Re: [Bf-committers] Kapanma Sorunu

2022-07-01 Thread Thomas Dinges via Bf-committers
Please, let's not have a language meta discussion on this mailing list, 
this is absolutely off-topic.


Am 01.07.2022 um 20:28 schrieb Hadrien Brissaud via Bf-committers:

Politiquement l'idée me plaît, toutefois la solution de l'anglais comme
langue véhiculaire a cela comme avantage qu'elle ne demande pas de
traducteur. Le biais envers l'anglais ceci dit, est bien réel.

Cheers,

On Fri, 1 Jul 2022 at 21:02, Zack Brown via Bf-committers <
bf-committers@blender.org> wrote:


No, I really think no one would have any problem at all if we all replied
to emails in our own language. It seems perfectly natural.

Also, I think you're making a logical error. You say that *since* blender
is developed in English, *therefore* it makes sense to use English as the
language. Well, I would counter that *since* everyone is required to speak
english, *therefore* blender itself tends to be overly english-centric.

If blender development were encouraged in everyone's native language, it
would certainly have an effect on blender, and perhaps make English a
little bit less of an automatic default.

Be well,
Zack

On Fri, Jul 1, 2022 at 5:39 PM Raimund Klink 
wrote:


Hallo Zack,

Stell dir vor, was das für ein riesen Chaos wäre, wenn jeder in seiner
eigenen Muttersprache auf Emails antworten würde.
Ein kleines Beispiel. Nehmen wir an, 100 Leute sind in diesem Mail
Verteiler. Da die Entwicklung von Blender hauptsächlich in Englisch
betrieben wird, kann wahrscheinlich auch jeder in diesem Mail Verteiler
Englisch. Das heißt im Umkehrschluss, dass 100 Leute die Mail nicht auf
Anhieb lesen können und erst mal ihren Übersetzer anwerfen müssen.

Anders herum ist es doch viel einfacher, wenn nur die Person, die die

Mail

an diesen Verteiler schreibt, ihren Übersetzer benutzt.
Dann können nämlich 100 Leute auf Anhieb die Mail auch lesen.

Davon abgesehen, dass Übersetzer noch lange nicht perfekt funktionieren.

Mit freundlichen Grüßen
Raimund Klink

Zack Brown via Bf-committers  schrieb am Fr.,
1. Juli 2022, 17:16:


Hi everyone,

I'm curious about the recommendation to use English. Is it really
necessary? It seems to put a big burden on people who might want to
participate in blender development, without providing much benefit.

Just as the person posting the email could use an online translation
service, the people reading it could do the same. In any modern browser,
the option to translate, even automatically, is pretty straightforward.

Why not encourage everyone to participate in their own native tongue?

This

places the lowest barrier to entry on everyone, without creating an
extreme
favoritism towards native English speakers, while placing only a

slightly

higher burden on people who have already demonstrated a commitment to

the

project.

Be well,
Zack


On Fri, Jul 1, 2022 at 3:32 PM Thomas Dinges via Bf-committers <
bf-committers@blender.org> wrote:


Hi,

please report issues with Blender to our bug tracking system. [1] You
can do that from within Blender by going to "Help -> Report a Bug".

It will also be helpful to report issues in English. Try an online
translator or ask someone to help you with that.

Your hardware is definitely supported but it's difficult to say more
without further information.

Best regards,

Thomas

[1] https://developer.blender.org/

Am 01.07.2022 um 14:59 schrieb Melike Akyol via Bf-committers:

Merhaba ;

Yaklaşık 2 aydır blender kullanıyorum.

Render alırken ve projenin ilerleyişinde sürekli olarak otomatik

kapanma

sorunu yaşıyorum.

Bilgisayar donanımlarımın yeterli olup olmadığından nasıl emin

olabilirim.

Şu an proje boyutu 1.5 gb

Eevee render motorunda düşük çözünürlükte render alamıyorum.

Bilgisayarımın gerekli yeterliliğe sahip olup olmadığını incelemeniz

adına

gerekli bilgileri paylaşıyorum.

BIOS : CP171
İŞLEMCİ : İntel (R) Core (TM) i5-10300H CPU
RAM : 8 GB
GRAFİK KARTI : NVIDIA GeForce  GTX 1650

Sevgilerimle..

İyi çalışmalar..
___
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--
Thomas Dinges  -  tho...@blender.org   -  www.blender.org
Developer Community Coordinator at Blender
Buikslotermeerplein 161 - 1025 ET Amsterdam - The Netherlands

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Re: [Bf-committers] Kapanma Sorunu

2022-07-01 Thread Hadrien Brissaud via Bf-committers
Politiquement l'idée me plaît, toutefois la solution de l'anglais comme
langue véhiculaire a cela comme avantage qu'elle ne demande pas de
traducteur. Le biais envers l'anglais ceci dit, est bien réel.

Cheers,

On Fri, 1 Jul 2022 at 21:02, Zack Brown via Bf-committers <
bf-committers@blender.org> wrote:

> No, I really think no one would have any problem at all if we all replied
> to emails in our own language. It seems perfectly natural.
>
> Also, I think you're making a logical error. You say that *since* blender
> is developed in English, *therefore* it makes sense to use English as the
> language. Well, I would counter that *since* everyone is required to speak
> english, *therefore* blender itself tends to be overly english-centric.
>
> If blender development were encouraged in everyone's native language, it
> would certainly have an effect on blender, and perhaps make English a
> little bit less of an automatic default.
>
> Be well,
> Zack
>
> On Fri, Jul 1, 2022 at 5:39 PM Raimund Klink 
> wrote:
>
> > Hallo Zack,
> >
> > Stell dir vor, was das für ein riesen Chaos wäre, wenn jeder in seiner
> > eigenen Muttersprache auf Emails antworten würde.
> > Ein kleines Beispiel. Nehmen wir an, 100 Leute sind in diesem Mail
> > Verteiler. Da die Entwicklung von Blender hauptsächlich in Englisch
> > betrieben wird, kann wahrscheinlich auch jeder in diesem Mail Verteiler
> > Englisch. Das heißt im Umkehrschluss, dass 100 Leute die Mail nicht auf
> > Anhieb lesen können und erst mal ihren Übersetzer anwerfen müssen.
> >
> > Anders herum ist es doch viel einfacher, wenn nur die Person, die die
> Mail
> > an diesen Verteiler schreibt, ihren Übersetzer benutzt.
> > Dann können nämlich 100 Leute auf Anhieb die Mail auch lesen.
> >
> > Davon abgesehen, dass Übersetzer noch lange nicht perfekt funktionieren.
> >
> > Mit freundlichen Grüßen
> > Raimund Klink
> >
> > Zack Brown via Bf-committers  schrieb am Fr.,
> > 1. Juli 2022, 17:16:
> >
> >> Hi everyone,
> >>
> >> I'm curious about the recommendation to use English. Is it really
> >> necessary? It seems to put a big burden on people who might want to
> >> participate in blender development, without providing much benefit.
> >>
> >> Just as the person posting the email could use an online translation
> >> service, the people reading it could do the same. In any modern browser,
> >> the option to translate, even automatically, is pretty straightforward.
> >>
> >> Why not encourage everyone to participate in their own native tongue?
> This
> >> places the lowest barrier to entry on everyone, without creating an
> >> extreme
> >> favoritism towards native English speakers, while placing only a
> slightly
> >> higher burden on people who have already demonstrated a commitment to
> the
> >> project.
> >>
> >> Be well,
> >> Zack
> >>
> >>
> >> On Fri, Jul 1, 2022 at 3:32 PM Thomas Dinges via Bf-committers <
> >> bf-committers@blender.org> wrote:
> >>
> >> > Hi,
> >> >
> >> > please report issues with Blender to our bug tracking system. [1] You
> >> > can do that from within Blender by going to "Help -> Report a Bug".
> >> >
> >> > It will also be helpful to report issues in English. Try an online
> >> > translator or ask someone to help you with that.
> >> >
> >> > Your hardware is definitely supported but it's difficult to say more
> >> > without further information.
> >> >
> >> > Best regards,
> >> >
> >> > Thomas
> >> >
> >> > [1] https://developer.blender.org/
> >> >
> >> > Am 01.07.2022 um 14:59 schrieb Melike Akyol via Bf-committers:
> >> > > Merhaba ;
> >> > >
> >> > > Yaklaşık 2 aydır blender kullanıyorum.
> >> > >
> >> > > Render alırken ve projenin ilerleyişinde sürekli olarak otomatik
> >> kapanma
> >> > > sorunu yaşıyorum.
> >> > >
> >> > > Bilgisayar donanımlarımın yeterli olup olmadığından nasıl emin
> >> > olabilirim.
> >> > >
> >> > > Şu an proje boyutu 1.5 gb
> >> > >
> >> > > Eevee render motorunda düşük çözünürlükte render alamıyorum.
> >> > >
> >> > > Bilgisayarımın gerekli yeterliliğe sahip olup olmadığını incelemeniz
> >> > adına
> >> > > gerekli bilgileri paylaşıyorum.
> >> > >
> >> > > BIOS : CP171
> >> > > İŞLEMCİ : İntel (R) Core (TM) i5-10300H CPU
> >> > > RAM : 8 GB
> >> > > GRAFİK KARTI : NVIDIA GeForce  GTX 1650
> >> > >
> >> > > Sevgilerimle..
> >> > >
> >> > > İyi çalışmalar..
> >> > > ___
> >> > > Bf-committers mailing list
> >> > > Bf-committers@blender.org
> >> > > List details, subscription details or unsubscribe:
> >> > > https://lists.blender.org/mailman/listinfo/bf-committers
> >> >
> >> > --
> >> > Thomas Dinges  -  tho...@blender.org   -  www.blender.org
> >> > Developer Community Coordinator at Blender
> >> > Buikslotermeerplein 161 - 1025 ET Amsterdam - The Netherlands
> >> >
> >> > ___
> >> > Bf-committers mailing list
> >> > Bf-committers@blender.org
> >> > List details, subscription details or unsubscribe:
> >> > 

Re: [Bf-committers] Kapanma Sorunu

2022-07-01 Thread Zack Brown via Bf-committers
No, I really think no one would have any problem at all if we all replied
to emails in our own language. It seems perfectly natural.

Also, I think you're making a logical error. You say that *since* blender
is developed in English, *therefore* it makes sense to use English as the
language. Well, I would counter that *since* everyone is required to speak
english, *therefore* blender itself tends to be overly english-centric.

If blender development were encouraged in everyone's native language, it
would certainly have an effect on blender, and perhaps make English a
little bit less of an automatic default.

Be well,
Zack

On Fri, Jul 1, 2022 at 5:39 PM Raimund Klink 
wrote:

> Hallo Zack,
>
> Stell dir vor, was das für ein riesen Chaos wäre, wenn jeder in seiner
> eigenen Muttersprache auf Emails antworten würde.
> Ein kleines Beispiel. Nehmen wir an, 100 Leute sind in diesem Mail
> Verteiler. Da die Entwicklung von Blender hauptsächlich in Englisch
> betrieben wird, kann wahrscheinlich auch jeder in diesem Mail Verteiler
> Englisch. Das heißt im Umkehrschluss, dass 100 Leute die Mail nicht auf
> Anhieb lesen können und erst mal ihren Übersetzer anwerfen müssen.
>
> Anders herum ist es doch viel einfacher, wenn nur die Person, die die Mail
> an diesen Verteiler schreibt, ihren Übersetzer benutzt.
> Dann können nämlich 100 Leute auf Anhieb die Mail auch lesen.
>
> Davon abgesehen, dass Übersetzer noch lange nicht perfekt funktionieren.
>
> Mit freundlichen Grüßen
> Raimund Klink
>
> Zack Brown via Bf-committers  schrieb am Fr.,
> 1. Juli 2022, 17:16:
>
>> Hi everyone,
>>
>> I'm curious about the recommendation to use English. Is it really
>> necessary? It seems to put a big burden on people who might want to
>> participate in blender development, without providing much benefit.
>>
>> Just as the person posting the email could use an online translation
>> service, the people reading it could do the same. In any modern browser,
>> the option to translate, even automatically, is pretty straightforward.
>>
>> Why not encourage everyone to participate in their own native tongue? This
>> places the lowest barrier to entry on everyone, without creating an
>> extreme
>> favoritism towards native English speakers, while placing only a slightly
>> higher burden on people who have already demonstrated a commitment to the
>> project.
>>
>> Be well,
>> Zack
>>
>>
>> On Fri, Jul 1, 2022 at 3:32 PM Thomas Dinges via Bf-committers <
>> bf-committers@blender.org> wrote:
>>
>> > Hi,
>> >
>> > please report issues with Blender to our bug tracking system. [1] You
>> > can do that from within Blender by going to "Help -> Report a Bug".
>> >
>> > It will also be helpful to report issues in English. Try an online
>> > translator or ask someone to help you with that.
>> >
>> > Your hardware is definitely supported but it's difficult to say more
>> > without further information.
>> >
>> > Best regards,
>> >
>> > Thomas
>> >
>> > [1] https://developer.blender.org/
>> >
>> > Am 01.07.2022 um 14:59 schrieb Melike Akyol via Bf-committers:
>> > > Merhaba ;
>> > >
>> > > Yaklaşık 2 aydır blender kullanıyorum.
>> > >
>> > > Render alırken ve projenin ilerleyişinde sürekli olarak otomatik
>> kapanma
>> > > sorunu yaşıyorum.
>> > >
>> > > Bilgisayar donanımlarımın yeterli olup olmadığından nasıl emin
>> > olabilirim.
>> > >
>> > > Şu an proje boyutu 1.5 gb
>> > >
>> > > Eevee render motorunda düşük çözünürlükte render alamıyorum.
>> > >
>> > > Bilgisayarımın gerekli yeterliliğe sahip olup olmadığını incelemeniz
>> > adına
>> > > gerekli bilgileri paylaşıyorum.
>> > >
>> > > BIOS : CP171
>> > > İŞLEMCİ : İntel (R) Core (TM) i5-10300H CPU
>> > > RAM : 8 GB
>> > > GRAFİK KARTI : NVIDIA GeForce  GTX 1650
>> > >
>> > > Sevgilerimle..
>> > >
>> > > İyi çalışmalar..
>> > > ___
>> > > Bf-committers mailing list
>> > > Bf-committers@blender.org
>> > > List details, subscription details or unsubscribe:
>> > > https://lists.blender.org/mailman/listinfo/bf-committers
>> >
>> > --
>> > Thomas Dinges  -  tho...@blender.org   -  www.blender.org
>> > Developer Community Coordinator at Blender
>> > Buikslotermeerplein 161 - 1025 ET Amsterdam - The Netherlands
>> >
>> > ___
>> > Bf-committers mailing list
>> > Bf-committers@blender.org
>> > List details, subscription details or unsubscribe:
>> > https://lists.blender.org/mailman/listinfo/bf-committers
>> >
>>
>>
>> --
>> Zack Brown
>> ___
>> Bf-committers mailing list
>> Bf-committers@blender.org
>> List details, subscription details or unsubscribe:
>> https://lists.blender.org/mailman/listinfo/bf-committers
>>
>

-- 
Zack Brown
___
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Bf-committers@blender.org
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Re: [Bf-committers] Kapanma Sorunu

2022-07-01 Thread Thomas Dinges via Bf-committers

Hi Zack,

Everyone is welcome to participate in Blender development and when there 
is a report in a foreign language, I am happy to use a translator and 
help out if possible.


