Re: [Flightgear-devel] text corruption

2006-07-11 Thread Melchior FRANZ
* [EMAIL PROTECTED] -- Wednesday 12 July 2006 04:58:
> Someone on IRC, Aerotro, was having this problem (linked screenshots at 
> bottom).

Funny. Standard answer in such cases: she should try updating her
graphics card driver. Didn't read the spec, but I seem to remember
that she has an on-board chip, so this might be difficult.

m.


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Re: [Flightgear-devel] RFC: A new sun

2006-07-11 Thread Durk Talsma
On Sunday 09 July 2006 19:03, Mark wrote:
> Hello everybody,
>
> I've been experimenting with a redone implementation of the sun in simgear.
> My goal is to create a more acurate looking sun that also has more
> variability in its appearance.
> I'm pretty much done and like to ask for comments and advice.
>
> For those of you who'd like to take a look at my current results:
>
> http://www.akermann.org/fgfs/sun_light_yellow.jpg
> http://www.akermann.org/fgfs/sun_yellow.jpg
> http://www.akermann.org/fgfs/sun_orange.jpg
> http://www.akermann.org/fgfs/sun_white.jpg
>

This looks great. The original "sun changes color near the horizon" scheme was 
done by me, and if I recall recorrectly has been fine tuned by various people 
over the years. The original scheme has always been a bit of a hack waiting 
for a proper implimentation, and I would consider your atmosphere based code 
to be exactly that. Thanks for your contribution. 

I agree with other people commenting that the edge of the halo looks a bit too 
explicit, but I believe that's something that can be fine tuned.

Another thing to consider is that while the halo is oftentimes more or less 
circular when the sun is high in the sky, I get the impression it compresses 
as the sun sinks toward the horizon, and blends in with the rest of the 
(reddish) sky. I never really came up with a good solution to do this, so 
I've always left the halo as a perfectly round disk.

Cheers,
Durk


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Re: [Flightgear-devel] [Fwd: LinuxWorld Expo London 2006 - Free space for .Org]

2006-07-11 Thread Durk Talsma
On Monday 10 July 2006 18:27, Robin van Steenbergen wrote:
> While you're at it, why not look for a spot at the Flight Simulator
> Weekend, Nov. 4 and 5, 2006, Aviodrome Aviation Museum, Lelystad.
> (That's the weekend following the Linux World Expo). As a simbuilder I
> already have a place there, but I believe there's lot more room for more
> people. Just have a look at www.fsweekend.com for more info. I've never
> seen a FlightGear booth there, and would certainly like to see one! (as
> my developed glass cockpits are meant to run on FlightGear as well as
> X-Plane and FS2004)
>

FYI: We've been talking about the idea of organizing a booth there. I've just 
come out of a really busy period at work (week long meetings, etc etc), so I 
just haven't gotten the time to organize anything yet. 

I'm trying to sent in an application for a booth in the next few weeks or so. 
Martin Spott, and Matthias Frolich have indicated their interest in visiting 
from germany as well. 

Cheers,
Durk


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[Flightgear-devel] text corruption

2006-07-11 Thread shavlir
Someone on IRC, Aerotro, was having this problem (linked screenshots at 
bottom). According to him, it happens about 9 out of 10 times, but sometimes 
doesnt after restarting windows. The vnc session was simply a way to get the 
screenshots, it happens without vnc as well.  Also at the bottom is a link to 
very detailed system specs of his machine with font information.

Shavlir

https://netfiles.uiuc.edu/shavlir/Flightgear/corrupttext1.jpg
https://netfiles.uiuc.edu/shavlir/Flightgear/corrupttext2.jpg

https://netfiles.uiuc.edu/shavlir/Flightgear/Report.zip


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[Flightgear-devel] Boeing 777-200

2006-07-11 Thread Justin Smithies
The Boeing 777-200 has been updated on the FG downloads section.

New features include the weather radar and also the ability to see AI and 
multiplayer aircraft on the radar too...
New cockpit equipment added too

Cheers
Justin Smithies



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[Flightgear-devel] How to release an alpha aircraft for testing ?

2006-07-11 Thread flying.toaster
Hi everybody,

 I want to release the Su-26 in its current alpha state in order to get first 
feedbacks and get closer to the finished product. What is the best way for that 
? CVS ? My free website address (dunno if there are bandwidth limitations) ? 

 Once the file is released I will set up a forum thread at AVSIM in order to 
get feedback without cluttering the mailing list

Cheers

Enrique



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[Flightgear-devel] web site restructuring

2006-07-11 Thread Curtis L. Olson
I've recently done a bit of behind the scenes restructuring of the web 
site to remove many absolute references and make the site more 
"relocatable".  Please keep your eyes open and report any busted links 
or other oddities on the flightgear.org web site you might notice.

I am doing this in order to be able to move the main flightgear.org web 
site off my university's network and onto a commercial hosting service 
(www.frozenwebhost.com).  For what it's worth, frozenwebhost.com has 
been very helpful in answering questions and going out of their way to 
meet my (our) specific needs.

Curt.

-- 
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d



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[Flightgear-devel] model texturing with Blender

2006-07-11 Thread Melchior FRANZ
While Blender is an excellent tool, uv-mapping is still a bit
underdeveloped. The "archimap" unwrapper does almost a good job.
If only it wouldn't map each selected object separately on the
whole texture image area. And uv_export would be a big help,
if it didn't create one *.tga file with the mesh outline per
selected object.

I've finally hacked both scripts to actually be useful.  :-)

HOWTO:
1. for each object that should be mapped on one texture, select
   the it and uv-map it somewhere. It doesn't matter where,
   this is only to create the internal uv data. (Yeah, that's
   still something that should be fixed.)
2. select all objects together
3. call the archimap script ... this unwraps all objects and
   packs them on a square
4. call the uv_export script ... this draws the outline of all
   mapped faces on a *.tga file
5. load that *.tga file in Blender's uv-editor
6. select each object and assign that image (by choosing it in
   the file name combobox)

Viola.

  http://members.aon.at/mfranz/blend_uv.tar.bz2  [14 kB]

m.


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[Flightgear-devel] MinGW/MSys compile

2006-07-11 Thread David Hazel








I have been trying to compile FG using the current stable
versions of MinGW and MSys and have run into problems with undefined
symbols.  I am following the build procedure defined in the
FlightGear Wiki.   I have downloaded and successfully built and
installed plib-1.8.4 and SimGear-0.3.10 into /fg from the MSys command line. I
have also unpacked the openal, pthread, sdl and zlib binaries from the archive
pointed to in the procedure into the same /fg location.  I ran configure for
FlightGear-0.9.10 with the -–prefix=/fg  option and have tried both
with and without –enable-sdl option.  When compiling with sdl
enabled I get “undefined reference to [EMAIL PROTECTED]” along with
other missing glut symbols during the compile of the first object in the tests
directory.  When sdl is not enabled, all code compiles successfully,
however I get “undefined reference to `glutGetModifiers`” at link
time.  I have tried using precompiled libraries from opengl.org and
freeGlut as well to no avail.

 

I have searched through the development mailing list archive
and have not found any reference to this problem.  Does anyone have a
solution?

 

Thanks,

David







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Re: [Flightgear-devel] MinGW/MSys compile

2006-07-11 Thread Robin van Steenbergen
Compiling with FreeGLUT and linking with the library statically 
(libfreeglut.a) usually requires FREEGLUT_STATIC to be defined in the 
headers. Works for me under Dev-C++ 4.9.9.2 with my own code (not sure 
about the FlightGear codebase though)

David Hazel schreef:
>
> I have been trying to compile FG using the current stable versions of 
> MinGW and MSys and have run into problems with undefined symbols. I am 
> following the build procedure defined in the FlightGear Wiki 
> . I 
> have downloaded and successfully built and installed plib-1.8.4 and 
> SimGear-0.3.10 into /fg from the MSys command line. I have also 
> unpacked the openal, pthread, sdl and zlib binaries from the archive 
> pointed to in the procedure into the same /fg location. I ran 
> configure for FlightGear-0.9.10 with the -–prefix=/fg option and have 
> tried both with and without –enable-sdl option. When compiling with 
> sdl enabled I get “undefined reference to [EMAIL PROTECTED] along with 
> other missing glut symbols during the compile of the first object in 
> the tests directory. When sdl is not enabled, all code compiles 
> successfully, however I get “undefined reference to 
> `glutGetModifiers`” at link time. I have tried using precompiled 
> libraries from opengl.org and freeGlut as well to no avail.
>
> I have searched through the development mailing list archive and have 
> not found any reference to this problem. Does anyone have a solution?
>
> Thanks,
>
> David
>
> 
>
>
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