Re: [Bf-committers] New Blender Foundation/Institute crew

2010-08-06 Thread Nathan Vegdahl
Congratulations Brecht!  I'll come track you down and give you a big
hug some time. ;-)

--Nathan

On Thu, Aug 5, 2010 at 6:14 AM, Brecht Van Lommel bre...@blender.org wrote:
 Hi all,

 Here's a few more details on the changes. My contract at the Blender
 Institute was until the end of this month, and I've been contemplating
 a bit what I should do in the future. It's been great working here,
 and I'm very grateful to Ton, he gave me a lot of freedom to work on
 what I wanted to work on, and I've learned a lot from him in the past
 years. I feel like after 3 years I need a different challenge, just
 doing something a bit different, so I started looking around and found
 a job at Refractive Software, with the advantage that it's closer to
 where I live.

 I'll still be involved in Blender development, but again in my spare
 time as I did before I started working here. There's no non
 competition agreement or anything like this. I'll still work on
 getting Durian features merged into trunk, getting 2.5 finished, and
 other things after that, there's still many areas in Blender I'd like
 to improve in the future. In terms of internal render engine
 development however I won't be involved much anymore, focusing more on
 external render engine integration, but I'll of course try to get
 render branch features merged and help others understand how it works.

 Thanks to everyone who's helped out with development/documentation and
 supported open movie projects. Further, I'll still be on IRC, mailing
 lists, committing to svn, so no massive change there.

 Thanks,
 Brecht.

 On Thu, Aug 5, 2010 at 3:09 PM, Ton Roosendaal t...@blender.org wrote:
 Hi all,

 After three years of more than excellent services at Blender
 Institute, Brecht has decided to move on with his career and accept
 per september a position as software architect at Refractive Software
 in Belgium, which is close to where he lives. He will be working on
 the very promising Octane renderer, which caused many heads to turn at
 the last Siggraph expo.

 Brecht's position will be filled by Campbell Barton, who will start
 working full time on Blender development, coder support, bug fixing
 and Python design - working from his home in Melbourne Australia. Well
 he did this mostly already, but now will be official and paid! :)
 Currently Diego Borghetti is working half time for the Blender
 Foundation on bug tracker support. This month I'll also know more of
 our financial scope, but quite likely another full timer can be
 recruited then for support  fixing.

 It's been a great pleasure and honour to have Brecht work for us in
 the past years. He's done tremendously important contributions, for
 which I certainly will miss him. Luckily Brecht will remain involved
 with Blender, also as a developer in his spare time.

 I wish Brecht all the luck and success with his new job, and welcome
 Campbell to the team!

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.org    www.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

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Re: [Bf-committers] New Blender Foundation/Institute crew

2010-08-05 Thread Wahooney
It's the end of an era and sad news for us Blenderheads. That said... 
Best of luck Brecht! I hope that the new job treats you well :)

Salute!

Congrats to Campbell!

On 8/5/2010 3:09 PM, Ton Roosendaal wrote:
 Hi all,

 After three years of more than excellent services at Blender
 Institute, Brecht has decided to move on with his career and accept
 per september a position as software architect at Refractive Software
 in Belgium, which is close to where he lives. He will be working on
 the very promising Octane renderer, which caused many heads to turn at
 the last Siggraph expo.

 Brecht's position will be filled by Campbell Barton, who will start
 working full time on Blender development, coder support, bug fixing
 and Python design - working from his home in Melbourne Australia. Well
 he did this mostly already, but now will be official and paid! :)
 Currently Diego Borghetti is working half time for the Blender
 Foundation on bug tracker support. This month I'll also know more of
 our financial scope, but quite likely another full timer can be
 recruited then for support  fixing.

 It's been a great pleasure and honour to have Brecht work for us in
 the past years. He's done tremendously important contributions, for
 which I certainly will miss him. Luckily Brecht will remain involved
 with Blender, also as a developer in his spare time.

 I wish Brecht all the luck and success with his new job, and welcome
 Campbell to the team!

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

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Re: [Bf-committers] New Blender Foundation/Institute crew

2010-08-05 Thread Brecht Van Lommel
Hi all,

Here's a few more details on the changes. My contract at the Blender
Institute was until the end of this month, and I've been contemplating
a bit what I should do in the future. It's been great working here,
and I'm very grateful to Ton, he gave me a lot of freedom to work on
what I wanted to work on, and I've learned a lot from him in the past
years. I feel like after 3 years I need a different challenge, just
doing something a bit different, so I started looking around and found
a job at Refractive Software, with the advantage that it's closer to
where I live.

I'll still be involved in Blender development, but again in my spare
time as I did before I started working here. There's no non
competition agreement or anything like this. I'll still work on
getting Durian features merged into trunk, getting 2.5 finished, and
other things after that, there's still many areas in Blender I'd like
to improve in the future. In terms of internal render engine
development however I won't be involved much anymore, focusing more on
external render engine integration, but I'll of course try to get
render branch features merged and help others understand how it works.

Thanks to everyone who's helped out with development/documentation and
supported open movie projects. Further, I'll still be on IRC, mailing
lists, committing to svn, so no massive change there.

Thanks,
Brecht.

On Thu, Aug 5, 2010 at 3:09 PM, Ton Roosendaal t...@blender.org wrote:
 Hi all,

 After three years of more than excellent services at Blender
 Institute, Brecht has decided to move on with his career and accept
 per september a position as software architect at Refractive Software
 in Belgium, which is close to where he lives. He will be working on
 the very promising Octane renderer, which caused many heads to turn at
 the last Siggraph expo.

 Brecht's position will be filled by Campbell Barton, who will start
 working full time on Blender development, coder support, bug fixing
 and Python design - working from his home in Melbourne Australia. Well
 he did this mostly already, but now will be official and paid! :)
 Currently Diego Borghetti is working half time for the Blender
 Foundation on bug tracker support. This month I'll also know more of
 our financial scope, but quite likely another full timer can be
 recruited then for support  fixing.

 It's been a great pleasure and honour to have Brecht work for us in
 the past years. He's done tremendously important contributions, for
 which I certainly will miss him. Luckily Brecht will remain involved
 with Blender, also as a developer in his spare time.

 I wish Brecht all the luck and success with his new job, and welcome
 Campbell to the team!

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.org    www.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

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Re: [Bf-committers] New Blender Foundation/Institute crew

2010-08-05 Thread §ĥřïñïďĥï Ŗäö
Wish u all the best Brecht and Thanks for all the goodies you have put into
blender . :) .

thanks
shrinidhi

On Thu, Aug 5, 2010 at 6:44 PM, Brecht Van Lommel bre...@blender.orgwrote:

 Hi all,

 Here's a few more details on the changes. My contract at the Blender
 Institute was until the end of this month, and I've been contemplating
 a bit what I should do in the future. It's been great working here,
 and I'm very grateful to Ton, he gave me a lot of freedom to work on
 what I wanted to work on, and I've learned a lot from him in the past
 years. I feel like after 3 years I need a different challenge, just
 doing something a bit different, so I started looking around and found
 a job at Refractive Software, with the advantage that it's closer to
 where I live.

 I'll still be involved in Blender development, but again in my spare
 time as I did before I started working here. There's no non
 competition agreement or anything like this. I'll still work on
 getting Durian features merged into trunk, getting 2.5 finished, and
 other things after that, there's still many areas in Blender I'd like
 to improve in the future. In terms of internal render engine
 development however I won't be involved much anymore, focusing more on
 external render engine integration, but I'll of course try to get
 render branch features merged and help others understand how it works.

 Thanks to everyone who's helped out with development/documentation and
 supported open movie projects. Further, I'll still be on IRC, mailing
 lists, committing to svn, so no massive change there.

 Thanks,
 Brecht.

 On Thu, Aug 5, 2010 at 3:09 PM, Ton Roosendaal t...@blender.org wrote:
  Hi all,
 
  After three years of more than excellent services at Blender
  Institute, Brecht has decided to move on with his career and accept
  per september a position as software architect at Refractive Software
  in Belgium, which is close to where he lives. He will be working on
  the very promising Octane renderer, which caused many heads to turn at
  the last Siggraph expo.
 
