Many faces does most of what has been mentioned. In addition, rather than stop
search when it is impossible for another move to be chosen, I stop earlier,
when it is unlikely for another move to become best. When far ahead, I stop a
little earlier. That preserves some time in case there is a reversal later, and
makes customers happier.
I don’t stop early when pondering on opponent’s time. Sometimes this means that
when Many Faces gets to move, it moves instantly, because the criteria for
early stopping is already met after pondering.
It’s more difficult to decide when to take extra time to think, and I don’t
have a good solution. I just set the target time very generously and depend on
time saving in other moves to give enough cushion.
David
From: Computer-go [mailto:computer-go-boun...@computer-go.org] On Behalf Of
Pawel Koziol
Sent: Saturday, November 05, 2016 8:15 AM
To: computer-go@computer-go.org
Subject: Re: [Computer-go] Computer-go Digest, Vol 82, Issue 2
Authors of chess program Stockfish gathered massive statistics about
probability that on reaching certain move number game is still undecided
(meaning not too larhe score difference). From that data they derived a table
of multipliers used to adjust time per move calculated by their usual formula.
Later on, they approximated the table by using some other formula.
2016-11-05 13:00 GMT+01:00 <computer-go-requ...@computer-go.org>:
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Today's Topics:
1. Re: Time policy (Álvaro Begué)
2. Re: Time Policy (Hendrik Baier)
3. Re: Time policy (valky...@phmp.se)
--
Message: 1
Date: Fri, 4 Nov 2016 08:59:11 -0400
From: Álvaro Begué <alvaro.be...@gmail.com>
To: computer-go <computer-go@computer-go.org>
Subject: Re: [Computer-go] Time policy
Message-ID: