[Flightgear-devel] fgfs-builder release
Hi all! Douglas and I have prepared a new release of the fgfs-builder. Major new features (compared to 20061110 release): - we're now using OSG CVS HEAD (which works flawlessly at least for us) - support for multiple build directories (e.g. OSG vs. plib); not yet fully documented - more robust patch mechanism: Patches can now be modified in the products directory without having to unpatch the sources before - several autoconf fixes - simple setup scripts setting up PATH, LD_LIBRARY_PATH and others are automatically generated and installed - DEBIAN-REQUIREMENTS is up to date again You can either download it as a tar.gz from ftp://ftp.uni-duisburg.de/FlightGear/Misc_rag/fgfs-builder/fgfs-builder-20061209.tar.gz or ftp://ftp.uni-duisburg.de/FlightGear/Misc_rag/fgfs-builder/fgfs-builder-current.tar.gz or check it out using Subversion from http://[EMAIL PROTECTED]/fgfsbuilder/trunk (development branch) or http://[EMAIL PROTECTED]/fgfsbuilder/branches/stable (stable branch) I would suggest the latter method, as it makes updating easier. Have a look at doc/ChangeLog and doc/README.txt for more info on changes and usage. BTW: The builder is able to build TerraGear and all its major dependencies. If you are having troubles with compiling TerraGear, you might want to give it a try. Perhaps it will help you all the way and if not, I'll be happy to try and help you. Cheers, Ralf - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] YASim destructor
Hi, I found a small conspicuity in YASim. The destructor of the fdm was never called, therefore a modification of the heli fdm (not in cvs) did not work after reset (I tie some properties and untie them in the destructor, but the destructor was not called and the tieing failed after reset. I don't know if any other parts of YASim need their destructors, at least it wastes memory. Another small fix I have made to the turbulence.cpp. The code needed, that (a-floor(a)) is =0 and 1. This is analytical correct, but numerical only for small values. In normal fg-operation a in this function is always small, but with unrealistic parameters in the aircraft config file it is not and then fg crashes (instead a crash of the aircraft or cataputling it far away). Please add this to cvs. Bets regards, Maik Index: Turbulence.cpp === RCS file: /var/cvs/FlightGear-0.9/source/src/FDM/YASim/Turbulence.cpp,v retrieving revision 1.3 diff -u -p -r1.3 Turbulence.cpp --- Turbulence.cpp 12 Jan 2004 04:03:55 - 1.3 +++ Turbulence.cpp 9 Dec 2006 17:08:09 - @@ -138,8 +138,8 @@ void Turbulence::getTurbulence(double* l double b = (loc[1] + _off[1]) + _timeOff; a -= _sz * Math::floor(a * (1.0/_sz)); b -= _sz * Math::floor(b * (1.0/_sz)); -int x = (int)Math::floor(a); -int y = (int)Math::floor(b); +int x = ((int)Math::floor(a))(_sz-1); +int y = ((int)Math::floor(b))(_sz-1); // Convert to fractional interpolation factors a -= x; Index: YASim.cxx === RCS file: /var/cvs/FlightGear-0.9/source/src/FDM/YASim/YASim.cxx,v retrieving revision 1.36 diff -u -p -r1.36 YASim.cxx --- YASim.cxx 28 Aug 2006 17:24:34 - 1.36 +++ YASim.cxx 9 Dec 2006 17:08:11 - @@ -54,6 +54,11 @@ YASim::YASim(double dt) _fdm-getAirplane()-getModel()-getIntegrator()-setInterval(_dt); } +YASim::~YASim() +{ +delete _fdm; +} + void YASim::report() { Airplane* a = _fdm-getAirplane(); Index: YASim.hxx === RCS file: /var/cvs/FlightGear-0.9/source/src/FDM/YASim/YASim.hxx,v retrieving revision 1.3 diff -u -p -r1.3 YASim.hxx --- YASim.hxx 19 Dec 2003 19:02:48 - 1.3 +++ YASim.hxx 9 Dec 2006 17:08:11 - @@ -8,6 +8,7 @@ namespace yasim { class FGFDM; }; class YASim : public FGInterface { public: YASim(double dt); +~YASim(); // Load externally set stuff into the FDM virtual void init(); - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear and Google Earth, again.
On Friday 08 December 2006 19:22, Ampere K. Hardraade wrote: On Sunday 03 December 2006 08:16, Pigeon wrote: Hi all, I had a bit more fun with FG and GE this weekend. Here is a quick writeup. I wrote a little script to read FG's data using --generic with a protocol defined to send only lat/lon/alt/heading/pitch/roll. The script then output a GE KML file, GE reads it and updates the position and orientation of a c172p model I imported into GE. Pigeon. This will interest you: http://www.alpix.com/3d/worldwin/WW2d_Java.html Scroll down. :) It seems to be open sourced. Ampere Here is something more in-line with what we are using already: http://www.ossim.org/OSSIM/ossimPlanet Snaps.html Ampere - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Periodic 'stutter' in FG
Thanks to all for suggesting areas to look into i.e. AI aircraft and X11 vsynch settings - both are candidates here. I might have a look at the kernel preemption too. I'll report back... LeeE - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] YASim destructor
On 12/9/06, Maik Justus wrote: I found a small conspicuity in YASim. The destructor of the fdm was never called, therefore a modification of the heli fdm (not in cvs) did not work after reset (I tie some properties and untie them in the destructor, but the destructor was not called and the tieing failed after reset. I don't know if any other parts of YASim need their destructors, at least it wastes memory. Another small fix I have made to the turbulence.cpp. The code needed, that (a-floor(a)) is =0 and 1. This is analytical correct, but numerical only for small values. In normal fg-operation a in this function is always small, but with unrealistic parameters in the aircraft config file it is not and then fg crashes (instead a crash of the aircraft or cataputling it far away). Please add this to cvs. Hi Maik, I have committed this to CVS head. I must admit to being a moron and have never figured out how to commit to the PLIB branch, so perhaps someone else who is more CVS savy could do that for me. Thanks, Curt. -- Curtis Olson - University of Minnesota - FlightGear Project http://baron.flightgear.org/~curt/ http://www.humanfirst.umn.edu/ http://www.flightgear.org Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] osg/plib, difference in collision detection
Am Freitag, den 08.12.2006, 11:26 +0100 schrieb Mathias Fröhlich: Hi, On Thursday 07 December 2006 22:24, Maik Justus wrote: is this a bug or a feature? While plib-fg does not detect collisions with cows and multiplayer aircrafts, osg-fg does detect. If another player starts in multiplayer on the same position, e.g. where I am spinning up the rotor of a heli), my heli crashes. Bug. Noted ... This works quite well. I've had a wing collision with an ai aircraft and the wing of my aircraft was lifted, slid over the ai Aircraft wing and dropped to the ground again. Some screens of the incident: http://sol2500.net/flightgear/ai-collision1.jpg http://sol2500.net/flightgear/ai-collision2.jpg It's reproducable and the sim continues as normal. I like it this way. Greetings Mathias - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] osg/plib, difference in collision detection
Hi, I see the collision as a feature , whats wrong with being realistic... ? Another feature that would be nice would be a scenery texture detection system Land on forested area, city,etc, should cause a crash ... Water and ocean should cause a crash unless your flying an amphibian... Farms , grass ,tundra should be safe As it is now , I get careless because I know if I miss a runway or runout of fuel, I can just taxi back to it (through the forest)... Fuel system , that another one .Im attempting to change the fuel system at my end so I can only fuel up when parked none of this changing fuel level during flight (though the current system is good for weight /balance testing) if I knew landing in unsafe areas could be hazardous , I would be paying a lot more attention! This isn't a game to me , so the more realism the better Cheers, Syd - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] osg/plib, difference in collision detection
Hi syd, syd schrieb am 09.12.2006 22:41: Hi, I see the collision as a feature , whats wrong with being realistic... ? same for me. But first we need to get rid of the runway cows and need a solution for multiplayer. As multiplayer gets more and more popular, the probability to crash directly after starting with default location increases dramatically. (I had this several times, and the number of users online was always 10) Another feature that would be nice would be a scenery texture detection system Land on forested area, city,etc, should cause a crash ... Why directly a crash? Different consistence would be ok. I would place a veto if the heli crashes when landed in a city. And the AN-2 is capable to land on normally unsafe ground. Water and ocean should cause a crash unless your flying an amphibian... Farms , grass ,tundra should be safe Farms should cause much higher friction. As it is now , I get careless because I know if I miss a runway or runout of fuel, I can just taxi back to it (through the forest)... Fuel system , that another one .Im attempting to change the fuel system at my end so I can only fuel up when parked none of this changing fuel level during flight (though the current system is good for weight /balance testing) if I knew landing in unsafe areas could be hazardous , I would be paying a lot more attention! This isn't a game to me , so the more realism the better Cheers, Syd Maik - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear and Google Earth, again.
On Sat, 2006-12-09 at 13:14 -0500, Ampere K. Hardraade wrote: Here is something more in-line with what we are using already: http://www.ossim.org/OSSIM/ossimPlanet Snaps.html Try http://www.ossim.org/OSSIM/ossimPlanet%20Snaps.html instead. Ron - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Weekly CVS Changelog Summary: SimGear
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-12-03_10:46:23 (frohlich) /var/cvs/SimGear-0.3/source/simgear/scene/util/SGUpdateVisitor.hxx Modified Files: SGUpdateVisitor.hxx: Include light information. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-12-03_10:57:20 (frohlich) /var/cvs/SimGear-0.3/source/simgear/scene/model/Makefile.am /var/cvs/SimGear-0.3/source/simgear/scene/model/SGMaterialAnimation.cxx /var/cvs/SimGear-0.3/source/simgear/scene/model/SGMaterialAnimation.hxx /var/cvs/SimGear-0.3/source/simgear/scene/model/animation.cxx /var/cvs/SimGear-0.3/source/simgear/scene/model/animation.hxx /var/cvs/SimGear-0.3/source/simgear/scene/model/model.cxx Modified Files: simgear/scene/model/Makefile.am simgear/scene/model/animation.cxx simgear/scene/model/animation.hxx simgear/scene/model/model.cxx simgear/scene/model/persparam.cxx simgear/scene/model/persparam.hxx simgear/scene/model/shadanim.cxx Added Files: simgear/scene/model/SGMaterialAnimation.cxx simgear/scene/model/SGMaterialAnimation.hxx Big animation overhaul. Improoves animation correctness. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-12-03_10:57:21 (frohlich) /var/cvs/SimGear-0.3/source/simgear/scene/model/persparam.cxx /var/cvs/SimGear-0.3/source/simgear/scene/model/persparam.hxx /var/cvs/SimGear-0.3/source/simgear/scene/model/shadanim.cxx Modified Files: simgear/scene/model/Makefile.am simgear/scene/model/animation.cxx simgear/scene/model/animation.hxx simgear/scene/model/model.cxx simgear/scene/model/persparam.cxx simgear/scene/model/persparam.hxx simgear/scene/model/shadanim.cxx Added Files: simgear/scene/model/SGMaterialAnimation.cxx simgear/scene/model/SGMaterialAnimation.hxx Big animation overhaul. Improoves animation correctness. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-12-03_11:02:40 (frohlich) /var/cvs/SimGear-0.3/source/simgear/scene/util/SGNodeMasks.hxx Modified Files: simgear/scene/util/SGNodeMasks.hxx: Add pickable bit =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-12-03_11:27:46 (frohlich) /var/cvs/SimGear-0.3/source/simgear/scene/material/mat.cxx Modified Files: simgear/scene/material/mat.cxx: Put solid scenery into the opaque render bin =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-12-03_11:44:27 (frohlich) /var/cvs/SimGear-0.3/source/simgear/screen/extensions.hxx Modified Files: simgear/screen/extensions.hxx: Make it compile on macos =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-12-04_23:43:13 (frohlich) /var/cvs/SimGear-0.3/source/simgear/scene/model/animation.cxx Return void instead of bool. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-12-05_00:14:41 (frohlich) /var/cvs/SimGear-0.3/source/simgear/scene/model/animation.cxx Modified Files: simgear/scene/model/animation.cxx: Fix a problem of muliple texturre transform not finding the correct configuration. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-12-08_06:16:56 (frohlich) /var/cvs/SimGear-0.3/source/simgear/math/point3d.hxx Modified Files: point3d.hxx: Add explicit conversion functions to SGVec* =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-12-08_06:17:30 (frohlich) /var/cvs/SimGear-0.3/source/simgear/math/SGVec3.hxx Modified Files: SGVec3.hxx: Generate any perpandicular vector to a given one. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-12-08_06:22:10 (frohlich) /var/cvs/SimGear-0.3/source/simgear/scene/sky/bbcache.cxx /var/cvs/SimGear-0.3/source/simgear/scene/sky/bbcache.hxx /var/cvs/SimGear-0.3/source/simgear/scene/sky/cloudfield.cxx Modified Files: simgear/scene/sky/bbcache.cxx simgear/scene/sky/bbcache.hxx simgear/scene/sky/cloudfield.cxx 2f585eeea02e2c79d7b1d8c4963bae2d - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear source
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-12-03_10:48:25 (frohlich) /var/cvs/FlightGear-0.9/source/src/Main/renderer.cxx Modified Files: renderer.cxx: Put light information into the update visitor =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-12-03_10:50:00 (frohlich) /var/cvs/FlightGear-0.9/source/src/Main/renderer.cxx Modified Files: renderer.cxx: set TexEnv for the 2d stuff. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-12-03_14:14:12 (mfranz) /var/cvs/FlightGear-0.9/source/src/Model/panelnode.cxx don't crash when a panel (or one of its elements) can't be found (- pc7) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-12-03_14:14:16 (mfranz) /var/cvs/FlightGear-0.9/source/src/Model/panelnode.cxx don't crash when a panel (or one of its elements) can't be found (- pc7) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-12-06_16:11:42 (mfranz) /var/cvs/FlightGear-0.9/source/src/Systems/pitot.cxx /var/cvs/FlightGear-0.9/source/src/Systems/pitot.hxx /var/cvs/FlightGear-0.9/source/src/Systems/static.cxx /var/cvs/FlightGear-0.9/source/src/Systems/static.hxx /var/cvs/FlightGear-0.9/source/src/Systems/vacuum.cxx /var/cvs/FlightGear-0.9/source/src/Systems/vacuum.hxx Roy Vegard Ovesen: - finish cleanup/optimization of instrumentation system (started by mfranz) - improve configuration of special properties by addressing them directly =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-12-06_16:11:43 (mfranz) /var/cvs/FlightGear-0.9/source/src/Instrumentation/airspeed_indicator.cxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/airspeed_indicator.hxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/altimeter.cxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/altimeter.hxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/attitude_indicator.cxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/attitude_indicator.hxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/dme.cxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/dme.hxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/encoder.cxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/encoder.hxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/gps.cxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/gps.hxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/heading_indicator.cxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/heading_indicator.hxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/mag_compass.cxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/mag_compass.hxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/mrg.cxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/mrg.hxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/navradio.cxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/navradio.hxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/slip_skid_ball.cxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/slip_skid_ball.hxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/transponder.cxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/transponder.hxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/turn_indicator.cxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/turn_indicator.hxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/vertical_speed_indicator.cxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/vertical_speed_indicator.hxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/wxradar.cxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/wxradar.hxx Roy Vegard Ovesen: - finish cleanup/optimization of instrumentation system (started by mfranz) - improve configuration of special properties by addressing them directly =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-12-06_16:13:00 (mfranz) /var/cvs/FlightGear-0.9/source/src/Systems/pitot.cxx /var/cvs/FlightGear-0.9/source/src/Systems/pitot.hxx /var/cvs/FlightGear-0.9/source/src/Systems/static.cxx /var/cvs/FlightGear-0.9/source/src/Systems/static.hxx Roy Vegard Ovesen: - finish cleanup/optimization of instrumentation system (started by mfranz) - improve configuration of special properties by addressing them directly =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-12-06_16:13:01 (mfranz) /var/cvs/FlightGear-0.9/source/src/Instrumentation/airspeed_indicator.cxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/altimeter.cxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/altimeter.hxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/attitude_indicator.cxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/attitude_indicator.hxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/dme.cxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/dme.hxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/encoder.cxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/encoder.hxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/gps.cxx