[Flightgear-devel] mpserver02 close down

2010-10-07 Thread Pigeon

Hi all,

I'm reluctant to announce that I have to (finally) shutdown
mpserver02 permanently.

Rather than continuing to shape bandwidth and blocking IPs from
different countries, which will only degrade the experience of FG's
multiplay, I think it is time to simply shut it down and let other servers
take over and do a better job.

The fact that FG mpserver is now using more and more bandwidth is a
good sign, meaning FG is getting more and more popular, and that's very
exciting!

I also apologize for not being able to give an earlier notice.
(My) mpserver02 is already shutdown as you read this, until someone else
takes over the and replace it. I shall leave this to other mpserver admins
(and also Curt to update the DNS).

I will continue to host mpmap02 since it uses a lot less traffic, at
least for now ;)

Sorry again, and thanks.


Pigeon.

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[Flightgear-devel] Compiler error

2010-10-07 Thread fierst42

Hi all,

I am compiling fgfs with download_and_compile.sh on Ubuntu 10.04.

Latest GIT (one hour ago) is giving errors in hud.cxx:

hud.cxx: In function 'void fgUpdateHUDVirtual(osg::State*)':
hud.cxx:348: error: 'gluPerspective' was not declared in this scope
hud.cxx:361: error: 'gluLookAt' was not declared in this scope
hud.cxx: In function 'void fgUpdateHUD(osg::State*, GLfloat, GLfloat, 
GLfloat, GLfloat)':

hud.cxx:397: error: 'gluOrtho2D' was not declared in this scope

m

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Re: [Flightgear-devel] Compiler error

2010-10-07 Thread fierst42
I used OSG version 2.9.10. The error probably has something to do with a 
recent change, because yesterday's compilation was fine.
I guess I could roll back to an older version of OSG, like you 
suggested, but I was rather hoping my message would ring a bell with 
someone that committed a change between yesterday and today.

Am I missing the point?

m


Op 07-10-10 16:19, willie schreef:
 On 07/10/10 14:09, fiers...@zonnet.nl wrote:

 Hi all,

 I am compiling fgfs with download_and_compile.sh on Ubuntu 10.04.

 Latest GIT (one hour ago) is giving errors in hud.cxx:

 hud.cxx: In function ‘void fgUpdateHUDVirtual(osg::State*)’:
 hud.cxx:348: error: ‘gluPerspective’ was not declared in this scope
 hud.cxx:361: error: ‘gluLookAt’ was not declared in this scope
 hud.cxx: In function ‘void fgUpdateHUD(osg::State*, GLfloat, GLfloat,
 GLfloat, GLfloat)’:
 hud.cxx:397: error: ‘gluOrtho2D’ was not declared in this scope

  
 please check the version of OpenSceneGraph you are using.
 /bin/osgversion in your OSG install dir


 I think that script is slightly flawed in that it grabs the SVN version
 of OSG which may have been correct when the script was written but not now.

 Download a stable version of OSG (2.9.8 works for me) and try again,
 please. Let us know how it goes.




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Re: [Flightgear-devel] Compiler error

2010-10-07 Thread Tim Moore
On Thu, Oct 7, 2010 at 5:12 PM, fiers...@zonnet.nl wrote:

 I used OSG version 2.9.10. The error probably has something to do with a
 recent change, because yesterday's compilation was fine.
 I guess I could roll back to an older version of OSG, like you
 suggested, but I was rather hoping my message would ring a bell with
 someone that committed a change between yesterday and today.

 Am I missing the point?

 Sort of. The problem is due to a change in OSG between yesterday and today.

Tim

 m


 Op 07-10-10 16:19, willie schreef:
  On 07/10/10 14:09, fiers...@zonnet.nl wrote:
 
  Hi all,
 
  I am compiling fgfs with download_and_compile.sh on Ubuntu 10.04.
 
  Latest GIT (one hour ago) is giving errors in hud.cxx:
 
  hud.cxx: In function ‘void fgUpdateHUDVirtual(osg::State*)’:
  hud.cxx:348: error: ‘gluPerspective’ was not declared in this scope
  hud.cxx:361: error: ‘gluLookAt’ was not declared in this scope
  hud.cxx: In function ‘void fgUpdateHUD(osg::State*, GLfloat, GLfloat,
  GLfloat, GLfloat)’:
  hud.cxx:397: error: ‘gluOrtho2D’ was not declared in this scope
 
 
  please check the version of OpenSceneGraph you are using.
  /bin/osgversion in your OSG install dir
 
 
  I think that script is slightly flawed in that it grabs the SVN version
  of OSG which may have been correct when the script was written but not
 now.
 
