Re: [Bf-committers] I still can't build release while debug passes without problems.
Well, cmake is quite messed. On linux I get CMake Error at source/creator/cmake_install.cmake:72 (FILE): file INSTALL cannot find //python3.2. Call Stack (most recent call first): cmake_install.cmake:40 (INCLUDE). On 26 June 2011 19:51, Vox Lapin voxelbu...@gmail.com wrote: cmake msvc9 ex with openexr builds for me now, thanks! On Sun, Jun 26, 2011 at 1:20 PM, Campbell Barton ideasma...@gmail.comwrote: Try r37831. this should at least fix the original problem. r37809 was only working for me because I had some lines commented that ended up being important. On Sun, Jun 26, 2011 at 2:20 PM, Vox Lapin voxelbu...@gmail.com wrote: I've been having this issue since roughly the 16th; been working around it with scons. Just updated to trunk, still fails in the same fashion. Another clue: if I unflag WITH_IMAGE_OPENEXR, msvc9ex throws this: http://www.pasteall.org/22709 I have to clear the build directory (then rebuild w/cmake, then rebuild w/msvc9ex) to make it forget about OpenEXR. On Sun, Jun 26, 2011 at 7:26 AM, Damir Prebeg blend.fact...@gmail.com wrote: Nope, it's not fixed for me, i get the same error on both x86 and x64. On 26 June 2011 10:21, Campbell Barton ideasma...@gmail.com wrote: r37809 fixed the error you reported for 32 bit. is your test from after this revision. On Sun, Jun 26, 2011 at 7:52 AM, Damir Prebeg blend.fact...@gmail.com wrote: Here's my build log for release with linker /VERBOSE:LIB option: http://www.pasteall.org/22692 As you can see for some reason, linker in release build searches for debug libs. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Cocoa (OSX) help for blenderplayer in OSX
Hello there, since awhile ago blenderplayer (blender game engine standalone) has not working in OSX [1]. It builds and link fine. The problem is when blenderplayer is launched - it never gets to the main graphic loop (the screen is white and unresponsive) [2]. I can help with tests and even debugging. But I have absolute no knowledge in OSX/Cocoa specifically. Damien Plisson(Blender OSX maintainer) used to help with BGE OSX issues as well but I haven't seen him in the tracker lately. Damien if you are reading this, please come back ;) Needless to say this is a big turn down for the game engine enthusiasts/user base. Thanks, Dalai [1] - I may be delusional here, but I remember it working fine in 2.5x before the Python upgrade to 3.1 (back then I was deploying for OSX 10.5 but using the darwin-8.x.i386). Some users claim it never worked in 2.5 though. [2] - http://projects.blender.org/tracker/index.php?func=detailaid=26850group_id=9atid=306 ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] I still can't build release while debug passes without problems.
talked to Damir on IRC and removing the python cache entries and rebuilding works, though I'd like to solve properly its difficult if I cant redo the problem. On Mon, Jun 27, 2011 at 6:39 AM, Damir Prebeg blend.fact...@gmail.com wrote: Well, cmake is quite messed. On linux I get CMake Error at source/creator/cmake_install.cmake:72 (FILE): file INSTALL cannot find //python3.2. Call Stack (most recent call first): cmake_install.cmake:40 (INCLUDE). On 26 June 2011 19:51, Vox Lapin voxelbu...@gmail.com wrote: cmake msvc9 ex with openexr builds for me now, thanks! On Sun, Jun 26, 2011 at 1:20 PM, Campbell Barton ideasma...@gmail.comwrote: Try r37831. this should at least fix the original problem. r37809 was only working for me because I had some lines commented that ended up being important. On Sun, Jun 26, 2011 at 2:20 PM, Vox Lapin voxelbu...@gmail.com wrote: I've been having this issue since roughly the 16th; been working around it with scons. Just updated to trunk, still fails in the same fashion. Another clue: if I unflag WITH_IMAGE_OPENEXR, msvc9ex throws this: http://www.pasteall.org/22709 I have to clear the build directory (then rebuild w/cmake, then rebuild w/msvc9ex) to make it forget about OpenEXR. On Sun, Jun 26, 2011 at 7:26 AM, Damir Prebeg blend.fact...@gmail.com wrote: Nope, it's not fixed for me, i get the same error on both x86 and x64. On 26 June 2011 10:21, Campbell Barton ideasma...@gmail.com wrote: r37809 fixed the error you reported for 32 bit. is your test from after this revision. On Sun, Jun 26, 2011 at 7:52 AM, Damir Prebeg blend.fact...@gmail.com wrote: Here's my build log for release with linker /VERBOSE:LIB option: http://www.pasteall.org/22692 As you can see for some reason, linker in release build searches for debug libs. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] I still can't build release while debug passes without problems.
Thanks Campbell, this Linux issue is solved. Still have to check how Win x64 breathes... On 27 June 2011 11:38, Campbell Barton ideasma...@gmail.com wrote: talked to Damir on IRC and removing the python cache entries and rebuilding works, though I'd like to solve properly its difficult if I cant redo the problem. On Mon, Jun 27, 2011 at 6:39 AM, Damir Prebeg blend.fact...@gmail.com wrote: Well, cmake is quite messed. On linux I get CMake Error at source/creator/cmake_install.cmake:72 (FILE): file INSTALL cannot find //python3.2. Call Stack (most recent call first): cmake_install.cmake:40 (INCLUDE). On 26 June 2011 19:51, Vox Lapin voxelbu...@gmail.com wrote: cmake msvc9 ex with openexr builds for me now, thanks! On Sun, Jun 26, 2011 at 1:20 PM, Campbell Barton ideasma...@gmail.comwrote: Try r37831. this should at least fix the original problem. r37809 was only working for me because I had some lines commented that ended up being important. On Sun, Jun 26, 2011 at 2:20 PM, Vox Lapin voxelbu...@gmail.com wrote: I've been having this issue since roughly the 16th; been working around it with scons. Just updated to trunk, still fails in the same fashion. Another clue: if I unflag WITH_IMAGE_OPENEXR, msvc9ex throws this: http://www.pasteall.org/22709 I have to clear the build directory (then rebuild w/cmake, then rebuild w/msvc9ex) to make it forget about OpenEXR. On Sun, Jun 26, 2011 at 7:26 AM, Damir Prebeg blend.fact...@gmail.com wrote: Nope, it's not fixed for me, i get the same error on both x86 and x64. On 26 June 2011 10:21, Campbell Barton ideasma...@gmail.com wrote: r37809 fixed the error you reported for 32 bit. is your test from after this revision. On Sun, Jun 26, 2011 at 7:52 AM, Damir Prebeg blend.fact...@gmail.com wrote: Here's my build log for release with linker /VERBOSE:LIB option: http://www.pasteall.org/22692 As you can see for some reason, linker in release build searches for debug libs. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender developers irc meeting, June 26, 2011
Hi, I've just run `svn merge ^/trunk/blender` in salad branch and everything was smooth. Now salad should be synced with trunk. Sergey I. Sharybin wrote: Ton Roosendaal wrote: 3) Google Summer of Code - Salad merging with current trunk gives problems. Who helps? I could do it tomorrow evening. -- With best regards, Sergey I. Sharybin -- With best regards, Sergey I. Sharybin ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] quick news
Hi I'm running to Havana now, I will give a one week course Introducing Blender Development in the University of Informatic Sciences, I hope it will attract more cuban newcommers :) Cheers Raul - Participe en Universidad 2012, del 13 al 17 de febrero de 2012. Habana. Cuba. http://www.congresouniversidad.cu - Consulte la Enciclopedia Colaborativa Cubana. http://www.ecured.cu ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] offtopic - need contacts at major universites
Hi all, my apologies for the offtopic. I have made a major medical break through and it is big enough that if i contact someone out of the blue it will sound like I'm a crackpot. If you could provide an introduction for me to someone in the medical/biology department at a major university you have an association with it would be greatly appreciated, please email me offlist so I don't spam any more than this. Thanks, Tom M. LetterRip ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Cocoa (OSX) help for blenderplayer in OSX
Hi Dalai, I've fixed these issues now. Note that only scons creates the blenderplayer app bundle still, this was never implemented for cmake. The player may have been working with the GHOST Carbon backend, but the Cocoa one looks like it never worked since it was added. Brecht. On Mon, Jun 27, 2011 at 11:31 AM, Dalai Felinto dfeli...@gmail.com wrote: Hello there, since awhile ago blenderplayer (blender game engine standalone) has not working in OSX [1]. It builds and link fine. The problem is when blenderplayer is launched - it never gets to the main graphic loop (the screen is white and unresponsive) [2]. I can help with tests and even debugging. But I have absolute no knowledge in OSX/Cocoa specifically. Damien Plisson(Blender OSX maintainer) used to help with BGE OSX issues as well but I haven't seen him in the tracker lately. Damien if you are reading this, please come back ;) Needless to say this is a big turn down for the game engine enthusiasts/user base. Thanks, Dalai [1] - I may be delusional here, but I remember it working fine in 2.5x before the Python upgrade to 3.1 (back then I was deploying for OSX 10.5 but using the darwin-8.x.i386). Some users claim it never worked in 2.5 though. [2] - http://projects.blender.org/tracker/index.php?func=detailaid=26850group_id=9atid=306 ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] issue to build blender-2.58 on cmake with -DPLAYER=ON
Hallo, I'm trying to migrate my blender package to the cmake build system. Unfortunately, I have got the following error messages after the migration to the cmake build system: ../lib/libge_logic_loopbacknetwork.so ../../lib/libextern_bullet.so ../../lib/libbf_intern_guardedalloc.so ../../lib/libbf_intern_memutil.so ../../lib/libbf_python_ext.so ../../lib/libbf_blenlib.so ../../lib/libbf_imbuf_cineon.so ../../lib/libbf_imbuf_openexr.so ../../lib/libbf_imbuf_dds.so ../../lib/libbf_dna.so ../../lib/libge_videotex.so ../../lib/libbf_blenfont.so ../../lib/libbf_intern_audaspace.so ../../lib/libblenkernel_blc.so ../../lib/libextern_binreloc.so ../../lib/libextern_minilzo.so ../../lib/libbf_intern_ghost.so ../../lib/libbf_blenkernel.so ../../lib/libbf_intern_mikktspace.so ../../lib/libextern_lzma.so ../../lib/libbf_intern_decimate.so ../../lib/libbf_intern_bsp.so ../../lib/libbf_intern_bop.so ../../lib/libbf_intern_moto.so -lGL -lGLU -ljpeg -lpng -lz -lz -lutil -lc -lm -lpthread -lstdc++ -lX11 -lXi -ldl -Xlinker -export-dynamic -lpython3.2mu -lGLEW -lGLU -ljpeg -lpng -lz -lz -lfreetype -lopenal -lsamplerate -lSDL -lpthread -ltiff -lHalf -lIex -lIlmImf -lIlmThread -lImath -lopenjpeg -lutil -lc -lm -lpthread -lstdc++ -lX11 -lXi -ldl -lpython3.2mu -lGLEW -lfreetype -lopenal -lsamplerate -lSDL -lpthread -ltiff -lHalf -lIex -lIlmImf -lIlmThread -lImath -lopenjpeg -Wl,-rpath,/home/s4504kr/rpmbuild/BUILD/blender-2.58/cmake-make/lib ../../lib/libge_blen_routines.so: undefined reference to `wm_window_process_events_nosleep' ../../lib/libge_blen_routines.so: undefined reference to `wm_event_free' ../../lib/libge_blen_routines.so: undefined reference to `wm_window_swap_buffers' ../../lib/libge_blen_routines.so: undefined reference to `WM_cursor_set' ../../lib/libge_blen_routines.so: undefined reference to `WM_cursor_warp' collect2: ld returned 1 exit status make[2]: *** [bin/blenderplayer] Error 1 make[2]: Leaving directory `/home/s4504kr/rpmbuild/BUILD/blender-2.58/cmake-make' make[1]: *** [source/blenderplayer/CMakeFiles/blenderplayer.dir/all] Error 2 make[1]: Leaving directory `/home/s4504kr/rpmbuild/BUILD/blender-2.58/cmake-make' make: *** [all] Error 2 Fehler: Fehler-Status beim Beenden von /var/tmp/rpm-tmp.a7QYo6 (%build) The whole build log and the SPEC file are uploaded to: http://www.herr-schmitt.de/pub/blender-cmake I hope anyone have a hint to solve this issue. Best Regards: Jochen Schmitt ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] I still can't build release while debug passes without problems.
Yes, it's alive :o) Thanks Campbell!!! On 27 June 2011 12:12, Damir Prebeg blend.fact...@gmail.com wrote: Thanks Campbell, this Linux issue is solved. Still have to check how Win x64 breathes... On 27 June 2011 11:38, Campbell Barton ideasma...@gmail.com wrote: talked to Damir on IRC and removing the python cache entries and rebuilding works, though I'd like to solve properly its difficult if I cant redo the problem. On Mon, Jun 27, 2011 at 6:39 AM, Damir Prebeg blend.fact...@gmail.com wrote: Well, cmake is quite messed. On linux I get CMake Error at source/creator/cmake_install.cmake:72 (FILE): file INSTALL cannot find //python3.2. Call Stack (most recent call first): cmake_install.cmake:40 (INCLUDE). On 26 June 2011 19:51, Vox Lapin voxelbu...@gmail.com wrote: cmake msvc9 ex with openexr builds for me now, thanks! On Sun, Jun 26, 2011 at 1:20 PM, Campbell Barton ideasma...@gmail.comwrote: Try r37831. this should at least fix the original problem. r37809 was only working for me because I had some lines commented that ended up being important. On Sun, Jun 26, 2011 at 2:20 PM, Vox Lapin voxelbu...@gmail.com wrote: I've been having this issue since roughly the 16th; been working around it with scons. Just updated to trunk, still fails in the same fashion. Another clue: if I unflag WITH_IMAGE_OPENEXR, msvc9ex throws this: http://www.pasteall.org/22709 I have to clear the build directory (then rebuild w/cmake, then rebuild w/msvc9ex) to make it forget about OpenEXR. On Sun, Jun 26, 2011 at 7:26 AM, Damir Prebeg blend.fact...@gmail.com wrote: Nope, it's not fixed for me, i get the same error on both x86 and x64. On 26 June 2011 10:21, Campbell Barton ideasma...@gmail.com wrote: r37809 fixed the error you reported for 32 bit. is your test from after this revision. On Sun, Jun 26, 2011 at 7:52 AM, Damir Prebeg blend.fact...@gmail.com wrote: Here's my build log for release with linker /VERBOSE:LIB option: http://www.pasteall.org/22692 As you can see for some reason, linker in release build searches for debug libs. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Node property panel enhancement
+1 on this. I actually prefer to see everything on each node itself, but see the importance of having lots of virtual space on the panel, esp. if we can draw top-to-bottom like in the proposed picture. Having been programing node-related things for the past 3 or 4 months, I can say I fully support this idea, and feel the extra code required would not be THAT big of a deal. You wouldn't HAVE TO add the extra code at all, and for times when it REALLY makes sense, it'd be great to have. Cheers! Pete On Mon, Jun 27, 2011 at 1:02 PM, j.bak...@atmind.nl j.bak...@atmind.nl wrote: Hi! I have a proposal I want to validate as there are multiple options and I want to check what we want. This is one of the many proposals I have, the other will be validated in a later stage. The proposal is located on http://ocl.atmind.nl/doku.php?id=design:proposal:nodes_property_panel_enhanc ement When finished I will move it over to the blender wiki. == Proposal: Nodes property windows enhancement == = Current situation = in the current situation inside the node editor there is a properties panel (press 'n'-key). This pabel displays some information about the node, backdrop and grease pencil. The UI of the property panel is typically vertical oriented. Nodes in the other hand are not oriented in a direction. Both area's are draw via the same draw function. With some nodes this will create not user-friendly UI. Try the color-balance for instance). The 3 color circles are drawn next to each other, it would be better to draw them below each other. When creating more complex nodes you don't want to display all handles in the node-panel and in the properties panel. For instance finetuning handles you only want to appear in the property panel to reduce place in the node itself. = Proposal = My proposal is to separate the draw functions of the property panel and the node panel. When no special draw function is created for the property panel, the draw function of the node will be used as 'fallback' = Impact = BKE_node.h add a new uifunc (called uifuncbut) to the bNodeType struct. The definition is the same as the uifunc. node_buttons.c if the uifuncbut is set, call it. currently calls the uifunc method drawnode.c static void node_composit_set_butfunc(bNodeType *ntype). set the uifuncbut function where needed. When at the end of the method uifuncbut is still empty, set uifuncbut to the uifunc. mail2web.com - Microsoft® Exchange solutions from a leading provider - http://link.mail2web.com/Business/Exchange ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Node property panel enhancement
On Mon, Jun 27, 2011 at 11:12 AM, pete larabell xgl.asyl...@gmail.com wrote: +1 on this. I'll second this. I find that both Nuke's panel approach and Blender's within-the-node-itself approach have some advantages in certain contexts. Having, if I understand you correctly, a fluid layout for the node UI elements would be a huge asset. On a side note, with regards to viewers (and apologies for hijacking this thread potentially): 1) Will multiple viewers be available for look test LUTs? 2) Have you thought about how display characterization is going to fit into this pipeline? As I understand it OCIO will handle the transform to a known space, but that space must still be reconciled against the display's characterization. With respect, TJS ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Cocoa (OSX) help for blenderplayer in OSX
Hi Brecht, Things seem to be working smoothly now (including video/audio in blender/blenderplayer). I'm building with cmake so in the end I have to manually bundle blenderplayer indeed. But that's a separate discussion. Thanks a lot :) Dalai 2011/6/27 Brecht Van Lommel brechtvanlom...@pandora.be Hi Dalai, I've fixed these issues now. Note that only scons creates the blenderplayer app bundle still, this was never implemented for cmake. The player may have been working with the GHOST Carbon backend, but the Cocoa one looks like it never worked since it was added. Brecht. On Mon, Jun 27, 2011 at 11:31 AM, Dalai Felinto dfeli...@gmail.com wrote: Hello there, since awhile ago blenderplayer (blender game engine standalone) has not working in OSX [1]. It builds and link fine. The problem is when blenderplayer is launched - it never gets to the main graphic loop (the screen is white and unresponsive) [2]. I can help with tests and even debugging. But I have absolute no knowledge in OSX/Cocoa specifically. Damien Plisson(Blender OSX maintainer) used to help with BGE OSX issues as well but I haven't seen him in the tracker lately. Damien if you are reading this, please come back ;) Needless to say this is a big turn down for the game engine enthusiasts/user base. Thanks, Dalai [1] - I may be delusional here, but I remember it working fine in 2.5x before the Python upgrade to 3.1 (back then I was deploying for OSX 10.5 but using the darwin-8.x.i386). Some users claim it never worked in 2.5 though. [2] - http://projects.blender.org/tracker/index.php?func=detailaid=26850group_id=9atid=306 ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Drag and drop parenting patch
Hello everyone. I wanted to make you all aware of a patch I've submitted to the tracker which enables drag and drop parenting in the outliner. I would appreciate feedback on usability or related ideas. Patch is here: http://projects.blender.org/tracker/?func=detailaid=27790group_id=9atid=127 Thanks! ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers