Re: [Flightgear-devel] Tiled panel progress

2002-02-19 Thread Martin Spott

From: Alex Perry [EMAIL PROTECTED]

 8MB + AGP in a RagePro chipset

UTAH-Glx ? I wonder how you would get RagePro running with plain 
XFree86/DRI ?

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
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Re: [Flightgear-devel] Tiled panel progress

2002-02-19 Thread Alex Perry

Martin asks:
 From: Alex Perry [EMAIL PROTECTED]
  8MB + AGP in a RagePro chipset
 UTAH-Glx? I wonder how you would get RagePro running with plain XFree86/DRI?

My understanding is that you have two choices:
(1) port the existing utah driver to DRI ... on your own, or
(2) use software rendering.
Last I looked, the DRI people had zero intention of supporting RagePro
at any level comparable to the capabilities of Utah's 3D performance.
This may have changed, of course, since I don't track their mailing lists.

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Re: [Flightgear-devel] Tiled panel progress

2002-02-19 Thread Jim Wilson

Martin Spott [EMAIL PROTECTED] said:

 From: Alex Perry [EMAIL PROTECTED]
 
  8MB + AGP in a RagePro chipset
 
 UTAH-Glx ? I wonder how you would get RagePro running with plain 
 XFree86/DRI ?
 
 Martin.
 -- 
  Unix _IS_ user friendly - it's just selective about who its friends ar

This could be tight.  Right now I'm using 256x256 textures.  This could be
reduced but would require a different approach.  In any case you're looking at
probably 2-3mb in texture memory over and above what is used now at 16bpp.

Best,

Jim

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Re: [Flightgear-devel] Tiled panel progress

2002-02-18 Thread Alex Perry

 http://www.spiderbark.com/fgfs/c172r-tiled-panel.png
 http://www.spiderbark.com/fgfs/c310-tiled-panel.png

Very nice.  Do you do enough texture re-use that it'll run well on
low-texture-memory machines ?  I'm doing a demo on Wednesday  8-)

Other than that, you need some mini texture fragments with fingerprints,
scratches and other dings.  It looks too neat and clean the way it is.
I really like the way that the cowling looks now, especially the corner.

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Re: [Flightgear-devel] Tiled panel progress

2002-02-18 Thread Jim Wilson

Alex Perry [EMAIL PROTECTED] said:

  http://www.spiderbark.com/fgfs/c172r-tiled-panel.png
  http://www.spiderbark.com/fgfs/c310-tiled-panel.png
 
 Very nice.  Do you do enough texture re-use that it'll run well on
 low-texture-memory machines ?  I'm doing a demo on Wednesday  8-)
 
 Other than that, you need some mini texture fragments with fingerprints,
 scratches and other dings.  It looks too neat and clean the way it is.
 I really like the way that the cowling looks now, especially the corner.

Some reuse.  I'm running a 16mb Voodoo3 3000.  What will you be using?  If you 
run into trouble try taking the right side textures out.  They are normally
hidden unless you scroll over there.

Best,

Jim

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Re: [Flightgear-devel] Tiled panel progress

2002-02-18 Thread Alex Perry

 Some reuse.  I'm running a 16mb Voodoo3 3000.  What will you be using? 

8MB + AGP in a RagePro chipset

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