[Computer-go] Zen hardware problems

2013-03-07 Thread Ingo Althöfer
In the KGS March tournament Zen had
hardware glitches.

This reminds me to Hitech, a strong chess bot
in the 1980's (by Hans Berliner and Murrwy Campbell).
Berliner used the handbuilt machine still in the
mid-90's, but it also from time to time had not-replicable
bad terminations of searches, resulting in poor play.

Berliner conjectured that that was a consequence of the
worn-out hardware.

Ingo.
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[Computer-go] Congratulations to CrazyStone!

2013-03-07 Thread Nick Wedd

Congratulations to CrazyStone, winner of the slow KGS bot tournament
with 12 wins from 12 games!  The runners-up had eight wins each, so
it was a convincing win in this tournament with a particularly strong
set of entrants.

My report is at http://www.weddslist.com/kgs/past/S13.1/index.html
I expect it contains at least as many errors as usual, so I will be
pleased if you point these out to me.

Nick
--
Nick Wedd
n...@maproom.co.uk
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Re: [Computer-go] Zen hardware problems

2013-03-07 Thread Hideki Kato
Hi,

Finally, I found the problem is not hardware but softwareand fixed 
(hopefully)  before final round (with Yamato).

Since there was a hardware problem with the same symptoms caused by 
overclocking in the August SLOW bot tournament last year, I thought it's 
the same trouble.  As the symptoms unchanged, however, with 20% slower 
clock, I had a doubt, checked my code and found a bug, which was 
added in, perhaps, last December.

Hideki

Ingo Alth\x8B\xC7er: 20130307115620.137...@gmx.net:
In the KGS March tournament Zen had
hardware glitches.

This reminds me to Hitech, a strong chess bot
in the 1980's (by Hans Berliner and Murrwy Campbell).
Berliner used the handbuilt machine still in the
mid-90's, but it also from time to time had not-replicable
bad terminations of searches, resulting in poor play.

Berliner conjectured that that was a consequence of the
worn-out hardware.

Ingo.
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-- 
Hideki Kato mailto:hideki_ka...@ybb.ne.jp
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Re: [Computer-go] Congratulations to CrazyStone!

2013-03-07 Thread Hideki Kato
I'd like to say that the blunder moves in the tournament were caused by 
not hardware but my code (_ _).  See my reply to Ingo for more.

Those blunder moves follow (some are not bad). 
Round1 (vs Nomitan): moves 100 (O3), 122 (N4), 140 (O14).
Round3 (vs Pashi): moves 73 (B4), 109 (F6), 213 (G13) and 227 (T9).
Round4 (vs Orego): move 149 (B3).
Round7 (vs Nomitan): move 17 (J2).
Round9 (vs CrazyStone): moves 146 (F1), 156 (F19) and 244 (S4).
Round10 (vs CrazyStone): moves 31 (D15) and 227 (C1).

Before round12, I found and fixed an error.

Correction:
In the third paragraph of Result section: the opponent of CrazyStone is 
not Zen19S but fuego19.

On the first paragraph of Result section: The move 192 is not a bluder 
but the best move for Zen where the winrate was 21% already.  After 
blunder moves O3, N4 and O14, winrate dropped from 68% to 56%, 56% to 
56% and 54% to 16%, respectively.  Clearly the first was recoverable, 
the second was not actually a bluder and the third was fatal where N5 
could let W O5 group live (M7 and P4 miai).

Hideki

Nick Wedd: 5138878a.4050...@maproom.co.uk:
Congratulations to CrazyStone, winner of the slow KGS bot tournament
with 12 wins from 12 games!  The runners-up had eight wins each, so
it was a convincing win in this tournament with a particularly strong
set of entrants.

My report is at http://www.weddslist.com/kgs/past/S13.1/index.html
I expect it contains at least as many errors as usual, so I will be
pleased if you point these out to me.

Nick
-- 
Hideki Kato mailto:hideki_ka...@ybb.ne.jp
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Re: [Computer-go] Congratulations to CrazyStone!

2013-03-07 Thread Petr Baudis
  Hi!

On Thu, Mar 07, 2013 at 12:26:50PM +, Nick Wedd wrote:
 My report is at http://www.weddslist.com/kgs/past/S13.1/index.html
 I expect it contains at least as many errors as usual, so I will be
 pleased if you point these out to me.

  Pachi was not running with 12 threads, but as specified in its info
on 2x Opteron 6134 (15 threads) with 64GiB RAM.

On Thu, Mar 07, 2013 at 01:13:52PM +, Aja Huang wrote:
 Thanks Nick for the report. Congratulations to CrazyStone!

  Congratulations from me too! There is a huge gap between CrazyStone
and Pachi... In both of their matches, CrazyStone systematically wiped
pachi out in the first joseki played on the board. :-)

  Now it seems to me that this is related to the way playouts are done
and it will be difficult to improve with Mogo style (rule-based)
playouts above certain strength, without using larger patterns and next
move choice based on probability distribution. Currently, playing out
a simple joseki in a sensible way in simulations will just never happen.
This is a bit frustrating since all my attempts at successfully
implementing probdist-based playouts have failed so far, but I guess
I will just have to try again...

 My observation is that Nomitan has improved a lot. Also welcome back,
 pachi!

  Thank you. :-) I wish I was able to devote more time to Pachi, but
I hope I will be able to persist with at least a daily 1-3 hours of
Pachi care in the near future.

-- 
Petr Pasky Baudis
For every complex problem there is an answer that is clear,
simple, and wrong.  -- H. L. Mencken
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Re: [Computer-go] Congratulations to CrazyStone!

2013-03-07 Thread Aja Huang
   Now it seems to me that this is related to the way playouts are done
 and it will be difficult to improve with Mogo style (rule-based)
 playouts above certain strength, without using larger patterns and next
 move choice based on probability distribution. Currently, playing out
 a simple joseki in a sensible way in simulations will just never happen.
 This is a bit frustrating since all my attempts at successfully
 implementing probdist-based playouts have failed so far, but I guess
 I will just have to try again...


To implement softmax, you can refer to my thesis where I have described the
framework of the move generator for the playout. Detecting forbidden moves
and replacing useless moves by better alternatives are very useful. There
you can gain a lot by applying much Go-knowledge. Two good candidate
algorithms for training the feature weights are MM and SB(Simulation
Balancing). I tried hard but failed to measure any improvement from SB
gammas (trained on 9x9) on 19x19. You can use CLOP to tune the MM gammas
which are far from optimal according to our experience.

Also, my regression test of seki and LD that pachi has participated could
be helpful to improve program's tactical strength. In my opinion, that is
the most crucial factor to reach high-dan level.

Cheers,
Aja
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