Re: [Computer-go] ieee aticle about computer go by Jonathan Schaeffer
The artist certainly shows a lack of appreciation and respect for go. Whoever created it, must think that go is already in the bag. Stefan ___ Computer-go mailing list Computer-go@dvandva.org http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
Re: [Computer-go] ieee article about computer go
We had no control over the title page art. The IEEE art dept gave the following explanation for their work: The opening art for the story is conceptual and illustrative. It is not meant to show a game in progress, but rather the idea of AI for Go. We took the game elements (board, stones) and used them to create a brain shape and evoke digital pixels.” Hope that helps :) Martin ___ Computer-go mailing list Computer-go@dvandva.org http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
Re: [Computer-go] ieee aticle about computer go by Jonathan Schaeffer
Lighten up! The IEEE published an article about computer Go written by one of the all-time greats in our field. We are very lucky, and we should be very happy. From: computer-go-boun...@dvandva.org [mailto:computer-go-boun...@dvandva.org] On Behalf Of Stefan Kaitschick Sent: Wednesday, July 02, 2014 4:12 AM To: computer-go@dvandva.org Subject: Re: [Computer-go] ieee aticle about computer go by Jonathan Schaeffer The artist certainly shows a lack of appreciation and respect for go. Whoever created it, must think that go is already in the bag. Stefan ___ Computer-go mailing list Computer-go@dvandva.org http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
Re: [Computer-go] ieee aticle about computer go by Jonathan Schaeffer
It is a great article overall. I would like it more if it mentions Mogo, at least Follow from the opponent's previous move was actually Mogo's invention in the famous UCT paper, not Fuego's, not to mention a lot of Mogo's achievements on 9x9. But I really like the paragraph describing the great idea RAVE. It might be the first introductory article (for general people) trying to explain RAVE. Aja 2014-07-02 9:11 GMT+01:00 Stefan Kaitschick stefan.kaitsch...@hamburg.de: The artist certainly shows a lack of appreciation and respect for go. Whoever created it, must think that go is already in the bag. Stefan ___ Computer-go mailing list Computer-go@dvandva.org http://dvandva.org/cgi-bin/mailman/listinfo/computer-go ___ Computer-go mailing list Computer-go@dvandva.org http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
Re: [Computer-go] ieee aticle about computer go by Jonathan Schaeffer
Determining the best move is tricky, however. The most natural approach would be to pick the move with the highest probability of leading to a win. But this is usually too risky. For example, a move with 7 wins out of 10 trials may have the highest odds of winning (70 percent), but because this number comes from only 10 trials, the uncertainty is high. A move with 65,000 wins out of 100,000 trials (65 percent) is a safer bet. This suggests a different strategy: Choose the move with the largest number of wins. And this is indeed the standard approach. Really? Changing the example, what if the 65,000 wins were out of 650,000? (1% win rate vs. 70% win rate), then does it always make sense to choose the path with the most number of moves? ___ Computer-go mailing list Computer-go@dvandva.org http://dvandva.org/cgi-bin/mailman/listinfo/computer-go