Re: [Flightgear-devel] Fokker 50 turboprop commuter

2003-07-29 Thread Innis Cunningham


Frederic Bouvier  
Innis Cunningham wrote:
 Thanks Fred
Full credits should go to Erik for the Fokker family !
Sorry.In that case thank you Erik

I am only responsible for the Airbus A320.

 Nice aircraft also the 100 to.Noticed that it (f50) seemed a little
 touchey on pitch but nothing bad.
 Also on a different subject.The maintance hangar at KSFO does not seem
 to be in the stg file yet.If not what are its co ordinates.Is it the
 United airlines hangar.If so which one.
This is not the United Airlines hangar. Just the one in from of the central
terminal. It is in 942058.stg, as well as the Candlestick Park Stadium.
Well I guess that  is my mistake I thought it would be in 942050.stg same as 
the terminal.As I dont use CVS to up date I guess I will fall into these 
traps from time to time.Thanks anyway
Here is a long url that shows it :
http://www.airliners.net/open.file?id=277445WxsIERv=TWNEb25uZWxsIERvdWdsYXMgTUQtODcgKERDLTktODcpWdsYXMg=UHJpdmF0ZQ%3D%3DQtODMg=U2FuIEZyYW5jaXNjbyAtIEludGVybmF0aW9uYWwgKFNGTyAvIEtTRk8pERDLTkt=VVNBIC0gQ2FsaWZvcm5pYQ%3D%3DktODMp=QXByaWwgMTk5OA%3D%3DWNEb25u=TWFyayBEdXJiaW4%3DxsIERvdWdsY=TjNIBP=0MgTUQtODMgKE=YXMgTUQtODMgKERD=MjA5NEb25uZWxs=MjAwMi0wOS0yNg%3D%3Dstatic=yessize=M
I was under the impression that this is also a UAL hangar.But seeing how I 
live half a world away(literally) from KSFO I could be wrong.Maybe someone 
how lives closer could clarify.
 You must have Blender just about worn out LOL.

Blender is a very productive tool. Worth the time it takes to learn the
basics.
-Fred
No doubt but I am using AC3D which seems easier to use.Even if it is not as 
powerfull.

Cheers
Innis
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Re: [Flightgear-devel] Fokker 50 turboprop commuter

2003-07-29 Thread Erik Hofman
Innis Cunningham wrote:

Frederic Bouvier  

Innis Cunningham wrote:
 Thanks Fred
Full credits should go to Erik for the Fokker family !
Sorry.In that case thank you Erik
Thanks. I've been heads down too long while working on these aircraft.

Thanks everyone who mentioned the dusk/down colors. It took me a while 
the get that right and I still have some ideas to improve it, but I am 
quite satisfied at the moment.

David, congratulations on your IFR approval!
Now, be careful out there (that's what the exam is all about anyhow) but 
  I hate to loose you as a developer.


I am only responsible for the Airbus A320.

 Nice aircraft also the 100 to.Noticed that it (f50) seemed a little
 touchey on pitch but nothing bad.
The f100 and f50 are still completely based on David Culp's aeromatic. I 
don't think it can cover *all* input equally well. I'll update them to 
reflect the behavior of the aircraft if I have the chance (accurate 
locations and CG, accurate take-off and landing distances, accurate 
climb and cruise speed, etc.).

Erik

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Re: [Flightgear-devel] Fokker 50 turboprop commuter

2003-07-29 Thread David Megginson
Erik Hofman writes:

  David, congratulations on your IFR approval!  Now, be careful out
  there (that's what the exam is all about anyhow) but I hate to
  loose you as a developer.

Thanks.

Fortunately, since I did my whole flight test in hard-core IMC, the
examiner was actually able to see how I handle the plane in real IFR
conditions, including an ILS to a 400-ft ceiling and a wet runway,
rather than just watching me fly around on a sunny day with a
Sneak-a-Peek hood on.

I flew my family on a medium-length trip yesterday and today, and we
hit quite a fair bit of actual IMC with some moderate turbulence
(moderate means quite a lot on the turbulence scale -- what most
airliner passengers would call heavy turbulence is usually only
light); still, I didn't have any trouble holding altitude and
heading to flight-test standards even while chatting with my family.

My challenge now is to stay current -- from everything I've heard,
these skills atrophy at an alarming rate, and now that I'm not flying
two IFR lessons every week, the burden is on me to make time to get up
there on overcast days and practice.  When we broke out at 4000 ft on
our initial climb out from Ottawa, and the windows were suddenly
filled with sunlight and glorious white cloudtops, everyone in the
plane gasped -- it kind-of makes all the work for the rating
worthwhile.


All the best,


David

-- 
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/

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Re: [Flightgear-devel] Fokker 50 turboprop commuter

2003-07-29 Thread Erik Hofman
David Megginson wrote:
When we broke out at 4000 ft on
our initial climb out from Ottawa, and the windows were suddenly
filled with sunlight and glorious white cloudtops, everyone in the
plane gasped -- it kind-of makes all the work for the rating
worthwhile.
Not to mention ones own feeling of excitement at such moments.

Erik



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[Flightgear-devel] Fokker 50 turboprop commuter

2003-07-28 Thread Innis Cunningham
Thanks Fred
Nice aircraft also the 100 to.Noticed that it (f50) seemed a little touchey 
on pitch but nothing bad.
Also on a different subject.The maintance hangar at KSFO does not seem to be 
in the stg file yet.If not what are its co ordinates.Is it the United 
airlines hangar.If so which one.
You must have Blender just about worn out LOL.

Thanks again.

Cheers
Innis
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Re: [Flightgear-devel] Fokker 50 turboprop commuter

2003-07-28 Thread Frederic Bouvier
Innis Cunningham wrote:
 Thanks Fred

Full credits should go to Erik for the Fokker family !
I am only responsible for the Airbus A320.

 Nice aircraft also the 100 to.Noticed that it (f50) seemed a little
 touchey on pitch but nothing bad.
 Also on a different subject.The maintance hangar at KSFO does not seem
 to be in the stg file yet.If not what are its co ordinates.Is it the
 United airlines hangar.If so which one.

This is not the United Airlines hangar. Just the one in from of the central
terminal. It is in 942058.stg, as well as the Candlestick Park Stadium.

Here is a long url that shows it :
http://www.airliners.net/open.file?id=277445WxsIERv=TWNEb25uZWxsIERvdWdsYXMgTUQtODcgKERDLTktODcpWdsYXMg=UHJpdmF0ZQ%3D%3DQtODMg=U2FuIEZyYW5jaXNjbyAtIEludGVybmF0aW9uYWwgKFNGTyAvIEtTRk8pERDLTkt=VVNBIC0gQ2FsaWZvcm5pYQ%3D%3DktODMp=QXByaWwgMTk5OA%3D%3DWNEb25u=TWFyayBEdXJiaW4%3DxsIERvdWdsY=TjNIBP=0MgTUQtODMgKE=YXMgTUQtODMgKERD=MjA5NEb25uZWxs=MjAwMi0wOS0yNg%3D%3Dstatic=yessize=M

 You must have Blender just about worn out LOL.

Blender is a very productive tool. Worth the time it takes to learn the
basics.

-Fred



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Re: [Flightgear-devel] Fokker 50 turboprop commuter

2003-07-28 Thread Jon Stockill
On Mon, 28 Jul 2003, Frederic Bouvier wrote:

 Blender is a very productive tool. Worth the time it takes to learn the
 basics.

Agreed - Initial attempts at using it left me wondering what sort of
substances the people who designed the UI were abusing, but once you get
the hang of it it's rather productive.

I'm just trying to get my head around the UV editor now.

-- 
Jon Stockill
[EMAIL PROTECTED]

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Re: [Flightgear-devel] Fokker 50 turboprop commuter

2003-07-28 Thread Curtis L. Olson
Jon Stockill writes:
 On Mon, 28 Jul 2003, Frederic Bouvier wrote:
 
  Blender is a very productive tool. Worth the time it takes to learn the
  basics.
 
 Agreed - Initial attempts at using it left me wondering what sort of
 substances the people who designed the UI were abusing, but once you get
 the hang of it it's rather productive.
 
 I'm just trying to get my head around the UV editor now.

I'm no 3d modeling expert, but I have yet to see any 3d modeler with a
comprehensible gui.  3d modeling is a very complex process and so the
gui's are also necessarily complex.  But with most of them, you can be
very productive once you learn the various tricks and keyboard
accelerators, and what the 300+ 8x8 icons stand for.  And then if you
leave the program for a month or two you have to learn it all from
scratch again. :-)

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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RE: [Flightgear-devel] Fokker 50 turboprop commuter

2003-07-28 Thread Jon Berndt

 I'm no 3d modeling expert, but I have yet to see any 3d modeler with a
 comprehensible gui.  3d modeling is a very complex process and so the
 gui's are also necessarily complex.  But with most of them, you can be
 very productive once you learn the various tricks and keyboard
 accelerators, and what the 300+ 8x8 icons stand for.  And then if you
 leave the program for a month or two you have to learn it all from
 scratch again. :-)

 Curt.

Moray is excellent, IMHO, but it's aimed more at 3D ray-tracing than 3D
modeling for realtime.

Jon


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Re: [Flightgear-devel] Fokker 50 turboprop commuter

2003-07-28 Thread WillyB
On Monday 28 July 2003 06:25, Jon Stockill wrote:
 On Mon, 28 Jul 2003, Frederic Bouvier wrote:
  Blender is a very productive tool. Worth the time it takes to learn the
  basics.

 Agreed - Initial attempts at using it left me wondering what sort of
 substances the people who designed the UI were abusing, but once you get
 the hang of it it's rather productive.

 I'm just trying to get my head around the UV editor now.

LOL !!! 
I was thinking it was a combination of substances!

These have been helping me a lot:

http://docs.artun.ee/blender/blenderboard-us2.gif
http://blender.excellentwhale.com/
http://reblended.com/tutorials/uvmapping.html

On the chance you have not found them yet.

Re's
WillyB

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Re: [Flightgear-devel] Fokker 50 turboprop commuter

2003-07-28 Thread Matthew Law
 Agreed - Initial attempts at using it left me wondering what sort of
 substances the people who designed the UI were abusing, but once you get
 the hang of it it's rather productive.

 I'm just trying to get my head around the UV editor now.

Can you guys recommend any tutorial resources for the likes of myself who have 
a little 3DS Max experience but are still cluless when it comes to Blender?

Anyone feel like doing a FGFS-only aircraft modelling with blender tutorial by 
any chance?

Cheers,

Matt.

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Re: [Flightgear-devel] Fokker 50 turboprop commuter

2003-07-28 Thread WillyB
Besides the urls I posted earlier in this thread, there's this page:
http://www.blender3d.org/Education/

and this whole site here is very good as well. probably better actually ;)
http://www.elysiun.com/

I've gotten pretty good at the basics.. but there's still a lot more I don't 
know than I do know about Blender.

Aside:
At the moment I'm trying to get the manifolds? of the cassutt racer put on the 
3d model.. but, I can't seem to make them look right at all .. period! lol
(they stick out the front sides of the fusilage for the engine)
As soon as those are done I'll put the model up for public bashing ;)

Re's
William B McRaven
WillyB


On Monday 28 July 2003 15:12, Matthew Law wrote:
  Agreed - Initial attempts at using it left me wondering what sort of
  substances the people who designed the UI were abusing, but once you get
  the hang of it it's rather productive.
 
  I'm just trying to get my head around the UV editor now.

 Can you guys recommend any tutorial resources for the likes of myself who
 have a little 3DS Max experience but are still cluless when it comes to
 Blender?

 Anyone feel like doing a FGFS-only aircraft modelling with blender tutorial
 by any chance?

 Cheers,

 Matt.

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[Flightgear-devel] Fokker 50 turboprop commuter

2003-07-27 Thread Erik Hofman


Hi,

I've added the first stab at a Fokker 50 turboprop commuter into the 
base package CVS.

At this time the JSBSim configuration file is completely generated by 
David's latest aeromatic scrip and is the first FlightGear aircraft to 
combine a propeller and a turbine engine (latest CVS version of 
FlightGear is needed).

The 3D model can be seen here:
http://www.a1.nl/~ehofman/fgfs/gallery/fokker/fokker50.html
Erik

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