Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-04 Thread Melchior FRANZ
* Lee Elliott -- Friday 04 August 2006 01:05:
 Just a thought - what sort of speed are we talking here?  AFAIK 
 YASim doesn't 'do' trans/supersonic - might this be a factor?

We are talking about accelerating from 300 kts to 2000 kts with
zero throttle. I doubt that this has anything to do with trans/supersonic.
I can fly from New York to London with no throttle. (At some point
you should probably actually read this thread. :-)

m.

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Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-04 Thread Curtis L. Olson
Melchior FRANZ wrote:
 * Lee Elliott -- Friday 04 August 2006 01:05:
   
 Just a thought - what sort of speed are we talking here?  AFAIK 
 YASim doesn't 'do' trans/supersonic - might this be a factor?
 

 We are talking about accelerating from 300 kts to 2000 kts with
 zero throttle. I doubt that this has anything to do with trans/supersonic.
 I can fly from New York to London with no throttle. (At some point
 you should probably actually read this thread. :-)
   

I will point out that while it's possible to force the YF-23 into this 
extreme state, if you fly it in a more normal range, it behaves pretty 
normally.  So personally I think the YF-23 is a pretty fun plane to fly, 
even if it isn't 100% perfect.

Based on my understanding of YASim, this has to be some sort of bug in 
the core yasim code since it's getting energy from nowhere.  Might be 
some sort of numerical/roundoff issue, perhaps some of the code in YAsim 
makes assumptions/simplifications that start to break down at extremely 
high alpha angles?  I'm just throwing out wild guesses here, but there's 
nothing you can do in a yasim config file to create energy out of 
nothing.  All the physics is handled deep in the yasim code.

Curt.

-- 
Curtis Olsonhttp://baron.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-04 Thread Melchior FRANZ
* Curtis L. Olson -- Friday 04 August 2006 15:34:
 I will point out that while it's possible to force the YF-23 into this 
 extreme state, if you fly it in a more normal range, it behaves pretty 
 normally.

Not for me. I actually noticed the problems during normal flight.
I chased the KA6 and, because (unlike in real life) there's no indication
how far it's still away, I was a tad too fast when I noticed it coming
nearer and nearer. I tried to fly some narrow curves, but unlike in all
other fgfs aircraft, this didn't decelerate, but *accelerate*. 

Of course, I'm not a pilot, and in real life there'd be a FCS with
g-limiter, and my body would warn me earlier, too, but that's no
excuse. Unfortunately, we don't have a single halfway modern fighter
in fgfs, that is not totally broken. The F16 is pathetic and unusable
since JSBSim 2.0. The hunter/seahawk work nicely, but aren't exactly
modern. 



 So personally I think the YF-23 is a pretty fun plane to fly,  
 even if it isn't 100% perfect.

Sorry, no offense to Lee -- it's still very well done 3D model wise,
but I find it a bit embarrassing to show off in the NTPS. I'm not
even sure if this is an old bug or if it's caused by later YASim
changes. I don't remember ever having seen such unrealistic behavior,
and I used to fly the YF23 a lot at times.

m.

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Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-04 Thread Melchior FRANZ
* Melchior FRANZ -- Friday 04 August 2006 16:26:
 Unfortunately, we don't have a single halfway modern fighter
 in fgfs, that is not totally broken.

No, wait. There's the harrier, and maybe the f15 is good, too
(though without model).

m.  :-)

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Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-04 Thread Curtis L. Olson
Melchior FRANZ wrote:
 Sorry, no offense to Lee -- it's still very well done 3D model wise,
 but I find it a bit embarrassing to show off in the NTPS. I'm not
 even sure if this is an old bug or if it's caused by later YASim
 changes. I don't remember ever having seen such unrealistic behavior,
 and I used to fly the YF23 a lot at times.
   

For what it's worth, the NTPS is using their own flight dynamics model 
and are looking out the window sans-3d cockpit, so they are just seeing 
the outside world + hud.

Curt.

-- 
Curtis Olsonhttp://baron.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-04 Thread Melchior FRANZ
* Curtis L. Olson -- Friday 04 August 2006 16:58:
 For what it's worth, the NTPS is using their own flight dynamics model 
 and are looking out the window sans-3d cockpit, so they are just seeing 
 the outside world + hud.

Ahh, good. In that case it's anything but urgent.

m.

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Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-04 Thread Jon S. Berndt
 Unfortunately, we don't have a single halfway modern fighter
 in fgfs, that is not totally broken. The F16 is pathetic and unusable
 since JSBSim 2.0. The hunter/seahawk work nicely, but aren't exactly
 modern.

I tested several aircraft with FlightGear and JSBSim 0.9.11 with the v2.0
configuration file format (JSBSim-ML v2.0). It worked fine for me, but I
didn't run it through too many hoops.

If you go to the JSBSim web site, there is a Bugs button you can press and
enter information on what problems you hare having. By saying the F-16 is
pathetic, that tells me nothing about what problems you are having. I'd
like to hear specifics. Unfortunately, for the past few months I have been
unable to run OpenGL apps, and am still waiting on eVGA and nVidia to
resolve the issue. All that we have to go on are user reports.

Don't just complain about a problem: be part of the solution. Here's the
URL,

www.sf.net/tracker/?atid=119399group_id=19399func=browse

By the way, there is a bug report about a possible integrator windup problem
with the F-16. I'll try and come up with a test for the F-16 that I can run
as a scripted, standalone test with JSBSim, and investigate (since I can't
run Flightgear now).

Jon


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Re: [Flightgear-devel] moving hotspots?

2006-08-04 Thread Mathias Fröhlich
On Tuesday 01 August 2006 15:44, Sexauer, Steve wrote:
 Is it possible to have hotspots on moving objects like the stick 
 throttle?
Picking on 3d objects in not yet implemented, but could be done in principle.
It is something on my todo list that is not yet done ...

  Greetings

Mathias

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