Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-07-29 Thread Stefan Seifert
Melchior FRANZ wrote:
 $ fgfs --aircraft=YF-23 --airport=knuq --disable-real-weather-fetch

 - full throttle
 - climb to 8000 ft
 - 90 degree bank
 - pull stick fully back
   amazingly: you don't bleed off speed, but *accelerate*
 - at ~1630 kt (after that the speed decreases) 0 degree bank and
   90 degree pitch up
 - climb to 163000 ft in no time
   

If you really want to travel to other planets I suggest just pulling the 
throttle to zero when you reach the speed limit, while still rotating. 
This gives you the extra boost you need for interplanetary travel.

Nine

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Re: [Flightgear-devel] HUD: raw gl-commands vs. plib/osg wrappers

2006-07-29 Thread Vassilii Khachaturov
 I once proposed a compatible ssg extension :
 http://frbouvi.free.fr/plib/nsssg.html

 I was able to use it with flightgear without code change except to support the
 new features ( like multi texturing and environment mapping ). The code still
 exist but stalled after it was ignored by the plib team and further
 developments  ( like shaders ) were lost in a disk crash.


Fred, is the code you refer to newer than the state-of-the art plib, or
does it require an excessive merge? maybe you could fork plib into a
simgear subdir and have a configure option to pick it up, if chosen?

V.


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[Flightgear-devel] Hang on exit when using SDL output

2006-07-29 Thread Stefan Seifert
After some months of just hitting ctrl+c I finally tried to find out why 
FG hangs every time on exit just sitting there doing nothing.

I did a backtrace on all threads and guessed, that sound may have 
something to do with it and it seems like I was right.
I have (define devices '(sdl)) in my .openalrc. When I change it to 
anything else, the hang disappears and FG exits normally. I'm lucky to 
have changed my soundcard recently, so it still works perfectly with 
ALSA, so the hang is history for me. But thought it can't hurt to report 
it to the list, as I don't have the slightest idea how this could be 
solved. Could be that it's no FG bug at all, but something in OpenAL 
(using SuSE 10.1's openal-1.0.20051129-17) or SDL (SDL-1.2.9-19).

The backtrace:

(gdb) thread apply all bt

Thread 7 (Thread -1466500192 (LWP 5846)):
#0  0xe410 in __kernel_vsyscall ()
#1  0xb7efe7e6 in pthread_cond_wait@@GLIBC_2.3.2 () from 
/lib/libpthread.so.0
#2  0x084081c6 in SGPthreadCond::wait (this=0xc37cc28, [EMAIL PROTECTED])
at /usr/local/FlightGear/include/simgear/threads/SGThread.hxx:332
#3  0x08424c82 in FGVoiceMgr::FGVoiceThread::wait_for_jobs 
(this=0xc37cc20) at voice.hxx:84
#4  0x084211d0 in FGVoiceMgr::FGVoiceThread::run (this=0xc37cc20) at 
voice.cxx:229
#5  0x08577276 in start_handler (arg=0xc37cc20) at SGThread.cxx:23
#6  0xb7efb34b in start_thread () from /lib/libpthread.so.0
#7  0xb797665e in clone () from /lib/libc.so.6

Thread 6 (Thread -1446536288 (LWP 5845)):
#0  0xe410 in __kernel_vsyscall ()
#1  0xb796fd11 in ___newselect_nocancel () from /lib/libc.so.6
#2  0xb7eae8ff in SDL_Delay () from /usr/lib/libSDL-1.2.so.0
#3  0xb7b215a0 in sdl_blitbuffer () from /usr/lib/libopenal.so.0
#4  0x1057cef8 in ?? ()
#5  0xb7b2261c in _alcGetContext () from /usr/lib/libopenal.so.0
#6  0xb7b22864 in _alcDeviceWrite () from /usr/lib/libopenal.so.0
#7  0x0c37d1e0 in ?? ()
#8  0x1000 in ?? ()
#9  0xb7b35850 in ?? () from /usr/lib/libopenal.so.0
#10 0xb7b319b8 in ?? () from /usr/lib/libopenal.so.0
#11 0xb7b22826 in _alcDeviceWrite () from /usr/lib/libopenal.so.0
#12 0xb7b078ab in async_mixer_iterate () from /usr/lib/libopenal.so.0
#13 0xb7b07788 in async_mixer_iterate () from /usr/lib/libopenal.so.0
#14 0xb7b21a3a in Posix_ExitThread () from /usr/lib/libopenal.so.0
#15 0xb7b21a26 in Posix_ExitThread () from /usr/lib/libopenal.so.0
#16 0xb7efb34b in start_thread () from /lib/libpthread.so.0
#17 0xb797665e in clone () from /lib/libc.so.6

Thread 3 (Thread -1429750880 (LWP 5842)):
#0  0xe410 in __kernel_vsyscall ()
#1  0xb7efe7e6 in pthread_cond_wait@@GLIBC_2.3.2 () from 
/lib/libpthread.so.0
#2  0x084081c6 in SGPthreadCond::wait (this=0xc33a0c0, [EMAIL PROTECTED])
at /usr/local/FlightGear/include/simgear/threads/SGThread.hxx:332
#3  0x084917ce in SGBlockingQueuestd::string::pop (this=0xc33a07c)
at /usr/local/FlightGear/include/simgear/threads/SGQueue.hxx:233
#4  0x0848c3c9 in FGMetarEnvironmentCtrl::MetarThread::run 
(this=0xc33ade0) at environment_ctrl.cxx:720
#5  0x08577276 in start_handler (arg=0xc33ade0) at SGThread.cxx:23
#6  0xb7efb34b in start_thread () from /lib/libpthread.so.0
#7  0xb797665e in clone () from /lib/libc.so.6
---Type return to continue, or q return to quit---

Thread 2 (Thread -1252271200 (LWP 5841)):
#0  0xe410 in __kernel_vsyscall ()
#1  0xb7efe7e6 in pthread_cond_wait@@GLIBC_2.3.2 () from 
/lib/libpthread.so.0
#2  0x084081c6 in SGPthreadCond::wait (this=0xab609f0, [EMAIL PROTECTED])
at /usr/local/FlightGear/include/simgear/threads/SGThread.hxx:332
#3  0x0840822c in SGBlockingQueueFGTileEntry*::pop (this=0xab609ac)
at /usr/local/FlightGear/include/simgear/threads/SGQueue.hxx:233
#4  0x08407766 in FGTileLoader::LoaderThread::run (this=0xaaf1850) at 
FGTileLoader.cxx:178
#5  0x08577276 in start_handler (arg=0xaaf1850) at SGThread.cxx:23
#6  0xb7efb34b in start_thread () from /lib/libpthread.so.0
#7  0xb797665e in clone () from /lib/libc.so.6

Thread 1 (Thread -1225910576 (LWP 5837)):
#0  0xe410 in __kernel_vsyscall ()
#1  0xb7efc698 in pthread_join () from /lib/libpthread.so.0
#2  0xb7b21af9 in Posix_WaitThread () from /usr/lib/libopenal.so.0
#3  0xa9c79ba0 in ?? ()
#4  0x in ?? ()


Nine

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Re: [Flightgear-devel] HUD: raw gl-commands vs. plib/osg wrappers

2006-07-29 Thread Frederic Bouvier
Vassilii Khachaturov wrote :
 I once proposed a compatible ssg extension :
 http://frbouvi.free.fr/plib/nsssg.html

 I was able to use it with flightgear without code change except to support 
 the
 new features ( like multi texturing and environment mapping ). The code still
 exist but stalled after it was ignored by the plib team and further
 developments  ( like shaders ) were lost in a disk crash.
 

 Fred, is the code you refer to newer than the state-of-the art plib, or
 does it require an excessive merge? maybe you could fork plib into a
 simgear subdir and have a configure option to pick it up, if chosen?
   

This code was written in summer 2004 and left untouched since then. But
I am afraid plib didn't changed that much too.
Code is here :
http://frbouvi.free.fr/plib/

-Fred

-- 
Frédéric Bouvier
http://frfoto.free.fr Photo gallery - album photo
http://www.fotolia.fr/p/2278  Other photo gallery
http://fgsd.sourceforge.net/  FlightGear Scenery Designer



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Re: [Flightgear-devel] HUD: raw gl-commands vs. plib/osg wrappers

2006-07-29 Thread Mathias Fröhlich
On Saturday 29 July 2006 14:28, Frederic Bouvier wrote:
 Vassilii Khachaturov wrote :
  I once proposed a compatible ssg extension :
  http://frbouvi.free.fr/plib/nsssg.html
 
  I was able to use it with flightgear without code change except to
  support the new features ( like multi texturing and environment mapping
  ). The code still exist but stalled after it was ignored by the plib
  team and further developments  ( like shaders ) were lost in a disk
  crash.
 
  Fred, is the code you refer to newer than the state-of-the art plib, or
  does it require an excessive merge? maybe you could fork plib into a
  simgear subdir and have a configure option to pick it up, if chosen?

 This code was written in summer 2004 and left untouched since then. But
 I am afraid plib didn't changed that much too.
 Code is here :
 http://frbouvi.free.fr/plib/

Hmm, I don't know if it is better to improove ssg and take it into our tree or 
if we should leave that work to somebody specialized to scenegraphs.
Given the good work of Robert Osfield, Don Burns et. al. for osg. I tend to 
spend our work switching over to osg instead of redoing that ourself ...

I have thought often about a thin scenegraph abstraction layer for some 
structural nodes. That could help us much when we need/want to switch to an 
other scenegraph. At least for a transition time we could have a ssg and an 
osg version in parallel without disturbing people willing to have the settled 
down and feature complete ssg build.
Later such a layering could be beneficial if Redmond decides to cut OpenGL 
support completely like they tried several times in the past.
... I am curious what this years siggraph brings.

I think of abstractions for Group/Transform nodes. Just to be able to plug 
together the scenegraph from flightgear's sources.
Animations are scenegraph specific and shoudl be scenegraph specific. 
Animations will just need a pointer to a property. The aprioriate scenegraph 
callback objects/code can be entirely scenegraph specific and does not need 
to be abstracted. That code is only installed in the model scenegraph as a 
postprocessing step to model loading.

What we will need is some cairo/glitz like 2d api to draw the HUD and do some 
MFD's. I believe that this is even more apprioriate for such rendering areas 
like issuing raw OpenGL commands.
With such an abstraction we are open to map that to an immediate more 
rendering pass to a texture or if this is used to build up a part of the 
scenegraph in case we do not have RenderTexture available.
... btw: I fear that osg already has way better render to texture code that 
will find a kind of off screen buffer on almost every graphics card ... 

Also Camera nodes must be accessible from within flightgear.

Whenever we need an other direct access to the scenegraph we can extend the 
abstraction layer.

For those struggling with performance issues with abstraction layers, I can 
only tell that almost everything is done directly on the scenegraph. For 
example the performance critical cull and draw operations will not even know 
that there is an abstraction layer. Animations will be scenegraph specific 
and therefore not critical. Plugging together the scenegraph at load time 
will have some theoretical penalty that I doubt that it is measurable.

Implementing that will be possible without branching and without the burden to 
do regular merges. It is designed from ground up to be able to do that.
We can incrementally refactor what we have with ssg and provide the aprioriate 
abstractions that can definitely be used with osg and most probably be used 
with DirectX (Fred, you you have experience with DirectX?).

As a first step I would like to refactor some code heading to that goal. You 
can alternatively call that cleanup, cleanup that is most likely sensible 
anyway. And such cleanup is the origin of that thread.

   Greetings

 Mathias

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Re: [Flightgear-devel] Energy worm in hud

2006-07-29 Thread Lee Elliott
On Saturday 29 July 2006 00:18, Melchior FRANZ wrote:
 * Lee Elliott -- Saturday 29 July 2006 01:03:
  I saw that the test for ilcanclaw was re-introduced in
  hud_ladr.cxx and it seems to stop the energy worm from
  working

 No. It hasn't ever been changed there (Cockpit/hud_ladr.cxx).
 I only commented it out in the new HUD code in
 src/Instrumentation/HUD/HUD_ladder.cxx where it's still
 commented out.

 m.

Strange - I must have used one of my locally modified files when 
I thought it was from cvs and then thought the test had been 
removed from the cvs version.

LeeE


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[Flightgear-devel] Weekly CVS Changelog Summary: SimGear

2006-07-29 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-07-27_00:15:20 (durk)
/var/cvs/SimGear-0.3/source/simgear/scene/sky/oursun.cxx
/var/cvs/SimGear-0.3/source/simgear/scene/sky/oursun.hxx
/var/cvs/SimGear-0.3/source/simgear/scene/sky/sky.cxx
/var/cvs/SimGear-0.3/source/simgear/scene/sky/sky.hxx

Mark's dynamic sun color changes.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-07-27_11:34:32 (frohlich)
/var/cvs/SimGear-0.3/source/simgear/scene/model/location.hxx

Clean up scenery center handling.


2f585eeea02e2c79d7b1d8c4963bae2d

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[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear source

2006-07-29 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-07-23_03:14:03 (mfranz)
/var/cvs/FlightGear-0.9/source/src/Instrumentation/HUD/HUD.hxx
/var/cvs/FlightGear-0.9/source/src/Instrumentation/HUD/HUD_ladder.cxx

- use Item::draw_circle() to draw circles (waypoint marker still to be done)
- move variable declaration near their first use (c++ style rather than c)
- rename (zenith|nadir|hat) to enable-(zenith|nadir|hat) and make them bool
  (for consistency reasons)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-07-23_11:41:18 (curt)
/var/cvs/FlightGear-0.9/source/src/Instrumentation/HUD/HUD_ladder.cxx

Re-implement the flight path marker (aka velocity vector) so it's position
is computed from alpha and beta.  Before the code U, V,  W body velocities
to compute alpha/beta.  Why not just use the values directly.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-07-23_11:57:13 (mfranz)
/var/cvs/FlightGear-0.9/source/src/Instrumentation/HUD/HUD_ladder.cxx

cleanup  (getBoolValue() returns false by default)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-07-23_12:47:23 (curt)
/var/cvs/FlightGear-0.9/source/src/Instrumentation/HUD/HUD_ladder.cxx

Switch sign of beta/drift.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-07-24_11:00:18 (mfranz)
/var/cvs/FlightGear-0.9/source/src/Instrumentation/HUD/HUD.cxx
/var/cvs/FlightGear-0.9/source/src/Instrumentation/HUD/HUD.hxx
/var/cvs/FlightGear-0.9/source/src/Instrumentation/HUD/HUD_dial.cxx
/var/cvs/FlightGear-0.9/source/src/Instrumentation/HUD/HUD_instrument.cxx
/var/cvs/FlightGear-0.9/source/src/Instrumentation/HUD/HUD_label.cxx
/var/cvs/FlightGear-0.9/source/src/Instrumentation/HUD/HUD_ladder.cxx
/var/cvs/FlightGear-0.9/source/src/Instrumentation/HUD/HUD_tape.cxx

- don't use 10 pt font size for width calculations, when in fact we use
  a 8 pt font (set 8 pt in preferences.xml, too)
- fix vertical alignment of digits in label and ladder (temporary
  solution -- the whole font handling needs to be reviewd and fixed)
- simplify nadir and zenith (they always want to be horizontally centered
  on the ladder lines, no?)
- simplify and abstract label box drawing (no need for stippled side lines)
- align text (more) correctly in label boxes


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-07-24_11:02:56 (mfranz)
/var/cvs/FlightGear-0.9/source/src/Cockpit/hud.hxx

make old HUD code work with 8 px font size


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-07-24_12:09:03 (mfranz)
/var/cvs/FlightGear-0.9/source/src/Instrumentation/HUD/HUD.hxx
/var/cvs/FlightGear-0.9/source/src/Instrumentation/HUD/HUD_label.cxx

first stab at label box pointers. optiontop/option on a label makes
such a box:

_/\_
|   Booo   |
|__|

likewise with options bottom, left, right. The size can be set via option
marker-offset (analogous to tape offsets), which describes the distance
from the base to the peak. Default: 8 px


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-07-24_12:35:34 (mfranz)
/var/cvs/FlightGear-0.9/source/src/Instrumentation/HUD/HUD.hxx

no longer let top==left and bottom==right. This is necessary for label-box
pointers, and may introduce bugs elsewhere. Not that I've notice any yet.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-07-24_12:46:08 (mfranz)
/var/cvs/FlightGear-0.9/source/src/Instrumentation/HUD/HUD_label.cxx

8 is a bit too much for marker-offset default; use 5


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-07-24_12:52:20 (mfranz)
/var/cvs/FlightGear-0.9/source/src/Instrumentation/HUD/HUD_tape.cxx

I've heard that endless loops aren't overly popular.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-07-25_02:07:34 (mfranz)
/var/cvs/FlightGear-0.9/source/src/Instrumentation/HUD/HUD.hxx
/var/cvs/FlightGear-0.9/source/src/Instrumentation/HUD/HUD_label.cxx

define label box pointer via pointer-width (width of base) and
pointer-length


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-07-25_15:05:52 (mfranz)
/var/cvs/FlightGear-0.9/source/src/Instrumentation/HUD/HUD_label.cxx

finally fix the text-in-box alignment (= Rocket Science[TM]!)
(This will be moved to HUD_instrument.cxx, where it will be available to
all draw_text() users.)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-07-25_17:21:56 (mfranz)
/var/cvs/FlightGear-0.9/source/src/Instrumentation/HUD/HUD.hxx
/var/cvs/FlightGear-0.9/source/src/Instrumentation/HUD/HUD_label.cxx

no more FONT_(LARGE|SMALL)  (didn't work, anyway, and isn't needed)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-07-26_09:18:06 (curt)
/var/cvs/FlightGear-0.9/source/src/FDM/flight.cxx

Fix a class of problem that could lead to needless extra time jitter in the 
flight dynamics
calculations.  We run the FDM at 120hz and compute how many loops 

[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear data

2006-07-29 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-07-24_11:01:41 (mfranz)
/var/cvs/FlightGear-0.9/data/preferences.xml

- set HUD font size to 8 px
- remove trailing spaces/fix indentation


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-07-24_11:12:47 (mfranz)
/var/cvs/FlightGear-0.9/data/Huds/f16.xml
/var/cvs/FlightGear-0.9/data/Huds/Instruments/gload.xml
/var/cvs/FlightGear-0.9/data/Huds/Instruments/ladder.xml
/var/cvs/FlightGear-0.9/data/Huds/Instruments/latitude.xml
/var/cvs/FlightGear-0.9/data/Huds/Instruments/longitude.xml
/var/cvs/FlightGear-0.9/data/Huds/Sets/parameters.xml

- finally center lon/lat correctly (I did it wrongly before, because that
  was the style of the old HUD, and it should be fully-compatible ...)
- remove erroneous modulo from f16.xml. This isn't even read there.
- enable nadir and zenith (they are just too pretty to ignore them :-)
- various tweaks


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-07-24_12:37:49 (mfranz)
/var/cvs/FlightGear-0.9/data/Huds/f16.xml

fix label y coordinates


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-07-24_12:49:45 (curt)
/var/cvs/FlightGear-0.9/data/Aircraft/YF-23/NTPS-set.xml

An alternate HUD configuration for the YF-23 using the new HUD code.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-07-24_12:49:46 (curt)
/var/cvs/FlightGear-0.9/data/Aircraft/YF-23/NTPS/Attic/NTPS-hud.xml
/var/cvs/FlightGear-0.9/data/Aircraft/YF-23/NTPS/Attic/NTPS_target_task.xml

An alternate HUD configuration for the YF-23 using the new HUD code.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-07-24_12:53:46 (curt)
/var/cvs/FlightGear-0.9/data/Nasal/lead_target.nas
/var/cvs/FlightGear-0.9/data/Nasal/Attic/track-target.nas
/var/cvs/FlightGear-0.9/data/Nasal/track_target.nas

Rename to avoid - in class name.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-07-24_13:19:14 (curt)
/var/cvs/FlightGear-0.9/data/Aircraft/YF-23/NTPS/Attic/NTPS-hud.xml

Update boxes a bit to use just committed cvs hud features.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-07-24_13:37:11 (curt)
/var/cvs/FlightGear-0.9/data/AI/lead_aircraft.xml

Initial revision.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-07-24_14:27:45 (curt)
/var/cvs/FlightGear-0.9/data/Aircraft/ju52/README
/var/cvs/FlightGear-0.9/data/Aircraft/ju52/dc3-sound.xml
/var/cvs/FlightGear-0.9/data/Aircraft/ju52/ju52-set.xml
/var/cvs/FlightGear-0.9/data/Aircraft/ju52/ju52.nas
/var/cvs/FlightGear-0.9/data/Aircraft/ju52/ju52.xml
/var/cvs/FlightGear-0.9/data/Aircraft/ju52/thumbnail.jpg

Detlef Faber:

Here is my Ju-52 3/m for inclusion in CVS, I've removed the LinuxTag
Logo and added David Culps great parachuters. The Aircraft is licensed
GPL v2.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-07-24_14:27:46 (curt)
/var/cvs/FlightGear-0.9/data/Aircraft/ju52/Models/2prop.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/ju52/Models/afn2.ac
/var/cvs/FlightGear-0.9/data/Aircraft/ju52/Models/afn2.xml
/var/cvs/FlightGear-0.9/data/Aircraft/ju52/Models/alt-ger.ac
/var/cvs/FlightGear-0.9/data/Aircraft/ju52/Models/alt-ger.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/ju52/Models/alt-ger.xml
/var/cvs/FlightGear-0.9/data/Aircraft/ju52/Models/alt-ger2.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/ju52/Models/asi-ger.ac
/var/cvs/FlightGear-0.9/data/Aircraft/ju52/Models/asi-ger.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/ju52/Models/asi-ger.xml
/var/cvs/FlightGear-0.9/data/Aircraft/ju52/Models/att-ger.ac
/var/cvs/FlightGear-0.9/data/Aircraft/ju52/Models/att-ger.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/ju52/Models/att-ger.xml
/var/cvs/FlightGear-0.9/data/Aircraft/ju52/Models/compass-ger.ac
/var/cvs/FlightGear-0.9/data/Aircraft/ju52/Models/compass-ger.xml
/var/cvs/FlightGear-0.9/data/Aircraft/ju52/Models/compass.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/ju52/Models/compass2.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/ju52/Models/engine-ger.ac
/var/cvs/FlightGear-0.9/data/Aircraft/ju52/Models/engine-ger.xml

Detlef Faber:

Here is my Ju-52 3/m for inclusion in CVS, I've removed the LinuxTag
Logo and added David Culps great parachuters. The Aircraft is licensed
GPL v2.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-07-24_14:27:47 (curt)
/var/cvs/FlightGear-0.9/data/Aircraft/ju52/Models/fuellub.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/ju52/Models/gear-ger.ac
/var/cvs/FlightGear-0.9/data/Aircraft/ju52/Models/ignition-ger.ac
/var/cvs/FlightGear-0.9/data/Aircraft/ju52/Models/ignswitch.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/ju52/Models/ju52-1.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/ju52/Models/ju52-2.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/ju52/Models/ju52-4.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/ju52/Models/ju52-5.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/ju52/Models/ju52.ac
/var/cvs/FlightGear-0.9/data/Aircraft/ju52/Models/ju52.xml