Hi,
It's not very likely to get into trunk, it's unfinished. In
particular, there's problems with raytracing and shadows, that would
need a lot more work. Other render branch features are more stable, so
when a merge happens, I'll focus on those.
Brecht.
On Tue, Nov 30, 2010 at 11:35 AM, Martin Bürbaum
martin.buerb...@gmx.at wrote:
Hi all
Probably I have missed something but one of the coolest feature
of the Sintel dev side was the per tile subdivission feature:
- In which state is?
- It is planned to go to Trunk?
I'd also like to know about the current status of this code.
The few posts/screenshots I've seen are pretty old already, so I'm not sure
this was developed further?
Cheers,
Martin
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