Re: [Flightgear-devel] splash screen distortion
Dave Culp wrote: During sim startup, about 2 or 3 seconds before the world appears, the splash image is distorted, most often stretched vertically, sometimes split in two vertically. It's been doing this for a long time, maybe a year or more, but I've been ignoring it until now. Anyone else getting this? Yes and I think it has something to do with changing the field of view at that point. I haven't looked deeper into that though. Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] splash screen distortion
Yes, I do get the same thing. MacOS 10.3 Fg 0.9.8 -- Adam From: Dave Culp [EMAIL PROTECTED] Reply-To: FlightGear developers discussions flightgear-devel@flightgear.org Date: Mon, 23 May 2005 00:06:08 -0500 To: FlightGear developers discussions flightgear-devel@flightgear.org Subject: [Flightgear-devel] splash screen distortion During sim startup, about 2 or 3 seconds before the world appears, the splash image is distorted, most often stretched vertically, sometimes split in two vertically. It's been doing this for a long time, maybe a year or more, but I've been ignoring it until now. Anyone else getting this? Mandrake 10.1 nVidia MX440 with latest driver cvs plib, SimGear, FlightGear glut, openal Dave ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] splash screen distortion
Dave Culp wrote: During sim startup, about 2 or 3 seconds before the world appears, the splash image is distorted, most often stretched vertically, sometimes split in two vertically. It's been doing this for a long time, maybe a year or more, but I've been ignoring it until now. Anyone else getting this? Mandrake 10.1 nVidia MX440 with latest driver cvs plib, SimGear, FlightGear glut, openal Dave ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d This is because of the 2D panel. Harald. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] splash screen distortion
During sim startup, about 2 or 3 seconds before the world appears, the splash image is distorted, most often stretched vertically, sometimes split in two vertically. It's been doing this for a long time, maybe a year or more, but I've been ignoring it until now. Anyone else getting this? Mandrake 10.1 nVidia MX440 with latest driver cvs plib, SimGear, FlightGear glut, openal Dave ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] splash
In theory, this is a nice idea, but I'm not sure about IPC on Windows. Forking might be OK, but I'm quite sure that sending a signal is not so simple, so we would have to come up with something else. What about doing it the other way around when the user is using fgrun to launch fgfs ? What I mean is, fgrun might launch some kind of splash dialog of its own, just to make sure that there is some feedback before the actual fgfs splash screen is displayed... I'm still thinking about how to make another app interact with fgfs when it's running, instead of controlling it via the plib GUI, and part of this could be this splash screen. -- Jorge Van Hemelryck ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] splash screen
Hi, I've been holding off my code changes already since Christmas. ;-) why not tag the planned releases as branches. This way development can continue in HEAD while the releases can be tested and bugfixed in- dependently. This is fairly standard procedure for open source projects (e.g. KDE, gcc, freebsd). cheers, Manuel ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] splash screen
On Monday 17 January 2005 12:51, Manuel Massing wrote: Hi, I've been holding off my code changes already since Christmas. ;-) why not tag the planned releases as branches. This way development can continue in HEAD while the releases can be tested and bugfixed in- dependently. This is fairly standard procedure for open source projects (e.g. KDE, gcc, freebsd). Well, I guess every open source project has it's own way of doing things. Curt's announcement of a new planned release flagged the start of a feature freeze period, but it also coincided with a rare opportunity for me to do some development work. So I decided not to submit any of my work until after the release. I see some merit in branching, but I guess it would increase the workload of the project maintainers, who now need to make sure that bugfixes for the release branch make it into the development tree and vice verca. Just my two cents, Durk ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] splash screen
Hi Durk Durk Talsma writes Well, I guess every open source project has it's own way of doing things. Curt's announcement of a new planned release flagged the start of a feature freeze period, but it also coincided with a rare opportunity for me to do some development work. So I decided not to submit any of my work until after the release. Does this mean we are not going to get the fixed AI in this release?. Durk Cheers Innis ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] splash screen
On Monday 17 January 2005 14:41, Innis Cunningham wrote: Hi Durk Durk Talsma writes Well, I guess every open source project has it's own way of doing things. Curt's announcement of a new planned release flagged the start of a feature freeze period, but it also coincided with a rare opportunity for me to do some development work. So I decided not to submit any of my work until after the release. Does this mean we are not going to get the fixed AI in this release?. Hi Innis, No worries mate (as I picked up while I was down under last year) :-) I did submit the bugfix, just not the new features. Btw, could some of the windows people let us know if the traffic manager now works? to activate you need to set traffic manager/enabled and (iirc) ai/enabled to true in preferences. (But you can ignore my commented out scenarios). ai-traffic enabled type=booltrue/enabled level type=int1/level /ai-traffic traffic-manager enabled type=booltrue/enabled /traffic-manager ai enabled type=booltrue/enabled !-- scenarionimitz_demo/scenario -- !-- scenarioaircraft_demo/scenario -- /ai ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] splash screen
Durk Talsma writes Does this mean we are not going to get the fixed AI in this release?. Hi Innis, No worries mate (as I picked up while I was down under last year) :-) Keep this up and we may need to make you an honorary Aussi.:-) I did submit the bugfix, just not the new features. Btw, could some of the windows people let us know if the traffic manager now works? to activate you need to set traffic manager/enabled and (iirc) ai/enabled to true in preferences. (But you can ignore my commented out scenarios). Look forward to giving it a test in the new release. Thanks Cheers Innis ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] splash screen
My guess is that there isn't anything quick and easy for this release, but I'm wondering if anyone has ideas for getting the splash screen up on the screen faster. Currently on my p4 2.4 it is taking 10 seconds for the splash screen to appear. AFAIK all we need is the geometry and gamemode preferences to open the window. Best, Jim ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] splash screen
maybe something like static void fgIdleFunction ( void ) { // printf(idle state == %d\n, idle_state); if ( idle_state == 0 ) { // Initialize the splash screen right away if ( fgGetBool(/sim/startup/splash-screen) ) { fgSplashInit(fgGetString(/sim/startup/splash-texture)); } idle_state++; } else { if ( fgGetBool(/sim/startup/splash-screen) ) { fgSplashUpdate(0.0, 1.0); } } if ( idle_state == 1 ) { -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Jim Wilson Sent: Sunday, January 16, 2005 10:39 AM To: flightgear-devel@flightgear.org Subject: [Flightgear-devel] splash screen My guess is that there isn't anything quick and easy for this release, but I'm wondering if anyone has ideas for getting the splash screen up on the screen faster. Currently on my p4 2.4 it is taking 10 seconds for the splash screen to appear. AFAIK all we need is the geometry and gamemode preferences to open the window. Best, Jim ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] splash screen
Norman Vine said: maybe something like static void fgIdleFunction ( void ) { // printf(idle state == %d\n, idle_state); if ( idle_state == 0 ) { // Initialize the splash screen right away if ( fgGetBool(/sim/startup/splash-screen) ) { fgSplashInit(fgGetString(/sim/startup/splash-texture)); } idle_state++; } else { if ( fgGetBool(/sim/startup/splash-screen) ) { fgSplashUpdate(0.0, 1.0); } } if ( idle_state == 1 ) { That won't do it. You've reminded me that we do need the /sim/startup/splash-screen property (in addition to geometry, etc). The problem is we're doing way to much before even getting that far. It looks like 90% of the delay is loading the Airport database. We should be able to just load the configuration and parameters and do the rest of the work that's being done in fgInitMain after we get the loop going. Everytime I look at this init code I've got to relearn how it works. It is still a mess. Best, Jim ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] splash screen
On Sun, 16 Jan 2005 20:27:10 - Jim Wilson wrote: The problem is we're doing way to much before even getting that far. It looks like 90% of the delay is loading the Airport database. The problem is that loading the airport database take *much* (10 times) longer on Windows than Linux. That means that a lot of the core developers don't really notice this as much. We should be able to just load the configuration and parameters and do the rest of the work that's being done in fgInitMain after we get the loop going. Everytime I look at this init code I've got to relearn how it works. It is still a mess. Agreed. I had a look at some of it recently with a view to automatically starting on the into the wind runway with real-weather. At the moment it can't be done, since real-weather is dependent on position, and I'm trying to introduce the counter-dependency as well. What I think needs to happen is to init approx location first, then init the environment, then init exact location. Cheers - Dave This message has been scanned but we cannot guarantee that it and any attachments are free from viruses or other damaging content: you are advised to perform your own checks. Email communications with the University of Nottingham may be monitored as permitted by UK legislation. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] splash screen
On Sunday 16 January 2005 21:54, D Luff wrote: On Sun, 16 Jan 2005 20:27:10 - Agreed. I had a look at some of it recently with a view to automatically starting on the into the wind runway with real-weather. At the moment it can't be done, since real-weather is dependent on position, and I'm trying to introduce the counter-dependency as well. What I think needs to happen is to init approx location first, then init the environment, then init exact location. David, as I mailed to you off-list (but probably not yet to FlightGear-devel), I'm working on extending the airport code. Part of the new code is going to be a function that returns the active runway for a specific airport. So, I guess, initialization could be something like (in pseudo code): 1) get airport 2) airport-get weather 3) airport/weather-getActiveRunway 4) user-init at active runway Cheers, Durk ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] splash screen
On Sun, 16 Jan 2005 22:20:07 +0100 Durk Talsma wrote: On Sunday 16 January 2005 21:54, D Luff wrote: On Sun, 16 Jan 2005 20:27:10 - Agreed. I had a look at some of it recently with a view to automatically starting on the into the wind runway with real-weather. At the moment it can't be done, since real-weather is dependent on position, and I'm trying to introduce the counter-dependency as well. What I think needs to happen is to init approx location first, then init the environment, then init exact location. David, as I mailed to you off-list (but probably not yet to FlightGear-devel), I'm working on extending the airport code. Part of the new code is going to be a function that returns the active runway for a specific airport. So, I guess, initialization could be something like (in pseudo code): 1) get airport 2) airport-get weather 3) airport/weather-getActiveRunway 4) user-init at active runway Hi Durk, Yes, if you're trying to more intelligently choose the active runway, then you're probably wanting both aircraft type and weather set before your runway choosing function gets called. Add stage 1a - get aircraft type (heavy, light etc). At the moment though, you'll be able to set the runway for all the AI traffic very nicely, but at startup you'll still have missing information at the time of setting it for the user, just as the current code does. Your mail is stuck in proprietry format on a box I can't boot at the moment BTW :-( As soon as it's resusitated (reinstall OS) I'll take a look at it. If it's still in your outbox, perhaps you could hit the send button again... Cheers - Dave This message has been scanned but we cannot guarantee that it and any attachments are free from viruses or other damaging content: you are advised to perform your own checks. Email communications with the University of Nottingham may be monitored as permitted by UK legislation. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] splash screen
Jim Wilson wrote: Norman Vine said: maybe something like static void fgIdleFunction ( void ) { // printf(idle state == %d\n, idle_state); if ( idle_state == 0 ) { // Initialize the splash screen right away if ( fgGetBool(/sim/startup/splash-screen) ) { fgSplashInit(fgGetString(/sim/startup/splash-texture)); } idle_state++; } else { if ( fgGetBool(/sim/startup/splash-screen) ) { fgSplashUpdate(0.0, 1.0); } } if ( idle_state == 1 ) { That won't do it. You've reminded me that we do need the /sim/startup/splash-screen property (in addition to geometry, etc). The problem is we're doing way to much before even getting that far. It looks like 90% of the delay is loading the Airport database. We should be able to just load the configuration and parameters and do the rest of the work that's being done in fgInitMain after we get the loop going. Everytime I look at this init code I've got to relearn how it works. It is still a mess. Let's please hold off on touching any of this and restructuring the init order until *after* the upcoming release. Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] splash
Why can't we have a tiny little app that is just intelligent enough to find the XML file, check whether we should be splashing ourselves, knows to abort quietly if not, and otherwise brings up a splash window? Given something like that, with very very few library dependencies, we should be able to fork that off as the very first thing we do. While the main program is still trying to get the DLLs linked up, the forked utility would long since have put up the splash screen. When we have the main loop running and the simulator has run one second, we simply send a signal to the splash and it gracefully suicides. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] splash screen
D Luff said: On Sun, 16 Jan 2005 20:27:10 - Jim Wilson wrote: The problem is we're doing way to much before even getting that far. It looks like 90% of the delay is loading the Airport database. The problem is that loading the airport database take *much* (10 times) longer on Windows than Linux. That means that a lot of the core developers don't really notice this as much. Actually I'm running linux and its with an optimized fs so most things load very quickly. We should be able to just load the configuration and parameters and do the rest of the work that's being done in fgInitMain after we get the loop going. Everytime I look at this init code I've got to relearn how it works. It is still a mess. Agreed. I had a look at some of it recently with a view to automatically starting on the into the wind runway with real-weather. At the moment it can't be done, since real-weather is dependent on position, and I'm trying to introduce the counter-dependency as well. What I think needs to happen is to init approx location first, then init the environment, then init exact location. Absolutely, but all that can be done after the loop starts so that we can get the splash up there more quickly. Best, Jim ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] splash screen
Curtis L. Olson said: Jim Wilson wrote: Norman Vine said: maybe something like static void fgIdleFunction ( void ) { // printf(idle state == %d\n, idle_state); if ( idle_state == 0 ) { // Initialize the splash screen right away if ( fgGetBool(/sim/startup/splash-screen) ) { fgSplashInit(fgGetString(/sim/startup/splash-texture)); } idle_state++; } else { if ( fgGetBool(/sim/startup/splash-screen) ) { fgSplashUpdate(0.0, 1.0); } } if ( idle_state == 1 ) { That won't do it. You've reminded me that we do need the /sim/startup/splash-screen property (in addition to geometry, etc). The problem is we're doing way to much before even getting that far. It looks like 90% of the delay is loading the Airport database. We should be able to just load the configuration and parameters and do the rest of the work that's being done in fgInitMain after we get the loop going. Everytime I look at this init code I've got to relearn how it works. It is still a mess. Let's please hold off on touching any of this and restructuring the init order until *after* the upcoming release. Yes, of course. So far this release looks good to go from here. I'll test a bit more tonight, but I don't see any reason to hold back. Thanks, Jim ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] splash screen
On Sunday 16 January 2005 23:07, Curtis L. Olson wrote: Let's please hold off on touching any of this and restructuring the init order until *after* the upcoming release. Curt. Curt, I've been holding off my code changes already since Christmas. ;-) Cheers, Durk ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] splash screen
Hi, On Montag 17 Januar 2005 08:03, Durk Talsma wrote: I've been holding off my code changes already since Christmas. ;-) Me and Vivian too. Greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] Splash screens or website snapshots.
Hi, We desperately need new splash screens and website snapshots. Esp. the snapshots are hopelessly out of sync. Any volunteer? Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Splash screen
Here is splash screen I just designed, featuring the 747 and the Golden Gate Bridge : http://perso.wanadoo.fr/frbouvi/flightsim/splash.rgb -Fred ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Splash screens
On Wednesday 03 July 2002 1:59 pm, Cameron Moore wrote: * [EMAIL PROTECTED] (John Check) [2002.07.03 00:32]: On Wednesday 03 July 2002 1:19 am, Cameron Moore wrote: I decided to make a couple splash screens out of some nice screenshots, and I'm curious how they look on other systems -- mainly if they are too dark. They are straight out of FG -- no tampering except for the text, of course. If you want to test them, you can get them from here: http://unbeatenpath.net/software/fgfs/Splash/ One is of the A-4 during an initial climb with runway lights in the background. The other is an overhead shot of the c172 at dusk. If you try these out, let me know what you think. Thanks I really really like the A4 one, but it's too dark IMO. This is what I expected, but wanted to share them before I get bored and go back to jacking with valgrind. I'll try to get a little more sunlight next time and see how that goes. Thanks, everyone What might work nicely is pause the sim, save the flight then play with the time. TTYL J ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Splash screens
I decided to make a couple splash screens out of some nice screenshots, and I'm curious how they look on other systems -- mainly if they are too dark. They are straight out of FG -- no tampering except for the text, of course. If you want to test them, you can get them from here: http://unbeatenpath.net/software/fgfs/Splash/ One is of the A-4 during an initial climb with runway lights in the background. The other is an overhead shot of the c172 at dusk. If you try these out, let me know what you think. Thanks -- Cameron Moore [ If you think nobody cares about you, try missing a couple payments. ] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Splash screens
On Wednesday 03 July 2002 1:19 am, Cameron Moore wrote: I decided to make a couple splash screens out of some nice screenshots, and I'm curious how they look on other systems -- mainly if they are too dark. They are straight out of FG -- no tampering except for the text, of course. If you want to test them, you can get them from here: http://unbeatenpath.net/software/fgfs/Splash/ One is of the A-4 during an initial climb with runway lights in the background. The other is an overhead shot of the c172 at dusk. If you try these out, let me know what you think. Thanks I really really like the A4 one, but it's too dark IMO. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Splash screens
They are too dark. I can't see them. Only the text. It's on Win2k Cheers, -Fred - Original Message - From: Cameron Moore [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, July 03, 2002 7:19 AM Subject: [Flightgear-devel] Splash screens I decided to make a couple splash screens out of some nice screenshots, and I'm curious how they look on other systems -- mainly if they are too dark. They are straight out of FG -- no tampering except for the text, of course. If you want to test them, you can get them from here: http://unbeatenpath.net/software/fgfs/Splash/ One is of the A-4 during an initial climb with runway lights in the background. The other is an overhead shot of the c172 at dusk. If you try these out, let me know what you think. Thanks -- Cameron Moore [ If you think nobody cares about you, try missing a couple payments. ] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel