Re: [Bf-committers] Kapanma Sorunu
Please, let's not have a language meta discussion on this mailing list, this is absolutely off-topic. Am 01.07.2022 um 20:28 schrieb Hadrien Brissaud via Bf-committers: Politiquement l'idée me plaît, toutefois la solution de l'anglais comme langue véhiculaire a cela comme avantage qu'elle ne demande pas de traducteur. Le biais envers l'anglais ceci dit, est bien réel. Cheers, On Fri, 1 Jul 2022 at 21:02, Zack Brown via Bf-committers < bf-committers@blender.org> wrote: No, I really think no one would have any problem at all if we all replied to emails in our own language. It seems perfectly natural. Also, I think you're making a logical error. You say that *since* blender is developed in English, *therefore* it makes sense to use English as the language. Well, I would counter that *since* everyone is required to speak english, *therefore* blender itself tends to be overly english-centric. If blender development were encouraged in everyone's native language, it would certainly have an effect on blender, and perhaps make English a little bit less of an automatic default. Be well, Zack On Fri, Jul 1, 2022 at 5:39 PM Raimund Klink wrote: Hallo Zack, Stell dir vor, was das für ein riesen Chaos wäre, wenn jeder in seiner eigenen Muttersprache auf Emails antworten würde. Ein kleines Beispiel. Nehmen wir an, 100 Leute sind in diesem Mail Verteiler. Da die Entwicklung von Blender hauptsächlich in Englisch betrieben wird, kann wahrscheinlich auch jeder in diesem Mail Verteiler Englisch. Das heißt im Umkehrschluss, dass 100 Leute die Mail nicht auf Anhieb lesen können und erst mal ihren Übersetzer anwerfen müssen. Anders herum ist es doch viel einfacher, wenn nur die Person, die die Mail an diesen Verteiler schreibt, ihren Übersetzer benutzt. Dann können nämlich 100 Leute auf Anhieb die Mail auch lesen. Davon abgesehen, dass Übersetzer noch lange nicht perfekt funktionieren. Mit freundlichen Grüßen Raimund Klink Zack Brown via Bf-committers schrieb am Fr., 1. Juli 2022, 17:16: Hi everyone, I'm curious about the recommendation to use English. Is it really necessary? It seems to put a big burden on people who might want to participate in blender development, without providing much benefit. Just as the person posting the email could use an online translation service, the people reading it could do the same. In any modern browser, the option to translate, even automatically, is pretty straightforward. Why not encourage everyone to participate in their own native tongue? This places the lowest barrier to entry on everyone, without creating an extreme favoritism towards native English speakers, while placing only a slightly higher burden on people who have already demonstrated a commitment to the project. Be well, Zack On Fri, Jul 1, 2022 at 3:32 PM Thomas Dinges via Bf-committers < bf-committers@blender.org> wrote: Hi, please report issues with Blender to our bug tracking system. [1] You can do that from within Blender by going to "Help -> Report a Bug". It will also be helpful to report issues in English. Try an online translator or ask someone to help you with that. Your hardware is definitely supported but it's difficult to say more without further information. Best regards, Thomas [1] https://developer.blender.org/ Am 01.07.2022 um 14:59 schrieb Melike Akyol via Bf-committers: Merhaba ; Yaklaşık 2 aydır blender kullanıyorum. Render alırken ve projenin ilerleyişinde sürekli olarak otomatik kapanma sorunu yaşıyorum. Bilgisayar donanımlarımın yeterli olup olmadığından nasıl emin olabilirim. Şu an proje boyutu 1.5 gb Eevee render motorunda düşük çözünürlükte render alamıyorum. Bilgisayarımın gerekli yeterliliğe sahip olup olmadığını incelemeniz adına gerekli bilgileri paylaşıyorum. BIOS : CP171 İŞLEMCİ : İntel (R) Core (TM) i5-10300H CPU RAM : 8 GB GRAFİK KARTI : NVIDIA GeForce GTX 1650 Sevgilerimle.. İyi çalışmalar.. ___ Bf-committers mailing list Bf-committers@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-committers -- Thomas Dinges - tho...@blender.org - www.blender.org Developer Community Coordinator at Blender Buikslotermeerplein 161 - 1025 ET Amsterdam - The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-committers -- Zack Brown ___ Bf-committers mailing list Bf-committers@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-committers -- Zack Brown ___ Bf-committers mailing list Bf-committers@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Kapanma Sorunu
Politiquement l'idée me plaît, toutefois la solution de l'anglais comme langue véhiculaire a cela comme avantage qu'elle ne demande pas de traducteur. Le biais envers l'anglais ceci dit, est bien réel. Cheers, On Fri, 1 Jul 2022 at 21:02, Zack Brown via Bf-committers < bf-committers@blender.org> wrote: > No, I really think no one would have any problem at all if we all replied > to emails in our own language. It seems perfectly natural. > > Also, I think you're making a logical error. You say that *since* blender > is developed in English, *therefore* it makes sense to use English as the > language. Well, I would counter that *since* everyone is required to speak > english, *therefore* blender itself tends to be overly english-centric. > > If blender development were encouraged in everyone's native language, it > would certainly have an effect on blender, and perhaps make English a > little bit less of an automatic default. > > Be well, > Zack > > On Fri, Jul 1, 2022 at 5:39 PM Raimund Klink > wrote: > > > Hallo Zack, > > > > Stell dir vor, was das für ein riesen Chaos wäre, wenn jeder in seiner > > eigenen Muttersprache auf Emails antworten würde. > > Ein kleines Beispiel. Nehmen wir an, 100 Leute sind in diesem Mail > > Verteiler. Da die Entwicklung von Blender hauptsächlich in Englisch > > betrieben wird, kann wahrscheinlich auch jeder in diesem Mail Verteiler > > Englisch. Das heißt im Umkehrschluss, dass 100 Leute die Mail nicht auf > > Anhieb lesen können und erst mal ihren Übersetzer anwerfen müssen. > > > > Anders herum ist es doch viel einfacher, wenn nur die Person, die die > Mail > > an diesen Verteiler schreibt, ihren Übersetzer benutzt. > > Dann können nämlich 100 Leute auf Anhieb die Mail auch lesen. > > > > Davon abgesehen, dass Übersetzer noch lange nicht perfekt funktionieren. > > > > Mit freundlichen Grüßen > > Raimund Klink > > > > Zack Brown via Bf-committers schrieb am Fr., > > 1. Juli 2022, 17:16: > > > >> Hi everyone, > >> > >> I'm curious about the recommendation to use English. Is it really > >> necessary? It seems to put a big burden on people who might want to > >> participate in blender development, without providing much benefit. > >> > >> Just as the person posting the email could use an online translation > >> service, the people reading it could do the same. In any modern browser, > >> the option to translate, even automatically, is pretty straightforward. > >> > >> Why not encourage everyone to participate in their own native tongue? > This > >> places the lowest barrier to entry on everyone, without creating an > >> extreme > >> favoritism towards native English speakers, while placing only a > slightly > >> higher burden on people who have already demonstrated a commitment to > the > >> project. > >> > >> Be well, > >> Zack > >> > >> > >> On Fri, Jul 1, 2022 at 3:32 PM Thomas Dinges via Bf-committers < > >> bf-committers@blender.org> wrote: > >> > >> > Hi, > >> > > >> > please report issues with Blender to our bug tracking system. [1] You > >> > can do that from within Blender by going to "Help -> Report a Bug". > >> > > >> > It will also be helpful to report issues in English. Try an online > >> > translator or ask someone to help you with that. > >> > > >> > Your hardware is definitely supported but it's difficult to say more > >> > without further information. > >> > > >> > Best regards, > >> > > >> > Thomas > >> > > >> > [1] https://developer.blender.org/ > >> > > >> > Am 01.07.2022 um 14:59 schrieb Melike Akyol via Bf-committers: > >> > > Merhaba ; > >> > > > >> > > Yaklaşık 2 aydır blender kullanıyorum. > >> > > > >> > > Render alırken ve projenin ilerleyişinde sürekli olarak otomatik > >> kapanma > >> > > sorunu yaşıyorum. > >> > > > >> > > Bilgisayar donanımlarımın yeterli olup olmadığından nasıl emin > >> > olabilirim. > >> > > > >> > > Şu an proje boyutu 1.5 gb > >> > > > >> > > Eevee render motorunda düşük çözünürlükte render alamıyorum. > >> > > > >> > > Bilgisayarımın gerekli yeterliliğe sahip olup olmadığını incelemeniz > >> > adına > >> > > gerekli bilgileri paylaşıyorum. > >> > > > >> > > BIOS : CP171 > >> > > İŞLEMCİ : İntel (R) Core (TM) i5-10300H CPU > >> > > RAM : 8 GB > >> > > GRAFİK KARTI : NVIDIA GeForce GTX 1650 > >> > > > >> > > Sevgilerimle.. > >> > > > >> > > İyi çalışmalar.. > >> > > ___ > >> > > Bf-committers mailing list > >> > > Bf-committers@blender.org > >> > > List details, subscription details or unsubscribe: > >> > > https://lists.blender.org/mailman/listinfo/bf-committers > >> > > >> > -- > >> > Thomas Dinges - tho...