Re: [Csgo_sdk] Vertex lighting after Canals

2017-03-23 Thread Sylvain Menguy
The point of vertex lighting is to avoid basic global lighting on en entire 
model.

Plus, i think it's only possible to get vertex lighting now, info_lighting is 
obselete now.


Valve is going to provide us with some infos about the changes on shaders/light 
computing. We just have to wait for few more days i guess.



De : Csgo_sdk  de la part de Max Chill 

Envoyé : jeudi 23 mars 2017 17:15
À : csgo_sdk@list.valvesoftware.com
Objet : Re: [Csgo_sdk] Vertex lighting after Canals

Have you tried using info_lighting in order to point to the origin of the light 
source?

On Thu, Mar 23, 2017 at 12:21 PM, Niels Gade 
> wrote:
Tried it, no work. Do we agree that these are the correct params? -final -hdr 
-textureshadows -staticproplighting -staticproppolys

2017-03-23 16:39 GMT+01:00 Max Chill 
>:
Try increasing -StaticPropSampleScale under Vrad parameters. This goes up to 16 
I think, I usually do test compiles at .2 however, best to crank it up and 
compile with cordon tools to see if this is the culprit.

Also make sure you're using  -StaticPropLighting

I would use default lighting valued for static_props as well



On Thu, Mar 23, 2017 at 9:15 AM, Niels Gade 
> wrote:
Is anyone else experiencing issues with staticproplighting and staticproppolys?

some pics
http://imgur.com/a/6Bmxh

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Re: [Csgo_sdk] How can I compile with below normal CPU priority?

2013-10-13 Thread Sylvain Menguy
In the run map menu (to compile your map), go in expert mode.Choose a compile 
configuration, you'll have the best results with the configuration Full 
compile -both -final (slow!).
Edit it the way you want, me for example i did :- I unchecked the box of the 
$game_exe Command, because i don't want hammer to run the game after compiling- 
In the $light_exe Command, i changed -both to -hdr (because since CS:GO, 
people can't disable HDR in video options of the game sont you don't need 
hammer to compile both HDR and LDR, only HDR is needed) and i added parameters 
that improve the lighting (-textureshadows -StaticPropLighting 
-StaticPropPolys)- and finaly the parameter you are looking for : -threads 
X. I have a 4 core CPU and i don't want my PC to be laggy during a compilation 
(I want to be able use internet, watch films etc ...), so I put the parameter 
-threads 3. You have a 8 core CPU, so you should put -threads 7 (1 core 
should be enough). Put this parameter in $light_exe and $vis_exe Commands.
I guess that's what you wanted, tell us if it's ok.

Sylvain Menguy - leplubodeslapin

Date: Sun, 13 Oct 2013 14:03:04 -0400
From: mikema...@gmail.com
To: csgo_sdk@list.valvesoftware.com
Subject: [Csgo_sdk] How can I compile with below normal CPU priority?

When I compile it locks up my internet, and I have to open task manager and set 
Vrad to below normal priority to restore proper PC function. I'm on an AMD 8120 
8 core, but I've also experienced this problem with Intel CPU's. 

It's not a big deal and I can fix it, but I was wondering if there was a 
compile parameter to automatically set Vrad to below normal priority. 
Thanks,

- Michael


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