[Bug 97338] Black squares in the Spec Ops: The Line chapter select screen

2017-03-22 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97338

Samuel Pitoiset  changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution|--- |FIXED

--- Comment #10 from Samuel Pitoiset  ---
Should be fixed with
https://cgit.freedesktop.org/mesa/mesa/commit/?id=e11049f2c367192dfb1540855f6571a5e29b77ec.

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[Bug 97338] Black squares in the Spec Ops: The Line chapter select screen

2017-01-23 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97338

--- Comment #9 from Samuel Pitoiset  ---
Makes sense. TGSI_OPCODE_ABS has been removed after this patch, but it fixes
the issue (I tested myself). The patch is still pending for some reasons, I
will let you know when something change.

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[Bug 97338] Black squares in the Spec Ops: The Line chapter select screen

2017-01-23 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97338

--- Comment #8 from Aaron Paden  ---
(In reply to Samuel Pitoiset from comment #6)
> A possible fix here:
> https://lists.freedesktop.org/archives/mesa-dev/2017-January/139686.html

I get a build failure after applying this patch:

si_shader_tgsi_alu.c: In function ‘emit_rsq’:
si_shader_tgsi_alu.c:759:43: error: ‘TGSI_OPCODE_ABS’ undeclared (first use in
this function)
  abs = lp_build_emit_llvm_unary(bld_base, TGSI_OPCODE_ABS,
   ^~~
si_shader_tgsi_alu.c:759:43: note: each undeclared identifier is reported only
once for each function it appears in
make[4]: *** [Makefile:701: si_shader_tgsi_alu.lo] Error 1

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[Bug 97338] Black squares in the Spec Ops: The Line chapter select screen

2017-01-10 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=97338

--- Comment #7 from Samuel Pitoiset  ---
People might be interested by
https://github.com/virtual-programming/specops-linux/issues/20

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[Bug 97338] Black squares in the Spec Ops: The Line chapter select screen

2017-01-05 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=97338

--- Comment #6 from Samuel Pitoiset  ---
A possible fix here:
https://lists.freedesktop.org/archives/mesa-dev/2017-January/139686.html

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[Bug 97338] Black squares in the Spec Ops: The Line chapter select screen

2016-11-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=97338

--- Comment #5 from Marek Olšák  ---
If it's undefined, doing abs is probably a good idea to at least reduce the
number of bug reports.

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[Bug 97338] Black squares in the Spec Ops: The Line chapter select screen

2016-09-02 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=97338

--- Comment #4 from Nicolai Hähnle  ---
I've raised this issue with Virtual Programming.

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[Bug 97338] Black squares in the Spec Ops: The Line chapter select screen

2016-09-02 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=97338

--- Comment #3 from Nicolai Hähnle  ---
Created attachment 126172
  --> https://bugs.freedesktop.org/attachment.cgi?id=126172=edit
Problematic fragment shader

Okay, so here's a bit more detail of what is happening: the attached fragment
shader (shader object 31) samples a 2D vector from PSampler2 (texture object
3153) and does some computations on it involving inversesqrt, under the
assumption that the dot product of the vector is <= 1. This is false: looking
at level 0 of texture 3153 reveals e.g. a unorm value (142, 255) at texel
155,263.

The likely cause here is that this is a port from D3D, which specifies that rsq
should take the absolute value of its argument, to GLSL, which says that
inversesqrt is undefined for values <= 0.

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[Bug 97338] Black squares in the Spec Ops: The Line chapter select screen

2016-09-02 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=97338

--- Comment #2 from Nicolai Hähnle  ---
Hi Daniel, thank you for the detailed report and the initial investigation! I
can indeed reproduce this (including the NaN values) on Polaris.

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[Bug 97338] Black squares in the Spec Ops: The Line chapter select screen

2016-08-14 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=97338

--- Comment #1 from Daniel Scharrer  ---
Created attachment 125774
  --> https://bugs.freedesktop.org/attachment.cgi?id=125774=edit
Screenshot showing the bug (frame 91)

May or may not be related to bug #90481 - I haven't seen any gpu lockups or
crashes in the menu.

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[Bug 97338] Black squares in the Spec Ops: The Line chapter select screen

2016-08-14 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=97338

Bug ID: 97338
   Summary: Black squares in the Spec Ops: The Line chapter select
screen
   Product: Mesa
   Version: git
  Hardware: Other
OS: All
Status: NEW
  Severity: normal
  Priority: medium
 Component: Drivers/Gallium/radeonsi
  Assignee: dri-devel at lists.freedesktop.org
  Reporter: daniel at constexpr.org
QA Contact: dri-devel at lists.freedesktop.org

Created attachment 125773
  --> https://bugs.freedesktop.org/attachment.cgi?id=125773=edit
Screenshot showing the bug (frame 89)

With radeonsi the chapter select screen in Spec Ops: The Line has black squares
that should not be there. I have not observed this bug elsewhere in the game
(but haven't played through the whole game using radeonsi).

The number of squares increases with a higher texture quality setting. The
number and positions of the squares only changes when the camera moves.

The chapter select screen renders fine using the amdgpu-pro driver - tested
with version 16.30.3.306809 running on the upstream amdgpu kernel module.

Apitrace:
 http://constexpr.org/tmp/SpecOps-radeonsi.trace.xz (70 MiB)

This bug seems to be caused by pixels with NaN values that make it into the
framebuffer and are extended to larger squares by a later post-processing pass:
After draw call 1441551, pixel (875, 573) of the COLOR0 attachment has RGB
components set to NaN.

GPU: R9 380X (tonga)
Kernel: 4.7.0-gentoo
Mesa: git-561fd22
LLVM: r278309

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