Re: [Bf-committers] A resources help for paper (Farsthary)

2011-01-07 Thread Vincent Nivoliers
Hi again,
  I asked Bruno Levy about your references. He told me:

.Marc Alexa http://www.cg.tu-berlin.de/menue/publications/
.Olga Sorkine http://cs.nyu.edu/~sorkine/publications.html
.Igarashi http://www-ui.is.s.u-tokyo.ac.jp/~takeo/
.Cindy Grimm http://www1.cse.wustl.edu/~cmg/research.php
.Mesh Mixer http://www.meshmixer.com/

  Keep up with the good work !
-- Vincent

- Mail original -
De: ra...@info.upr.edu.cu
À: bf-blender developers bf-committers@blender.org
Envoyé: Jeudi 6 Janvier 2011 14:17:10
Objet: Re: [Bf-committers] A resources help for paper (Farsthary)

Hi :)

 Hi Raul,
   I bet we are on the same deadline. I don't know many things about
 sculpting, but I believe you should probably mention automatic
 quadrangulation methods if you are subdividing using Catmull Clark,

 Oh yes :) ! I´m aiming at SIGGRAPH 2011 , perhaps is too high goal for me
but I think I´m ready to take the chance :)

 The good thing about the algorithm I´m developing is that it is
relatively independent from the subdivision scheme used, so the simpler,
the faster to calculate and for several architectural decitions I´m
enforcing triangles only. (you will understand why sculptris use
triangles only too ;) ) so I end up using Loop subdivision scheme.


 since the straightforward approach to me would be to deal with triangle
 meshes and then quadrangulate the result. Last year the cutting edge was
 Mixed integer quadrangulations, Quadcover is older but still in use, and
 last year at siggraph there were two papers, one called something like
 Wave based quadrangulations and the other one called Lp Centroidal
 Voronoi Tesselations (also dealing with volumic meshing).

 Definately Centriodal Voronoi Tessellations are an appealing
remeshing/relaxation algorithm and I have being tempted to put my hands
on it, but I don´t know the status of the quad remeshing GSOC and I don´t
want to overlap with that cool project, perhaps in the future, when
Unlimited Clay is fleshed out I could extend its relaxation scheme to
include it, it will be fun ;)

 About
 sculpting I remember some work about virtual clay modeling and
 swirling sweepers about volume preservation, but it's a bit old, and
 might be obsolete. Typing this on scholar provides some results maybe
 checkout this, the page mentions papers citing it which might be more in
 the mood: http://portal.acm.org/citation.cfm?id=364338.364395. It's too
 bad citeseer is currently down. If you are dealing with multiresolution
 meshes, this should also be part of the related work, I'm not aware of
 this field to provide up to date references, sorry.
   I hope this tiny bit will help you, good luck !
 regards,
 Vincent


 Thanks for your advices ... I wish you the best of luck too.

Cheers
Raul



 - Mail original -
 De: ra...@info.upr.edu.cu
 À: bf-blender developers bf-committers@blender.org
 Envoyé: Mercredi 5 Janvier 2011 22:40:48
 Objet: Re: [Bf-committers] A resources help for paper (Farsthary)

 Ops I forgot in my previous repply to mention that the paper I'm writting:
 'Dynamic subdivission sculpting' will make life easier for those who want
 to integrate that feature in any sculpting pipeline.
  I'm writting there the unlimited clay algorithm essence and theory, and
 contrary to what I thougth at the beginning of the project it has some
 quirks that are very hard to realize, so I hope to contribute a little
 with the developer community not only of Blender, sharing this knowledge.

 regards
 Raul

 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers



___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] A resources help for paper (Farsthary)

2011-01-07 Thread raulf
Thanks a lot! I will review them :) btw did you have seing the new test
video? hope you like it

Cheers
Raul

 Hi again,
   I asked Bruno Levy about your references. He told me:

 .Marc Alexa http://www.cg.tu-berlin.de/menue/publications/
 .Olga Sorkine http://cs.nyu.edu/~sorkine/publications.html
 .Igarashi http://www-ui.is.s.u-tokyo.ac.jp/~takeo/
 .Cindy Grimm http://www1.cse.wustl.edu/~cmg/research.php
 .Mesh Mixer http://www.meshmixer.com/

   Keep up with the good work !
 -- Vincent

 - Mail original -
 De: ra...@info.upr.edu.cu
 À: bf-blender developers bf-committers@blender.org
 Envoyé: Jeudi 6 Janvier 2011 14:17:10
 Objet: Re: [Bf-committers] A resources help for paper (Farsthary)

 Hi :)

 Hi Raul,
   I bet we are on the same deadline. I don't know many things about
 sculpting, but I believe you should probably mention automatic
 quadrangulation methods if you are subdividing using Catmull Clark,

  Oh yes :) ! I´m aiming at SIGGRAPH 2011 , perhaps is too high goal for me
 but I think I´m ready to take the chance :)

  The good thing about the algorithm I´m developing is that it is
 relatively independent from the subdivision scheme used, so the simpler,
 the faster to calculate and for several architectural decitions I´m
 enforcing triangles only. (you will understand why sculptris use
 triangles only too ;) ) so I end up using Loop subdivision scheme.


 since the straightforward approach to me would be to deal with triangle
 meshes and then quadrangulate the result. Last year the cutting edge was
 Mixed integer quadrangulations, Quadcover is older but still in use, and
 last year at siggraph there were two papers, one called something like
 Wave based quadrangulations and the other one called Lp Centroidal
 Voronoi Tesselations (also dealing with volumic meshing).

  Definately Centriodal Voronoi Tessellations are an appealing
 remeshing/relaxation algorithm and I have being tempted to put my hands
 on it, but I don´t know the status of the quad remeshing GSOC and I don´t
 want to overlap with that cool project, perhaps in the future, when
 Unlimited Clay is fleshed out I could extend its relaxation scheme to
 include it, it will be fun ;)

  About
 sculpting I remember some work about virtual clay modeling and
 swirling sweepers about volume preservation, but it's a bit old, and
 might be obsolete. Typing this on scholar provides some results maybe
 checkout this, the page mentions papers citing it which might be more in
 the mood: http://portal.acm.org/citation.cfm?id=364338.364395. It's too
 bad citeseer is currently down. If you are dealing with multiresolution
 meshes, this should also be part of the related work, I'm not aware of
 this field to provide up to date references, sorry.
   I hope this tiny bit will help you, good luck !
 regards,
 Vincent


  Thanks for your advices ... I wish you the best of luck too.

 Cheers
 Raul



 - Mail original -
 De: ra...@info.upr.edu.cu
 À: bf-blender developers bf-committers@blender.org
 Envoyé: Mercredi 5 Janvier 2011 22:40:48
 Objet: Re: [Bf-committers] A resources help for paper (Farsthary)

 Ops I forgot in my previous repply to mention that the paper I'm
 writting:
 'Dynamic subdivission sculpting' will make life easier for those who
 want
 to integrate that feature in any sculpting pipeline.
  I'm writting there the unlimited clay algorithm essence and theory, and
 contrary to what I thougth at the beginning of the project it has some
 quirks that are very hard to realize, so I hope to contribute a little
 with the developer community not only of Blender, sharing this
 knowledge.

 regards
 Raul

 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers



 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers



___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] A resources help for paper (Farsthary)

2011-01-06 Thread Vincent Nivoliers
Hi Raul,
  I bet we are on the same deadline. I don't know many things about sculpting, 
but I believe you should probably mention automatic quadrangulation methods if 
you are subdividing using Catmull Clark, since the straightforward approach to 
me would be to deal with triangle meshes and then quadrangulate the result. 
Last year the cutting edge was Mixed integer quadrangulations, Quadcover is 
older but still in use, and last year at siggraph there were two papers, one 
called something like Wave based quadrangulations and the other one called 
Lp Centroidal Voronoi Tesselations (also dealing with volumic meshing). About 
sculpting I remember some work about virtual clay modeling and swirling 
sweepers about volume preservation, but it's a bit old, and might be obsolete. 
Typing this on scholar provides some results maybe checkout this, the page 
mentions papers citing it which might be more in the mood: 
http://portal.acm.org/citation.cfm?id=364338.364395. It's too bad citeseer is 
currently down. If you are dealing with multiresolution meshes, this should 
also be part of the related work, I'm not aware of this field to provide up to 
date references, sorry.
  I hope this tiny bit will help you, good luck !
regards,
Vincent

- Mail original -
De: ra...@info.upr.edu.cu
À: bf-blender developers bf-committers@blender.org
Envoyé: Mercredi 5 Janvier 2011 22:40:48
Objet: Re: [Bf-committers] A resources help for paper (Farsthary)

Ops I forgot in my previous repply to mention that the paper I'm writting:
'Dynamic subdivission sculpting' will make life easier for those who want
to integrate that feature in any sculpting pipeline.
 I'm writting there the unlimited clay algorithm essence and theory, and
contrary to what I thougth at the beginning of the project it has some
quirks that are very hard to realize, so I hope to contribute a little
with the developer community not only of Blender, sharing this knowledge.

regards
Raul

___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] A resources help for paper (Farsthary)

2011-01-06 Thread raulf
Hi :)

 Hi Raul,
   I bet we are on the same deadline. I don't know many things about
 sculpting, but I believe you should probably mention automatic
 quadrangulation methods if you are subdividing using Catmull Clark,

 Oh yes :) ! I´m aiming at SIGGRAPH 2011 , perhaps is too high goal for me
but I think I´m ready to take the chance :)

 The good thing about the algorithm I´m developing is that it is
relatively independent from the subdivision scheme used, so the simpler,
the faster to calculate and for several architectural decitions I´m
enforcing triangles only. (you will understand why sculptris use
triangles only too ;) ) so I end up using Loop subdivision scheme.


 since the straightforward approach to me would be to deal with triangle
 meshes and then quadrangulate the result. Last year the cutting edge was
 Mixed integer quadrangulations, Quadcover is older but still in use, and
 last year at siggraph there were two papers, one called something like
 Wave based quadrangulations and the other one called Lp Centroidal
 Voronoi Tesselations (also dealing with volumic meshing).

 Definately Centriodal Voronoi Tessellations are an appealing
remeshing/relaxation algorithm and I have being tempted to put my hands
on it, but I don´t know the status of the quad remeshing GSOC and I don´t
want to overlap with that cool project, perhaps in the future, when
Unlimited Clay is fleshed out I could extend its relaxation scheme to
include it, it will be fun ;)

 About
 sculpting I remember some work about virtual clay modeling and
 swirling sweepers about volume preservation, but it's a bit old, and
 might be obsolete. Typing this on scholar provides some results maybe
 checkout this, the page mentions papers citing it which might be more in
 the mood: http://portal.acm.org/citation.cfm?id=364338.364395. It's too
 bad citeseer is currently down. If you are dealing with multiresolution
 meshes, this should also be part of the related work, I'm not aware of
 this field to provide up to date references, sorry.
   I hope this tiny bit will help you, good luck !
 regards,
 Vincent


 Thanks for your advices ... I wish you the best of luck too.

Cheers
Raul



 - Mail original -
 De: ra...@info.upr.edu.cu
 À: bf-blender developers bf-committers@blender.org
 Envoyé: Mercredi 5 Janvier 2011 22:40:48
 Objet: Re: [Bf-committers] A resources help for paper (Farsthary)

 Ops I forgot in my previous repply to mention that the paper I'm writting:
 'Dynamic subdivission sculpting' will make life easier for those who want
 to integrate that feature in any sculpting pipeline.
  I'm writting there the unlimited clay algorithm essence and theory, and
 contrary to what I thougth at the beginning of the project it has some
 quirks that are very hard to realize, so I hope to contribute a little
 with the developer community not only of Blender, sharing this knowledge.

 regards
 Raul

 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers



___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] A resources help for paper (Farsthary)

2011-01-05 Thread raulf
Hi all :)

Thanks a lot! I want to thank one more time the incredible and fast help
from the community, I have gathered a lot of research papers and yes,
softwares can and should be cited (I will use APA standard)

 The unlimited clay dynamic subdivision video test will soon be online,
just wait a little more since Lapinou have some personal issues, he is
making an incredible effort maintaning my blog.

Cheers
Raul

 Hi all

  I´m finishing a paper regarding dynamic subdivission sculpting and for
 the Related Work section I need to find previous papers/research in the
 field.

  So far I have Sculptris (which is a software, not a paper and I don´t
 know how to cite it if applications could be cited) , recently VUE from
 version 8 and above included a similar dynamic subdivission sculpting
 tool for terrains (again I don´t know how to cite it) and I remember a
 link someone send me when I started this about a python script for
 Blender 2.41 that have a dynamic subdivission feature back in 2006 ...
 could someone please send me again that link to include it in my paper?

  Also I will preciate any help on related papers that I could review and
 cite in my research, I have only few days left to finish it and the
 deadline is absolute, so I´m in a hurry. if the paper don´t have enough
 references it will be certainly rejected.

 thanks in advance

 Farsthary

 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers



___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] A resources help for paper (Farsthary)

2011-01-05 Thread raulf
Ops I forgot in my previous repply to mention that the paper I'm writting:
'Dynamic subdivission sculpting' will make life easier for those who want
to integrate that feature in any sculpting pipeline.
 I'm writting there the unlimited clay algorithm essence and theory, and
contrary to what I thougth at the beginning of the project it has some
quirks that are very hard to realize, so I hope to contribute a little
with the developer community not only of Blender, sharing this knowledge.

regards
Raul

___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers