Re: [Bf-committers] Per tile subdivission wil get into trunk?

2010-12-01 Thread Brecht Van Lommel
Hi,

It's not very likely to get into trunk, it's unfinished. In
particular, there's problems with raytracing and shadows, that would
need a lot more work. Other render branch features are more stable, so
when a merge happens, I'll focus on those.

Brecht.

On Tue, Nov 30, 2010 at 11:35 AM, Martin Bürbaum
martin.buerb...@gmx.at wrote:
 Hi all
 Probably I have missed something but one of the coolest feature
 of the Sintel dev side was the per tile subdivission feature:

 - In which state is?
 - It is planned to go to Trunk?

 I'd also like to know about the current status of this code.

 The few posts/screenshots I've seen are pretty old already, so I'm not sure 
 this was developed further?

 Cheers,
 Martin
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[Bf-committers] Per tile subdivission wil get into trunk?

2010-11-26 Thread raulf
Hi all
  Probably I have missed something but one of the coolest feature of the
Sintel dev side was the per tile subdivission feature:

- In which state is?
- It is planned to go to Trunk?


   thanks in advance
Farsthary



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