Packaging the MeeGo stack on Debian - Use the name ?

2010-10-20 Thread Didier 'OdyX' Raboud
Hi dear MeeGo-dev,
(some CCs added for convenience and openness)

I am Didier 'OdyX' Raboud, a Debian Maintainer and I am part of the pkg-meego 
group on Debian. Our (blurry) intent is to allow Debian users to benefit from 
the software that comes out of the MeeGo project.

Following the Smeegol release and the Trademark compliance, name usage, etc. 
thread (and in particular Ibrahim's answer⁰), I want to clear up the path on 
which we will walk before being too late.

Our work has somehow begun and is more-or-less documented on the Debian wiki¹. 
Some ITP² bugs have already been filed and packaging is in progress on our git 
repositories (which are linked from the wiki page¹). Debian packages of 
libcontentaction, meegotouch-theme and libmeegotouch will very soon hit the 
Debian NEW queue, then the archive. So there is a clear need of sorting that 
issue right now.

Currently, we use the {M,m}-e-e-{G,g}-o sequence of letters in the following 
places: 

 * in our team code (pkg-meego), which is:
   - a unix group name (in fact two, there is also scm_pkg-meego) on the
 alioth.debian.org machine
   - a project name within the Alioth infrastructure:
 https://alioth.debian.org/projects/pkg-meego/
   - part of our mailing list name:
 http://lists.alioth.debian.org/mailman/listingo/pkg-meego-maintainers
 * in our team name :
   - on the above project page (Debian MeeGo Team)
   - on the wiki team page (Debian MeeGo stack maintainers)
   - in the Maintainer: field of the not-released-yet packages (in the
 debian/control file): (Debian MeeGo packaging Team)
   (There is some uncoherence here, it might need merging.)
 * (of course, but mentioning for exhaustiveness) in the packages names :
   - e.g. meegotouch-theme, libmeegotouch, …

In the future, when this work will (eventually) be led to its end, we might 
very well consider releasing meta-packages (as kde-standard, lxde-core, gnome-
desktop-environment, etc) that would be named as meego-handset-ux for example. 
Another possibility would be to release live-CDs or installation CDs that would 
either launch or allow installation of meego-based environment (as is currently 
done for KDE-SC, Gnome, XFCE, …). Their naming is of course not sorted out yet, 
but using something along the paths of debian-wheezy-amd64-meego-CD-1.iso would 
match what we currently do with KDE or XFCE+LXDE.

[By the way, there is not (at least not currently) the intent/need/whatever to 
reach a compliance level for the MeeGo software on Debian. Debian is 
(intended 
to be) universal and by such there is no reason (from our point of view) to 
_not_ offer to Debian users the free software stuff that comes out of the MeeGo 
project.]

So my questions are :

  * which of the above uses is considered OK (or not) by MeeGo (or whoever is
entitled to draw a line)?
  * how should we name ourselves?. In fact we _are_ the Debian team that
handles the packaging for the Debian distribution of the software that comes
out of the MeeGo project but that's long, would a Debian MeeGo maintainers
team name be Okay ? Is the pkg-meego team code Okay ?
  * if we are not granted the right (whatever that might mean) to use the
MeeGo trademark to refer to the software that comes out of the MeeGo
project, what are we supposed to use instead? (Please don't make us use
things like the name everyone knows but that I can't write).
  * Other pieces of advice ?

Thanks in advance for constructive answers, cheers, 

OdyX

[⁰] http://lists.meego.com/pipermail/meego-dev/2010-October/006547.html
[¹] http://wiki.debian.org/Teams/PkgMeeGo
[²] Intent to Package
-- 
Didier Raboud, proud Debian Maintainer (DM).
CH-1020 Renens
did...@raboud.com


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Wording for public domain

2010-10-20 Thread Jose Carlos Garcia Sogo
// To the extent possible under law, X x...@xxx
// has waived all copyright and related or neighboring rights to this work.

Is this wording valid to be considered as Public Domain?

Thanks
-- 
José Carlos García Sogo
   js...@debian.org


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Re: Wording for public domain

2010-10-20 Thread Ben Finney
Jose Carlos Garcia Sogo jcs...@gmail.com writes:

 Is this wording valid to be considered as Public Domain?

It's rather difficult to effectively place a work in the public domain.
Copyright laws nowadays are extremely sticky in their applicability, and
it's hard to avoid that.

Try the Creative Commons “CC0” public domain declaration
URL:http://creativecommons.org/publicdomain/zero/1.0/. It may not be
perfect, but it's one of the best attempts I've seen and has gone
through a great deal of scrutiny to find fault with it.

-- 
 \ “First they came for the verbs, and I said nothing, for verbing |
  `\weirds language. Then, they arrival for the nouns and I speech |
_o__)   nothing, for I no verbs.” —Peter Ellis |
Ben Finney


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Fit for non-free?

2010-10-20 Thread Stefan Ott
Hi!

I'm currently thinking of packaging a piece of software [1, 2] that is
itself licensed under the GPL but contains some data files which come
with a for non-commercial use only license [3]. I *think* it should
be okay to distribute these files in non-free but before I start
spending time here I would really appreciate it if someone from the
legal team could have a look at the situation.

[1] http://www.evefit.org/ (new dev version)
[2] http://pyfa.sourceforge.net/ (legacy version)
[3] http://www.eveonline.com/community/fs_agreement.asp

cheers
-- 
Stefan Ott
http://www.ott.net/

You are not Grey Squirrel?


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Re: Fit for non-free?

2010-10-20 Thread Paul Wise
On Thu, Oct 21, 2010 at 9:48 AM, Stefan Ott ste...@ott.net wrote:

 [3] http://www.eveonline.com/community/fs_agreement.asp

For reference, here is the full text of this agreement:

 AGREEMENT FOR NON-COMMERCIAL USE

For Fan and News Sites, Online Radio Stations and Chat Venues

Please read this document carefully: This Community Outlet User
Agreement (“License”) is a legal and binding Agreement between you
and/or your organization (“YOU”), CCP Games, its subsidiaries,
affiliates and licensors (collectively “CCP”). By indicating your
acceptance, you accept all the terms and conditions of this Agreement.
Your use of any and all game materials and your development and
provision of a community outlet are subject to this Agreement.

WHEREAS, CCP has developed certain intellectual properties, including,
but not limited to; artwork, characters, story-lines and other
characteristics of the universe in Eve Online (The Properties) in
connection with the computer game Eve Online and is willing to grant
you the right to use some of these Properties in a non-commercial
manner as set forth in this Agreement; and

WHEREAS, you desire to use art assets or other intellectual properties
for a single non-profit, non-commercial purpose as set forth in this
Agreement;

NOW, THEREFORE, you agree as follows:

1. License

1.1. Non-commercial use license

Upon the terms and subject to the conditions of this Agreement, CCP
hereby grants to you a non-exclusive, non-transferable right and
license to use some of its intellectual property in a non-commercial
manner. You may not, and may not permit others to, use, reproduce,
sublicense, distribute or dispose of any intellectual properties, in
whole or in part, except as expressly permitted under this Agreement.

1.2. License to Use Trademark and Trade Name

Any and all trademarks and trade names that CCP uses in connection
with the non-commercial license granted hereunder are and remain the
exclusive property of CCP. Nothing contained in this Agreement shall
be deemed to give you any right, title or interest in any trademark or
trade name of CCP relating to the Properties except as expressively
permitted under this Agreement.

1.3. Purpose

Your use of any of the Properties is for a single non-commercial
purpose; outlined in an application for non-commercial use
(Application) filled out after agreeing to this Agreement, and is
limited to those parts of the Properties required for that purpose.
CCP reserves the right to judge which parts of the Properties are
necessary in each case and to limit other uses at its sole discretion.
Unless specifically noted, this Agreement does not cover uses of
software owned by the CCP.

2. Conditions

2.1. General Principles

You are bound by the following principles:

* You will make it clear that this use is unofficial by including
some wording to the effect that, for example, This material is used
with limited permission of CCP Games hf. No official affiliation or
endorsement by CCP Games hf is stated or implied.”
* In such cases as you are permitted to use such material, you
will not change official trademarks in any way (e.g., remove, obscure,
stretch or deform them).
* You will include an appropriate disclaimer on any material that
could otherwise be construed as the work of CCP Games.
* You undertake to make the origins of the intellectual property
very clear; in other words, make sure that from a brief review of this
material people know that the intellectual property being used for a
non-commercial purpose is CCP Games’ intellectual property (and not
your own IP or the IP of a third party).

2.2. Non-permissible acts

You undertake not to perform any of the following acts:

* Use the Property in relation to any commercial activity. This
includes, for example, paying a printer to print some flyers,
obtaining sponsorship, or selling non-CCP Games materials using CCP’s
trademarks. This shall not prevent websites from using revenues from
banner ads to cover the costs of the website operation, as long as
such advertising is not the primary purpose of the website in question
and advertisements are in compliance with EVE Online End User License
Agreement, EVE Online Terms of Service and EVE Website Terms of Use
Agreement.
* Use CCP’s trademarks in respect of your domain name.
* Use The Property in relation to any third party products or
third party intellectual property.
* Alter CCP’s trademarks in any way.
* Use any of The Property without appropriately crediting the
intellectual property and using appropriate disclaimers in accordance
with this Agreement.
* Create, distribute, or use any material that is not consistent
with the functionality, atmosphere, and parameters of the Eve Online
universe as created and owned by CCP Games.
* State that anything that is created using the Property is official.
* Create, distribute, or use any material that is derogatory,
obscene, or offensive.
* Create, 

Re: Fit for non-free?

2010-10-20 Thread Paul Wise
On Thu, Oct 21, 2010 at 10:32 AM, Paul Wise p...@debian.org wrote:
 On Thu, Oct 21, 2010 at 9:48 AM, Stefan Ott ste...@ott.net wrote:

 [3] http://www.eveonline.com/community/fs_agreement.asp

 For reference, here is the full text of this agreement:

  AGREEMENT FOR NON-COMMERCIAL USE
...
 Upon the terms and subject to the conditions of this Agreement, CCP
 hereby grants to you a non-exclusive, non-transferable right and
 license to use some of its intellectual property in a non-commercial
 manner. You may not, and may not permit others to, use, reproduce,
 sublicense, distribute or dispose of any intellectual properties, in
 whole or in part, except as expressly permitted under this Agreement.

This section lets you use some stuff. It is unclear if this means we
can distribute it or not.

Given all the limitations and stuff I would not go near this. Not
Worth Bothering With™.

Your time might be better spent working on joining the Debian Games
Team and getting vegastrike back into the archive ;)

-- 
bye,
pabs

http://wiki.debian.org/PaulWise


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Re: Fit for non-free?

2010-10-20 Thread Stefan Ott
On Thu, Oct 21, 2010 at 04:48, Paul Wise p...@debian.org wrote:
 On Thu, Oct 21, 2010 at 10:32 AM, Paul Wise p...@debian.org wrote:
 On Thu, Oct 21, 2010 at 9:48 AM, Stefan Ott ste...@ott.net wrote:

 [3] http://www.eveonline.com/community/fs_agreement.asp

 For reference, here is the full text of this agreement:

  AGREEMENT FOR NON-COMMERCIAL USE
 ...
 Upon the terms and subject to the conditions of this Agreement, CCP
 hereby grants to you a non-exclusive, non-transferable right and
 license to use some of its intellectual property in a non-commercial
 manner. You may not, and may not permit others to, use, reproduce,
 sublicense, distribute or dispose of any intellectual properties, in
 whole or in part, except as expressly permitted under this Agreement.

 This section lets you use some stuff. It is unclear if this means we
 can distribute it or not.

 Given all the limitations and stuff I would not go near this. Not
 Worth Bothering With™.

Thanks for having a look at it. What about removing non-dfsg stuff
from upstream and fetching the data in postinst?

 Your time might be better spent working on joining the Debian Games
 Team and getting vegastrike back into the archive ;)

Oh noes, not *another* game! I barely manage to play my current ones :)

cheers
-- 
Stefan Ott
http://www.ott.net/

You are not Grey Squirrel?


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Re: Fit for non-free?

2010-10-20 Thread Paul Wise
On Thu, Oct 21, 2010 at 10:59 AM, Stefan Ott ste...@ott.net wrote:

 Thanks for having a look at it. What about removing non-dfsg stuff
 from upstream and fetching the data in postinst?

Sounds acceptable for contrib. What is this data anyway?

 Oh noes, not *another* game! I barely manage to play my current ones :)

:)

-- 
bye,
pabs

http://wiki.debian.org/PaulWise


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Re: Fit for non-free?

2010-10-20 Thread Ben Finney
Stefan Ott ste...@ott.net writes:

 Thanks for having a look at it. What about removing non-dfsg stuff
 from upstream and fetching the data in postinst?

That would remove the package, at the least, to the ‘contrib’ area;
possibly further.

-- 
 \  “I don't want to live peacefully with difficult realities, and |
  `\ I see no virtue in savoring excuses for avoiding a search for |
_o__)real answers.” —Paul Z. Myers, 2009-09-12 |
Ben Finney


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