Re: [Computer-go] Orego 7.08 released

2011-01-11 Thread Aja
Thank you, professor. I am looking forward to your upcoming paper. 

Thanks,
Aja

  - Original Message - 
  From: Peter Drake 
  To: Aja ; computer-go@dvandva.org 
  Sent: Tuesday, January 11, 2011 4:21 PM
  Subject: Re: [Computer-go] Orego 7.08 released


  This version's default player (Lgrf2Player) uses the last-good-reply policy, 
and in fact an improved version described in an upcoming paper. We do not use 
the Elo-based heavy playouts, because we were never able to get them to run 
quickly enough to really offer an improvement.


  Peter Drake
  http://www.lclark.edu/~drake/






  On Jan 10, 2011, at 8:27 PM, Aja wrote:


Hi professor Drake,

I read your paper THE LAST-GOOD-REPLY POLICY FOR MONTE-CARLO GO and was 
very surprised with the performance of the heuristic The Last-Good-Reply 
Policy. In your experiment, it boosts the wining rate from around 40% to 
almost 60%. I wonder does this version of Orego feature this heuristic? Or 
maybe you have combine this heuristic with the Elo-Based Heavy Playouts 
described in your paper Investigating the E ects of Playout Strength in 
Monte-Carlo Go?

Thanks,
Aja
___
Computer-go mailing list
Computer-go@dvandva.org
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go

___
Computer-go mailing list
Computer-go@dvandva.org
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go

Re: [Computer-go] Orego 7.08 released

2011-01-11 Thread Peter Drake

Yes, the Power of Forgetting paper.

Peter Drake
http://www.lclark.edu/~drake/



On Jan 11, 2011, at 3:47 AM, Aja wrote:

I discover that this upcoming paper is already available in your  
website http://legacy.lclark.edu/~drake/Orego.html


I will try this interesting idea in Erica.

Aja
- Original Message -
From: Aja
To: Peter Drake ; computer-go@dvandva.org
Sent: Tuesday, January 11, 2011 5:53 PM
Subject: Re: [Computer-go] Orego 7.08 released

Thank you, professor. I am looking forward to your upcoming paper.

Thanks,
Aja

- Original Message -
From: Peter Drake
To: Aja ; computer-go@dvandva.org
Sent: Tuesday, January 11, 2011 4:21 PM
Subject: Re: [Computer-go] Orego 7.08 released

This version's default player (Lgrf2Player) uses the last-good-reply  
policy, and in fact an improved version described in an upcoming  
paper. We do not use the Elo-based heavy playouts, because we were  
never able to get them to run quickly enough to really offer an  
improvement.


Peter Drake
http://www.lclark.edu/~drake/



On Jan 10, 2011, at 8:27 PM, Aja wrote:


Hi professor Drake,

I read your paper THE LAST-GOOD-REPLY POLICY FOR MONTE-CARLO GO  
and was very surprised with the performance of the heuristic The  
Last-Good-Reply Policy. In your experiment, it boosts the wining  
rate from around 40% to almost 60%. I wonder does this version of  
Orego feature this heuristic? Or maybe you have combine this  
heuristic with the Elo-Based Heavy Playouts described in your  
paper Investigating the E ects of Playout Strength in Monte-Carlo  
Go?


Thanks,
Aja
___
Computer-go mailing list
Computer-go@dvandva.org
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go





___
Computer-go mailing list
Computer-go@dvandva.org
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go

Re: [Computer-go] Orego 7.08 released

2011-01-11 Thread Petr Baudis
On Tue, Jan 11, 2011 at 08:45:31AM -0800, terry mcintyre wrote:
 Drake, has your research proved the proverb Learn Joseki, Lose Three Ranks?
 
 I have a theory, based on my own experience with joseki. Knowing the right 
 move 
 is not enough; one must know what to do with the wrong moves also. Joseki 
 often 
 skate at the edge between good for black and good for white, and they 
 also 
 tend to be strongly influenced by conditions such as ladders. 

In Pachi, I'm using joseki sequences that were automatically extracted
from Kogo branches marked as GOOD VARIATION. The overall efect against
other programs has been mostly neutral, possibly a decrease by very few
elo points.  However, my subjective impression has been that the program
has more success against humans with joseki enabled, and doubtlessly its
play is much more pleasant to watch and play against, so I think it is
worth the tradeoff.

Note that I am not using joseki unconditionally, just as another
heuristic among all the others. So if Pachi does not like the joseki,
it is free to play elsewhere. Sometimes yes, it gets into a sequence that
it ultimately misplays, but it seems not to be the majority of cases.

So, probably a very boring neutral rating at least from me. :-)

-- 
Petr Pasky Baudis
Computer science education cannot make an expert programmer any more
than studying brushes and pigment can make an expert painter. --esr
___
Computer-go mailing list
Computer-go@dvandva.org
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go


Re: [Computer-go] Orego 7.08 released

2011-01-11 Thread David Fotland
Many Faces does something similar, but I also include all the responses to
bad moves, so when the opponent makes a bad move the program knows how to
punish it.  I include all moves from every joseki book published in English
through about 2003.  I added a few joseki from a 5 volume Japanese joseki
dictionary too.

I also found that it makes no real difference to strength against computers,
but helps a little against people, and makes the games much more peasant to
watch.

Part of my goal is to make a program that people can learn from, so this is
another reason for it to know and play joseki.

David


 -Original Message-
 From: computer-go-boun...@dvandva.org [mailto:computer-go-
 boun...@dvandva.org] On Behalf Of Petr Baudis
 Sent: Tuesday, January 11, 2011 9:23 AM
 To: computer-go@dvandva.org
 Subject: Re: [Computer-go] Orego 7.08 released
 
 On Tue, Jan 11, 2011 at 08:45:31AM -0800, terry mcintyre wrote:
  Drake, has your research proved the proverb Learn Joseki, Lose Three
 Ranks?
 
  I have a theory, based on my own experience with joseki. Knowing the
 right move
  is not enough; one must know what to do with the wrong moves also.
 Joseki often
  skate at the edge between good for black and good for white, and
 they also
  tend to be strongly influenced by conditions such as ladders.
 
 In Pachi, I'm using joseki sequences that were automatically extracted
 from Kogo branches marked as GOOD VARIATION. The overall efect against
 other programs has been mostly neutral, possibly a decrease by very few
 elo points.  However, my subjective impression has been that the program
 has more success against humans with joseki enabled, and doubtlessly its
 play is much more pleasant to watch and play against, so I think it is
 worth the tradeoff.
 
 Note that I am not using joseki unconditionally, just as another
 heuristic among all the others. So if Pachi does not like the joseki,
 it is free to play elsewhere. Sometimes yes, it gets into a sequence that
 it ultimately misplays, but it seems not to be the majority of cases.
 
 So, probably a very boring neutral rating at least from me. :-)
 
 --
   Petr Pasky Baudis
 Computer science education cannot make an expert programmer any more
 than studying brushes and pigment can make an expert painter. --esr
 ___
 Computer-go mailing list
 Computer-go@dvandva.org
 http://dvandva.org/cgi-bin/mailman/listinfo/computer-go

___
Computer-go mailing list
Computer-go@dvandva.org
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go


Re: [Computer-go] Running automated bot matches?

2011-01-11 Thread James Pettit
I've used gomill (http://mjw.woodcraft.me.uk/gomill/). It's a collection of
python scripts to automate running tests. The tournaments are organized by
defining a control file that's just pure python, which is nice. I believe
one of the common programs (libego or fuego maybe) have scripts for running
gtp games as well.
- James

On Tue, Jan 11, 2011 at 9:41 AM, Joona Kiiski joona.kii...@gmail.comwrote:

 Hi everyone,

 During the last week I've been examining sources of different open source
 go-engines (fuego, pachi, orego).
 Now I'd like to start making some simple modifications to some of them (not
 yet decided which one) and
 see how it goes (likely my 50 first tries will fail miserably, but it's
 okay).

 In computer chess programming, it's nowadays a widely accepted fact that
 only reasonable way to test changes is to run a huge number of test games
 between original and modified version. I assume that same applies also for
 go-programming.

 So, let us have open-source program X and slightly modified version it X'.
 What is the easiest way to run say 1000 super-fast games between them? I
 hope there already exists some scripts or programs to do this.

 My OS is Linux if it matters.

 Thanks for your help!

 ___
 Computer-go mailing list
 Computer-go@dvandva.org
 http://dvandva.org/cgi-bin/mailman/listinfo/computer-go

___
Computer-go mailing list
Computer-go@dvandva.org
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go

Re: [Computer-go] Running automated bot matches?

2011-01-11 Thread Peter Drake
Orego contains programs (in the orego.experiment package) for running  
a bunch of test programs against a standard opponent such as GNU Go.  
There's no reason that standard opponent couldn't be another version  
of Orego.


The experiment scripts used to be in Python, but I changed them to  
Java in this version so that new researchers wouldn't have to learn  
another language.


Peter Drake
http://www.lclark.edu/~drake/




On Jan 11, 2011, at 9:41 AM, Joona Kiiski wrote:


Hi everyone,

During the last week I've been examining sources of different open  
source go-engines (fuego, pachi, orego).
Now I'd like to start making some simple modifications to some of  
them (not yet decided which one) and
see how it goes (likely my 50 first tries will fail miserably, but  
it's okay).


In computer chess programming, it's nowadays a widely accepted fact  
that only reasonable way to test changes is to run a huge number of  
test games between original and modified version. I assume that same  
applies also for go-programming.


So, let us have open-source program X and slightly modified version  
it X'. What is the easiest way to run say 1000 super-fast games  
between them? I hope there already exists some scripts or programs  
to do this.


My OS is Linux if it matters.

Thanks for your help!
___
Computer-go mailing list
Computer-go@dvandva.org
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go


___
Computer-go mailing list
Computer-go@dvandva.org
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go


Re: [Computer-go] Running automated bot matches?

2011-01-11 Thread Petri Pitkanen
http://www.lysator.liu.se/~gunnar/gtp/ id your source for GTP related stuff.
Contains both Perl and Python script for running loads of games. I do wonder
how you plan to make it fast though :)

Petri


2011/1/11 Joona Kiiski joona.kii...@gmail.com

 Hi everyone,

 During the last week I've been examining sources of different open source
 go-engines (fuego, pachi, orego).
 Now I'd like to start making some simple modifications to some of them (not
 yet decided which one) and
 see how it goes (likely my 50 first tries will fail miserably, but it's
 okay).

 In computer chess programming, it's nowadays a widely accepted fact that
 only reasonable way to test changes is to run a huge number of test games
 between original and modified version. I assume that same applies also for
 go-programming.

 So, let us have open-source program X and slightly modified version it X'.
 What is the easiest way to run say 1000 super-fast games between them? I
 hope there already exists some scripts or programs to do this.

 My OS is Linux if it matters.

 Thanks for your help!

 ___
 Computer-go mailing list
 Computer-go@dvandva.org
 http://dvandva.org/cgi-bin/mailman/listinfo/computer-go

___
Computer-go mailing list
Computer-go@dvandva.org
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go

[Computer-go] Orego 7.08 released : Power of Forgetting paper

2011-01-11 Thread Jacques Basaldúa

The discussion changed the subject to joseki, but the
paper is not about joseki at all. (There is a poster
about joseki in the same website.)

The Power of Forgetting is an improvement to the
previous Last-Good Reply idea.

The results are spectacular and implementation is
super-simple. Looks like RAVE applied to playouts,
the simple heuristic that beats more ambitious ideas.

It improves a MoGo-like policy: (capture, escape, 3x3)
from ~10% to ~35% with 8K playouts and from ~25% to ~65%
with 32K playouts. (Winrate against GnuGo) in 19x19!

Something i guess, everybody will want to try.

I will.


Jacques.

___
Computer-go mailing list
Computer-go@dvandva.org
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go


Re: [Computer-go] Primble: Scrabble with prime numbers

2011-01-11 Thread Ingo Althöfer
One more message on Scrable:

influenced by Brian's dissertation, one of my
students (Thomas Rolle) had to read and to explain 
the contents of the thesis in his oral exam, in 2002.
Thomas caught fire, and soon later wrote a simple bot
for a Scrabble variant: (decimal) digits instead of
letters, and prime numbers instead of words. So, this
is a really international version where each person -
independent of his mother tongue - has in principle
the same chances.

The data base for the bot contained all primes with at
most seven digits. Typical semi-full board positions
looked like in the picture on
http://www.althofer.de/primble.html

As a human player I was completely chanceless against
the bot...

Ingo.


 Original-Nachricht 
 Datum: Wed, 05 Jan 2011 00:21:14 +0100
 Von: Ingo Althöfer 3-hirn-ver...@gmx.de
 An: computer-go@dvandva.org
 Betreff: [Computer-go] Special Offer: Towards perfect play of Scrabble

 Hello,
 
 on the website
 www.icga.org
 I just found the item
 Books for sale at ICGA (special offer)
 in the list on the left.
 
 In this books list there are several titles with reduced price.
 I would like to promote one of them, from the sublist
 Ph.D. Theses, namely
 
 Brian Sheppard: 
 Towards Perfect Play of Scrabble 
 Normal (old price): 25 € Special offer (now): 15 € 
 For ordering information, contact i...@icga.org
 
 
 It is a thesis from 2002 (University of Maastricht). I bought 
 it in that year, and for me it was a high calibre eye opener.
 It is very smooth to read, and contains a lot of interesting
 stuff, even for those people who are not especially engaged
 in computer Scrabble.
 The core part is Chapter 10, on simulations  (called Monte Carlo
 runs in other fields). I like especially Section 10.5 on the
 historical development (hand simulations by Ron Tiekert in
 the 1980's).
 
 Without this book I would likely not have started to use
 pure Monte Carlo in my programs for computer aided game
 inventing in 2004.
 
 Ingo.
 
 -- 
 GMX DSL Doppel-Flat ab 19,99 Euro/mtl.! Jetzt mit 
 gratis Handy-Flat! http://portal.gmx.net/de/go/dsl
 ___
 Computer-go mailing list
 Computer-go@dvandva.org
 http://dvandva.org/cgi-bin/mailman/listinfo/computer-go

-- 
Empfehlen Sie GMX DSL Ihren Freunden und Bekannten und wir
belohnen Sie mit bis zu 50,- Euro! https://freundschaftswerbung.gmx.de
___
Computer-go mailing list
Computer-go@dvandva.org
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go

Re: [Computer-go] Running automated bot matches?

2011-01-11 Thread Petr Baudis
  Hi!

On Tue, Jan 11, 2011 at 07:41:12PM +0200, Joona Kiiski wrote:
 So, let us have open-source program X and slightly modified version it X'.
 What is the easiest way to run say 1000 super-fast games between them? I
 hope there already exists some scripts or programs to do this.

  It is better to choose another appropriately strong program as a
reference player rather than use self-play - the results tend to be
rather misleading, and many people have been bitten by this.

  The general way to have two programs play against each other is using
a 'twogtp' tool. There are several different variations of this tool
that differ quite a bit in their usage and featureset; I think most
people use gogui-twogtp nowadays.


  If you want to automate playing many games using twogtp and
aggregating the results, aside of gomill, you can use the Autotest
framework of Pachi:

http://repo.or.cz/w/pachi.git/tree/HEAD:/t-play/autotest

(It can be used with other programs than Pachi too.) Both have some
advantages and disadvantages, so pick the one you like more. :-)

-- 
Petr Pasky Baudis
Computer science education cannot make an expert programmer any more
than studying brushes and pigment can make an expert painter. --esr
___
Computer-go mailing list
Computer-go@dvandva.org
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go


Re: [Computer-go] Orego 7.08 released : Power of Forgetting paper

2011-01-11 Thread Brian Sheppard
This is on my list of things to try, and I am hoping that other people who
try it will describe their experiences in this forum.

What I perceive is that Orego, while Mogo-like, still has a fairly light
playout policy. For example, in the paper, Orego (using the
killer-reply-with-forgetting heuristic) defeats Gnugo maybe 87% at 32K
trials on 9x9, whereas Pebbles defeats GnuGo 93% using 10K trials.

Orego places the killer-reply heuristic as the very first rule applied. I
speculate that engines that employ heavier playouts will benefit from
placing a killer heuristic farther down the rule set.

Anyway, I hope to test something in the next few months, and I will report
on results here.

Brian


-Original Message-
From: computer-go-boun...@dvandva.org
[mailto:computer-go-boun...@dvandva.org] On Behalf Of Jacques Basaldúa
Sent: Tuesday, January 11, 2011 1:04 PM
To: computer-go@dvandva.org
Subject: [Computer-go] Orego 7.08 released : Power of Forgetting paper

The discussion changed the subject to joseki, but the
paper is not about joseki at all. (There is a poster
about joseki in the same website.)

The Power of Forgetting is an improvement to the
previous Last-Good Reply idea.

The results are spectacular and implementation is
super-simple. Looks like RAVE applied to playouts,
the simple heuristic that beats more ambitious ideas.

It improves a MoGo-like policy: (capture, escape, 3x3)
from ~10% to ~35% with 8K playouts and from ~25% to ~65%
with 32K playouts. (Winrate against GnuGo) in 19x19!

Something i guess, everybody will want to try.

I will.


Jacques.

___
Computer-go mailing list
Computer-go@dvandva.org
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go

___
Computer-go mailing list
Computer-go@dvandva.org
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go


Re: [Computer-go] Running automated bot matches?

2011-01-11 Thread Martin Mueller
 So, let us have open-source program X and slightly modified version  
 it X'. What is the easiest way to run say 1000 super-fast games  
 between them? I hope there already exists some scripts or programs  
 to do this.

For testing Fuego in self-play and against other engines we use gogui-twogtp.
http://gogui.sourceforge.net/doc/reference-twogtp.html

It can produce nice html output.

Here are some sample scripts.
http://sourceforge.net/apps/trac/fuego/wiki/RunTestGames

Martin___
Computer-go mailing list
Computer-go@dvandva.org
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go

[Computer-go] Question about Zone Mode in MoGo?

2011-01-11 Thread Go Fast
Watching StoneGrid aimlessly playing on the large board, I am thinking of
implementing the Zone mode mentioned in the MoGo's original paper on 19x19
board. I am thinking of applying the zone mode in the tree part only, i.e.
giving higher weight to the zone where the last move of the node belongs to
when evaluating the final position of each simulation.

Has anyone tried the zone mode other than the MoGo team? Is it successful?
___
Computer-go mailing list
Computer-go@dvandva.org
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go

Re: [Computer-go] Congratulations to Zen!

2011-01-11 Thread Nick Wedd
In message c3521a2f56794359829e0e86ff328...@homepce1bd7763, Aja 
ajahu...@gmail.com writes

Hi Nick,

Thanks for the report. I have one correction:
Erica was running on i7 950, 2 cores with 4 threads, **2.70 GHz, not 
2.7 GHz.


Thanks, fixed.

In the report you said pachi was running on 20-core system after round 
4. Is that true? I remember Petr said pachi was running on single core 
for the whole tournament, including the game against Zen. Maybe I am 
wrong.


Both pasky and Jean-loup Gailly (who was actually running pachi2) told 
me that the problem was discovered and fixed before the start of round 
4.


Nick


Aja

- Original Message - From: Nick Wedd n...@maproom.co.uk
To: computer-go@dvandva.org
Sent: Tuesday, January 11, 2011 3:52 AM
Subject: [Computer-go] Congratulations to Zen!


Congratulations to Zen, undefeated winner of yesterday's KGS bot 
tournament!


My report is at http://www.weddslist.com/kgs/past/67/index.html

As usual, I welcome your comments and corrections.  My report says 
little  about the actual games; most of the programs are several 
stones stronger  than me, and I have nothing constructive to say.


Nick
--  Nick Weddn...@maproom.co.uk
___
Computer-go mailing list
Computer-go@dvandva.org
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go


___
Computer-go mailing list
Computer-go@dvandva.org
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go


--
Nick Weddn...@maproom.co.uk
___
Computer-go mailing list
Computer-go@dvandva.org
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go


Re: [Computer-go] Orego 7.08 released

2011-01-11 Thread Aja

I re-post because the format seems to be in a mess.

Hi David,

I also found that it makes no real difference to strength against 
computers,
but helps a little against people, and makes the games much more peasant 
to

watch.


I haven't try joseki in Erica, but it looks strange to me that you said 
joseki makes no real  difference to strength against computers, but helps a 
little against people. At least, in the game mfgo against Erica in this KGS 
tournament, mfgo was leading from the beginning mainly because of good 
joseki replies in each corner.


I think joseki is very important for Go programs as soon as they reach 1d 
level. I believe, a Go  program will never reach stable high dan (=KGS 4d) 
without joseki knowledge.


This is the same with the situations of human learning. When a player is 
weaker than 1d, joseki is not so important, because if he is leading 10 
points in the opening stage, the game might be reversed by losing 20 points 
in an easy semeai of middle game. But, when a player is improved to 1d or 
2d, joseki starts to make sense, since his reading ability makes the semeai 
big loss much

fewer.

For me, I can't imagine to beat a 6d player without joseki knowledge. When I 
lose 10 points in the opening, that is almost decisive. That's why pros 
sometimes resign early and immediately after wrong joseki playing, because 
there is no chance to reverse, in their view.


The stronger the playing strengh, the more important the opening play. 9x9 
Go is exactly a good example for statement. Do you think mfgo, on 9x9, can 
beat a strong program, if the first move is played at the first line? :)


Aja


___
Computer-go mailing list
Computer-go@dvandva.org
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go


Re: [Computer-go] Orego 7.08 released

2011-01-11 Thread David Fotland


 
The stronger the playing strengh, the more important the opening play.
 9x9 Go
is exactly a good example for statement. Do you think mfgo, on 9x9, can
 beat
a strong program, if the first move is played at the first line? :)
 
  Aja

No, but that's not joseki.  Ordinary search finds 5-5 the best move.

You may be right that joseki helps a lot now.  Years ago, I don't think
joseki helped, but the program was weaker.

David



___
Computer-go mailing list
Computer-go@dvandva.org
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go


Re: [Computer-go] Orego 7.08 released

2011-01-11 Thread Darren Cook
 Zen uses no opening book for 19x19 (but some joseki knowledge must 
 provided by the patterns acquired from game records)

Hello Kato-san,
Does Zen use patterns bigger than 3x3 then? (And if so, in the playouts
too, or just in the MCTS tree?)


On the subject of joseki, it seemed Many Faces came off equal or
distinctly worse in the joseki in the games against John Tromp. So, I
think it needs still more joseki knowledge?

By the way, in game 1 John played a move (G15) that was not joseki (F15
is apparently the joseki move). John read the KGS comments between
games, and played the correct move when the same pattern came up in game
2 :-)

Darren


  Yamato once
 tried but made Zen weaker in benchmarks, possibly due to a mismatching 
 of the playing style.
 
 Hideki
 
 This is the same with the situations of human learning. When a player is 
 weaker than 1d, joseki is not so important, because if he is leading 10 
 points in the opening stage, the game might be reversed by losing 20 points 
 in an easy semeai of middle game. But, when a player is improved to 1d or 
 2d, joseki starts to make sense, since his reading ability makes the semeai 
 big loss much
 fewer.

 For me, I can't imagine to beat a 6d player without joseki knowledge. When I 
 lose 10 points in the opening, that is almost decisive. That's why pros 
 sometimes resign early and immediately after wrong joseki playing, because 
 there is no chance to reverse, in their view.

 The stronger the playing strengh, the more important the opening play. 9x9 
 Go is exactly a good example for statement. Do you think mfgo, on 9x9, can 
 beat a strong program, if the first move is played at the first line? :)

 Aja


 ___
 Computer-go mailing list
 Computer-go@dvandva.org
 http://dvandva.org/cgi-bin/mailman/listinfo/computer-go


-- 
Darren Cook, Software Researcher/Developer

http://dcook.org/work/ (About me and my work)
http://dcook.org/blogs.html (My blogs and articles)
___
Computer-go mailing list
Computer-go@dvandva.org
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go