Re: [cmake-developers] GCC link options
On 07/25/2012 02:12 PM, J Decker wrote: target_link_libraries( playcard --whole-archive eltanin_sdl_deadstart_end --no-whole-archive ${COMMON_LIBRARIES} ) (the output link line looks like . libplaycard.a --whole-archive eltanin_sdl_deadstart_end.a libcommon.a --no-whole-archive ) The only ordering guarantee is that the target being linked (final executable or shared library) has its own sequence first as specified by target_link_libraries. Transitive dependencies of the libraries named at the first level will all appear in order but may have other things inserted. The only reliable place to put flags is in the top-level call to target_link_libraries for the target getting linked. For example: add_executable(foo foo.c) target_link_libraries(foo ${libs} --whole-archive ${special} --no-whole-archive) will result in -o foo ${libs} --whole-archive ${special} --no-whole-archive ${depends} Alternatively, using CMake 2.8.8 you can also use an object library: add_library(eltanin_sdl_deadstart_end OBJECT src.c) add_executable(foo foo.c $TARGET_OBJECTS:eltanin_sdl_deadstart_end) target_link_libraries(foo ${libs}) That will ensure the desired objects end up in the executable. They will be listed explicitly on the link line as .o files. -Brad -- Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://public.kitware.com/cgi-bin/mailman/listinfo/cmake-developers
[cmake-developers] (Almost) unused status values in the cmake bugtracker
Hi, for some reason I just checked how often the different status value are used in the CMake bug tracker: New: 262 Feedback: 11 Acknowledged: 4 Confirmed: 3 Backlog: 142 Assigned: 599 Resolved: 169 Closed: 2940 Beside that there are currently quite a few in New (262), the values Feedback, Acknowledged and Confirmed are more or less unused. Maybe they could be removed ? (I didn't check the other projects in the bug tracker) Alex -- Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://public.kitware.com/cgi-bin/mailman/listinfo/cmake-developers
Re: [cmake-developers] GCC link options
Is there a super simple way to get the current build command for say exectuable, string(replace) it, and then execute it in a custom target? On Wed, Jul 25, 2012 at 11:31 AM, Brad King brad.k...@kitware.com wrote: On 07/25/2012 02:12 PM, J Decker wrote: target_link_libraries( playcard --whole-archive eltanin_sdl_deadstart_end --no-whole-archive ${COMMON_LIBRARIES} ) (the output link line looks like . libplaycard.a --whole-archive eltanin_sdl_deadstart_end.a libcommon.a --no-whole-archive ) The only ordering guarantee is that the target being linked (final executable or shared library) has its own sequence first as specified by target_link_libraries. Transitive dependencies of the libraries named at the first level will all appear in order but may have other things inserted. that is the behavior I observe, but, I don't understand why a library would be inserted in the middle of a set of libraries... The only reliable place to put flags is in the top-level call to target_link_libraries for the target getting linked. For example: add_executable(foo foo.c) target_link_libraries(foo ${libs} --whole-archive ${special} --no-whole-archive) will result in -o foo ${libs} --whole-archive ${special} --no-whole-archive ${depends} which goes back to remove all implied dependencies and make one big list. Alternatively, using CMake 2.8.8 you can also use an object library: add_library(eltanin_sdl_deadstart_end OBJECT src.c) add_executable(foo foo.c $TARGET_OBJECTS:eltanin_sdl_deadstart_end) target_link_libraries(foo ${libs}) That will ensure the desired objects end up in the executable. They will be listed explicitly on the link line as .o files. Ya, but some of the items added to the deadstart section are in .a files, so it has to be after all of those also Migrating to shared libraries can also solve this; but, turns out they used circular references in the libraries None of this is good news :( Thanx though. -Brad -- Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://public.kitware.com/cgi-bin/mailman/listinfo/cmake-developers
[cmake-developers] [CMake 0013439]: consecutive find_package(Boost ...) statements only find the static lib regardless of Boost_USE_STATIC_LIBS
The following issue has been SUBMITTED. == http://www.cmake.org/Bug/view.php?id=13439 == Reported By:Pieter Swinkels Assigned To: == Project:CMake Issue ID: 13439 Category: CMake Reproducibility:always Severity: minor Priority: normal Status: new == Date Submitted: 2012-07-25 17:33 EDT Last Modified: 2012-07-25 17:33 EDT == Summary:consecutive find_package(Boost ...) statements only find the static lib regardless of Boost_USE_STATIC_LIBS Description: Consecutive find_package(Boost ...) statements for the same Boost component in the same file CMakeLists.txt but - the first time with Boost_USE_STATIC_LIBS to ON and - the second time with BOOST_USE_STATIC_LIBS to OFF always finds the static library. Steps to Reproduce: Try something like this: set(Boost_USE_STATIC_LIBS ON) find_package(Boost COMPONENTS unit_test_framework REQUIRED) if (Boost_FOUND) include_directories(${Boost_INCLUDE_DIRS}) endif (Boost_FOUND) # ${BOOST_LIBRARIES} contains the static version of the library add_executable(my-static-find-package-boost-test main-static.cpp) target_link_libraries(my-static-find-package-boost-test ${Boost_LIBRARIES}) unset(Boost_LIBRARIES) message(Boost_LIBRARIES: ${Boost_LIBRARIES}) set(Boost_USE_STATIC_LIBS OFF) find_package(Boost COMPONENTS unit_test_framework REQUIRED) if (Boost_FOUND) include_directories(${Boost_INCLUDE_DIRS}) endif (Boost_FOUND) # ${BOOST_LIBRARIES} still contains the static version of the library add_executable(my-dynamic-find-package-boost-test main-dynamic.cpp) target_link_libraries(my-dynamic-find-package-boost-test ${Boost_LIBRARIES}) Additional Information: It is not that the dynamic library cannot be found. If I uncomment the first invocation, clear the cache (!) and run cmake, the dynamic library is found. == Issue History Date ModifiedUsername FieldChange == 2012-07-25 17:33 Pieter SwinkelsNew Issue == -- Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://public.kitware.com/cgi-bin/mailman/listinfo/cmake-developers
[CMake] How to define file access mode in file write function?
Hi, How do you control the file access permission when using file(WRITE filename content)? The cmake 2.8.8 manual does not seem allow to specify access permission in file(WRITE ..). Thank you. J -- View this message in context: http://cmake.3232098.n2.nabble.com/How-to-define-file-access-mode-in-file-write-function-tp7580965.html Sent from the CMake mailing list archive at Nabble.com. -- Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://www.cmake.org/mailman/listinfo/cmake
Re: [CMake] How to define file access mode in file write function?
Am Mittwoch, 25. Juli 2012 um 04:17:18, schrieb hce jupiter@gmail.com Hi, How do you control the file access permission when using file(WRITE filename content)? The cmake 2.8.8 manual does not seem allow to specify access permission in file(WRITE ..). But install() does. Thank you. J Kornel signature.asc Description: This is a digitally signed message part. -- Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://www.cmake.org/mailman/listinfo/cmake
Re: [CMake] set ranlib/ar in toolchain file
On Thursday 05 July 2012, Eric Noulard wrote: ... I'm not familiar with the Fortran support of CMake but in any case I think it's worth a bug report and people knowing more than me about Fortran CMake will probable sort this out approriately. If you have a litte more time it would be nice to file this bug report refering to this ML thread. Just for reference, this is the bug report: http://public.kitware.com/Bug/view.php?id=13379 Alex -- Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://www.cmake.org/mailman/listinfo/cmake
Re: [CMake] Paired values in an iterable data structure like map or tuple
On Friday 13 July 2012, Ateljevich, Eli wrote: Hi, I have a series of tests I would like to perform, some of which are serial and some of which are mpi and should use np processors. I would further prefer to be able to process this as a list of paired values. The following is nothing but pseudocode, but it attempts to convey the idea. The ability to pair attributes (either as tuples or as some sort of map or dictionary) is something I would love to learn to emulate. Am I missing an easy way to do this? Thanks -E foreach(testname (test_serial_1,serial,na), test_mpi_1,mpi,4), test_mpi_2,mpi,2) ) maketest(${testname}[0], ${testname}[1],${testname}[2]) endforeach() A map in C++: std::mapstd::string, std::string m; std::string key; key = foo; m[key] = CMake; key = bar; m[key] = Rules; key = blub; m[key] = !; if (m.find(blah) == m.end()) printf(blah not found in map !); std::string s = m[blub]; The same in CMake: set(key foo) set(FOO_${key} CMake) set(key bar) set(FOO_${key} Rules) set(key blub) set(FOO_${key} !) if(FOO_blah) message(STATUS blah not found in map !) endif() set(s ${FOO_blub}) A list of structs in C++ struct Foo { std::string s1; std::string s2; }; std::vectorFoo v; Foo f; f.s1=Alex; f.s2 = Neundorf; v.push_back(f); f.s1=Bill; f.s2 = Hoffman; v.push_back(f); for(std::vectorFoo::const_iterator it = v.begin(); it!=v.end(); ++it) { printf(s1: %s s2: %s\n, it-s1.c_str(), it-s2.c_str()); } In CMake I can think of two ways to do this. Once by using two lists in parallel list(APPEND v_s1 Alex) list(APPEND v_s2 Neundorf) list(APPEND v_s1 Bill) list(APPEND v_s2 Hoffman) list(LENGTH v_s1 count) math(EXPR count ${count}-1) foreach(i RANGE ${count}) list(GET v_s1 ${i} s1) list(GET v_s2 ${i} s2) message(STATUS s1: ${s1} s2: ${s2}) endforeach() and alternatively again using specially named variables (as for the map, but using the index as suffix for the name), but this may be a bit ugly. Alex -- Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://www.cmake.org/mailman/listinfo/cmake
Re: [CMake] How to export the user-defined variable in to the parent directory?
On Saturday 14 July 2012, 黄光成 wrote: my directory hierarchical is : dir1/dir2/dir3. In dir3's CMakeLists.txt, I define a custom variable named 'xxx' using the command set(xxx yyy). I want to use the variable 'xxx' in dir1's CMakeLists.txt, how to do that? Can export the user-defined variable? For getting a variable one level up, using PARENT_SCOPE should work: set(foo abc PARENT_SCOPE) Calling this in dir3 directly in the CMakeLists.txt (i.e. not in a function) would set foo in dir2. Alternatively, you can set a variable globally, via two ways: set(foo abc CACHE STRING something... FORCE) or using a GLOBAL property: in dir1/dir2/dir3/: set_property(GLOBAL ) and then access it from anywhere else get_property(GLOBAL ) I think setting a directory property should also work: in dir1/dir2/dir3/: set_property(DIRECTORY PROPERTY foo abc) then accessing it should also work from everywhere I think: get_property(myFoo DIRECTORY ${CMAKE_SOURCE_DIR}/dir1/dir2/dir3 PROPERTY foo) Alex -- Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://www.cmake.org/mailman/listinfo/cmake
Re: [CMake] Should I create IMPORTED targets for executables?
On Saturday 14 July 2012, Stephen Kelly wrote: Hi, For Qt 5 I'm creating IMPORTED targets for all the libraries, which has several benefits. I'm not sure if there are any benefits to creating IMPORTED targets for the executables too? Yes, intended for crosscompiling. add_custom_command() and add_custom_target() support using the target name of an executable created in the project as command (instead of using the path to an executable). When crosscompiling a project, which contains code generators, you can do something like this: # somewhere at the top level: if(CMAKE_CROSSCOMPILING) # will find the exported executable targets exported and installed from a # native build of this project, which creates the imported target mycodegen find_package(MyProjectExecutables) endif() # then at the place where the code generator is built: if(NOT CMAKE_CROSSCOMPILING) add_executable(mycodegen mcg.c) endif() ... add_custom_command(... COMMAND mycodegen arg1 arg2) Alex -- Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://www.cmake.org/mailman/listinfo/cmake
[CMake] Disabling C for C++-only projects
Hi, Out of curiosity (and thinking about saving a couple of seconds during the first cmake run) I tried just to use C++ as language for some KDE program. It turns out that without C enabled, standard modules like FindKDE, FindQt4 and FindJPEG don't run because they use the CheckSymbolExists module. I'm wondering if this counts as a bug in FindQt4 and FindKDE, because after all these two projects are C++, so any platform test should IMO be using the same compiler as the build-process does? Cheers, Johannes -- Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://www.cmake.org/mailman/listinfo/cmake
Re: [CMake] creating an sdk wrapper and hiding implementation
On Wednesday 18 July 2012, Michael Toy wrote: we have a number of internally developed libraries which we use together. i am creating an sdk which wraps all the internal libraries, and presents a single api to customers. i have built a small test by hand, and it works like this % cc -c sdk_api.c % ln -r sdk_api.o libinternal1.a libinternal2.a -o sdk.o -exported_sybmols_list sdk_api_entry.txt % strip -x sdk.o % ar r libsdk.a sdk.o this creates a libsdk.a which ONLY has the api entry points exposed to customers and hides all the globals from the internal libraries. can't quite wrap my head how to express this in cmake's world of sources, libraries and targets. best i can think of is a custom target, which then depends on the internal libraries ( which are built in the same project ), and then somehow get the path names to the internal libraries to construct the link line, only i can't even figure out how to do that. anyone have a clue? we have ended up have tons of system specific target construction rules, so i don't mind if i have to write the custom target differently for different target OSes. So basically this combines several static libraries into one static library ? This is not really/kind of supported by cmake. Since 2.8.8 (I think) you can create OBJECT libraries: add_library(... OBJECT ...) which are basically only a set of object files, but can be used later on to be linked against. So you could build libinternal1.a and libinternal2.a as such OBJECT libs, and then create a library sdk which links against those two. I haven't tested this myself, but maybe it works and kind of does what you want ? Alex -- Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://www.cmake.org/mailman/listinfo/cmake
Re: [CMake] Disabling C for C++-only projects
Hi, On Wed, Jul 25, 2012 at 10:06 PM, Johannes Zarl johannes.z...@jku.at wrote: Hi, Out of curiosity (and thinking about saving a couple of seconds during the first cmake run) I tried just to use C++ as language for some KDE program. Really? Seconds? I mean the toolchain-stuff in CMake is more or less hardcoded anyway, there's not a lot of runtime-checking going on there. It turns out that without C enabled, standard modules like FindKDE, FindQt4 and FindJPEG don't run because they use the CheckSymbolExists module. I'm wondering if this counts as a bug in FindQt4 and FindKDE, because after all these two projects are C++, so any platform test should IMO be using the same compiler as the build-process does? Well, on all platforms I know it actually does use the same compiler, just under a different name :P Also some of the platforms don't have a C compiler at all anyway (or at least none that you'd call a proper C compiler by todays standards). That being said, technically you're correct, they should be using CheckCXXSymbolExists instead. Andreas -- Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://www.cmake.org/mailman/listinfo/cmake
