[Computer-go] Conference spam redux (was: Re: EXTENDED Full Paper Submission : TelSaTech 2013 - Advanced Science Letters Journal)

2013-05-18 Thread Jeff Nowakowski

On 05/17/2013 07:31 PM, Petr Baudis wrote:


I don't see any requirement to move to moderation, mailman can
unsubscribe and/or block individual sender addresses just fine.


Thanks, I wasn't aware of that.

So with that in mind, I'll toss in a kick vote too.

The bigger problem is that this is just one guy, while there are many 
different accounts that have been created to post conference spam. It 
seems like a losing battle unless there's an option to moderate the 
first post.


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Re: [Computer-go] EXTENDED Full Paper Submission : TelSaTech 2013 - Advanced Science Letters Journal

2013-05-17 Thread Jeff Nowakowski

On 05/17/2013 03:22 PM, Mark Boon wrote:

More plugs disguised as an apology. Very clever :)

I vote in favor of kicking these guys off the list.


The list isn't moderated, so it's a big deal to move to moderation and 
figure out what that entails. We can either put up with it (and put the 
guy in your kill file), or move to moderation. *Now* what do you vote for?


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Re: [Computer-go] Develop a client for KGS?

2012-11-09 Thread Jeff Nowakowski

On 11/08/2012 08:10 PM, Henry Hu wrote:

Thanks all.

Now I've been working on a web Go game. My purpose is to connect to
some Go server for providing users with extended functionalities. Is
there any public Go server available? I knew IGS' protocol was also
proprietary.


IGS allows 3rd party clients, but then it wouldn't be a web client, as 
it would have to talk over telnet to a specific port.


You might try asking the Kaya.gs owners if there's some way to implement 
what you want, as they have a beta web/client server and are interested 
in new features: http://kaya.gs/kayags/project.php


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Re: [Computer-go] Kaś Cup

2012-07-12 Thread Jeff Nowakowski

On 07/12/2012 10:22 AM, Don Dailey wrote:


The real point of this is to impose a more western attitude to the game,
  trying to crush your opponent - pick off every possible stone you can,
  etc.


That's overly dramatic and political. Eastern players don't throw away 
points like unsophisticated monte carlo bots do near the endgame, yet 
they certainly could to be extremely safe. Also, bangneki, which this is 
based on, was around before Western influence.


Just for my two bits, I like the idea of this tournament, but I do agree 
the 50 point cap is artificial. I'd rather see that limitation removed 
and see how the tournament works out instead of trying to pre-optimize it.


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Re: [Computer-go] Game 2 goes to Zen: 1-1

2012-01-15 Thread Jeff Nowakowski

On 01/15/2012 10:18 AM, Michael Williams wrote:

Kibitzing anything in that room is pointless for all the noise.


For both games, I set up a clone game with moderated chat where only 
dans could kibitz. Unfortunately, at best it only had 10% participation 
(based on observer counts) and the strongest and most frequent 
kibitzers, Aja and gogonuts, kept to the unmoderated game. The one 
exception was Avidya (David Ormerod from gogameguru.com), who provided 
excellent comments.


I'll try and recruit the high level dans before tonight's game, and see 
if I can get the moderated game listed on the Active Games tab next to 
the unmoderated one. If it doesn't work out, I'll stop trying to host 
these, as it takes some effort.


It would be nice if this could be an automated and standard feature of 
KGS events, but I don't see that happening any time soon.


Here are the two dan-kibitz games:
http://files.gokgs.com/games/2012/1/14/PaperTiger.sgf
http://files.gokgs.com/games/2012/1/15/PaperTiger.sgf

They are a nice way to review the games with some high-level comments.

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Re: [Computer-go] Game 2 goes to Zen: 1-1

2012-01-15 Thread Jeff Nowakowski

On 01/15/2012 03:19 PM, Richard J. Lorentz wrote:

In case you cannot get the listing next to the unmoderated one, will I
still be able to easily find your moderated game by just scrolling the
list of games and looking for tromp vs. zen19n, presumably with an extra
tag or flag or something?


It will be (if I do it again) in the list of games in the Computer Go 
room as a demonstration, with the players' names in the title. The first 
game was ok, but in the second game Avidya could have used some more 
company from higher-level dans.


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Re: [Computer-go] Game 2 goes to Zen: 1-1

2012-01-15 Thread Jeff Nowakowski

Game 3, with mostly dan-level comments:

http://files.gokgs.com/games/2012/1/16/PaperTiger-2.sgf

Zen won by resignation. Series is 2-1 in Zen's favor.

I got Aja 6d and gogonuts 5d to kibitz, and participation by observer 
count was much better, around 60 versus the 260 or so for the 
unmoderated game.


On 01/15/2012 03:03 PM, Jeff Nowakowski wrote:

On 01/15/2012 10:18 AM, Michael Williams wrote:

Kibitzing anything in that room is pointless for all the noise.


For both games, I set up a clone game with moderated chat where only
dans could kibitz. Unfortunately, at best it only had 10% participation
(based on observer counts) and the strongest and most frequent
kibitzers, Aja and gogonuts, kept to the unmoderated game. The one
exception was Avidya (David Ormerod from gogameguru.com), who provided
excellent comments.

I'll try and recruit the high level dans before tonight's game, and see
if I can get the moderated game listed on the Active Games tab next to
the unmoderated one. If it doesn't work out, I'll stop trying to host
these, as it takes some effort.

It would be nice if this could be an automated and standard feature of
KGS events, but I don't see that happening any time soon.

Here are the two dan-kibitz games:
http://files.gokgs.com/games/2012/1/14/PaperTiger.sgf
http://files.gokgs.com/games/2012/1/15/PaperTiger.sgf

They are a nice way to review the games with some high-level comments.



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Re: [Computer-go] zen19n

2012-01-12 Thread Jeff Nowakowski

On 01/12/2012 08:19 PM, Darren Cook wrote:


It seems to have bounced back from the vicmorrow loss. Perhaps John can
learn something from that game ;-)


He's not going to learn much unless he takes a 4 stone handicap. This 
vicmorrow guy is, more than likely and sadly, the same sandbagger that 
was recently deranked. He started his account on the same day as the 
deranking, also has a Taiwanese client, and played exclusively the Aya 
bots before playing Zen. He doesn't resign in the middle of the games 
now, and wins more of them, but I don't believe for a second he isn't 
sandbagging.


If any games are to be learned from, it's the losses from equal or 
stronger players like Aja.


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Re: [Computer-go] CrazyStone in the 5-dan footsteps of Zen

2012-01-09 Thread Jeff Nowakowski

On 01/09/2012 11:54 AM, Jim O'Flaherty, Jr. wrote:


Of course I am making this up. The point is that the assumption that
a single account is associated with exactly one human who is the same
human to play on that account. Additionally, there are those out
there in the human world who don't value rank variation near as much
as those creating bots might like or want. {smirk}


First of all, you're not allowed to share an account, and if the admins 
find out they'll derank you just as if you had been intentionally 
sandbagging.


Also, it's not just the bot creators that value the integrity of the 
rank system. As a KGS player, I report anybody when I find obvious 
cheating. I originally reported this player and I stand by it.


Bot bashing is rampant on KGS, and there are several people on KGS who 
feel like they are defending the honor of humanity. My guess is that 
this person took it too far.


This person spent all their time playing bots, had an amazing record 
against CrazyStone, and resigned several games in the middle where he 
had a lead or good chances against the Aya bots.


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Re: [Computer-go] CrazyStone in the 5-dan footsteps of Zen

2012-01-07 Thread Jeff Nowakowski

On 01/02/2012 05:04 PM, Rémi Coulom wrote:


Improving the KGS rank at 5d is very difficult. The current
experimental version of Crazy Stone wins 78% against Crazy Stone
2011. That's less than one stone difference on KGS. But I am sure
both Zen and Crazy Stone will reach 6d in 2012.


There are two problems with the KGS rankings:

One, they are weighed down a lot by past games from weaker versions.

Two, you have to worry about people trying to game the system. I found 
strong evidence that one of the frequent CrazyStone players was losing 
games intentionally against a weaker bot, while at the same time winning 
frequently against CrazyStone.


I brought this up with an admin, and he said they were looking into it, 
but several days have gone by and the player was not deranked (which is 
the usual punishment for gaming the system, and would remove past games 
from the rank calculation).


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Re: [Computer-go] CrazyStone in the 5-dan footsteps of Zen

2012-01-07 Thread Jeff Nowakowski

On 01/07/2012 02:59 PM, Nick Wedd wrote:


If this is the user I think it is, there are too many losses for it to
be coincidence.


Yes, he lost dozens of games in a row. After I sent my message to the 
admin, he then won a couple. Coincidence? Seems unlikely.



I am suspicious, but at 3k I am not strong enough to spot suspicious
moves in his losses against the weaker bot. I shall try to persuade a
stronger admin to check on his losses.


A lot of these games were stopped well before the end and for no 
apparent reason on the board, something this player didn't do when 
playing CrazyStone.


Since many of these losses were against 3k bots, it would be enough to 
use a public version of a bot with equal or stronger rank and play the 
game out in self-play. If the bot in his position wins several times, 
it's clear he had no reason to be resigning so early.


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Re: [Computer-go] CrazyStone in the 5-dan footsteps of Zen

2012-01-07 Thread Jeff Nowakowski

On 01/07/2012 03:07 PM, Jouni Valkonen wrote:

Jeff, it does not matter what ten humans does with the games, because
they are insignificant compared to bulk mass of games that gobots are
playing. therefore CS's it has no relevance for the rating system.


Maybe, but you may be underestimating how much damage a few dedicated
players can do. This one player accounted for about 8% of the games
against CrazyStone since November, and because he lost so many games
against solid bots, he affects the rank even more than a regular player.


Also 6 months is very very short time, and when old games are
starting to expire, KGS rating will follow. See e.g. CS rating graph
for reference.


I think waiting months for old games to expire when you make an
improvement is not so good. If I was running bots on KGS I'd have 7
rotating accounts, and only play an account for a month so that it
wouldn't get heavy.


KGS rating system works brilliantly and it is almost impossible to
exploit,


It's a lot easier than you think, and I've reported a few people where
something is clearly being abused, whether it is sandbagging or cheating
to get a higher rank.


6d for MC-gobot seems a bit optimistic, I would bet €5 that it won't
happen in 2012. 6d's are ridiculously strong. I calculated that in
January, out of 56 games against 5d's CS won 48%. This is indeed
impressive, although there is long way to beat 6d's in even game.


Zen19d is already winning 64% out of 59 games that are even and 56% out
of 27 against higher rank since November:

http://kgs.gosquares.net/index.rhtml.en?id=Zen19did2=r=1ty=2011tm=11

I would be very surprised if it isn't 6d in 2012.

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Re: [Computer-go] Moyo Go Studio

2011-01-31 Thread Jeff Nowakowski

On 01/31/2011 09:12 PM, David Doshay wrote:

Does anyone on this list use this software?
Its use requires disabling anti-virus software.


The author of that software has made violent threats to members of the 
Go community. Whether it will harm your computer or not for me is 
besides the point -- I would not use it or endorse it even if it was 
perfectly safe.


But anyways, these days you can run software you don't trust inside a 
virtual machine.


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Re: [Computer-go] Could a 'doubling dice'** encourage early resignation by programs?

2011-01-27 Thread Jeff Nowakowski
I like the idea, though for sure it would take extra work. I like the 
idea of some kind of Bang Neki tournament even more. It was discussed 
previously on the list:

http://thread.gmane.org/gmane.games.devel.go/20580

The best bots are already playing well. Who would have imagined a 1d bot 
5 years ago? I think encouraging the bots to move in human-interest 
directions is a time that has come.


Definitely not for all tournaments, but maybe something like 1 in 4 
should be fun, experimental tournaments. It may even encourage those who 
have weaker bots to enter into a fresh field.


On 01/27/2011 07:38 PM, David Doshay wrote:

Yes, we could take on the rules from any one of a number of other games.
Each would have some advantage, perhaps some disadvantage.

But why?

Rather than complicate the rule set to nudge our programs in one direction
or another via a new reward function, why don't we just concentrate on trying
to get them to play the game well? That seems hard enough to me.

Cheers,
David



On 27, Jan 2011, at 6:31 AM, Jonathan Chetwynd wrote:


Could a 'doubling dice'** encourage early resignation by programs?

each program would have to forfeit a double game, if it played on and lost the 
game,
but could resign for a single loss.

scores in earnest might need to be tallied in the public arena.
though one would hope that the  application designers.

regards

Jonathan Chetwynd
http://www.peepo.com

**as per backgammon, either  player can double, but then it is the opponent's  
choice  to resign  or accept,
and to redouble at their discretion, though this aspect may be ott.
apologies if I missed the obvious,

it seems I omitted the most severe error, playing on, when a game is lost.
in the thread: Are 4 'easy to avoid errors' common to all MC programs?

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Re: [Computer-go] Beta-testing: feedback to bot owners

2011-01-22 Thread Jeff Nowakowski

On 01/22/2011 08:53 AM, Nick Wedd wrote:


I prefer to leave things as they are.


It would be nice to have one 9x9 event as integer komi. It's good to 
leave room for a little experimentation.


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Re: [Computer-go] Fwd: News on Tromp-Cook ?

2011-01-02 Thread Jeff Nowakowski

On 01/02/2011 10:17 AM, Erik van der Werf wrote:


The playout policy I used in the 2007 version of Steenvreter was
developed independently of the Mogo policy.


Did this policy include the idea of sequences (playing near the last 
move), and if so, was that developed independently?


Memories are notoriously faulty. Priority has to be given to published 
papers and established results. It is not enough to say some months 
after MoGo established itself and published the ideas behind the 
implementation that you would have gotten there on your own with 
Steenvreter.


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Re: [Computer-go] Fwd: News on Tromp-Cook ?

2011-01-02 Thread Jeff Nowakowski

On 01/02/2011 05:24 PM, Erik van der Werf wrote:


Agreed, as long as you don't deny things that were out there long
before someone wrote 'the' paper. I have seen a rather natural
progression from work of Brugman, Kaminski, Bouzy, Helmstetter,
Hamlen, etc. to where we are today. Pinpointing the invention of MCTS
in time or to a single person is simply not that easy.


I agree completely, and stated as such in my first message that touched 
off this long thread (and repeated many times since). I never credited 
MoGo with inventing MCTS or UCT.


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Re: [Computer-go] News on Tromp-Cook ?

2010-12-31 Thread Jeff Nowakowski

On 12/30/2010 08:20 PM, Aja wrote:

Hi Jeff,

When, do you think, did Mogo started dominating all the KGS computer
events and CGOS, and also was the first to extend that dominance from
9x9 to 19x19.?


Hello Aja,

Here I quote from the computer-go archives, unless otherwise noted:

Dec. 31, 2006: John Tromp: I spent most of yesterday on KGS playtesting 
MoGo on 9x9 with 30 min total thinking time. The experience was quite 
unlike any other program I've played on 9x9 in the

past. [..] I feel that the shodan level go 9x9 programs have arrived...

Jan 12, 2007: Don Dailey: Someone needs to get their bot on CGOS and 
end Mogo's reign of terror. A version of MoGo has achieved a CGOS rating 
of well over 2300!


Mar 04, 2007: Peter Drake: Congratulations to MoGo on winning the KGS 
tournament held earlier today: [..] Even under borderline blitz 
conditions (18 minutes sudden death for 19x19), MoGo managed to beat 
conventional programs like GNU Go. [..] Of course, MoGo also beat all 
the other MC/UCT programs. How did MoGo do it?


Nick Wedd's summary from the above KGS tournament: Last September 
Kocsis and Csaba Szepesvári published Bandit based Monte-Carlo Planning. 
The algorithm described there was implemented in MoGo. There was some 
doubt about its effectiveness for large boards and for fast games, but 
it was clear that it worked well for small boards particularly with slow 
time limits: MoGo has won nine of the eleven KGS bot tournaments held 
since September. However, this March event used full-sized boards and 
fast time limits. Some people expected MoGo to do less well, perhaps 
losing to more conventional programs such as ManyFaces, GNU Go, and Aya. 
They were wrong. MoGo won all twelve of its games.  [CrazyStone won 6 
games in the same tournament.] 
http://www.weddslist.com/kgs/past/24/index.html


Mar 17, 2007: Don Dailey: It's unbelievable how strong MoGo is playing.

I remember when CGOS first came up,  I expected it to be a
few years before a program could achieve 2000.0 on the CGOS
scale.   But I was quickly surpised when programs started
breaking over 1800.0.

But this is quite incredible.   MoGo_G3.4 at 2480!   If you
look at the crosstable,  it's mostly 100% wins against
everyone else.   In fact, the only non-Mogo program to
beat it, won a single game out of 15 played, and it's
a pretty strong program too.


In Computer Olympiad 2007, Steenvreter was gold medal on 9x9.


Yes, and this is what Eric had to say about it: Steenvreter uses UCT 
and has some LD knowledge that I reused from Magog.


and: Steenvreter was really a rush job, hacking things together until 
the last day before the tournament and no time to test properly. I was 
hoping to be able to catch up with the stronger programs, but never 
expected it to win the tournament.


Obviously it was following MoGo's lead with UCT (the tournament was held 
in June 2007, well after the remarkable success of MoGo). I don't mean 
to discredit Steenvreter, CrazyStone, or any other program. I'm just 
focusing on MoGo so much because it set the bar so high and got 
everybody chasing it.



Mogo's biggest contributions, so far, in my view, are
1.Applied UCT to computer Go, and such application came from the idea
MCTS that proposed in 2006 by Remi Coulom. Crazy Stone was using MCTS
to win 9x9 in 2006 Computer Olympiad.
2.See 3x3 patterns around the previous move.
3.RAVE (strictly speaking, it is invented by David Silver).


This is essentially what I said in my first message. I did not place 
enough emphasis on CrazyStone then, even though I did reference it (The 
MoGo team applied UCT to Go with great success, using the idea of 
building incremental trees from CrazyStone.).



UCT and RAVE are for both for the tree search. I think Crazy tone's
contribution for the playout is of same/or more important, because the
quality of simulations decide the playing strength much. From this view,
we should give Crazy Stone more and more credit.


Sure, I agree. CrazyStone was definitely a big part of the monte carlo 
tree search revolution in computer go.


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Re: [Computer-go] Fwd: News on Tromp-Cook ?

2010-12-31 Thread Jeff Nowakowski

On 12/31/2010 07:31 AM, Rémi Coulom wrote:


I'd like to advise against using the exact algorithm I described in
my 2006 paper. I compared it to UCT at that time, and UCT performed
better. I am sorry I don't have a reference to my data any more. I
posted the results to the mailing list. It used to be archived at
that link:
http://computer-go.org/pipermail/computer-go/2006-July/005737.html I
hope somebody kept an archive an can forward it to the list. The
title of that message was Experiments with UCT. It is too bad that
the archive of that time is gone. Is it available anywhere? The
google archive starts later.


Here: http://thread.gmane.org/gmane.games.devel.go/6366

Archives and current messages for this list can be found at:

http://blog.gmane.org/gmane.games.devel.go

I don't like the web interface, however. It's very hard to browse
the threads for a particular month without a lot of clicking. The search
is OK, though.

What I do is use the traditional NTTP news interface to gmane.
Thunderbird (my newsreader) has an option to download all the messages, 
which is nice for browsing messages, both old and new.


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Re: [Computer-go] News on Tromp-Cook ?

2010-12-30 Thread Jeff Nowakowski

On 12/30/2010 01:58 PM, David Fotland wrote:

You should also give more credit to CrazyStone as an early strong program
that contributed many ideas, comparable to Mogo.  Remi is Aja's advisor, so
Erica continues the CrazyStone thread.


I did mention CrazyStone, and the Sensei's page lists it first as the 
program that started the new wave of MCTS programs by winning the 9x9 
gold medal at the ICGA Computer Olympiad, in 2006.  Like I said in my 
first message, though, it's hard to assign credit, and I don't mean to 
slight other programs.


However, MoGo was the program that really got people to sit up and take 
notice, because it started dominating all the KGS computer events and 
CGOS, and also was the first to extend that dominance from 9x9 to 19x19. 
I believe the biggest breakthroughs were made with MoGo (building, of 
course, on earlier ideas). This is easily verified by going back to the 
archives and seeing how many people patterned their program after MoGo.


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Re: [Computer-go] News on Tromp-Cook ?

2010-12-30 Thread Jeff Nowakowski

On 12/30/2010 06:10 PM, Michael Williams wrote:

Perhaps the client viewer should have the ability to hide comments by
rank.  Then anyone can be allowed to post, as long as they know that
not everyone will hear them.


The problem with that is you end up with a bunch of disjointed chat 
(people replying to those whose comments you have hidden), and even then 
the dans get sucked into random conversations.


I was really happy with the dan analysis, but then it's also fun to have 
the free-for-all kibitz too, so I think two separate game windows is the 
best solution. The best part is that this is already possible with the 
KGS clone feature.


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Re: [Computer-go] 4th GPW Cup, etc.

2010-11-27 Thread Jeff Nowakowski

On 11/18/2010 06:08 PM, Hideki Kato wrote:

9x9 Go tournament

Rules: Round-robin, area scoring, simple ko, no sucide, 7.0 komi, 10
min each.
Participants: All but Zen (6 programs).
Results: 1st Aya, 2nd Coldmilk, 3rd Nomitan.


Sorry for the late reply. Are the games available for these results? I'm 
curious how the programs handled the integer komi, like if there were a 
lot of draws or misplayed positions.


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Re: [Computer-go] 9x9 news

2010-09-27 Thread Jeff Nowakowski

On 09/26/2010 07:36 PM, Darren Cook wrote:


*: For most of the other strong programs the losses were as black, so
the 7.5pt komi is too high hypothesis still stands.


So does the 6.5 komi is too low hypothesis.

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Re: [Computer-go] anti-pondering

2010-09-14 Thread Jeff Nowakowski

On 09/14/2010 04:36 PM, terry mcintyre wrote:

 From my observations of human-versus-bot games, a winning strategy against bots
seems to be:

Create several capturing races, even if you lose all of them.


Is there an established, reliable way to create capturing races against 
bots?


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Re: [Computer-go] Reminder: Human vs Computer Go competition in Barcelona tomorrow

2010-07-23 Thread Jeff Nowakowski

On 07/23/2010 08:02 AM, Erik van der Werf wrote:


Well, first of all I think in normal games players should be free to
chose any komi they like. Of course for rated games there may be some
restrictions but on KGS those don't apply to 9x9 anyway (9x9 games are
not rated).


Is this just a problem with the robot protocol on KGS? Under the human 
interface, you're given an option to change komi after a challenge if 
you use Custom Game.



For 9x9 computer go tournaments I would propose to use either komi of
6.5 or 7.0.
That way at least it's not a clear disadvantage to play first.


Early on, I did some preliminary testing for supporting draws under 
monte carlo, using the obvious idea of treating the draw as a half a 
win. The bots would often go for the draw, even if there was an obvious 
winning move. I didn't spend any further time on it, but if 7 really is 
the right komi for 9x9, I suspect the games would turn into a draw-fest.


Intuitively, I would suspect that moving to 6.5 komi would just 
unbalance the game the same amount in the other direction, but maybe 
that isn't the case.


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Re: [Computer-go] Chess vs Go // AI vs IA

2010-06-02 Thread Jeff Nowakowski

On 06/02/2010 01:14 PM, Don Dailey wrote:


Why are you comparing humans to computers?It's ridiculous to measure
progress by comparing to the top human players.What we care about is how
much progress we can make from year to year.


Come on Don, you know that the top players are the gold standard that 
the programs are trying to beat. That's why lots of programmers have 
been moving to Go from chess.


The original question was why is Go harder than chess for computers, as 
it clearly is (are you disputing this?). I think Steve answered the 
question very well in his original reply.


I understand your dispute with Dave's simplification, but I think you 
can agree that alpha-beta for chess was a strong foundation to build on, 
that it didn't work for Go, and that we now have monte-carlo tree search 
as the foundation. Nobody disputes Go has made progress and will 
continue to do so.


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Re: [Computer-go] Old archives

2010-06-02 Thread Jeff Nowakowski

On 06/02/2010 05:40 PM, Peter Drake wrote:

Are the older archives available somewhere?


You can find archives at gmane:

http://blog.gmane.org/gmane.games.devel.go

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Re: [Computer-go] Chess vs Go // AI vs IA

2010-06-02 Thread Jeff Nowakowski

On 06/02/2010 05:49 PM, Don Dailey wrote:


Equaling humans is an arbitrary and very long term goal,   but it should not
define how hard or easy something is and should not define what works
and what doesn't work.   That's my beef.


Yet you say in another message that it's a natural measuring stick. I 
don't even know why you are arguing this. It's like arguing that the sky 
isn't blue, but rather some shade of arbitrary color. Throw a dart at 
the AI literature and you'll see comparisons to humans, and for good reason.




The only problem is that I was answering Dave, not Steve.


Your reply that I replied to was in response to Steve, who was trying to 
ground the conversation back to the original question. Anyways, I think 
this conversation is off the rails and a bit ridiculous. I do accept 
that lots of gains have been made in chess algorithms, and I appreciate 
your views on the matter, but otherwise you seem a bit oversensitive and 
unreasonable.


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