully joe can give some insight.

 Is the not freeing pbvh rebuilds a issue just for unlimited clay or is
 it an issue for other PBVH users also?

It only concerns UnlimitedClay, since all other sculpt pippline is pretty
much static and topology does not change, therefore there's no need to
constantly rebuild/update the PBVH.
 For example, in 3DCoat, the performce of the LiveClay brush is the same
as any other static brush if no faster, in Blender those issues drag a
lot the speed with even 12k polygons :(!
 The whole unlimitedClay system is fine, and as my last video shows it
subdivide beatifully and creates very nice adaptive subdivisions shapes
so dealing with the global nature of the editmesh and a fast PBVH update
method is crucial for the performance :)
 Luckily in Blender we have the manpower to do that.

Cheers
Raul


___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] new contributor

2011-04-01 Thread Ruoruo Zhang(Lily)
Do i need to file a more detailed feature/task somewhere?

Have the save extension picked based on the format in UI session is not
really clear, at least it doesn't mention what formats are supported. So I
am assuming all possible blender format supported.

Ruoruo Zhang(Lily)
Software Development Engineer
Lab126,  Part of the Amazon.com, Inc. group of companies
Tel: 213-2715173(Mobile)



On Fri, Apr 1, 2011 at 10:20 AM, Davis Sorenson davis.soren...@gmail.comwrote:

 Hi Ruoruo,

 For developing your own features I would recommend checking out the SVN
 repository and using git for local development, like in this tutorial:
 http://www.youtube.com/watch?v=CxuTxzR7w9U
 It's a good way to keep track of your code and create patches.
 Davis



 On Fri, Apr 1, 2011 at 8:12 PM, Ruoruo Zhang(Lily) lily...@gmail.com
 wrote:

  I am not sure if I can go for GSOC project since I must be  a student to
  participate...
 
  To start with, I choose:
 
- Have the save extension picked based on the format in UI session
 
  I am assuming I have read permission on the code base by default?
 
  Ruoruo Zhang(Lily)
  Software Development Engineer
  Lab126,  Part of the Amazon.com, Inc. group of companies
  Tel: 213-2715173(Mobile)
 
 
 
  On Fri, Apr 1, 2011 at 9:56 AM, Tom M letter...@gmail.com wrote:
 
   Hi,
  
   I'd recommend something from the simple todos list
  
  
  
 
 http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Simple_Todos
  
   or a idea that is one of the sub ideas for gsoc
  
  
 http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2011/Ideas
  
   LetterRip
  
   On Fri, Apr 1, 2011 at 8:48 AM, Ruoruo Zhang(Lily) lily...@gmail.com
   wrote:
Hi all,
   
I want to contribute to blender project. I see a couple suggested
   projects
for new developer:
   
 http://www.blender.org/development/current-projects/project-openings/
   

 http://www.blender.org/development/current-projects/project-openings/
   Can
anyone suggest a couple ramp-up feature/bug for me to start with?
   
Very appreciated.
   
Lily Zhang
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers
   
   ___
   Bf-committers mailing list
   Bf-committers@blender.org
   http://lists.blender.org/mailman/listinfo/bf-committers
  
  ___
  Bf-committers mailing list
  Bf-committers@blender.org
  http://lists.blender.org/mailman/listinfo/bf-committers
 
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers

___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


[Bf-committers] New Double Edge Matte compositor node...

2011-04-01 Thread pete larabell
Hi all,

Just wanted to let everyone know I'm working on a new node to make
using RotoBezier even more useful!

It can also be used with any other type of object of course.

**NOTE THAT IT HAS NOT YET BEEN OPTIMIZED FOR SPEED, AT ALL**

Some screens are on my user page:

http://wiki.blender.org/index.php/User:Xgl_asyliax

I posted a linux(i386) build to GA as well:

http://www.graphicall.org/builds/builds/showbuild.php?action=showid=1810

Hope this makes the VFX people out there happy :) :)

cheers!
Pete
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Blender RC1 build!

2011-04-01 Thread Onyeibo Oku
On 04/01/2011 06:19 PM, bf-committers-requ...@blender.org wrote:
 I've got successful builds of r35906 for Fedora 14 (Python 3.1) and
 Fedora 15 (Python 3.2), however I'm still building against opencollada
 r827.

 Using r35906 since Campbell integrated my gcc 4.6 patch.

 I'm trying to meet all the Fedora packaging guidelines, which are
 quite extensive, including package naming. So my latest is:

 blender-2.57-0.1.RC1.svn35906.fc14.x86_64.rpm

 Thanks,
 Richard


Wonderful. Maybe its time to stop making my own builds as I run F15 beta 
at the moment.  Which Repository are you placing the RPMs?

Regards
Onyeibo
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Blender RC1 build!

2011-04-01 Thread Richard Shaw
On Fri, Apr 1, 2011 at 12:48 PM, Onyeibo Oku twoho...@gmail.com wrote:
 On 04/01/2011 06:19 PM, bf-committers-requ...@blender.org wrote:
 I've got successful builds of r35906 for Fedora 14 (Python 3.1) and
 Fedora 15 (Python 3.2), however I'm still building against opencollada
 r827.

 Using r35906 since Campbell integrated my gcc 4.6 patch.

 I'm trying to meet all the Fedora packaging guidelines, which are
 quite extensive, including package naming. So my latest is:

 blender-2.57-0.1.RC1.svn35906.fc14.x86_64.rpm

 Thanks,
 Richard


 Wonderful. Maybe its time to stop making my own builds as I run F15 beta
 at the moment.  Which Repository are you placing the RPMs?

None yet, I'm trying to get it accepted into the official Fedora
repo[1] but apparently the spec file I modified from Dave's Suse
package is far from compliant. I've got F15 builds as well on my F14
system using mock. Actually it just finished and looks good. If you
want to try them out let me know and I'll upload them to my google
docs and share them.

Thanks,
Richard

[1] https://bugzilla.redhat.com/show_bug.cgi?id=679197
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Bf-committers Digest, Vol 81, Issue 3

2011-04-01 Thread shuvro sarker
On Fri, Apr 1, 2011 at 11:19 PM, bf-committers-requ...@blender.org wrote:

 Send Bf-committers mailing list submissions to
bf-committers@blender.org

 To subscribe or unsubscribe via the World Wide Web, visit
http://lists.blender.org/mailman/listinfo/bf-committers
 or, via email, send a message with subject or body 'help' to
bf-committers-requ...@blender.org

 You can reach the person managing the list at
bf-committers-ow...@blender.org

 When replying, please edit your Subject line so it is more specific
 than Re: Contents of Bf-committers digest...


 Today's Topics:

   1. Revised GSoC proposal: Realtime motion capture input and
  motion recording (Yousef Hurfoush)
   2. Re: Subtitles workflow in the sequencer (James Ruan)
   3. Re: Blender RC1 build! (Dave Plater)
   4. Re: Blender RC1 build! (Richard Shaw)
   5. Unlimited Clay update (ra...@info.upr.edu.cu)
   6. new contributor (Ruoruo Zhang(Lily))
   7. Re: Unlimited Clay update (Tom M)
   8. Re: new contributor (Tom M)
   9. Re: new contributor (Ruoruo Zhang(Lily))
  10. Re: new contributor (Tom M)


 --

 Message: 1
 Date: Fri, 1 Apr 2011 10:38:07 +
 From: Yousef Hurfoush ba...@msn.com
 Subject: [Bf-committers] Revised GSoC proposal: Realtime motion
capture input and motion recording
 To: blender foundation committers bf-committers@blender.org
 Message-ID: bay152-w47de7fdb453c1a1e002b1ee0...@phx.gbl
 Content-Type: text/plain; charset=iso-8859-1




 hi shurvo

 will your system work with any camera type or is it just for kinek, as it
 is a patent for MS, even though the some of the code is released?


This will work for any device that can capture motion data in a standard
format.
In order to demonstrate it's activity I proposed to interface the module
with Kinect, which is just as a part of the whole project.

Thanks.

Shuvro
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Revised GSoC proposal: Realtime motion capture input and motion recording

2011-04-01 Thread Lars Krueger
 I have modified my proposal a lot according to the comments and advices of
 the developers on the mailing list.
 Here is link of the modified proposal.
 
 Realtime motion capture input and motion recording for Blender - Test case
 is using the Kinect. http://wiki.blender.org/index.php/User:Shuvro
 
 Thanks to all of you for your kind help and advice.

Instead of implementing a classifier yourself, make use of readily available 
libs, e.g. libsvm, SNNS, or libANN

Regarding k-nearest-neighbour (kNN) vs. neural network: Which one is more 
robust depends mostly on the distribution of you input data. As a rule of 
thumb: if you have several randomly distributed clusters, kNN is better. If you 
have connected peninsulas, neural networks such as the MLP are better suited.

Without reading the paper, I would assume the authors used kNN due to its 
performance for this problem. I could imagine that many people put their foot 
down in only a few way, while there are quite a few ways to move a foot while 
not putting it down. Hence, you have a few clusters in the foot down class, 
and basically random samples for the other class(es). 

Before jumping to a different classifier, why not simply re-implement the paper 
first? A kNN with few classes is pretty hard to beat regarding speed, mostly 
only by a polynomial classifier.

Also: Backprop is a training method for neural networks, which can be applied 
to a number of NNs. It is not a neural network itself as your wiki entry 
suggests. You might want to correct that for the application. I guess the guys 
at Google are well-versed regarding classification.

-- 
Dr. Lars Krueger


Empfehlen Sie GMX DSL Ihren Freunden und Bekannten und wir
belohnen Sie mit bis zu 50,- Euro! https://freundschaftswerbung.gmx.de
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] new contributor

2011-04-01 Thread Campbell Barton
If your very new to blender and the simple todo's don't look so
simple, I'd suggest some very basic tasks (even if they are not quite
so interesting).
Modifying tooltips, or making minor UI improvements are not so fun,
but it helps you get used to building blender and navigating the
source   submitting changes.

If you are looking for areas which need maintaining (and interested in
python) you could look into our addons since they are mostly community
maintained and it might be easier to find simple bug
fixes/improvements there.

I wrote a post of my own suggestions to new devs here, you may find it helpful:
http://blenderartists.org/forum/showthread.php?200013-develop-and-improve-the-source-code-of-blenderp=1721623viewfull=1#post1721623

The extension saving feature should not be in simple-todo's, swapping
out operators in the file selector while its open isn't all that
simple and should be done by a developer who's familiar with this area
and able to get it working for C  Python operators so new scripts and
register their extensions.

On Fri, Apr 1, 2011 at 5:34 PM, Ruoruo Zhang(Lily) lily...@gmail.com wrote:
 Do i need to file a more detailed feature/task somewhere?

 Have the save extension picked based on the format in UI session is not
 really clear, at least it doesn't mention what formats are supported. So I
 am assuming all possible blender format supported.

 Ruoruo Zhang(Lily)
 Software Development Engineer
 Lab126,  Part of the Amazon.com, Inc. group of companies
 Tel: 213-2715173(Mobile)



 On Fri, Apr 1, 2011 at 10:20 AM, Davis Sorenson 
 davis.soren...@gmail.comwrote:

 Hi Ruoruo,

 For developing your own features I would recommend checking out the SVN
 repository and using git for local development, like in this tutorial:
 http://www.youtube.com/watch?v=CxuTxzR7w9U
 It's a good way to keep track of your code and create patches.
 Davis



 On Fri, Apr 1, 2011 at 8:12 PM, Ruoruo Zhang(Lily) lily...@gmail.com
 wrote:

  I am not sure if I can go for GSOC project since I must be  a student to
  participate...
 
  To start with, I choose:
 
    - Have the save extension picked based on the format in UI session
 
  I am assuming I have read permission on the code base by default?
 
  Ruoruo Zhang(Lily)
  Software Development Engineer
  Lab126,  Part of the Amazon.com, Inc. group of companies
  Tel: 213-2715173(Mobile)
 
 
 
  On Fri, Apr 1, 2011 at 9:56 AM, Tom M letter...@gmail.com wrote:
 
   Hi,
  
   I'd recommend something from the simple todos list
  
  
  
 
 http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Simple_Todos
  
   or a idea that is one of the sub ideas for gsoc
  
  
 http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2011/Ideas
  
   LetterRip
  
   On Fri, Apr 1, 2011 at 8:48 AM, Ruoruo Zhang(Lily) lily...@gmail.com
   wrote:
Hi all,
   
I want to contribute to blender project. I see a couple suggested
   projects
for new developer:
   
 http://www.blender.org/development/current-projects/project-openings/
   

 http://www.blender.org/development/current-projects/project-openings/
   Can
anyone suggest a couple ramp-up feature/bug for me to start with?
   
Very appreciated.
   
Lily Zhang
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers
   
   ___
   Bf-committers mailing list
   Bf-committers@blender.org
   http://lists.blender.org/mailman/listinfo/bf-committers
  
  ___
  Bf-committers mailing list
  Bf-committers@blender.org
  http://lists.blender.org/mailman/listinfo/bf-committers
 
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers

 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers




-- 
- Campbell
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers