Re: [Flightgear-devel] AI flights...
By the way , I've also enabled the Victoria ferries , nice addition . I added a screenshot to my webpage of one leaving Port Angeles... I'll probably add a Vancouver route too Aww...com'on Syd...what's the URL?...since I can't see Vivians enhancements to the Picton ferries I would like to see the BC ones. ;-) Dene NZWN - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An2 problems
Is there a way to check which changes were applied between the time it did work and the time it didn't? Jon It sort of seems like the starter doesn't have enough power to start the engine. Jon - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An2 problems
It sort of seems like the starter doesn't have enough power to start the engine. Jon OK, I adjusted the starter - not sure if that's correct, but it seemed to start the engine. This is the diff with what's in JSBSim CVS: -- start -- RCS file: /cvsroot/jsbsim/JSBSim/src/models/propulsion/FGPiston.cpp,v retrieving revision 1.9 diff -r1.9 FGPiston.cpp 201c201 StarterHP = sqrt(MaxHP) * 0.2; --- StarterHP = sqrt(MaxHP) * 0.4; 583c583 HP = StarterHP + ((480 - RPM) / 10.0); --- HP = StarterHP + ((480 - RPM) / 8.0); 596c596 //cout Power = HP '\n'; --- // cout Power = HPRPM = RPMRunning = RunningCranking = Cranking endl; -- end -- Maybe this will help. Jon - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] AI flights...
sydsandy wrote: A new scenery rebuild on the way ? To my knowledge nobody mentioned this. Certainly there _will_ be a scenery rebuild some day, but I don't know of any fixed date, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An2 problems
OK, I adjusted the starter - not sure if that's correct, but it seemed to start the engine. This is the diff with what's in JSBSim CVS: Strange thing about the an-2 is that now I can get the engine to generate thrust, but it never develops a velocity - never accelerates. Jon - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An2 problems
On Friday 09 March 2007 13:15, Jon S. Berndt wrote: OK, I adjusted the starter - not sure if that's correct, but it seemed to start the engine. This is the diff with what's in JSBSim CVS: Strange thing about the an-2 is that now I can get the engine to generate thrust, but it never develops a velocity - never accelerates. Hi Jon, Yeah, this was kind of what we were talking about :-) The engine started OK before (at least here) - it's just that the a/c would'nt drag itself even an inch forwards. It did fly when it was committed first - unfortunately we don't have a definite idea of when it stopped working. Cheers, AJ - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An2 problems
AJ MacLeod wrote: The engine started OK before (at least here) - it's just that the a/c would'nt drag itself even an inch forwards. It did fly when it was committed first - unfortunately we don't have a definite idea of when it stopped working. Did anyone bother browsing the changes to FDM/JSBSim ? Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An2 problems
Hi Jon, Yeah, this was kind of what we were talking about :-) Oops. OK, are there problems with any other propeller aircraft? Jon - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Placing objects with UFO
Hi all, is there a possibility to rotate objects (i can only place and translate them by the UFO feature). thanks in advance didier. -- Didier Fabert [EMAIL PROTECTED] KFreeFlight project : A FlightGear GUI-Frontend designed for KDE users http://kfreeflight.sourceforge.net - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Placing objects with UFO
Didier Fabert wrote: Hi all, is there a possibility to rotate objects (i can only place and translate them by the UFO feature). thanks in advance didier. Hi Didier, hit the TAB button , that brings up a menu for adjusting position, heading , etc... Cheers, Syd - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Scenery rebuild...
Martin Spott wrote: sydsandy wrote: A new scenery rebuild on the way ? To my knowledge nobody mentioned this. Certainly there _will_ be a scenery rebuild some day, but I don't know of any fixed date, Martin. Oh , I was referring to this You need to rebuild only the tiles wich have boundaries with the airport aera to see in FlightGear the result of taxidraw design. Doing so can add some small glitches at the boundary of the new tiles and the old ones, but don't wory the whole scenery will be rebuilt for the next release. Good luck Syd ;) Alexis - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Scenery rebuild...
sydsandy wrote: Martin Spott wrote: sydsandy wrote: A new scenery rebuild on the way ? To my knowledge nobody mentioned this. Certainly there _will_ be a scenery rebuild some day, but I don't know of any fixed date, Oh , I was referring to this [...], but don't wory the whole scenery will be rebuilt for the next release. Yup, but this doesn't say that the rebuild is alread on the way. Sorry - I hope we'll get there better sooner than later. Several (few) people are preparing for providing regular updates to the scenery, basing on the most recent airport, landcover and elevation data. This is still in preparation phase, though. Please don't ask for an ETA, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An2 problems
Jon S. Berndt wrote: Hi Jon, Yeah, this was kind of what we were talking about :-) Oops. OK, are there problems with any other propeller aircraft? It shouldn't be, I testes a lot of aircraft before committing the code. Could be the AN-2 slipped my attention though. Erik - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Fwd: FSweekend 2007]
Martin Spott schreef: Yep, same formula, but with improvements in the details. :-) More beer ? :-) Martin. For the least part. But I think I will be manninng our own Project Learjet stand this year. I'll be sure to drop by. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Textranslate Step and Scroll
Hi Everybody, Just to clarify, I wrote the textranslate and texrotate animations (they are animations) while doing the displays for the 747. They are for sliding and rotating texture mappings on an 3D object, and have nothing per se to do with digits. The first problem I was trying to solve was sliding the ASI and Altitude tapes on the PFD. Then it was the rose animation. The problem of producing the alpha and digital displays (it was never about numbers) had been dogging me, and in the end I never got around to really solving the issue. It just so happend that I was able to use the texture translation for placing numeric values by creating a texture that had a bunch of digits and sliding it around. By adding the step parameter I was able to make it either scroll smoothly like the altitude value or just snap the digit in place as on most digital displays. IIRC the IAS display also has a sort of odometer drum behavior even though it is a flat electronic display. Note that the animations were also used for displaying some alphanumeric NAV data. Essentially, I'm saying that Andy was right. Also, there really was no intention to handle fractional numeric values or digits for that matter. It just happened that other modelers picked up on the technique, as there was no other method available, and it went quite a bit farther than was ever intended. In that context, the addition of the bias tag doesn't really make a whole lot of sense, but if it helps someone out, that's fine. These functions are a useful way to do all kinds of things with sliding and rotating textures, but they are a very cumbersome way of doing alphanumeric data displays. Best, Jim -Original Message- From: Ron Jensen [EMAIL PROTECTED] Sent: Friday, 9. Feb 2007 21:34 -0500 To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Textranslate Step and Scroll On Fri, 2007-02-09 at 14:00 -0500, John Denker wrote: I come to slightly different conclusions. The main point of difference is that I think it would be better to change the code to establish a reasonable default scroll value, rather than rampaging through all the existing instruments to add scroll statements. Here's my reasoning, followed by my more-detailed conclusions: 1) First of all, the whole apply_mod() concept is delightful if we are trying to implement an analog drum type of readout, such as used on tach-hour meters, Hobbs-hour meters, and automobile odometers in the pre-electronic age. Agree. 2) In contrast, the apply_mod() concept is conspicuously unhelpful for digital readouts. 2a) For one thing, for an N-digit readout, it requires the user to write nearly the same code N times in the .xml file. This is laborious and error-prone at coding time, and inefficient at runtime. Agree. I doubt apply_mod() was ever intended for digital readouts. I suspect it was just pressed into service without much thought. Most particularly, I suspect it was never intended to be used with a zero scroll value. The scroll value is the answer to a question that should never get asked in the context of a digital display. Treating the kx165 display as an animation problem is absurd. You can animate a mechanical drum display. You don't animate the digits in a digital display. Agree. 2b) Secondly, it would be very hard to make the apply_mod() code numerically stable, except for integers as noted below. The fundamental problem is that it makes decisions on individual digits in isolation. Rounding decisions concerning the Nth digit are made in ignorance of decisions concerning lower-order digits. This is a deep-seated problem in the design. This is the point of my introduction of a bias, or pre-apply_mod offset. If offset and factor were applied before apply_mod this function would be more user-friendly. It allows the designer to make the rounding decision. It may not be in the familiar format of %0.2f but bias0.005/bias, but it acomplishes the same thing. 3) The apply_mod() code works fine for integers. One way to make the currently-broken instruments work correctly would be to rewrite them to use integer kHz rather than fractional MHz. Note that 0.1 cannot be represented exactly in IEEE floating point. You are stuck with this fact; there is nothing you can do about it. According to my desk calculator, 1 - .1 - .1 - .1 - .1 - .1 - .1 - .1 - .1 - .1 - .1 = 1.38778e-16 In contrast, reasonable-sized integers can be represented exactly. 4) Converting a number to a decimal numeral is a Comp Sci 101 homework problem. The solution in apply_mod() is emphatically not the textbook solution. I was going to lecture you on the issues with IEEE floating point representation, but decided we both probably had
Re: [Flightgear-devel] Scenery rebuild...
Martin Spott wrote: sydsandy wrote: Martin Spott wrote: sydsandy wrote: A new scenery rebuild on the way ? To my knowledge nobody mentioned this. Certainly there _will_ be a scenery rebuild some day, but I don't know of any fixed date, Oh , I was referring to this [...], but don't wory the whole scenery will be rebuilt for the next release. Yup, but this doesn't say that the rebuild is alread on the way. Sorry - I hope we'll get there better sooner than later. Several (few) people are preparing for providing regular updates to the scenery, basing on the most recent airport, landcover and elevation data. This is still in preparation phase, though. Please don't ask for an ETA, Martin. I wasn't asking for an ETA , and didn't mean soon, I didn't realize the current scenery was going to be rebuilt at all... guess I should watch my wording :).Just hoping that I didn't have to mess with Terragear , wishful thinking. Oh well I would like to fix the Canada airports with the latest Aerodrome charts , but I hear it could take a while if submitting to Xplane . but then I suppose the scenery has to be regenerated anyway ... I checked the custom scenery page and there seemed to be some issues there , so I'm not sure what direction to go Cheers, Syd - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Scenery rebuild...
Hi Syd, sydsandy wrote: I wasn't asking for an ETA , and didn't mean soon, I didn't realize the current scenery was going to be rebuilt at all... Ah, certainly it will, but in the past this didn't happen too often. We're trying to 'fix' that I would like to fix the Canada airports with the latest Aerodrome charts , but I hear it could take a while if submitting to Xplane . but then I suppose the scenery has to be regenerated anyway ... I checked the custom scenery page and there seemed to be some issues there , so I'm not sure what direction to go Which are the issues you encounter with the custom-scenery pages ? I know the're getting a new layout these days and are - as most web pages - a bit behind. Still they remain 'valid'. Submitting airports to Robin's airport database has been pretty smooth for me in the past. Yet it appears to me that it takes Robin some time to get used to your name ;-) In the future we're trying to provide updates to the scenery if airport layouts and/or other stuff has changed. Please make sure you don't violate any copyright when taking aiport layouts from aerodrome charts. I have The Bottlang at home an I'm pretty sure the copyright prohibits creating FlightGear airfields from these charts. Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Scenery rebuild...
HI guys , I didn't think about the possible copyright issues with aerodrome charts , as I simply use them as a background in TaxiDraw to realign and correct existing mistakes . I'll look into that right away before I do anymore repairs Concerning Terragear , I suspect its a dependancy error , I get: coverage,hxx:54: error: extra qualification 'VpfCoverage::' on member 'VpfCoverage' Im using Xubuntu 6.10 (debian based) ... As far as the custom scenery page , I saw a notice that the current scenery couldnt be used in Flightgear so downloads were suspended for now or something to that effect . Anyway , back to work (on Flightgear ):) Cheers, Syd - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Scenery rebuild...
Le Saturday 10 March 2007 02:18:15 sydsandy, vous avez écrit : HI guys , I didn't think about the possible copyright issues with aerodrome charts , as I simply use them as a background in TaxiDraw to realign and correct existing mistakes . I'll look into that right away before I do anymore repairs Concerning Terragear , I suspect its a dependancy error , I get: coverage,hxx:54: error: extra qualification 'VpfCoverage::' on member 'VpfCoverage' Im using Xubuntu 6.10 (debian based) ... As far as the custom scenery page , I saw a notice that the current scenery couldnt be used in Flightgear so downloads were suspended for now or something to that effect . Anyway , back to work (on Flightgear ):) Cheers, Syd simple in the source/src/Lib/vpf/coverage.hxx replace - VpfCoverage::VpfCoverage (const VpfCoverage coverage); + VpfCoverage (const VpfCoverage coverage); now it should working didier. -- Didier Fabert [EMAIL PROTECTED] KFreeFlight project : A FlightGear GUI-Frontend designed for KDE users http://kfreeflight.sourceforge.net - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An2 problems
To me , the last JSBSim FG CVS update is right, I can start and fly every propeller Aircraft, but the An2 which does not take off (not enough power to take off) , it can fly only if we launch it from altitude (enough power to fly). Do the props have pitch to them? Do you have to set condition levers? Bill - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Textranslate Step and Scroll
On Fri, 2007-03-09 at 15:18 -0500, Jim Wilson wrote: Hi Everybody, Just to clarify, I wrote the textranslate and texrotate animations (they are animations) while doing the displays for the 747. They are for sliding and rotating texture mappings on an 3D object, and have nothing per se to do with digits. The first problem I was trying to solve was sliding the ASI and Altitude tapes on the PFD. Then it was the rose animation. The problem of producing the alpha and digital displays (it was never about numbers) had been dogging me, and in the end I never got around to really solving the issue. It just so happend that I was able to use the texture translation for placing numeric values by creating a texture that had a bunch of digits and sliding it around. By adding the step parameter I was able to make it either scroll smoothly like the altitude value or just snap the digit in place as on most digital displays. IIRC the IAS display also has a sort of odometer drum behavior even though it is a flat electronic display. Note that the animations were also used for displaying some alphanumeric NAV data. Essentially, I'm saying that Andy was right. Also, there really was no intention to handle fractional numeric values or digits for that matter. It just happened that other modelers picked up on the technique, as there was no other method available, and it went quite a bit farther than was ever intended. In that context, the addition of the bias tag doesn't really make a whole lot of sense, but if it helps someone out, that's fine. These functions are a useful way to do all kinds of things with sliding and rotating textures, but they are a very cumbersome way of doing alphanumeric data displays. Best, Jim They are very cumbersome for alphanumerics, but they work. In the step animation, offset and factor are applied post-step. The bias act as a pre-step offset. So: (step(Property)+offset)*factor Becomes: (step(Property+bias)+offset)*factor I thought that might be a useful tag to have in the textranslate toolbag as well as solving an immediate problem I had. I also had in mind adding a pre-step factor tag as well, but never did... That reminds me, I need to update models-howto to add the bias tag... Thanks, Ron - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An2 problems
How many RPMS does the engine get when you try to start it? This should not be so hard. Did anyone personally ever fly this aircraft? Jon If I set up the engine to look like this, the aircraft seems to fly: piston_engine name=ASH-62IR minmp unit=INHG 6.0 /minmp maxmp unit=INHG 41.4 /maxmp displacement unit=IN3 1823.00 /displacement maxhp1800.00 /maxhp cycles 2.0 /cycles idlerpm 400.0 /idlerpm maxthrottle1.0 /maxthrottle minthrottle0.2 /minthrottle /piston_engine Obviously, the HP power level is wrong, but the piston engine model may not be scaled well for larger engines. Jon - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] my screenshots
Aww...com'on Syd...what's the URL?...since I can't see Vivians enhancements to the Picton ferries I would like to see the BC ones. ;-) Dene NZWN Hi I tried to reply earlier , your emails get rejected by the server for some reason , anyway trying again ... my webpage is http://members/shaw.ca/sydadams - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] my screenshots
sydsandy wrote: Aww...com'on Syd...what's the URL?...since I can't see Vivians enhancements to the Picton ferries I would like to see the BC ones. ;-) Dene NZWN Hi I tried to reply earlier , your emails get rejected by the server for some reason , anyway trying again ... my webpage is http://members/shaw.ca/sydadams oops , typo , thats http://members.shaw.ca/sydadams - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Scenery rebuild...
sydsandy wrote: Concerning Terragear , I suspect its a dependancy error , I get: coverage,hxx:54: error: extra qualification 'VpfCoverage::' on member 'VpfCoverage' You don't have to use VPF coverage anymore. TerraGear in the current state as in CVS, and I _guess_ this counts for the latest release as well, can read the coverage from shapefiles. Shapefile covering the whole globe is available here: ftp://ftp.ihg.uni-duisburg.de/FlightGear/TGShapes/ as mentioned at: http://www.custom-scenery.org/ on the Landcover-DB pages. If you don't want to download the complete packages then I'd provide a smaller package to you of limited size - you just have to give me lat/lon of the corners of the desired area I remember Ralf Gerlich already mentioned that procedure on this list just few days ago. As far as the custom scenery page , I saw a notice that the current scenery couldnt be used in Flightgear so downloads were suspended for now or something to that effect . Well, these comments belong to a certain context - you should read that one as well, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An2 problems
Jon S. Berndt wrote: This should not be so hard. Did anyone personally ever fly this aircraft? BTW, there's been a thread of almost 60 postings on the AN-2, about first or second week in November - that one was really hard to miss. Things like hardcoded min rpm for piston engines in JSBSim had been discussed there. Does nobody remember ? Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel