Re: [Flashcoders] Help me disect some Flash work please?

2007-05-30 Thread Mark Winterhalder

I'm a programmer who would be relying on an art
department to provide all the media, but I'm just not sure how to set
it up... does this make sense?


...and being a programmer is why you don't know how to do it. :)

I'm not sure anymore (too much of a programmer that shuns the timeline
myself), but you can have sound on the timeline. You'll see the wave
form on the timeline when you got it right, IIRC. That way, the
framerate is enforced (the only way to enforce a certain framerate
that I know of), meaning, the sound will play and frames are skipped
if rendering doesn't keep up.

So, there's not much to do for you. Odds are, if you tell the art
department to have some sound on the timeline and then add
synchronized animation to it, they'll automatically do it right
without further instructions. This is classic Flash -- remember it
used to be an animation tool and you need to be able to sync sound to
an animation for it to be useful.

The alternative probably would be to read the position in the clip and
jump to the theoretical frame of the animation, or to have a FLV with
metadata events at certain timestamps. Check out
http://inlet-media.de/flvtool2.

HTH,
Mark



On 5/30/07, LHWH Interactive [EMAIL PROTECTED] wrote:

These three presentations really have nothing in common except a
couple of things I'm trying to figure out, but haven't ever actually
done before, so I'm kinda lost.

What I'm most interested in is, how *technically* do they synchronize
the sound so well to the animation? I notice that no matter what kind
of connection you're on, they all seem to run pretty well, and seemed
to be synchronized pretty well.

Have they split the soundtrack into smaller chunks?
Are they somehow using cuepoints and actionscript to direct the
animation and timeline?

In my head, I see the sound as a separate movieclip that's being
loaded with actionscript, and then cuepoints in the audio are kicking
the playhead forward thru an animation, then stopping the playhead to
wait for another cue. Am I close?

How would you set these up, technically speaking, from a production standpoint?

Please, I know the design of them is all over the map, and I'm aware
that there's actual video (greenscreened) in one, but generally, they
all seem kinda like the same beast.

Has anyone put together one of these sort of powerpoint-y
presentations using flash with a voiceover track and synchronized
animation to it? What pitfalls and advice could you offer? I'm fairly
good at general Flash, and I don't think this is beyond my realm of
work in Flash. I'm a programmer who would be relying on an art
department to provide all the media, but I'm just not sure how to set
it up... does this make sense?

Below are three of these types of presentations that I was just
randomly able to locate, but this is almost exactly what we want to
try...

http://www.dv3productions.com/E2IT/

http://software.emc.com/products/software_az/replistor.htm
(on this page, click on the orange box labeled View product demo)

http://www.angelvisiontech.com/
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Re: [Flashcoders] Help me disect some Flash work please?

2007-05-30 Thread Muzak
The first one is different from the other 2.
First one uses real video, converted to FLV (you can grab the FLV file from 
your browser cache).
Or grab it here:
http://www.dv3productions.com/E2IT/E2IT_INTRO_w_audio7.flv

The others are more powerpoint-type animations, which you can either create in 
Flash (using the timeline and streaming sound) or use 
one of the many tools out there to create these kind of presentations.

Captivate
http://www.adobe.com/products/captivate/
Camtasia
http://www.techsmith.com/camtasia.asp
etc..


- Original Message - 
From: LHWH Interactive [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Wednesday, May 30, 2007 5:24 PM
Subject: [Flashcoders] Help me disect some Flash work please?


 These three presentations really have nothing in common except a
 couple of things I'm trying to figure out, but haven't ever actually
 done before, so I'm kinda lost.

 What I'm most interested in is, how *technically* do they synchronize
 the sound so well to the animation? I notice that no matter what kind
 of connection you're on, they all seem to run pretty well, and seemed
 to be synchronized pretty well.

 Have they split the soundtrack into smaller chunks?
 Are they somehow using cuepoints and actionscript to direct the
 animation and timeline?

 In my head, I see the sound as a separate movieclip that's being
 loaded with actionscript, and then cuepoints in the audio are kicking
 the playhead forward thru an animation, then stopping the playhead to
 wait for another cue. Am I close?

 How would you set these up, technically speaking, from a production 
 standpoint?

 Please, I know the design of them is all over the map, and I'm aware
 that there's actual video (greenscreened) in one, but generally, they
 all seem kinda like the same beast.

 Has anyone put together one of these sort of powerpoint-y
 presentations using flash with a voiceover track and synchronized
 animation to it? What pitfalls and advice could you offer? I'm fairly
 good at general Flash, and I don't think this is beyond my realm of
 work in Flash. I'm a programmer who would be relying on an art
 department to provide all the media, but I'm just not sure how to set
 it up... does this make sense?

 Below are three of these types of presentations that I was just
 randomly able to locate, but this is almost exactly what we want to
 try...

 http://www.dv3productions.com/E2IT/

 http://software.emc.com/products/software_az/replistor.htm
 (on this page, click on the orange box labeled View product demo)

 http://www.angelvisiontech.com/


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Re: [Flashcoders] Help me disect some Flash work please?

2007-05-30 Thread LHWH Interactive

On 5/30/07, Muzak [EMAIL PROTECTED] wrote:

The others are more powerpoint-type animations, which you can either create in 
Flash (using the timeline and streaming sound)


So you're on the same page as Mark, above? embed the sound directly
into the timeline and just animate around it? When the soundfile says,
It's Quick, It's Easy... or something along those lines, you'd just
animate your text to appear in time with the timeline?

How can I be sure that... okay, let's say at some point in the
voiceover, like above, there's a certain phrase you wanna animate
against. Let's say for the sake of argument it's a point where he/she
says something like, It's cheap, it's easy, and best of all, it'll
save you money! and you want those words to appear, then fade away,
then appear, then fade away, all synchronized to the voiceover track.

It's as easy as both of you are saying? Just drop the sound track into
the timeline and animate?

Let's say for the sake of argument, that the soundtrack is two, or
three minutes long... do you break up the file into smaller chunks? Or
is it okay to just import the whole sound at once? What are the
drawbacks/benefits to doing it either way?

It sure sounds like I'm just overthinking it... what with cuepoints,
actionscripting and the like. It sounds more and more like it's just
your basic, average, timeline based presentation that's about 4000
frames of animation and timeline mess. Maybe a pain to keep track of,
but little to no programming

Am I on the right track?
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