Re: [CMake] WIN32_EXECUTABLE - Config specific settings for visual studio generated project files?
Thought this was handy enough to add a wiki entry: http://www.cmake.org/Wiki/VSConfigSpecificSettings Mike On Oct 7, 2008, at 12:49 AM, Jason Eubank wrote: Thanks Stefan, this worked well. My exact usage using your recommendations was as follows: if(WIN32) set_target_properties(WindowApplicationExample PROPERTIES LINK_FLAGS_DEBUG /SUBSYSTEM:CONSOLE) set_target_properties(WindowApplicationExample PROPERTIES RELWITHDEBINFO /SUBSYSTEM:CONSOLE) set_target_properties(WindowApplicationExample PROPERTIES LINK_FLAGS_RELEASE /SUBSYSTEM:WINDOWS) set_target_properties(WindowApplicationExample PROPERTIES MINSIZEREL /SUBSYSTEM:WINDOWS) endif(WIN32) This allows per-config setting of weather or not to use a console in visual studio, although it does not change the actual Subsytem setting in the Linker section, it does add it to the Additional Options setting in the Command Line section, which is then appended to the list of these settings and produces the same result. Thanks for the help! Jason On Mon, Oct 6, 2008 at 10:49 AM, Stefan Buschmann [EMAIL PROTECTED] wrote: Jason Eubank schrieb: Hello, I am wondering if it is possible to set the target property 'WIN32_EXECUTABLE' on a per-config basis (i.e. you can set link- flags on a per-config basis using LINK_FLAGS_Config). From reading the documentation this does not seem possible and if you set this property then all configurations (in Visual Studio) use the same subsystem setting. I don't know whether or not CMake is able to set a property on a per- configuration basis. I doubt this is possible (yet), but could be that I'm wrong here. But you could simply set the appropriate flags for a console/win32 application yourself, without using this flag at all. The only differences I could find between a win32 application and a console application are - Linker flag: /SUBSYSTEM:CONSOLE for console apps and / SUBSYSTEM:WINDOWS for win32 apps - Preprocessor definition: '_CONSOLE' for console apps Setting these using LINK_FLAGS_Config and COMPILE_DEFINITIONS_Config should do exactly what you want. The only problem I see that could possibly arise is that you can't depend on the WIN32_EXECUTABLE flag in your CMake file(s) anymore, to test for it or use it in any other way later. Another solution that comes to my mind is to always create a win32 application, and then open a console window later by using the win32 function 'AllocConsole' in your code. I never really needed this, but I know those functions are there to create or attach a console window to a win32 application. Have a look at the documentation for this function. Stefan ___ CMake mailing list CMake@cmake.org http://www.cmake.org/mailman/listinfo/cmake ___ CMake mailing list CMake@cmake.org http://www.cmake.org/mailman/listinfo/cmake ___ CMake mailing list CMake@cmake.org http://www.cmake.org/mailman/listinfo/cmake
Re: [CMake] WIN32_EXECUTABLE - Config specific settings for visual studio generated project files?
Don't forget to add the preprocessor definition as well, because this might be used in some header files to check whether a WINDOWS or a CONSOLE app is going to be compiled. I test for this definition in my own project, and it might be even used inside the Windows headers, so this should always be defined when using Subsystem:Console. Also, shouldn't it be LINK_FLAGS_RELWITHDEBINFO and LINK_FLAGS_MINSIZEREL instead of RELWITHDEBINFO/MINSIZEREL as the property name? So I guess it should look like this (already changed this in the Wiki): if(WIN32) set_target_properties(WindowApplicationExample PROPERTIES LINK_FLAGS_DEBUG /SUBSYSTEM:CONSOLE) set_target_properties(WindowApplicationExample PROPERTIES COMPILE_DEFINITIONS_DEBUG _CONSOLE) set_target_properties(WindowApplicationExample PROPERTIES LINK_FLAGS_RELWITHDEBINFO /SUBSYSTEM:CONSOLE) set_target_properties(WindowApplicationExample PROPERTIES COMPILE_DEFINITIONS_RELWITHDEBINFO _CONSOLE) set_target_properties(WindowApplicationExample PROPERTIES LINK_FLAGS_RELEASE /SUBSYSTEM:WINDOWS) set_target_properties(WindowApplicationExample PROPERTIES LINK_FLAGS_MINSIZEREL /SUBSYSTEM:WINDOWS) endif(WIN32) Stefan Jason Eubank schrieb: Thanks Stefan, this worked well. My exact usage using your recommendations was as follows: if(WIN32) set_target_properties(WindowApplicationExample PROPERTIES LINK_FLAGS_DEBUG /SUBSYSTEM:CONSOLE) set_target_properties(WindowApplicationExample PROPERTIES RELWITHDEBINFO /SUBSYSTEM:CONSOLE) set_target_properties(WindowApplicationExample PROPERTIES LINK_FLAGS_RELEASE /SUBSYSTEM:WINDOWS) set_target_properties(WindowApplicationExample PROPERTIES MINSIZEREL /SUBSYSTEM:WINDOWS) endif(WIN32) This allows per-config setting of weather or not to use a console in visual studio, although it does not change the actual Subsytem setting in the Linker section, it does add it to the Additional Options setting in the Command Line section, which is then appended to the list of these settings and produces the same result. Thanks for the help! Jason On Mon, Oct 6, 2008 at 10:49 AM, Stefan Buschmann [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: Jason Eubank schrieb: Hello, I am wondering if it is possible to set the target property 'WIN32_EXECUTABLE' on a per-config basis (i.e. you can set link-flags on a per-config basis using LINK_FLAGS_Config). From reading the documentation this does not seem possible and if you set this property then all configurations (in Visual Studio) use the same subsystem setting. I don't know whether or not CMake is able to set a property on a per-configuration basis. I doubt this is possible (yet), but could be that I'm wrong here. But you could simply set the appropriate flags for a console/win32 application yourself, without using this flag at all. The only differences I could find between a win32 application and a console application are - Linker flag: /SUBSYSTEM:CONSOLE for console apps and /SUBSYSTEM:WINDOWS for win32 apps - Preprocessor definition: '_CONSOLE' for console apps Setting these using LINK_FLAGS_Config and COMPILE_DEFINITIONS_Config should do exactly what you want. The only problem I see that could possibly arise is that you can't depend on the WIN32_EXECUTABLE flag in your CMake file(s) anymore, to test for it or use it in any other way later. Another solution that comes to my mind is to always create a win32 application, and then open a console window later by using the win32 function 'AllocConsole' in your code. I never really needed this, but I know those functions are there to create or attach a console window to a win32 application. Have a look at the documentation for this function. Stefan ___ CMake mailing list CMake@cmake.org mailto:CMake@cmake.org http://www.cmake.org/mailman/listinfo/cmake ___ CMake mailing list CMake@cmake.org http://www.cmake.org/mailman/listinfo/cmake
Re: [CMake] WIN32_EXECUTABLE - Config specific settings for visual studio generated project files?
Jason Eubank schrieb: Hello, I am wondering if it is possible to set the target property 'WIN32_EXECUTABLE' on a per-config basis (i.e. you can set link-flags on a per-config basis using LINK_FLAGS_Config). From reading the documentation this does not seem possible and if you set this property then all configurations (in Visual Studio) use the same subsystem setting. I don't know whether or not CMake is able to set a property on a per-configuration basis. I doubt this is possible (yet), but could be that I'm wrong here. But you could simply set the appropriate flags for a console/win32 application yourself, without using this flag at all. The only differences I could find between a win32 application and a console application are - Linker flag: /SUBSYSTEM:CONSOLE for console apps and /SUBSYSTEM:WINDOWS for win32 apps - Preprocessor definition: '_CONSOLE' for console apps Setting these using LINK_FLAGS_Config and COMPILE_DEFINITIONS_Config should do exactly what you want. The only problem I see that could possibly arise is that you can't depend on the WIN32_EXECUTABLE flag in your CMake file(s) anymore, to test for it or use it in any other way later. Another solution that comes to my mind is to always create a win32 application, and then open a console window later by using the win32 function 'AllocConsole' in your code. I never really needed this, but I know those functions are there to create or attach a console window to a win32 application. Have a look at the documentation for this function. Stefan ___ CMake mailing list CMake@cmake.org http://www.cmake.org/mailman/listinfo/cmake
Re: [CMake] WIN32_EXECUTABLE - Config specific settings for visual studio generated project files?
Thanks Stefan, this worked well. My exact usage using your recommendations was as follows: if(WIN32) set_target_properties(WindowApplicationExample PROPERTIES LINK_FLAGS_DEBUG /SUBSYSTEM:CONSOLE) set_target_properties(WindowApplicationExample PROPERTIES RELWITHDEBINFO /SUBSYSTEM:CONSOLE) set_target_properties(WindowApplicationExample PROPERTIES LINK_FLAGS_RELEASE /SUBSYSTEM:WINDOWS) set_target_properties(WindowApplicationExample PROPERTIES MINSIZEREL /SUBSYSTEM:WINDOWS) endif(WIN32) This allows per-config setting of weather or not to use a console in visual studio, although it does not change the actual Subsytem setting in the Linker section, it does add it to the Additional Options setting in the Command Line section, which is then appended to the list of these settings and produces the same result. Thanks for the help! Jason On Mon, Oct 6, 2008 at 10:49 AM, Stefan Buschmann [EMAIL PROTECTED]wrote: Jason Eubank schrieb: Hello, I am wondering if it is possible to set the target property 'WIN32_EXECUTABLE' on a per-config basis (i.e. you can set link-flags on a per-config basis using LINK_FLAGS_Config). From reading the documentation this does not seem possible and if you set this property then all configurations (in Visual Studio) use the same subsystem setting. I don't know whether or not CMake is able to set a property on a per-configuration basis. I doubt this is possible (yet), but could be that I'm wrong here. But you could simply set the appropriate flags for a console/win32 application yourself, without using this flag at all. The only differences I could find between a win32 application and a console application are - Linker flag: /SUBSYSTEM:CONSOLE for console apps and /SUBSYSTEM:WINDOWS for win32 apps - Preprocessor definition: '_CONSOLE' for console apps Setting these using LINK_FLAGS_Config and COMPILE_DEFINITIONS_Config should do exactly what you want. The only problem I see that could possibly arise is that you can't depend on the WIN32_EXECUTABLE flag in your CMake file(s) anymore, to test for it or use it in any other way later. Another solution that comes to my mind is to always create a win32 application, and then open a console window later by using the win32 function 'AllocConsole' in your code. I never really needed this, but I know those functions are there to create or attach a console window to a win32 application. Have a look at the documentation for this function. Stefan ___ CMake mailing list CMake@cmake.org http://www.cmake.org/mailman/listinfo/cmake ___ CMake mailing list CMake@cmake.org http://www.cmake.org/mailman/listinfo/cmake