  Download a stable version of OSG (2.9.8 works for me) and try again,
  please. Let us know how it goes.
 
 



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Re: [Flightgear-devel] buying server bandwidth (was: mpserver02 close down)

2010-10-07 Thread Curtis Olson
Hi Pigeon,

Thanks for running a server all these years, it's been a big service to our
community!

Do you have any bandwidth statistics or estimates that you've collected over
the years?  What kind of usage per month are we at?  As you know, serious
bandwidth and dedicated servers start costing real money.  Do you have some
ball park estimates of bandwidth usage, or basic server requirements to run
a solid multiplayer system and keep up with the load?

I haven't researched this, but I wonder what a fair price would be to rent a
dedicated linux server with an unmetered 100mbit connection to the internet?
 Would that be sufficient to run a good multiplayer server?

This maybe should be introduced under it's own thread, but maybe this is
just as good a way to segue as any ...

I was recently approached by a developer from open candy.  They offer a
service similar in principle to google ads, but works at the windows
installer level.  After you install the intended software, a page comes up
asking if you want to install any of the additional suggested packages.
 They all default to no, so you have to opt in to install something and you
don't have any nasty surprises.  Open Candy does collect enough non user
identifyable stats to verify that one of the suggested packages was
successfully installed to completion.  If an end user does install a
package, we get paid some number of pennies depending on which package,
which country the user is in, and whatever other criteria open-candy decides
to use.

I'm sure we will not achieve universal consensus on whether if this is a
good idea or not, but I wanted to float the idea and get opinions and
discussion.

If it generates a revenue stream sufficient to buy some decent multiplayer
server bandwidth, fgcom bandwidth, etc. would it be worth adding this to our
default installer?

Open Candy has a web site:

http://www.opencandy.com

You can go there and see a demo movie of what this might look like to the
end user.  Open Candy would work as a plugin dll to our installer so as far
as I understand it doesn't install anything or modify anything on the user's
pc.  They do collect some information and stats, but they claim it's all
non user identifiable and they do list what they collect on their faq at
their web site.

On the grand scale, I think open-candy is pretty innocuous and you have to
opt in for anything extra to get installed.  If it would provide a mechanism
to buy the bandwidth we need to run good/solid multiplayer servers would it
be worth doing?

Any thoughts and comments from our developers?

Thanks,

Curt.



On Thu, Oct 7, 2010 at 7:03 AM, Pigeon wrote:


 Hi all,

I'm reluctant to announce that I have to (finally) shutdown
 mpserver02 permanently.

Rather than continuing to shape bandwidth and blocking IPs from
 different countries, which will only degrade the experience of FG's
 multiplay, I think it is time to simply shut it down and let other servers
 take over and do a better job.

The fact that FG mpserver is now using more and more bandwidth is a
 good sign, meaning FG is getting more and more popular, and that's very
 exciting!

I also apologize for not being able to give an earlier notice.
 (My) mpserver02 is already shutdown as you read this, until someone else
 takes over the and replace it. I shall leave this to other mpserver admins
 (and also Curt to update the DNS).

I will continue to host mpmap02 since it uses a lot less traffic, at
 least for now ;)

Sorry again, and thanks.


 Pigeon.


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Re: [Flightgear-devel] buying server bandwidth (was: mpserver02 close down)

2010-10-07 Thread Stuart Buchanan
On Thu, Oct 7, 2010 at 4:38 PM, Curtis Olson wrote:
 Hi Pigeon,
 Thanks for running a server all these years, it's been a big service to our
 community!
 Do you have any bandwidth statistics or estimates that you've collected over
 the years?  What kind of usage per month are we at?  As you know, serious
 bandwidth and dedicated servers start costing real money.  Do you have some
 ball park estimates of bandwidth usage, or basic server requirements to run
 a solid multiplayer system and keep up with the load?
 I haven't researched this, but I wonder what a fair price would be to rent a
 dedicated linux server with an unmetered 100mbit connection to the internet?
  Would that be sufficient to run a good multiplayer server?
 This maybe should be introduced under it's own thread, but maybe this is
 just as good a way to segue as any ...

I'd be prepared to contribute some money for a dedicated MP/code/download
server, even if it was in the US and I wouldn't benefit personally.

I'm sure with a bit of publicity using the newsletter we could get together
sufficient contributions. We could even offer immortality in the THANKS
file for the project, if we were feeling particularly generous.

In fact taking this one stage further, one of the loading messages could
be modified to display Thanks to ., taking a name at random from the
THANKS file...

-Stuart

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Re: [Flightgear-devel] Compiler error

2010-10-07 Thread Norman Vine

On Oct 7, 2010, at 11:16 AM, Tim Moore wrote:

 
 
 On Thu, Oct 7, 2010 at 5:12 PM, fiers...@zonnet.nl wrote:
 I used OSG version 2.9.10. The error probably has something to do with a
 recent change, because yesterday's compilation was fine.
 I guess I could roll back to an older version of OSG, like you
 suggested, but I was rather hoping my message would ring a bell with
 someone that committed a change between yesterday and today.
 
 Am I missing the point?
 
 Sort of. The problem is due to a change in OSG between yesterday and today.

Robert merged glu* functions into the osg namespace today

e.g.  try  osg::gluLookAt(..)  etc


I have now moved the subset of glu functions that are now part of the
core OSG library into the osg namespace, so the likes of gluScaleImage
now would be used osg::gluScaleImage.


HTH

Norman

 
 Tim 
 m
 
 
 Op 07-10-10 16:19, willie schreef:
  On 07/10/10 14:09, fiers...@zonnet.nl wrote:
 
  Hi all,
 
  I am compiling fgfs with download_and_compile.sh on Ubuntu 10.04.
 
  Latest GIT (one hour ago) is giving errors in hud.cxx:
 
  hud.cxx: In function ‘void fgUpdateHUDVirtual(osg::State*)’:
  hud.cxx:348: error: ‘gluPerspective’ was not declared in this scope
  hud.cxx:361: error: ‘gluLookAt’ was not declared in this scope
  hud.cxx: In function ‘void fgUpdateHUD(osg::State*, GLfloat, GLfloat,
  GLfloat, GLfloat)’:
  hud.cxx:397: error: ‘gluOrtho2D’ was not declared in this scope
 
 
  please check the version of OpenSceneGraph you are using.
  /bin/osgversion in your OSG install dir
 
 
  I think that script is slightly flawed in that it grabs the SVN version
  of OSG which may have been correct when the script was written but not now.
 
  Download a stable version of OSG (2.9.8 works for me) and try again,
  please. Let us know how it goes.
 
 
 
 
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Re: [Flightgear-devel] buying server bandwidth (was: mpserver02 close down)

2010-10-07 Thread Stefan Seifert
On Thursday 07 October 2010 17:38:13 Curtis Olson wrote:

 I haven't researched this, but I wonder what a fair price would be to rent
 a dedicated linux server with an unmetered 100mbit connection to the
 internet? Would that be sufficient to run a good multiplayer server?

One company that I can certainly recommend is Hetzner in Germany 
(www.hetzner.de). I pay 49 Euros per month for a root server with a Core 
i7-920, 8GB RAM and 2x750GB HDD. 100MBit/s connection with unlimited traffic. 
Unlimited meaning 5TB/month after which speed gets reduced to 10MBit/s.

They also have smaller offers like an entry server at 29 Euros per month for 
which you get an Athlon 64, 1GB RAM, and 2 TB traffic.

No, I do not work for them, but I'm a very satisfied customer who hasn't found 
nearly bang for the buck and quality anywhere else :) But if someone can 
correct me, I'd be grateful.

Stefan

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Re: [Flightgear-devel] recent environment changes break airport elevation with metar altimeter settings

2010-10-07 Thread Torsten Dreyer
  After 18 minutes sitting on the runway with the altimeter setting
  matching the current METAR, the altimeter is still showing 100 ft too
  high.
 
  Questions:
  Q1:  Since there has not been a METAR change, why is interpolation
  smoothing necessary at launch.
  Q2:  The rate of interpolation seems excruciatingly slow.  Can this be
  increased?
Dave,

i have commited some changes to fg and fgdata. Could you please check if these 
help with your issue?

I tested this with commandline
fgfs --airport=kord --disable-real-weather-fetch --metar=KORD 042151Z 25010KT 
10SM FEW043 SCT200 14/04 A3035 RMK AO2 SLP281 T01390044 --timeofday=noon

the result looks good to me.

Thanks,
Torsten

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Re: [Flightgear-devel] recent environment changes break airport elevation with metar altimeter settings

2010-10-07 Thread dave perry
On 10/07/2010 11:08 AM, Torsten Dreyer wrote:
 After 18 minutes sitting on the runway with the altimeter setting
 matching the current METAR, the altimeter is still showing 100 ft too
 high.

 Questions:
 Q1:  Since there has not been a METAR change, why is interpolation
 smoothing necessary at launch.
 Q2:  The rate of interpolation seems excruciatingly slow.  Can this be
 increased?

 Dave,

 i have commited some changes to fg and fgdata. Could you please check if these
 help with your issue?

 I tested this with commandline
 fgfs --airport=kord --disable-real-weather-fetch --metar=KORD 042151Z 25010KT
 10SM FEW043 SCT200 14/04 A3035 RMK AO2 SLP281 T01390044 --timeofday=noon

 the result looks good to me.

 Thanks,
 Torsten


Looks great here also.
Thanks,
Dave

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Re: [Flightgear-devel] buying server bandwidth (was: mpserver02 close down)

2010-10-07 Thread Gary Neely
On Thu, Oct 7, 2010 at 11:51 AM, Stuart Buchanan stuar...@gmail.com wrote:

 I'd be prepared to contribute some money for a dedicated MP/code/download
 server, even if it was in the US and I wouldn't benefit personally.

 I'm sure with a bit of publicity using the newsletter we could get together
 sufficient contributions. We could even offer immortality in the THANKS
 file for the project, if we were feeling particularly generous.


Just to back Stuart up, I had similar thoughts about contributions and
use of the newsletter. I would be pleased to donate funds regularly to
help maintain suitable MP servers. I can't speak for others, but I'm
willing to bet there are many like-minded members of the community out
there.

-Gary aka Buckaroo

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Re: [Flightgear-devel] buying server bandwidth (was: mpserver02 close down)

2010-10-07 Thread Curtis Olson
Gary and Stuart,

We could certainly explore the donation route.  I'm doing a little bit of
research to try to determine what the realistic costs would be to setup a
dedicated server to run a multiplayer system.  That will give us a better
idea what we need to shoot for.

Don't feel like you have to talk personal donation amounts in public, but
since we are on the subject, what's fair or realistic to ask someone to
donate per month or per year for something like this?

If we go the donation route, will someone have to be constantly pestering
everyone to get their donations in this month?  Will this be an ongoing
hassle trying to chase people down or drum up new donations to keep the
service running?  Can we expect that people would commit to donating some
fixed dollar amount per month in perpetuity? I'm not sure I'd feel
comfortable making such a promise myself.  One time donations are a lot
easier to get, but then we'd have to have someone always hunting for more
donations.

What happens if we come up short in a month or a year?  Do we cancel the
service?  Do more begging?  What if we collect more than we need?
 FlightGear isn't an official non-profit which makes it harder to ask for
donations.  Setting up a non-profit organization would be a real good idea,
but that takes someone who (a) knows how to do it and (b) can commit to
spending the non-trivial amount of time required to manage the non-profit,
file the paperwork, file tax returns, whatever else needs to get done.
 There would be some non-trivial amount of overhead in managing a non-profit
which means a substantial portion of donated money would go to overhead, not
the intended purpose.  I'm just trying to think though the various scenarios
realistically.

There are a lot of sticky questions or the potential to seriously burn up
the time of key volunteers (or their money if we come up short on donations
and want to try to maintain the services.)

We could continue in our current mode where we try to get people to
volunteer their own servers or their own bandwidth (or servers/bandwidth
they have control over).  This can work, but as our popularity and loads
increase, this can be a bigger and bigger burden.  Volunteer services like
this work best if they can fly under the radar screen and not cause a
problem or show up as the primary resource hog when you print out usage
stats reports.

So this is why I floated what I think is at least an interesting idea.
 Seeing if we could generate a consistent revenue trickle through software
ads/recommendations in our installer (i.e. www.opencandy.com)  Presumably if
the stream provided enough funds to buy some server bandwidth, it would be
relatively consistent and pretty easy for a single person to manage the
whole process  much easier than the other options.  I'm just making wild
guesses at costs and possible revenue right now, but if it worked out it
would be pretty slick, and would presumably scale with the popularity of
FlightGear.

It's all open for discussion, and I don't want to link open-candy only with
paying for a multiplayer server, that's just the route my thought process
went through.

For what it's worth, another model would be to setup a commercial
multiplayer server and charge people to access it, but that would require a
lot of infrastructure development and is probably my least favorite of all
the options.

It would be nice if people could fly as much as they want online for free,
except nothing is ever completely free so the question is who is willing to
pay and in what form is the payment made (donations of money or servers,
charge per use, having to click through a page of suggested software
packages when you install the software, etc.)

Thinking out loud here 

Curt.


On Thu, Oct 7, 2010 at 1:10 PM, Gary Neely wrote:

 On Thu, Oct 7, 2010 at 11:51 AM, Stuart Buchanan wrote:

  I'd be prepared to contribute some money for a dedicated MP/code/download
  server, even if it was in the US and I wouldn't benefit personally.
 
  I'm sure with a bit of publicity using the newsletter we could get
 together
  sufficient contributions. We could even offer immortality in the THANKS
  file for the project, if we were feeling particularly generous.


 Just to back Stuart up, I had similar thoughts about contributions and
 use of the newsletter. I would be pleased to donate funds regularly to
 help maintain suitable MP servers. I can't speak for others, but I'm
 willing to bet there are many like-minded members of the community out
 there.

 -Gary aka Buckaroo


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 experiences on the web. Be a part of the beta today.
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Re: [Flightgear-devel] buying server bandwidth (was: mpserver02 close down)

2010-10-07 Thread Nathanael Rebsch
Stefan Seifert wrote:
 On Thursday 07 October 2010 17:38:13 Curtis Olson wrote:

   
 I haven't researched this, but I wonder what a fair price would be to rent
 a dedicated linux server with an unmetered 100mbit connection to the
 internet? Would that be sufficient to run a good multiplayer server?
 

 One company that I can certainly recommend is Hetzner in Germany 
 (www.hetzner.de). I pay 49 Euros per month for a root server with a Core 
 i7-920, 8GB RAM and 2x750GB HDD. 100MBit/s connection with unlimited traffic. 
 Unlimited meaning 5TB/month after which speed gets reduced to 10MBit/s.

 They also have smaller offers like an entry server at 29 Euros per month for 
 which you get an Athlon 64, 1GB RAM, and 2 TB traffic.

 No, I do not work for them, but I'm a very satisfied customer who hasn't 
 found 
 nearly bang for the buck and quality anywhere else :) But if someone can 
 correct me, I'd be grateful.

 Stefan

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The Problem with Hetzner occurres when you start needing more fancy 
stuff, like decent IO, decent RAID, wand to work with ESX(i), etc.
However, nowhere else will you get any server for that low price with 
those specs - sadly they let you pay for every extra something.
i am not particularly satisfied with Hetzner, and have some worries 
there may be some insiders working with non-EU cracking groups, spam 
networks and the likes.
The latency is not the greates there either, which can in some games and 
network protocols be quite crucial - i have no idea how important that 
is to FG though.

however, if there is a server floating around which merely needs 
co-locating, hetzner does that too, and then all services seem a lot 
better - e.g. ip addresses are no longer bound to a mac address, 
ordering multiple ip addresses do not require an additional charge of 15 
EUR / month for something called Flexi-Pack (that is the most 
rediculous thing i have ever heard of with regards to hosting plans).

if you can weigh out what is needed currently and what could be needed 
in the next, say 3 to 5 years and you believe it will patch a hetzner 
plan (by the way you can cancle contracts there on a monthly basis), 
then i can support the move.

greets
Nathanael

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Re: [Flightgear-devel] buying server bandwidth (was: mpserver02 close down)

2010-10-07 Thread willie
On 07/10/10 21:47, Hal V. Engel wrote:
 On Thursday, October 07, 2010 12:13:46 pm Curtis Olson wrote:
 Gary and Stuart,

 We could certainly explore the donation route.  I'm doing a little bit of
 research to try to determine what the realistic costs would be to setup a
 dedicated server to run a multiplayer system.  That will give us a better
 idea what we need to shoot for.

I floated the idea on the multiplayer section of the forum.
http://www.flightgear.org/forums/viewtopic.php?f=32t=9651
  We were talking specifically about a sub for the FGCom server that I 
persuaded my friend to donate. That donation of server and bandwidth is 
good until it begins to impact on his business and we simply floated the 
idea as a what-if. BTW we expect to be able to use this FGCom server for 
at least a year, possibly indefinitely, that's why I announced it as a 
medium term solution. However I think the results are applicable to 
FGCommunity servers in general.
So Donations or subscriptions?
If the subscription is mandatory, what minimum service would be expected?
What is affordable?

Some of the replies are instructive.

Some guy thinks $20/month is reasonable.
For many people that's simply unaffordable. Some want it to continue for 
free of course. Its been free so far, why should that change?
Some people don't use PayPal and would have difficulty sending money(in 
any form) beyond their national borders.

  My own thoughts are that ~$15 every three months should cover FGCom, 
MPservers, MPmap and a 99.9% uptime. Not only that but a decent ToS  and 
User Agreement that would mean we'd be kicking spammers and motormouths 
as well.
That means its a full time job for 2-3 people and these costs need to be 
factored in, so we'd need several thousand subscribers to make it work. 
Or we do it for a lot less and skip the moderation.

I definitely agree that some form of FlightGear Foundation is required 
to cover server costs and help with hardware for developers, pay for the 
BDFL to get to conferences ;- etc etc

For now, I think Curt's idea about opencandy is well worth looking at. 
Donations are all very well but Id hate to try to guarantee any level of 
service and just hope donations come in.

I'd be interested to see the demographics but I think most users and 
developers are now based outside the US so any Foundation will need to 
fully reflect the international nature of the project.


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Re: [Flightgear-devel] buying server bandwidth (was: mpserver02

2010-10-07 Thread Martin Spott
Curtis Olson wrote:

 We could certainly explore the donation route.

Just to add a funny side to this discussion: The land cover database is
certainly among the most resource-intensive services in the entire
project.  Maybe it's even the first item on the list.  Currently
approx. a dozend CPU cores, hundreds of gigabytes of online RAID disk
space and unlimited gigabit network uplink are employed here - at no
cost  ;-)
It's just that the service has to match a certain 'topic' in order to
recieve this sponsoring.

Cheerio,
Martin.
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Re: [Flightgear-devel] buying server bandwidth (was: mpserver02

2010-10-07 Thread Martin Spott
Martin Spott wrote:

 Just to add a funny side to this discussion: The land cover database is
 certainly among the most resource-intensive services in the entire
 project.

  well, except from the feed to 'TerraSync', which is definitely
playing in its own league,

Martin.
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Re: [Flightgear-devel] buying server bandwidth (was: mpserver02 close down)

2010-10-07 Thread Stuart Buchanan
 We could certainly explore the donation route.  I'm doing a little bit of 
 research to try to determine what the realistic costs would be to setup a 
 dedicated server to run a multiplayer system.  That will give us a better 
 idea what we need to shoot for.

I agree that we need some real numbers before we can say what is realistic. 

I'm firmly of the opinion that whatever we do has to be completely voluntary. I 
don't really like the idea of a subscription based MP server. Neither do I like 
an advertising supported model. It feels like a pain to manage. 

The model I do like is one that seems to work for a jazz station I listen to: 
KCSM. They have fundraising drives every six months or so to cover their 
running costs. People give what they can but there is no obligation and no set 
amount. 

I like the idea of outsourcing the collection if we can find a suitable 
organisation but I suspect there are enough people with moderately deep pockets 
that it could be managed informally. The fewer actual donations, the less admin 
is required. I'd be willing to contribute £100 a year if someone else 
matched me. A couple more pledges like that and I'm sure we'd get there. I've 
known many people on this list long enough that I'd be happy to send them that 
amount of money on trust. 

-Stuart
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Re: [Flightgear-devel] buying server bandwidth (was: mpserver02 close down)

2010-10-07 Thread Csaba Halász
On Thu, Oct 7, 2010 at 9:13 PM, Curtis Olson curtol...@gmail.com wrote:
 Gary and Stuart,
 We could certainly explore the donation route.  I'm doing a little bit of
 research to try to determine what the realistic costs would be to setup a
 dedicated server to run a multiplayer system.  That will give us a better
 idea what we need to shoot for.

Not sure why suddenly everybody wants to pay for things :)
As far as MP is concerned we seem to be having enough volunteers to
keep the system running. With 02 finally gone, MP will even work
properly for a change (I have suggested multiple times to rename or
discontinue it because it was causing more harm than it was useful). I
am not aware of any other problems or mp server admins saying they
can't keep things running due to missing funding. (It is funny how
most servers are in Europe, though.)

Side note:  Sabin has been waiting for an official
mpserver.flightgear.org address since may for the FREE mp server he
started in Kansas. Which, being in the USA, could have taken much of
the stress from Pigeon's 02. Unfortunately even though we had some
discussion and even Curt offered to make the necessary DNS changes,
nothing happened. Can we please finally assign a DNS to his FREE
server? With 02 gone, and plenty of USA folks set up for using it, I
(yet again) suggest to make the new server take over 02.

Current MP servers only need one thing: bandwidth. It is widely known
that our MP protocol is horribly inefficient with bandwidth usage. I
would definitely try to fix that before asking for donations for
better servers. That said, you can basically pick the cheapest virtual
server that has good network speed and unlimited bandwidth. (By the
way, Stefan, I would never use an evil bandwidth-throttling-type
unlimited service, let alone recommend one!) Appropriate VPS servers
can be had for as low as $20 per month.

So much about MP. FGCom needs even less resources, the main problem
there was missing installation instructions but thanks to Thomas and
Willie that is sorted out. That leaves things like main site, wiki,
mapserver, terrasync.  Money could also be used for other things such
as costs related to conferences. I am not against setting up donation
collecting infrastructure for those but not built into FG (or even its
installer - although I don't particularly care for windows users LOL).

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Re: [Flightgear-devel] buying server bandwidth (was: mpserver02 close down)

2010-10-07 Thread Gary Neely
On Thu, Oct 7, 2010 at 6:28 PM, Stuart Buchanan stuar...@gmail.com wrote:
 We could certainly explore the donation route.  I'm doing a little bit of 
 research to try to determine what the realistic costs would be to setup a 
 dedicated server to run a multiplayer system.  That will give us a better 
 idea what we need to shoot for.

 I agree that we need some real numbers before we can say what is realistic.

 I'm firmly of the opinion that whatever we do has to be completely voluntary. 
 I don't really like the idea of a subscription based MP server. Neither do I 
 like an advertising supported model. It feels like a pain to manage.

 The model I do like is one that seems to work for a jazz station I listen to: 
 KCSM. They have fundraising drives every six months or so to cover their 
 running costs. People give what they can but there is no obligation and no 
 set amount.

 I like the idea of outsourcing the collection if we can find a suitable 
 organisation but I suspect there are enough people with moderately deep 
 pockets that it could be managed informally. The fewer actual donations, the 
 less admin is required.     I'd be willing to contribute £100 a year if 
 someone else matched me. A couple more pledges like that and I'm sure we'd 
 get there. I've known many people on this list long enough that I'd be happy 
 to send them that amount of money on trust.

 -Stuart



I need to spend some time following-up what Curt has suggested, and I
would agree that no-money options are always welcome, but if decisions
should result in a donation or fund-drive solution, then I'll pledge
to match Stuart's £100 contribution.

-Gary aka Buckaroo, Windows user.

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[Flightgear-devel] 3D clouds flat instead of fluffy

2010-10-07 Thread Gary Carvell
Can anyone help with a 3D cloud issue? The clouds now display as
identical flat gray panels instead of their usual realistic
appearance. This has persisted for (guessing) 6-8 weeks now. Here are
a couple screen shots to illustrate the problem-

http://img96.imageshack.us/img96/1671/3dclouds1.jpg
http://img836.imageshack.us/img836/8100/3dclouds2.jpg

FlightGear and SimgGear are Gitorious 'next' branch, fgdata is
Gitorious 'master'. ASUS A8V Deluxe motherboard, AMD Athlon 64 X2
4200+ CPU, 2G memory. Video card is ATI Radeon 9700 Pro AGP. OS is
Slackware64 Linux, kernel 2.6.35.5, X.org open source video driver
(not the ATI proprietary one) using KMS.

Any help with this is much appreciated.

Gary

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Re: [Flightgear-devel] buying server bandwidth (was: mpserver02 close down)

2010-10-07 Thread fierst42
My two cents:

Subscriptions need bookkeeping and decent administration of valid user 
accounts etc.. While there might be someone out there that is willing to 
do this task at this point in time, that will end some day. It will 
probably be hard to find volunteers for this task.

I am in favor of donations, where fund raising is organised every year 
or so. A budget for server and bandwidth of $1 devided by 500 
donators would amount to $20. Heck, I would be willing to pay for 
several years in advance for that kind of money if the payment method is 
suitable.
I would be surprised if there would be difficulties in raising enough money.

m



Op 07-10-10 23:36, willie schreef:

 So Donations or subscriptions?



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