Pointing people to the correct reporting platform, triaging reports, 
asking for missing information and making sure developers have 
everything they need to reproduce and fix it is already taking a lot of 
time, adding another layer to that process (translating) isn't 
practical. It's okay as an exception, but I don't think this should be 
the rule.


Best regards,

Thomas

Am 01.07.2022 um 17:14 schrieb Zack Brown via Bf-committers:

Hi everyone,

I'm curious about the recommendation to use English. Is it really
necessary? It seems to put a big burden on people who might want to
participate in blender development, without providing much benefit.

Just as the person posting the email could use an online translation
service, the people reading it could do the same. In any modern browser,
the option to translate, even automatically, is pretty straightforward.

Why not encourage everyone to participate in their own native tongue? This
places the lowest barrier to entry on everyone, without creating an extreme
favoritism towards native English speakers, while placing only a slightly
higher burden on people who have already demonstrated a commitment to the
project.

Be well,
Zack


On Fri, Jul 1, 2022 at 3:32 PM Thomas Dinges via Bf-committers <
bf-committers@blender.org> wrote:


Hi,

please report issues with Blender to our bug tracking system. [1] You
can do that from within Blender by going to "Help -> Report a Bug".

It will also be helpful to report issues in English. Try an online
translator or ask someone to help you with that.

Your hardware is definitely supported but it's difficult to say more
without further information.

Best regards,

Thomas

[1] https://developer.blender.org/

Am 01.07.2022 um 14:59 schrieb Melike Akyol via Bf-committers:

Merhaba ;

Yaklaşık 2 aydır blender kullanıyorum.

Render alırken ve projenin ilerleyişinde sürekli olarak otomatik kapanma
sorunu yaşıyorum.

Bilgisayar donanımlarımın yeterli olup olmadığından nasıl emin

olabilirim.

Şu an proje boyutu 1.5 gb

Eevee render motorunda düşük çözünürlükte render alamıyorum.

Bilgisayarımın gerekli yeterliliğe sahip olup olmadığını incelemeniz

adına

gerekli bilgileri paylaşıyorum.

BIOS : CP171
İŞLEMCİ : İntel (R) Core (TM) i5-10300H CPU
RAM : 8 GB
GRAFİK KARTI : NVIDIA GeForce  GTX 1650

Sevgilerimle..

İyi çalışmalar..
___
Bf-committers mailing list
Bf-committers@blender.org
List details, subscription details or unsubscribe:
https://lists.blender.org/mailman/listinfo/bf-committers

--
Thomas Dinges  -  tho...@blender.org   -  www.blender.org
Developer Community Coordinator at Blender
Buikslotermeerplein 161 - 1025 ET Amsterdam - The Netherlands

___
Bf-committers mailing list
Bf-committers@blender.org
List details, subscription details or unsubscribe:
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--
Thomas Dinges  -  tho...@blender.org   -  www.blender.org
Developer Community Coordinator at Blender
Buikslotermeerplein 161 - 1025 ET Amsterdam - The Netherlands

___
Bf-committers mailing list
Bf-committers@blender.org
List details, subscription details or unsubscribe:
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Re: [Bf-committers] Kapanma Sorunu

2022-07-01 Thread Zack Brown via Bf-committers
Hi everyone,

I'm curious about the recommendation to use English. Is it really
necessary? It seems to put a big burden on people who might want to
participate in blender development, without providing much benefit.

Just as the person posting the email could use an online translation
service, the people reading it could do the same. In any modern browser,
the option to translate, even automatically, is pretty straightforward.

Why not encourage everyone to participate in their own native tongue? This
places the lowest barrier to entry on everyone, without creating an extreme
favoritism towards native English speakers, while placing only a slightly
higher burden on people who have already demonstrated a commitment to the
project.

Be well,
Zack


On Fri, Jul 1, 2022 at 3:32 PM Thomas Dinges via Bf-committers <
bf-committers@blender.org> wrote:

> Hi,
>
> please report issues with Blender to our bug tracking system. [1] You
> can do that from within Blender by going to "Help -> Report a Bug".
>
> It will also be helpful to report issues in English. Try an online
> translator or ask someone to help you with that.
>
> Your hardware is definitely supported but it's difficult to say more
> without further information.
>
> Best regards,
>
> Thomas
>
> [1] https://developer.blender.org/
>
> Am 01.07.2022 um 14:59 schrieb Melike Akyol via Bf-committers:
> > Merhaba ;
> >
> > Yaklaşık 2 aydır blender kullanıyorum.
> >
> > Render alırken ve projenin ilerleyişinde sürekli olarak otomatik kapanma
> > sorunu yaşıyorum.
> >
> > Bilgisayar donanımlarımın yeterli olup olmadığından nasıl emin
> olabilirim.
> >
> > Şu an proje boyutu 1.5 gb
> >
> > Eevee render motorunda düşük çözünürlükte render alamıyorum.
> >
> > Bilgisayarımın gerekli yeterliliğe sahip olup olmadığını incelemeniz
> adına
> > gerekli bilgileri paylaşıyorum.
> >
> > BIOS : CP171
> > İŞLEMCİ : İntel (R) Core (TM) i5-10300H CPU
> > RAM : 8 GB
> > GRAFİK KARTI : NVIDIA GeForce  GTX 1650
> >
> > Sevgilerimle..
> >
> > İyi çalışmalar..
> > ___
> > Bf-committers mailing list
> > Bf-committers@blender.org
> > List details, subscription details or unsubscribe:
> > https://lists.blender.org/mailman/listinfo/bf-committers
>
> --
> Thomas Dinges  -  tho...@blender.org   -  www.blender.org
> Developer Community Coordinator at Blender
> Buikslotermeerplein 161 - 1025 ET Amsterdam - The Netherlands
>
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> List details, subscription details or unsubscribe:
> https://lists.blender.org/mailman/listinfo/bf-committers
>


-- 
Zack Brown
___
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Bf-committers@blender.org
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Re: [Bf-committers] Kapanma Sorunu

2022-07-01 Thread Thomas Dinges via Bf-committers

Hi,

please report issues with Blender to our bug tracking system. [1] You 
can do that from within Blender by going to "Help -> Report a Bug".


It will also be helpful to report issues in English. Try an online 
translator or ask someone to help you with that.


Your hardware is definitely supported but it's difficult to say more 
without further information.


Best regards,

Thomas

[1] https://developer.blender.org/

Am 01.07.2022 um 14:59 schrieb Melike Akyol via Bf-committers:

Merhaba ;

Yaklaşık 2 aydır blender kullanıyorum.

Render alırken ve projenin ilerleyişinde sürekli olarak otomatik kapanma
sorunu yaşıyorum.

Bilgisayar donanımlarımın yeterli olup olmadığından nasıl emin olabilirim.

Şu an proje boyutu 1.5 gb

Eevee render motorunda düşük çözünürlükte render alamıyorum.

Bilgisayarımın gerekli yeterliliğe sahip olup olmadığını incelemeniz adına
gerekli bilgileri paylaşıyorum.

BIOS : CP171
İŞLEMCİ : İntel (R) Core (TM) i5-10300H CPU
RAM : 8 GB
GRAFİK KARTI : NVIDIA GeForce  GTX 1650

Sevgilerimle..

İyi çalışmalar..
___
Bf-committers mailing list
Bf-committers@blender.org
List details, subscription details or unsubscribe:
https://lists.blender.org/mailman/listinfo/bf-committers


--
Thomas Dinges  -  tho...@blender.org   -  www.blender.org
Developer Community Coordinator at Blender
Buikslotermeerplein 161 - 1025 ET Amsterdam - The Netherlands

___
Bf-committers mailing list
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List details, subscription details or unsubscribe:
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