Re: [Flightgear-devel] [ANN] fgcom VoIP-package version 1.0

2007-09-14 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

Matthias Boerner wrote:
 Hi /AnMaster,
 
 On Thursday 13 September 2007 22:11:36 AnMaster wrote:
 None of the deps seems to exist on gentoo. I can't find these in
 portage at all: asterix, libiaxclient, axclient (or under any other
 name I can think of) libgsm1
 portaudio is is only in version 18 not 19
 
 it is called asterisk (I think Holger made a mistake when he wrote his 
 email). Gentoo packages are: asterisk-1.0.12.tar.gz. The libiax is in 
 iax-0.2.2.tar.gz. libgsm1 is probably in gsm-1.0.12.tar.gz.
 
 Does this help you?
Yes but I now get other problems. Some of these are masked by missing keyword
on x86_64, and if I need to mess with trying to compile a 32-bit version I
rather skip using fgcom instead

!!! All ebuilds that could satisfy net-libs/iax have been masked.
!!! One of the following masked packages is required to complete your request:
- - net-libs/iax-0.2.2 (masked by: missing keyword)

 Could you maybe provide links the the websites for all of the deps so
 users of other distros can find them...

 /AnMaster

 
 Matthias
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.7 (GNU/Linux)

iD8DBQFG6jRHWmK6ng/aMNkRCqiNAKCsAO3SdTbuB2MjKE5e3nT3VajW+QCeM5Ip
xQ6pvSSqWAUm2VBzx50wfV4=
=a/jK
-END PGP SIGNATURE-

-
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2005.
http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Models formats and FlightGear

2007-09-14 Thread gh.robin

Hello,
In spite of an existing documentation Model-HowTo, wish is accurate, 
 wouldn't it be useful,
to tell here, which mains 3D objects format can be read by FlightGear, and how 
the models can be made from several 3D objects format ?

Before the implementation of OpenSG,  
and with the existing PLIB library 
FlightGear was able to  read several  3D objects format, which are  
3DS, AC, DXF, MD2, MDL, OBJ, VRML1  
and probably others that i have forgotten.

MANY thanks to the FG  creators who create that flexibility.

With OpenSG, 
FlightGear is able to read  3DC, 3DS, AC (which was added by Mathias) DXF, 
LWO, MD2, OBJ, OSG, VRML and probably others.

You may build model (flying aircraft or static 
objects) made of an assembly from several modelobject   each one can a be a
specific format.

For instance,  some object could be AC formats others could be  3DS formats 
 = look at the nice A380 aircraft it is made of AC and 3DS objects 

Within your data/Aircraft/A380/XMLdirectory we can read the A380 wing.xml 
file
PropertyList
path../Models/wing.3ds/path
offsets
x-m31.496/x-m
z-m4.65804/z-m
pitch-deg0.0/pitch-deg
/offsets

==

Within your data/Aircraft/A380/XMLdirectory read can read the A380.xml 
file

PropertyList
 path../Models/a380.ac/path
 offsets
   z-m-8.7/z-m
   pitch-deg0.0/pitch-deg
 /offsets
model
   pathAircraft/A380/XML/wing.xml/path
  /model



that xml files makes an assembly, with every objects  which where previously 
defined  like the wing.xml


That A380 existing example  was there some years ago (thanks to Ampere).

You may notice this can be done with any 3D format which can be read by the 
reader plugins, some format could have some internals animations, 
I remember a topic,  Users or Devel Mail (?) which was talking about md2  
objects within FG (md2 can include animation).
A 3D object osg file (which can be read by OpenFG only) may contains 
animations like Particles, Shaders ... or nothing else than a static 
model.

There is no reason to ignore the model-howto documentation for that .osg 
format, so any model developer was and is able to include it into the new or 
the existing models. 

===This not a new Feature===

Since these modelobject  like any others,  can be animated within our xml 
files (select , rotate, scale ..) we may control  the position  of 
the object  (the Catalina-OSG demo, has these standard features, with the 
wake and the spray)
There is only one difficulty we couldn't  have any control on the  internal 
MD2 animation from our xml file , and it seems we can't have  any control on 
the  internal OSG animation.
I hope i am wrong because the osg file may contains some programmes, which 
should  help to have an external communication, and being triggered 
from the xml file.