Re: [CMake] Disabling C for C++-only projects
On Wednesday 25 July 2012, Johannes Zarl wrote: Hi, Out of curiosity (and thinking about saving a couple of seconds during the first cmake run) I tried just to use C++ as language for some KDE program. It turns out that without C enabled, standard modules like FindKDE, FindQt4 and FindJPEG don't run because they use the CheckSymbolExists module. I'm wondering if this counts as a bug in FindQt4 and FindKDE, because after all these two projects are C++, so any platform test should IMO be using the same compiler as the build-process does? Yes, but I'd consider it a very low severity bug. Alex -- Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://www.cmake.org/mailman/listinfo/cmake
Re: [CMake] Relink to shared libs
On Friday 20 July 2012, Andreas Naumann wrote: If you are using the Makefile system, then the libraries are newer than your tests, so your tests seems to need an update. And sometimes programs need relinking, where should the build system now, if you really need the relinking? Yes, e.g. to make sure the library still has the necessary symbols. Alex -- Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://www.cmake.org/mailman/listinfo/cmake
Re: [CMake] Easier way to override variables
On Wednesday 18 July 2012, Yngve Inntjore Levinsen wrote: Hi Romain, Have a look at the help for the function set: $ cmake --help-command set If I understand the documentation, this should be what you are looking for: set(MY_VAR NEW_VALUE FORCE) I don't think this does what you want. It sets MY_VAR to NEW_VALUE;FORCE. set() without CACHE always sets/overrides anything set before. The only time when you may need to enforce overriding is when the variable in question is a cache variable. set(MY_VAR foo CACHE STRING docs...) set(MY_VAR bar CACHE STRING docs...) will leave MY_VAR at foo, since setting a value in the cache only actually sets its value if it is not yet in the cache. To set it anyway, you have to use FORCE: set(MY_VAR foo CACHE STRING docs...) set(MY_VAR bar CACHE STRING docs... FORCE) Using CACHE and non-CACHE variables with the same name may result in not quite obvious behaviour. Alex -- Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://www.cmake.org/mailman/listinfo/cmake
Re: [CMake] Disabling C for C++-only projects
On Wednesday, July 25, 2012 10:06:27 PM Johannes Zarl wrote: Hi, Out of curiosity (and thinking about saving a couple of seconds during the first cmake run) I tried just to use C++ as language for some KDE program. It turns out that without C enabled, standard modules like FindKDE, FindQt4 and FindJPEG don't run because they use the CheckSymbolExists module. I'm wondering if this counts as a bug in FindQt4 and FindKDE, because after all these two projects are C++, so any platform test should IMO be using the same compiler as the build-process does? This has already been fixed in FindQt4 since CMake 2.8.6. -- Clinton Stimpson Elemental Technologies, Inc Computational Simulation Software, LLC www.csimsoft.com -- Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://www.cmake.org/mailman/listinfo/cmake
[Cmake-commits] CMake branch, release, updated. v2.8.8-588-gcda3626
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[Cmake-commits] CMake branch, master, updated. v2.8.8-584-gcac490a
This is an automated email from the git hooks/post-receive script. It was generated because a ref change was pushed to the repository containing the project CMake. The branch, master has been updated via cac490aa70cf4564178be033bf8ca76d9e15455e (commit) from e5126cf405b1eb3bbc97a273eee62327e0131165 (commit) Those revisions listed above that are new to this repository have not appeared on any other notification email; so we list those revisions in full, below. - Log - http://cmake.org/gitweb?p=cmake.git;a=commitdiff;h=cac490aa70cf4564178be033bf8ca76d9e15455e commit cac490aa70cf4564178be033bf8ca76d9e15455e Author: Kitware Robot kwro...@kitware.com AuthorDate: Thu Jul 26 00:01:05 2012 -0400 Commit: Kitware Robot kwro...@kitware.com CommitDate: Thu Jul 26 00:01:05 2012 -0400 CMake Nightly Date Stamp diff --git a/Source/CMakeVersion.cmake b/Source/CMakeVersion.cmake index 4485444..bff81be 100644 --- a/Source/CMakeVersion.cmake +++ b/Source/CMakeVersion.cmake @@ -2,5 +2,5 @@ SET(CMake_VERSION_MAJOR 2) SET(CMake_VERSION_MINOR 8) SET(CMake_VERSION_PATCH 8) -SET(CMake_VERSION_TWEAK 20120725) +SET(CMake_VERSION_TWEAK 20120726) #SET(CMake_VERSION_RC 1) --- Summary of changes: Source/CMakeVersion.cmake |2 +- 1 files changed, 1 insertions(+), 1 deletions(-) hooks/post-receive -- CMake ___ Cmake-commits mailing list Cmake-commits@cmake.org http://public.kitware.com/cgi-bin/mailman/listinfo/cmake-commits