Re: [cmake-developers] GCC link options

2012-07-25 Thread Brad King
On 07/25/2012 02:12 PM, J Decker wrote:
 target_link_libraries(  playcard --whole-archive
 eltanin_sdl_deadstart_end --no-whole-archive ${COMMON_LIBRARIES} )
 (the output link line looks like .  libplaycard.a --whole-archive
 eltanin_sdl_deadstart_end.a libcommon.a --no-whole-archive )

The only ordering guarantee is that the target being linked
(final executable or shared library) has its own sequence
first as specified by target_link_libraries.  Transitive
dependencies of the libraries named at the first level will
all appear in order but may have other things inserted.

The only reliable place to put flags is in the top-level call
to target_link_libraries for the target getting linked.  For
example:

 add_executable(foo foo.c)
 target_link_libraries(foo ${libs}
   --whole-archive ${special} --no-whole-archive)

will result in

 -o foo ${libs} --whole-archive ${special} --no-whole-archive ${depends}


Alternatively, using CMake 2.8.8 you can also use an object library:

 add_library(eltanin_sdl_deadstart_end OBJECT src.c)
 add_executable(foo foo.c $TARGET_OBJECTS:eltanin_sdl_deadstart_end)
 target_link_libraries(foo ${libs})

That will ensure the desired objects end up in the executable.
They will be listed explicitly on the link line as .o files.

-Brad
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[cmake-developers] (Almost) unused status values in the cmake bugtracker

2012-07-25 Thread Alexander Neundorf
Hi,

for some reason I just checked how often the different status value are used 
in the CMake bug tracker:

New: 262
Feedback: 11
Acknowledged: 4
Confirmed: 3
Backlog: 142
Assigned: 599
Resolved: 169
Closed: 2940

Beside that there are currently quite a few in New (262), the values Feedback, 
Acknowledged and Confirmed are more or less unused.
Maybe they could be removed ?
(I didn't check the other projects in the bug tracker)

Alex
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Re: [cmake-developers] GCC link options

2012-07-25 Thread J Decker
Is there a super simple way to get the current build command for say
exectuable, string(replace) it, and then execute it in a custom
target?

On Wed, Jul 25, 2012 at 11:31 AM, Brad King brad.k...@kitware.com wrote:
 On 07/25/2012 02:12 PM, J Decker wrote:
 target_link_libraries(  playcard --whole-archive
 eltanin_sdl_deadstart_end --no-whole-archive ${COMMON_LIBRARIES} )
 (the output link line looks like .  libplaycard.a --whole-archive
 eltanin_sdl_deadstart_end.a libcommon.a --no-whole-archive )

 The only ordering guarantee is that the target being linked
 (final executable or shared library) has its own sequence
 first as specified by target_link_libraries.  Transitive
 dependencies of the libraries named at the first level will
 all appear in order but may have other things inserted.

that is the behavior I observe, but, I don't understand why a library
would be inserted in the middle of a set of libraries...



 The only reliable place to put flags is in the top-level call
 to target_link_libraries for the target getting linked.  For
 example:

  add_executable(foo foo.c)
  target_link_libraries(foo ${libs}
--whole-archive ${special} --no-whole-archive)

 will result in

  -o foo ${libs} --whole-archive ${special} --no-whole-archive ${depends}


which goes back to remove all implied dependencies and make one big list.


 Alternatively, using CMake 2.8.8 you can also use an object library:

  add_library(eltanin_sdl_deadstart_end OBJECT src.c)
  add_executable(foo foo.c $TARGET_OBJECTS:eltanin_sdl_deadstart_end)
  target_link_libraries(foo ${libs})

 That will ensure the desired objects end up in the executable.
 They will be listed explicitly on the link line as .o files.


Ya, but some of the items added to the deadstart section are in .a
files, so it has to be after all of those also

Migrating to shared libraries can also solve this; but, turns out they
used circular references in the libraries

None of this is good news :(

Thanx though.

 -Brad
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[cmake-developers] [CMake 0013439]: consecutive find_package(Boost ...) statements only find the static lib regardless of Boost_USE_STATIC_LIBS

2012-07-25 Thread Mantis Bug Tracker

The following issue has been SUBMITTED. 
== 
http://www.cmake.org/Bug/view.php?id=13439 
== 
Reported By:Pieter Swinkels
Assigned To:
== 
Project:CMake
Issue ID:   13439
Category:   CMake
Reproducibility:always
Severity:   minor
Priority:   normal
Status: new
== 
Date Submitted: 2012-07-25 17:33 EDT
Last Modified:  2012-07-25 17:33 EDT
== 
Summary:consecutive find_package(Boost ...) statements only
find the static lib regardless of Boost_USE_STATIC_LIBS
Description: 
Consecutive find_package(Boost ...) statements for the same Boost component in
the same file CMakeLists.txt but 

  - the first time with Boost_USE_STATIC_LIBS to ON and 
  - the second time with BOOST_USE_STATIC_LIBS to OFF 

always finds the static library.

Steps to Reproduce: 
Try something like this:

set(Boost_USE_STATIC_LIBS ON)

find_package(Boost COMPONENTS unit_test_framework REQUIRED)
if (Boost_FOUND)
  include_directories(${Boost_INCLUDE_DIRS})
endif (Boost_FOUND)

# ${BOOST_LIBRARIES} contains the static version of the library

add_executable(my-static-find-package-boost-test main-static.cpp)
target_link_libraries(my-static-find-package-boost-test ${Boost_LIBRARIES})

unset(Boost_LIBRARIES)
message(Boost_LIBRARIES: ${Boost_LIBRARIES})

set(Boost_USE_STATIC_LIBS OFF)

find_package(Boost COMPONENTS unit_test_framework REQUIRED)
if (Boost_FOUND)
  include_directories(${Boost_INCLUDE_DIRS})
endif (Boost_FOUND)

# ${BOOST_LIBRARIES} still contains the static version of the library

add_executable(my-dynamic-find-package-boost-test main-dynamic.cpp)
target_link_libraries(my-dynamic-find-package-boost-test ${Boost_LIBRARIES})


Additional Information: 
It is not that the dynamic library cannot be found. If I uncomment the first
invocation, clear the cache (!) and run cmake, the dynamic library is found.
== 

Issue History 
Date ModifiedUsername   FieldChange   
== 
2012-07-25 17:33 Pieter SwinkelsNew Issue
==

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[CMake] How to define file access mode in file write function?

2012-07-25 Thread hce
Hi,

How do you control the file access permission when using file(WRITE filename
content)? The cmake 2.8.8 manual does not seem allow to specify access
permission in file(WRITE ..).

Thank you.

J



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Re: [CMake] How to define file access mode in file write function?

2012-07-25 Thread Kornel Benko
Am Mittwoch, 25. Juli 2012 um 04:17:18, schrieb hce jupiter@gmail.com
 Hi,
 
 How do you control the file access permission when using file(WRITE filename
 content)? The cmake 2.8.8 manual does not seem allow to specify access
 permission in file(WRITE ..).

But install() does.

 Thank you.
 
 J
 

Kornel


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Re: [CMake] set ranlib/ar in toolchain file

2012-07-25 Thread Alexander Neundorf
On Thursday 05 July 2012, Eric Noulard wrote:
...
 I'm not familiar with the Fortran support of CMake but in any case
 I think it's worth a bug report and people knowing more than me about
 Fortran  CMake will probable sort this out approriately.
 
 If you have a litte more time it would be nice to file this bug report
 refering to this ML thread.

Just for reference, this is the bug report: 
http://public.kitware.com/Bug/view.php?id=13379

Alex

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Re: [CMake] Paired values in an iterable data structure like map or tuple

2012-07-25 Thread Alexander Neundorf
On Friday 13 July 2012, Ateljevich, Eli wrote:
 Hi,
 I have a series of tests I would like to perform, some of which are serial
 and some of which are mpi and should use np processors.
 
 I would further prefer to be able to process this as a list of paired
 values. The following is nothing but pseudocode, but it attempts to convey
 the idea. The ability to pair attributes (either as tuples or as some sort
 of map or dictionary) is something I would love to learn to emulate. Am I
 missing an easy way to do this? Thanks -E
 
 foreach(testname (test_serial_1,serial,na),
   test_mpi_1,mpi,4),
   test_mpi_2,mpi,2)  )
 maketest(${testname}[0], ${testname}[1],${testname}[2])
 endforeach()

A map in C++:

std::mapstd::string, std::string m;
std::string key;
key = foo;
m[key] = CMake;
key = bar;
m[key] = Rules;
key = blub;
m[key] = !;

if (m.find(blah) == m.end())
  printf(blah not found in map !);

std::string s = m[blub];

The same in CMake:

set(key foo)
set(FOO_${key} CMake)

set(key bar)
set(FOO_${key} Rules)

set(key blub)
set(FOO_${key} !)

if(FOO_blah)
  message(STATUS blah not found in map !)
endif()

set(s ${FOO_blub})



A list of structs in C++
struct Foo
{
  std::string s1;
  std::string s2;
};


std::vectorFoo v;

Foo f;
f.s1=Alex;
f.s2 = Neundorf;
v.push_back(f);

f.s1=Bill;
f.s2 = Hoffman;
v.push_back(f);


for(std::vectorFoo::const_iterator it = v.begin(); it!=v.end(); ++it)
{
  printf(s1: %s s2: %s\n, it-s1.c_str(), it-s2.c_str());
}


In CMake I can think of two ways to do this.
Once by using two lists in parallel

list(APPEND v_s1 Alex)
list(APPEND v_s2 Neundorf)

list(APPEND v_s1 Bill)
list(APPEND v_s2 Hoffman)

list(LENGTH v_s1 count)
math(EXPR count ${count}-1)
foreach(i RANGE ${count})
  list(GET v_s1 ${i} s1)
  list(GET v_s2 ${i} s2)
  message(STATUS s1: ${s1} s2: ${s2})
endforeach()

and alternatively again using specially named variables (as for the map, but 
using the index as suffix for the name), but this may be a bit ugly.

Alex
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Re: [CMake] How to export the user-defined variable in to the parent directory?

2012-07-25 Thread Alexander Neundorf
On Saturday 14 July 2012, 黄光成 wrote:
 my directory hierarchical is : dir1/dir2/dir3.
 In dir3's CMakeLists.txt, I define a custom variable named 'xxx' using the
 command set(xxx yyy). I want to use the variable 'xxx' in dir1's
 CMakeLists.txt, how to do that? Can export the user-defined variable?

For getting a variable one level up, using PARENT_SCOPE should work:

set(foo abc PARENT_SCOPE)

Calling this in dir3 directly in the CMakeLists.txt (i.e. not in a function) 
would set foo in dir2.

Alternatively, you can set a variable globally, via two ways:

set(foo abc CACHE STRING something... FORCE)

or using a GLOBAL property:

in dir1/dir2/dir3/:
set_property(GLOBAL  )

and then access it from anywhere else

get_property(GLOBAL )

I think setting a directory property should also work:

in dir1/dir2/dir3/:
set_property(DIRECTORY PROPERTY foo abc)

then accessing it should also work from everywhere I think:

get_property(myFoo DIRECTORY ${CMAKE_SOURCE_DIR}/dir1/dir2/dir3 PROPERTY foo)

Alex
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Re: [CMake] Should I create IMPORTED targets for executables?

2012-07-25 Thread Alexander Neundorf
On Saturday 14 July 2012, Stephen Kelly wrote:
 Hi,
 
 For Qt 5 I'm creating IMPORTED targets for all the libraries, which has
 several benefits.
 
 I'm not sure if there are any benefits to creating IMPORTED targets for the
 executables too?

Yes, intended for crosscompiling.

add_custom_command() and add_custom_target() support using the target name of 
an executable created in the project as command (instead of using the path to 
an executable).

When crosscompiling a project, which contains code generators, you can do 
something like this:

# somewhere at the top level:
if(CMAKE_CROSSCOMPILING)
  # will find the exported executable targets exported and installed from a
  # native build of this project, which creates the imported target mycodegen
  find_package(MyProjectExecutables)
endif()

# then at the place where the code generator is built:
if(NOT CMAKE_CROSSCOMPILING)
  add_executable(mycodegen mcg.c)
endif()

...
add_custom_command(... COMMAND mycodegen arg1 arg2)


Alex
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[CMake] Disabling C for C++-only projects

2012-07-25 Thread Johannes Zarl
Hi,

Out of curiosity (and thinking about saving a couple of seconds during the 
first cmake run) I tried just to use C++ as language for some KDE program.

It turns out that without C enabled, standard modules like FindKDE, FindQt4 
and FindJPEG don't run because they use the CheckSymbolExists module.

I'm wondering if this counts as a bug in FindQt4 and FindKDE, because after 
all these two projects are C++, so any platform test should IMO be using the 
same compiler as the build-process does? 

Cheers,
  Johannes
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Re: [CMake] creating an sdk wrapper and hiding implementation

2012-07-25 Thread Alexander Neundorf
On Wednesday 18 July 2012, Michael Toy wrote:
 we have a number of internally developed libraries which we use together.
 
 i am creating an sdk which wraps all the internal libraries, and presents a
 single api to customers.
 
 i have built a small test by hand, and it works like this
 % cc -c sdk_api.c
 % ln -r sdk_api.o libinternal1.a libinternal2.a -o sdk.o
 -exported_sybmols_list sdk_api_entry.txt % strip -x sdk.o
 % ar r libsdk.a sdk.o
 
 this creates a libsdk.a which ONLY has the api entry points exposed to
 customers and hides all the globals from the internal libraries.
 
 can't quite wrap my head how to express this in cmake's world of sources,
 libraries and targets.
 
 best i can think of is a custom target, which then depends on the internal
 libraries ( which are built in the same project ), and then somehow get
 the path names to the internal libraries to construct the link line, only
 i can't even figure out how to do that.
 
 anyone have a clue?  we have ended up have tons of system specific target
 construction rules, so i don't mind if i have to write the custom target
 differently for different target OSes.

So basically this combines several static libraries into one static library ?
This is not really/kind of supported by cmake.
Since 2.8.8 (I think) you can create OBJECT libraries: 
add_library(... OBJECT ...)
which are basically only a set of object files, but can be used later on to be 
linked against.
So you could build libinternal1.a and libinternal2.a as such OBJECT libs, and 
then create a library sdk which links against those two.
I haven't tested this myself, but maybe it works and kind of does what you 
want ?

Alex
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Re: [CMake] Disabling C for C++-only projects

2012-07-25 Thread Andreas Pakulat
Hi,

On Wed, Jul 25, 2012 at 10:06 PM, Johannes Zarl johannes.z...@jku.at wrote:
 Hi,

 Out of curiosity (and thinking about saving a couple of seconds during the
 first cmake run) I tried just to use C++ as language for some KDE program.

Really? Seconds? I mean the toolchain-stuff in CMake is more or less
hardcoded anyway, there's not a lot of runtime-checking going on
there.

 It turns out that without C enabled, standard modules like FindKDE, FindQt4
 and FindJPEG don't run because they use the CheckSymbolExists module.

 I'm wondering if this counts as a bug in FindQt4 and FindKDE, because after
 all these two projects are C++, so any platform test should IMO be using the
 same compiler as the build-process does?

Well, on all platforms I know it actually does use the same compiler,
just under a different name :P Also some of the platforms don't have a
C compiler at all anyway (or at least none that you'd call a proper C
compiler by todays standards). That being said, technically you're
correct, they should be using CheckCXXSymbolExists instead.

Andreas
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Re: [CMake] Disabling C for C++-only projects

2012-07-25 Thread Alexander Neundorf
On Wednesday 25 July 2012, Johannes Zarl wrote:
 Hi,
 
 Out of curiosity (and thinking about saving a couple of seconds during the
 first cmake run) I tried just to use C++ as language for some KDE program.
 
 It turns out that without C enabled, standard modules like FindKDE, FindQt4
 and FindJPEG don't run because they use the CheckSymbolExists module.
 
 I'm wondering if this counts as a bug in FindQt4 and FindKDE, because after
 all these two projects are C++, so any platform test should IMO be using
 the same compiler as the build-process does?

Yes, but I'd consider it a very low severity bug.

