RE: [computer-go] Monte-Carlo is the future of 19x19

2006-12-02 Thread Don Dailey
Hi David,

Since I made my last post to you, several people have responded.   They
have made my point and I agree with your point.  

It's foolish not to take advantage of domain specific information and
nothing prevents a monte carlo program from doing that as you can see.

Having said that,  I have pretty much a pure Monte Carlo program (not
pure but pure in the sense that it has no go knowledge) and although
it does pretty well on CGOS, it has fallen far behind Mogo and others
which use domain specific knowledge.   Mogo of course uses a lot some
pattern knowledge. 

If you read their paper,  you will see that they are applying this to
19x19 GO and this program seems to be relatively strong although perhaps
not the best.   

- Don


On Thu, 2006-11-30 at 22:18 -0800, David Fotland wrote:
 I agree with you that knowledge engineering is diminishing returns.  I
 don’t
 think that adding more knowledge to existing programs will make them
 strong
 any time soon.  But there is a lot of simple basic useful knowledge,
 like
 counting liberties, and it seems to me that the monte-carlo
 enthusiasts are
 ignoring this.
 
 My point with the file I attached is not that it's a difficult
 position.
 These fights are incredibly easy if you just add a few dozen lines of
 code
 to count liberties correctly.  To me it's as if a weak chess player
 says, my
 program doesn’t need to understand basic pawn structure evaluation.
 It
 looks really complicated.  I'll just search faster than you.  There is
 some
 basic knowledge that is not complex and is very useful.
 

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Re: [spam probable] Re: [computer-go] Monte-Carlo is the future of 19x19

2006-12-01 Thread sylvain . gelly
Hello,


 On 11/30/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
  To give an idea of the scale (at least for MoGo), 70k simulations/move
  (with the best parameters) against gnugo 3.6/level 8 gives 89% in 9x9,
  68% in 13x13, 32% in 19x19.

 This is still not assessment of scalability.  Each of those 70k
 simulations takes longer for larger board sizes. 
Yes of course. But also gnugo takes more time in larger board size. Futhermore 
in 19x19 games you have more time to play.
Anyway gnugo always takes far less time that MoGo, but when allowing more time 
to gnugo it does not improve so well. We are not talking about blitz are we? 
Of course in blitz games, gnugo is unbeatable.

I think what is important is the level you reach with a reasonable game time.

 Do you have these 
 numbers for x seconds per move?
At the very beginning we were experimenting using seconds/move. They are some 
issues doing that. First it depends on the speed of your computer, so 
difficult to compare when doing experiments in different computers. Second it 
depends on the optimisation. It is far simpler to come up with an idea, 
implement it badly (without optimisation), see if it improves with the same 
nb of simulations, and then think about optimisation (if possible). Of course 
this holds only if after optimisation the evaluation takes a time comparable 
without the idea.
On a P4 3.0Ghz mono processor, the number of evaluations per seconds is in the 
order of 4500/s in 9x9, 2500 in 13x13 and 1100 in 19x19.

 Or mirroring Gnu-Go's thinking time? 
No, gnugo plays far faster. I already discuss that above.

Sylvain

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RE: [computer-go] Monte-Carlo is the future of 19x19

2006-12-01 Thread David Fotland

 
 It is not what we said. At least it is not what I meant, and 
 I think it is 
 true for the others.

I was reacting to the two statements below.  I didn't realize that this
opinion was not generally shared by the people developing monte carlo
programs.

 I believe that MC  will be the only way to write a GO program in the 
 near future leaving the other stuff in the dust

 I predict that in one year or 
 two, classical programs will be far behind MC programs on 19x19. Maybe 
 it will take less than one year.

 
 I think there is sometimes a misunderstanding of what Monte-Carlo is. 
 Monte-Carlo is a method to approximate an expectation using a 
 finite sample 
 of randomly drawn points. No more, no less.
 It does not talk about stupidity, especially it does not 
 specify the 
 distribution against which you are computing your 
 expectation. If the distribution is pro players playing 
 against themselves, MC with 3 
 simulations per move and one ply search will crush the best 
 human player by 
 far.

I understand the definition of Monte Carlo.  But when people talk about
Monte Carlo go, they mean programs that evalutate random games, not
professional games.  You are making the same point I made.  What I meant to
say is that using random games and an evaluation that only understands final
scores will not make a strong go program.  There needs to be some knowledge
in the evaluation making the games examined non-random.  There are fights in
19x19 games that need a little knowledge to evaluate.  Random game monte
carlo isn't enough.

David

 
 Sylvain
 
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Re: [computer-go] Monte-Carlo is the future of 19x19

2006-12-01 Thread sylvain . gelly
 I understand the definition of Monte Carlo.  But when people talk about
 Monte Carlo go, they mean programs that evalutate random games, not
 professional games.  

To be completely precise, professional games are also random games (if it was 
not, all games between two players would always be the same). random does 
not mean uniformly. Even deterministic players are random (P=1 for one 
move, and 0 for all the others).
I know that you know that, it is only to be precise on the terms used.

 You are making the same point I made.  What I meant to 
 say is that using random games and an evaluation that only understands
 final scores will not make a strong go program.  There needs to be some
 knowledge in the evaluation making the games examined non-random.  There
 are fights in 19x19 games that need a little knowledge to evaluate.  Random
 game monte carlo isn't enough.

Here, I am not sure about the meaning of random for you. I think I disagree 
with the statement an evaluation that only understands final scores will not 
make a strong go program depending on what you mean by random. 
Perhaps we are making the same points, perhaps not :).

Sylvain

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Re: [spam probable] Re: [computer-go] Monte-Carlo is the future of 19x19

2006-12-01 Thread Magnus Persson

Quoting [EMAIL PROTECTED]:


Also, there are a lot to improvements to do in MC in a quite short term, so I
share the point of view of Rémi, Don and some others when saying that MC
programs will fill the gap with classical programs in 19x19. And this can be
soon. Now, it is the work of the classical approach developers to make us
wrong :).


I can just add that I just started to add pattern matching to Valkyria. It is
too early to make any promises but I am certain that I will improve Valkyria a
lot on 19x19.

Depending on what you use patterns for it is ortogonal to MC itself,
that is any
benefits classic approach programs have thanks to pattern matching
should also
apply to MC programs. And there are perhaps aspects of MC programs that can be
improved with patterns that are unique to MC search as well.

-Magnus

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Re: [computer-go] Monte-Carlo is the future of 19x19

2006-12-01 Thread steve uurtamo
 I think I disagree 
 with the statement an evaluation that only
 understands final scores will not 
 make a strong go program depending on what you mean
 by random. 

here i will interject by agreeing with the
statement that an evaluation that only
understands final scores will not make a
strong go program.

if (and perhaps no such go programs exist) one
were to construct a go program that simply
evaluated moves based upon the percentage of
completely-played-out randomly chosen games
attached to the given next move (or two, or
whatever) that ended in a win for himself,
then that would not be a strategy that one
could expect to beat professional go players,
or even to seriously challenge good existing
software with equivalent hardware and time
constraints within the stated, one year.

s.


 

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RE: [computer-go] Monte-Carlo is the future of 19x19

2006-12-01 Thread Magnus Persson

Quoting David Fotland [EMAIL PROTECTED]:



My point with the file I attached is not that it's a difficult position.
These fights are incredibly easy if you just add a few dozen lines of code
to count liberties correctly.  To me it's as if a weak chess player says, my
program doesn#8217;t need to understand basic pawn structure evaluation.  It
looks really complicated.  I'll just search faster than you.  There is some
basic knowledge that is not complex and is very useful.


I think we are having a confusion of what a MC-program can do or not do here.
The strongest MC-programs does a lot of things of the type a few dozen lines
of code, and without them they would be weak even on small boards. Valkyria
does some tactical things that has improved its tactics considerably and there
are much more to be done. On your position it insisted on resigning or passing
depending on who played first so I have to look at that more carefully. 
In real
games on small boards though it often handle semeais and ko fights 
surprisingly

well. But it is probably true that in an artificial position with multiple
sekis and semeais a search based strategy may fail becuase all local fight
multiply many minor difficulties unless there is dedicated code which removes
the need for search. Right now Valkyria has no code whatsoever that detects
seki, so it is extremely vulnerable to such positions if it cannot be saved by
shallow UCT-search.

MC-programs are thus not necessarily void of hardcoded go knowledge. The trick
is to find which knowledge should be added dependent on the tradeoff with
speed. Almost everytime I add something slightly complex to Valkyria it 
becomes

5 percent slower and because of the scaling properties of MC-search such
slowdowns have a large impact on the playing strength when they add up.

So from my point of view I think I have found some easy ways to improve the
playing strength a lot, but I reached the point where I cannot longer in
advance predict that a new feature will actually make the program stronger, so
it has become a process of many trials and many errors.

-Magnus
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Re: [spam probable] Re: [computer-go] Monte-Carlo is the future of 19x19

2006-12-01 Thread sylvain . gelly
  I think I disagree
  with the statement an evaluation that only
  understands final scores will not
  make a strong go program depending on what you mean
  by random.

 here i will interject by agreeing with the
 statement that an evaluation that only
 understands final scores will not make a
 strong go program.

 if (and perhaps no such go programs exist) one
 were to construct a go program that simply
 evaluated moves based upon the percentage of
 completely-played-out randomly chosen games

In fact, I think we say the same thing, simply using different meaning for the 
same word. By random you mean uniformly random, and I don't mean that, I 
simply mean random (in the sense of random variable).

Sylvain

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Re: [spam probable] Re: [spam probable] Re: [computer-go] Monte-Carlo is the future of 19x19

2006-12-01 Thread sylvain . gelly
Le Vendredi 01 Décembre 2006 21:26, steve uurtamo a écrit :
  In fact, I think we say the same thing, simply using
  different meaning for the
  same word. By random you mean uniformly random,
  and I don't mean that, I
  simply mean random (in the sense of random
  variable).

 what distribution is currently being used?

In MoGo the distribution is clearly not uniform. I will send details to the 
list shortly for those who may be interested.
In others I don't know.

In the future, I believe in a very strongly non uniform distribution. I may 
even say that it is my strongest belief for the future of MC. Of course, I 
can be proved to be wrong very soon...

Sylvain

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Re: [computer-go] Monte-Carlo is the future of 19x19

2006-11-30 Thread Don Dailey
No, you can't test it that way.   The thing with monte carlo is the
discovery and then very rapid progress of it.   Even 2 years ago they
were not very good compared to what they are now.I haven't seen that
in 

My statement was about a way forward - I'm not saying they are currently
much better although this may already be the case with 9x9.

- Don
  

On Thu, 2006-11-30 at 16:58 -0500, Chris Fant wrote:
 Can't you test that today by giving an MC go program twice as much
 thinking time as the classical program?
 
 
 On 11/30/06, Rémi Coulom [EMAIL PROTECTED] wrote:
  Chrilly wrote:
  
   I believe that MC  will be the only way to write a GO program in the
   near future leaving the other stuff in the dust (like Mogo has with 9x9
   Monte Carlo Go.)This happened in computer chess several times,
   someone came up with some breakthrough idea,  proved it with actual
   results and everyone else had to play follow the leader to catch up.
  
   Do you think its also the future of 19x19 or only of 9x9 (maybe 13x13)?
  
   Chrilly
  
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  I am certain it is for 19x19. Just look at the KGS games of Mogo on
  19x19. I played one game against it, and won. I got the feeling it was
  slightly easier to beat than GNU Go, but that may be because I am used
  to the way Monte-Carlo programs play. I predict that in one year or two,
  classical programs will be far behind MC programs on 19x19. Maybe it
  will take less than one year.
 
  Rémi
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Re: [computer-go] Monte-Carlo is the future of 19x19

2006-11-30 Thread Darren Cook
 I believe that MC  will be the only way to write a GO program in the
 near future leaving the other stuff in the dust ...
 ...
 I am certain it is for 19x19. Just look at the KGS games of Mogo on
 19x19. I played one game against it, and won. I got the feeling it was
 slightly easier to beat than GNU Go, but that may be because I am used
 to the way Monte-Carlo programs play. I predict that in one year or two,
 classical programs will be far behind MC programs on 19x19. Maybe it
 will take less than one year.

Are there any details, or publications, on what Mogo is doing at 19x19?
I'd thought consensus opinion here was that monte carlo scaled to 19x19
badly.

Darren
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RE: [computer-go] Monte-Carlo is the future of 19x19

2006-11-30 Thread David Fotland
How does monte carlo go do with fights that are trivial to evaluate, but
hard to search?

The attached position (I think from Martin Mueller), has many such fights.
If your program can count liberties correctly, it is easy to evaluate and
choose the best move with 1 ply lookahead.  If you try to do a full board
search for the best move it will take 50 ply or more.  This position has a
large number of big fights where the side to move wins the local fight.

I think smart evaluation beats dumb search, monte carlo or otherwise.

David

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf Of David Doshay
 Sent: Thursday, November 30, 2006 3:49 PM
 To: computer-go
 Subject: Re: [computer-go] Monte-Carlo is the future of 19x19
 
 
 I think that MC will be useful on 19x19 if a clever way to restrict  
 it to
 sub-game searches can be implemented.
 
 Cheers,
 David
 
 
 
 On 30, Nov 2006, at 1:51 PM, Rémi Coulom wrote:
 
  Chrilly wrote:
 
  I believe that MC  will be the only way to write a GO 
 program in the 
  near future leaving the other stuff in the dust (like Mogo has
  with 9x9
  Monte Carlo Go.)This happened in computer chess several times,
  someone came up with some breakthrough idea,  proved it 
 with actual
  results and everyone else had to play follow the leader 
 to catch up.
 
  Do you think its also the future of 19x19 or only of 9x9 (maybe
  13x13)?
 
  Chrilly
 
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  I am certain it is for 19x19. Just look at the KGS games of Mogo on
  19x19. I played one game against it, and won. I got the feeling it  
  was slightly easier to beat than GNU Go, but that may be because I  
  am used to the way Monte-Carlo programs play. I predict 
 that in one  
  year or two, classical programs will be far behind MC programs on  
  19x19. Maybe it will take less than one year.
 
  Rémi
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RE: [computer-go] Monte-Carlo is the future of 19x19

2006-11-30 Thread Don Dailey

On Thu, 2006-11-30 at 18:40 -0800, David Fotland wrote:
 How does monte carlo go do with fights that are trivial to evaluate, but
 hard to search?

It's easy to construct problems that any program cannot handle including
yours.   

You have to understand that Monte Carlo is not great at tactics, it's
search is a kind of meta-search designed to understand the general
course of the game.  It's ok at basic tactics but that is not it's
forte.   (Although I believe programs like Mogo have gone a long way
towards correcting this type of weakness.)

I've watched a lot of games between my own weak monte carlo program and
gnugo - and sometimes it loses to tactics.   But other times it makes
gnugo look stupid,  as if it just layed down and died.   And it's
because my program actually understood the position better.   If it gets
into a fight that requires careful accurate calculation,   gnugo is
better because it does more searching.
 
  
 The attached position (I think from Martin Mueller), has many such fights.
 If your program can count liberties correctly, it is easy to evaluate and
 choose the best move with 1 ply lookahead.  


 If you try to do a full board
 search for the best move it will take 50 ply or more.  This position has a
 large number of big fights where the side to move wins the local fight.
 
 I think smart evaluation beats dumb search, monte carlo or otherwise.

I believe this is a meaningless statement because evaluation is the only
important thing - that part is well understood.  Search is just a way to
gain knowledge  and knowledge is what we are lacking and we all agree on
this.  In fact search IS evaluation. 

I can't understand why people think a program has to either search or
evaluate.  The only thing any program does is evaluate and that's all
there is.I used to call my search routine eval() because that's all
it is. 

I know you understand this too - I think you are just trying to pick a
fight.   Your program has a global search and local searches presumably
because it helps your program evaluate positions right?   

My position is that knowledge engineering is at a steep point of
diminishing returns. How much improvement do you think you will gain
with a few more years of adding more patterns?Are you expecting
major breakthroughs which will allow you to reduce the searching that
you do now?

Intuitively it's easy to criticize how stupid the programs are and come
to the simple conclusion that they need to understand a lot more - and
rightly conclude that this will make them much better - but apparently
this is incredibly difficult.   There is no breakthrough that promises
to substantially improve this situation with static evaluation.   I
don't think a few more patterns is going to cut it either.   The answer
will have to be more sophisticated evaluation and that means you will
have to slow your evaluation down substantially by using recursion - a
search.There is no law against trying to apply knowledge to the
search either and is what has been happening in computer chess for
years.   Almost all the breakthroughs have been about being smarter and
most of them have been about being smarter about what you search. 

At some point you won't be able to pack much more static knowledge into
your program if you refuse to think about what the opponent can do, how
you might respond, etc.There is nothing dumb about this.

- Don



 David
 
  -Original Message-
  From: [EMAIL PROTECTED] 
  [mailto:[EMAIL PROTECTED] On Behalf Of David Doshay
  Sent: Thursday, November 30, 2006 3:49 PM
  To: computer-go
  Subject: Re: [computer-go] Monte-Carlo is the future of 19x19
  
  
  I think that MC will be useful on 19x19 if a clever way to restrict  
  it to
  sub-game searches can be implemented.
  
  Cheers,
  David
  
  
  
  On 30, Nov 2006, at 1:51 PM, Rémi Coulom wrote:
  
   Chrilly wrote:
  
   I believe that MC  will be the only way to write a GO 
  program in the 
   near future leaving the other stuff in the dust (like Mogo has
   with 9x9
   Monte Carlo Go.)This happened in computer chess several times,
   someone came up with some breakthrough idea,  proved it 
  with actual
   results and everyone else had to play follow the leader 
  to catch up.
  
   Do you think its also the future of 19x19 or only of 9x9 (maybe
   13x13)?
  
   Chrilly
  
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   I am certain it is for 19x19. Just look at the KGS games of Mogo on
   19x19. I played one game against it, and won. I got the feeling it  
   was slightly easier to beat than GNU Go, but that may be because I  
   am used to the way Monte-Carlo programs play. I predict 
  that in one  
   year or two, classical programs will be far behind MC programs on  
   19x19. Maybe it will take less than one year.
  
   Rémi

Re: [spam probable] Re: [computer-go] Monte-Carlo is the future of 19x19

2006-11-30 Thread Chris Fant

On 11/30/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:

To give an idea of the scale (at least for MoGo), 70k simulations/move (with
the best parameters) against gnugo 3.6/level 8 gives 89% in 9x9, 68% in
13x13, 32% in 19x19.


This is still not assessment of scalability.  Each of those 70k
simulations takes longer for larger board sizes.  Do you have these
numbers for x seconds per move? Or mirroring Gnu-Go's thinking time?
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RE: [computer-go] Monte-Carlo is the future of 19x19

2006-11-30 Thread David Fotland

 
 It's easy to construct problems that any program cannot 
 handle including
 yours. 

Of course, but understanding fights like the attached ones is essential to
strong play on 19x19.
  
 
 You have to understand that Monte Carlo is not great at 
 tactics, 

I do understand this.  That's my point :)

 
 I can't understand why people think a program has to either 
 search or evaluate.  The only thing any program does is 
 evaluate and that's all
 there is.I used to call my search routine eval() because 
 that's all
 it is. 

I agree with you.  Strong programs have to search, and they also need
knowledge in the evaluation.
All knowledge and no search is just as bad as no knowledge and deep search.

 
 I know you understand this too - I think you are just trying to pick a
 fight.   

I'm not trying to pick a fight.  I was responding to a bunch of people who
think that really fast random search with a stupid evaluation will crush
traditional programs next year.  

Monte carlo has a place in go programs, and is a very useful technique, but
I don’t think it can make a strong program all by itself.

 
 My position is that knowledge engineering is at a steep point of
 diminishing returns. How much improvement do you think 
 you will gain
 with a few more years of adding more patterns?Are you expecting
 major breakthroughs which will allow you to reduce the searching that
 you do now?

I agree with you that knowledge engineering is diminishing returns.  I don’t
think that adding more knowledge to existing programs will make them strong
any time soon.  But there is a lot of simple basic useful knowledge, like
counting liberties, and it seems to me that the monte-carlo enthusiasts are
ignoring this.

My point with the file I attached is not that it's a difficult position.
These fights are incredibly easy if you just add a few dozen lines of code
to count liberties correctly.  To me it's as if a weak chess player says, my
program doesn’t need to understand basic pawn structure evaluation.  It
looks really complicated.  I'll just search faster than you.  There is some
basic knowledge that is not complex and is very useful.

-David

 
 - Don
 
 
 
  David
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of 
 David Doshay
   Sent: Thursday, November 30, 2006 3:49 PM
   To: computer-go
   Subject: Re: [computer-go] Monte-Carlo is the future of 19x19
   
   
   I think that MC will be useful on 19x19 if a clever way 
 to restrict
   it to
   sub-game searches can be implemented.
   
   Cheers,
   David
   
   
   
   On 30, Nov 2006, at 1:51 PM, Rémi Coulom wrote:
   
Chrilly wrote:
   
I believe that MC  will be the only way to write a GO
   program in the
near future leaving the other stuff in the dust (like 
 Mogo has 
with 9x9
Monte Carlo Go.)This happened in computer chess 
 several times,
someone came up with some breakthrough idea,  proved it
   with actual
results and everyone else had to play follow the leader
   to catch up.
   
Do you think its also the future of 19x19 or only of 
 9x9 (maybe 
13x13)?
   
Chrilly
   
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I am certain it is for 19x19. Just look at the KGS 
 games of Mogo 
on 19x19. I played one game against it, and won. I got 
 the feeling it
was slightly easier to beat than GNU Go, but that may 
 be because I  
am used to the way Monte-Carlo programs play. I predict 
   that in one
year or two, classical programs will be far behind MC 
 programs on
19x19. Maybe it will take less than one year.
   
Rémi
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Re: [computer-go] Monte-Carlo is the future of 19x19

2006-11-30 Thread Chrilly


Are there any details, or publications, on what Mogo is doing at 19x19?
I'd thought consensus opinion here was that monte carlo scaled to 19x19
badly.

Darren



A very stupid question: What is Mogo, who has it written?

Chrilly

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