Re: [Flightgear-devel] Fokker 50 turboprop commuter
Frederic Bouvier Innis Cunningham wrote: Thanks Fred Full credits should go to Erik for the Fokker family ! Sorry.In that case thank you Erik I am only responsible for the Airbus A320. Nice aircraft also the 100 to.Noticed that it (f50) seemed a little touchey on pitch but nothing bad. Also on a different subject.The maintance hangar at KSFO does not seem to be in the stg file yet.If not what are its co ordinates.Is it the United airlines hangar.If so which one. This is not the United Airlines hangar. Just the one in from of the central terminal. It is in 942058.stg, as well as the Candlestick Park Stadium. Well I guess that is my mistake I thought it would be in 942050.stg same as the terminal.As I dont use CVS to up date I guess I will fall into these traps from time to time.Thanks anyway Here is a long url that shows it : http://www.airliners.net/open.file?id=277445WxsIERv=TWNEb25uZWxsIERvdWdsYXMgTUQtODcgKERDLTktODcpWdsYXMg=UHJpdmF0ZQ%3D%3DQtODMg=U2FuIEZyYW5jaXNjbyAtIEludGVybmF0aW9uYWwgKFNGTyAvIEtTRk8pERDLTkt=VVNBIC0gQ2FsaWZvcm5pYQ%3D%3DktODMp=QXByaWwgMTk5OA%3D%3DWNEb25u=TWFyayBEdXJiaW4%3DxsIERvdWdsY=TjNIBP=0MgTUQtODMgKE=YXMgTUQtODMgKERD=MjA5NEb25uZWxs=MjAwMi0wOS0yNg%3D%3Dstatic=yessize=M I was under the impression that this is also a UAL hangar.But seeing how I live half a world away(literally) from KSFO I could be wrong.Maybe someone how lives closer could clarify. You must have Blender just about worn out LOL. Blender is a very productive tool. Worth the time it takes to learn the basics. -Fred No doubt but I am using AC3D which seems easier to use.Even if it is not as powerfull. Cheers Innis _ Hotmail is now available on Australian mobile phones. Go to http://ninemsn.com.au/mobilecentral/signup.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Fokker 50 turboprop commuter
Innis Cunningham wrote: Frederic Bouvier Innis Cunningham wrote: Thanks Fred Full credits should go to Erik for the Fokker family ! Sorry.In that case thank you Erik Thanks. I've been heads down too long while working on these aircraft. Thanks everyone who mentioned the dusk/down colors. It took me a while the get that right and I still have some ideas to improve it, but I am quite satisfied at the moment. David, congratulations on your IFR approval! Now, be careful out there (that's what the exam is all about anyhow) but I hate to loose you as a developer. I am only responsible for the Airbus A320. Nice aircraft also the 100 to.Noticed that it (f50) seemed a little touchey on pitch but nothing bad. The f100 and f50 are still completely based on David Culp's aeromatic. I don't think it can cover *all* input equally well. I'll update them to reflect the behavior of the aircraft if I have the chance (accurate locations and CG, accurate take-off and landing distances, accurate climb and cruise speed, etc.). Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Fokker 50 turboprop commuter
Erik Hofman writes: David, congratulations on your IFR approval! Now, be careful out there (that's what the exam is all about anyhow) but I hate to loose you as a developer. Thanks. Fortunately, since I did my whole flight test in hard-core IMC, the examiner was actually able to see how I handle the plane in real IFR conditions, including an ILS to a 400-ft ceiling and a wet runway, rather than just watching me fly around on a sunny day with a Sneak-a-Peek hood on. I flew my family on a medium-length trip yesterday and today, and we hit quite a fair bit of actual IMC with some moderate turbulence (moderate means quite a lot on the turbulence scale -- what most airliner passengers would call heavy turbulence is usually only light); still, I didn't have any trouble holding altitude and heading to flight-test standards even while chatting with my family. My challenge now is to stay current -- from everything I've heard, these skills atrophy at an alarming rate, and now that I'm not flying two IFR lessons every week, the burden is on me to make time to get up there on overcast days and practice. When we broke out at 4000 ft on our initial climb out from Ottawa, and the windows were suddenly filled with sunlight and glorious white cloudtops, everyone in the plane gasped -- it kind-of makes all the work for the rating worthwhile. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Fokker 50 turboprop commuter
David Megginson wrote: When we broke out at 4000 ft on our initial climb out from Ottawa, and the windows were suddenly filled with sunlight and glorious white cloudtops, everyone in the plane gasped -- it kind-of makes all the work for the rating worthwhile. Not to mention ones own feeling of excitement at such moments. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Fokker 50 turboprop commuter
Thanks Fred Nice aircraft also the 100 to.Noticed that it (f50) seemed a little touchey on pitch but nothing bad. Also on a different subject.The maintance hangar at KSFO does not seem to be in the stg file yet.If not what are its co ordinates.Is it the United airlines hangar.If so which one. You must have Blender just about worn out LOL. Thanks again. Cheers Innis _ Hot chart ringtones and polyphonics. Go to http://ninemsn.com.au/share/redir/adTrack.asp?mode=clickclientID=174referral=Hotmail_taglines_plainURL=http://ninemsn.com.au/mobilemania/default.asp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Fokker 50 turboprop commuter
Innis Cunningham wrote: Thanks Fred Full credits should go to Erik for the Fokker family ! I am only responsible for the Airbus A320. Nice aircraft also the 100 to.Noticed that it (f50) seemed a little touchey on pitch but nothing bad. Also on a different subject.The maintance hangar at KSFO does not seem to be in the stg file yet.If not what are its co ordinates.Is it the United airlines hangar.If so which one. This is not the United Airlines hangar. Just the one in from of the central terminal. It is in 942058.stg, as well as the Candlestick Park Stadium. Here is a long url that shows it : http://www.airliners.net/open.file?id=277445WxsIERv=TWNEb25uZWxsIERvdWdsYXMgTUQtODcgKERDLTktODcpWdsYXMg=UHJpdmF0ZQ%3D%3DQtODMg=U2FuIEZyYW5jaXNjbyAtIEludGVybmF0aW9uYWwgKFNGTyAvIEtTRk8pERDLTkt=VVNBIC0gQ2FsaWZvcm5pYQ%3D%3DktODMp=QXByaWwgMTk5OA%3D%3DWNEb25u=TWFyayBEdXJiaW4%3DxsIERvdWdsY=TjNIBP=0MgTUQtODMgKE=YXMgTUQtODMgKERD=MjA5NEb25uZWxs=MjAwMi0wOS0yNg%3D%3Dstatic=yessize=M You must have Blender just about worn out LOL. Blender is a very productive tool. Worth the time it takes to learn the basics. -Fred ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Fokker 50 turboprop commuter
On Mon, 28 Jul 2003, Frederic Bouvier wrote: Blender is a very productive tool. Worth the time it takes to learn the basics. Agreed - Initial attempts at using it left me wondering what sort of substances the people who designed the UI were abusing, but once you get the hang of it it's rather productive. I'm just trying to get my head around the UV editor now. -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Fokker 50 turboprop commuter
Jon Stockill writes: On Mon, 28 Jul 2003, Frederic Bouvier wrote: Blender is a very productive tool. Worth the time it takes to learn the basics. Agreed - Initial attempts at using it left me wondering what sort of substances the people who designed the UI were abusing, but once you get the hang of it it's rather productive. I'm just trying to get my head around the UV editor now. I'm no 3d modeling expert, but I have yet to see any 3d modeler with a comprehensible gui. 3d modeling is a very complex process and so the gui's are also necessarily complex. But with most of them, you can be very productive once you learn the various tricks and keyboard accelerators, and what the 300+ 8x8 icons stand for. And then if you leave the program for a month or two you have to learn it all from scratch again. :-) Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] Fokker 50 turboprop commuter
I'm no 3d modeling expert, but I have yet to see any 3d modeler with a comprehensible gui. 3d modeling is a very complex process and so the gui's are also necessarily complex. But with most of them, you can be very productive once you learn the various tricks and keyboard accelerators, and what the 300+ 8x8 icons stand for. And then if you leave the program for a month or two you have to learn it all from scratch again. :-) Curt. Moray is excellent, IMHO, but it's aimed more at 3D ray-tracing than 3D modeling for realtime. Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Fokker 50 turboprop commuter
On Monday 28 July 2003 06:25, Jon Stockill wrote: On Mon, 28 Jul 2003, Frederic Bouvier wrote: Blender is a very productive tool. Worth the time it takes to learn the basics. Agreed - Initial attempts at using it left me wondering what sort of substances the people who designed the UI were abusing, but once you get the hang of it it's rather productive. I'm just trying to get my head around the UV editor now. LOL !!! I was thinking it was a combination of substances! These have been helping me a lot: http://docs.artun.ee/blender/blenderboard-us2.gif http://blender.excellentwhale.com/ http://reblended.com/tutorials/uvmapping.html On the chance you have not found them yet. Re's WillyB ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Fokker 50 turboprop commuter
Agreed - Initial attempts at using it left me wondering what sort of substances the people who designed the UI were abusing, but once you get the hang of it it's rather productive. I'm just trying to get my head around the UV editor now. Can you guys recommend any tutorial resources for the likes of myself who have a little 3DS Max experience but are still cluless when it comes to Blender? Anyone feel like doing a FGFS-only aircraft modelling with blender tutorial by any chance? Cheers, Matt. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Fokker 50 turboprop commuter
Besides the urls I posted earlier in this thread, there's this page: http://www.blender3d.org/Education/ and this whole site here is very good as well. probably better actually ;) http://www.elysiun.com/ I've gotten pretty good at the basics.. but there's still a lot more I don't know than I do know about Blender. Aside: At the moment I'm trying to get the manifolds? of the cassutt racer put on the 3d model.. but, I can't seem to make them look right at all .. period! lol (they stick out the front sides of the fusilage for the engine) As soon as those are done I'll put the model up for public bashing ;) Re's William B McRaven WillyB On Monday 28 July 2003 15:12, Matthew Law wrote: Agreed - Initial attempts at using it left me wondering what sort of substances the people who designed the UI were abusing, but once you get the hang of it it's rather productive. I'm just trying to get my head around the UV editor now. Can you guys recommend any tutorial resources for the likes of myself who have a little 3DS Max experience but are still cluless when it comes to Blender? Anyone feel like doing a FGFS-only aircraft modelling with blender tutorial by any chance? Cheers, Matt. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Fokker 50 turboprop commuter
Hi, I've added the first stab at a Fokker 50 turboprop commuter into the base package CVS. At this time the JSBSim configuration file is completely generated by David's latest aeromatic scrip and is the first FlightGear aircraft to combine a propeller and a turbine engine (latest CVS version of FlightGear is needed). The 3D model can be seen here: http://www.a1.nl/~ehofman/fgfs/gallery/fokker/fokker50.html Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel