Re: [cmake-developers] [MODERN] CMake ~3.6 vs Qt 5.6 vs MSVC2015

2016-05-20 Thread Konstantin Podsvirov
Hi all! Modern master alive! :-)

It's time to upgrade: CMake 3.5.20160520 now available!

Previously had problems with that, but now it seems that it works.

Thank you brad for the new functionality:

https://cmake.org/cmake/help/git-master/release/dev/InstallRequiredSystemLibraries-Windows-UCRT.html

I tried to do it myself following the instructions, but I failed:

https://blogs.msdn.microsoft.com/vcblog/2015/03/03/introducing-the-universal-crt

Let me remind you of the link.

Windows 32bit:

http://ifw.podsvirov.pro/cmake/cmake-master-win32-online.exe

Windows 64bit:

http://ifw.podsvirov.pro/cmake/cmake-master-win64-online.exe

If you have used it before, you can update via "CMake Maintenance Tool"

I used Windows 7, but it should work for Windows Vista and Windows 8 and 
Windows 10.

I ask those wishing to test the functionality.

01.10.2015, 09:29, Konstantin Podsvirov" :
> Hi all! Modern master alive! :-)
>
> It's been almost a month and it's time to upgrade:
>
> 3.3.20150901 CMake => CMake 3.3.20151001
>
> Dear friends, I have a question and call for help.
>
> With my assistance the project has an option for component installation 
> project:
>
> CMake_INSTALL_COMPONENTS
>
> Unfortunately not all files found your component.
> The files to be installed without specifying a component fall into 
> 'Unspecified' component.
> Need to parse them out and assign them to the component context.
>
> Now have the components:
>
> - cmake;
> - ctest;
> - cpack;
> - cmake-gui;
> - sphinx-man;
> - sphinx-html;
> - sphinx singlehtml;
> - sphinx-qthelp
>
> and General for everything else
>
> Is Unspecified;
>
> A list of unaccounted for 'Unspecified' of files to install on the Window is 
> attached.
>
> Links to the installers were specified earlier (see below).
>
> On 28.07.2015, 17:49, "Konstantin Podsvirov" :
>> Hi dear CMake developers!
>>
>> 27.07.2015, 18:52, "Brad King" :
>>> On 07/24/2015 03:46 AM, Konstantin Podsvirov wrote:
 To solve the problem you run cmake-gui is now possible with the
 the following changes:
>>>
>>> Applied as two separate commits with minor tweaks:
>>>
>>> cmake-gui: Install Qt5 Windows platform plugin
>>> http://cmake.org/gitweb?p=cmake.git;a=commitdiff;h=42f0155b
>>>
>>> CMake: Add option CMake_INSTALL_DEPENDENCIES
>>> http://cmake.org/gitweb?p=cmake.git;a=commitdiff;h=068e7962
>>
>> Code now in 'master' branch.
>>
>> Thanks, Brad!
>>
>> Meet/install/CMake built modern update on MSVC2015 c QtDialog based on Qt 
>> 5.5 from today :-)
>>
>> Windows 32bit:
>>
>> http://ifw.podsvirov.pro/cmake/cmake-master-win32-online.exe
>>
>> Windows 64bit:
>>
>> http://ifw.podsvirov.pro/cmake/cmake-master-win64-online.exe
>>
>> cmake-gui should work now, but if not, then update your system and install
>>
>> The Visual C++ Redistributable for Visual Studio 2015 from the link below:
>>
>> http://www.microsoft.com/en-us/download/details.aspx?id=48145
>>
>> As always, questions and suggestions are welcome.
>
> --
> Regards,
> Konstantin Podsvirov
> ,--
>
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Regards,
Konstantin Podsvirov
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Re: [cmake-developers] Custom commands with Ninja on Windows

2016-05-20 Thread Brad King
On 05/20/2016 03:41 AM, Martin Ankerl wrote:
> From what I have understood it seems more safe to use .bat and not
> .cmd, because the behavior of the errorlevel is different. From
> http://waynes-world-it.blogspot.co.at/2008/08/difference-between-bat-and-cmd.html:
> 
>> The differences between .CMD and .BAT as far as CMD.EXE is concerned are:
>> With extensions enabled, PATH/APPEND/PROMPT/SET/ASSOC in .CMD files will set
>> ERRORLEVEL regardless of error. .BAT sets ERRORLEVEL only on errors.

I read that to mean the opposite: cmd is better than bat because it will
always set ERRORLEVEL even if it is to zero, so one can reliably determine
whether a command worked (Git's wrapper on windows is git.cmd and not git.bat).

> I've created a first attempt of this implementation, please see the attached
> patch.

Good start.

> +  // TODO fail if command is too long and no file specified

Several of the call sites of BuildCommandLine are constructing
commands using ninja's $VAR reference/placeholder syntax.  For
these call sites it is never safe to use a separate cmdFile.
Fortunately they tend to be for compiler/linker invocations
that can use the normal RSP_FILE approach.

Instead of adding a cmdFile argument to BuildCommandLine, add
a boolean (or enum) to indicate whether the commands hold any
placeholders.  Only when no placeholders are used is it safe to
activate the new behavior.  When activated, I think it is
cleaner to use a hash of the command line as the cmdFile name.
That way when the command changes Ninja will be aware of the
change and re-run it.

Thanks,
-Brad

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Re: [cmake-developers] Custom commands with Ninja on Windows

2016-05-20 Thread Martin Ankerl
sorry, that DEP_FILE problem was my fault. It's working correctly.

Martin

On Fri, May 20, 2016 at 9:41 AM Martin Ankerl 
wrote:

> From what I have understood it seems more safe to use .bat and not .cmd,
> because the behavior of the errorlevel is different. From
> http://waynes-world-it.blogspot.co.at/2008/08/difference-between-bat-and-cmd.html
> :
>
> > The differences between .CMD and .BAT as far as CMD.EXE is concerned
> are: With extensions enabled, PATH/APPEND/PROMPT/SET/ASSOC in .CMD files
> will set
> ERRORLEVEL regardless of error. .BAT sets ERRORLEVEL only on errors.
>
> I've created a first attempt of this implementation, please see the
> attached patch. It seems to do the trick for my test case, but I couldn't
> test it well because unfortunately I've run into a different unrelated
> problem: the slashes for the DEP_FILE are in the git version / instead of \
> which makes the ninja build fail. This was not the case with version 3.5.2
>
> Martin
>
>
>
> On Thu, May 19, 2016 at 10:46 PM Brad King  wrote:
>
>> On 05/19/2016 04:31 PM, Martin Ankerl wrote:
>> > I didn't think about just writing a .cmd (or .bat?) with cmake
>>
>> The ".cmd" extension is a modern version of ".bat".
>>
>> > that sounds like the simplest solution!
>>
>> Yes, assuming we never have a need for ninja placeholder substitution.
>> Why are one-line response files generated by Ninja not a solution?
>> Does cmd support them?
>>
>> > if %errorlevel% neq 0 exit /b %errorlevel%
>>
>> Yes.
>>
>> > I have no experience with cmake implementation though, how would you
>> > find a name for the filename?
>>
>> First, it can be made conditional on when the command line is really long.
>> Second, you could just put it in CMakeFiles/ and name it using a hash
>> of its content (or of the list of outputs).  See Source/cmCryptoHash.h
>> for example.
>>
>> Thanks,
>> -Brad
>>
>> --
> Martin
>
-- 
Martin
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Re: [cmake-developers] Custom commands with Ninja on Windows

2016-05-20 Thread Martin Ankerl
>From what I have understood it seems more safe to use .bat and not .cmd,
because the behavior of the errorlevel is different. From
http://waynes-world-it.blogspot.co.at/2008/08/difference-between-bat-and-cmd.html
:

> The differences between .CMD and .BAT as far as CMD.EXE is concerned are:
With extensions enabled, PATH/APPEND/PROMPT/SET/ASSOC in .CMD files will set
ERRORLEVEL regardless of error. .BAT sets ERRORLEVEL only on errors.

I've created a first attempt of this implementation, please see the
attached patch. It seems to do the trick for my test case, but I couldn't
test it well because unfortunately I've run into a different unrelated
problem: the slashes for the DEP_FILE are in the git version / instead of \
which makes the ninja build fail. This was not the case with version 3.5.2

Martin



On Thu, May 19, 2016 at 10:46 PM Brad King  wrote:

> On 05/19/2016 04:31 PM, Martin Ankerl wrote:
> > I didn't think about just writing a .cmd (or .bat?) with cmake
>
> The ".cmd" extension is a modern version of ".bat".
>
> > that sounds like the simplest solution!
>
> Yes, assuming we never have a need for ninja placeholder substitution.
> Why are one-line response files generated by Ninja not a solution?
> Does cmd support them?
>
> > if %errorlevel% neq 0 exit /b %errorlevel%
>
> Yes.
>
> > I have no experience with cmake implementation though, how would you
> > find a name for the filename?
>
> First, it can be made conditional on when the command line is really long.
> Second, you could just put it in CMakeFiles/ and name it using a hash
> of its content (or of the list of outputs).  See Source/cmCryptoHash.h
> for example.
>
> Thanks,
> -Brad
>
> --
Martin


0001-Support-for-many-custom-commands-in-Windows.patch
Description: Binary data
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[cmake-developers] Windows Phone 10.0 and Windows Phone 8.1 support

2016-05-20 Thread Roman Wüger
Hi,

I read that CMake has support for those platforms. Is there a way to modify the 
*.appxrecipe file or is there a chance to add files before packaging to an 
*.appx file?

Thanks in advance

Regards
Roman 
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