Alex
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Re: [CMake] Relink to shared libs

2012-07-25 Thread Alexander Neundorf
On Friday 20 July 2012, Andreas Naumann wrote:
 If you are using the Makefile system, then the libraries are newer than
 your tests, so your tests seems to need an update.
 
 And sometimes programs need relinking, where should the build system
 now, if you really need the relinking?

Yes, e.g. to make sure the library still has the necessary symbols.

Alex
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Re: [CMake] Easier way to override variables

2012-07-25 Thread Alexander Neundorf
On Wednesday 18 July 2012, Yngve Inntjore Levinsen wrote:
 Hi Romain,
 
 Have a look at the help for the function set:
 $ cmake --help-command set
 
 If I understand the documentation, this should be what you are looking for:
 set(MY_VAR NEW_VALUE FORCE)

I don't think this does what you want.
It sets MY_VAR to NEW_VALUE;FORCE.
set() without CACHE always sets/overrides anything set before.

The only time when you may need to enforce overriding is when the variable in 
question is a cache variable.

set(MY_VAR foo CACHE STRING docs...)
set(MY_VAR bar CACHE STRING docs...)

will leave MY_VAR at foo, since setting a value in the cache only actually 
sets its value if it is not yet in the cache.
To set it anyway, you have to use FORCE:

set(MY_VAR foo CACHE STRING docs...)
set(MY_VAR bar CACHE STRING docs... FORCE)

Using CACHE and non-CACHE variables with the same name may result in not quite 
obvious behaviour.

Alex
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Re: [CMake] Disabling C for C++-only projects

2012-07-25 Thread Clinton Stimpson
On Wednesday, July 25, 2012 10:06:27 PM Johannes Zarl wrote:
 Hi,
 
 Out of curiosity (and thinking about saving a couple of seconds during the
 first cmake run) I tried just to use C++ as language for some KDE program.
 
 It turns out that without C enabled, standard modules like FindKDE, FindQt4
 and FindJPEG don't run because they use the CheckSymbolExists module.
 
 I'm wondering if this counts as a bug in FindQt4 and FindKDE, because after
 all these two projects are C++, so any platform test should IMO be using the
 same compiler as the build-process does?
 

This has already been fixed in FindQt4 since CMake 2.8.6.

-- 
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Elemental Technologies, Inc
Computational Simulation Software, LLC
www.csimsoft.com
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[Cmake-commits] CMake branch, release, updated. v2.8.8-588-gcda3626

2012-07-25 Thread David Cole
This is an automated email from the git hooks/post-receive script. It was
generated because a ref change was pushed to the repository containing
the project CMake.

The branch, release has been updated
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[Cmake-commits] CMake branch, master, updated. v2.8.8-584-gcac490a

2012-07-25 Thread Kitware Robot
This is an automated email from the git hooks/post-receive script. It was
generated because a ref change was pushed to the repository containing
the project CMake.

The branch, master has been updated
   via  cac490aa70cf4564178be033bf8ca76d9e15455e (commit)
  from  e5126cf405b1eb3bbc97a273eee62327e0131165 (commit)

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http://cmake.org/gitweb?p=cmake.git;a=commitdiff;h=cac490aa70cf4564178be033bf8ca76d9e15455e
commit cac490aa70cf4564178be033bf8ca76d9e15455e
Author: Kitware Robot kwro...@kitware.com
AuthorDate: Thu Jul 26 00:01:05 2012 -0400
Commit: Kitware Robot kwro...@kitware.com
CommitDate: Thu Jul 26 00:01:05 2012 -0400

CMake Nightly Date Stamp

diff --git a/Source/CMakeVersion.cmake b/Source/CMakeVersion.cmake
index 4485444..bff81be 100644
--- a/Source/CMakeVersion.cmake
+++ b/Source/CMakeVersion.cmake
@@ -2,5 +2,5 @@
 SET(CMake_VERSION_MAJOR 2)
 SET(CMake_VERSION_MINOR 8)
 SET(CMake_VERSION_PATCH 8)
-SET(CMake_VERSION_TWEAK 20120725)
+SET(CMake_VERSION_TWEAK 20120726)
 #SET(CMake_VERSION_RC 1)

---

Summary of changes:
 Source/CMakeVersion.cmake |2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)


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