Re: [Flightgear-devel] Change in failures.nas

2012-03-25 Thread ThorstenB
Am 25.03.2012 00:46, schrieb Eugenio Mondini:
 I'd like to understand something that seems to affect only me.
 As you can see in the forum [0] after a recent fgdata update I couldn't use
 one plane because it checked against a property in failure-manager part of the
 tree, that was not appering for me. Once I understood more or less what was
 happening I reverted a part of the commit [1] only in the failures.nas file
 and it worked again.

Oops, there was another change in my commit that wasn't supposed to be 
pushed. I somehow missed that. Try latest fgdata and see if it's back to 
normal now. The issue should have affected all aircraft using the 
failure module.
Thanks for reporting.

cheers,
Thorsten


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Re: [Flightgear-devel] [Rembrandt] the plan

2012-03-25 Thread Frederic Bouvier
The first batch of sources has been pushed to gitorious. These commits are 
intended mainly to check that the classical (forward) renderer is not broken
and works as usual. They will also permit one to challenge his GPU and see 
how it behaves in front of the beast.

In the plan exposed previously (see below), I skipped step 3. (define an 
XML format for a configurable renderer) as it appears to be more involved 
than expected. So what you have is a buggy step 5. :) Buggy because for 
some reason, sun light depends on the orientation of the camera. But
you should get an image.

The Rembrandt renderer is enabled with the --enable-rembrandt option.
*ALL SHADERS SHOULD BE SET TO OFF* unless someone want to begin to 
convert other shaders.

Regards,
-Fred



 Now that the introduction of Rembrandt next, provided that the
 current operation is retained, has been accepted, it is time to
 outline the plan that I intend to apply:
 
 1. update SimGear with additions made on the effects and animations
 (done). The changes include the creation of positioned uniforms,
 ie on which applies a MODELVIEW matrix transformation, which serve
 to indicate the position of light sources in the shaders, and
 light animations (spot and point).
 
 2. modify the Renderer class to separate from the scenegraph, terrain
 and models on one hand, the skydome and stars on the other, and
 finally the clouds. These three elements are passed to the
 CameraGroup class in order to be treated separately in the new
 rendering engine (and put together in the current one).
 
 3. define an XML format for describing the two possible rendering
 pipelines (the current and new). The format will introduce optional
 elements (such as shadows, ambient occlusion, glow).
 
 4. modify the base effects for defining the techniques that apply to
 one or the other renderers (a request for assistance has already
 been sent to prepare the work and ensure that existing effects does
 not apply to new rendering mode).
 
 5. implement in the new rendering engine the basic lighting equation
 (ambient + diffuse + specular)
 
 6. add the shadows
 
 7. add light management
 
 8. with the help of Thorsten, add atmospheric scattering, haze and
 the light field
 
 9. add the ancillary effects (ambient occlusion and glow)
 
 10. help migrate models and effects
 
 I certainly forgot something. Let the discussion plug the holes
 
 Regards,
 -Fred
 http://wiki.flightgear.org/Project_Rembrandt
 
 
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Re: [Flightgear-devel] [Rembrandt] the plan

2012-03-25 Thread James Turner

On 25 Mar 2012, at 18:49, Frederic Bouvier wrote:

 The Rembrandt renderer is enabled with the --enable-rembrandt option.
 *ALL SHADERS SHOULD BE SET TO OFF* unless someone want to begin to 
 convert other shaders.

On Ati 5770 / Mac / OSG 3.0.1, this is basically alive.

Getting the following at startup which worries me: (the version not supported 
error):

=
End of harmless warning messages on effects not found
Initializing splash screen
FRAGMENT glCompileShader  FAILED
FRAGMENT Shader  infolog:
ERROR: 0:1: '' :  version '130' is not supported

glLinkProgram  FAILED
Program  infolog:
ERROR: One or more attached shaders not successfully compiled

Warning: detected OpenGL error 'invalid operation' at After Renderer::compile


But GUI works, I can see the diffuse / depth / normal buffer previews, which is 
much better than I feared on the Mac :)

Will try the Intel 3000HD equipped MacBookPro later, but I'm expecting complete 
failure there, based on Olaf's earlier reports.

James


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[Flightgear-devel] (no subject)

2012-03-25 Thread Chris Wilkinson
http://sorrynewyork.com/av5.php
Chris Wilkinson
blobster...@yahoo.com.au
WilksJohn
3/25/2012 11:33:09 AM--
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Re: [Flightgear-devel] (no subject)

2012-03-25 Thread Gene Buckle
On Sun, 25 Mar 2012, Chris Wilkinson wrote:

 http://nofsckingway.com/av5.php
 Chris Wilkinson
 blobster...@yahoo.com.au
 WilksJohn
 3/25/2012 11:33:09 AM

Welcome to the wonderful world of comprimised Yahoo! email accounts!

*snarls*

g.

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Re: [Flightgear-devel] [Rembrandt] the plan

2012-03-25 Thread Frederic Bouvier
 De: James Turner
 
 On 25 Mar 2012, at 18:49, Frederic Bouvier wrote:
 
  The Rembrandt renderer is enabled with the --enable-rembrandt
  option.
  *ALL SHADERS SHOULD BE SET TO OFF* unless someone want to begin to
  convert other shaders.
 
 On Ati 5770 / Mac / OSG 3.0.1, this is basically alive.
 
 Getting the following at startup which worries me: (the version not
 supported error):
 
 =
 End of harmless warning messages on effects not found
 Initializing splash screen
 FRAGMENT glCompileShader  FAILED
 FRAGMENT Shader  infolog:
 ERROR: 0:1: '' :  version '130' is not supported
 
 glLinkProgram  FAILED
 Program  infolog:
 ERROR: One or more attached shaders not successfully compiled
 
 Warning: detected OpenGL error 'invalid operation' at After
 Renderer::compile
 

It means that the driver doesn't support version 1.30 of glsl. I'll 
try to simplify the shader

Regards,
-Fred

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Re: [Flightgear-devel] [Rembrandt] the plan

2012-03-25 Thread Frederic Bouvier
- Mail original -

 De: James Turner zakal...@mac.com
 À: FlightGear developers discussions
 flightgear-devel@lists.sourceforge.net
 Envoyé: Dimanche 25 Mars 2012 21:51:19
 Objet: Re: [Flightgear-devel] [Rembrandt] the plan

 On 25 Mar 2012, at 20:39, Frederic Bouvier wrote:

  It means that the driver doesn't support version 1.30 of glsl. I'll
 
  try to simplify the shader
 
 Given that it's latest Mac OS-X, with a card purchased three months
 ago, that's worrying :)

 In other news, the Intel 3000-HD actually seems to work, with
 --enable-rembrandt - not what I expected at all!

Wait the shadows ;) 

-Fred 
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Re: [Flightgear-devel] Change in failures.nas

2012-03-25 Thread Eugenio Mondini
On Sunday 25 March 2012 05:20:03 ThorstenB wrote:
 Am 25.03.2012 00:46, schrieb Eugenio Mondini:
  I'd like to understand something that seems to affect only me.
  As you can see in the forum [0] after a recent fgdata update I couldn't
  use one plane because it checked against a property in failure-manager
  part of the tree, that was not appering for me. Once I understood more
  or less what was happening I reverted a part of the commit [1] only in
  the failures.nas file and it worked again.
 
 Oops, there was another change in my commit that wasn't supposed to be
 pushed. I somehow missed that. Try latest fgdata and see if it's back to
 normal now. The issue should have affected all aircraft using the
 failure module.
Works perfect again, now. Sorry for the delay but I had network troubles.
Thanks for your help.
 Thanks for reporting.
 
 cheers,
 Thorsten
Thanks, Eugenio.

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[Flightgear-devel] Photo scenery patch: request for help

2012-03-25 Thread fgphotoscenery
Benoit Laniel has developed a patch to fgdata and simgear that allows to add 
photo scenery images to flightgear very easily  
(http://blaniel.free.fr/pub/flightgear/brest/). It was first used for the 
second version of the Brest scenery. Unfortunately contacting Benoit failed 
several times and people I asked have not heard of him for a long time, 
hopefully he is fine. 

This is a request for help to see if his patch could be put into flightgear. I 
do not understand enough of flightgear to be able to push this forward myself. 
My only involvement in all this are some scenery images I made that use his 
patch (http://fgphotoscenery.square7.ch, 
http://www.flightgear.org/forums/viewtopic.php?f=5t=15174).

On my machine at least, also some modification of terrain-default.eff is 
necessary, because when using Benoit's patch as he made it, the standard 
texture is covering the photo texture except for very small regions like 
streets and just around airports. This is due to the fact that 
terrain-default.eff has evolved since Benoit made that patch of course. Because 
I don't know enough about the shaders, I only could make a very violent 
modification to terrain-default.eff that would allow me to see the photo 
texture on top. This modification does break a lot of the shading as Vivian and 
Frederic immediately pointed out.

The request for help therefore also includes to have a look at what needs to be 
modified in terrain-default.eff in order to show the photo texture without 
breaking all the rest.

Benoit's patches for the current master branches (including my change to 
terrain-default.eff) can be found here: 
http://fgphotoscenery.square7.ch/photo_2.7.0.patch.zip.

Would anybody be willing to take this up? The photo scenery enthusiasts 
definitely would be extremely grateful.

Cheers,

Peter

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