RE: [computer-go] Test position set for MC programs

2008-04-23 Thread Edward de Grijs

Hi all, thanks Yamato for the positions.
 
FirstGo version 330 results:
 
1k   playouts -  27/50 passes10k  playouts -  30/50 passes100k playouts -  
33/50 passes  
  (100k takes about 8 seconds/position average on P4 2.67Ghz.)
 
Edward.
 
 
 
 
 
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RE: [computer-go] How to get more participation in 19x19 CGOS?

2008-01-09 Thread Edward de Grijs

Just for the record,
For 19x19 I like a time setting of 5 to 10 minutes (max) per side.
 
My main two reasons:
1) It takes to long to establish a good rating estimate.
2) For the near future I can only run on a single cpu machine
at night. During the day my wife is using this computer, and 
it is much to slow let the program run at the same time.
Then when I want to stop the game gracefully, it takes 
too long (for me) to wait for the game to stop with long
time controls (this was up to one hour).
 
That is why  I was not competing on 19x19 cgos...
 
Cheers,
Edward
 
 
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RE: [computer-go] Re: A thought about ratings.

2007-12-10 Thread Edward de Grijs

 Nobody really believes ratings are 100% right on the money accurate.  But 
 it's silly not to use the most correct method possible. Ratings are a very 
 useful approximation to reality and you might as well get as close to that 
 reality as you can.- Don
 
But then we have to take the amount of computing power 
(nr of cpu and speed of cpu's) into account.
This has a major influence on UCT/MC programs.
Otherwise we only test the package of progam+computer together
and not the progam alone.
Speed differences of more then 10 exists in the rating pool...
 
--Edward 
 
 
 
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RE: [computer-go] Re: Update of MoGo binary release, and windows version available!

2007-12-07 Thread Edward de Grijs

 
Hi,
 
I have a solution now, thanks for all the help.
 
For those interested, the solution for me:
I use a ruby script (thanks Chris), to open de mogo
program (with IO.popen) and with gets en puts
it is possible to read the commands from stdin,
and outputs these commands to mogo.
Obvously ruby can send these commands without EOF,
so mogo does work properly this way.
I noticed however that is could be necessary to wait
for the reply of mogo before sending another command,
because otherwise it sometimes fails.
 
Thanks,
Edward.
 
 


From: [EMAIL PROTECTED]: [EMAIL PROTECTED]: RE: [computer-go] Re: Update of 
MoGo binary release, and windows version available!Date: Wed, 5 Dec 2007 
11:23:42 +0100


 Hi to all, Can someone help me with this problem, for which I cannotfind a 
solution:I am trying to run MoGo in an automatic way, using thecygwin 
toolkit.The problem in its simplest form is this:If I use MoGo on the command 
line, typing the commands whichare send by stdin (i suppose) it works 
perfectly.If I make a file with command like: boardsize 9 genmove wThen MoGo 
will continue to perform a genmove, and can onlybe stopped by killing it.I 
vagely suspect that it has something to do with non-blockinginput, but I also 
do not know all the aspects of this.To be honest, I tried to implement 
pondering using non-blockinginput, but that did not work out this way, because 
of some alikeproblems... Now I can run GoGui, and this program seems to work 
finewith Mogo, so it must be possible to interact automatically. Can you help 
me?What am I doing wrong? Thanks,Edward  
 

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RE: [computer-go] Re: Update of MoGo binary release, and windows version available! (repost)

2007-12-06 Thread Edward de Grijs


Thanks Hideki, Chris and Jacques for your replies.
 
 Hideki wrote:
 Then, you can make a very simple program that passes a file to stdout
 first and passes stdin to stdout after the end-of-file of the file.
 And use it as a.out file | mogo arguments.
Is this not the way a tail -f works?
This is the method I use with gnugo to let te programs play against
each other. The communication between the programs and server program
are all using files. This seems fast enough, while I can check all
the communications which took place.
This tail -f fails in the same way.
 
To check things even more, I tried to communicate using C with popen():
 FILE *ptr;
 if ((ptr = popen(mogo --9 --nbTotalSimulations 3000  mogoout, w)) != 
 NULL)
 {
 fprintf(ptr, boardsize 9\n);
 fprintf(ptr, genmove b\n);
 sleep(60);
 }
 
But the result is the same, after these commands, mogo still continues to
perform multiple genmoves. I am puzzled here...
 
I will look at the ruby script, and there are also twogtp scripts of gnugo
in python, perl etc. which I could check.
 
Edward.
 
 
 
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RE: [computer-go] Re: Update of MoGo binary release, and windows version available!

2007-12-05 Thread Edward de Grijs

Hi Hideki,
 
The file is used by:
cat file | mogo arguments
 
Adding quit to the file lets mogo quit the game, but 
I want to let mogo wait for the obvious next command like
play b vertex
 
Normally I use the pipe with a self made server program 
that send a new line through the pipe each time one of 
the two programs, which are competing, generate a move.
This works for my program, and also for gnugo, but
mogo reacts differently.
 
Maybe I am using a wrong method, or there are much
better ways to do this, please let me know.
 
How do others let programs play against each other
while maintaining full control as a server?
 
Thanks,
Edward.
 
 
 
 
 
 
 
 Date: Wed, 5 Dec 2007 22:17:03 +0900 From: [EMAIL PROTECTED] Subject: Re: 
 [computer-go] Re: Update of MoGo binary release, and windows version 
 available! To: computer-go@computer-go.org  Adding quit does not help? 
  Edward de Grijs: [EMAIL PROTECTED]: Hi to all,   Can 
 someone help me with this problem, for which I cannot find a solution: I 
 am trying to run MoGo in an automatic way, using the cygwin toolkit. The 
 problem in its simplest form is this: If I use MoGo on the command line, 
 typing the commands which are send by stdin (i suppose) it works 
 perfectly. If I make a file with command like:  boardsize 9  genmove 
 w Then MoGo will continue to perform a genmove, and can only be stopped 
 by killing it. I vagely suspect that it has something to do with 
 non-blocking input, but I also do not know all the aspects of this. To be 
 honest, I tried to implement pondering using non-blocking input, but that 
 did not work out this way, because of some alike problems...   Now I 
 can run GoGui, and this program seems to work fine with Mogo, so it must be 
 possible to interact automatically.   Can you help me? What am I doing 
 wrong?   Thanks, Edward  
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RE: [computer-go] programs at the US Go Congress

2007-12-05 Thread Edward de Grijs

 What would get YOU to bring your program to the Congress? What would  you 
 like to do once you are there? Cheers, David
 
Hi,
 
due to my limited funding: compensate the travelling costs, or
make it possible for me to send the program, so it can run on 
a local computer there, or
by remote computing (could KGS be used for this?)
 
Cheers,
Edward
 
 
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RE: [computer-go] Re: Update of MoGo binary release, and windows version available!

2007-12-05 Thread Edward de Grijs


 
Hi to all,
 
Can someone help me with this problem, for which I cannot
find a solution:
I am trying to run MoGo in an automatic way, using the
cygwin toolkit.
The problem in its simplest form is this:
If I use MoGo on the command line, typing the commands which
are send by stdin (i suppose) it works perfectly.
If I make a file with command like:
 boardsize 9
 genmove w
Then MoGo will continue to perform a genmove, and can only
be stopped by killing it.
I vagely suspect that it has something to do with non-blocking
input, but I also do not know all the aspects of this.
To be honest, I tried to implement pondering using non-blocking
input, but that did not work out this way, because of some alike
problems...
 
Now I can run GoGui, and this program seems to work fine
with Mogo, so it must be possible to interact automatically.
 
Can you help me?
What am I doing wrong?
 
Thanks,
Edward
 
 

 
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RE: [computer-go] 19x19 CGOS

2007-10-28 Thread Edward de Grijs

 
Hi all,
 
For CGOS 19x19 I prefer a short time control (10min/game) because:
 
1) More quickly a more accurate rating can be established.
I do think that the rating differences inbetween programs due
to a shorter time setting do not change significantly (more
than a few stones), while the rating difference of a newer
program version (an update) within the pool can be shown with
a better accuracy, due to the more games that will be played.
 
2) I am using my (single cpu) computer also for other things, and
if I want to stop the cgos calculations I don't want to wait
up to one hour before I can use it again.
(It also takes longer before the first game starts).
 
Just my opinion here.
 
I noticed on cgos 19x19 that when crazystone stopped 
playing, it's name was not displayed on the cgos list 
anymore.
What's is the cause of this?
 
Edward.
 
 Date: Fri, 26 Oct 2007 07:32:42 +0900 From: [EMAIL PROTECTED] Subject: Re: 
 [computer-go] 19x19 CGOS To: computer-go@computer-go.org  I prefer shorter 
 time control.  The object I use cgos is to measure my program's performance 
 against  other programs. Cgos is not a tournament in any sense. It should be 
  a tool for developers, I believe. Then, fairness is not so important  
 because I can estimate my program's performace at longer time  control 
 easily. Most important thing for me is to know my program's  rating 
 _quickly_.  I'd like to ask shorter time settings.  -Hideki  Olivier 
 Teytaud: [EMAIL PROTECTED]:  Ok for 30 minutes after the testing phase 
 (for the tests I guess that 10 minutes is too long :-) ).  For the 
 moment I am trying to get the authorization of opening a port for socket 
 connection - for the moment I guess only people in the same laboratory as 
 me can connect to the machine, what is not a satisfactory behavior :-)  
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RE: [computer-go] 19x19 CGOS

2007-10-28 Thread Edward de Grijs

 
 Subject: RE: [computer-go] 19x19 CGOS From: [EMAIL PROTECTED]  On Sun, 
 2007-10-28 at 11:54 +0100, Edward de Grijs wrote:  Hi all,  For CGOS 
 19x19 I prefer a short time control (10min/game) because:  1) More quickly 
 a more accurate rating can be established.  I agree with Don. 10 minutes 
 sudden death is brutally short for 19x19. You are limiting the pool and 
 strength of programs available for CGOS.
 
Hi, maybe so, but can you name some programs which cannot cope 
with 10 minutes thinking time for 19x19?
Note that my own program is a MC program which will play weaker
in relation to for instance gnugo which the shorter thinking time, but
I find that not important because as a programmer I want to see 
the relative progress over time.
 
 If all you want is a quick and dirty rating for minor updates, why don't you 
 just run your program against Gnu Go and/or MoGo at fast time settings on 
 your own machine? Then when you think you have a stable and significant 
 improvement, run your program on CGOS for a beefier test? This is how MoGo 
 achieved dominance in 9x9.
 
This is just what I do with about 1 minute for each 13x13 game :-)
In the past it happened that there were so many MoGo versions running 
on CGOS that it was questioned here in this mailing list if this could be 
reduced to create more diversity, if I remember this correctly.
So CGOS was used by the MoGo team to get in impression about the
rating of different updates in relation other programs then gnugo.
And diversity is also the reason I like to test on CGOS.
If it takes to long to establish a rating on CGOS I more often will use
my own pool of programs (only gnugo for now) but then with different 
programs available, instead of establish a rating on CGOS which 
takes about 120 games or about 60 hours (estimation) of computer 
time.
 
Maybe I am confused about the goals of CGOS? I thought that 
programmers could use it to get a good impression of improvements
over time.
And I also like to see the progress of other programs over time.
I think this is also interesting to see for others.
 
Edward.
 
 
 
  
 
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RE: [computer-go] 19x19 CGOS

2007-10-28 Thread Edward de Grijs


If I combine some reactions so far I understand that 
the main motivation to have 30min/game or longer time 
controls is that that is more comparable to the pace of 
humans, and that is is more easy for some new 
programs (not MC based)
I can imagine that some humans will argue that blitz ratings 
are not to be trusted, but I think that they can be. For MC 
programs this only mean that they are about 1 or 2 stones 
weaker (at 10 min. instead of 30 min) in relation to (already 
fast) traditional programs. 
The resulting difference against humans I do not know.
If someone builds a different engine, (not MC) I can image 
that the time can be important, but only if the program needs 
that kind of time control.
For MC programs one have to realise that the difference 
between the best program and the average programs is 
about 8 stones or more, (a very rough estimation of mine). 
So the time control only accounts here for only about 2 stones, 
which will not help the new programs to perform much better.
Those large differences could be corrected by introducing 
handicap stones, but I realise that will not be easy to 
combine with an elo rating scale.
 
This brings me to the beginning of the newly started CGOS 19x19:
I thought one of the first goals was to get an impression 
between the strenght of MFGO and CrazyStone.
I do not see any discussions related to that, while it is very 
interesting what is happening (or has happened already)
Crazystone was about 2000 elo, mfgo is about 1800.
The CrazyStone row has dissapeared because not enough 
games were played, so there will be a larger standard 
deviation around those values (I expect a 1 sigma value of 
about 50 elo. It would be interesting to incluse those 
numbers on every row (Don?))
What I think is happening is that Crazystone seems to be 
about 7 stones (or more) stronger than MFGO at these time 
controls, when CrazyStone will use 6 cores or so (which Remi 
has used in the past).
How: Crazystone used about 3 minutes for each game, one 
using 1 cpu, so it has handicapped himself (maybe Remi is 
nice to David?). 
When using almost the full 30 minutes it will be about 3 stones 
or 300 elo stronger. Combined with 6 cores that will be another 
2 or 3 stones or 250 elo. 
So we are looking at Crazystone 2550 elo, MFGO 1800 elo
which roughly corresponds to 7 stones!
 

Just food for though, and my opinion and my rough estimates 
which will be erratic (with a certain deviation:-)
 
Edward
 
 
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RE: [computer-go] Mertin's private 9×9 19×19 tournam ent

2007-10-13 Thread Edward de Grijs

Hi Stefan and all,
 
 I really want to ask Eric van der Werf, if I could get a copy of  his 
 program steenvreter, which won gold in Amsterdam 2007. Do you have some 
 contact with him  or with some other programmers in the Netherlands?
 
No, not directly.
I suspect they are reading this conversation, so they could reply.
Or you can send them email to their adress of this mailing list...
 
 Yes, I have thought exactly of this and want to do it if I can find the time 
 I need - unfortunately I am not a programmer yet - Peter Woitke did make 
 every programming work I asked him for my tournaments! But he is very busy 
 working on Suzie now. 
 
Oh, I thought that the work on Suzie had stopped after Chrilly 
discontinued the work for it... 
 
 
 So I want to try these things myself - I am quite sure I would find all the 
 help I would need here or on other forum+mailing lists - so it is really  
 only a question of time ...  BtW. Hiroshi Yamashita seems to have realized 
 exactly what we just think of - interesting coincidence! See the games 
 CrazyStone vs. KCC Igo  discussed here in the list.
 
Yes, I noticed the other discussions. Make me wonder why the others seems
not interested in asking you to make for instance the CGOS 19x19 pool
more interesting by creating a continuous pool of (rotating) contenders.
A time ago when I tried to connect to 19x19 it was already shut down,
because the lack of interest.
I think there always will be times when interest is low, while at other 
times more programs will be present. The 19x19 interest will increase
more and more over the next year or so I think when more MC programs
will enter the 19x19 arena.
 
  Today nearly every program has efficient scalability with time, so I have 
  to set a time limit but I don´t want to test things like time-management! 
  My purpose ever was to test the playing strength and nothing else. If a 
  program crashes while playing, the game will be repeated and if possible 
  even continued exactly at the point where it was left.  I report bugs and 
  everything that goes wrong but I am not testing  functionality and 
  stability.  So I think I will set the time as one descripting part of the 
  playing engine comparable to the number of the version of the program.  
  E.g. there could be one engine MoGo(10min/game)  and another engine 
  MoGo(30min/game)!  And firstGo, how strong do you think it is by now on 
  9x9 and on 19x19?
 
I only worked on 19x19 this year. Yesterday I tried 9x9 on CGOS again,
but my bug detectors were alarming for this size, so I had to stop it 
again (debugging needed). Last version did about Elo=2020
For 19x19 it's 8k on KGS now.
I am always running on a slow one processor machine. 
I do not have a multicore yet, so I did not program anything for multicore.
How will you cope with multicore usage in your tournament?
 
I noticed other programs to be about 8 times faster on a 4 core, so 
my program could be about 5k on KGS, if I could use such a multicore
machine (and programmed my software to use it).
(On CGOS with 9x9 this could mean an Elo of about 2300 on a 4 core 
 machine).
 
Edward
 
 
 
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[computer-go] Mertin's private 9×9 19×1 9 tournament

2007-10-09 Thread Edward de Grijs

 
Hello all,
 
is something known about this tournament yet?
In 
http://www.computer-go.info/events/future.html
is stated that this tournament would take place this year
in Germany, but so far no news.
Does somebody have more information?
 
Edward
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RE: [computer-go] Binary release of MoGo

2007-09-10 Thread Edward de Grijs

 
Hi Sylvain and all,
 
Thank you very much for sharing the binaries.
I am very interested in a windows binary to use MoGo as an
extra sparring partner, (I cannot use linux at this moment),
I do not mind if the binary is slower, because even then 
the MoGo program will be stonger then my program...
 
Goodbye Sylvain and have much success in your life.
 
Edward.
 
 
 
 
 
 Date: Sun, 9 Sep 2007 21:20:59 +0200 From: [EMAIL PROTECTED] To: 
 computer-go@computer-go.org Subject: [computer-go] Binary release of MoGo  
 Hi all,  I am pleased to announce a binary release of current version of 
 MoGo. It is specially designed for players but of course it may be 
 interesting for some of you as a benchmark. You download it and see the 
 instructions there: http://www.lri.fr/~gelly/MoGo.htm  Of course, please 
 feel free to talk of it around you, share the link, and put the link on your 
 webpage :). Please distribute the link but not the package directly, so that 
 I keep track of the distribution, and maybe put some fixes, so that people 
 always get the latest version.  Unfortunately, only the linux version is 
 available (for the moment?). I wanted to wait for the windows version to be 
 available at the same time, but it is 2 times slower than the linux 
 version(!!), so I decided not to distribute it for the moment. I use cygwin 
 for that, and maybe the reason is that cygwin has only gcc 3.4.2, and which 
 produce a much slower binary. If anyone has a solution, I would be pleased 
 to put the windows version as soon as possible.  I would also take this 
 occasion to say goodbye to you all, and thank you for all the discussions. 
 I now finished (and almost defended :)) my PhD, and my work on MoGo is 
 finished. So it is very likely that I will not make any further contribution 
 to MoGo. I would like to say that I spent a very good year in the computer 
 Go community, with of course a warm special thank to Yizao. Of course, I 
 will follow the future discussions on this list with pleasure.  Best, 
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RE: [computer-go] Time Control for the new CGOS

2007-03-28 Thread Edward de Grijs



From: Don Dailey [EMAIL PROTECTED]

I am considering to change the time control when I change
over officially to 5 minutes instead of 10.   5 minutes seems
more than adequate  for the Monte Carlo programs which play
quite strongly even at 2 minutes per game.


Hello all,

I prefer very short time controls, like 1 or 2 minutes for 9x9
and 5 to 10 minutes for 19x19, to obtain faster testing speeds.
Isn't it true that most of us will test our (MC based) programs
against opponents with fast time controls to get an accurate
rating fast enough?
And if so, why not extending this fast rates to CGOS?
Just my thoughts, maybe I am wrong about what others do.
What do the other readers think of this?

Edward.

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Re: [computer-go] Monte-Carlo Go Misnomer?

2007-02-03 Thread Edward de Grijs



From: Sylvain Gelly [EMAIL PROTECTED]
I truly believe that we can make big steps in this direction and getting 
much better (real not simulation) players that way.


Hi all,
Thanks for answering Sylvain.
I find MoGo already very impressive, so it surprised me that
you think that more big steps are possible.
The number of playouts per second for MoGo is very low (maybe
the lowest of all MC players?). Is this caused by the large
number of calculations necessary to get a good simulation policy?
Or is it possible for MoGo to get a speedup like Lukasz Lew has
accieved with his library?

Edward

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Re: [computer-go] Monte-Carlo Go Misnomer?

2007-02-02 Thread Edward de Grijs



David Doshay wrote:
But I am not sure what the value is in what you are
calling light  playouts.
As per the above, it seems to me that light playout
is simply ignoring any proper distribution, and thus
is just a much more  inefficient way to sample.


Well maybe Sylvain is willing to answer some related
questions of mine. Mogo seems to be much stronger then
the rest, so I am more then curious what is more important:
1) A clever random playaout (I assume this is called
  a proper distribution now?)
 OR
2) Clever things within the UTC tree and/or above that.
  (Go knowlegde, selectivity etc.)

And: is the answer the same for 9x9 and 19x19 boards?

Thanks,
Edward de Grijs

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Re: [computer-go] Slow KGS computer Go Tournament idea

2006-12-20 Thread Edward de Grijs



Ah. Orego will have the ponder feature soon.


I am busy to include pondering for FirstGo.
Should be ready within a few days.

Edward.






On Dec 20, 2006, at 3:11 PM, Don Dailey wrote:


ponder means to use the opponents time to think

- Don

On Wed, 2006-12-20 at 23:56 +0100, Ephrim Khong wrote:

hi,

steve uurtamo wrote:

this might be a counterproductive idea,
but does anyone who mc's also ponder?


a quick question from a non-nativ english speaker: what does ponder
mean here?

thanks
eph

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RE: [computer-go] 19x19 CGOS?

2006-12-12 Thread Edward de Grijs


Just realize that with 30 minutes for each side, each round will be 1 hour,
so for a reasonable rating (which is debatable) of 170 games this will
mean that one computer has to compete one complete week continuously.
I naturally will use the 19x19 server, but it will be not often that I can
play so many games. (Or somebody has a spare networked computer
available for me?)

Edward.




From: Don Dailey [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED], computer-go computer-go@computer-go.org
To: computer-go computer-go@computer-go.org
Subject: RE: [computer-go] 19x19 CGOS?
Date: Tue, 12 Dec 2006 08:20:12 -0500

We have a few proposals.   My preference is 13x13 at 20 minutes per
game,  but I think the idea of having 19x19 is more popular.

If we do 19x19 I don't think the monte carlo programs would have much of
a chance with current hardware if we use a fast time control.Of
course personally I'm trying to encourage the development of new
techniques and idea and particularly Monte Carlo although all programs
are welcome.

So I'm leaning towards 30 minute games at 19x19 but I'm still listening
to feedback.

- Don






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RE: [computer-go] 19x19 CGOS?

2006-12-11 Thread Edward de Grijs





From: David Fotland [EMAIL PROTECTED]
I'd like to see 30 minutes per side, since
that's pretty typical for human games.


I'd like to see 10 minutes per side, obtaining an accurate
rating more quickly, although I realize that shorter times are
less suited for MC based programs.

Is it an option to introduce handicap stones to get a
rating just like humans?

Edward

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