Hi,
The rule is that the edges in a face should always exist; replacing a
vertex in a face therefore also means to check on valid edges for it.
The function call that adds faces does this for you; so a delete-face
and add-face might work well, although it's possible you end up with
loose edges then...
Just check the code for tools that manage faces? It's quite down-to-
earth old code :)
-Ton-
Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org
Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
On 11 Jan, 2011, at 15:04, ra...@info.upr.edu.cu wrote:
Hi
if I need to replace an editface's editvert with some other editvert
should I need to directly replace in the structure and down edges
structure too? or is better to create a new face with the new vert and
delete the old one?
also what would be the correct functions to use and delete new
editverts
and faces? (addvertlist, addedgelist and addfacelist?)
thanks in advance
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