Re: [Bf-committers] A resources help for paper (Farsthary)
Hi again, I asked Bruno Levy about your references. He told me: .Marc Alexa http://www.cg.tu-berlin.de/menue/publications/ .Olga Sorkine http://cs.nyu.edu/~sorkine/publications.html .Igarashi http://www-ui.is.s.u-tokyo.ac.jp/~takeo/ .Cindy Grimm http://www1.cse.wustl.edu/~cmg/research.php .Mesh Mixer http://www.meshmixer.com/ Keep up with the good work ! -- Vincent - Mail original - De: ra...@info.upr.edu.cu À: bf-blender developers bf-committers@blender.org Envoyé: Jeudi 6 Janvier 2011 14:17:10 Objet: Re: [Bf-committers] A resources help for paper (Farsthary) Hi :) Hi Raul, I bet we are on the same deadline. I don't know many things about sculpting, but I believe you should probably mention automatic quadrangulation methods if you are subdividing using Catmull Clark, Oh yes :) ! I´m aiming at SIGGRAPH 2011 , perhaps is too high goal for me but I think I´m ready to take the chance :) The good thing about the algorithm I´m developing is that it is relatively independent from the subdivision scheme used, so the simpler, the faster to calculate and for several architectural decitions I´m enforcing triangles only. (you will understand why sculptris use triangles only too ;) ) so I end up using Loop subdivision scheme. since the straightforward approach to me would be to deal with triangle meshes and then quadrangulate the result. Last year the cutting edge was Mixed integer quadrangulations, Quadcover is older but still in use, and last year at siggraph there were two papers, one called something like Wave based quadrangulations and the other one called Lp Centroidal Voronoi Tesselations (also dealing with volumic meshing). Definately Centriodal Voronoi Tessellations are an appealing remeshing/relaxation algorithm and I have being tempted to put my hands on it, but I don´t know the status of the quad remeshing GSOC and I don´t want to overlap with that cool project, perhaps in the future, when Unlimited Clay is fleshed out I could extend its relaxation scheme to include it, it will be fun ;) About sculpting I remember some work about virtual clay modeling and swirling sweepers about volume preservation, but it's a bit old, and might be obsolete. Typing this on scholar provides some results maybe checkout this, the page mentions papers citing it which might be more in the mood: http://portal.acm.org/citation.cfm?id=364338.364395. It's too bad citeseer is currently down. If you are dealing with multiresolution meshes, this should also be part of the related work, I'm not aware of this field to provide up to date references, sorry. I hope this tiny bit will help you, good luck ! regards, Vincent Thanks for your advices ... I wish you the best of luck too. Cheers Raul - Mail original - De: ra...@info.upr.edu.cu À: bf-blender developers bf-committers@blender.org Envoyé: Mercredi 5 Janvier 2011 22:40:48 Objet: Re: [Bf-committers] A resources help for paper (Farsthary) Ops I forgot in my previous repply to mention that the paper I'm writting: 'Dynamic subdivission sculpting' will make life easier for those who want to integrate that feature in any sculpting pipeline. I'm writting there the unlimited clay algorithm essence and theory, and contrary to what I thougth at the beginning of the project it has some quirks that are very hard to realize, so I hope to contribute a little with the developer community not only of Blender, sharing this knowledge. regards Raul ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] A resources help for paper (Farsthary)
Thanks a lot! I will review them :) btw did you have seing the new test video? hope you like it Cheers Raul Hi again, I asked Bruno Levy about your references. He told me: .Marc Alexa http://www.cg.tu-berlin.de/menue/publications/ .Olga Sorkine http://cs.nyu.edu/~sorkine/publications.html .Igarashi http://www-ui.is.s.u-tokyo.ac.jp/~takeo/ .Cindy Grimm http://www1.cse.wustl.edu/~cmg/research.php .Mesh Mixer http://www.meshmixer.com/ Keep up with the good work ! -- Vincent - Mail original - De: ra...@info.upr.edu.cu À: bf-blender developers bf-committers@blender.org Envoyé: Jeudi 6 Janvier 2011 14:17:10 Objet: Re: [Bf-committers] A resources help for paper (Farsthary) Hi :) Hi Raul, I bet we are on the same deadline. I don't know many things about sculpting, but I believe you should probably mention automatic quadrangulation methods if you are subdividing using Catmull Clark, Oh yes :) ! I´m aiming at SIGGRAPH 2011 , perhaps is too high goal for me but I think I´m ready to take the chance :) The good thing about the algorithm I´m developing is that it is relatively independent from the subdivision scheme used, so the simpler, the faster to calculate and for several architectural decitions I´m enforcing triangles only. (you will understand why sculptris use triangles only too ;) ) so I end up using Loop subdivision scheme. since the straightforward approach to me would be to deal with triangle meshes and then quadrangulate the result. Last year the cutting edge was Mixed integer quadrangulations, Quadcover is older but still in use, and last year at siggraph there were two papers, one called something like Wave based quadrangulations and the other one called Lp Centroidal Voronoi Tesselations (also dealing with volumic meshing). Definately Centriodal Voronoi Tessellations are an appealing remeshing/relaxation algorithm and I have being tempted to put my hands on it, but I don´t know the status of the quad remeshing GSOC and I don´t want to overlap with that cool project, perhaps in the future, when Unlimited Clay is fleshed out I could extend its relaxation scheme to include it, it will be fun ;) About sculpting I remember some work about virtual clay modeling and swirling sweepers about volume preservation, but it's a bit old, and might be obsolete. Typing this on scholar provides some results maybe checkout this, the page mentions papers citing it which might be more in the mood: http://portal.acm.org/citation.cfm?id=364338.364395. It's too bad citeseer is currently down. If you are dealing with multiresolution meshes, this should also be part of the related work, I'm not aware of this field to provide up to date references, sorry. I hope this tiny bit will help you, good luck ! regards, Vincent Thanks for your advices ... I wish you the best of luck too. Cheers Raul - Mail original - De: ra...@info.upr.edu.cu À: bf-blender developers bf-committers@blender.org Envoyé: Mercredi 5 Janvier 2011 22:40:48 Objet: Re: [Bf-committers] A resources help for paper (Farsthary) Ops I forgot in my previous repply to mention that the paper I'm writting: 'Dynamic subdivission sculpting' will make life easier for those who want to integrate that feature in any sculpting pipeline. I'm writting there the unlimited clay algorithm essence and theory, and contrary to what I thougth at the beginning of the project it has some quirks that are very hard to realize, so I hope to contribute a little with the developer community not only of Blender, sharing this knowledge. regards Raul ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] A resources help for paper (Farsthary)
Hi Raul, I bet we are on the same deadline. I don't know many things about sculpting, but I believe you should probably mention automatic quadrangulation methods if you are subdividing using Catmull Clark, since the straightforward approach to me would be to deal with triangle meshes and then quadrangulate the result. Last year the cutting edge was Mixed integer quadrangulations, Quadcover is older but still in use, and last year at siggraph there were two papers, one called something like Wave based quadrangulations and the other one called Lp Centroidal Voronoi Tesselations (also dealing with volumic meshing). About sculpting I remember some work about virtual clay modeling and swirling sweepers about volume preservation, but it's a bit old, and might be obsolete. Typing this on scholar provides some results maybe checkout this, the page mentions papers citing it which might be more in the mood: http://portal.acm.org/citation.cfm?id=364338.364395. It's too bad citeseer is currently down. If you are dealing with multiresolution meshes, this should also be part of the related work, I'm not aware of this field to provide up to date references, sorry. I hope this tiny bit will help you, good luck ! regards, Vincent - Mail original - De: ra...@info.upr.edu.cu À: bf-blender developers bf-committers@blender.org Envoyé: Mercredi 5 Janvier 2011 22:40:48 Objet: Re: [Bf-committers] A resources help for paper (Farsthary) Ops I forgot in my previous repply to mention that the paper I'm writting: 'Dynamic subdivission sculpting' will make life easier for those who want to integrate that feature in any sculpting pipeline. I'm writting there the unlimited clay algorithm essence and theory, and contrary to what I thougth at the beginning of the project it has some quirks that are very hard to realize, so I hope to contribute a little with the developer community not only of Blender, sharing this knowledge. regards Raul ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] A resources help for paper (Farsthary)
Hi :) Hi Raul, I bet we are on the same deadline. I don't know many things about sculpting, but I believe you should probably mention automatic quadrangulation methods if you are subdividing using Catmull Clark, Oh yes :) ! I´m aiming at SIGGRAPH 2011 , perhaps is too high goal for me but I think I´m ready to take the chance :) The good thing about the algorithm I´m developing is that it is relatively independent from the subdivision scheme used, so the simpler, the faster to calculate and for several architectural decitions I´m enforcing triangles only. (you will understand why sculptris use triangles only too ;) ) so I end up using Loop subdivision scheme. since the straightforward approach to me would be to deal with triangle meshes and then quadrangulate the result. Last year the cutting edge was Mixed integer quadrangulations, Quadcover is older but still in use, and last year at siggraph there were two papers, one called something like Wave based quadrangulations and the other one called Lp Centroidal Voronoi Tesselations (also dealing with volumic meshing). Definately Centriodal Voronoi Tessellations are an appealing remeshing/relaxation algorithm and I have being tempted to put my hands on it, but I don´t know the status of the quad remeshing GSOC and I don´t want to overlap with that cool project, perhaps in the future, when Unlimited Clay is fleshed out I could extend its relaxation scheme to include it, it will be fun ;) About sculpting I remember some work about virtual clay modeling and swirling sweepers about volume preservation, but it's a bit old, and might be obsolete. Typing this on scholar provides some results maybe checkout this, the page mentions papers citing it which might be more in the mood: http://portal.acm.org/citation.cfm?id=364338.364395. It's too bad citeseer is currently down. If you are dealing with multiresolution meshes, this should also be part of the related work, I'm not aware of this field to provide up to date references, sorry. I hope this tiny bit will help you, good luck ! regards, Vincent Thanks for your advices ... I wish you the best of luck too. Cheers Raul - Mail original - De: ra...@info.upr.edu.cu À: bf-blender developers bf-committers@blender.org Envoyé: Mercredi 5 Janvier 2011 22:40:48 Objet: Re: [Bf-committers] A resources help for paper (Farsthary) Ops I forgot in my previous repply to mention that the paper I'm writting: 'Dynamic subdivission sculpting' will make life easier for those who want to integrate that feature in any sculpting pipeline. I'm writting there the unlimited clay algorithm essence and theory, and contrary to what I thougth at the beginning of the project it has some quirks that are very hard to realize, so I hope to contribute a little with the developer community not only of Blender, sharing this knowledge. regards Raul ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] A resources help for paper (Farsthary)
Hi all :) Thanks a lot! I want to thank one more time the incredible and fast help from the community, I have gathered a lot of research papers and yes, softwares can and should be cited (I will use APA standard) The unlimited clay dynamic subdivision video test will soon be online, just wait a little more since Lapinou have some personal issues, he is making an incredible effort maintaning my blog. Cheers Raul Hi all I´m finishing a paper regarding dynamic subdivission sculpting and for the Related Work section I need to find previous papers/research in the field. So far I have Sculptris (which is a software, not a paper and I don´t know how to cite it if applications could be cited) , recently VUE from version 8 and above included a similar dynamic subdivission sculpting tool for terrains (again I don´t know how to cite it) and I remember a link someone send me when I started this about a python script for Blender 2.41 that have a dynamic subdivission feature back in 2006 ... could someone please send me again that link to include it in my paper? Also I will preciate any help on related papers that I could review and cite in my research, I have only few days left to finish it and the deadline is absolute, so I´m in a hurry. if the paper don´t have enough references it will be certainly rejected. thanks in advance Farsthary ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] A resources help for paper (Farsthary)
Ops I forgot in my previous repply to mention that the paper I'm writting: 'Dynamic subdivission sculpting' will make life easier for those who want to integrate that feature in any sculpting pipeline. I'm writting there the unlimited clay algorithm essence and theory, and contrary to what I thougth at the beginning of the project it has some quirks that are very hard to realize, so I hope to contribute a little with the developer community not only of Blender, sharing this knowledge. regards Raul ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers