Re: [Computer-go] Supporting Japanese rules

2013-02-23 Thread Willemien
I would start with implementing the Ikeda Area rules III (
http://gobase.org/studying/rules/ikeda/?sec=e_rules and more precise
http://gobase.org/studying/rules/ikeda/?sec=e401 and following )
they approach to the complete Japanese rules (where Robert Jasiek is
an expert) but i do think they are easier to implement in a program.
(just area score but check for the first pass, the rules  make the
first pass valuable, so you do need to implement a routine that passes
can be valued and investigated.

the only change i would make to them is where Ikeda has:

Rule 7  Rule of scoring: A player's score is the number of that
player's played stones plus the number of grid points in that player's
territory. If the first pass was made by White, however, then 1/2
point is subtracted from Black's score and added to White's score. The
winner is determined by comparing the players' scores.

i would use

 If the first pass was made by White, however, then 1point is
subtracted from Black's score(or 1 point is added to white's score.
The winner is determined by comparing the players' scores.

I am not sure how far these rules differ from the japanese rules,
(Robert did once compare the japanese rules with the Ikeda Territory
rules, but this is no territory rule, hope he will compare them
sometime)


On Fri, Feb 22, 2013 at 6:41 AM, Robert Jasiek jas...@snafu.de wrote:
 Here are conceptual rules ideas:
 http://home.snafu.de/jasiek/rules.html#ruletextsJapaneseStyleRules
 http://home.snafu.de/jasiek/rules.html#RuleTextCommentaries

 In particular, the Simplified Japanese Rules can be a pragmatic start:
 http://home.snafu.de/jasiek/sj.html

 Obviously, you would need to replace superko, exclude territory from sekis
 and add Japanese style game end phases. What you get your program should be
 able to handle: detecting independently alive by the possibility of creating
 the player's two-eye-formation.

 Needless to say, pathological, rare cases can lead to differences from real
 Japanese rules. Otherwise, Simplified Japanese Rules with the mentioned
 modifications should be good enough for a program's internal move
 prediction, if only it can construct representative playout sequences from
 typical territories to two-eye-formations.

 --
 robert jasiek


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Re: [Computer-go] Supporting Japanese rules

2013-02-23 Thread Erik van der Werf
On Fri, Feb 22, 2013 at 5:18 AM, Martin Mueller mmuel...@ualberta.ca wrote:
...
 Do people consider this a solved problem?

I do.

BTW I think it would be nice to have some kgs tournaments with
Japanese rules; good for testing, and it might even make 9x9 a bit
more interesting...

Erik
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[Computer-go] Japanese rules in KGS tournaments

2013-02-23 Thread Petr Baudis
On Sat, Feb 23, 2013 at 07:37:35PM +0100, Erik van der Werf wrote:
 On Fri, Feb 22, 2013 at 5:18 AM, Martin Mueller mmuel...@ualberta.ca wrote:
 ...
  Do people consider this a solved problem?
 
 I do.
 
 BTW I think it would be nice to have some kgs tournaments with
 Japanese rules; good for testing, and it might even make 9x9 a bit
 more interesting...

I second that idea. Having tournaments with Chinese rules by default
is friendly to Computer Go beginners, but having a Japanese rules
tournament once in a while would be nice to help weed out any bugs
(and assess how often some corner cases actually happen :-), especially
considering that some important non-KGS tournaments have Japanese rules.

-- 
Petr Pasky Baudis
For every complex problem there is an answer that is clear,
simple, and wrong.  -- H. L. Mencken
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Re: [Computer-go] Japanese rules in KGS tournaments

2013-02-23 Thread Don Dailey
Yes,  it would be good to put the Japanese scoring to the test and nothing
does this better than a tournament.

Don


On Sat, Feb 23, 2013 at 1:48 PM, Petr Baudis pa...@ucw.cz wrote:

 On Sat, Feb 23, 2013 at 07:37:35PM +0100, Erik van der Werf wrote:
  On Fri, Feb 22, 2013 at 5:18 AM, Martin Mueller mmuel...@ualberta.ca
 wrote:
  ...
   Do people consider this a solved problem?
 
  I do.
 
  BTW I think it would be nice to have some kgs tournaments with
  Japanese rules; good for testing, and it might even make 9x9 a bit
  more interesting...

 I second that idea. Having tournaments with Chinese rules by default
 is friendly to Computer Go beginners, but having a Japanese rules
 tournament once in a while would be nice to help weed out any bugs
 (and assess how often some corner cases actually happen :-), especially
 considering that some important non-KGS tournaments have Japanese rules.

 --
 Petr Pasky Baudis
 For every complex problem there is an answer that is clear,
 simple, and wrong.  -- H. L. Mencken
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Re: [Computer-go] Japanese rules in KGS tournaments

2013-02-23 Thread ds
If my version of the gtp protocol is the latest, there is no command for
scoring (it is in the missing feature section).

Should we try to extend the specification?

Detlef

Am Samstag, den 23.02.2013, 13:50 -0500 schrieb Don Dailey:
 Yes,  it would be good to put the Japanese scoring to the test and
 nothing does this better than a tournament.
 
 
 Don
 
 
 On Sat, Feb 23, 2013 at 1:48 PM, Petr Baudis pa...@ucw.cz wrote:
 On Sat, Feb 23, 2013 at 07:37:35PM +0100, Erik van der Werf
 wrote:
  On Fri, Feb 22, 2013 at 5:18 AM, Martin Mueller
 mmuel...@ualberta.ca wrote:
  ...
   Do people consider this a solved problem?
 
  I do.
 
  BTW I think it would be nice to have some kgs tournaments
 with
  Japanese rules; good for testing, and it might even make 9x9
 a bit
  more interesting...
 
 I second that idea. Having tournaments with Chinese rules by
 default
 is friendly to Computer Go beginners, but having a Japanese
 rules
 tournament once in a while would be nice to help weed out any
 bugs
 (and assess how often some corner cases actually happen :-),
 especially
 considering that some important non-KGS tournaments have
 Japanese rules.
 
 --
 Petr Pasky Baudis
 For every complex problem there is an answer that is
 clear,
 simple, and wrong.  -- H. L. Mencken
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Re: [Computer-go] Japanese rules in KGS tournaments

2013-02-23 Thread Aja Huang
A command something like

rule_set japanese

might be good. Other rule sets such as Ing and AGA are also popular, see

http://senseis.xmp.net/?RulesOfGo

Aja

2013/2/23 ds d...@physik.de

 If my version of the gtp protocol is the latest, there is no command for
 scoring (it is in the missing feature section).

 Should we try to extend the specification?

 Detlef

 Am Samstag, den 23.02.2013, 13:50 -0500 schrieb Don Dailey:
  Yes,  it would be good to put the Japanese scoring to the test and
  nothing does this better than a tournament.
 
 
  Don
 
 
  On Sat, Feb 23, 2013 at 1:48 PM, Petr Baudis pa...@ucw.cz wrote:
  On Sat, Feb 23, 2013 at 07:37:35PM +0100, Erik van der Werf
  wrote:
   On Fri, Feb 22, 2013 at 5:18 AM, Martin Mueller
  mmuel...@ualberta.ca wrote:
   ...
Do people consider this a solved problem?
  
   I do.
  
   BTW I think it would be nice to have some kgs tournaments
  with
   Japanese rules; good for testing, and it might even make 9x9
  a bit
   more interesting...
 
  I second that idea. Having tournaments with Chinese rules by
  default
  is friendly to Computer Go beginners, but having a Japanese
  rules
  tournament once in a while would be nice to help weed out any
  bugs
  (and assess how often some corner cases actually happen :-),
  especially
  considering that some important non-KGS tournaments have
  Japanese rules.
 
  --
  Petr Pasky Baudis
  For every complex problem there is an answer that is
  clear,
  simple, and wrong.  -- H. L. Mencken
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Re: [Computer-go] Supporting Japanese rules

2013-02-23 Thread Aja Huang
For the Japanese rules, you can find what I did in Erica at

http://www.mail-archive.com/computer-go@dvandva.org/msg00195.html

For seki, simply ignore all empty points *connected* with seki groups.

Aja

2013/2/22 Martin Mueller mmuel...@ualberta.ca

 I want to support Japanese rules in Fuego for UEC cup (and for human
 opponents who prefer these rules). I looked at test cases and previous
 discussions on the list. My summary so far is on
 http://sourceforge.net/apps/trac/fuego/wiki/JapaneseRules

 I did not find any discussions younger than 2009. I also did not find a
 complete solution. Do people consider this a solved problem?

 Martin

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