Re: [Computer-go] ieee aticle about computer go by Jonathan Schaeffer

2014-07-02 Thread Stefan Kaitschick
The artist certainly shows a lack of appreciation and respect for go.
Whoever created it, must think that go is already in the bag.

Stefan
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Re: [Computer-go] ieee article about computer go

2014-07-02 Thread Martin Mueller
We had no control over the title page art. The IEEE art dept gave the following 
explanation for their work:

The opening art for the story is conceptual and illustrative. It is not meant 
to show a game in progress, but rather the idea of AI for Go. We took the game 
elements (board, stones) and used them to create a brain shape and evoke 
digital pixels.”

Hope that helps :)

Martin
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Re: [Computer-go] ieee aticle about computer go by Jonathan Schaeffer

2014-07-02 Thread Brian Sheppard
Lighten up! The IEEE published an article about computer Go written by one of 
the all-time greats in our field. We are very lucky, and we should be very 
happy.

 

From: computer-go-boun...@dvandva.org [mailto:computer-go-boun...@dvandva.org] 
On Behalf Of Stefan Kaitschick
Sent: Wednesday, July 02, 2014 4:12 AM
To: computer-go@dvandva.org
Subject: Re: [Computer-go] ieee aticle about computer go by Jonathan Schaeffer

 

The artist certainly shows a lack of appreciation and respect for go.

Whoever created it, must think that go is already in the bag.

 

Stefan

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Re: [Computer-go] ieee aticle about computer go by Jonathan Schaeffer

2014-07-02 Thread Aja Huang
It is a great article overall. I would like it more if it mentions Mogo, at
least Follow from the opponent's previous move was actually Mogo's
invention in the famous UCT paper, not Fuego's, not to mention a lot of
Mogo's achievements on 9x9. But I really like the paragraph describing the
great idea RAVE. It might be the first introductory article (for general
people) trying to explain RAVE.

Aja


2014-07-02 9:11 GMT+01:00 Stefan Kaitschick stefan.kaitsch...@hamburg.de:

 The artist certainly shows a lack of appreciation and respect for go.
 Whoever created it, must think that go is already in the bag.

 Stefan

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 Computer-go@dvandva.org
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Re: [Computer-go] ieee aticle about computer go by Jonathan Schaeffer

2014-07-02 Thread Greg Schmidt

Determining the best move is tricky, however. The most natural approach would 
be to pick the move with the highest probability of leading to a win. But this 
is usually too risky. For example, a move with 7 wins out of 10 trials may have 
the highest odds of winning (70 percent), but because this number comes from 
only 10 trials, the uncertainty is high. A move with 65,000 wins out of 100,000 
trials (65 percent) is a safer bet. This suggests a different strategy:

Choose the move with the largest number of wins. And this is indeed the 
standard approach.

Really? Changing the example, what if the 65,000 wins were out of 650,000? (1% 
win rate vs. 70% win rate), then does it always make sense to choose the path 
with the most number of moves?

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