Again thanks to Mathias an Tim for the work on the implementation of OpenSG, 
an Ampere who demonstrate with his A380 that feature. (i discovered 
that model multi format  feature with it).

Regards

-- 
Gérard


-
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2005.
http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Models formats and FlightGear

2007-09-14 Thread Robin van Steenbergen
gh.robin schreef:
 Hello,
 In spite of an existing documentation Model-HowTo, wish is accurate, 
  wouldn't it be useful,
 to tell here, which mains 3D objects format can be read by FlightGear, and 
 how 
 the models can be made from several 3D objects format ?

 Before the implementation of OpenSG,  
 and with the existing PLIB library 
 FlightGear was able to  read several  3D objects format, which are  
 3DS, AC, DXF, MD2, MDL, OBJ, VRML1  
 and probably others that i have forgotten.

 MANY thanks to the FG  creators who create that flexibility.

 With OpenSG, 
 FlightGear is able to read  3DC, 3DS, AC (which was added by Mathias) DXF, 
 LWO, MD2, OBJ, OSG, VRML and probably others.

 You may build model (flying aircraft or static 
 objects) made of an assembly from several modelobject   each one can a be a
 specific format.
   
Would it be possible to add KML/KMZ support, for direct import from 
Google SketchUp? KML is an XML-based format already so it shouldn't pose 
loads of trouble.

-
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2005.
http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] [ANN] fgcom VoIP-package version 1.0

2007-09-14 Thread Holger Wirtz
Hi *,

On Fri, Sep 14, 2007 at 12:23:04AM +0200, Matthias Boerner wrote:
 Hi /AnMaster,
 
 On Thursday 13 September 2007 22:11:36 AnMaster wrote:
  None of the deps seems to exist on gentoo. I can't find these in
  portage at all: asterix, libiaxclient, axclient (or under any other
  name I can think of) libgsm1
  portaudio is is only in version 18 not 19
 
 it is called asterisk (I think Holger made a mistake when he wrote his 
 email). Gentoo packages are: asterisk-1.0.12.tar.gz. The libiax is in 

uuups... maybe I wrote this wrong... sorry.

I am currently not nearby my laptop so I cannot help until monday -
sorry. 

Regards, Holger

 iax-0.2.2.tar.gz. libgsm1 is probably in gsm-1.0.12.tar.gz.
 
 Does this help you?
 
  Could you maybe provide links the the websites for all of the deps so
  users of other distros can find them...
 
  /AnMaster
 
 
 Matthias
 
 -
 This SF.net email is sponsored by: Microsoft
 Defy all challenges. Microsoft(R) Visual Studio 2005.
 http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel

-- 
#   ##  ##   Holger Wirtz Phone : (+49 30) 884299-40
##  ## ##   ### ##   DFN-Verein   Fax   : (+49 30) 884299-70
##  ##  ##   Stresemannstr. 78E-Mail: [EMAIL PROTECTED]
##  ## ##   ## ###   10963 Berlin
#  ##   ##  ##   GERMANY  WWW   : http://www.dfn.de
GPG-Fingerprint: ABFA 1F51 DD8D 503C 85DC  0C51 E961 79E2 6685 9BCF

-
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2005.
http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Models formats and FlightGear

2007-09-14 Thread Heiko Schulz
Yes, I noticed it some days ago and I was very happy
to see, that the .osg is good like the .ac-format.
Even better than the OSG-Example shows a nice way to
have a chrome-shader - easy and without any
fps-impact. That's something I really like on FGFS!

Greetings
HHS
--- gh.robin [EMAIL PROTECTED] schrieb:

 
 Hello,
 In spite of an existing documentation Model-HowTo,
 wish is accurate, 
  wouldn't it be useful,
 to tell here, which mains 3D objects format can be
 read by FlightGear, and how 
 the models can be made from several 3D objects
 format ?
 
 Before the implementation of OpenSG,  
 and with the existing PLIB library 
 FlightGear was able to  read several  3D objects
 format, which are  
 3DS, AC, DXF, MD2, MDL, OBJ, VRML1  
 and probably others that i have forgotten.
 
 MANY thanks to the FG  creators who create that
 flexibility.
 
 With OpenSG, 
 FlightGear is able to read  3DC, 3DS, AC (which was
 added by Mathias) DXF, 
 LWO, MD2, OBJ, OSG, VRML and probably others.
 
 You may build model (flying aircraft or static 
 objects) made of an assembly from several
 modelobject   each one can a be a
 specific format.
 
 For instance,  some object could be AC formats
 others could be  3DS formats 
  = look at the nice A380 aircraft it is made of AC
 and 3DS objects 
 
 Within your data/Aircraft/A380/XMLdirectory we
 can read the A380 wing.xml 
 file
 PropertyList
   path../Models/wing.3ds/path
   offsets
   x-m31.496/x-m
   z-m4.65804/z-m
   pitch-deg0.0/pitch-deg
   /offsets
   
 ==
 
 Within your data/Aircraft/A380/XMLdirectory read
 can read the A380.xml 
 file
 
 PropertyList
  path../Models/a380.ac/path
  offsets
z-m-8.7/z-m
pitch-deg0.0/pitch-deg
  /offsets
 model
pathAircraft/A380/XML/wing.xml/path
   /model
 
 
 
 that xml files makes an assembly, with every objects
  which where previously 
 defined  like the wing.xml
 
 
 That A380 existing example  was there some years ago
 (thanks to Ampere).
 
 You may notice this can be done with any 3D format
 which can be read by the 
 reader plugins, some format could have some
 internals animations, 
 I remember a topic,  Users or Devel Mail (?) which
 was talking about md2  
 objects within FG (md2 can include animation).
 A 3D object osg file (which can be read by OpenFG
 only) may contains 
 animations like Particles, Shaders ... or
 nothing else than a static 
 model.
 
 There is no reason to ignore the model-howto
 documentation for that .osg 
 format, so any model developer was and is able to
 include it into the new or 
 the existing models. 
 
 ===This not a new Feature===
 
 Since these modelobject  like any others,  can be
 animated within our xml 
 files (select , rotate, scale ..) we may
 control  the position  of 
 the object  (the Catalina-OSG demo, has these
 standard features, with the 
 wake and the spray)
 There is only one difficulty we couldn't  have any
 control on the  internal 
 MD2 animation from our xml file , and it seems we
 can't have  any control on 
 the  internal OSG animation.
 I hope i am wrong because the osg file may contains
 some programmes, which 
 should  help to have an external communication, and
 being triggered 
 from the xml file.
 
 Again thanks to Mathias an Tim for the work on the
 implementation of OpenSG, 
 an Ampere who demonstrate with his A380 that
 feature. (i discovered 
 that model multi format  feature with it).
 
 Regards
 
 -- 
 Gérard
 
 

-
 This SF.net email is sponsored by: Microsoft
 Defy all challenges. Microsoft(R) Visual Studio
 2005.

http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net

https://lists.sourceforge.net/lists/listinfo/flightgear-devel
 



  __  
Kennt man wirklich jeden über 3 Ecken? Die Antworten gibt's bei Yahoo! Clever. 
www.yahoo.de/clever

-
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2005.
http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Models formats and FlightGear

2007-09-14 Thread gh.robin
On ven 14 septembre 2007, Robin van Steenbergen wrote:
 gh.robin schreef:
  Hello,
  In spite of an existing documentation Model-HowTo, wish is accurate,
   wouldn't it be useful,
  to tell here, which mains 3D objects format can be read by FlightGear,
  and how the models can be made from several 3D objects format ?
 
  Before the implementation of OpenSG,
  and with the existing PLIB library
  FlightGear was able to  read several  3D objects format, which are
  3DS, AC, DXF, MD2, MDL, OBJ, VRML1
  and probably others that i have forgotten.
 
  MANY thanks to the FG  creators who create that flexibility.
 
  With OpenSG,
  FlightGear is able to read  3DC, 3DS, AC (which was added by Mathias)
  DXF, LWO, MD2, OBJ, OSG, VRML and probably others.
 
  You may build model (flying aircraft or static
  objects) made of an assembly from several modelobject   each one can a
  be a specific format.

 Would it be possible to add KML/KMZ support, for direct import from
 Google SketchUp? KML is an XML-based format already so it shouldn't pose
 loads of trouble.


That, is right , it would be nice to have it.

I am not expert, about it.
And i did not find any KML/KMZ reader within OpenSG

May be that is a question for Mathias.






-- 
Gérard


-
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2005.
http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel