Re: [Bf-committers] New Blender Foundation/Institute crew
Congratulations Brecht! I'll come track you down and give you a big hug some time. ;-) --Nathan On Thu, Aug 5, 2010 at 6:14 AM, Brecht Van Lommel bre...@blender.org wrote: Hi all, Here's a few more details on the changes. My contract at the Blender Institute was until the end of this month, and I've been contemplating a bit what I should do in the future. It's been great working here, and I'm very grateful to Ton, he gave me a lot of freedom to work on what I wanted to work on, and I've learned a lot from him in the past years. I feel like after 3 years I need a different challenge, just doing something a bit different, so I started looking around and found a job at Refractive Software, with the advantage that it's closer to where I live. I'll still be involved in Blender development, but again in my spare time as I did before I started working here. There's no non competition agreement or anything like this. I'll still work on getting Durian features merged into trunk, getting 2.5 finished, and other things after that, there's still many areas in Blender I'd like to improve in the future. In terms of internal render engine development however I won't be involved much anymore, focusing more on external render engine integration, but I'll of course try to get render branch features merged and help others understand how it works. Thanks to everyone who's helped out with development/documentation and supported open movie projects. Further, I'll still be on IRC, mailing lists, committing to svn, so no massive change there. Thanks, Brecht. On Thu, Aug 5, 2010 at 3:09 PM, Ton Roosendaal t...@blender.org wrote: Hi all, After three years of more than excellent services at Blender Institute, Brecht has decided to move on with his career and accept per september a position as software architect at Refractive Software in Belgium, which is close to where he lives. He will be working on the very promising Octane renderer, which caused many heads to turn at the last Siggraph expo. Brecht's position will be filled by Campbell Barton, who will start working full time on Blender development, coder support, bug fixing and Python design - working from his home in Melbourne Australia. Well he did this mostly already, but now will be official and paid! :) Currently Diego Borghetti is working half time for the Blender Foundation on bug tracker support. This month I'll also know more of our financial scope, but quite likely another full timer can be recruited then for support fixing. It's been a great pleasure and honour to have Brecht work for us in the past years. He's done tremendously important contributions, for which I certainly will miss him. Luckily Brecht will remain involved with Blender, also as a developer in his spare time. I wish Brecht all the luck and success with his new job, and welcome Campbell to the team! -Ton- Ton Roosendaal Blender Foundation t...@blender.org www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] New Blender Foundation/Institute crew
It's the end of an era and sad news for us Blenderheads. That said... Best of luck Brecht! I hope that the new job treats you well :) Salute! Congrats to Campbell! On 8/5/2010 3:09 PM, Ton Roosendaal wrote: Hi all, After three years of more than excellent services at Blender Institute, Brecht has decided to move on with his career and accept per september a position as software architect at Refractive Software in Belgium, which is close to where he lives. He will be working on the very promising Octane renderer, which caused many heads to turn at the last Siggraph expo. Brecht's position will be filled by Campbell Barton, who will start working full time on Blender development, coder support, bug fixing and Python design - working from his home in Melbourne Australia. Well he did this mostly already, but now will be official and paid! :) Currently Diego Borghetti is working half time for the Blender Foundation on bug tracker support. This month I'll also know more of our financial scope, but quite likely another full timer can be recruited then for support fixing. It's been a great pleasure and honour to have Brecht work for us in the past years. He's done tremendously important contributions, for which I certainly will miss him. Luckily Brecht will remain involved with Blender, also as a developer in his spare time. I wish Brecht all the luck and success with his new job, and welcome Campbell to the team! -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] New Blender Foundation/Institute crew
Hi all, Here's a few more details on the changes. My contract at the Blender Institute was until the end of this month, and I've been contemplating a bit what I should do in the future. It's been great working here, and I'm very grateful to Ton, he gave me a lot of freedom to work on what I wanted to work on, and I've learned a lot from him in the past years. I feel like after 3 years I need a different challenge, just doing something a bit different, so I started looking around and found a job at Refractive Software, with the advantage that it's closer to where I live. I'll still be involved in Blender development, but again in my spare time as I did before I started working here. There's no non competition agreement or anything like this. I'll still work on getting Durian features merged into trunk, getting 2.5 finished, and other things after that, there's still many areas in Blender I'd like to improve in the future. In terms of internal render engine development however I won't be involved much anymore, focusing more on external render engine integration, but I'll of course try to get render branch features merged and help others understand how it works. Thanks to everyone who's helped out with development/documentation and supported open movie projects. Further, I'll still be on IRC, mailing lists, committing to svn, so no massive change there. Thanks, Brecht. On Thu, Aug 5, 2010 at 3:09 PM, Ton Roosendaal t...@blender.org wrote: Hi all, After three years of more than excellent services at Blender Institute, Brecht has decided to move on with his career and accept per september a position as software architect at Refractive Software in Belgium, which is close to where he lives. He will be working on the very promising Octane renderer, which caused many heads to turn at the last Siggraph expo. Brecht's position will be filled by Campbell Barton, who will start working full time on Blender development, coder support, bug fixing and Python design - working from his home in Melbourne Australia. Well he did this mostly already, but now will be official and paid! :) Currently Diego Borghetti is working half time for the Blender Foundation on bug tracker support. This month I'll also know more of our financial scope, but quite likely another full timer can be recruited then for support fixing. It's been a great pleasure and honour to have Brecht work for us in the past years. He's done tremendously important contributions, for which I certainly will miss him. Luckily Brecht will remain involved with Blender, also as a developer in his spare time. I wish Brecht all the luck and success with his new job, and welcome Campbell to the team! -Ton- Ton Roosendaal Blender Foundation t...@blender.org www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] New Blender Foundation/Institute crew
Wish u all the best Brecht and Thanks for all the goodies you have put into blender . :) . thanks shrinidhi On Thu, Aug 5, 2010 at 6:44 PM, Brecht Van Lommel bre...@blender.orgwrote: Hi all, Here's a few more details on the changes. My contract at the Blender Institute was until the end of this month, and I've been contemplating a bit what I should do in the future. It's been great working here, and I'm very grateful to Ton, he gave me a lot of freedom to work on what I wanted to work on, and I've learned a lot from him in the past years. I feel like after 3 years I need a different challenge, just doing something a bit different, so I started looking around and found a job at Refractive Software, with the advantage that it's closer to where I live. I'll still be involved in Blender development, but again in my spare time as I did before I started working here. There's no non competition agreement or anything like this. I'll still work on getting Durian features merged into trunk, getting 2.5 finished, and other things after that, there's still many areas in Blender I'd like to improve in the future. In terms of internal render engine development however I won't be involved much anymore, focusing more on external render engine integration, but I'll of course try to get render branch features merged and help others understand how it works. Thanks to everyone who's helped out with development/documentation and supported open movie projects. Further, I'll still be on IRC, mailing lists, committing to svn, so no massive change there. Thanks, Brecht. On Thu, Aug 5, 2010 at 3:09 PM, Ton Roosendaal t...@blender.org wrote: Hi all, After three years of more than excellent services at Blender Institute, Brecht has decided to move on with his career and accept per september a position as software architect at Refractive Software in Belgium, which is close to where he lives. He will be working on the very promising Octane renderer, which caused many heads to turn at the last Siggraph expo. Brecht's position will be filled by Campbell Barton, who will start working full time on Blender development, coder support, bug fixing and Python design - working from his home in Melbourne Australia. Well he did this mostly already, but now will be official and paid! :) Currently Diego Borghetti is working half time for the Blender Foundation on bug tracker support. This month I'll also know more of our financial scope, but quite likely another full timer can be recruited then for support fixing. It's been a great pleasure and honour to have Brecht work for us in the past years. He's done tremendously important contributions, for which I certainly will miss him. Luckily Brecht will remain involved with Blender, also as a developer in his spare time. I wish Brecht all the luck and success with his new job, and welcome Campbell to the team! -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- Ęvęņ ģóđ fąįļş ŧŏ ųŋđęŗşţąņđ å ĥųmąņ ųņţĭļ ĥĭş đęąţĥ http://www.linkedin.com/in/shrinidhi666 http://www.shrinidhi666.wordpress.com http://www.imdb.com/name/nm3025616 ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] New Blender Foundation/Institute crew
This 2010/8/5 §ĥřïñïďĥï Ŗäö shrinidhi...@gmail.com Wish u all the best Brecht and Thanks for all the goodies you have put into blender . :) . thanks shrinidhi On Thu, Aug 5, 2010 at 6:44 PM, Brecht Van Lommel bre...@blender.org wrote: Hi all, Here's a few more details on the changes. My contract at the Blender Institute was until the end of this month, and I've been contemplating a bit what I should do in the future. It's been great working here, and I'm very grateful to Ton, he gave me a lot of freedom to work on what I wanted to work on, and I've learned a lot from him in the past years. I feel like after 3 years I need a different challenge, just doing something a bit different, so I started looking around and found a job at Refractive Software, with the advantage that it's closer to where I live. I'll still be involved in Blender development, but again in my spare time as I did before I started working here. There's no non competition agreement or anything like this. I'll still work on getting Durian features merged into trunk, getting 2.5 finished, and other things after that, there's still many areas in Blender I'd like to improve in the future. In terms of internal render engine development however I won't be involved much anymore, focusing more on external render engine integration, but I'll of course try to get render branch features merged and help others understand how it works. Thanks to everyone who's helped out with development/documentation and supported open movie projects. Further, I'll still be on IRC, mailing lists, committing to svn, so no massive change there. Thanks, Brecht. On Thu, Aug 5, 2010 at 3:09 PM, Ton Roosendaal t...@blender.org wrote: Hi all, After three years of more than excellent services at Blender Institute, Brecht has decided to move on with his career and accept per september a position as software architect at Refractive Software in Belgium, which is close to where he lives. He will be working on the very promising Octane renderer, which caused many heads to turn at the last Siggraph expo. Brecht's position will be filled by Campbell Barton, who will start working full time on Blender development, coder support, bug fixing and Python design - working from his home in Melbourne Australia. Well he did this mostly already, but now will be official and paid! :) Currently Diego Borghetti is working half time for the Blender Foundation on bug tracker support. This month I'll also know more of our financial scope, but quite likely another full timer can be recruited then for support fixing. It's been a great pleasure and honour to have Brecht work for us in the past years. He's done tremendously important contributions, for which I certainly will miss him. Luckily Brecht will remain involved with Blender, also as a developer in his spare time. I wish Brecht all the luck and success with his new job, and welcome Campbell to the team! -Ton- Ton Roosendaal Blender Foundation t...@blender.org www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- Ęvęņ ģóđ fąįļş ŧŏ ųŋđęŗşţąņđ å ĥųmąņ ųņţĭļ ĥĭş đęąţĥ http://www.linkedin.com/in/shrinidhi666 http://www.shrinidhi666.wordpress.com http://www.imdb.com/name/nm3025616 ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] New Blender Foundation/Institute crew
Congratulations and all the best, Brecht, just make sure don't forget us and the door will be always open in case you want to comeback :) Blender has lost a Blenderhead, (precisely in a field where you will be very needed: the render engine) seems that lately there's bad news everywhere: Radiance leaves Luxrender, Sculptris owned by Pixologic, Brecht goes with Octane... But Hey!, lets not get down!, Brecht will be fine, everywhere he work will shine and Blender will also be fine :) Just one thing Brecht , we didn't told you? nobody leaves Blender... alive as soon as you cross the doar Ton's gangs will hunt you ;) Cheers Bretch, you are an idol for everyone here ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] New Blender Foundation/Institute crew
Have fun Brecht and thanks for your hard and awesome work. I remember how it was before you where a BF employee and it wasn't too bad either :) you where already a legend :) cheers Daniel Salazar www.3developer.com On Thu, Aug 5, 2010 at 8:55 AM, ra...@info.upr.edu.cu wrote: Congratulations and all the best, Brecht, just make sure don't forget us and the door will be always open in case you want to comeback :) Blender has lost a Blenderhead, (precisely in a field where you will be very needed: the render engine) seems that lately there's bad news everywhere: Radiance leaves Luxrender, Sculptris owned by Pixologic, Brecht goes with Octane... But Hey!, lets not get down!, Brecht will be fine, everywhere he work will shine and Blender will also be fine :) Just one thing Brecht , we didn't told you? nobody leaves Blender... alive as soon as you cross the doar Ton's gangs will hunt you ;) Cheers Bretch, you are an idol for everyone here ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] New Blender Foundation/Institute crew
Hi Brecht, first for all, we will miss you! But it's good news that you still will be involved with Blender. It was a great time having you at the Blender project, you did lots of awesome work and it was great to see how Blender have grown over the past years, also thanks to your great contributions! I wish you good Luck and Happiness at your new Job, i hope this will be a challenge for you with many cool moments and fun! Best regards and my deepest respect, Thomas Dinges Am 05.08.2010 15:14, schrieb Brecht Van Lommel: Hi all, Here's a few more details on the changes. My contract at the Blender Institute was until the end of this month, and I've been contemplating a bit what I should do in the future. It's been great working here, and I'm very grateful to Ton, he gave me a lot of freedom to work on what I wanted to work on, and I've learned a lot from him in the past years. I feel like after 3 years I need a different challenge, just doing something a bit different, so I started looking around and found a job at Refractive Software, with the advantage that it's closer to where I live. I'll still be involved in Blender development, but again in my spare time as I did before I started working here. There's no non competition agreement or anything like this. I'll still work on getting Durian features merged into trunk, getting 2.5 finished, and other things after that, there's still many areas in Blender I'd like to improve in the future. In terms of internal render engine development however I won't be involved much anymore, focusing more on external render engine integration, but I'll of course try to get render branch features merged and help others understand how it works. Thanks to everyone who's helped out with development/documentation and supported open movie projects. Further, I'll still be on IRC, mailing lists, committing to svn, so no massive change there. Thanks, Brecht. On Thu, Aug 5, 2010 at 3:09 PM, Ton Roosendaalt...@blender.org wrote: Hi all, After three years of more than excellent services at Blender Institute, Brecht has decided to move on with his career and accept per september a position as software architect at Refractive Software in Belgium, which is close to where he lives. He will be working on the very promising Octane renderer, which caused many heads to turn at the last Siggraph expo. Brecht's position will be filled by Campbell Barton, who will start working full time on Blender development, coder support, bug fixing and Python design - working from his home in Melbourne Australia. Well he did this mostly already, but now will be official and paid! :) Currently Diego Borghetti is working half time for the Blender Foundation on bug tracker support. This month I'll also know more of our financial scope, but quite likely another full timer can be recruited then for support fixing. It's been a great pleasure and honour to have Brecht work for us in the past years. He's done tremendously important contributions, for which I certainly will miss him. Luckily Brecht will remain involved with Blender, also as a developer in his spare time. I wish Brecht all the luck and success with his new job, and welcome Campbell to the team! -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] New Blender Foundation/Institute crew
Hi Brecht, Congratulations and best wishes for your new job and challenge. I also want to join and express my great thanks and appreciation for your excellent and awesome work on Blender so far. I'm also happy that you still plan to be involved with Blender development, pretty sure we'll still see some awesome stuff from you even if you can't spend as much time as before on it now :) Hi Campbell, Congratulations to you too, I know you've been wanting this ;). - Andrea Ton Roosendaal schrieb: Hi all, After three years of more than excellent services at Blender Institute, Brecht has decided to move on with his career and accept per september a position as software architect at Refractive Software in Belgium, which is close to where he lives. He will be working on the very promising Octane renderer, which caused many heads to turn at the last Siggraph expo. Brecht's position will be filled by Campbell Barton, who will start working full time on Blender development, coder support, bug fixing and Python design - working from his home in Melbourne Australia. Well he did this mostly already, but now will be official and paid! :) Currently Diego Borghetti is working half time for the Blender Foundation on bug tracker support. This month I'll also know more of our financial scope, but quite likely another full timer can be recruited then for support fixing. It's been a great pleasure and honour to have Brecht work for us in the past years. He's done tremendously important contributions, for which I certainly will miss him. Luckily Brecht will remain involved with Blender, also as a developer in his spare time. I wish Brecht all the luck and success with his new job, and welcome Campbell to the team! -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] New Blender Foundation/Institute crew
Congratulations Brecht! Of all the companies you could go to it's very encouraging to hear you going to Refractive! Octane is very promising and I hope to see it keep going. Keep up the great work and thanks the enormous amount of work you have already done! Jonathan Williamson Instructor - http://www.blendercookie.com Personal Trainer - http://www.mavenseed.com Founder/Artist - http://www.montagestudio.org On Thu, Aug 5, 2010 at 12:19 PM, Andrea Weikert and...@aweikert.de wrote: Hi Brecht, Congratulations and best wishes for your new job and challenge. I also want to join and express my great thanks and appreciation for your excellent and awesome work on Blender so far. I'm also happy that you still plan to be involved with Blender development, pretty sure we'll still see some awesome stuff from you even if you can't spend as much time as before on it now :) Hi Campbell, Congratulations to you too, I know you've been wanting this ;). - Andrea Ton Roosendaal schrieb: Hi all, After three years of more than excellent services at Blender Institute, Brecht has decided to move on with his career and accept per september a position as software architect at Refractive Software in Belgium, which is close to where he lives. He will be working on the very promising Octane renderer, which caused many heads to turn at the last Siggraph expo. Brecht's position will be filled by Campbell Barton, who will start working full time on Blender development, coder support, bug fixing and Python design - working from his home in Melbourne Australia. Well he did this mostly already, but now will be official and paid! :) Currently Diego Borghetti is working half time for the Blender Foundation on bug tracker support. This month I'll also know more of our financial scope, but quite likely another full timer can be recruited then for support fixing. It's been a great pleasure and honour to have Brecht work for us in the past years. He's done tremendously important contributions, for which I certainly will miss him. Luckily Brecht will remain involved with Blender, also as a developer in his spare time. I wish Brecht all the luck and success with his new job, and welcome Campbell to the team! -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers