[Flightgear-devel] IAR80 update request

2011-06-14 Thread Emilian Huminiuc
Hello everyone,
Back from an extended holiday (1 month of sightseeing in SW USA :P).

I have setup a gitorious repository for the IAR-80 and also have updated it. 
Major changes include the switch of most textures to the .dds format, and an 
FDM rewrite.
The change to .dds was done after weighing in the disadvantages (mainly 
increased space usage on disk, and the need for a recent openscenegraph 
=2.9.10 for the normalmap .dds support) with the advantages of using them 
(better performance, better texture detail, smaller archive).

Changelog:
2011-06-14
*v1.1
Converted most textures to .dds (better loading 
times, better 
bump detail, smaller package, with the downside of
greater on disk space)
Local reflect-bump-spec.frag to accomodate dds 
texture
Animations and particle effects over MP
Propeller blades pitch animation
Reworked FDM, with better stall/spin behaviour
Some sound tweaks
Changed Cockpit lighting to a blueish shade
Some geometry fixes to avoid black faces

With all of these in mind, I would like to ask some kind person with fgdata 
git access to update the IAR80 there.
Gitorious repo here: 
http://gitorious.org/iar80/iar80-repo

Direct Tarball link: 
http://gitorious.org/iar80/iar80-repo/archive-tarball/master

Thanks in advance

Emilian
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Re: [Flightgear-devel] [BUG] Re: SimGear branch, next, updated. c782a32076016f2c3c01b4fd437b024dc77806e9

2011-06-14 Thread Melchior FRANZ
* ThorstenB -- Monday 13 June 2011:
 [...] But I'll need some more specific details on what's supposed to
 be broken with that particular commit introducing another property flag.

Yeah, but what about the bug hunting contest?! Who wins the coffee machine?


--- a/simgear/props/props.cxx
+++ b/simgear/props/props.cxx
@@ -642,7 +642,7 @@ SGPropertyNode::trace_read () const
  * Last used attribute
  * Update as needed when enum Attribute is changed
  */
-const int SGPropertyNode::LAST_USED_ATTRIBUTE = USERARCHIVE;
+const int SGPropertyNode::LAST_USED_ATTRIBUTE = PRESERVE;



There's actually code depending on this, even though only once in the
repo. props.getAttribute(last) returns this value and so allows
Nasal space to assign additional, user defined property flags. 

m.

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Re: [Flightgear-devel] Airport Textures (Again)

2011-06-14 Thread Citronnier - Alexis Bory
Le 12/06/2011 19:39, Vivian Meazza a écrit :
  Can we please have the old airport textures back: the new ones wreck
  some very fine airports. Here's a small sample of Gatwick/EGKK. It's
  like this all over and it's spoiling someone's very good work:

  ftp://abbeytheatre2.org.uk:2121/flightgear/Terrain/EGKK-texture.jpg

  Yes - of course, I can do that locally, but can we really have this
  ugliness in our flightsim?

  Vivian


Hi all,

I also find the previous texture better,  me miss the dark asphalt, and 
the side yellow lines spoils a lot of discrete tricks we used to solve 
some airport layout problems.

I vote for reverting to the previous textures.

Alexis



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[Flightgear-devel] compiling FG :error code from Generation of config.h

2011-06-14 Thread Gaurav Tendolkar
 Please help me out with this error. been stuck with it for a while

error PRJ0019: A tool returned an error code from Generation of config.h

I finished compiling flightgear.
I am compiling using mvsc 2008.
I used Git to download
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Re: [Flightgear-devel] [BUG] Re: SimGear branch, next, updated. c782a32076016f2c3c01b4fd437b024dc77806e9

2011-06-14 Thread ThorstenB
On 14.06.2011 13:54, Melchior FRANZ wrote:
 --- a/simgear/props/props.cxx
 +++ b/simgear/props/props.cxx
 @@ -642,7 +642,7 @@ SGPropertyNode::trace_read () const
* Last used attribute
* Update as needed when enum Attribute is changed
*/
 -const int SGPropertyNode::LAST_USED_ATTRIBUTE = USERARCHIVE;
 +const int SGPropertyNode::LAST_USED_ATTRIBUTE = PRESERVE;
Indeed! That's a tricky one to spot.

 Yeah, but what about the bug hunting contest?! Who wins the coffee
  machine?

git history reveals the same bug has been made at least once before 
(when USERARCHIVE was introduced in 2005). Took almost 3 years before it 
was noticed/fixed. It was you, Melchior, who fixed it then. Since that's 
a recurring bug, you had insider knowledge, and we can naturally assume 
you already claimed and got a coffee machine for the same issue at the 
time, you are exempt from winning again. If you're interested in a tea 
maker though (aka tea bag, English premium brand), let me know.

Well, thanks for remembering the issue and reporting. I don't dare to 
ask which Nasal code relies on custom property attributes. I hope that 
still works with one custom bit less now - but I don't want to know... ;-)

cheers,
Thorsten

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Re: [Flightgear-devel] Airport Textures (Again)

2011-06-14 Thread Vivian Meazza
Alexis wrote

 -Original Message-
 From: Citronnier - Alexis Bory [mailto:alexis.b...@gmail.com]
 Sent: 14 June 2011 18:05
 To: flightgear-devel@lists.sourceforge.net
 Subject: Re: [Flightgear-devel] Airport Textures (Again)
 
 Le 12/06/2011 19:39, Vivian Meazza a écrit :
   Can we please have the old airport textures back: the new ones wreck
   some very fine airports. Here's a small sample of Gatwick/EGKK. It's
   like this all over and it's spoiling someone's very good work:
 
   ftp://abbeytheatre2.org.uk:2121/flightgear/Terrain/EGKK-texture.jpg
 
   Yes - of course, I can do that locally, but can we really have this
   ugliness in our flightsim?
 
   Vivian
 
 
 Hi all,
 
 I also find the previous texture better,  me miss the dark asphalt, and
 the side yellow lines spoils a lot of discrete tricks we used to solve
 some airport layout problems.
 
 I vote for reverting to the previous textures.
 

OK - I've removed the yellow edge lines from the asphalt and concrete
taxiways. In Git now - I hope that's solved the problem. 

Vivian



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Re: [Flightgear-devel] compiling FG :error code from Generation of config.h

2011-06-14 Thread Frederic Bouvier
Locate the 'config.h-msvc90' file in the 'Flightgear' project (inside VS2008) 
Open properties of that file 
Check Custom generation that should actually be a simple copy 

Regards, 
-Fred 

- Gaurav Tendolkar grvtendol...@gmail.com a écrit : 
 Please help me out with this error. been stuck with it for a while 
 
 error PRJ0019: A tool returned an error code from Generation of config.h 
 
 I finished compiling flightgear. 
 I am compiling using mvsc 2008. 
 I used Git to download 

-- 
Frédéric Bouvier 
http://www.youtube.com/user/fgfred64 Videos 

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Re: [Flightgear-devel] Heads up: scenery download / built-in terrasync

2011-06-14 Thread Vivian Meazza
ThorstenBv  wrote

 
 Hi,
 
 the final GUI bits for a new feature are now in fgdata - the last
 feature addition for the 2.4 release from my part... You can
 download/update scenery directly from FlightGear now (main menu:
 Environment = Scenery). Credit for the idea goes to James - bugs are
 mine ;-).
 
 It provides built-in terrasync support - with some advantages:
 
 * Configuration requires a scenery target directory only (your
 terrasync directory) and a checkbox to enable. For now, you'll also
 need to provide the terrasync directory as part of your --fg-scenery
 paths (otherwise you won't see downloaded scenery). Maybe we can add the
 directory to the search path internally some time, simplifying things
 even more. Should help anyway (especially new users) in obtaining world
 scenery. Not quite as simple as loading scenery with Google Earth yet -
 but closer...
 Before someone asks: the scenery server address is displayed in the GUI,
 but editing is disabled. Is there any reason (right now), why users
 would want to change? (You could still change using preferences.xml /
 property browser though).
 
 * You can enable/disable scenery download any time using the menu. When
 you notice mid-flight that scenery is missing, just enable the download
 checkbox and wait a bit (depending on your connection speed ;-) ).
 
 * There is also a (still experimental) option to refresh scenery tiles
 once their update is complete. You could warp into a new region,
 initially see ocean only (default replacement for missing scenery) and
 eventually see the ocean tiles being replaced by actual scenery. That's
 still experimental though, the update logic requires improvement. Looks
 weird when scenery tiles are removed when the a/c is just parked/rolling
 on them (old scenery disappears for a second before the fresh one
 reappears). Also bad on final approach... And the a/c position and
 altitude of clouds may need to be adapted when scenery altitude has
 changed - which is a problem when ocean (sea level) is replaced by
 actual scenery (mountains...). Usually ok to enable the feature
 mid-flight. Otherwise, there is also a manual refresh button, so you
 could choose yourself at what time to replace ocean/missing scenery.
 
 The feature reuses the terrasync sources and relies on a subversion
 client. Either using built-in subversion (when libsvn is installed,
 which is recommended). Otherwise, fgfs tries calling an external utility
 (svn) for downloads. All the same as with original terrasync.
 The built-in svn support is enabled for automake right now (use
 --with_libsvn=no to disable). It's off by default for cmake builds (we
 could change that, use ENABLE_LIBSVN to enable for now). The cmake
 build isn't really well tested yet - except that Hudson seems happy for
 all targets. And as mentioned, I'd need help with cmake if it wasn't
 working properly. And it'd also be good to get Hudson to build the
 Windows/Mac binaries with built-in svn support (seems to do that for
 Linux/automake already).
 
 As usual, report any (new) issues. If you don't like the feature, keep
 the checkbox disabled and the whole thing shouldn't bother you. You can
 keep using manual downloads or the separate terrasync utility as before
 (which lives on), of course.
 
 cheers,
 Thorsten
 
 PS: Yes, a complete update (sg+fg+fgdata) is required for things to
 work.

Fred - should this work with MSVC9? It compiles and runs, but I get this
error:

Cannot start scenery download. Rsync scenery server is undefined.

The server input in the menu item is blank, and does not accept any input

Vivian 



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Re: [Flightgear-devel] Heads up: scenery download / built-in terrasync

2011-06-14 Thread Alex Perry
Excellent!

On Mon, Jun 13, 2011 at 12:50 PM, ThorstenB bre...@gmail.com wrote:
 Hi,

 the final GUI bits for a new feature are now in fgdata - the last
 feature addition for the 2.4 release from my part... You can
 download/update scenery directly from FlightGear now (main menu:
 Environment = Scenery). Credit for the idea goes to James - bugs are
 mine ;-).

 It provides built-in terrasync support - with some advantages:

 * Configuration requires a scenery target directory only (your
 terrasync directory) and a checkbox to enable. For now, you'll also
 need to provide the terrasync directory as part of your --fg-scenery
 paths (otherwise you won't see downloaded scenery). Maybe we can add the
 directory to the search path internally some time, simplifying things
 even more. Should help anyway (especially new users) in obtaining world
 scenery. Not quite as simple as loading scenery with Google Earth yet -
 but closer...
 Before someone asks: the scenery server address is displayed in the GUI,
 but editing is disabled. Is there any reason (right now), why users
 would want to change? (You could still change using preferences.xml /
 property browser though).

 * You can enable/disable scenery download any time using the menu. When
 you notice mid-flight that scenery is missing, just enable the download
 checkbox and wait a bit (depending on your connection speed ;-) ).

 * There is also a (still experimental) option to refresh scenery tiles
 once their update is complete. You could warp into a new region,
 initially see ocean only (default replacement for missing scenery) and
 eventually see the ocean tiles being replaced by actual scenery. That's
 still experimental though, the update logic requires improvement. Looks
 weird when scenery tiles are removed when the a/c is just parked/rolling
 on them (old scenery disappears for a second before the fresh one
 reappears). Also bad on final approach... And the a/c position and
 altitude of clouds may need to be adapted when scenery altitude has
 changed - which is a problem when ocean (sea level) is replaced by
 actual scenery (mountains...). Usually ok to enable the feature
 mid-flight. Otherwise, there is also a manual refresh button, so you
 could choose yourself at what time to replace ocean/missing scenery.

 The feature reuses the terrasync sources and relies on a subversion
 client. Either using built-in subversion (when libsvn is installed,
 which is recommended). Otherwise, fgfs tries calling an external utility
 (svn) for downloads. All the same as with original terrasync.
 The built-in svn support is enabled for automake right now (use
 --with_libsvn=no to disable). It's off by default for cmake builds (we
 could change that, use ENABLE_LIBSVN to enable for now). The cmake
 build isn't really well tested yet - except that Hudson seems happy for
 all targets. And as mentioned, I'd need help with cmake if it wasn't
 working properly. And it'd also be good to get Hudson to build the
 Windows/Mac binaries with built-in svn support (seems to do that for
 Linux/automake already).

 As usual, report any (new) issues. If you don't like the feature, keep
 the checkbox disabled and the whole thing shouldn't bother you. You can
 keep using manual downloads or the separate terrasync utility as before
 (which lives on), of course.

 cheers,
 Thorsten

 PS: Yes, a complete update (sg+fg+fgdata) is required for things to
 work.



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