Re: [Flightgear-devel] [ANN] fgcom VoIP-package version 1.0
-BEGIN PGP SIGNED MESSAGE- Hash: SHA512 Matthias Boerner wrote: Hi /AnMaster, On Thursday 13 September 2007 22:11:36 AnMaster wrote: None of the deps seems to exist on gentoo. I can't find these in portage at all: asterix, libiaxclient, axclient (or under any other name I can think of) libgsm1 portaudio is is only in version 18 not 19 it is called asterisk (I think Holger made a mistake when he wrote his email). Gentoo packages are: asterisk-1.0.12.tar.gz. The libiax is in iax-0.2.2.tar.gz. libgsm1 is probably in gsm-1.0.12.tar.gz. Does this help you? Yes but I now get other problems. Some of these are masked by missing keyword on x86_64, and if I need to mess with trying to compile a 32-bit version I rather skip using fgcom instead !!! All ebuilds that could satisfy net-libs/iax have been masked. !!! One of the following masked packages is required to complete your request: - - net-libs/iax-0.2.2 (masked by: missing keyword) Could you maybe provide links the the websites for all of the deps so users of other distros can find them... /AnMaster Matthias -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (GNU/Linux) iD8DBQFG6jRHWmK6ng/aMNkRCqiNAKCsAO3SdTbuB2MjKE5e3nT3VajW+QCeM5Ip xQ6pvSSqWAUm2VBzx50wfV4= =a/jK -END PGP SIGNATURE- - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Models formats and FlightGear
Hello, In spite of an existing documentation Model-HowTo, wish is accurate, wouldn't it be useful, to tell here, which mains 3D objects format can be read by FlightGear, and how the models can be made from several 3D objects format ? Before the implementation of OpenSG, and with the existing PLIB library FlightGear was able to read several 3D objects format, which are 3DS, AC, DXF, MD2, MDL, OBJ, VRML1 and probably others that i have forgotten. MANY thanks to the FG creators who create that flexibility. With OpenSG, FlightGear is able to read 3DC, 3DS, AC (which was added by Mathias) DXF, LWO, MD2, OBJ, OSG, VRML and probably others. You may build model (flying aircraft or static objects) made of an assembly from several modelobject each one can a be a specific format. For instance, some object could be AC formats others could be 3DS formats = look at the nice A380 aircraft it is made of AC and 3DS objects Within your data/Aircraft/A380/XMLdirectory we can read the A380 wing.xml file PropertyList path../Models/wing.3ds/path offsets x-m31.496/x-m z-m4.65804/z-m pitch-deg0.0/pitch-deg /offsets == Within your data/Aircraft/A380/XMLdirectory read can read the A380.xml file PropertyList path../Models/a380.ac/path offsets z-m-8.7/z-m pitch-deg0.0/pitch-deg /offsets model pathAircraft/A380/XML/wing.xml/path /model that xml files makes an assembly, with every objects which where previously defined like the wing.xml That A380 existing example was there some years ago (thanks to Ampere). You may notice this can be done with any 3D format which can be read by the reader plugins, some format could have some internals animations, I remember a topic, Users or Devel Mail (?) which was talking about md2 objects within FG (md2 can include animation). A 3D object osg file (which can be read by OpenFG only) may contains animations like Particles, Shaders ... or nothing else than a static model. There is no reason to ignore the model-howto documentation for that .osg format, so any model developer was and is able to include it into the new or the existing models. ===This not a new Feature=== Since these modelobject like any others, can be animated within our xml files (select , rotate, scale ..) we may control the position of the object (the Catalina-OSG demo, has these standard features, with the wake and the spray) There is only one difficulty we couldn't have any control on the internal MD2 animation from our xml file , and it seems we can't have any control on the internal OSG animation. I hope i am wrong because the osg file may contains some programmes, which should help to have an external communication, and being triggered from the xml file. Again thanks to Mathias an Tim for the work on the implementation of OpenSG, an Ampere who demonstrate with his A380 that feature. (i discovered that model multi format feature with it). Regards -- Gérard - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Models formats and FlightGear
gh.robin schreef: Hello, In spite of an existing documentation Model-HowTo, wish is accurate, wouldn't it be useful, to tell here, which mains 3D objects format can be read by FlightGear, and how the models can be made from several 3D objects format ? Before the implementation of OpenSG, and with the existing PLIB library FlightGear was able to read several 3D objects format, which are 3DS, AC, DXF, MD2, MDL, OBJ, VRML1 and probably others that i have forgotten. MANY thanks to the FG creators who create that flexibility. With OpenSG, FlightGear is able to read 3DC, 3DS, AC (which was added by Mathias) DXF, LWO, MD2, OBJ, OSG, VRML and probably others. You may build model (flying aircraft or static objects) made of an assembly from several modelobject each one can a be a specific format. Would it be possible to add KML/KMZ support, for direct import from Google SketchUp? KML is an XML-based format already so it shouldn't pose loads of trouble. - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [ANN] fgcom VoIP-package version 1.0
Hi *, On Fri, Sep 14, 2007 at 12:23:04AM +0200, Matthias Boerner wrote: Hi /AnMaster, On Thursday 13 September 2007 22:11:36 AnMaster wrote: None of the deps seems to exist on gentoo. I can't find these in portage at all: asterix, libiaxclient, axclient (or under any other name I can think of) libgsm1 portaudio is is only in version 18 not 19 it is called asterisk (I think Holger made a mistake when he wrote his email). Gentoo packages are: asterisk-1.0.12.tar.gz. The libiax is in uuups... maybe I wrote this wrong... sorry. I am currently not nearby my laptop so I cannot help until monday - sorry. Regards, Holger iax-0.2.2.tar.gz. libgsm1 is probably in gsm-1.0.12.tar.gz. Does this help you? Could you maybe provide links the the websites for all of the deps so users of other distros can find them... /AnMaster Matthias - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- # ## ## Holger Wirtz Phone : (+49 30) 884299-40 ## ## ## ### ## DFN-Verein Fax : (+49 30) 884299-70 ## ## ## Stresemannstr. 78E-Mail: [EMAIL PROTECTED] ## ## ## ## ### 10963 Berlin # ## ## ## GERMANY WWW : http://www.dfn.de GPG-Fingerprint: ABFA 1F51 DD8D 503C 85DC 0C51 E961 79E2 6685 9BCF - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Models formats and FlightGear
Yes, I noticed it some days ago and I was very happy to see, that the .osg is good like the .ac-format. Even better than the OSG-Example shows a nice way to have a chrome-shader - easy and without any fps-impact. That's something I really like on FGFS! Greetings HHS --- gh.robin [EMAIL PROTECTED] schrieb: Hello, In spite of an existing documentation Model-HowTo, wish is accurate, wouldn't it be useful, to tell here, which mains 3D objects format can be read by FlightGear, and how the models can be made from several 3D objects format ? Before the implementation of OpenSG, and with the existing PLIB library FlightGear was able to read several 3D objects format, which are 3DS, AC, DXF, MD2, MDL, OBJ, VRML1 and probably others that i have forgotten. MANY thanks to the FG creators who create that flexibility. With OpenSG, FlightGear is able to read 3DC, 3DS, AC (which was added by Mathias) DXF, LWO, MD2, OBJ, OSG, VRML and probably others. You may build model (flying aircraft or static objects) made of an assembly from several modelobject each one can a be a specific format. For instance, some object could be AC formats others could be 3DS formats = look at the nice A380 aircraft it is made of AC and 3DS objects Within your data/Aircraft/A380/XMLdirectory we can read the A380 wing.xml file PropertyList path../Models/wing.3ds/path offsets x-m31.496/x-m z-m4.65804/z-m pitch-deg0.0/pitch-deg /offsets == Within your data/Aircraft/A380/XMLdirectory read can read the A380.xml file PropertyList path../Models/a380.ac/path offsets z-m-8.7/z-m pitch-deg0.0/pitch-deg /offsets model pathAircraft/A380/XML/wing.xml/path /model that xml files makes an assembly, with every objects which where previously defined like the wing.xml That A380 existing example was there some years ago (thanks to Ampere). You may notice this can be done with any 3D format which can be read by the reader plugins, some format could have some internals animations, I remember a topic, Users or Devel Mail (?) which was talking about md2 objects within FG (md2 can include animation). A 3D object osg file (which can be read by OpenFG only) may contains animations like Particles, Shaders ... or nothing else than a static model. There is no reason to ignore the model-howto documentation for that .osg format, so any model developer was and is able to include it into the new or the existing models. ===This not a new Feature=== Since these modelobject like any others, can be animated within our xml files (select , rotate, scale ..) we may control the position of the object (the Catalina-OSG demo, has these standard features, with the wake and the spray) There is only one difficulty we couldn't have any control on the internal MD2 animation from our xml file , and it seems we can't have any control on the internal OSG animation. I hope i am wrong because the osg file may contains some programmes, which should help to have an external communication, and being triggered from the xml file. Again thanks to Mathias an Tim for the work on the implementation of OpenSG, an Ampere who demonstrate with his A380 that feature. (i discovered that model multi format feature with it). Regards -- Gérard - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel __ Kennt man wirklich jeden über 3 Ecken? Die Antworten gibt's bei Yahoo! Clever. www.yahoo.de/clever - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Models formats and FlightGear
On ven 14 septembre 2007, Robin van Steenbergen wrote: gh.robin schreef: Hello, In spite of an existing documentation Model-HowTo, wish is accurate, wouldn't it be useful, to tell here, which mains 3D objects format can be read by FlightGear, and how the models can be made from several 3D objects format ? Before the implementation of OpenSG, and with the existing PLIB library FlightGear was able to read several 3D objects format, which are 3DS, AC, DXF, MD2, MDL, OBJ, VRML1 and probably others that i have forgotten. MANY thanks to the FG creators who create that flexibility. With OpenSG, FlightGear is able to read 3DC, 3DS, AC (which was added by Mathias) DXF, LWO, MD2, OBJ, OSG, VRML and probably others. You may build model (flying aircraft or static objects) made of an assembly from several modelobject each one can a be a specific format. Would it be possible to add KML/KMZ support, for direct import from Google SketchUp? KML is an XML-based format already so it shouldn't pose loads of trouble. That, is right , it would be nice to have it. I am not expert, about it. And i did not find any KML/KMZ reader within OpenSG May be that is a question for Mathias. -- Gérard - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel