Re: [SailfishDevel] Swipe Lock
Hi Jonni, Does that mean that I cannot dynamically enable/disable swipe lock on the fly? Thanks for your answer! Regards... -- ...Mariano Boragno... On 29/11/13 14:45 Jonni Rainisto wrote: Hi You need to call that before your setSource-line, as setFlags will not do anything if qml is already loaded. Usually I do it with something like this: QScopedPointerQGuiApplication app(Sailfish::createApplication(argc , argv)); QScopedPointerQQuickView view(Sailfish::createView()); // Disable swipe gestures in proper way view-setFlags(view-flags()|Qt::WindowOverridesSystemGestures); Sailfish::setView(view.data(), qrc:/main.qml); re, Jonni -- *From:* devel-boun...@lists.sailfishos.org [ devel-boun...@lists.sailfishos.org] on behalf of Mariano Boragno [ marianobora...@gmail.com] *Sent:* Friday, November 29, 2013 6:54 PM *To:* devel@lists.sailfishos.org *Subject:* [SailfishDevel] Swipe Lock Hi guys, I'm doing a game that requires to lock the system gestures (it's a game for babies, so I have to lock the swipe to avoid the baby from surfing all around the phone :) ) According to https://sailfishos.org/wiki/Porting/Harmattan it must be done through Qt::WindowOverridesSystemGestures, which I guess must be set on the main window. What I've done is: QGuiApplication *app = SailfishApp::application(argc, argv); QQuickView *view = SailfishApp::createView(); view-setSource(SailfishApp::pathTo(qml/myGame.qml)); view-showFullScreen(); view-setFlags(view-flags() | Qt::WindowOverridesSystemGestures); return app-exec(); But I can still swipe the app away in the emulator. What am I doing wrong? Thanks a lot, regards... ...Mariano Boragno... ___ SailfishOS.org Devel mailing list ___ SailfishOS.org Devel mailing list
Re: [SailfishDevel] Swipe Lock
Hi guys, Anyway, this didn't work. I've set the Qt::WindowOverridesSystemGestures as Jonni proposed but I can still minimize and close the application using the swipe gesture. This feature is a must in my application. The game is intended to block babies from playing around with the phone while getting them entertained, so I need a way to block the gestures. Any other suggestions? Thank you!!! Regards... ...Mariano Boragno... On Fri, Nov 29, 2013 at 3:13 PM, Mariano Boragno marianobora...@gmail.comwrote: Hi Jonni, Does that mean that I cannot dynamically enable/disable swipe lock on the fly? Thanks for your answer! Regards... -- ...Mariano Boragno... On 29/11/13 14:45 Jonni Rainisto wrote: Hi You need to call that before your setSource-line, as setFlags will not do anything if qml is already loaded. Usually I do it with something like this: QScopedPointerQGuiApplication app(Sailfish::createApplication( argc, argv)); QScopedPointerQQuickView view(Sailfish::createView()); // Disable swipe gestures in proper way view-setFlags(view-flags()|Qt::WindowOverridesSystemGestures); Sailfish::setView(view.data(), qrc:/main.qml); re, Jonni -- *From:* devel-boun...@lists.sailfishos.org [ devel-boun...@lists.sailfishos.org] on behalf of Mariano Boragno [ marianobora...@gmail.com] *Sent:* Friday, November 29, 2013 6:54 PM *To:* devel@lists.sailfishos.org *Subject:* [SailfishDevel] Swipe Lock Hi guys, I'm doing a game that requires to lock the system gestures (it's a game for babies, so I have to lock the swipe to avoid the baby from surfing all around the phone :) ) According to https://sailfishos.org/wiki/Porting/Harmattan it must be done through Qt::WindowOverridesSystemGestures, which I guess must be set on the main window. What I've done is: QGuiApplication *app = SailfishApp::application(argc, argv); QQuickView *view = SailfishApp::createView(); view-setSource(SailfishApp::pathTo(qml/myGame.qml)); view-showFullScreen(); view-setFlags(view-flags() | Qt::WindowOverridesSystemGestures); return app-exec(); But I can still swipe the app away in the emulator. What am I doing wrong? Thanks a lot, regards... ...Mariano Boragno... ___ SailfishOS.org Devel mailing list ___ SailfishOS.org Devel mailing list
Re: [SailfishDevel] Feedback / Haptics on Jolla Device
Hi Chris, Well, that was sss simple! I wasn't able to find any documentation, next time I will try to calm myself down and dig some more, lol! Thanks a lot for the support, guys! I hope to submit my game soon to the harbour... :-) ...Mariano Boragno... On Thu, Nov 21, 2013 at 7:52 PM, christopher.l...@thurweb.ch wrote: Ciao Mariaon Have you tried: import QtFeedback 5.0 https://qt.gitorious.org/qt/qtfeedback/source/ dea0da72655f1defccaea643dbe37373f6692243:doc/src/snippets/ declarative/declarative-feedback.qml Obviously your emulator won't vibrate ...8-) Chris Zitat von Mariano Boragno marianobora...@gmail.com: Hi there, I'm porting a little game I wrote for Harmattan in QML which uses HapticsEffect from the Qt Mobility 1.2 Feedback API. I've found that as per https://sailfishos.org/wiki/Porting/Harmattan, Qt5 QtFeedback Add-on could be used in Sailfish, but I haven't found much documentation about it. Is there any QML plugin (something like a wrapper) to use the add-on or should I interface the QML view with C++? Any suggestion, ideas? Thanks a lot in advance. Regards... ...Mariano Boragno... ___ SailfishOS.org Devel mailing list
Re: [SailfishDevel] Playing a wav in Sailfish
I just wanted to add that I had no sound either at Windows. After connecting to the emulator through ssh I just used alsamix to adjust the volume (had to select the sound card in there), it was mutes. That brought the sound on! Hope this helps! Regards... -- ...Mariano Boragno... On 16/06/13 04:29 christopher.l...@thurweb.ch wrote: Hi Joao we need to get your SSH connections working! Just like every driver should at least be able open the bonnet of a car, so being able to ssh to the SDK and Emulator is very handy. (and the little boy in me just loves to open things up ...) Trekking back to the Alpha known issues page: https://sailfishos.org/wiki/**SDK_Alpha_Known_Issueshttps://sailfishos.org/wiki/SDK_Alpha_Known_Issues we find quite a few hints on SSH problems, including: If you get Agent admitted failure to sign using the key when using ssh, try setting SSH_AUTH_SOCK= When I was playing around with a Sailfish on Lubuntu host that fixed it for me. Try that on the command line of your development host. Another possible solution is suggested here (for GitHub, not Sailfish) https://help.github.com/**articles/error-agent-admitted-**failure-to-signhttps://help.github.com/articles/error-agent-admitted-failure-to-sign Chris Zitat von joao morgado joaodeusmorg...@yahoo.com: Hi Chris Thanks for your help. I activated the audio in virtualbox with the options PulseAudio and ICH AC97 (I tested other options also), tested your program and still no sound. From what I've googled, it seems to be a virtualbox problem, some people fix it by changing PulseAudio and ICH AC97 options, but to me still didnt work. I tried to ssh the sdk with ssh -i ~/.ssh/mer-qt-creator-rsa mersdk@localhost -p but I got an error: Agent admitted failure to sign using the key. Permission denied (publickey). I got the same error trying to ssh the emulator, don't know why I, because from the QtCreator Tools - Options - devices , I can sucessfully test the connections with the emulator. At least I know that it's not a problem with my code. Regards João __**__ De: christopher.l...@thurweb.ch christopher.l...@thurweb.ch Para: joao morgado joaodeusmorg...@yahoo.com Cc: devel@lists.sailfishos.org devel@lists.sailfishos.org Enviadas: Sexta-feira, 14 de Junho de 2013 7:49 Assunto: Re: [SailfishDevel] Playing a wav in Sailfish Hi João I have just made a little demo project, importing QtMultimediaKit 1.1, and a SoundEffect Component. I added a Button component to the Column to play the sound when clicked. My Demo works, I get a swish sound when the button is clicked. You will find the code of my FirstPage at the bottom of this mail. Create a new demo project, and paste my code into the FirstPage. Note I copied my wav to the pages folder (alongside FirstPage). Please substitute your own wav file - I grabbed the first one I could find on the train. Put you wav in the Pages folder. Do you get any sound at all from the Emulator? For instance on a demo new project with the PullDownMenu you should get a distinct click sound when the menu opens. On the known issues page https://sailfishos.org/wiki/**SDK_Alpha_Known_Issues#**Emulatorhttps://sailfishos.org/wiki/SDK_Alpha_Known_Issues#EmulatorI found this: The sound is not enabled in the Emulator. Fix: Shutdown the emulator; Open virtualbox manager; Pick SailfishOS Emulator, Pick Settings, pick Audio, Enable audio (default driver). Accept. Start Emulator. The Pulley menus make a sound for testing purposes. Assuming that you do get sound, do you have QtMultimedia installed? Connect to the SDK by SSH and search for QtMultimedia with zipper: zypper se multi I get this: S | Name | Zusammenfassung | Typ --+---**---+--** --**+-- | libdeclarative-multimedia| Qt Mobility Multimedia QML plugin | Paket | libqtmultimediakit1 | Qt Mobility MultimediaKit module | Paket i | multi_c_rehash | A c_rehash implementation in C | Paket | multi_c_rehash-debuginfo | Debug information for package multi_c_rehash | Paket | multi_c_rehash-debugsource | Debug sources for package multi_c_rehash | Paket Repeat with the the Emulator: If you don't get anything like this then you will have to install QtMultimedia. Chris //Start FirstPage.qml import QtQuick 1.1 import Sailfish.Silica 1.0 import QtMultimediaKit 1.1 Page { id: page // To enable PullDownMenu, place our content in a SilicaFlickable SilicaFlickable { anchors.fill: parent // PullDownMenu and PushUpMenu must be declared
Re: [SailfishDevel] Playing a wav in Sailfish
Hi Chris, I don't know if João's system has the same specs as mine (Windows 7 64-bit, VBox v4.2.12). What I did (same as João) are the following steps: 1. Connect to the Emulator (SSH or Alt+Ctrl+F2 in the emulator window, nemo/nemo to log in). 2. Run alsamixer in the command line. 3. Press F6 and select 0 HDA Intel from the list (that is the sound card in my case, don't know if it's always the same). 4. You will find that the master channel is muted. Press M key to unmute it and adjust it with the up/down arrow keys. 5. Do the same for all muted output channels, if there are some. 6. Press ESC to quit alsamixer. 7. You are done, sounds was working fine, it was just muted :) That did the trick for me and seems it did for João too. João, glad you worked it out! :) Sail on! ...Mariano Boragno... On Sun, Jun 16, 2013 at 1:47 PM, christopher.l...@thurweb.ch wrote: Hi João It's really cool that you have got this working! What exactly did you do in alsamixer? If you let us know, then maybe one of the Jolla Sailors will add this to the known issues page. Chris Zitat von joao morgado joaodeusmorg...@yahoo.com: Thank all for your precious help, the sound is working now. Using SSH_AUTH_SOCK= did the trick, I was able to log in. Then in the sdk, alsamixer was unknow, I installed alsa-utils with sudo zypper in alsa-utils and still no alsamixer. It was when I ssh the emulator that I could use alsamixer, the problem was in fact the mute and low sound, I had to playaround a bit to select the correct sound card. Solved :) Thanks again João __**__ De: Mariano Boragno marianobora...@gmail.com Para: joao morgado joaodeusmorg...@yahoo.com; christopher.l...@thurweb.ch christopher.l...@thurweb.ch Cc: devel@lists.sailfishos.org devel@lists.sailfishos.org Enviadas: Domingo, 16 de Junho de 2013 12:59 Assunto: Re: [SailfishDevel] Playing a wav in Sailfish I just wanted to add that I had no sound either at Windows. After connecting to the emulator through ssh I just used alsamix to adjust the volume (had to select the sound card in there), it was mutes. That brought the sound on! Hope this helps! Regards... -- ...Mariano Boragno... On 16/06/13 04:29 christopher.l...@thurweb.ch wrote: Hi Joao we need to get your SSH connections working! Just like every driver should at least be able open the bonnet of a car, so being able to ssh to the SDK and Emulator is very handy. (and the little boy in me just loves to open things up ...) Trekking back to the Alpha known issues page: https://sailfishos.org/wiki/**SDK_Alpha_Known_Issueshttps://sailfishos.org/wiki/SDK_Alpha_Known_Issues we find quite a few hints on SSH problems, including: If you get Agent admitted failure to sign using the key when using ssh, try setting SSH_AUTH_SOCK= When I was playing around with a Sailfish on Lubuntu host that fixed it for me. Try that on the command line of your development host. Another possible solution is suggested here (for GitHub, not Sailfish) https://help.github.com/**articles/error-agent-admitted-**failure-to-signhttps://help.github.com/articles/error-agent-admitted-failure-to-sign Chris Zitat von joao morgado joaodeusmorg...@yahoo.com: Hi Chris Thanks for your help. I activated the audio in virtualbox with the options PulseAudio and ICH AC97 (I tested other options also), tested your program and still no sound. From what I've googled, it seems to be a virtualbox problem, some people fix it by changing PulseAudio and ICH AC97 options, but to me still didnt work. I tried to ssh the sdk with ssh -i ~/.ssh/mer-qt-creator-rsa mersdk@localhost -p but I got an error: Agent admitted failure to sign using the key. Permission denied (publickey). I got the same error trying to ssh the emulator, don't know why I, because from the QtCreator Tools - Options - devices , I can sucessfully test the connections with the emulator. At least I know that it's not a problem with my code. Regards João __**__ De: christopher.l...@thurweb.ch christopher.l...@thurweb.ch Para: joao morgado joaodeusmorg...@yahoo.com Cc: devel@lists.sailfishos.org devel@lists.sailfishos.org Enviadas: Sexta-feira, 14 de Junho de 2013 7:49 Assunto: Re: [SailfishDevel] Playing a wav in Sailfish Hi João I have just made a little demo project, importing QtMultimediaKit 1.1, and a SoundEffect Component. I added a Button component to the Column to play the sound when clicked. My Demo works, I get a swish sound when the button is clicked. You will find the code of my FirstPage at the bottom of this mail. Create a new demo project, and paste my code into the FirstPage. Note I copied my wav to the pages folder (alongside FirstPage). Please substitute your own wav file - I grabbed the first one I could find on the train. Put you wav in the Pages folder. Do