The speed of your program would mostly depends on what features you want to
support and what data structures you decide to incrementally maintain in
the lowest level. Back in 2010, in Erica I got only about 5000-6000 pure
random playouts per second on 19x19 at one 2.26 GHz core. For me what
really important was the speed of the heavy playouts but of course the
light playouts shouldn't be too slow anyway.

To learn the tricks (such as using pseudo liberty) for making your program
fast, check out Lukasz Lew's libego.

Aja


2014-03-20 5:08 GMT+00:00 David Fotland <fotl...@smart-games.com>:

> On 9x9 you should be getting about 100k light playouts per second per core
> on a recent core i7.  I was getting almost that many in 2008, and libego
> was faster.
>
>
>
> David
>
>
>
> *From:* computer-go-boun...@dvandva.org [mailto:
> computer-go-boun...@dvandva.org] *On Behalf Of *Xavier Combelle
> *Sent:* Wednesday, March 19, 2014 11:44 AM
> *To:* computer-go@dvandva.org
> *Subject:* Re: [Computer-go] A few questions from a beginner
>
>
>
> As other engine:
> - There is Ɓukasz Lew. libego https://github.com/lukaszlew/libego (I
> belived it will give you what you want)
>
> - There is oakfoam http://oakfoam.com/
>
> - There is fuego http://fuego.sourceforge.net/
>
>
>
> On Wed, Mar 19, 2014 at 5:28 PM, Mikko Aarnos <mikko.aar...@kolumbus.fi>
> wrote:
>
> Thanks for the info all.
>
> Does a fast open-source program exist which uses only light playouts? If
> there would be one I could get some reliable info on the amount of playouts
> per second I _should_ be getting. The only open-source I've found is Pachi
> and that isn't suitable for that purpose.
>
> I considered the playout method before asking but I rejected it because I
> didn't think it was any good at figuring out life/death. Apparently this is
> not the case so seems like that's what I'm going to be doing.
>
> Regards,
>
> Mikko Aarnos
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