Re: [Csgo_servers] Valve bug report regarding XEON cpus and csgo servers

2014-11-19 Thread sarevok
Any news on this?

I still got the problem on my dedicated...

http://csgo-servers.1073505.n5.nabble.com/High-cpu-Usage-On-Ubuntu-tp8398.html

Regards :)



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Re: [Csgo_servers] Valve bug report regarding XEON cpus and csgo servers

2014-11-19 Thread VieuxGnome
For XEON The solution is here :

http://csgo-servers.1073505.n5.nabble.com/DOS-attack-have-good-sides-Or-CSGO-update-td7239.html

;)



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Re: [Csgo_servers] Valve bug report regarding XEON cpus and csgo servers

2014-01-14 Thread Brandon Cherup
I agree as well, I just assumed my dated server could no longer handle
anything above 20 players.

Hopefully this gets resolved soon :)


On Tue, Jan 14, 2014 at 1:10 AM, Ejziponken - sza...@hotmail.com wrote:

 I can confirm that running CSGO-servers on linux since a patch from last
 year is a bad idea. We had to lower player-slots from 32 players with
 stable 128tic to 20 players to get the stable 128tic.



 --
 Date: Mon, 13 Jan 2014 23:02:13 -0500
 From: ser...@azclan.net
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Valve bug report regarding XEON cpus and csgo
 servers


 Hello,

 Does anyone have a copy of the old server binaries that do not require the
 new instruction sets as mentioned by the OP?

 If so, could you please share? I'd like to test this with our servers.

 Thank you,
 cyberdeath
 AtomicZone Lead Server Admin
 On Jan 12, 2014 11:49 AM, Marc Leuser m...@mleuser.de wrote:

 I can confirm that the linux performance is pretty poor, i'm running a
 single 10 slot server on an E5-2620 (2 GHz) and the var is above 1.5 most
 of the time, even if there's only 4 players on the server. I've noticed
 that it doesn't matter if I give 1 or 2 CPU cores to the process, it won't
 use more than one anyway. I've also given the process the highest possible
 priority without any effect.
 Even with 1 Player i can see an average of 30% CPU usage which i think is
 really too much. We're talking about a gameserver running almost
 exclusively on that machine.

 Are there gurus out there who can tell me if there's any option besides
 using some fancy high-end i7 CPU to host one(!) solid gameserver with var
 1.0 and 10 players?


 greetings

 Am Sonntag, 12. Januar 2014 16:57 CET, Egner dazzpir...@gmail.com
 schrieb:


 H i valve,
 I will try to let you guys know about a nice bug in your srcds application
 regarding XEON cpus and 128 ticks.
 First of all will I say that i am not especially good in English so please
 be kind. I will describe exactly what I have figured out on my own.
 Well, the problem stated when valve send out a update regarding the srcds
 application and changes the linux application and windows application
 2013-11-15 I believe.

 What have then happened after the update? Well the 128 tickrate have been a
 bit unstable also the var value from the server have reached from low value
 to higher. And also has result in a higher cpu usage for more players and
 less.
 Then I have an option to work with some different kind of processors that
 have a newer version of CPUs build.
 My test environment :

 *#1 server
 Intel Xeon E5-2620v2 processor*

 *#2 server
 Intel Xeon E5-2420 processor*

 *#3 server
 Intel i5-4570S hasswell (my own server home)*

 *#4 server
 Intel Xeon x5660 (older arch)*

 My test I use those following operation systems:
 1. Linux Debian Weezy (64 bit)
 2. Windows 2012 server (64 bit)
 3. I use the same server config on all servers.

 Well, first of all I have read about people that say that the windows will
 works mush better with 128 tickrate against linux. But after my results in
 this test I will say that the linux still is a little bit better then
 windows.

 I start with the Intel Xeon E5-2620v2 with 32 players with bots.
 My first result was:
 With Linux the var value was about 1.0 - 3.0 and the tickrate was unstable
 and the sv value blinking orange but is not going to red. The server was
 playable but not more than that. The hitbox wasn’t fun!
 With windows on the same setup I got var on the same value as the linux
 does, and the sv value was red its freezing to the death. (that wasn’t
 playable)
 Linux use 100% -133% cpu usage on the process srcds_run but the system not
 even going over 5% cpu of the whole systems capacity.
 Windows use 30% on the process srcds_run but still lag as hell.
 Ok the result here is that the machine is not possible to use all the
 capacity of the cpu is like a wall have been created.
 Well we going forward, so now we going for the #2 server setup. So then we
 look at the results.
 With linux the var value was about 0.8 – 2.8 and the tickrate was unstable
 and going between orange and red. That wasn’t playable.
 With windows the var value was almost the same as the linux do. So that was
 not possible to play.
 And was the problem with the cpu this time, the process use 135 % cpu on
 process but the system is like sleeping.
 And the different here was that cpu was 45% on cpu usage on windows betw
 een
 the newer E5-2620v2 setup so it goes a little bit harder.
 Then we move on to the server 3 setup.
 I was quite surprised when I comes to the hasswell setup, because as soon
 as
 I join the server with 4 – 8 bots and the var value was about 0.8 and the
 ticrate was 128 the whole time.
 Then I believe that that may also be able to handle 32 players. So I decide
 to bring on 32 players on my server with linux and windows setup. And whola
 the process goes like a sunny day!
 Even if the process

Re: [Csgo_servers] Valve bug report regarding XEON cpus and csgo servers

2014-01-13 Thread AtomicZone Server
Hello,

Does anyone have a copy of the old server binaries that do not require the
new instruction sets as mentioned by the OP?

If so, could you please share? I'd like to test this with our servers.

Thank you,
cyberdeath
AtomicZone Lead Server Admin
On Jan 12, 2014 11:49 AM, Marc Leuser m...@mleuser.de wrote:

 I can confirm that the linux performance is pretty poor, i'm running a
 single 10 slot server on an E5-2620 (2 GHz) and the var is above 1.5 most
 of the time, even if there's only 4 players on the server. I've noticed
 that it doesn't matter if I give 1 or 2 CPU cores to the process, it won't
 use more than one anyway. I've also given the process the highest possible
 priority without any effect.
 Even with 1 Player i can see an average of 30% CPU usage which i think is
 really too much. We're talking about a gameserver running almost
 exclusively on that machine.

 Are there gurus out there who can tell me if there's any option besides
 using some fancy high-end i7 CPU to host one(!) solid gameserver with var
 1.0 and 10 players?


 greetings

 Am Sonntag, 12. Januar 2014 16:57 CET, Egner dazzpir...@gmail.com
 schrieb:


 H i valve,
 I will try to let you guys know about a nice bug in your srcds application
 regarding XEON cpus and 128 ticks.
 First of all will I say that i am not especially good in English so please
 be kind. I will describe exactly what I have figured out on my own.
 Well, the problem stated when valve send out a update regarding the srcds
 application and changes the linux application and windows application
 2013-11-15 I believe.

 What have then happened after the update? Well the 128 tickrate have been a
 bit unstable also the var value from the server have reached from low value
 to higher. And also has result in a higher cpu usage for more players and
 less.
 Then I have an option to work with some different kind of processors that
 have a newer version of CPUs build.
 My test environment :

 *#1 server
 Intel Xeon E5-2620v2 processor*

 *#2 server
 Intel Xeon E5-2420 processor*

 *#3 server
 Intel i5-4570S hasswell (my own server home)*

 *#4 server
 Intel Xeon x5660 (older arch)*

 My test I use those following operation systems:
 1. Linux Debian Weezy (64 bit)
 2. Windows 2012 server (64 bit)
 3. I use the same server config on all servers.

 Well, first of all I have read about people that say that the windows will
 works mush better with 128 tickrate against linux. But after my results in
 this test I will say that the linux still is a little bit better then
 windows.

 I start with the Intel Xeon E5-2620v2 with 32 players with bots.
 My first result was:
 With Linux the var value was about 1.0 - 3.0 and the tickrate was unstable
 and the sv value blinking orange but is not going to red. The server was
 playable but not more than that. The hitbox wasn’t fun!
 With windows on the same setup I got var on the same value as the linux
 does, and the sv value was red its freezing to the death. (that wasn’t
 playable)
 Linux use 100% -133% cpu usage on the process srcds_run but the system not
 even going over 5% cpu of the whole systems capacity.
 Windows use 30% on the process srcds_run but still lag as hell.
 Ok the result here is that the machine is not possible to use all the
 capacity of the cpu is like a wall have been created.
 Well we going forward, so now we going for the #2 server setup. So then we
 look at the results.
 With linux the var value was about 0.8 – 2.8 and the tickrate was unstable
 and going between orange and red. That wasn’t playable.
 With windows the var value was almost the same as the linux do. So that was
 not possible to play.
 And was the problem with the cpu this time, the process use 135 % cpu on
 process but the system is like sleeping.
 And the different here was that cpu was 45% on cpu usage on windows betw
 een
 the newer E5-2620v2 setup so it goes a little bit harder.
 Then we move on to the server 3 setup.
 I was quite surprised when I comes to the hasswell setup, because as soon
 as
 I join the server with 4 – 8 bots and the var value was about 0.8 and the
 ticrate was 128 the whole time.
 Then I believe that that may also be able to handle 32 players. So I decide
 to bring on 32 players on my server with linux and windows setup. And whola
 the process goes like a sunny day!
 Even if the process on top use 135% of cpu in the process, and the server
 use about 30% of cpu total the 32 players works smoth without tickrate
 drop.
 So then I belive that the higher gigahertz does the thing, so I decide to
 try with server 4. Whish has 2.8 Ghz processor. Which is quite higher than
 my server #1 and server #2 setup?
 And then to the result, it was so bad so the players can even go in spawn,
 both in windows and linux. T he process does like they all do 135% on linux
 and about 33 % cpu usage on windows.
 The var value was 2.9 and the sv value was RED 5 -15.
 So then I have to start from the beginning again, because the Gigahertz
 wasn’t a 

Re: [Csgo_servers] Valve bug report regarding XEON cpus and csgo servers

2014-01-13 Thread Ejziponken -
I can confirm that running CSGO-servers on linux since a patch from last year 
is a bad idea. We had to lower player-slots from 32 players with stable 128tic 
to 20 players to get the stable 128tic.


Date: Mon, 13 Jan 2014 23:02:13 -0500
From: ser...@azclan.net
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Valve bug report regarding XEON cpus and csgo   
servers

Hello,
Does anyone have a copy of the old server binaries that do not require the new 
instruction sets as mentioned by the OP?
If so, could you please share? I'd like to test this with our servers.
Thank you,

cyberdeath

AtomicZone Lead Server Admin
On Jan 12, 2014 11:49 AM, Marc Leuser m...@mleuser.de wrote:

I can confirm that the linux performance is pretty poor, i'm running a single 
10 slot server on an E5-2620 (2 GHz) and the var is above 1.5 most of the time, 
even if there's only 4 players on the server. I've noticed that it doesn't 
matter if I give 1 or 2 CPU cores to the process, it won't use more than one 
anyway. I've also given the process the highest possible priority without any 
effect.

Even with 1 Player i can see an average of 30% CPU usage which i think is 
really too much. We're talking about a gameserver running almost exclusively on 
that machine.

Are there gurus out there who can tell me if there's any option besides using 
some fancy high-end i7 CPU to host one(!) solid gameserver with var 1.0 and 10 
players?



greetings

Am Sonntag, 12. Januar 2014 16:57 CET, Egner dazzpir...@gmail.com schrieb:
 
H
 i valve,
I will try to let you guys know about a nice bug in your srcds application
regarding XEON cpus and 128 ticks.
First of all will I say that i am not especially good in English so please
be kind. I will describe exactly what I have figured out on my own.

Well, the problem stated when valve send out a update regarding the srcds
application and changes the linux application and windows application
2013-11-15 I believe.

What have then happened after the update? Well the 128 tickrate have been a

bit unstable also the var value from the server have reached from low value
to higher. And also has result in a higher cpu usage for more players and
less.
Then I have an option to work with some different kind of processors that

have a newer version of CPUs build.
My test environment :

*#1 server
Intel Xeon E5-2620v2 processor*

*#2 server
Intel Xeon E5-2420 processor*

 
*#3 server
Intel i5-4570S hasswell (my own server home)*

*#4 server
Intel Xeon x5660 (older arch)*

My test I use those following operation systems:
1. Linux Debian Weezy (64 bit)
2. Windows 2012 server (64 bit)

3. I use the same server config on all servers.

Well, first of all I have read about people that say that the windows will
works mush better with 128 tickrate against linux. But after my results in
this test I will say that the linux still is a little bit better then

windows.

I start with the Intel Xeon E5-2620v2 with 32 players with bots.
My first result was:
With Linux the var value was about 1.0 - 3.0 and the tickrate was unstable
and the sv value blinking orange but is not going to red. The server was

playable but not more than that. The hitbox wasn’t fun!
With windows on the same setup I got var on the same value as the linux
does, and the
  sv value was red its freezing to the death. (that wasn’t
playable)
Linux use 100% -133% cpu usage on the process srcds_run but the system not
even going over 5% cpu of the whole systems capacity.
Windows use 30% on the process srcds_run but still lag as hell.

Ok the result here is that the machine is not possible to use all the
capacity of the cpu is like a wall have been created.
Well we going forward, so now we going for the #2 server setup. So then we
look at the results.

With linux the var value was about 0.8 – 2.8 and the tickrate was unstable
and going between orange and red. That wasn’t playable.
With windows the var value was almost the same as the linux do. So that was
not possible to play.

And was the problem with the cpu this time, the process use 135 % cpu on
process but the system is like sleeping.
And the different here was that cpu was 45% on cpu usage on windows betw
 een
the newer E5-2620v2 setup so it goes a little bit harder.
Then we move on to the server 3 setup.
I was quite surprised when I comes to the hasswell setup, because as soon as
I join the server with 4 – 8 bots and the var value was about 0.8 and the

ticrate was 128 the whole time.
Then I believe that that may also be able to handle 32 players. So I decide
to bring on 32 players on my server with linux and windows setup. And whola
the process goes like a sunny day!

Even if the process on top use 135% of cpu in the process, and the server
use about 30% of cpu total the 32 players works smoth without tickrate drop.
So then I belive that the higher gigahertz does the thing, so I decide to

try with server 4. Whish has 2.8 Ghz processor. Which is quite higher than
my server #1 and server

Re: [Csgo_servers] Valve bug report regarding XEON cpus and csgo servers

2014-01-12 Thread Marc Leuser

I can confirm that the linux performance is pretty poor, i'm running a single 
10 slot server on an E5-2620 (2 GHz) and the var is above 1.5 most of the time, 
even if there's only 4 players on the server. I've noticed that it doesn't 
matter if I give 1 or 2 CPU cores to the process, it won't use more than one 
anyway. I've also given the process the highest possible priority without any 
effect.
Even with 1 Player i can see an average of 30% CPU usage which i think is 
really too much. We're talking about a gameserver running almost exclusively on 
that machine.

Are there gurus out there who can tell me if there's any option besides using 
some fancy high-end i7 CPU to host one(!) solid gameserver with var 1.0 and 10 
players?


greetings

Am Sonntag, 12. Januar 2014 16:57 CET, Egner dazzpir...@gmail.com schrieb:
 Hi valve,
I will try to let you guys know about a nice bug in your srcds application
regarding XEON cpus and 128 ticks.
First of all will I say that i am not especially good in English so please
be kind. I will describe exactly what I have figured out on my own.
Well, the problem stated when valve send out a update regarding the srcds
application and changes the linux application and windows application
2013-11-15 I believe.

What have then happened after the update? Well the 128 tickrate have been a
bit unstable also the var value from the server have reached from low value
to higher. And also has result in a higher cpu usage for more players and
less.
Then I have an option to work with some different kind of processors that
have a newer version of CPUs build.
My test environment :

*#1 server
Intel Xeon E5-2620v2 processor*

*#2 server
Intel Xeon E5-2420 processor*

*#3 server
Intel i5-4570S hasswell (my own server home)*

*#4 server
Intel Xeon x5660 (older arch)*

My test I use those following operation systems:
1. Linux Debian Weezy (64 bit)
2. Windows 2012 server (64 bit)
3. I use the same server config on all servers.

Well, first of all I have read about people that say that the windows will
works mush better with 128 tickrate against linux. But after my results in
this test I will say that the linux still is a little bit better then
windows.

I start with the Intel Xeon E5-2620v2 with 32 players with bots.
My first result was:
With Linux the var value was about 1.0 - 3.0 and the tickrate was unstable
and the sv value blinking orange but is not going to red. The server was
playable but not more than that. The hitbox wasn’t fun!
With windows on the same setup I got var on the same value as the linux
does, and the sv value was red its freezing to the death. (that wasn’t
playable)
Linux use 100% -133% cpu usage on the process srcds_run but the system not
even going over 5% cpu of the whole systems capacity.
Windows use 30% on the process srcds_run but still lag as hell.
Ok the result here is that the machine is not possible to use all the
capacity of the cpu is like a wall have been created.
Well we going forward, so now we going for the #2 server setup. So then we
look at the results.
With linux the var value was about 0.8 – 2.8 and the tickrate was unstable
and going between orange and red. That wasn’t playable.
With windows the var value was almost the same as the linux do. So that was
not possible to play.
And was the problem with the cpu this time, the process use 135 % cpu on
process but the system is like sleeping.
And the different here was that cpu was 45% on cpu usage on windows between
the newer E5-2620v2 setup so it goes a little bit harder.
Then we move on to the server 3 setup.
I was quite surprised when I comes to the hasswell setup, because as soon as
I join the server with 4 – 8 bots and the var value was about 0.8 and the
ticrate was 128 the whole time.
Then I believe that that may also be able to handle 32 players. So I decide
to bring on 32 players on my server with linux and windows setup. And whola
the process goes like a sunny day!
Even if the process on top use 135% of cpu in the process, and the server
use about 30% of cpu total the 32 players works smoth without tickrate drop.
So then I belive that the higher gigahertz does the thing, so I decide to
try with server 4. Whish has 2.8 Ghz processor. Which is quite higher than
my server #1 and server #2 setup?
And then to the result, it was so bad so the players can even go in spawn,
both in windows and linux. The process does like they all do 135% on linux
and about 33 % cpu usage on windows.
The var value was 2.9 and the sv value was RED 5 -15.
So then I have to start from the beginning again, because the Gigahertz
wasn’t a problem! So then I take a deeper look in what cpu instructions my
Haswell cpu use.
I decide to look on the cpu instructions on both server #1 and server #2 so
I have something to compare with. Well to be clear all servers have the same
behavior. So what is the different here?

*This is my cpu instructions from server #1. (E5-2620v2)*

flags: fpu de tsc msr pae cx8 sep cmov pat clflush mmx fxsr 

Re: [Csgo_servers] Valve bug report regarding XEON cpus and csgo servers

2014-01-12 Thread lilly
Everything he is stating is correct.



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