Re: [Computer-go] level of MCTS programs depending on the number of sims in 9x9 (unlimited time setting for humans)

2011-12-10 Thread Olivier Teytaud
Hi Brian;
thanks for sharing these results.
I'll try to post here results in Kyu / Dan.
For the first results I've seen it's a bit surprising to me; in 9x9 very
small numbers of simulations have unexpectedly
good results... but I'll wait for more stats for sharing as it's really
surprising to me :-)
(experiences with humans in the loop take so much time...)
Incidentally, if you want to contribute, here a version of MoGo which
adapts itself to your level;
from the tables of results it generates you can see your level in MC
simulations:
http://teytaud.over-blog.com/article-a-linux-program-for-evaluating-your-level-in-go-91946330.html

(sorry, only for Linux...)

Best regards,
Olivier

2011/11/19 Brian Sheppard sheppar...@aol.com

 I have been running Fuego 0.4.1 and Mogo3 on CGOS 9x9 for many thousands
 of games. Here is the data:

 ** **

 Fuego0.4.1-100K,p2657

 Fuego0.4.1-30K,p2520 

 Fuego0.4.1-10K,p2376 

 Fuego0.4.1-3K,p2205 

 Fuego0.4.1-1K,p2024 

 Fuego0.4.1-300,p1756 

 ** **

 Mogo3MC90K,p2428 

 Mogo3MC30K,p2304 

 Mogo3MC10K,p2169 

 Mogo3MC3K,p   2008 

 Mogo3MC1K,p1823

 ** **

 *From:* computer-go-boun...@dvandva.org [mailto:
 computer-go-boun...@dvandva.org] *On Behalf Of *Olivier Teytaud
 *Sent:* Thursday, November 17, 2011 11:11 PM
 *To:* computer-go
 *Subject:* [Computer-go] level of MCTS programs depending on the number
 of sims in 9x9 (unlimited time setting for humans)

 ** **

 Hi;
 Does anyone roughly know the level of a MCTS program in 9x9 depending on
 the number of simulations per move ?

 I know there are plenty of drawbacks to any such correspondence, that it
 depends on your style, on the time settings (I here assume the human has
 very long time...) and so on,
 but any rough estimate would be better than nothing :-)

 I would roughly say:
 500 simulations = KGS 10 kyu
 3 000 simulations = 5 kyu
 15 000 simulations = KGS 1 Dan
 3 000 000 simulations = pro level

 ...but I have no clear idea of this :-)

 (please don't spend too much time on the 1000 reasons for which such a
 correspondance does not make too much sense,
 we all know it :-) )

 Best regards,
 Olivier
 

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 Computer-go mailing list
 Computer-go@dvandva.org
 http://dvandva.org/cgi-bin/mailman/listinfo/computer-go




-- 
=
Olivier Teytaud -- olivier.teyt...@inria.fr
TAO, LRI, UMR 8623(CNRS - Universite Paris-Sud),
bat 490 Universite Paris-Sud F-91405 Orsay Cedex France http://0z.fr/EJm0g
(one of the 56.5 % of french who did not vote for Sarkozy in 2007)
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Re: [Computer-go] level of MCTS programs depending on the number of sims in 9x9 (unlimited time setting for humans)

2011-12-10 Thread Erik van der Werf
Let me guess: 1000 simulations per move ~= 1 Dan ?

Erik


On Sat, Dec 10, 2011 at 2:19 PM, Olivier Teytaud teyt...@lri.fr wrote:
 Hi Brian;
 thanks for sharing these results.
 I'll try to post here results in Kyu / Dan.
 For the first results I've seen it's a bit surprising to me; in 9x9 very
 small numbers of simulations have unexpectedly
 good results... but I'll wait for more stats for sharing as it's really
 surprising to me :-)
 (experiences with humans in the loop take so much time...)
 Incidentally, if you want to contribute, here a version of MoGo which adapts
 itself to your level;
 from the tables of results it generates you can see your level in MC
 simulations:
 http://teytaud.over-blog.com/article-a-linux-program-for-evaluating-your-level-in-go-91946330.html

 (sorry, only for Linux...)

 Best regards,
 Olivier

 2011/11/19 Brian Sheppard sheppar...@aol.com

 I have been running Fuego 0.4.1 and Mogo3 on CGOS 9x9 for many thousands
 of games. Here is the data:



 Fuego0.4.1-100K,p    2657

 Fuego0.4.1-30K,p    2520

 Fuego0.4.1-10K,p    2376

 Fuego0.4.1-3K,p    2205

 Fuego0.4.1-1K,p    2024

 Fuego0.4.1-300,p    1756



 Mogo3MC90K,p    2428

 Mogo3MC30K,p    2304

 Mogo3MC10K,p    2169

 Mogo3MC3K,p   2008

 Mogo3MC1K,p    1823



 From: computer-go-boun...@dvandva.org
 [mailto:computer-go-boun...@dvandva.org] On Behalf Of Olivier Teytaud
 Sent: Thursday, November 17, 2011 11:11 PM
 To: computer-go
 Subject: [Computer-go] level of MCTS programs depending on the number of
 sims in 9x9 (unlimited time setting for humans)



 Hi;
 Does anyone roughly know the level of a MCTS program in 9x9 depending on
 the number of simulations per move ?

 I know there are plenty of drawbacks to any such correspondence, that it
 depends on your style, on the time settings (I here assume the human has
 very long time...) and so on,
 but any rough estimate would be better than nothing :-)

 I would roughly say:
 500 simulations = KGS 10 kyu
 3 000 simulations = 5 kyu
 15 000 simulations = KGS 1 Dan
 3 000 000 simulations = pro level

 ...but I have no clear idea of this :-)

 (please don't spend too much time on the 1000 reasons for which such a
 correspondance does not make too much sense,
 we all know it :-) )

 Best regards,
 Olivier


 ___
 Computer-go mailing list
 Computer-go@dvandva.org
 http://dvandva.org/cgi-bin/mailman/listinfo/computer-go




 --
 =
 Olivier Teytaud -- olivier.teyt...@inria.fr
 TAO, LRI, UMR 8623(CNRS - Universite Paris-Sud),
 bat 490 Universite Paris-Sud F-91405 Orsay Cedex France http://0z.fr/EJm0g
 (one of the 56.5 % of french who did not vote for Sarkozy in 2007)



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 Computer-go mailing list
 Computer-go@dvandva.org
 http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
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Re: [Computer-go] level of MCTS programs depending on the number of sims in 9x9 (unlimited time setting for humans)

2011-12-10 Thread Michael Williams
Someone should make a web interface for this.  Might run into CPU capacity
issue, though.


On Sat, Dec 10, 2011 at 8:48 AM, Erik van der Werf erikvanderw...@gmail.com
 wrote:

 Let me guess: 1000 simulations per move ~= 1 Dan ?

 Erik


 On Sat, Dec 10, 2011 at 2:19 PM, Olivier Teytaud teyt...@lri.fr wrote:
  Hi Brian;
  thanks for sharing these results.
  I'll try to post here results in Kyu / Dan.
  For the first results I've seen it's a bit surprising to me; in 9x9 very
  small numbers of simulations have unexpectedly
  good results... but I'll wait for more stats for sharing as it's really
  surprising to me :-)
  (experiences with humans in the loop take so much time...)
  Incidentally, if you want to contribute, here a version of MoGo which
 adapts
  itself to your level;
  from the tables of results it generates you can see your level in MC
  simulations:
 
 http://teytaud.over-blog.com/article-a-linux-program-for-evaluating-your-level-in-go-91946330.html
 
  (sorry, only for Linux...)
 
  Best regards,
  Olivier
 
  2011/11/19 Brian Sheppard sheppar...@aol.com
 
  I have been running Fuego 0.4.1 and Mogo3 on CGOS 9x9 for many thousands
  of games. Here is the data:
 
 
 
  Fuego0.4.1-100K,p2657
 
  Fuego0.4.1-30K,p2520
 
  Fuego0.4.1-10K,p2376
 
  Fuego0.4.1-3K,p2205
 
  Fuego0.4.1-1K,p2024
 
  Fuego0.4.1-300,p1756
 
 
 
  Mogo3MC90K,p2428
 
  Mogo3MC30K,p2304
 
  Mogo3MC10K,p2169
 
  Mogo3MC3K,p   2008
 
  Mogo3MC1K,p1823
 
 
 
  From: computer-go-boun...@dvandva.org
  [mailto:computer-go-boun...@dvandva.org] On Behalf Of Olivier Teytaud
  Sent: Thursday, November 17, 2011 11:11 PM
  To: computer-go
  Subject: [Computer-go] level of MCTS programs depending on the number of
  sims in 9x9 (unlimited time setting for humans)
 
 
 
  Hi;
  Does anyone roughly know the level of a MCTS program in 9x9 depending on
  the number of simulations per move ?
 
  I know there are plenty of drawbacks to any such correspondence, that it
  depends on your style, on the time settings (I here assume the human has
  very long time...) and so on,
  but any rough estimate would be better than nothing :-)
 
  I would roughly say:
  500 simulations = KGS 10 kyu
  3 000 simulations = 5 kyu
  15 000 simulations = KGS 1 Dan
  3 000 000 simulations = pro level
 
  ...but I have no clear idea of this :-)
 
  (please don't spend too much time on the 1000 reasons for which such a
  correspondance does not make too much sense,
  we all know it :-) )
 
  Best regards,
  Olivier
 
 
  ___
  Computer-go mailing list
  Computer-go@dvandva.org
  http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
 
 
 
 
  --
  =
  Olivier Teytaud -- olivier.teyt...@inria.fr
  TAO, LRI, UMR 8623(CNRS - Universite Paris-Sud),
  bat 490 Universite Paris-Sud F-91405 Orsay Cedex France
 http://0z.fr/EJm0g
  (one of the 56.5 % of french who did not vote for Sarkozy in 2007)
 
 
 
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  Computer-go mailing list
  Computer-go@dvandva.org
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 ___
 Computer-go mailing list
 Computer-go@dvandva.org
 http://dvandva.org/cgi-bin/mailman/listinfo/computer-go

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Re: [Computer-go] level of MCTS programs depending on the number of sims in 9x9 (unlimited time setting for humans)

2011-12-10 Thread Brian Sheppard
Pebbles is in between Mogo and Fuego in terms of simulation count and CPU
effort. E.g., Pebbles-800 is better than Mogo-1000 and worse than
Fuego-1000.
 
My impression is that Erica needs even fewer trials. From the Erica papers I
recall that Erica-300 was a formidable player. E.g., better than GnuGo
(1800-rated).
 
It is clear that Valkyria also needs very few trials to hit high ratings on
9x9.
 
Brian

  _  

From: computer-go-boun...@dvandva.org
[mailto:computer-go-boun...@dvandva.org] On Behalf Of Olivier Teytaud
Sent: Saturday, December 10, 2011 8:19 AM
To: computer-go@dvandva.org
Subject: Re: [Computer-go] level of MCTS programs depending on the number of
sims in 9x9 (unlimited time setting for humans)


Hi Brian; 
thanks for sharing these results.
I'll try to post here results in Kyu / Dan.
For the first results I've seen it's a bit surprising to me; in 9x9 very
small numbers of simulations have unexpectedly
good results... but I'll wait for more stats for sharing as it's really
surprising to me :-)
(experiences with humans in the loop take so much time...)
Incidentally, if you want to contribute, here a version of MoGo which adapts
itself to your level;
from the tables of results it generates you can see your level in MC
simulations:
http://teytaud.over-blog.com/article-a-linux-program-for-evaluating-your-lev
el-in-go-91946330.html

(sorry, only for Linux...)

Best regards,
Olivier


2011/11/19 Brian Sheppard sheppar...@aol.com


I have been running Fuego 0.4.1 and Mogo3 on CGOS 9x9 for many thousands of
games. Here is the data:

 

Fuego0.4.1-100K,p2657

Fuego0.4.1-30K,p2520 

Fuego0.4.1-10K,p2376 

Fuego0.4.1-3K,p2205 

Fuego0.4.1-1K,p2024 

Fuego0.4.1-300,p1756 

 

Mogo3MC90K,p2428 

Mogo3MC30K,p2304 

Mogo3MC10K,p2169 

Mogo3MC3K,p   2008 

Mogo3MC1K,p1823

 

From: computer-go-boun...@dvandva.org
[mailto:computer-go-boun...@dvandva.org] On Behalf Of Olivier Teytaud
Sent: Thursday, November 17, 2011 11:11 PM
To: computer-go
Subject: [Computer-go] level of MCTS programs depending on the number of
sims in 9x9 (unlimited time setting for humans)

 

Hi;
Does anyone roughly know the level of a MCTS program in 9x9 depending on the
number of simulations per move ?

I know there are plenty of drawbacks to any such correspondence, that it
depends on your style, on the time settings (I here assume the human has
very long time...) and so on,
but any rough estimate would be better than nothing :-)

I would roughly say:
500 simulations = KGS 10 kyu
3 000 simulations = 5 kyu
15 000 simulations = KGS 1 Dan
3 000 000 simulations = pro level

...but I have no clear idea of this :-)

(please don't spend too much time on the 1000 reasons for which such a
correspondance does not make too much sense,
we all know it :-) )

Best regards,
Olivier



___
Computer-go mailing list
Computer-go@dvandva.org
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go





-- 
=
Olivier Teytaud -- olivier.teyt...@inria.fr
TAO, LRI, UMR 8623(CNRS - Universite Paris-Sud),
bat 490 Universite Paris-Sud F-91405 Orsay Cedex France http://0z.fr/EJm0g
(one of the 56.5 % of french who did not vote for Sarkozy in 2007)



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Re: [Computer-go] level of MCTS programs depending on the number ofsims in 9x9 (unlimited time setting for humans)

2011-12-10 Thread Aja Huang
I just gave a quick try. The current version of Erica scores 75.4%(±3.2) 
against GnuGo 3.8 Level 10 on 9x9, with 300 playouts/move. It can be even 
stronger since the parameters are well tuned for 19x19 but not 9x9. I think 
Zen and Crazy Stone can reach higher winning rate.

Aja


From: Brian Sheppard
Sent: Saturday, December 10, 2011 2:47 PM
To: computer-go@dvandva.org
Subject: Re: [Computer-go] level of MCTS programs depending on the number 
ofsims in 9x9 (unlimited time setting for humans)

Pebbles is in between Mogo and Fuego in terms of simulation count and CPU 
effort. E.g., Pebbles-800 is better than Mogo-1000 and worse than 
Fuego-1000.

My impression is that Erica needs even fewer trials. From the Erica papers I 
recall that Erica-300 was a formidable player. E.g., better than GnuGo 
(1800-rated).

It is clear that Valkyria also needs very few trials to hit high ratings on 
9x9.

Brian



From: computer-go-boun...@dvandva.org 
[mailto:computer-go-boun...@dvandva.org] On Behalf Of Olivier Teytaud
Sent: Saturday, December 10, 2011 8:19 AM
To: computer-go@dvandva.org
Subject: Re: [Computer-go] level of MCTS programs depending on the number of 
sims in 9x9 (unlimited time setting for humans)


Hi Brian;
thanks for sharing these results.
I'll try to post here results in Kyu / Dan.
For the first results I've seen it's a bit surprising to me; in 9x9 very 
small numbers of simulations have unexpectedly
good results... but I'll wait for more stats for sharing as it's really 
surprising to me :-)
(experiences with humans in the loop take so much time...)
Incidentally, if you want to contribute, here a version of MoGo which adapts 
itself to your level;
from the tables of results it generates you can see your level in MC 
simulations:
http://teytaud.over-blog.com/article-a-linux-program-for-evaluating-your-level-in-go-91946330.html

(sorry, only for Linux...)

Best regards,
Olivier


2011/11/19 Brian Sheppard sheppar...@aol.com

  I have been running Fuego 0.4.1 and Mogo3 on CGOS 9x9 for many thousands 
of games. Here is the data:



  Fuego0.4.1-100K,p2657

  Fuego0.4.1-30K,p2520

  Fuego0.4.1-10K,p2376

  Fuego0.4.1-3K,p2205

  Fuego0.4.1-1K,p2024

  Fuego0.4.1-300,p1756



  Mogo3MC90K,p2428

  Mogo3MC30K,p2304

  Mogo3MC10K,p2169

  Mogo3MC3K,p   2008

  Mogo3MC1K,p1823



  From: computer-go-boun...@dvandva.org 
[mailto:computer-go-boun...@dvandva.org] On Behalf Of Olivier Teytaud
  Sent: Thursday, November 17, 2011 11:11 PM
  To: computer-go
  Subject: [Computer-go] level of MCTS programs depending on the number of 
sims in 9x9 (unlimited time setting for humans)



  Hi;
  Does anyone roughly know the level of a MCTS program in 9x9 depending on 
the number of simulations per move ?

  I know there are plenty of drawbacks to any such correspondence, that it 
depends on your style, on the time settings (I here assume the human has 
very long time...) and so on,
  but any rough estimate would be better than nothing :-)

  I would roughly say:
  500 simulations = KGS 10 kyu
  3 000 simulations = 5 kyu
  15 000 simulations = KGS 1 Dan
  3 000 000 simulations = pro level

  ...but I have no clear idea of this :-)

  (please don't spend too much time on the 1000 reasons for which such a 
correspondance does not make too much sense,
  we all know it :-) )

  Best regards,
  Olivier



  ___
  Computer-go mailing list
  Computer-go@dvandva.org
  http://dvandva.org/cgi-bin/mailman/listinfo/computer-go





-- 
=
Olivier Teytaud -- olivier.teyt...@inria.fr
TAO, LRI, UMR 8623(CNRS - Universite Paris-Sud),
bat 490 Universite Paris-Sud F-91405 Orsay Cedex France http://0z.fr/EJm0g
(one of the 56.5 % of french who did not vote for Sarkozy in 2007)






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Re: [Computer-go] level of MCTS programs depending on the number of sims in 9x9 (unlimited time setting for humans)

2011-12-10 Thread Olivier Teytaud
Dear Erik, yes, something around that; I did not expect so much with so few
simulations.
(without opening book - but with small thinking time I think our opening
books do not help...).
Best regards,
Olivier

2011/12/10 Erik van der Werf erikvanderw...@gmail.com

 Let me guess: 1000 simulations per move ~= 1 Dan ?

 Erik


 On Sat, Dec 10, 2011 at 2:19 PM, Olivier Teytaud teyt...@lri.fr wrote:
  Hi Brian;
  thanks for sharing these results.
  I'll try to post here results in Kyu / Dan.
  For the first results I've seen it's a bit surprising to me; in 9x9 very
  small numbers of simulations have unexpectedly
  good results... but I'll wait for more stats for sharing as it's really
  surprising to me :-)
  (experiences with humans in the loop take so much time...)
  Incidentally, if you want to contribute, here a version of MoGo which
 adapts
  itself to your level;
  from the tables of results it generates you can see your level in MC
  simulations:
 
 http://teytaud.over-blog.com/article-a-linux-program-for-evaluating-your-level-in-go-91946330.html
 
  (sorry, only for Linux...)
 
  Best regards,
  Olivier
 
  2011/11/19 Brian Sheppard sheppar...@aol.com
 
  I have been running Fuego 0.4.1 and Mogo3 on CGOS 9x9 for many thousands
  of games. Here is the data:
 
 
 
  Fuego0.4.1-100K,p2657
 
  Fuego0.4.1-30K,p2520
 
  Fuego0.4.1-10K,p2376
 
  Fuego0.4.1-3K,p2205
 
  Fuego0.4.1-1K,p2024
 
  Fuego0.4.1-300,p1756
 
 
 
  Mogo3MC90K,p2428
 
  Mogo3MC30K,p2304
 
  Mogo3MC10K,p2169
 
  Mogo3MC3K,p   2008
 
  Mogo3MC1K,p1823
 
 
 
  From: computer-go-boun...@dvandva.org
  [mailto:computer-go-boun...@dvandva.org] On Behalf Of Olivier Teytaud
  Sent: Thursday, November 17, 2011 11:11 PM
  To: computer-go
  Subject: [Computer-go] level of MCTS programs depending on the number of
  sims in 9x9 (unlimited time setting for humans)
 
 
 
  Hi;
  Does anyone roughly know the level of a MCTS program in 9x9 depending on
  the number of simulations per move ?
 
  I know there are plenty of drawbacks to any such correspondence, that it
  depends on your style, on the time settings (I here assume the human has
  very long time...) and so on,
  but any rough estimate would be better than nothing :-)
 
  I would roughly say:
  500 simulations = KGS 10 kyu
  3 000 simulations = 5 kyu
  15 000 simulations = KGS 1 Dan
  3 000 000 simulations = pro level
 
  ...but I have no clear idea of this :-)
 
  (please don't spend too much time on the 1000 reasons for which such a
  correspondance does not make too much sense,
  we all know it :-) )
 
  Best regards,
  Olivier
 
 
  ___
  Computer-go mailing list
  Computer-go@dvandva.org
  http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
 
 
 
 
  --
  =
  Olivier Teytaud -- olivier.teyt...@inria.fr
  TAO, LRI, UMR 8623(CNRS - Universite Paris-Sud),
  bat 490 Universite Paris-Sud F-91405 Orsay Cedex France
 http://0z.fr/EJm0g
  (one of the 56.5 % of french who did not vote for Sarkozy in 2007)
 
 
 
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 Computer-go@dvandva.org
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-- 
=
Olivier Teytaud -- olivier.teyt...@inria.fr
TAO, LRI, UMR 8623(CNRS - Universite Paris-Sud),
bat 490 Universite Paris-Sud F-91405 Orsay Cedex France http://0z.fr/EJm0g
(one of the 56.5 % of french who did not vote for Sarkozy in 2007)
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