@blender.org - www.blender.org > >> > Developer Community Coordinator at Blender > >> > Buikslotermeerplein 161 - 1025 ET Amsterdam - The Netherlands > >> > > >> > ___ > >> > Bf-committers mailing list > >> > Bf-committers@blender.org > >> > List details, subscription details or unsubscribe: > >> >
Re: [Bf-committers] Kapanma Sorunu
No, I really think no one would have any problem at all if we all replied to emails in our own language. It seems perfectly natural. Also, I think you're making a logical error. You say that *since* blender is developed in English, *therefore* it makes sense to use English as the language. Well, I would counter that *since* everyone is required to speak english, *therefore* blender itself tends to be overly english-centric. If blender development were encouraged in everyone's native language, it would certainly have an effect on blender, and perhaps make English a little bit less of an automatic default. Be well, Zack On Fri, Jul 1, 2022 at 5:39 PM Raimund Klink wrote: > Hallo Zack, > > Stell dir vor, was das für ein riesen Chaos wäre, wenn jeder in seiner > eigenen Muttersprache auf Emails antworten würde. > Ein kleines Beispiel. Nehmen wir an, 100 Leute sind in diesem Mail > Verteiler. Da die Entwicklung von Blender hauptsächlich in Englisch > betrieben wird, kann wahrscheinlich auch jeder in diesem Mail Verteiler > Englisch. Das heißt im Umkehrschluss, dass 100 Leute die Mail nicht auf > Anhieb lesen können und erst mal ihren Übersetzer anwerfen müssen. > > Anders herum ist es doch viel einfacher, wenn nur die Person, die die Mail > an diesen Verteiler schreibt, ihren Übersetzer benutzt. > Dann können nämlich 100 Leute auf Anhieb die Mail auch lesen. > > Davon abgesehen, dass Übersetzer noch lange nicht perfekt funktionieren. > > Mit freundlichen Grüßen > Raimund Klink > > Zack Brown via Bf-committers schrieb am Fr., > 1. Juli 2022, 17:16: > >> Hi everyone, >> >> I'm curious about the recommendation to use English. Is it really >> necessary? It seems to put a big burden on people who might want to >> participate in blender development, without providing much benefit. >> >> Just as the person posting the email could use an online translation >> service, the people reading it could do the same. In any modern browser, >> the option to translate, even automatically, is pretty straightforward. >> >> Why not encourage everyone to participate in their own native tongue? This >> places the lowest barrier to entry on everyone, without creating an >> extreme >> favoritism towards native English speakers, while placing only a slightly >> higher burden on people who have already demonstrated a commitment to the >> project. >> >> Be well, >> Zack >> >> >> On Fri, Jul 1, 2022 at 3:32 PM Thomas Dinges via Bf-committers < >> bf-committers@blender.org> wrote: >> >> > Hi, >> > >> > please report issues with Blender to our bug tracking system. [1] You >> > can do that from within Blender by going to "Help -> Report a Bug". >> > >> > It will also be helpful to report issues in English. Try an online >> > translator or ask someone to help you with that. >> > >> > Your hardware is definitely supported but it's difficult to say more >> > without further information. >> > >> > Best regards, >> > >> > Thomas >> > >> > [1] https://developer.blender.org/ >> > >> > Am 01.07.2022 um 14:59 schrieb Melike Akyol via Bf-committers: >> > > Merhaba ; >> > > >> > > Yaklaşık 2 aydır blender kullanıyorum. >> > > >> > > Render alırken ve projenin ilerleyişinde sürekli olarak otomatik >> kapanma >> > > sorunu yaşıyorum. >> > > >> > > Bilgisayar donanımlarımın yeterli olup olmadığından nasıl emin >> > olabilirim. >> > > >> > > Şu an proje boyutu 1.5 gb >> > > >> > > Eevee render motorunda düşük çözünürlükte render alamıyorum. >> > > >> > > Bilgisayarımın gerekli yeterliliğe sahip olup olmadığını incelemeniz >> > adına >> > > gerekli bilgileri paylaşıyorum. >> > > >> > > BIOS : CP171 >> > > İŞLEMCİ : İntel (R) Core (TM) i5-10300H CPU >> > > RAM : 8 GB >> > > GRAFİK KARTI : NVIDIA GeForce GTX 1650 >> > > >> > > Sevgilerimle.. >> > > >> > > İyi çalışmalar.. >> > > ___ >> > > Bf-committers mailing list >> > > Bf-committers@blender.org >> > > List details, subscription details or unsubscribe: >> > > https://lists.blender.org/mailman/listinfo/bf-committers >> > >> > -- >> > Thomas Dinges - tho...@blender.org - www.blender.org >> > Developer Community Coordinator at Blender >> > Buikslotermeerplein 161 - 1025 ET Amsterdam - The Netherlands >> > >> > ___ >> > Bf-committers mailing list >> > Bf-committers@blender.org >> > List details, subscription details or unsubscribe: >> > https://lists.blender.org/mailman/listinfo/bf-committers >> > >> >> >> -- >> Zack Brown >> ___ >> Bf-committers mailing list >> Bf-committers@blender.org >> List details, subscription details or unsubscribe: >> https://lists.blender.org/mailman/listinfo/bf-committers >> > -- Zack Brown ___ Bf-committers mailing list Bf-committers@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Kapanma Sorunu
Hi Zack, Everyone is welcome to participate in Blender development and when there is a report in a foreign language, I am happy to use a translator and help out if possible. Pointing people to the correct reporting platform, triaging reports, asking for missing information and making sure developers have everything they need to reproduce and fix it is already taking a lot of time, adding another layer to that process (translating) isn't practical. It's okay as an exception, but I don't think this should be the rule. Best regards, Thomas Am 01.07.2022 um 17:14 schrieb Zack Brown via Bf-committers: Hi everyone, I'm curious about the recommendation to use English. Is it really necessary? It seems to put a big burden on people who might want to participate in blender development, without providing much benefit. Just as the person posting the email could use an online translation service, the people reading it could do the same. In any modern browser, the option to translate, even automatically, is pretty straightforward. Why not encourage everyone to participate in their own native tongue? This places the lowest barrier to entry on everyone, without creating an extreme favoritism towards native English speakers, while placing only a slightly higher burden on people who have already demonstrated a commitment to the project. Be well, Zack On Fri, Jul 1, 2022 at 3:32 PM Thomas Dinges via Bf-committers < bf-committers@blender.org> wrote: Hi, please report issues with Blender to our bug tracking system. [1] You can do that from within Blender by going to "Help -> Report a Bug". It will also be helpful to report issues in English. Try an online translator or ask someone to help you with that. Your hardware is definitely supported but it's difficult to say more without further information. Best regards, Thomas [1] https://developer.blender.org/ Am 01.07.2022 um 14:59 schrieb Melike Akyol via Bf-committers: Merhaba ; Yaklaşık 2 aydır blender kullanıyorum. Render alırken ve projenin ilerleyişinde sürekli olarak otomatik kapanma sorunu yaşıyorum. Bilgisayar donanımlarımın yeterli olup olmadığından nasıl emin olabilirim. Şu an proje boyutu 1.5 gb Eevee render motorunda düşük çözünürlükte render alamıyorum. Bilgisayarımın gerekli yeterliliğe sahip olup olmadığını incelemeniz adına gerekli bilgileri paylaşıyorum. BIOS : CP171 İŞLEMCİ : İntel (R) Core (TM) i5-10300H CPU RAM : 8 GB GRAFİK KARTI : NVIDIA GeForce GTX 1650 Sevgilerimle.. İyi çalışmalar.. ___ Bf-committers mailing list Bf-committers@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-committers -- Thomas Dinges - tho...@blender.org - www.blender.org Developer Community Coordinator at Blender Buikslotermeerplein 161 - 1025 ET Amsterdam - The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-committers -- Thomas Dinges - tho...@blender.org - www.blender.org Developer Community Coordinator at Blender Buikslotermeerplein 161 - 1025 ET Amsterdam - The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Kapanma Sorunu
Hi everyone, I'm curious about the recommendation to use English. Is it really necessary? It seems to put a big burden on people who might want to participate in blender development, without providing much benefit. Just as the person posting the email could use an online translation service, the people reading it could do the same. In any modern browser, the option to translate, even automatically, is pretty straightforward. Why not encourage everyone to participate in their own native tongue? This places the lowest barrier to entry on everyone, without creating an extreme favoritism towards native English speakers, while placing only a slightly higher burden on people who have already demonstrated a commitment to the project. Be well, Zack On Fri, Jul 1, 2022 at 3:32 PM Thomas Dinges via Bf-committers < bf-committers@blender.org> wrote: > Hi, > > please report issues with Blender to our bug tracking system. [1] You > can do that from within Blender by going to "Help -> Report a Bug". > > It will also be helpful to report issues in English. Try an online > translator or ask someone to help you with that. > > Your hardware is definitely supported but it's difficult to say more > without further information. > > Best regards, > > Thomas > > [1] https://developer.blender.org/ > > Am 01.07.2022 um 14:59 schrieb Melike Akyol via Bf-committers: > > Merhaba ; > > > > Yaklaşık 2 aydır blender kullanıyorum. > > > > Render alırken ve projenin ilerleyişinde sürekli olarak otomatik kapanma > > sorunu yaşıyorum. > > > > Bilgisayar donanımlarımın yeterli olup olmadığından nasıl emin > olabilirim. > > > > Şu an proje boyutu 1.5 gb > > > > Eevee render motorunda düşük çözünürlükte render alamıyorum. > > > > Bilgisayarımın gerekli yeterliliğe sahip olup olmadığını incelemeniz > adına > > gerekli bilgileri paylaşıyorum. > > > > BIOS : CP171 > > İŞLEMCİ : İntel (R) Core (TM) i5-10300H CPU > > RAM : 8 GB > > GRAFİK KARTI : NVIDIA GeForce GTX 1650 > > > > Sevgilerimle.. > > > > İyi çalışmalar.. > > ___ > > Bf-committers mailing list > > Bf-committers@blender.org > > List details, subscription details or unsubscribe: > > https://lists.blender.org/mailman/listinfo/bf-committers > > -- > Thomas Dinges - tho...@blender.org - www.blender.org > Developer Community Coordinator at Blender > Buikslotermeerplein 161 - 1025 ET Amsterdam - The Netherlands > > ___ > Bf-committers mailing list > Bf-committers@blender.org > List details, subscription details or unsubscribe: > https://lists.blender.org/mailman/listinfo/bf-committers > -- Zack Brown ___ Bf-committers mailing list Bf-committers@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Kapanma Sorunu
Hi, please report issues with Blender to our bug tracking system. [1] You can do that from within Blender by going to "Help -> Report a Bug". It will also be helpful to report issues in English. Try an online translator or ask someone to help you with that. Your hardware is definitely supported but it's difficult to say more without further information. Best regards, Thomas [1] https://developer.blender.org/ Am 01.07.2022 um 14:59 schrieb Melike Akyol via Bf-committers: Merhaba ; Yaklaşık 2 aydır blender kullanıyorum. Render alırken ve projenin ilerleyişinde sürekli olarak otomatik kapanma sorunu yaşıyorum. Bilgisayar donanımlarımın yeterli olup olmadığından nasıl emin olabilirim. Şu an proje boyutu 1.5 gb Eevee render motorunda düşük çözünürlükte render alamıyorum. Bilgisayarımın gerekli yeterliliğe sahip olup olmadığını incelemeniz adına gerekli bilgileri paylaşıyorum. BIOS : CP171 İŞLEMCİ : İntel (R) Core (TM) i5-10300H CPU RAM : 8 GB GRAFİK KARTI : NVIDIA GeForce GTX 1650 Sevgilerimle.. İyi çalışmalar.. ___ Bf-committers mailing list Bf-committers@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-committers -- Thomas Dinges - tho...@blender.org - www.blender.org Developer Community Coordinator at Blender Buikslotermeerplein 161 - 1025 ET Amsterdam - The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-committers