Re: [Flightgear-devel] [Rembrandt] the plan

2012-03-26 Thread Christian Schmitt
Tested under Gentoo with a Radeon HD 4670 and the fglrx driver: Works. 
Render previews show up and the overall performance is nice.

I also ran a short test with the opensource radeon driver. There, the GLSL 
version 1.3 was too much for it. I got a picture however.

Can't wait to see the render previews combined :)

Chris

Frederic Bouvier wrote:

 The first batch of sources has been pushed to gitorious. These commits are
 intended mainly to check that the classical (forward) renderer is not
 broken and works as usual. They will also permit one to challenge his GPU
 and see how it behaves in front of the beast.
 
 In the plan exposed previously (see below), I skipped step 3. (define an
 XML format for a configurable renderer) as it appears to be more involved
 than expected. So what you have is a buggy step 5. :) Buggy because for
 some reason, sun light depends on the orientation of the camera. But
 you should get an image.
 
 The Rembrandt renderer is enabled with the --enable-rembrandt option.
 *ALL SHADERS SHOULD BE SET TO OFF* unless someone want to begin to
 convert other shaders.
 
 Regards,
 -Fred
 
 
 

--
This SF email is sponsosred by:
Try Windows Azure free for 90 days Click Here 
http://p.sf.net/sfu/sfd2d-msazure
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Photo scenery patch: request for help

2012-03-26 Thread Ignacio Bravo
I have tested these modifications to the master branch and in order for the
photos to be shown in the terrain, the shadder effect (inside the Rendering
Options menu) needs to be set to Performance (0); Otherwise the regular
terrain materials will show.

I believe that this patch is a great addition to the Scenery development as
it brings us closer to what you will most likely see when flying over that
region, and I do second Peter's request for most savvy and expert members to
add this change as a part of the master branch.

IB


-Original Message-
From: fgphotoscenery [mailto:fgphotoscen...@yahoo.com] 
Sent: Monday, March 26, 2012 12:35 AM
To: flightgear-devel@lists.sourceforge.net
Subject: [Flightgear-devel] Photo scenery patch: request for help

This is a request for help to see if his patch could be put into flightgear.
I do not understand enough of flightgear to be able to push this forward
myself. My only involvement in all this are some scenery images I made that
use his patch (http://fgphotoscenery.square7.ch,
http://www.flightgear.org/forums/viewtopic.php?f=5t=15174).

On my machine at least, also some modification of terrain-default.eff is
necessary, because when using Benoit's patch as he made it, the standard
texture is covering the photo texture except for very small regions like
streets and just around airports. This is due to the fact that
terrain-default.eff has evolved since Benoit made that patch of course.
Because I don't know enough about the shaders, I only could make a very
violent modification to terrain-default.eff that would allow me to see the
photo texture on top. This modification does break a lot of the shading as
Vivian and Frederic immediately pointed out.

The request for help therefore also includes to have a look at what needs to
be modified in terrain-default.eff in order to show the photo texture
without breaking all the rest.




--
This SF email is sponsosred by:
Try Windows Azure free for 90 days Click Here 
http://p.sf.net/sfu/sfd2d-msazure
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Next Meeting #fg_scenery

2012-03-26 Thread Jon Stockill
On Sun, 25 Mar 2012 00:15:11 +0100, Christian Schmitt wrote:
 Hi,

 the next meeting is planned for Monday, 26.3. at 16:00 UTC or 4
 PM UTC.
 Don't forget about the DST starting tonight in many countries :)

 Hope to see many of you.

I'm afraid I'll still be at work.

-- 
Jon Stockill
li...@stockill.net

--
This SF email is sponsosred by:
Try Windows Azure free for 90 days Click Here 
http://p.sf.net/sfu/sfd2d-msazure
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Photo scenery patch: request for help

2012-03-26 Thread ThorstenB
Not sure if this adds anything new, but digging in old email, I found 
Tim's review of the photo scenery patch from about a year ago. I'm not 
sure if the patch was updated since (or even if it's really the same at 
all), but there were two issues/questions then:

1. It unconditionally uses texture unit 3 in the terrain
fragment shader even if no photo-realistic texture has been found.

2. It seems to blend the photo textures with the default material 
textures using the alpha value of the photo texture, but
that isn't documented anywhere.. The purpose wasn't really clear then - 
i.e. why would you want to blend something photo realistic with a 
material texture in the first place.

To get the patch into Git, Tim asked for the first issue to be fixed, so 
there was no impact unless photo textures were actually used. And he 
tried to discuss the second point.

There wasn't any follow up/reply from the author though (at least, none 
that I'm aware of - which of course could just mean they switched to 
French ;-) ).

cheers,
Thorsten

--
This SF email is sponsosred by:
Try Windows Azure free for 90 days Click Here 
http://p.sf.net/sfu/sfd2d-msazure
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] [Rembrandt] the plan

2012-03-26 Thread ThorstenB
Am 25.03.2012 19:49, schrieb Frederic Bouvier:
 The Rembrandt renderer is enabled with the --enable-rembrandt option.
 *ALL SHADERS SHOULD BE SET TO OFF* unless someone want to begin to
 convert other shaders.

Basically works here on Linux with proprietary Nvidia drivers. However, 
when I zoom in or out, large parts of the screen start flicking. Areas 
flicker between correct colors and bright green/red patches.

Screenshot shows the effect:
http://imageshack.us/photo/my-images/33/fgfsscreen046.jpg/

cheers,
Thorsten

--
This SF email is sponsosred by:
Try Windows Azure free for 90 days Click Here 
http://p.sf.net/sfu/sfd2d-msazure
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Photo scenery patch: request for help

2012-03-26 Thread fgphotoscenery
Yes, this does add something new, at least to me. It is very likely that the 
discussion in the old email you found is the exact same patch. Benoit's version 
of the patch on his website is dated 24th of March 2011. Was this email 
exchange on some public forum (devel list/gitorious) so that I could have a 
look? I could then also contact Tim (Moore?) in order to see if there was a 
follow-up. Maybe he also has an idea of how much work it could probably be to 
address the two questions. 


Peter


- Ursprüngliche Message -
Von: ThorstenB bre...@gmail.com
An: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
CC:  
Gesendet: 20:14 Montag, 26.März 2012
Betreff: Re: [Flightgear-devel] Photo scenery patch: request for help

Not sure if this adds anything new, but digging in old email, I found 
Tim's review of the photo scenery patch from about a year ago. I'm not 
sure if the patch was updated since (or even if it's really the same at 
all), but there were two issues/questions then:

1. It unconditionally uses texture unit 3 in the terrain
fragment shader even if no photo-realistic texture has been found.

2. It seems to blend the photo textures with the default material 
textures using the alpha value of the photo texture, but
that isn't documented anywhere.. The purpose wasn't really clear then - 
i.e. why would you want to blend something photo realistic with a 
material texture in the first place.

To get the patch into Git, Tim asked for the first issue to be fixed, so 
there was no impact unless photo textures were actually used. And he 
tried to discuss the second point.

There wasn't any follow up/reply from the author though (at least, none 
that I'm aware of - which of course could just mean they switched to 
French ;-) ).

cheers,
Thorsten

--
This SF email is sponsosred by:
Try Windows Azure free for 90 days Click Here 
http://p.sf.net/sfu/sfd2d-msazure
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


--
This SF email is sponsosred by:
Try Windows Azure free for 90 days Click Here 
http://p.sf.net/sfu/sfd2d-msazure
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel