Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-24 Thread Marcus Brinkmann
On Thu, Oct 23, 1997 at 04:45:14PM -0200, Nicola Bernardelli wrote:
 On Wed, 22 Oct 1997, Marcus Brinkmann wrote:
 
   2.1.59 has that problem too, 2.0.29 too... it is just out of memory 
   (I recently reduced swap partition from 33Mb to 8Mb as it nearly never
   worked - 32 Mb ram BTW - and when it worked it was 2-3 megs and I needed
   to collect disk space...
 
 [snip]
 
  
  8MB swap is far to low, if you ask me. Although you have 32 MB, if you run
  out of memory, it can break you suddenly, and important work can be at loss.
 
 Sure, a risk. Depends on what you do.
 
  What is your mail reader?
 
 pine

Try using mutt. It is good (very good) and I have no problems reading my
backlog of debian bug reports (23 Megabyte so far - in one singel folder,
maybe a few thousand messages).

And I have only 16MB of memory.

Marcus

-- 
Rhubarb is no Egyptian god.
Marcus Brinkmann
[EMAIL PROTECTED]
http://homepage.ruhr-uni-bochum.de/Marcus.Brinkmann/


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Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-24 Thread Nicola Bernardelli
Ok, congrats for you nice keyboard. I heard a PSR-don'tRememberWhichNow
years ago and the sounds were nice. Don't get slave to gadgets though! 
get Mark E. Boling, The jazz theory workbook, Advance Music... other
books if you want, one especially good for pianists. If you learn jazz you
can face anything. 

Back to Debian now.


On Thu, 23 Oct 1997 [EMAIL PROTECTED] wrote:

 It supports a sustain pedal, but I did not get one yet. When I get 
 more $$$ and I am more advanced I'll get one. I think they go for 
 about $20-$50US.

As soon as you can, I suppose you have better learn _with_ it.

  I think games are very nice for an OS to be more widely used, and Linux
  could support both the _very_powerful_solid_graphics kind of games and
  the abstract_fast_X_fascinating_graphics kind, of course both with
  astonishing sounds :-) maybe in part math-generated and graphics-related
  (I still have to give a look at software such as kandinsky). Maybe one day
  some Debian-original ultra-eye_ear_MIND-catching game...? 
 
 Hopefully some day...
 
  Where do you play Doom, Linux or DOS? If Linux, does it need anything else
  but a properly configured kernel in order to send to the external MIDI
  synth?... Maybe a doom-specific sound server does anything? Is there a
  Debian package?... I can't find one on the 1.3.1. CD... I had it on my
  very first Linux install years ago (or the second one...) and will give a
  look at some more recent CDs I have here. I tried abuse yesterday from the
  Debian package [not the one with 1.2.4, sound broken to me {but SVGA}, the
  one with 1.3.1 {but only X, not SVGA it seems}] and it looks very
  interesting (more than recent demos I saw in (Win)DOG with sophisticated
  3d-like graphics), and sounds give a _very_ interesting taste; it seems
  they chose to have no music in it. 
 
 Right now, I play it in dos, but that is only because I haven't 
 actually gotten the chance to install Linux yet...hehe. In the dos 
 version, I was just able to change the doom configuration from SB16 
 to Midi Out. As for Debian packages, I am not sure. I know Doom and 
 Wolfenstein3D are both out for Linux, though.

Yes, no Debian packages almost on 1.3.1., will give a look at the ftp site
but think not. (This won't interest you, anyway I saw a couple of hours
ago that at Takashi Iwai's home page there is also stuff for Doom with
Linux, sound server and patches to use awe synth with it... A Debian
package of doom should put all that stuff together.)

Cheers,
Nicola


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Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-24 Thread Nicola Bernardelli
On Thu, 23 Oct 1997, Marcus Brinkmann wrote:

 Try using mutt. It is good (very good) and I have no problems reading my
 backlog of debian bug reports (23 Megabyte so far - in one singel folder,
 maybe a few thousand messages).
 
 And I have only 16MB of memory.

THANK YOU, I _will_ try it... (faster if a Debian package exists of
course).


Nicola


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Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-24 Thread shawn . fumo
Nicola =)

 Nicole,
 
 A-ehm, NicolA is a male name in Italy, just think about Nicolas in the
 USA.

Oops.. sorry about that! I think it was late when I wrote that 
message

 Yes, you're right, not nice being tied to the computer... not nice FM too
 nor eating CPU cycles for soft synthesis if you want the CPU to do
 something else... as you told you can use your synth-capable-keyboard for
 General Midi sounds from games (though here you _are_ tied to the computer
 and AWE is not bad in this case)... I think your Yamaha PSR-200 _is_
 General Midi compliant by now, isn't it? How many octaves has the
 keyboard, 4, 5 or 7? Did you have to buy a sustain pedal apart of it? 

Yeah.. it is tied then, but I just stick it on a chair, plug in the
3 wires, and works well (two plugs for the midi connection, and a
third into my SB16's input jack, which puts it into the stereo
system along with the wave sounds).. The thing is 11 pounds, but I
guess one of those Grand Pianos would be much harder to move..hehe.

Yes, the PSR-220 (not 200), is General Midi compliant (a feature of 
which it makes sure to mention many times in the manual..hehe). It 
has 100 panel instruments, and a seperate GM mode for 128 more. 

Well, it has 61 keys over about 5 octaves. However, you can also 
adjust the whole keyboard up or down two whole octaves by changing a 
simple setting (you could also split the keyboard between two
instruments and adjust each side by 2 octaves seperately).

It supports a sustain pedal, but I did not get one yet. When I get 
more $$$ and I am more advanced I'll get one. I think they go for 
about $20-$50US.

 I think games are very nice for an OS to be more widely used, and Linux
 could support both the _very_powerful_solid_graphics kind of games and
 the abstract_fast_X_fascinating_graphics kind, of course both with
 astonishing sounds :-) maybe in part math-generated and graphics-related
 (I still have to give a look at software such as kandinsky). Maybe one day
 some Debian-original ultra-eye_ear_MIND-catching game...? 

Hopefully some day...

 Where do you play Doom, Linux or DOS? If Linux, does it need anything else
 but a properly configured kernel in order to send to the external MIDI
 synth?... Maybe a doom-specific sound server does anything? Is there a
 Debian package?... I can't find one on the 1.3.1. CD... I had it on my
 very first Linux install years ago (or the second one...) and will give a
 look at some more recent CDs I have here. I tried abuse yesterday from the
 Debian package [not the one with 1.2.4, sound broken to me {but SVGA}, the
 one with 1.3.1 {but only X, not SVGA it seems}] and it looks very
 interesting (more than recent demos I saw in (Win)DOG with sophisticated
 3d-like graphics), and sounds give a _very_ interesting taste; it seems
 they chose to have no music in it. 

Right now, I play it in dos, but that is only because I haven't 
actually gotten the chance to install Linux yet...hehe. In the dos 
version, I was just able to change the doom configuration from SB16 
to Midi Out. As for Debian packages, I am not sure. I know Doom and 
Wolfenstein3D are both out for Linux, though.

Shawn


[EMAIL PROTECTED]
http://www.the-spa.com/shawn.fumo/



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Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-24 Thread Nicola Bernardelli
On Wed, 22 Oct 1997, Marcus Brinkmann wrote:

 Ok. Please mail me about PnP if you have new information. I will try the new
 kernels for myslf some time (far away from now, I suppose... lot to do).

(I've sent another message to the list about it in the meantime.) 

  2.1.59 has that problem too, 2.0.29 too... it is just out of memory 
  (I recently reduced swap partition from 33Mb to 8Mb as it nearly never
  worked - 32 Mb ram BTW - and when it worked it was 2-3 megs and I needed
  to collect disk space...

[snip]

 
 8MB swap is far to low, if you ask me. Although you have 32 MB, if you run
 out of memory, it can break you suddenly, and important work can be at loss.

Sure, a risk. Depends on what you do.

 What is your mail reader?

pine


-

Marcus, as you allowed me to do it, I forward this to the list, maybe of
interest.

On Wed, 22 Oct 1997, Marcus Brinkmann wrote:

   Hehe, you can use 8MB Chaos bank with 4MB RAM!
  
  What is the Chaos bank, something to have the card playing just like some
  syntethizer out there? BTW, anything to have it playing similarly to the
  Yamaha Clavinova or I ask too much with 4 megs ram? 
 
 Look at the bottom of the awedrv home page. Chaos are very good sfb's. huge
 and from superb quality, I can mail you the adress sometime (are short in
 time now).
  
  (A-ehm, are you still working on 0.4.2c/sources? Did you think about
  contacting the Debian awe-* packages maintainer and help update them using
  the binaries...? Perhaps it is better to also have the sources compile
  ok.)
 
 I will take a look at the sources this week. University is first now, it is
 really hard! Math and phyics the whole week.

-


On Wed, 22 Oct 1997 [EMAIL PROTECTED] wrote:

 Nicole,

A-ehm, NicolA is a male name in Italy, just think about Nicolas in the
USA.

  Ah, about that cheap MIDI (possibly mute) keyboard, I saw that
  [EMAIL PROTECTED] was talking about it too, he was looking
  for midi software packages and mainly for software synthesis. 
 
 Well, speaking of that, this is what I settled on. I turned out
 getting a Yamaha PSR-220. It cost about $220US, and considering that
 was not much more expensive than the keyboard with no sounds of its
 own, was better to get that one. Including power supply, warrenty, 
 and midi camble, turned out costing about $300US total.
 
 It has turned out working very well. It works fine in place of a 
 sound card (sounds MUCH better than FM Synthesis), and doesn't take 
 up the processor like soft. syn. does. (thus making it possible to 
 play games like Doom with it). It also works very well for inputting 
 into a sequencer, as it can sense how hard you hit keys, etc.
 
 I'd say that for a midi-comp. keyboard, this is about as low as
 you'd want to go. Instruments sounded much more realistic (in
 general) than the Casio I tried. Has no pitch-wheel, but can play
 pitch-bend commands (so you could always add that later in the 
 sequencer or something).
 
 The only dumb keyboard with no sounds in it, looked fairly nice,
 but I don't think it'd be worth it unless you found it for like
 $100US. Otherwise, might as well pay a bit more for the Yamaha and
 get a nice built-in synthesizer, and the ability to practice without
 being tied to the computer...
 

Yes, you're right, not nice being tied to the computer... not nice FM too
nor eating CPU cycles for soft synthesis if you want the CPU to do
something else... as you told you can use your synth-capable-keyboard for
General Midi sounds from games (though here you _are_ tied to the computer
and AWE is not bad in this case)... I think your Yamaha PSR-200 _is_
General Midi compliant by now, isn't it? How many octaves has the
keyboard, 4, 5 or 7? Did you have to buy a sustain pedal apart of it? 

I think games are very nice for an OS to be more widely used, and Linux
could support both the _very_powerful_solid_graphics kind of games and
the abstract_fast_X_fascinating_graphics kind, of course both with
astonishing sounds :-) maybe in part math-generated and graphics-related
(I still have to give a look at software such as kandinsky). Maybe one day
some Debian-original ultra-eye_ear_MIND-catching game...? 

Where do you play Doom, Linux or DOS? If Linux, does it need anything else
but a properly configured kernel in order to send to the external MIDI
synth?... Maybe a doom-specific sound server does anything? Is there a
Debian package?... I can't find one on the 1.3.1. CD... I had it on my
very first Linux install years ago (or the second one...) and will give a
look at some more recent CDs I have here. I tried abuse yesterday from the
Debian package [not the one with 1.2.4, sound broken to me {but SVGA}, the
one with 1.3.1 {but only X, not SVGA it seems}] and it looks very
interesting (more than recent demos I saw in (Win)DOG with sophisticated
3d-like graphics), and sounds give a _very_ interesting taste; it seems
they chose to have no music in it. 

There's also LISP stuff to draw enemies behaviour it 

Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-22 Thread Nicola Bernardelli
On Wed, 22 Oct 1997, Nicola Bernardelli wrote:

 On Wed, 22 Oct 1997, Nicola Bernardelli wrote:
 
  On Mon, 20 Oct 1997, Nicola Bernardelli wrote:
  
As you suggested (THANK YOU), Marcus, I got 0.4.2c and it correctly
   detects size of memory on soundcard: 
   
   AWE32-0.4.2c (RAM4096k)
   
  
  I tried installing it on top of the AWE support coming with kernel
  2.1.55... it works! (So far I tried with pnp handled by isapnp and not by
  the kernel, but will try that too.) 
 
 
 PNP handled by the kernel doesn't work. Anyway redoing it with isapnp
 succeeds, not that anything is stuck unreacheable.  
 
 I've just ftp'ed and applied the small :-) patch files bringing from
 2.1.55 to 2.1.59, pub/Linux/kernel/v2.1/patch-2.1.5[6-9].gz on a mirror
 of sunsite.unc.edu, less than 200k total. Good that I didn't rm that big
 linux-2.1.55.tar.gz! _Tomorrow_ I will configure 2.1.59, build and test
 PNP and use 2.1.59 to continue looking at SLab.

As with 2.1.55, 2.1.59 PNP handling does not initialize properly the AWE64
Gold, nothing works, not only awe synth but also /dev/audio. Again,
running isapnp both during boot or after boot_with_kernel_PNP_mis-handle 
results in anything working fine. Anyway I recompiled 2.1.59 without PNP
(is it possible that the two zImage files have the same _identical_
size?!). I installed the 0.4.2c awe driver on top of 2.1.59, of course.

Before reporting to the kernel mailing list the PNP problem I'll look for
docs on PNP handling done by the kernel, maybe some config file is needed
as well...? I read _nothing_ on the matter as that wasn't my main goal. 
(I could also try putting an #error directive in some PNP .c file and see
whether that goes compiled or not.) 

On Wed, 22 Oct 1997, Nicola Bernardelli wrote:

 BTW2: I am just testing 2.0.30 last rebuild, I had to see some
 OSS/xmixer relations, and while writing this message I was also
 zcatting a 2552707 bytes .gz file to less -i doing a pattern search in
 it... and suddenly this error line started to appear 6-7 times per
 second on any console I went to look at: Unable to load interpreter.
 Typing ctrl-c where the zcat ... | less -i processes had been started
 allowed recover, and I'm finishing this message and going to send
 it without rebooting (but good that you suggested to switch back my
 default to 2.0.29 as the latest stable kernel). 

2.1.59 has that problem too, 2.0.29 too... it is just out of memory 
(I recently reduced swap partition from 33Mb to 8Mb as it nearly never
worked - 32 Mb ram BTW - and when it worked it was 2-3 megs and I needed
to collect disk space), better run zgrep on that high-compression-ratio
.gz file or almost :-) not load at the same time the debian-user mail
folder (currently it is very big and is soon going to become another
gzipped month-or-little-more debian-upTo97mmdd.gz file). 

Ah, about that cheap MIDI (possibly mute) keyboard, I saw that
[EMAIL PROTECTED] was talking about it too, he was looking for midi
software packages and mainly for software synthesis. 

Date: Sun, 14 Sep 1997 15:15:12 +
From: [EMAIL PROTECTED]
To: debian-user@lists.debian.org
Subject: SB AWE 64 versus Soft. Syns. for making midi... Also, midi keybo

Cheers.

 Nicola Bernardelli [EMAIL PROTECTED]
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 Please use [EMAIL PROTECTED] for messages from any kind of
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---








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Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-22 Thread Marcus Brinkmann
On Wed, Oct 22, 1997 at 03:59:54PM -0200, Nicola Bernardelli wrote:

 As you suggested (THANK YOU), Marcus, I got 0.4.2c and it correctly
detects size of memory on soundcard: 

AWE32-0.4.2c (RAM4096k)

   
   I tried installing it on top of the AWE support coming with kernel
   2.1.55... it works! (So far I tried with pnp handled by isapnp and not by
   the kernel, but will try that too.) 
  
  
  PNP handled by the kernel doesn't work. Anyway redoing it with isapnp
  succeeds, not that anything is stuck unreacheable.  
  
  I've just ftp'ed and applied the small :-) patch files bringing from
  2.1.55 to 2.1.59, pub/Linux/kernel/v2.1/patch-2.1.5[6-9].gz on a mirror
  of sunsite.unc.edu, less than 200k total. Good that I didn't rm that big
  linux-2.1.55.tar.gz! _Tomorrow_ I will configure 2.1.59, build and test
  PNP and use 2.1.59 to continue looking at SLab.
 
 As with 2.1.55, 2.1.59 PNP handling does not initialize properly the AWE64
 Gold, nothing works, not only awe synth but also /dev/audio. Again,
 running isapnp both during boot or after boot_with_kernel_PNP_mis-handle 
 results in anything working fine. Anyway I recompiled 2.1.59 without PNP
 (is it possible that the two zImage files have the same _identical_
 size?!). I installed the 0.4.2c awe driver on top of 2.1.59, of course.

Ok, I understand.

 Before reporting to the kernel mailing list the PNP problem I'll look for
 docs on PNP handling done by the kernel, maybe some config file is needed
 as well...? I read _nothing_ on the matter as that wasn't my main goal. 
 (I could also try putting an #error directive in some PNP .c file and see
 whether that goes compiled or not.) 

Ok. Please mail me about PnP if you have new information. I will try the new
kernels for myslf some time (far away from now, I suppose... lot to do).

 On Wed, 22 Oct 1997, Nicola Bernardelli wrote:
 
  BTW2: I am just testing 2.0.30 last rebuild, I had to see some
  OSS/xmixer relations, and while writing this message I was also
  zcatting a 2552707 bytes .gz file to less -i doing a pattern search in
  it... and suddenly this error line started to appear 6-7 times per
  second on any console I went to look at: Unable to load interpreter.
  Typing ctrl-c where the zcat ... | less -i processes had been started
  allowed recover, and I'm finishing this message and going to send
  it without rebooting (but good that you suggested to switch back my
  default to 2.0.29 as the latest stable kernel). 

Huh? I missed this prior. Perhaps less is not the right thing to do with a
gzipped file this big... although it should work. Strange!
 
 2.1.59 has that problem too, 2.0.29 too... it is just out of memory 
 (I recently reduced swap partition from 33Mb to 8Mb as it nearly never
 worked - 32 Mb ram BTW - and when it worked it was 2-3 megs and I needed
 to collect disk space), better run zgrep on that high-compression-ratio
 .gz file or almost :-) not load at the same time the debian-user mail
 folder (currently it is very big and is soon going to become another
 gzipped month-or-little-more debian-upTo97mmdd.gz file). 

8MB swap is far to low, if you ask me. Although you have 32 MB, if you run
out of memory, it can break you suddenly, and important work can be at loss.

What is your mail reader?
 
Thank you,
Marcus

-- 
Rhubarb is no Egyptian god.
Marcus Brinkmann
[EMAIL PROTECTED]
http://homepage.ruhr-uni-bochum.de/Marcus.Brinkmann/


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Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-22 Thread shawn . fumo
Nicole,

 Ah, about that cheap MIDI (possibly mute) keyboard, I saw that
 [EMAIL PROTECTED] was talking about it too, he was looking
 for midi software packages and mainly for software synthesis. 

Well, speaking of that, this is what I settled on. I turned out
getting a Yamaha PSR-220. It cost about $220US, and considering that
was not much more expensive than the keyboard with no sounds of its
own, was better to get that one. Including power supply, warrenty, 
and midi camble, turned out costing about $300US total.

It has turned out working very well. It works fine in place of a 
sound card (sounds MUCH better than FM Synthesis), and doesn't take 
up the processor like soft. syn. does. (thus making it possible to 
play games like Doom with it). It also works very well for inputting 
into a sequencer, as it can sense how hard you hit keys, etc.

I'd say that for a midi-comp. keyboard, this is about as low as
you'd want to go. Instruments sounded much more realistic (in
general) than the Casio I tried. Has no pitch-wheel, but can play
pitch-bend commands (so you could always add that later in the 
sequencer or something).

The only dumb keyboard with no sounds in it, looked fairly nice,
but I don't think it'd be worth it unless you found it for like
$100US. Otherwise, might as well pay a bit more for the Yamaha and
get a nice built-in synthesizer, and the ability to practice without
being tied to the computer...

Shawn



[EMAIL PROTECTED]
http://www.the-spa.com/shawn.fumo/



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Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-21 Thread Nicola Bernardelli
On Mon, 20 Oct 1997, Nicola Bernardelli wrote:

  As you suggested (THANK YOU), Marcus, I got 0.4.2c and it correctly
 detects size of memory on soundcard: 
 
 AWE32-0.4.2c (RAM4096k)
 

I tried installing it on top of the AWE support coming with kernel
2.1.55... it works! (So far I tried with pnp handled by isapnp and not by
the kernel, but will try that too.) 

Why did I retake up 2.1.55? Because I had it handy here... 
(I'm too tired these days to wake up at 4-5 and watch a 3 hours ftp to
get 2.1.57 or newer [?]... hard life in Italy with our monopolist
telephone company! Great hopes for next years.)  
... to test SLab with it.

I understand from SLab doc release.notes that it needs OSS/Free (nee:
VoxWare) drivers reved to something like 3.5.X., and this is what the AWE
install.sh script reports when fired...
  ...on 2.0.29 and 2.0.30 ...on 2.1.55
AWE 0.3.3e   OSS/Free-3.5.0 (aka USS/Lite) OSS/Free-3.8b5 or newer
AWE 0.4.2c   USS   OSS-3.8b5 or newer

(Where does it get it? SOUND_INTERNAL_VERSION is defined in the kernel
header file /usr/src/linux/drivers/sound/soundvers.h, and the awe driver
install.sh script translates it in what it needs, which is not the mere
SOUND_VERSION_STRING also defined in that header.) 

BTW: SLab starts quite fine now, the error message about SHMEM was
misdirecting investigation toward that point, but instead it was an
absolutely trivial environment problem, I attach a tiny patch for the
startup script not to be error prone in case of SLAB_HOME different than
the default, if anybody is interested (but I'm currently using another
script which eventually stops the Network Audio System before starting
SLab and restarts it after SLab exits, running on sh instead of csh just
because I'm not familiar to the latter). I'm also writing anything I find
in a report I'll mail to the author when I'm sure of the contents. I have
_just_ started trying with it and with the sound driver coming with 2.1.55
somethings seems to happen. 

BTW2: I am just testing 2.0.30 last rebuild, I had to see some
OSS/xmixer relations, and while writing this message I was also
zcatting a 2552707 bytes .gz file to less -i doing a pattern search in
it... and suddenly this error line started to appear 6-7 times per
second on any console I went to look at: Unable to load interpreter.
Typing ctrl-c where the zcat ... | less -i processes had been started
allowed recover, and I'm finishing this message and going to send
it without rebooting (but good that you suggested to switch back my
default to 2.0.29 as the latest stable kernel). 

--

xmixer: a channel with an ear icon appears when fired under 2.1.55, not
clear to me what that is (microphone monitoring volume?) and what the
igain/ogain (also appearing under 2.0.29 and 2.0.30) are when compared to
each source volume and to the master volume and to the ear cursor itself
(the Creative Mixer doesn't have any of these ear/igain/ogain...). 

Marcus, alas I hadn't time to look at all those other mixers you mentioned
yet, so far I only saw those two, xmix and xmixer. 

I am _very_ tired. Too may times went to sleep at 2-4 in the morning. 


 Nicola Bernardelli [EMAIL PROTECTED]
---
 Please use [EMAIL PROTECTED] for messages from any kind of
robot, such as mailing lists. From that address no autoresponse
messages will come, even when I am away for some days.
---
--- startSLab.orig  Sat May  3 18:14:48 1997
+++ startSLab   Tue Oct 21 09:49:38 1997
@@ -7,7 +7,7 @@
 setenv TCL_LIBRARY ${SLAB_HOME}/tcl.files
 setenv TK_LIBRARY ${SLAB_HOME}/tcl.files
 
-set path = ( /usr/slab/bin /usr/slab/effects $path )
+set path = ( ${SLAB_HOME}/bin ${SLAB_HOME}/effects $path )
 
 exec mixslab |  cat  /dev/null
 


Re: is the Creative Labs AWE64 GOLD Soundcard supported? (fwd)

1997-10-21 Thread Nicola Bernardelli
On Mon, 20 Oct 1997, Marcus Brinkmann wrote:

 On Mon, Oct 20, 1997 at 12:41:36AM -0200, Nicola Bernardelli wrote:
   As you suggested (THANK YOU), Marcus, I got 0.4.2c and it correctly
  detects size of memory on soundcard: 
  
  AWE32-0.4.2c (RAM4096k)
 
 I'm lucky to hear this. So there was no need to put the information in the
 header file? Good. I'll include this in my HOWTO.
 
  Install was trivial, identical to 0.3.3e in the awe-drv package, just an
  install.sh script to call and then rebuild the kernel (of course every
  step is explained).
 

Well I put the 600/3200 MAX_INFOS/MAX_SAMPLES (or the like) values by hand
as the 0.4.2c install.sh does not ask for them as the 0.3.3e did. A minute
anyway. 

  I removed the Debian packages and I got and installed by hand everything I
  found in the binaries directory at Takashi Iwai's web/ftp site. Really
 
 Did you try to compile the sources? It don't work for me... maybe I should
 take a look at the debian patches.

Yes, actually I fired somthing and had some errors (some macroes not
previously defined, a matter of headers suppose) and _immediately_ turned
to try the prebuilt binaries (as I'm already testing a lot of stuff),
which work. 

  nice, everything seems to work _very_ fine (expect that I'm not able to
  test the Netscape plugin yet... not that I'm suffering about it anyway). 
  NOW (while I pop/send mail, but also tried a fly with ACM!... and was able
  to land safe of course) drvmidi is playing without any delay some of those
  sf2demo files... sending by itself the additional soundfont banks to bank1
  once I've told it to. We must ask Takashi Iwai to put his photo in his
  homepage :-)
 
 ^
  :-) 
 ,
 

And about the MIDI keyboard:  

 have to dig in my email backlog... I got a few tips, but please 
 ask Britton, too (or is he CC'ed?)

Yes he is. Maybe the tips were from him, some Roland... II, but I would go
on a mute keyoard instead (and use the AWE synth)... if not, me too I can
scan in the folder :-)... Of course I think the opposite than Britton,
that is a weighted keys keyboard would be better to me, though I don't
absolutely have any pianistic technique... it's just that I type on a
computer keyboard already too much each day and don't look forward to take
that taste with me when playing... Was it you or Toersten speaking of
enjoying really making music... buy a guitar instead Yes, my trumpet
is quite another thing that what comes out of the soundcard, not only the
valves I mean but the sound!... and the control I have on it, on each note
attack... it is a true instrument compared to a pseudo one. Anyway, back
to the keyboard: in case I decide, the budget point will be quite
relevant, + room + weight of the thing being that I have no room and I'll
have to move it here and there.

 Nicola 





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Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-21 Thread Nicola Bernardelli
On Wed, 22 Oct 1997, Nicola Bernardelli wrote:

 On Mon, 20 Oct 1997, Nicola Bernardelli wrote:
 
   As you suggested (THANK YOU), Marcus, I got 0.4.2c and it correctly
  detects size of memory on soundcard: 
  
  AWE32-0.4.2c (RAM4096k)
  
 
 I tried installing it on top of the AWE support coming with kernel
 2.1.55... it works! (So far I tried with pnp handled by isapnp and not by
 the kernel, but will try that too.) 


PNP handled by the kernel doesn't work. Anyway redoing it with isapnp
succeeds, not that anything is stuck unreacheable.  

I've just ftp'ed and applied the small :-) patch files bringing from
2.1.55 to 2.1.59, pub/Linux/kernel/v2.1/patch-2.1.5[6-9].gz on a mirror
of sunsite.unc.edu, less than 200k total. Good that I didn't rm that big
linux-2.1.55.tar.gz! _Tomorrow_ I will configure 2.1.59, build and test
PNP and use 2.1.59 to continue looking at SLab.

Nicola


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Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-20 Thread Mr Stuart Lamble
[EMAIL PROTECTED] wrote:
[...]
: Let me say that the awe driver package works just fine with a SB AWE32.
: Don`t know about the 64 yet. Any people tried?

I would suspect that it would work fine with the 64 as well. AFAIK, the
AWE64 is the same as the 32, except for the extra 32 voices. Oh, and the
extra 32 voices are done in software, not hardware, so unless the driver
has support coded specifically for those 32 voices (which implies tying
up the CPU to do this), you'll find you're stuck with the first 32
anyway.

Fscking Windoze hardware.. (generic rant :)

-- 
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be the only machine actually capable of running Office '97.
  -- ChipChat, Australian Personal Computer, September 1997 (paraphrased.)


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Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-20 Thread Marcus Brinkmann
On Mon, Oct 20, 1997 at 04:05:56PM +1000, Mr Stuart Lamble wrote:
 [EMAIL PROTECTED] wrote:
 [...]
 : Let me say that the awe driver package works just fine with a SB AWE32.
 : Don`t know about the 64 yet. Any people tried?
 
 I would suspect that it would work fine with the 64 as well. AFAIK, the
 AWE64 is the same as the 32, except for the extra 32 voices. Oh, and the
 extra 32 voices are done in software, not hardware, so unless the driver
 has support coded specifically for those 32 voices (which implies tying
 up the CPU to do this), you'll find you're stuck with the first 32
 anyway.

Hello! You are totally right. Everything you say is true.

About the AWE64: As Nicola and me found out, the AWE64 is working
flawlessly, but there are a few caveeats (mostly with isapnp).

Everything who is interested, should check out my HOWTO at

http://homepage.ruhr-uni-bochum.de/Marcus.Brinkmann/soundblaster.html

It does cover the SB [AWE] {32,64} [PnP].

 Fscking Windoze hardware.. (generic rant :)

No comment. (My rant would get longer than yours :)

Thank you,
Marcus

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Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-19 Thread Nicola Bernardelli
 As you suggested (THANK YOU), Marcus, I got 0.4.2c and it correctly
detects size of memory on soundcard: 

AWE32-0.4.2c (RAM4096k)

Install was trivial, identical to 0.3.3e in the awe-drv package, just an
install.sh script to call and then rebuild the kernel (of course every
step is explained).

-

I removed the Debian packages and I got and installed by hand everything I
found in the binaries directory at Takashi Iwai's web/ftp site. Really
nice, everything seems to work _very_ fine (expect that I'm not able to
test the Netscape plugin yet... not that I'm suffering about it anyway). 
NOW (while I pop/send mail, but also tried a fly with ACM!... and was able
to land safe of course) drvmidi is playing without any delay some of those
sf2demo files... sending by itself the additional soundfont banks to bank1
once I've told it to. We must ask Takashi Iwai to put his photo in his
homepage :-)

-

BTW, I gave a look at old messages... have you and Britton selected a
cheap midi keyboard then? As you know, me too I think I'll have to get one
soon...

Nicola


On Sat, 18 Oct 1997, Marcus Brinkmann wrote:

 On Fri, Oct 17, 1997 at 09:04:14PM -0200, Nicola Bernardelli wrote:
  On Fri, 17 Oct 1997, Marcus Brinkmann wrote:
  
 #define AWE_DEFAULT_BASE_ADDR 0x620 /* base port address */
 #define AWE_DEFAULT_MEM_SIZE  4096   /* kbytes */
 
 Then it should work.

Done, but I still get this with kernel 2.0.30:  AWE32 Sound Driver 
v0.3.3e
(DRAM 28672k)
   
   This is awkward. You should test it with the new version, too. awe-drv is
   actually at 0.4.2c (you can find the location in my HOWTO).
   
   Note that the sources coming with kernel 2.1.55 in the lowlevel directory
   are version 0.3.1! This is very old, and everything can break.
   
   Oh, one more: 0.4.2c does support dynamically loaded sample fonts, so you
   can use the 4 Megabyte bank with 2 Megabyte RAM on the card. Obviously, 
   you
   can try the 8 MB with 4MB on card,...
  
  Ok, I'll get the latest awe-drv at a Debian mirror. Thank you Marcus!
 
 I would be surprised if you could find a debian package newer that 0.3.3c (I
 filed a bug report against this old version). get the 0.4.2c at:
 
 http://bahamut.mm.t.u-tokyo.ac.jp/~iwai/awedrv/
 






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Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-18 Thread Marcus Brinkmann
On Fri, Oct 17, 1997 at 09:04:14PM -0200, Nicola Bernardelli wrote:
 On Fri, 17 Oct 1997, Marcus Brinkmann wrote:
 
#define AWE_DEFAULT_BASE_ADDR 0x620 /* base port address */
#define AWE_DEFAULT_MEM_SIZE  4096   /* kbytes */

Then it should work.
   
   Done, but I still get this with kernel 2.0.30:  AWE32 Sound Driver v0.3.3e
   (DRAM 28672k)
  
  This is awkward. You should test it with the new version, too. awe-drv is
  actually at 0.4.2c (you can find the location in my HOWTO).
  
  Note that the sources coming with kernel 2.1.55 in the lowlevel directory
  are version 0.3.1! This is very old, and everything can break.
  
  Oh, one more: 0.4.2c does support dynamically loaded sample fonts, so you
  can use the 4 Megabyte bank with 2 Megabyte RAM on the card. Obviously, you
  can try the 8 MB with 4MB on card,...
 
 Ok, I'll get the latest awe-drv at a Debian mirror. Thank you Marcus!

I would be surprised if you could find a debian package newer that 0.3.3c (I
filed a bug report against this old version). get the 0.4.2c at:

http://bahamut.mm.t.u-tokyo.ac.jp/~iwai/awedrv/

Thank you,
Marcus

-- 
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Marcus Brinkmann
[EMAIL PROTECTED]
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Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-18 Thread Nicola Bernardelli
On Sat, 18 Oct 1997, Marcus Brinkmann wrote:

 I would be surprised if you could find a debian package newer that 0.3.3c (I
 filed a bug report against this old version). get the 0.4.2c at:
 
 http://bahamut.mm.t.u-tokyo.ac.jp/~iwai/awedrv/

Oh, nice of you, so I won't go arowing in hamm directories!
Nicola


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Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-17 Thread Nicola Bernardelli
On Fri, 17 Oct 1997, Marcus Brinkmann wrote:

   #define AWE_DEFAULT_BASE_ADDR 0x620 /* base port address */
   #define AWE_DEFAULT_MEM_SIZE  4096   /* kbytes */
   
   Then it should work.
  
  Done, but I still get this with kernel 2.0.30:  AWE32 Sound Driver v0.3.3e
  (DRAM 28672k)
 
 This is awkward. You should test it with the new version, too. awe-drv is
 actually at 0.4.2c (you can find the location in my HOWTO).
 
 Note that the sources coming with kernel 2.1.55 in the lowlevel directory
 are version 0.3.1! This is very old, and everything can break.
 
 Oh, one more: 0.4.2c does support dynamically loaded sample fonts, so you
 can use the 4 Megabyte bank with 2 Megabyte RAM on the card. Obviously, you
 can try the 8 MB with 4MB on card,...

Ok, I'll get the latest awe-drv at a Debian mirror. Thank you Marcus!

Nicola




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Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-16 Thread Nicola Bernardelli
 Tons of e-mail and attached files passed... Marcus and I spared those
things to others, here's what survives of the message I had started
writing for the list... 


On Sun, 12 Oct 1997, Marcus Brinkmann wrote:

 On Sat, Oct 11, 1997 at 10:14:40PM -0200, Nicola Bernardelli wrote:
  
  BTW, why does the sound module say what follows at each startup, when I
  have the default 4megs on the soundcard? (Sure, on some readme...) 
  
  AWE32 Sound Driver v0.3.3e (DRAM 28672k)
 
 Mmmh. Because it can't detect your soundcard correctly :)
 
 From /usr/src/INSTALL.awe:
 
 
 * Manual Installation...

... ok, I wait a moment... (it will be the last thing in this message). 

 before you do it, could you test what happens if you load a lot of samples
 with sfxload (more than four meg)? You can load the same big samples in
 different banks with:
 
 sfxload -b1 name
 sfxload -b2 name
 ...
 
 I would be interested in the error message (if any).

--

nick:~$ sfxload -i /mnt/fat1/sb16/sfbank/gm35revc.sf2
nick:~$ sfxload -b1 /mnt/fat1/sb16/sfbank/2gmgsmt.sf2
[Loading Data 144]
Error in loading data: No space left on device
nick:~$ sfxload -x -b1 /mnt/fat1/sb16/sfbank/2gmgsmt.sf2
[Loading Data 144]
Error in loading data: No space left on device
nick:~$ sfxload -b1 /mnt/fat1/sb16/sfbank/2gmgsmt.sf2
[Loading Data 0]
Error in loading data: No space left on device
nick:~$ sfxload -b2 /mnt/fat1/sb16/samples/voiperpn.sf2
[Loading Data 0]
Error in loading data: No space left on device
nick:~$

then I restart from scratch... After all the tweakle-hours of this
days/nights I want to listen to those demo files with drvmidi... while
recompiling 2.1.55 (done it a lot of times these last days)

nick:~$ sfxload -i /mnt/fat1/sb16/sfbank/gm35revc.sf2
^^ cleans any fonts in any bank and send this to
   the default bank, which is 0
nick:~$ sfxload -b1 /cdrom/sf2demo/flight.sf2 
nick:~$ drvmidi /cdrom/sf2demo/flight.mid
nick:~$ sfxload -x -b1 /cdrom/sf2demo/radiatn.sf2 
nick:~$ drvmidi /cdrom/sf2demo/radiatn.mid

this one has nice use of guitar samples!... Niko Boese... Let's cut the
standard fonts and isolate the peculiar ones...

nick:~$ sfxload -i -b1 /cdrom/sf2demo/radiatn.sf2
nick:~$ drvmidi /cdrom/sf2demo/radiatn.mid

Very interesting groove (though not one of my favourite genres).

And... Linux is always great, no delays at all, while recompilation of
kernel 2.1.55 doesn't seem to slow down, and I have the rc5v2 client in
the background too, though it has a lower priority I think... This isn't
but a P90 single CPU.
 Linux is so robust and efficient that it may well catch more and more
the artists' attention in the future, say professional hd recording + MIDI
+ CD mastering... maybe even AudioVideo offline editing one day. And you
can bet on Debian I believe.

nick:~$ sfxload -i /mnt/fat1/sb16/sfbank/gm35revc.sf2
nick:~$ sfxload -b1 /cdrom/sf2demo/letmesay.sbk
nick:~$ drvmidi /cdrom/sf2demo/letmesay.mid
nick:~$ sfxload -x -b1 /cdrom/sf2demo/surprise.sf2
nick:~$ drvmidi /cdrom/sf2demo/surprise.mid
nick:~$ sfxload -x -b1 /cdrom/sf2demo/riffmia.sf2
nick:~$ drvmidi /cdrom/sf2demo/riffmia.mid
nick:~$ sfxload -x -b1 /cdrom/sf2demo/htonight.sf2
nick:~$ drvmidi /cdrom/sf2demo/htonight.mid
nick:~$ sfxload -x -b1 /cdrom/sf2demo/awedigph.sf2
nick:~$ drvmidi /cdrom/sf2demo/awedigph.mid
nick:~$ sfxload -x -b1 /cdrom/sf2demo/aweblown.sf2
nick:~$ drvmidi /cdrom/sf2demo/aweblown.mid
not a MIDI file  - broken also for Windog sequencers
nick:~$ sfxload -x -b1 /cdrom/sf2demo/awegathr.sf2
nick:~$ drvmidi /cdrom/sf2demo/awegathr.mid

Anything seems OK here!

--

On Sun, 12 Oct 1997, Marcus Brinkmann wrote:

 On Sat, Oct 11, 1997 at 10:14:40PM -0200, Nicola Bernardelli wrote:

 [snip] 

  Each time I did these steps (staying inside /etc and after 'mount -r -t
  msdos /dev/sda1 /mnt/fat1' and after '/etc/init.d/nas stop'): 
  
  rmmod sound
  modify isapnp.conf-poke and save it
  isapnp isapnp.conf-poke
  insmod sound
  sfxload -i /mnt/fat1/sb16/sfbank/gm35revc.sf2
  saytime
  drvmidi /mnt/fat1/sb16/samples/awe64/*.mid
 
 Please, could you also try the following:
 
 sfxload -b1 your-path/sample.sbk
 drvmidi your-path/sfx.midi
 
 If you don't have those files, I would be happy to mail them to you (and I
 hope I would not violate any copyrights :( ). It is important for me,
 because it didn't worked for me the day before, but now after recompiling
 with awedrv 0.4.2c it works. (sfx.midi uses some samples in bank 1)

I have sample.sbk but not sfx.mid*

 Oh, there is another example like this coming with vienna:
 
 sfxload -b1 voiperpn.sf2
 drvmidi zebraper.mid
 
 (you shouldn't hear any piano with this, but I do)

Try replacing any previously loaded soundfonts and putting the new one in
bank 0:

nick:~$ sfxload -i /mnt/fat1/sb16/samples/voiperpn.sf2
nick:~$ drvmidi /mnt/fat1/sb16/samples/zebraper.mid
 
I don't hear any piano 

Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-16 Thread Nicola Bernardelli
On Thu, 16 Oct 1997, Nicola Bernardelli wrote:

 On Sun, 12 Oct 1997, Marcus Brinkmann wrote:
 
  On Sat, Oct 11, 1997 at 10:14:40PM -0200, Nicola Bernardelli wrote:
   
   BTW, why does the sound module say what follows at each startup, when I
   have the default 4megs on the soundcard? (Sure, on some readme...) 
   
   AWE32 Sound Driver v0.3.3e (DRAM 28672k)
  
  Mmmh. Because it can't detect your soundcard correctly :)
  
  From /usr/src/INSTALL.awe:

[snip]

  Then it should work.
 
 Done, but I still get this with kernel 2.0.30:  AWE32 Sound Driver v0.3.3e
 (DRAM 28672k)
 

_Now_ done also 2.0.29 and it is the same.

-

(BTW, forgot this: Steinberg Italy gave some advice about CubasisAudio and
Windog 3.1, but that didn't work, so I'm enquiring Creative UK and hope
_they_ will eventually contact Steinberg Germany, or I will.)


Nicola




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Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-16 Thread Marcus Brinkmann
On Thu, Oct 16, 1997 at 09:33:40PM -0200, Nicola Bernardelli wrote:

  Tons of e-mail and attached files passed... Marcus and I spared those
 things to others, here's what survives of the message I had started
 writing for the list... 
 
Yupp. Now the fine work can begin - sorting out :)
 
  Oh, there is another example like this coming with vienna:
  
  sfxload -b1 voiperpn.sf2
  drvmidi zebraper.mid
  
  (you shouldn't hear any piano with this, but I do)
 
 Try replacing any previously loaded soundfonts and putting the new one in
 bank 0:
 
 nick:~$ sfxload -i /mnt/fat1/sb16/samples/voiperpn.sf2
 nick:~$ drvmidi /mnt/fat1/sb16/samples/zebraper.mid

I will try it... Thank you.

 I don't hear any piano like this ^ , while I hear it if I do: 
 
 nick:~$ sfxload -i /mnt/fat1/sb16/sfbank/gm35revc.sf2
 nick:~$ sfxload -b1 /mnt/fat1/sb16/samples/voiperpn.sf2
 nick:~$ drvmidi /mnt/fat1/sb16/samples/zebraper.mid
 
 Notice that playing this mid file under Windog too, after loading _only_
 gm35revc.sf2, resulted in _everything_ played with a piano sound. There's
 a MIDI control to select a bank to select a preset in, so if a midi file
 expects to have a peculiar font on a peculiar bank you have to put it
 there. What is required for zebraper.mid?

Strange is, that I hear sometimes piano, sometimes the real samples. They
are mixing up. Mmmh, have to do some testing here.
 
 --
 
 On Sun, 12 Oct 1997, Marcus Brinkmann wrote:
 
 [snip]
 
  ... the (VERIFYLD N) command would be alot easier.
 
 As we said by private e-mail, this doesn't work with isapnptools-1.9-1; as
 my system is libc5 based I had to pick the source of 1.11 in order to be
 able to try with it (the Debian package depends on libc6) and rebuild the
 binaries, and IT WORKS (but both isapnp and pnpdump take 6 seconds here,
 while 1.9-1 took the time to press return). 

Yes. I contacted the author about it, waiting I am.

  /*
   * AWE32 card configuration:
   * uncomment the following lines only when auto detection doesn't
   * work properly on your machine.
   **/
  
  /*#define AWE_DEFAULT_BASE_ADDR 0x620*/ /* base port address */
  /*#define AWE_DEFAULT_MEM_SIZE  512*/   /* kbytes */
  
  you should change to
  #define AWE_DEFAULT_BASE_ADDR 0x620 /* base port address */
  #define AWE_DEFAULT_MEM_SIZE  4096   /* kbytes */
  
  Then it should work.
 
 Done, but I still get this with kernel 2.0.30:  AWE32 Sound Driver v0.3.3e
 (DRAM 28672k)

This is awkward. You should test it with the new version, too. awe-drv is
actually at 0.4.2c (you can find the location in my HOWTO).

Note that the sources coming with kernel 2.1.55 in the lowlevel directory
are version 0.3.1! This is very old, and everything can break.

Oh, one more: 0.4.2c does support dynamically loaded sample fonts, so you
can use the 4 Megabyte bank with 2 Megabyte RAM on the card. Obviously, you
can try the ( MB with 4MB on card,...

 (Ok, Marcus, I still have to do it in 2.0.29... you had a message half an
 hour ago... 
 Britton, my dear, you understand we were doing lot of tests bringing
 possibly to lot of things to be just discarded...  that's why we didn't
 keep cc'ing to you... but of course the wonderful HOWTO of Marcus is
 available.)

Thank you :)
 
 I also tried it in the 2.1.55 kernel, but there I think I should modify
 something else... awe support remains more or less broken there for me (I
 have a 12k text file with boot-time output of various tries I did, if you
 want it I think I have better send it to you by private e-mail), almost
 with the default config files, AWE_NEW_KERNEL_INTERFACE... Notice that the
 debian package when applied to 2.0.30 prompts for AWE_MAX_SAMPLES,
 AWE_MAX_INFOS... These questions do not appear in make config of 2.1.55...

As stated above, the version with 2.1.55 is very old. The MAX questions
arise not in version 0.4.2c anymore, because the memory is allocated
dynamically (Yipie!).

Thank you alot,
Marcus

-- 
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Marcus Brinkmann
[EMAIL PROTECTED]
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Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-16 Thread Marcus Brinkmann
On Thu, Oct 16, 1997 at 10:58:12PM -0200, Nicola Bernardelli wrote:
 On Thu, 16 Oct 1997, Nicola Bernardelli wrote:
 
  On Sun, 12 Oct 1997, Marcus Brinkmann wrote:
  
   On Sat, Oct 11, 1997 at 10:14:40PM -0200, Nicola Bernardelli wrote:

BTW, why does the sound module say what follows at each startup, when I
have the default 4megs on the soundcard? (Sure, on some readme...) 

AWE32 Sound Driver v0.3.3e (DRAM 28672k)
   
   Mmmh. Because it can't detect your soundcard correctly :)
   
   From /usr/src/INSTALL.awe:
 
 [snip]
 
   Then it should work.
  
  Done, but I still get this with kernel 2.0.30:  AWE32 Sound Driver v0.3.3e
  (DRAM 28672k)
  
 
 _Now_ done also 2.0.29 and it is the same.

We should really file a bug report. It would be nice if you could test the
version 0.4.2c of the awe-drv.

Thank you,
Marcus

-- 
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[EMAIL PROTECTED]
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Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-12 Thread Marcus Brinkmann
On Sat, Oct 11, 1997 at 10:14:40PM -0200, Nicola Bernardelli wrote:
 
 BTW, why does the sound module say what follows at each startup, when I
 have the default 4megs on the soundcard? (Sure, on some readme...) 
 
 AWE32 Sound Driver v0.3.3e (DRAM 28672k)

Mmmh. Because it can't detect your soundcard correctly :)

From /usr/src/INSTALL.awe:


* Manual Installation on USSLite-3.5.4c / OSS-Free-3.7 with Linux 2.[01].x

  - Copy awe_wave.c, awe_hw.h, awe_version.h, and awe_config.h onto
/usr/src/linux/drivers/sound/lowlevel.
Also, copy awe_voice.h on /usr/src/linux/include/linux.

  - Apply a patch on linux source directory, /usr/src/linux.
This modifies Makefile, Config.tmpl and init.c on lowlevel directory,
and add a help file for configuration,
  /usr/src/linux/Documentation/Configure.help

  - If your card can't be detected automatically, edit awe_config.h and
supply memory size and base address for your machine.

  - Configure and make the kernel and modules as usual.
-

Note the third remark. I think you have to edit awe_config.h in the
following way:

/*
 * AWE32 card configuration:
 * uncomment the following lines only when auto detection doesn't
 * work properly on your machine.
 **/

/*#define AWE_DEFAULT_BASE_ADDR 0x620*/ /* base port address */
/*#define AWE_DEFAULT_MEM_SIZE  512*/   /* kbytes */

you should change to
#define AWE_DEFAULT_BASE_ADDR 0x620 /* base port address */
#define AWE_DEFAULT_MEM_SIZE  4096   /* kbytes */

Then it should work.

before you do it, could you test what happens if you load a lot of samples
with sfxload (more than four meg)? You can load the same big samples in
different banks with:

sfxload -b1 name
sfxload -b2 name
...

I would be interested in the error message (if any).

Thank you,
Marcus

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Marcus Brinkmann
[EMAIL PROTECTED]
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Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-12 Thread Marcus Brinkmann
On Sat, Oct 11, 1997 at 10:14:40PM -0200, Nicola Bernardelli wrote:
 On Fri, 10 Oct 1997, Marcus Brinkmann wrote:
 
  On Fri, Oct 10, 1997 at 05:25:56PM -0200, Nicola Bernardelli wrote:
   Ok, for you HOWTO, I have isapnp working fine now. 
  
  I find it *really* odd that you have to rearrange the order of the entrys in
  the isapnp.conf. A *quick* and *dirty* hack, and I can't even think of
  including it i my HOWTO (I see lots of emails complaining about such an
  unsure statement :).
  
  I can give a hint about it (and I will do), but could you check if the PEEK
  thing from the faq works for you? Please do it for me, because the faq
  states, that the standard does not clearly specifiy if it should work
  without the PEEKS, means, that it is fully legitimate that you have to
  include the PEEKS.
  
  Please try it, thank you!
 
 Good news to you Marcus, your POKE way works fine here with the AWE64
 Gold, I tried the devices in any of the following sequences always with
 success:

I'm sorry to bother you so hard, but here is my begging:

Could you check if the first way also works? You were right as you wrote
that the (VERIFYLD N) command would be alot easier. I was damned blind as this
point (i didn't even looked at the man page was VERIFYLD means).

So, if you could try this config script (note the fourth line):

(READPORT 0x0203)
(ISOLATE)
(IDENTIFY *)
(VERIFYLD N)

(CONFIGURE CTL009e/138029808 (LD 0
# ANSI string --Audio--
(INT 0 (IRQ 5 (MODE +E)))
(DMA 0 (CHANNEL 1))
(DMA 1 (CHANNEL 5))
(IO 0 (BASE 0x0220))
(IO 1 (BASE 0x0330))
(IO 2 (BASE 0x0388))
(ACT Y)
))

(CONFIGURE CTL009e/138029808 (LD 1
# Compatible device id PNPb02f
# ANSI string --Game--
(IO 0 (BASE 0x0200))
(ACT Y)
))

(CONFIGURE CTL009e/138029808 (LD 2
# ANSI string --WaveTable--
(IO 0 (BASE 0x0620))
(IO 1 (BASE 0x0A20))
(IO 2 (BASE 0x0E20))
(ACT Y)
))
--

I would be really happy if it would work without the POKE's, but with the
(VERIFYLD N). It would be whole damn easier for the Newbie.

I'm sorry that I rely on you, but I don't encounter such problems, and you
are the only person I know of (I'm happy that I have you :)#

Thanks you A LOT!
Marcus

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Marcus Brinkmann
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Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-12 Thread Marcus Brinkmann
On Sat, Oct 11, 1997 at 10:14:40PM -0200, Nicola Bernardelli wrote:
 On Fri, 10 Oct 1997, Marcus Brinkmann wrote:
 
  On Fri, Oct 10, 1997 at 05:25:56PM -0200, Nicola Bernardelli wrote:
   Ok, for you HOWTO, I have isapnp working fine now. 
  
  I find it *really* odd that you have to rearrange the order of the entrys in
  the isapnp.conf. A *quick* and *dirty* hack, and I can't even think of
  including it i my HOWTO (I see lots of emails complaining about such an
  unsure statement :).
  
  I can give a hint about it (and I will do), but could you check if the PEEK
  thing from the faq works for you? Please do it for me, because the faq
  states, that the standard does not clearly specifiy if it should work
  without the PEEKS, means, that it is fully legitimate that you have to
  include the PEEKS.
  
  Please try it, thank you!
 
 Good news to you Marcus, your POKE way works fine here with the AWE64
 Gold, I tried the devices in any of the following sequences always with
 success:

 0 1 2
 1 0 2
 1 2 0
 0 2 1
 2 0 1
 2 1 0

Thank you, I'm happy to hear this. As I already said, I will include this in
my HOWTO.
 
 Each time I did these steps (staying inside /etc and after 'mount -r -t
 msdos /dev/sda1 /mnt/fat1' and after '/etc/init.d/nas stop'): 
 
 rmmod sound
 modify isapnp.conf-poke and save it
 isapnp isapnp.conf-poke
 insmod sound
 sfxload -i /mnt/fat1/sb16/sfbank/gm35revc.sf2
 saytime
 drvmidi /mnt/fat1/sb16/samples/awe64/*.mid

Please, could you also try the following:

sfxload -b1 your-path/sample.sbk
drvmidi your-path/sfx.midi

If you don't have those files, I would be happy to mail them to you (and I
hope I would not violate any copyrights :( ). It is important for me,
because it didn't worked for me the day before, but now after recompiling
with awedrv 0.4.2c it works. (sfx.midi uses some samples in bank 1)

Oh, there is another example like this coming with vienna:

sfxload -b1 voiperpn.sf2
drvmidi zebraper.mid

(you shouldn't hear any piano with this, but I do)

Please try those, I have problems with them, they don't play correctly.
 
 BTW, why does the sound module say what follows at each startup, when I
 have the default 4megs on the soundcard? (Sure, on some readme...) 
 
 AWE32 Sound Driver v0.3.3e (DRAM 28672k)

i don't know. This is a bug, I think. What versions of the awedrv do you
have? Did you tried the latest version 0.4.2c?

thank you for your effort, and keep going, we nearly made it!
Marcus

-- 
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Marcus Brinkmann
[EMAIL PROTECTED]
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Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-12 Thread Nicola Bernardelli
 In my previous posting, I forgot to attach the isapnp.conf file with
the solution suggested by Marcus Brinkmann, here it is.

 Also, I mentioned kernel 2.1.55 - err... I _have_ problems building
it at the moment - but forgot to say that I wanted to test it more for the
IPC SHMEM kernel feature needed by SLab-1.0 than for pnp/awe I currently
have running via isapnp/awe-debian-packages.
SLab seems to be a very interesting package, as for the description... 
I'm attaching two small files about it, the .lsm file and the system
requirements from the readme. Did anybody test this software with Debian
(and possibly with an AWE 64 Gold)?

 Nicola Bernardelli [EMAIL PROTECTED]
---
 Please use [EMAIL PROTECTED] for messages from any kind of
robot, such as mailing lists. From that address no autoresponse
messages will come, even when I am away for some days.
---
# $Id: pnpdump.c,v 1.8 1997/01/14 21:05:35 fox Exp $
# This is free software, see the sources for details.
# This software has NO WARRANTY, use at your OWN RISK
# 
# For details of this file format, see isapnp.conf(5)
#
# Compiler flags: -DREALTIME -DNEEDSETSCHEDULER
#
# Trying port address 0203
# Board 1 has serial identifier 7f 08 3a 2a f0 9e 00 8c 0e

# (DEBUG)
(READPORT 0x0203)
(ISOLATE)
(IDENTIFY *)

# Card 1: (serial identifier 7f 08 3a 2a f0 9e 00 8c 0e)
# CTL009e Serial No 138029808 [checksum 7f]
# Version 1.0, Vendor version 2.0
# ANSI string --Creative SB AWE64 Gold--
#
# Logical device id CTL0044
#

(CONFIGURE CTL009e/138029808 (LD 0
# ANSI string --Audio--
(INT 0 (IRQ 5 (MODE +E)))
(DMA 0 (CHANNEL 1))
(DMA 1 (CHANNEL 5))
(IO 0 (BASE 0x0220))
(IO 1 (BASE 0x0330))
(IO 2 (BASE 0x0388))
(ACT Y)
(REG 7 (POKE 1) (PEEK)) # Set logical device 1, but no check
# Logical device id CTL7002
# Compatible device id PNPb02f
# ANSI string --Game--
(IO 0 (BASE 0x0200))
(ACT Y)
(REG 7 (POKE 2) (PEEK)) # Set logical device 2, but no check
# Logical device id CTL0023
# ANSI string --WaveTable--
(IO 0 (BASE 0x0620))
(IO 1 (BASE 0x0A20))
(IO 2 (BASE 0x0E20))
(ACT Y)
))

# End tag... Checksum 0x00 (OK)Begin3
Title:  SLab Recording Studio Software
Version:1.0
Entered-date:   May 12, 1997
Description:SLab Direct to Disk Recording Studio. Mixer 64-16-8-4-2 
stereo/quadraphonic outputs. Includes 
WaveEditing,
effects send busses, stereo bus groupings, 
dynamic digital
filters (per track), TCL/TK based drag and drop 
user
interface, stereo effects API, VU metering, DSP 
- echo,
chorus, flange, phase, reverb, rotary, limitor, 
et al,
Continuous controller recording (mixdown 
sessions).
MultiProcessing/shared memory mix engine.
Kernel requires: 2.1.24, OSS/FREE 3.5.X, 
SYSV_IPC.
System requires: TCL_7.5/TK_4.1, at least the 
header files.
Keywords:   audio, mixer, DSP, effects, multitrack, TCL, TK, Linux
direct-to-disk recording
Author: [EMAIL PROTECTED] (Nick Copeland)
Maintained-by:  [EMAIL PROTECTED] (Nick Copeland)
Primary-site:   sunsite.unc.edu /pub/Linux/apps/sound/mixers
   2553 kb SLab-1.0.tgz
  2 kb SLab-1.0.lsm
Alternate-site: 
Original-site:  
Platform:   Linux - static ELF, binary distribution only.
Copying-policy: Shareware
End
SYSTEM REQUIREMENTS
---

This runs and was developed on a P133 16 MB system. Get gobs of disk space
if you want to do some real recording, 16 tracks CD quality requires about
80MB a minute. Compression is not going to be available for a while, although
if new songs are created with a minimum of predefined run time (5 or 10 seconds)
then autoextension on the Linux filesystem will only write new track sections.
The consequence is, if you define 16 track, but only ever use 8 simultaneously
then the disk space requirements will only be half of the total (and processing
capacity is spared). Session recording will allow you to fade tracks in and
out as you need them.

Linux:
IPC SHMEM required in kernel. Software was compiled on a 2.1.24 kernel, and
full duplex may require this kernel. OSS/Free 3.5-10b.



Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-12 Thread Nicola Bernardelli
On Fri, 10 Oct 1997, Marcus Brinkmann wrote:

 On Fri, Oct 10, 1997 at 05:25:56PM -0200, Nicola Bernardelli wrote:
  Ok, for you HOWTO, I have isapnp working fine now. 
 
 I find it *really* odd that you have to rearrange the order of the entrys in
 the isapnp.conf. A *quick* and *dirty* hack, and I can't even think of
 including it i my HOWTO (I see lots of emails complaining about such an
 unsure statement :).
 
 I can give a hint about it (and I will do), but could you check if the PEEK
 thing from the faq works for you? Please do it for me, because the faq
 states, that the standard does not clearly specifiy if it should work
 without the PEEKS, means, that it is fully legitimate that you have to
 include the PEEKS.
 
 Please try it, thank you!

Good news to you Marcus, your POKE way works fine here with the AWE64
Gold, I tried the devices in any of the following sequences always with
success:

0 1 2
1 0 2
1 2 0
0 2 1
2 0 1
2 1 0

Each time I did these steps (staying inside /etc and after 'mount -r -t
msdos /dev/sda1 /mnt/fat1' and after '/etc/init.d/nas stop'): 

rmmod sound
modify isapnp.conf-poke and save it
isapnp isapnp.conf-poke
insmod sound
sfxload -i /mnt/fat1/sb16/sfbank/gm35revc.sf2
saytime
drvmidi /mnt/fat1/sb16/samples/awe64/*.mid


BTW, why does the sound module say what follows at each startup, when I
have the default 4megs on the soundcard? (Sure, on some readme...) 

AWE32 Sound Driver v0.3.3e (DRAM 28672k)

-

As for the quick and dirty way I had found of just changing the order of
the LDs (0 2 1 works fine as I told, and I didn't try any other), it was a
mistake what I said of it working fine only once at boot time, in fact it
works any time you recall isapnp, just with the steps above, and the AWE
synth part always works fine: I was simply forgetting to reload the
soundfonts. 

-

I'm currently trying to build the 2.1.55 kernel, it should handle pnp and
AWE (but I may have problems here with Debian 1.2.4... so far I just had
to replace genksyms with the one from the 1.3.1 CD for the -k option to be
accepted). 


 Nicola Bernardelli [EMAIL PROTECTED]
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Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-10 Thread Nicola Bernardelli
On Fri, 10 Oct 1997, Marcus Brinkmann wrote:

 Perhaps there is a newer isapnp out there, that could help you?
 Did you read the isapnp-faq?

Ah, by the time I was popping this message and the one you CCed to the
list I was also sending you the workaround I found... OK I'm going to
reply you also forwarding that very simple workaround (simple but not
digging into problems of the isapnp version I'm using here... anyway those
problems are probably solved with the version _you_ mentioned).


On Fri, 10 Oct 1997, Marcus Brinkmann wrote:

 This problem is described in the isapnp-faq (it should really be included in
 the debian package).
 
 I quote it here (Nicola, does it work for you? Please tell me, for the HOWTO)
 -
 What does `Error occurred executing request 'LD 2' on or around line...''
 mean ?
 
This means that attempting to read back the logical device number failed.
The specification is rather unclear on whether this is guaranteed to work,
and in any event, it doesn't appear to work with some devices.
 
There are two solutions:
 1. Get isapnp version 1.10 or later which supports VERIFYLD.
 2. Use direct register access to select the logical device. So instead
of configuring each logical device as normal:
[snip]

The first looks prettier :-) than all those PEEKs, and the following too. 

 another tip:
 ---
 The configuration file must end in WAITFORKEY.
 ---


This is the most important hint:
Make sure that your isapnp.con contains the two lines i marked with 
 
 (CONFIGURE CTL0043/54664 (LD 2
 # ANSI string --WaveTable--
 
 (IO 0 (BASE 0x0620))
 (IO 1 (BASE 0x0A20))  # 
 (IO 2 (BASE 0x0E20))  # 
 
 # End dependent functions
 (ACT Y)
 ))
 ---

Yes, I took them from Toersten's postings (see also attachments to
forwarded message where I found those addresses being correct also for the
Gold), he was that suggested to go and look at the AWE driver homepage. 

Very nice thing to come for everybody your HOWTO, good idea Marcus!


Below I forward that message with the workaround, bringing the attachments
with itself. 

Nicola




-- Forwarded message --
Date: Fri, 10 Oct 1997 17:25:56 -0200 (GMT+2)
From: Nicola Bernardelli [EMAIL PROTECTED]
To: Marcus Brinkmann [EMAIL PROTECTED]
Cc: Britton [EMAIL PROTECTED]
Subject: Re: is the Creative Labs AWE64 GOLD Soundcard supported?

Ok, for your HOWTO, I have isapnp working fine now. 

- you may skip -

- I gave a look in my DOS partion at \CTCM\CTPNP.CFG and found that the
  wavetable addresses (there they are!) that I was trying are correct, so
  I could forget worries about them and concentrate on isapnp. 

- I noticed that with an isapnp.conf containing only the wavetable section
  the MIDI internal synth worked fine; doing a two issues
  isapnp.conf-allButWaveTable + isapnp.conf-waveTable resulted in AWE
  synth working but not dsp anymore, so I had to succeed with an only call
  to isapnp.



- I tried the sections in another order, first attempt succeeded, see 3rd
  attachment. Just curious: trying to redo it after it is succesfully done
  at boot results in AWE synth no more working (/etc/init.d/nas stop ;
  rmmod sound ; isapnp /etc/isapnp.conf ; insmod sound ; test with
  drvmidi). Maybe some other order...

 -

As for Cubasis, I've found something I got ftp (didn't even remember, at
what time in the morning did I that?), a multimedia driver... maybe it is
already installed though... I'm just sending this then I'm going to Windog
to check about that driver. 


Cheers. Nicola
[PNP]

ReadPort=20b

BypassPnPOS=0



[EXCLUDE]

Exclude_Port=

Exclude_Irq=

Exclude_Dma=

Exclude_32Mem=



[SB16]

Disable=0

Csn=1

CardId=CTL009e

Serial=083a2af0

LogDev=0

Port0=220

Port1=330

Port2=388

Irq0=5

Dma0=1

Dma1=5



[GAMEPORT]

Disable=0

Csn=1

CardId=CTL009e

Serial=083a2af0

LogDev=1

Port0=200



[AWE]

Disable=0

Csn=1

CardId=CTL009e

Serial=083a2af0

LogDev=2

Port0=620

Port1=a20

Port2=e20

# $Id: pnpdump.c,v 1.8 1997/01/14 21:05:35 fox Exp $
# This is free software, see the sources for details.
# This software has NO WARRANTY, use at your OWN RISK
# 
# For details of this file format, see isapnp.conf(5)
#
# Compiler flags: -DREALTIME -DNEEDSETSCHEDULER
#
# Trying port address 0203
# Board 1 has serial identifier 7f 08 3a 2a f0 9e 00 8c 0e

# (DEBUG)
(READPORT 0x0203)
(ISOLATE)
(IDENTIFY *)

# Card 1: (serial identifier 7f 08 3a 2a f0 9e 00 8c 0e)
# CTL009e Serial No 138029808 [checksum 7f]
# Version 1.0, Vendor version 2.0
# ANSI string --Creative SB AWE64 Gold--
#
# Logical device id CTL0044
#

(CONFIGURE CTL009e/138029808 (LD 0
# ANSI string --Audio

Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-09 Thread Torsten Hilbrich
Lawrence [EMAIL PROTECTED] writes:

  No. I start the kernel module via /etc/modules. Just put sound
  in a line for its own.
 
 my /etc/modules is 'auto', what do you think?  can I have 'auto' and
 'sound' in the file?

I don't think so.  But with auto setting your sound module will be
automatically loaded -- if configured correctly.

Edit the file /etc/conf.modules and check if the following line is
there:

alias block-major-14 sound

I load a lot of things using modules (lp, serial, sg, sound, ne) and
it works fine.

Torsten

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PGP Public Key is available


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Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-09 Thread Marcus Brinkmann

Excuse me Torsten, my mail to you should have gone to the list also,
here is what I recall:

On Wed, Oct 08, 1997 at 11:38:15AM +0200, Torsten Hilbrich wrote:
 Lawrence [EMAIL PROTECTED] writes:
 
   No. I start the kernel module via /etc/modules. Just put sound
   in a line for its own.
  
  my /etc/modules is 'auto', what do you think?  can I have 'auto' and
  'sound' in the file?
 
 I don't think so.  But with auto setting your sound module will be
 automatically loaded -- if configured correctly.

It is indeed possible. auto just launches kerneld, sound just installs
the sound module, so that kerneld does not remove it automatically. This is
a good idea if you have a post-install that takes a long time (e.g. loading
sound font banks (up to 8MB!) or setting the mixer.

 
 Edit the file /etc/conf.modules and check if the following line is
 there:
 
 alias block-major-14 sound

Can someone explains me the difference to the default alias char-major-14
sound, as modprobe -c tells me? /dev/audio shows me a (c) device.

Marcus

-- 
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Marcus Brinkmann
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Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-09 Thread liiwi
 On Tue, Oct 07, 1997 at 08:38:56PM +0300, [EMAIL PROTECTED] wrote:
   On Mon, 6 Oct 1997, Ed wrote:
$30.  30 dollars, US, I tell you.  If you read the fine print at 
4front,
you will find a 10 dollar surcharge for AWE 32/64 support.
   
   Let me say that the awe driver package works just fine with a SB AWE32.
   Don`t know about the 64 yet. Any people tried?
  
   I have an AWE 64 GOLD (ok, that's what reads on the box :)) and it works
   fine with the awedrv made by Takashi Iwai. You can get it from:
   http://bahamut.mm.t.u-tokyo.ac.jp/~iwai/awedrv/;. And that's GPL'd.
 
 Oh, and it is debianized. There are awe-* packages in sound (extra).
 Just dpkg -i them, and then follow the instructions in my SB AWE HOWTO
 coming soon :-)

 I know, I know. Last I checked it was v. 3.3 something, while the newest in
 'barbaric' format are 4. something. I couldn't get it working at the time 
(easily)
 and it was less than 5 minutes to apply the patches to my kernel,  and do 
couple
 make;make installs /usr/local. Lazy me. 

 Hmm. I think I saw an AWE HOWTO somewhere a few weeks back. BTW, there's
 an SB-Awe64 mini-howto in the recent doc packages. How far are you writing?
 (I'd be more than glad to help, if I can.)
 
--j



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Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-09 Thread Marcus Brinkmann
On Wed, Oct 08, 1997 at 09:58:36PM +0300, [EMAIL PROTECTED] wrote:
  On Tue, Oct 07, 1997 at 08:38:56PM +0300, [EMAIL PROTECTED] wrote:
On Mon, 6 Oct 1997, Ed wrote:
 $30.  30 dollars, US, I tell you.  If you read the fine print at 
 4front,
 you will find a 10 dollar surcharge for AWE 32/64 support.

Let me say that the awe driver package works just fine with a SB 
AWE32.
Don`t know about the 64 yet. Any people tried?
   
I have an AWE 64 GOLD (ok, that's what reads on the box :)) and it works
fine with the awedrv made by Takashi Iwai. You can get it from:
http://bahamut.mm.t.u-tokyo.ac.jp/~iwai/awedrv/;. And that's GPL'd.
  
  Oh, and it is debianized. There are awe-* packages in sound (extra).
  Just dpkg -i them, and then follow the instructions in my SB AWE HOWTO
  coming soon :-)
 
  I know, I know. Last I checked it was v. 3.3 something, while the newest in
  'barbaric' format are 4. something. I couldn't get it working at the time 
 (easily)
  and it was less than 5 minutes to apply the patches to my kernel,  and do 
 couple
  make;make installs /usr/local. Lazy me. 

i already filed a reminder about it to the bug report (no, I don't think it
is a bug, just a reminder). Actually, awedrv is in ver 0.4.2c, the actual
debian version is ver 0.3.3c

  Hmm. I think I saw an AWE HOWTO somewhere a few weeks back. BTW, there's
  an SB-Awe64 mini-howto in the recent doc packages. How far are you writing?
  (I'd be more than glad to help, if I can.)

I have completed 3 chapters out of 4. It will cover installation,
configuration and testing (perhaps a note about the apps).

I will be announcing it tomorrow. Any help is welcome, and I am looking
forward to the bulk of comments, feature requests and bug reports :-)

Marcus

-- 
Rhubarb is no Egyptian god.
Marcus Brinkmann
[EMAIL PROTECTED]
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Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-08 Thread Nicola Bernardelli
On Tue, 7 Oct 1997, Britton wrote:

 I have the awe driver working with the awe 64, I think.  At any rate the
 module loads without any complaints and I can play sound.  /dev/mixer is
 definately not working right, but this is probably something I'm doing
 wrong.  I havn't actually been able to check the wave table device either
 (I don't really know how yet).

 I'm doing it just today, now I have it working with the awe 64 Gold
(but still must pass via DOS and loadlin, see attachments for the problem
I have here with isapnp; I don't have any other pnp cards; I have tried
putting in the WaveTable section the two addresses suggested on the list
by Torsten Hilbrich but I don't even know if he has the same card... I'll
have to dig into the awe driver faq I suppose, where Torsten itself got
the info if I didn't misunderstand, at
http://bahamut.mm.t.u-tokyo.ac.jp/~iwai/awedrv/awedrv-faq.html). 

 MIDI files coming from an old (DOS) version of Band-In-A-Box sound as
if some events had sustain/last too long here, also after recompiling the
kernel with the AWE_ACCEPT_ALL_SOUNDS_CONTROL macro defined in the
/usr/src/linux/drivers/sound/lowlevel/awe_config.h header.
 Other MIDI files seem OK, drvmidi works very fine and so does xmixer
(from the multimedia package; I find it more suitable than xmix, but I
think the midi synth volume should go on it instead than on the drvmidi
panel, it should just be as the Creative mixer... or perhaps Creative
should gently... ok, see below). 

 The Netscape plugin: I was not able to test it yet... Just opening a
.mid file with Netscape does not seem to be the way.
 As for the test file /usr/doc/awe/netscape-test.html, I don't see the
mentioned .mid files there... so should I just try connecting to any(?)
WEB site sending midi music? (I heard nothing at the Creative WEB pages.)

(Notice: I will NOT install M$ Internet Explorer nor Web Phone, Linux is
too great to have the will to be running other things after quitting them
one crash after another.) 


On Sun, 5 Oct 1997, Marcus Brinkmann wrote:

 The Awe driver supports a good part of the AWE32 stuff. AWE64 was never
 intended for other OS than Windows (Creative Labs says, there would be no
 market for Linux, I think the linux community should ignore SB, if they
 ignore us).


On Mon, 15 Sep 1997 (Subject: Re: SB AWE 64 versus Soft. Syns. for making
midi...), Marcus Brinkmann wrote: 

 SB cares nuts about the linux community (they say, the market is not 
 important enough; we will see...), so we are on our own. 

 Yes, we'll see. Ok, we are on this thread because we have a SB or
think about buying one... Since January... I was thinking NOT to buy it,
but now my brother got married and he's going to take away his MIDI
keyboard soon, and I use to learn jazz trumpet impro practicing on
drones... (Of course I'll miss the keyboard anyway, useful to look for
chords or voicings for some small things of my own, once in a while... 
better than with the guitar, apart that my first instrument is _classical_
guitar and I don't have many pre-built chords positions handy with it [and
don't want to, yet].)

 I suppose lots of professional studioes currently go with MACs +
DigiDesign Tools hardware or the like... I would NOT trust Windog to keep
tracks recorded from professional (possibly great) musicians, and this
opinion is shared by _some_ people _inside_ that job I could talk to (I
met one of them from Detroit just last week and he invited me to his
studio in Germany... and he's also interested on Linux, BTW!).
 Instead I think it is a gift _from_ the Linux community _to_ Creative
Labs the chance to have Creative hardware/software running on such a
fast/robust/flexible system as Linux is.
 And last, I think that a lot of Linux guys (me too apart from my
brother's marriage) hearing about other guys spending hours and hours for
the AWE64 Gold to play as an AWE32 will think twice before buying it,
which is a pity because the card seems a nice product to me... not the
same opinion about Windog.

 BTW, I still have 3.1 here, a wreck, but 95 seems to be at the same
quality level (one friend of mine is still going home-shop after months
she bought 95 and Office 97 planning to use that stuff for her work) so I
refused to get it. The Steinberg Cubasis Audio software given with the
AWE64 Gold can't work all right almost on Windog 3.1, it doesn't
play/record audio tracks (the small Creative application does it fine...
maybe it's better to start the recording _before_ than starting e.g. a
MIDI playback with the media player, otherwise the Creative recorder [or
some Windog DLL or whatelse] is pessimistic and says the card is used by
another device... and so seems to do the Steinberg software, while the
card has no problems in reproducing while recording, as anyway the
Creative recorder/player and mixer prove). Well, I think I could put some
money on the Steinberg software released for Linux... the complete

Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-08 Thread Nicola Bernardelli
On Wed, 8 Oct 1997, Nicola Bernardelli wrote:

 Other MIDI files seem OK, drvmidi works very fine and so does xmixer
 (from the multimedia package; I find it more suitable than xmix, but I
 think the midi synth volume should go on it instead than on the drvmidi
 panel...)

Sorry, didn't think AWE synth is equivalent to FM (it isn't as to the
Creative doc files)... anyway there it goes on xmixer.


 Nicola



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Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-08 Thread liiwi
 On Mon, 6 Oct 1997, Ed wrote:
  $30.  30 dollars, US, I tell you.  If you read the fine print at 4front,
  you will find a 10 dollar surcharge for AWE 32/64 support.
 
 Let me say that the awe driver package works just fine with a SB AWE32.
 Don`t know about the 64 yet. Any people tried?

 I have an AWE 64 GOLD (ok, that's what reads on the box :)) and it works
 fine with the awedrv made by Takashi Iwai. You can get it from:
 http://bahamut.mm.t.u-tokyo.ac.jp/~iwai/awedrv/;. And that's GPL'd.

 
 Marcus

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Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-08 Thread Marcus Brinkmann
On Tue, Oct 07, 1997 at 08:38:56PM +0300, [EMAIL PROTECTED] wrote:
  On Mon, 6 Oct 1997, Ed wrote:
   $30.  30 dollars, US, I tell you.  If you read the fine print at 4front,
   you will find a 10 dollar surcharge for AWE 32/64 support.
  
  Let me say that the awe driver package works just fine with a SB AWE32.
  Don`t know about the 64 yet. Any people tried?
 
  I have an AWE 64 GOLD (ok, that's what reads on the box :)) and it works
  fine with the awedrv made by Takashi Iwai. You can get it from:
  http://bahamut.mm.t.u-tokyo.ac.jp/~iwai/awedrv/;. And that's GPL'd.

Oh, and it is debianized. There are awe-* packages in sound (extra).
Just dpkg -i them, and then follow the instructions in my SB AWE HOWTO
coming soon :-)

Marcus

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Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-07 Thread Ed
Pete Harlan wrote:
 
  How well/is the AWE64 GOLD Sound card supported under Linux?  ..or will it
  act/function like the SB16?
 
 The alternative to doing backflips getting this card to work under
 Linux is to pay $20 to 4front-tech for their commercial driver for
 Linux.  It's hassle-free, works, and is good for five years of
 upgrades.
 
 But it's not as cool as getting it to work for free (though you'll
 need to spend the $20 anyway on a hat after you tear your hair out).
 

$30.  30 dollars, US, I tell you.  If you read the fine print at 4front,
you will find a 10 dollar surcharge for AWE 32/64 support.


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Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-07 Thread Marcus . Brinkmann


On Mon, 6 Oct 1997, Ed wrote:

 Pete Harlan wrote:
  
   How well/is the AWE64 GOLD Sound card supported under Linux?  ..or will it
   act/function like the SB16?
  
  The alternative to doing backflips getting this card to work under
  Linux is to pay $20 to 4front-tech for their commercial driver for
  Linux.  It's hassle-free, works, and is good for five years of
  upgrades.
  
  But it's not as cool as getting it to work for free (though you'll
  need to spend the $20 anyway on a hat after you tear your hair out).
  
 
 $30.  30 dollars, US, I tell you.  If you read the fine print at 4front,
 you will find a 10 dollar surcharge for AWE 32/64 support.

Let me say that the awe driver package works just fine with a SB AWE32.
Don`t know about the 64 yet. Any people tried?

Marcus


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Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-07 Thread Britton

 On Mon, 6 Oct 1997, Ed wrote:
 
  Pete Harlan wrote:
   
How well/is the AWE64 GOLD Sound card supported under Linux?  ..or will 
it
act/function like the SB16?
   
   The alternative to doing backflips getting this card to work under
   Linux is to pay $20 to 4front-tech for their commercial driver for
   Linux.  It's hassle-free, works, and is good for five years of
   upgrades.
   
   But it's not as cool as getting it to work for free (though you'll
   need to spend the $20 anyway on a hat after you tear your hair out).
   
  
  $30.  30 dollars, US, I tell you.  If you read the fine print at 4front,
  you will find a 10 dollar surcharge for AWE 32/64 support.
 
 Let me say that the awe driver package works just fine with a SB AWE32.
 Don`t know about the 64 yet. Any people tried?

I have the awe driver working with the awe 64, I think.  At any rate the
module loads without any complaints and I can play sound.  /dev/mixer is
definately not working right, but this is probably something I'm doing
wrong.  I havn't actually been able to check the wave table device either
(I don't really know how yet).

 Marcus
 
 
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Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-06 Thread Marcus Brinkmann
On Mon, Oct 06, 1997 at 07:49:34AM +1000, Lawrence wrote:
 Marcus Brinkmann wrote:

 How your isapnp.conf file looks like?  can you send it to me?

Just done a minute ago (anyone else?)

  
  You just have to install and congfigure isapnp, that it is (and add the
  sound module to the modules autoloaded at boot time, if you want. You can
  even load a sound font bank at boot time).
 
 do you mean to let kerneld to load the sound module?

No. I start the kernel module via /etc/modules. Just put sound in a line
for its own.

You can even load a sound fount at boot time:
Put in /etc/conf.modules:

post-install sound  /usr/bin/sfxload -i 2mbgmgs.sf2

or any other sound font bank in /usr/lib/awe/sfbank/
(version 1 or 2).

Thank you,

Marcus
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Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-06 Thread Lawrence
Marcus Brinkmann wrote:
 
 On Mon, Oct 06, 1997 at 07:49:34AM +1000, Lawrence wrote:
  Marcus Brinkmann wrote:
 
  How your isapnp.conf file looks like?  can you send it to me?
 
 Just done a minute ago (anyone else?)
 
  
   You just have to install and congfigure isapnp, that it is (and add the
   sound module to the modules autoloaded at boot time, if you want. You can
   even load a sound font bank at boot time).
 
  do you mean to let kerneld to load the sound module?
 
 No. I start the kernel module via /etc/modules. Just put sound in a line
 for its own.

my /etc/modules is 'auto', what do you think?  can I have 'auto' and
'sound' in the file?

 
 You can even load a sound fount at boot time:
 Put in /etc/conf.modules:
 
 post-install sound  /usr/bin/sfxload -i 2mbgmgs.sf2
 
 or any other sound font bank in /usr/lib/awe/sfbank/
 (version 1 or 2).


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Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-06 Thread Pete Harlan
 How well/is the AWE64 GOLD Sound card supported under Linux?  ..or will it
 act/function like the SB16?

The alternative to doing backflips getting this card to work under
Linux is to pay $20 to 4front-tech for their commercial driver for
Linux.  It's hassle-free, works, and is good for five years of
upgrades.

But it's not as cool as getting it to work for free (though you'll
need to spend the $20 anyway on a hat after you tear your hair out).

--
Pete Harlan
[EMAIL PROTECTED]


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Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-05 Thread Britton

On Sun, 5 Oct 1997, Marcus Brinkmann wrote:

 On Sat, Oct 04, 1997 at 11:28:24AM -0800, Britton wrote:
  
  On Sat, 4 Oct 1997, Paul Miller wrote:
  
   How well/is the AWE64 GOLD Sound card supported under Linux?  ..or will it
   act/function like the SB16?
  
  It will act like a SB16 yes, but this is nothing wonderful, as the SB16 is
  quite pathetic.  xmix is the only program I've run into with a line select
  (which you need since the SB 16 has no input mixer).
 
 And it should act like a AWE-32, because I have the suspicion, that they
 mostly enchanced the software driver, not the hardware. (I wouldn't be
 surprised, if the hardware is nearly the same. I have a AWE32 with the
 64upgrade, and they say that I have a functionally AWE64, so it is another
 sort of Winsoundcard)
 
  What you want is awedrv, which is available as a debian source package.
  Trouble is, it won't compile as a module, which I think means you have to
  use initrd to run isapnp before it will work.  I've read the initrd stuff,
 
 You HAVE to install it as a module, because isapnp must be started first,
 and then the sound module has to be installed. In fact, isapnp will be
 started automagically by the current initrd scripts, so you have just to
 install it, and add two entrys two the isapnp config file (mail me for more
 info).

I believe I have isapnp.conf set up correctly in /usr/local as I needed to
use it (and a modularized version of the SB 16 driver) to get any sound at
all.  However...

When I selected the additional low level drivers option and then the awe
driver option, and compile, I didn't find anything in
/usr/src/linux/modules, where the sound module always showed up before. 
Have you actually found this file there?  Whould the option for the awedrv
even show up in 'make menuconfig' if there was a problem with the included
patching script? (I assumed it would not, and the script did not report
any problems). 

  but havn't gotten around to trying it yet.  Am I right in my understanding
  that you just need to copy over a rescue disk, isapnp, and possible bash
  (to write initrc with) into the initrd environment?  Anyone done this?
 
 You just have to install and congfigure isapnp, that it is (and add the
 sound module to the modules autoloaded at boot time, if you want. You can
 even load a sound font bank at boot time).

  
  The awedrv does not support all the SB 64 capabilities, but from what I
  understand the extra channels are provided by software anyway.
 
 Yup. The Awe driver supports a good part of the AWE32 stuff. AWE64 was never
 intended for other OS than Windows (Creative Labs says, there would be no
 market for Linux, I think the linux community should ignore SB, if they
 ignore us).
 
 Marcus
 
 -- 
 Rhubarb is no Egyptian god.
 Marcus Brinkmann
 [EMAIL PROTECTED]
 http://homepage.ruhr-uni-bochum.de/Marcus.Brinkmann/
 


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Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-05 Thread Marcus Brinkmann
On Sat, Oct 04, 1997 at 04:35:21PM -0800, Britton wrote:
 On Sun, 5 Oct 1997, Marcus Brinkmann wrote:
  On Sat, Oct 04, 1997 at 11:28:24AM -0800, Britton wrote:
  
   What you want is awedrv, which is available as a debian source package.
   Trouble is, it won't compile as a module, which I think means you have to
   use initrd to run isapnp before it will work.  I've read the initrd stuff,
  
  You HAVE to install it as a module, because isapnp must be started first,
  and then the sound module has to be installed. In fact, isapnp will be
  started automagically by the current initrd scripts, so you have just to
  install it, and add two entrys two the isapnp config file (mail me for more
  info).
 
 I believe I have isapnp.conf set up correctly in /usr/local as I needed to
 use it (and a modularized version of the SB 16 driver) to get any sound at
 all.  However...
 
 When I selected the additional low level drivers option and then the awe
 driver option, and compile, I didn't find anything in
 /usr/src/linux/modules, where the sound module always showed up before. 
 Have you actually found this file there?  Whould the option for the awedrv
 even show up in 'make menuconfig' if there was a problem with the included
 patching script? (I assumed it would not, and the script did not report
 any problems). 

Mmmh. I use the kernelpackage, and it installed the file sound.o just
under /lib/modules/2.0.29/misc, where it belongs to... no problems at all.

Are you sure you choosed the awe driver as a module? Are you sure you did
the kernel compile right? Try using the kernel-package from debian.

Marcus

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Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-05 Thread Britton


   You HAVE to install it as a module, because isapnp must be started first,
   and then the sound module has to be installed. In fact, isapnp will be
   started automagically by the current initrd scripts, so you have just to
   install it, and add two entrys two the isapnp config file (mail me for 
   more
   info).
  
  I believe I have isapnp.conf set up correctly in /usr/local as I needed to
  use it (and a modularized version of the SB 16 driver) to get any sound at
  all.  However...
  
  When I selected the additional low level drivers option and then the awe
  driver option, and compile, I didn't find anything in
  /usr/src/linux/modules, where the sound module always showed up before. 
  Have you actually found this file there?  Whould the option for the awedrv
  even show up in 'make menuconfig' if there was a problem with the included
  patching script? (I assumed it would not, and the script did not report
  any problems). 
 
 Mmmh. I use the kernelpackage, and it installed the file sound.o just
 under /lib/modules/2.0.29/misc, where it belongs to... no problems at all.

The trick is not to forget to do 'make modules'.  This was all a mistake
on my part, you most certainly do not have to use initrd.  Sorry if I have
caused anyone any confusion.

 Are you sure you choosed the awe driver as a module? Are you sure you
did
 the kernel compile right? Try using the kernel-package from debian.
 
 Marcus
 
 -- 
 Rhubarb is no Egyptian god.
 Marcus Brinkmann
 [EMAIL PROTECTED]
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Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-05 Thread Lawrence
Marcus Brinkmann wrote:
 
 On Sat, Oct 04, 1997 at 11:28:24AM -0800, Britton wrote:
 
  On Sat, 4 Oct 1997, Paul Miller wrote:
 
   How well/is the AWE64 GOLD Sound card supported under Linux?  ..or will it
   act/function like the SB16?
 
  It will act like a SB16 yes, but this is nothing wonderful, as the SB16 is
  quite pathetic.  xmix is the only program I've run into with a line select
  (which you need since the SB 16 has no input mixer).
 
 And it should act like a AWE-32, because I have the suspicion, that they
 mostly enchanced the software driver, not the hardware. (I wouldn't be
 surprised, if the hardware is nearly the same. I have a AWE32 with the
 64upgrade, and they say that I have a functionally AWE64, so it is another
 sort of Winsoundcard)
 
  What you want is awedrv, which is available as a debian source package.
  Trouble is, it won't compile as a module, which I think means you have to
  use initrd to run isapnp before it will work.  I've read the initrd stuff,
 
 You HAVE to install it as a module, because isapnp must be started first,
 and then the sound module has to be installed. In fact, isapnp will be
 started automagically by the current initrd scripts, so you have just to
 install it, and add two entrys two the isapnp config file (mail me for more
 info).
 
  but havn't gotten around to trying it yet.  Am I right in my understanding
  that you just need to copy over a rescue disk, isapnp, and possible bash
  (to write initrc with) into the initrd environment?  Anyone done this?

How your isapnp.conf file looks like?  can you send it to me?

 
 You just have to install and congfigure isapnp, that it is (and add the
 sound module to the modules autoloaded at boot time, if you want. You can
 even load a sound font bank at boot time).

do you mean to let kerneld to load the sound module?


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is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-04 Thread Paul Miller
How well/is the AWE64 GOLD Sound card supported under Linux?  ..or will it
act/function like the SB16?

-Paul


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Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-04 Thread Britton

On Sat, 4 Oct 1997, Paul Miller wrote:

 How well/is the AWE64 GOLD Sound card supported under Linux?  ..or will it
 act/function like the SB16?

It will act like a SB16 yes, but this is nothing wonderful, as the SB16 is
quite pathetic.  xmix is the only program I've run into with a line select
(which you need since the SB 16 has no input mixer).

What you want is awedrv, which is available as a debian source package.
Trouble is, it won't compile as a module, which I think means you have to
use initrd to run isapnp before it will work.  I've read the initrd stuff,
but havn't gotten around to trying it yet.  Am I right in my understanding
that you just need to copy over a rescue disk, isapnp, and possible bash
(to write initrc with) into the initrd environment?  Anyone done this?

The awedrv does not support all the SB 64 capabilities, but from what I
understand the extra channels are provided by software anyway.

 
 -Paul
 
 
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Re: is the Creative Labs AWE64 GOLD Soundcard supported?

1997-10-04 Thread Marcus Brinkmann
On Sat, Oct 04, 1997 at 11:28:24AM -0800, Britton wrote:
 
 On Sat, 4 Oct 1997, Paul Miller wrote:
 
  How well/is the AWE64 GOLD Sound card supported under Linux?  ..or will it
  act/function like the SB16?
 
 It will act like a SB16 yes, but this is nothing wonderful, as the SB16 is
 quite pathetic.  xmix is the only program I've run into with a line select
 (which you need since the SB 16 has no input mixer).

And it should act like a AWE-32, because I have the suspicion, that they
mostly enchanced the software driver, not the hardware. (I wouldn't be
surprised, if the hardware is nearly the same. I have a AWE32 with the
64upgrade, and they say that I have a functionally AWE64, so it is another
sort of Winsoundcard)

 What you want is awedrv, which is available as a debian source package.
 Trouble is, it won't compile as a module, which I think means you have to
 use initrd to run isapnp before it will work.  I've read the initrd stuff,

You HAVE to install it as a module, because isapnp must be started first,
and then the sound module has to be installed. In fact, isapnp will be
started automagically by the current initrd scripts, so you have just to
install it, and add two entrys two the isapnp config file (mail me for more
info).

 but havn't gotten around to trying it yet.  Am I right in my understanding
 that you just need to copy over a rescue disk, isapnp, and possible bash
 (to write initrc with) into the initrd environment?  Anyone done this?

You just have to install and congfigure isapnp, that it is (and add the
sound module to the modules autoloaded at boot time, if you want. You can
even load a sound font bank at boot time).
 
 The awedrv does not support all the SB 64 capabilities, but from what I
 understand the extra channels are provided by software anyway.

Yup. The Awe driver supports a good part of the AWE32 stuff. AWE64 was never
intended for other OS than Windows (Creative Labs says, there would be no
market for Linux, I think the linux community should ignore SB, if they
ignore us).

Marcus

-- 
Rhubarb is no Egyptian god.
Marcus Brinkmann
[EMAIL PROTECTED]
http://homepage.ruhr-uni-bochum.de/Marcus.Brinkmann/


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