  Brecht's position will be filled by Campbell Barton, who will start
  working full time on Blender development, coder support, bug fixing
  and Python design - working from his home in Melbourne Australia. Well
  he did this mostly already, but now will be official and paid! :)
  Currently Diego Borghetti is working half time for the Blender
  Foundation on bug tracker support. This month I'll also know more of
  our financial scope, but quite likely another full timer can be
  recruited then for support  fixing.
 
  It's been a great pleasure and honour to have Brecht work for us in
  the past years. He's done tremendously important contributions, for
  which I certainly will miss him. Luckily Brecht will remain involved
  with Blender, also as a developer in his spare time.
 
  I wish Brecht all the luck and success with his new job, and welcome
  Campbell to the team!
 
  -Ton-
 
  
  Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
  Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
 
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Re: [Bf-committers] New Blender Foundation/Institute crew

2010-08-05 Thread Agustin Benavidez
This

2010/8/5 §ĥřïñïďĥï Ŗäö shrinidhi...@gmail.com

 Wish u all the best Brecht and Thanks for all the goodies you have put into
 blender . :) .

 thanks
 shrinidhi

 On Thu, Aug 5, 2010 at 6:44 PM, Brecht Van Lommel bre...@blender.org
 wrote:

  Hi all,
 
  Here's a few more details on the changes. My contract at the Blender
  Institute was until the end of this month, and I've been contemplating
  a bit what I should do in the future. It's been great working here,
  and I'm very grateful to Ton, he gave me a lot of freedom to work on
  what I wanted to work on, and I've learned a lot from him in the past
  years. I feel like after 3 years I need a different challenge, just
  doing something a bit different, so I started looking around and found
  a job at Refractive Software, with the advantage that it's closer to
  where I live.
 
  I'll still be involved in Blender development, but again in my spare
  time as I did before I started working here. There's no non
  competition agreement or anything like this. I'll still work on
  getting Durian features merged into trunk, getting 2.5 finished, and
  other things after that, there's still many areas in Blender I'd like
  to improve in the future. In terms of internal render engine
  development however I won't be involved much anymore, focusing more on
  external render engine integration, but I'll of course try to get
  render branch features merged and help others understand how it works.
 
  Thanks to everyone who's helped out with development/documentation and
  supported open movie projects. Further, I'll still be on IRC, mailing
  lists, committing to svn, so no massive change there.
 
  Thanks,
  Brecht.
 
  On Thu, Aug 5, 2010 at 3:09 PM, Ton Roosendaal t...@blender.org wrote:
   Hi all,
  
   After three years of more than excellent services at Blender
   Institute, Brecht has decided to move on with his career and accept
   per september a position as software architect at Refractive Software
   in Belgium, which is close to where he lives. He will be working on
   the very promising Octane renderer, which caused many heads to turn at
   the last Siggraph expo.
  
   Brecht's position will be filled by Campbell Barton, who will start
   working full time on Blender development, coder support, bug fixing
   and Python design - working from his home in Melbourne Australia. Well
   he did this mostly already, but now will be official and paid! :)
   Currently Diego Borghetti is working half time for the Blender
   Foundation on bug tracker support. This month I'll also know more of
   our financial scope, but quite likely another full timer can be
   recruited then for support  fixing.
  
   It's been a great pleasure and honour to have Brecht work for us in
   the past years. He's done tremendously important contributions, for
   which I certainly will miss him. Luckily Brecht will remain involved
   with Blender, also as a developer in his spare time.
  
   I wish Brecht all the luck and success with his new job, and welcome
   Campbell to the team!
  
   -Ton-
  
  
 
   Ton Roosendaal  Blender Foundation   t...@blender.org
 www.blender.org
   Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
  
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 --
 Ęvęņ ģóđ fąįļş ŧŏ ųŋđęŗşţąņđ å ĥųmąņ ųņţĭļ ĥĭş đęąţĥ

 http://www.linkedin.com/in/shrinidhi666
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Re: [Bf-committers] New Blender Foundation/Institute crew

2010-08-05 Thread raulf
Congratulations and all the best, Brecht, just make sure don't forget us
and the door will be always open in case you want to comeback :)

  Blender has lost a Blenderhead, (precisely in a field where you will be
very needed: the render engine) seems that lately there's bad news
everywhere:

  Radiance leaves Luxrender, Sculptris owned by Pixologic, Brecht goes
with Octane...

  But Hey!, lets not get down!, Brecht will be fine, everywhere he work
will shine and Blender will also be fine  :)


  Just one thing Brecht , we didn't told you? nobody leaves Blender... alive
  as soon as you cross the doar Ton's gangs will hunt you ;)

 Cheers Bretch, you are an idol for
everyone here


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Re: [Bf-committers] New Blender Foundation/Institute crew

2010-08-05 Thread Daniel Salazar - 3Developer.com
Have fun Brecht and thanks for your hard and awesome work. I remember
how it was before you where a BF employee and it wasn't too bad either
:) you where already a legend :)

cheers

Daniel Salazar
www.3developer.com



On Thu, Aug 5, 2010 at 8:55 AM,  ra...@info.upr.edu.cu wrote:
 Congratulations and all the best, Brecht, just make sure don't forget us
 and the door will be always open in case you want to comeback :)

  Blender has lost a Blenderhead, (precisely in a field where you will be
 very needed: the render engine) seems that lately there's bad news
 everywhere:

  Radiance leaves Luxrender, Sculptris owned by Pixologic, Brecht goes
 with Octane...

  But Hey!, lets not get down!, Brecht will be fine, everywhere he work
 will shine and Blender will also be fine  :)


  Just one thing Brecht , we didn't told you? nobody leaves Blender... alive
  as soon as you cross the doar Ton's gangs will hunt you ;)

                                 Cheers Bretch, you are an idol for
 everyone here


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Re: [Bf-committers] New Blender Foundation/Institute crew

2010-08-05 Thread Thomas Dinges


Hi Brecht,
first for all, we will miss you! But it's good news that you still will 
be involved with Blender.
It was a great time having you at the Blender project, you did lots of 
awesome work and it was great to see how Blender have grown over the 
past years, also thanks to your great contributions!

I wish you good Luck and Happiness at your new Job, i hope this will be 
a challenge for you with many cool moments and fun!

Best regards and my deepest respect,
Thomas Dinges



Am 05.08.2010 15:14, schrieb Brecht Van Lommel:
 Hi all,

 Here's a few more details on the changes. My contract at the Blender
 Institute was until the end of this month, and I've been contemplating
 a bit what I should do in the future. It's been great working here,
 and I'm very grateful to Ton, he gave me a lot of freedom to work on
 what I wanted to work on, and I've learned a lot from him in the past
 years. I feel like after 3 years I need a different challenge, just
 doing something a bit different, so I started looking around and found
 a job at Refractive Software, with the advantage that it's closer to
 where I live.

 I'll still be involved in Blender development, but again in my spare
 time as I did before I started working here. There's no non
 competition agreement or anything like this. I'll still work on
 getting Durian features merged into trunk, getting 2.5 finished, and
 other things after that, there's still many areas in Blender I'd like
 to improve in the future. In terms of internal render engine
 development however I won't be involved much anymore, focusing more on
 external render engine integration, but I'll of course try to get
 render branch features merged and help others understand how it works.

 Thanks to everyone who's helped out with development/documentation and
 supported open movie projects. Further, I'll still be on IRC, mailing
 lists, committing to svn, so no massive change there.

 Thanks,
 Brecht.

 On Thu, Aug 5, 2010 at 3:09 PM, Ton Roosendaalt...@blender.org  wrote:
 Hi all,

 After three years of more than excellent services at Blender
 Institute, Brecht has decided to move on with his career and accept
 per september a position as software architect at Refractive Software
 in Belgium, which is close to where he lives. He will be working on
 the very promising Octane renderer, which caused many heads to turn at
 the last Siggraph expo.

 Brecht's position will be filled by Campbell Barton, who will start
 working full time on Blender development, coder support, bug fixing
 and Python design - working from his home in Melbourne Australia. Well
 he did this mostly already, but now will be official and paid! :)
 Currently Diego Borghetti is working half time for the Blender
 Foundation on bug tracker support. This month I'll also know more of
 our financial scope, but quite likely another full timer can be
 recruited then for support  fixing.

 It's been a great pleasure and honour to have Brecht work for us in
 the past years. He's done tremendously important contributions, for
 which I certainly will miss him. Luckily Brecht will remain involved
 with Blender, also as a developer in his spare time.

 I wish Brecht all the luck and success with his new job, and welcome
 Campbell to the team!

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

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Re: [Bf-committers] New Blender Foundation/Institute crew

2010-08-05 Thread Andrea Weikert
Hi Brecht,

Congratulations and best wishes for your new job and challenge. I also 
want to join and express my great thanks and appreciation for your 
excellent and awesome work on Blender so far. I'm also happy that you 
still plan to be involved with Blender development, pretty sure we'll 
still see some awesome stuff from you even if you can't spend as much 
time as before on it now :)

Hi Campbell,

Congratulations to you too, I know you've been wanting this ;).

- Andrea


Ton Roosendaal schrieb:
 Hi all,

 After three years of more than excellent services at Blender  
 Institute, Brecht has decided to move on with his career and accept  
 per september a position as software architect at Refractive Software  
 in Belgium, which is close to where he lives. He will be working on  
 the very promising Octane renderer, which caused many heads to turn at  
 the last Siggraph expo.

 Brecht's position will be filled by Campbell Barton, who will start  
 working full time on Blender development, coder support, bug fixing  
 and Python design - working from his home in Melbourne Australia. Well  
 he did this mostly already, but now will be official and paid! :)
 Currently Diego Borghetti is working half time for the Blender  
 Foundation on bug tracker support. This month I'll also know more of  
 our financial scope, but quite likely another full timer can be  
 recruited then for support  fixing.

 It's been a great pleasure and honour to have Brecht work for us in  
 the past years. He's done tremendously important contributions, for  
 which I certainly will miss him. Luckily Brecht will remain involved  
 with Blender, also as a developer in his spare time.

 I wish Brecht all the luck and success with his new job, and welcome  
 Campbell to the team!

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

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Re: [Bf-committers] New Blender Foundation/Institute crew

2010-08-05 Thread Jonathan Williamson
Congratulations Brecht! Of all the companies you could go to it's very
encouraging to hear you going to Refractive! Octane is very promising and I
hope to see it keep going. Keep up the great work and thanks the enormous
amount of work you have already done!

Jonathan Williamson

Instructor - http://www.blendercookie.com
Personal Trainer - http://www.mavenseed.com
Founder/Artist - http://www.montagestudio.org


On Thu, Aug 5, 2010 at 12:19 PM, Andrea Weikert and...@aweikert.de wrote:

 Hi Brecht,

 Congratulations and best wishes for your new job and challenge. I also
 want to join and express my great thanks and appreciation for your
 excellent and awesome work on Blender so far. I'm also happy that you
 still plan to be involved with Blender development, pretty sure we'll
 still see some awesome stuff from you even if you can't spend as much
 time as before on it now :)

 Hi Campbell,

 Congratulations to you too, I know you've been wanting this ;).

 - Andrea


 Ton Roosendaal schrieb:
  Hi all,
 
  After three years of more than excellent services at Blender
  Institute, Brecht has decided to move on with his career and accept
  per september a position as software architect at Refractive Software
  in Belgium, which is close to where he lives. He will be working on
  the very promising Octane renderer, which caused many heads to turn at
  the last Siggraph expo.
 
  Brecht's position will be filled by Campbell Barton, who will start
  working full time on Blender development, coder support, bug fixing
  and Python design - working from his home in Melbourne Australia. Well
  he did this mostly already, but now will be official and paid! :)
  Currently Diego Borghetti is working half time for the Blender
  Foundation on bug tracker support. This month I'll also know more of
  our financial scope, but quite likely another full timer can be
  recruited then for support  fixing.
 
  It's been a great pleasure and honour to have Brecht work for us in
  the past years. He's done tremendously important contributions, for
  which I certainly will miss him. Luckily Brecht will remain involved
  with Blender, also as a developer in his spare time.
 
  I wish Brecht all the luck and success with his new job, and welcome
  Campbell to the team!
 
  -Ton-
 
  
  Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
  Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
 
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