Re: [Flightgear-devel] Lightmap question

2013-05-01 Thread Vivian Meazza
Tom,

 -Original Message-
 From: Thomas Albrecht [mailto:ra...@web.de]
 Sent: 30 April 2013 23:48
 To: flightgear-devel@lists.sourceforge.net
 Subject: [Flightgear-devel] Lightmap question
 
 Dear shader experts,
 
 Can I have a single-channel lightmap, and still use a vec3d in my
model.xml to
 end up with green or red (or whatever) light rendered? As in (roughly)
 
 on_screen_color[0] = lightmap-grey-value * vec3d[0] * texture[0]
 on_screen_color[1] = lightmap-grey-value * vec3d[1] * texture[1]
 on_screen_color[2] = lightmap-grey-value * vec3d[2] * texture[2]
 
 where texture is the base model texture?
 
 Docs/README.model-combined.eff says
 
  lightmap-color type=vec3d n=0 1.0 1.0 1.0 /lightmap-color
  - the color of the light for the red channel in the light-map.
 
 etc for green and blue channels, but when I use this line, FG complains
 
 Failed to load xml: Unrecognized data type 'vec3d'
 Failed to load model: Unrecognized data type 'vec3d'
 
 I guess this works only for multi-channel lightmaps? I.e. with
 
 lightmap-multi type=int1/lightmap-multi
 
 My .xml looks like this:
 
 effect
   inherits-fromEffects/model-combined-deferred/inherits-from
   parameters
 lightmap-enabled type=int1/lightmap-enabled
 texture n=3
   imagetex/DSCF9503_noroofsec_pow2_LM.png/image
   wrap-srepeat/wrap-s
   wrap-trepeat/wrap-t
 /texture
 !--lightmap-color type=vec3d n=0 1.0 5.0 0.2 /lightmap-color
--
 lightmap-factor type=float n=01.0/lightmap-factor
   /parameters
   object-nameb606/object-name
   object-nameb610/object-name
 /effect
 

The lightmap is working correctly - take a look in the b1900d  or the b777.

The error:

Failed to load model: Unrecognized data type 'vec3d'

Indicates that you might be using type=vec3d somewhere inside an
animation tag - it's only valid in an effect tag. 

Hth

Vivian 



--
Introducing AppDynamics Lite, a free troubleshooting tool for Java/.NET
Get 100% visibility into your production application - at no cost.
Code-level diagnostics for performance bottlenecks with 2% overhead
Download for free and get started troubleshooting in minutes.
http://p.sf.net/sfu/appdyn_d2d_ap1
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Lightmap question

2013-05-01 Thread Vivian Meazza
Tom

 -Original Message-
 From: Vivian Meazza [mailto:vivian.mea...@lineone.net]
 Sent: 01 May 2013 08:47
 To: 'FlightGear developers discussions'
 Subject: Re: [Flightgear-devel] Lightmap question
 
 Tom,
 
  -Original Message-
  From: Thomas Albrecht [mailto:ra...@web.de]
  Sent: 30 April 2013 23:48
  To: flightgear-devel@lists.sourceforge.net
  Subject: [Flightgear-devel] Lightmap question
 
  Dear shader experts,
 
  Can I have a single-channel lightmap, and still use a vec3d in my
 model.xml to
  end up with green or red (or whatever) light rendered? As in (roughly)
 
  on_screen_color[0] = lightmap-grey-value * vec3d[0] * texture[0]
  on_screen_color[1] = lightmap-grey-value * vec3d[1] * texture[1]
  on_screen_color[2] = lightmap-grey-value * vec3d[2] * texture[2]
 
  where texture is the base model texture?
 
  Docs/README.model-combined.eff says
 
   lightmap-color type=vec3d n=0 1.0 1.0 1.0 /lightmap-color
   - the color of the light for the red channel in the light-map.
 
  etc for green and blue channels, but when I use this line, FG
  complains
 
  Failed to load xml: Unrecognized data type 'vec3d'
  Failed to load model: Unrecognized data type 'vec3d'
 
  I guess this works only for multi-channel lightmaps? I.e. with
 
  lightmap-multi type=int1/lightmap-multi
 
  My .xml looks like this:
 
  effect
inherits-fromEffects/model-combined-deferred/inherits-from
parameters
  lightmap-enabled type=int1/lightmap-enabled
  texture n=3
imagetex/DSCF9503_noroofsec_pow2_LM.png/image
wrap-srepeat/wrap-s
wrap-trepeat/wrap-t
  /texture
  !--lightmap-color type=vec3d n=0 1.0 5.0 0.2
/lightmap-color
 --
  lightmap-factor type=float n=01.0/lightmap-factor
/parameters
object-nameb606/object-name
object-nameb610/object-name
  /effect
 
 
 The lightmap is working correctly - take a look in the b1900d  or the
b777.
 
 The error:
 
 Failed to load model: Unrecognized data type 'vec3d'
 
 Indicates that you might be using type=vec3d somewhere inside an
 animation tag - it's only valid in an effect tag.
 
 Hth
 
 My previous answer wasn't all that helpful now that I read it again.
 
You can do what you want, but not inline in the model.xml file - the
type=vec3d is not recognized anywhere outside an effect and is causing the
error.
 
Do your effect config in a local .eff file, then inherit from that in your
model.
 
 Hope this is a better explanation
 
Vivian




--
Introducing AppDynamics Lite, a free troubleshooting tool for Java/.NET
Get 100% visibility into your production application - at no cost.
Code-level diagnostics for performance bottlenecks with 2% overhead
Download for free and get started troubleshooting in minutes.
http://p.sf.net/sfu/appdyn_d2d_ap1
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Atmospheric Light Scattering

2013-05-01 Thread Vivian Meazza
Heiko

 Sent: 30 April 2013 18:46
 To: FlightGear developers discussions
 Subject: Re: [Flightgear-devel] Atmospheric Light Scattering
 
  Now, sorry, FG snapshots With ALS and Without Rembrandt
  https://sites.google.com/site/grtuxhangarctd/other-download/
  P-38_demo1.png
 
 
  Who said we don't need  a specific version when using ALS ?
 
 I have to wonder- because you don't need a specific version for ALS!
 
 Use the shader as it is in current FGData and it will work in ALS,
Default-
 renderer and Rembrandt.
 
 The only thing is, that lightmaps, as possible in ALS and Default
Renderer,
 doesn't look all to good in Rembrandt in combination (!) with light
volumes.
 
 But this can be solved.
 
 One model, one version- three renderer. FlightGear!
 

That's not quite right: you should be able to use one _effect_ across all
rendering schemes, but under the hood different flavours of shaders do the
work. Depending on a number of factors - weather mode selected/light
implementation, the outcome on the model can look quite different.  I would
guess that is what we are seeing on the P38 examples shown (and that's quite
some model - wow!).

We have recently broken that principle with the grain effect - it only works
in ALS.

But you are quite right to say that we don't need special models for
ALS/Default/Rembrandt rendering schemes. You might choose to implement
features in Rembrandt, and then you might want to add different features so
that those features would still work in the default and ALS schemes, but you
don't have to. A good example of that might be landing lights that are
implemented on a particular model under Rembrandt, but are simply absent in
other schemes. 

Apart from making sure that transparencies work in Rembrandt, a modeller
doesn't have to anything at all to the effects to make them work right
across the board.

Vivian 




--
Introducing AppDynamics Lite, a free troubleshooting tool for Java/.NET
Get 100% visibility into your production application - at no cost.
Code-level diagnostics for performance bottlenecks with 2% overhead
Download for free and get started troubleshooting in minutes.
http://p.sf.net/sfu/appdyn_d2d_ap1
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Lightmap question

2013-05-01 Thread Thomas Albrecht
 You can do what you want, but not inline in the model.xml file - the
 type=vec3d is not recognized anywhere outside an effect and is causing the
 error.
 
 Do your effect config in a local .eff file, then inherit from that in your
 model.

Thanks Vivian, I wasn't aware of that. Works great now.
Tom

--
Introducing AppDynamics Lite, a free troubleshooting tool for Java/.NET
Get 100% visibility into your production application - at no cost.
Code-level diagnostics for performance bottlenecks with 2% overhead
Download for free and get started troubleshooting in minutes.
http://p.sf.net/sfu/appdyn_d2d_ap1
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Atmospheric Light Scattering

2013-05-01 Thread grtuxhangar team
Arnt,

I could not answer  that question
..yes?  I'd like to see the commandlines and menu options you
used to create these screenshots so we can try reproduce them.
This _may_ e.g. be a driver bug on only your box.

Here you will find both files content which answer your request:
https://sites.google.com/site/grtuxhangarctd/other-download/.fgfsrc
which point to the following
https://sites.google.com/site/grtuxhangarctd/other-download/preferences-devel.xml
You can notice that last one is situated within the HOME .fgfs directory

These two files refer to our community/team mainframe  which is being used
to develop our FG models.
The screenshots are made with it.

By the way the multi core systems is not used by FlightGear , since only
OSG can use it ( unfortunately wrongly at least within FG ).

If you are ONLY running FlightGear with your computer you don't need a
multi core, there won't be any profit.

Multi core is only useful if you are  working  on other developments (which
explain our equipment).


Hope it answer your question.

Kind regard

Ahmad



On 30 April 2013 15:06, Arnt Karlsen a...@iaksess.no wrote:

 On Tue, 30 Apr 2013 14:24:42 +0200, grtuxhangar wrote in message
 CAFEVUtBb=gxvwqaak1u7zzssgn26ndx88zbmg8+5sp1kdi-...@mail.gmail.com:

  Hello everybody
 
  Well, let's come to some example, then the users could appreciate
 
  There, a lot of snapshots i have just received from David (one of our
  team's member)
  Those snapshots were done with FG Git, and France 850 Scenery.
  Only the vegetation is being an old one , since getting some trouble
  with the last version.
  The computer is a mainframe with 2 Nvidia cards SLI Architecture
  GPU   geforce GTX 560 ti CUDA Cores:448

 ..mainframe???  Details, please.

  NV Driver 319.12

 ..which NV 319.12 driver?

  Starting with FG snapshots Without ALS and With Rembrandt

 ..yes?  I'd like to see the commandlines and menu options you
 used to create these screenshots so we can try reproduce them.
 This _may_ e.g. be a driver bug on only your box.


 ..only these 2 screenshots are directly comparable to
 the 3 test cases you present, so I'd like to see your
 Without ALS and With Rembrandt version of these 2:
  Now FG snapshots Without ALS and Without Rembrandt
 
 
 https://sites.google.com/site/grtuxhangarctd/other-download/P-38_demo2.png

  Now, sorry, FG snapshots With ALS and Without Rembrandt
 
 https://sites.google.com/site/grtuxhangarctd/other-download/P-38_demo1.png

 ..2(?) years back, I was the only one here to see all pitch
 black aircraft with ATI Radeon cards on X.org radeon drivers.

  Who said we don't need  a specific version when using ALS ?
 
  BTW We had to search for a  place were we could load Model with ALS
  You probably notice, it is the P-38L model, to fly with Rembrandt or
  Without Rembrandt
  ONLY one model to load  :) .
  Sorry it is not ALS Compliant.

 ..are there other ALS-non-compliant models?

  We have not chosen the most beautiful one it is only an example.
 
 
  You may want to take acknowledge of  some snapshots done with
  Rembrandt , part of the grtux_hangar related.
 
  there the link
  https://picasaweb.google.com/117502256492585017152

 ..does any of these compare the ALS vs Rembrandt vs default etc test
 cases?  All I've seen there this far, are pretty screenshots.

  All the best to FG Community
 
  Ahmad
 
 
 


 --
 ..med vennlig hilsen = with Kind Regards from Arnt Karlsen
 ...with a number of polar bear hunters in his ancestry...
   Scenarios always come in sets of three:
   best case, worst case, and just in case.


 --
 Introducing AppDynamics Lite, a free troubleshooting tool for Java/.NET
 Get 100% visibility into your production application - at no cost.
 Code-level diagnostics for performance bottlenecks with 2% overhead
 Download for free and get started troubleshooting in minutes.
 http://p.sf.net/sfu/appdyn_d2d_ap1
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel

--
Introducing AppDynamics Lite, a free troubleshooting tool for Java/.NET
Get 100% visibility into your production application - at no cost.
Code-level diagnostics for performance bottlenecks with 2% overhead
Download for free and get started troubleshooting in minutes.
http://p.sf.net/sfu/appdyn_d2d_ap1___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Atmospheric Light Scattering

2013-05-01 Thread Arnt Karlsen
On Wed, 1 May 2013 14:00:03 +0200, grtuxhangar wrote in message 
cafevutcj5zknsb+l4_75ea85br-mswbel8zyci08s_n45xr...@mail.gmail.com:

 Arnt,
 
 I could not answer  that question

..those are 2 questions on the same thing, #1
 ..yes?  I'd like to see the commandlines and

..#2:
 menu options you used to create these screenshots

..#3 is why I wand your answer(s): 
 so we can try reproduce them.

..this is my _guess_:
 This _may_ e.g. be a driver bug on only your box.
 
 Here you will find both files content which answer your request:
 https://sites.google.com/site/grtuxhangarctd/other-download/.fgfsrc

..so if I enter those command line options and have exactly the same
models and exactly the same scenery and exactly the same sim weather,
I should see exactly the same thing and be able to make exactly the 
same screen shots.

..an easier way is, specify everything, e.g. ... 
--on-ground  Start at ground level (default)
--in-air Start in air (implied when using
--altitude)

...and then your time options and your specific Initial 
Position and Orientation: options, e.g.   
--runway=rwy_no  Specify starting runway (must also 
specify an airport)
... or directly with e.g. these:
--lon=degreesStarting longitude (west = -)
--lat=degreesStarting latitude (south = -)
--altitude=value Starting altitude
(in feet unless --units-meters
specified) 
--heading=degreesSpecify heading (yaw) angle (Psi) 
--roll=degrees   Specify roll angle (Phi)
--pitch=degrees  Specify pitch angle (Theta)

..these options can be put in your various screenshot .fgfsrc,
you may e.g. want one for each test case.  And, I can see a 
use for a --startup-paused option, to make screenshots.


 which point to the following
 https://sites.google.com/site/grtuxhangarctd/other-download/preferences-devel.xml
 You can notice that last one is situated within the HOME .fgfs
 directory
 
 These two files refer to our community/team mainframe  which is being
 used to develop our FG models.
 The screenshots are made with it.



 By the way the multi core systems is not used by FlightGear , since
 only OSG can use it ( unfortunately wrongly at least within FG ).
 
 If you are ONLY running FlightGear with your computer you don't need a
 multi core, there won't be any profit.

..I disagree, IME I'm still able to recover 
my boxes when FG hangs or tries frying cpu.

 Multi core is only useful if you are  working  on other developments
 (which explain our equipment).
 
 
 Hope it answer your question.
 
 Kind regard
 
 Ahmad
 
 
 
 On 30 April 2013 15:06, Arnt Karlsen a...@iaksess.no wrote:
 
  On Tue, 30 Apr 2013 14:24:42 +0200, grtuxhangar wrote in message
  CAFEVUtBb=gxvwqaak1u7zzssgn26ndx88zbmg8+5sp1kdi-...@mail.gmail.com:
 
   Hello everybody
  
   Well, let's come to some example, then the users could appreciate
  
   There, a lot of snapshots i have just received from David (one of
   our team's member)
   Those snapshots were done with FG Git, and France 850 Scenery.
   Only the vegetation is being an old one , since getting some
   trouble with the last version.
   The computer is a mainframe with 2 Nvidia cards SLI Architecture
   GPU   geforce GTX 560 ti CUDA Cores:448
 
  ..mainframe???  Details, please.
 
   NV Driver 319.12
 
  ..which NV 319.12 driver?
 
   Starting with FG snapshots Without ALS and With Rembrandt
 
  ..yes?  I'd like to see the commandlines and menu options you
  used to create these screenshots so we can try reproduce them.
  This _may_ e.g. be a driver bug on only your box.
 
 
  ..only these 2 screenshots are directly comparable to
  the 3 test cases you present, so I'd like to see your
  Without ALS and With Rembrandt version of these 2:
   Now FG snapshots Without ALS and Without Rembrandt
  
  
  https://sites.google.com/site/grtuxhangarctd/other-download/P-38_demo2.png
 
   Now, sorry, FG snapshots With ALS and Without Rembrandt
  
  https://sites.google.com/site/grtuxhangarctd/other-download/P-38_demo1.png
 
  ..2(?) years back, I was the only one here to see all pitch
  black aircraft with ATI Radeon cards on X.org radeon drivers.
 
   Who said we don't need  a specific version when using ALS ?
  
   BTW We had to search for a  place were we could load Model with
   ALS You probably notice, it is the P-38L model, to fly with
   Rembrandt or Without Rembrandt
   ONLY one model to load  :) .
   Sorry it is not ALS Compliant.
 
  ..are there other ALS-non-compliant models?
 
   We have not chosen the most beautiful one it is only an example.
  
  
   You may want to take acknowledge of  some snapshots done with
   Rembrandt , part of the grtux_hangar related.
  
   there the link
   https://picasaweb.google.com/117502256492585017152
 
  ..does any of these compare the ALS vs Rembrandt vs default etc test
 

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-05-01 Thread grtuxhangar team
Arnst


you wrote

 menu options you used to create these screenshots

..#3 is why I wand your answer(s):
 so we can try reproduce them.

I am not  sure i understand your question :

You want to know how does the screenshots were done ?

I gave you the answer before

Just   USE== F3 key===,  no menu , not any others tools,
that's done.


Your Guess about driver is out,
since whith an older driver we got the same, wrong result.
Then, to be sure  before giving our screenshots we made it again with the
very last driver ( rebuild nvidia.ko )

You could only Guess the GPU is wrong, which would make that whole  family
GF110 GPU  wrong (there is a lot)

The Box ! how could it be ?  FG has been built without any specific
modifications, we are using generic tools.
Like said before, we had only to find a place within our scenery data  to
avoid any crash with that  Charcot's Renderer  ( cf Heiko ).


.so if I enter those command line options and have exactly the same
models and exactly the same scenery and exactly the same sim weather,
I should see exactly the same thing and be able to make exactly the
same screen shots

Which is not useful here since the diff is:
FROM   == Without Rembrandt and Without Atmospheric.LS
which is the most simple,
VERSUS ==  With Rembrandt and With Atmospheric.LS.

The snapshots with Rembrandt are not involved here, since the textures
remains right, correctly enlightened, and the shadow is there.

Any others official snapshots  with that model and any other models from
our Hangar do not give any odd picture, with Rembrandt.

Kind regards.

Ahmad



On 1 May 2013 15:43, Arnt Karlsen a...@iaksess.no wrote:

 On Wed, 1 May 2013 14:00:03 +0200, grtuxhangar wrote in message
 cafevutcj5zknsb+l4_75ea85br-mswbel8zyci08s_n45xr...@mail.gmail.com:

  Arnt,
 
  I could not answer  that question

 ..those are 2 questions on the same thing, #1
  ..yes?  I'd like to see the commandlines and

 ..#2:
  menu options you used to create these screenshots

 ..#3 is why I wand your answer(s):
  so we can try reproduce them.

 ..this is my _guess_:
  This _may_ e.g. be a driver bug on only your box.
 
  Here you will find both files content which answer your request:
  https://sites.google.com/site/grtuxhangarctd/other-download/.fgfsrc

 ..so if I enter those command line options and have exactly the same
 models and exactly the same scenery and exactly the same sim weather,
 I should see exactly the same thing and be able to make exactly the
 same screen shots.

 ..an easier way is, specify everything, e.g. ...
 --on-ground  Start at ground level (default)
 --in-air Start in air (implied when using
 --altitude)

 ...and then your time options and your specific Initial
 Position and Orientation: options, e.g.
 --runway=rwy_no  Specify starting runway (must also
 specify an airport)
 ... or directly with e.g. these:
 --lon=degreesStarting longitude (west = -)
 --lat=degreesStarting latitude (south = -)
 --altitude=value Starting altitude
 (in feet unless --units-meters
 specified)
 --heading=degreesSpecify heading (yaw) angle (Psi)
 --roll=degrees   Specify roll angle (Phi)
 --pitch=degrees  Specify pitch angle (Theta)

 ..these options can be put in your various screenshot .fgfsrc,
 you may e.g. want one for each test case.  And, I can see a
 use for a --startup-paused option, to make screenshots.


  which point to the following
 
 https://sites.google.com/site/grtuxhangarctd/other-download/preferences-devel.xml
  You can notice that last one is situated within the HOME .fgfs
  directory
 
  These two files refer to our community/team mainframe  which is being
  used to develop our FG models.
  The screenshots are made with it.



  By the way the multi core systems is not used by FlightGear , since
  only OSG can use it ( unfortunately wrongly at least within FG ).
 
  If you are ONLY running FlightGear with your computer you don't need a
  multi core, there won't be any profit.

 ..I disagree, IME I'm still able to recover
 my boxes when FG hangs or tries frying cpu.

  Multi core is only useful if you are  working  on other developments
  (which explain our equipment).
 
 
  Hope it answer your question.
 
  Kind regard
 
  Ahmad
 
 
 
  On 30 April 2013 15:06, Arnt Karlsen a...@iaksess.no wrote:
 
   On Tue, 30 Apr 2013 14:24:42 +0200, grtuxhangar wrote in message
   CAFEVUtBb=gxvwqaak1u7zzssgn26ndx88zbmg8+5sp1kdi-...@mail.gmail.com:
  
Hello everybody
   
Well, let's come to some example, then the users could appreciate
   
There, a lot of snapshots i have just received from David (one of
our team's member)
Those snapshots were done with FG Git, and France 850 Scenery.
Only the vegetation is being an old one , since getting some
trouble with 

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-05-01 Thread grtuxhangar team
sorry,

you must read
Which is not useful here since the diff is:
FROM   == Without Rembrandt and Without Atmospheric.LS
which is the most simple,
VERSUS ==  Without Rembrandt and With Atmospheric.LS.



On 1 May 2013 16:59, grtuxhangar team hohora...@gmail.com wrote:

 Arnst


 you wrote

  menu options you used to create these screenshots

 ..#3 is why I wand your answer(s):
  so we can try reproduce them.

 I am not  sure i understand your question :

 You want to know how does the screenshots were done ?

 I gave you the answer before

 Just   USE== F3 key===,  no menu , not any others tools,
 that's done.


 Your Guess about driver is out,
 since whith an older driver we got the same, wrong result.
 Then, to be sure  before giving our screenshots we made it again with the
 very last driver ( rebuild nvidia.ko )

 You could only Guess the GPU is wrong, which would make that whole  family
 GF110 GPU  wrong (there is a lot)

 The Box ! how could it be ?  FG has been built without any specific
 modifications, we are using generic tools.
 Like said before, we had only to find a place within our scenery data  to
 avoid any crash with that  Charcot's Renderer  ( cf Heiko ).



 .so if I enter those command line options and have exactly the same
 models and exactly the same scenery and exactly the same sim weather,
 I should see exactly the same thing and be able to make exactly the
 same screen shots

 Which is not useful here since the diff is:
 FROM   == Without Rembrandt and Without Atmospheric.LS
 which is the most simple,
 VERSUS ==  With Rembrandt and With Atmospheric.LS.

 The snapshots with Rembrandt are not involved here, since the textures
 remains right, correctly enlightened, and the shadow is there.

 Any others official snapshots  with that model and any other models from
 our Hangar do not give any odd picture, with Rembrandt.

 Kind regards.

 Ahmad



 On 1 May 2013 15:43, Arnt Karlsen a...@iaksess.no wrote:

 On Wed, 1 May 2013 14:00:03 +0200, grtuxhangar wrote in message
 cafevutcj5zknsb+l4_75ea85br-mswbel8zyci08s_n45xr...@mail.gmail.com:

  Arnt,
 
  I could not answer  that question

 ..those are 2 questions on the same thing, #1
  ..yes?  I'd like to see the commandlines and

 ..#2:
  menu options you used to create these screenshots

 ..#3 is why I wand your answer(s):
  so we can try reproduce them.

 ..this is my _guess_:
  This _may_ e.g. be a driver bug on only your box.
 
  Here you will find both files content which answer your request:
  https://sites.google.com/site/grtuxhangarctd/other-download/.fgfsrc

 ..so if I enter those command line options and have exactly the same
 models and exactly the same scenery and exactly the same sim weather,
 I should see exactly the same thing and be able to make exactly the
 same screen shots.

 ..an easier way is, specify everything, e.g. ...
 --on-ground  Start at ground level (default)
 --in-air Start in air (implied when using
 --altitude)

 ...and then your time options and your specific Initial
 Position and Orientation: options, e.g.
 --runway=rwy_no  Specify starting runway (must also
 specify an airport)
 ... or directly with e.g. these:
 --lon=degreesStarting longitude (west = -)
 --lat=degreesStarting latitude (south = -)
 --altitude=value Starting altitude
 (in feet unless --units-meters
 specified)
 --heading=degreesSpecify heading (yaw) angle (Psi)
 --roll=degrees   Specify roll angle (Phi)
 --pitch=degrees  Specify pitch angle (Theta)

 ..these options can be put in your various screenshot .fgfsrc,
 you may e.g. want one for each test case.  And, I can see a
 use for a --startup-paused option, to make screenshots.


  which point to the following
 
 https://sites.google.com/site/grtuxhangarctd/other-download/preferences-devel.xml
  You can notice that last one is situated within the HOME .fgfs
  directory
 
  These two files refer to our community/team mainframe  which is being
  used to develop our FG models.
  The screenshots are made with it.



  By the way the multi core systems is not used by FlightGear , since
  only OSG can use it ( unfortunately wrongly at least within FG ).
 
  If you are ONLY running FlightGear with your computer you don't need a
  multi core, there won't be any profit.

 ..I disagree, IME I'm still able to recover
 my boxes when FG hangs or tries frying cpu.

  Multi core is only useful if you are  working  on other developments
  (which explain our equipment).
 
 
  Hope it answer your question.
 
  Kind regard
 
  Ahmad
 
 
 
  On 30 April 2013 15:06, Arnt Karlsen a...@iaksess.no wrote:
 
   On Tue, 30 Apr 2013 14:24:42 +0200, grtuxhangar wrote in message
   CAFEVUtBb=gxvwqaak1u7zzssgn26ndx88zbmg8+5sp1kdi-...@mail.gmail.com:
  
Hello everybody
   
Well, 

Re: [Flightgear-devel] Tree issues

2013-05-01 Thread Stuart Buchanan
On Thu, Apr 25, 2013 at 11:50 PM, Vivian Meazza wrote:
 I'm using a very recent pull of fgdata with no local mods. The hat effect
 shows up from low angles in all material modes - regional/global/dds. It's
 most apparent at EGMH, but can also be seen at KSFO. At higher angles or if
 I zoom in it disappears from the closer trees - but, like you, I can still
 see it at longer ranges. The angle/range effect would suggest that it's a
 mipmap thing - perhaps try a bit more space around the trees in the texture?

I've just pushed a fix to simgear that reduces the height of the UV
mapping by 0.004.
Please let me know if this fixes the problem.  I expect that some
trees will have been
slightly trimmed by this.  I'll go through the textures and correct
them once you and
Thorsten confirm the issue is fixed.

Thanks for your patience.

-Stuart

--
Introducing AppDynamics Lite, a free troubleshooting tool for Java/.NET
Get 100% visibility into your production application - at no cost.
Code-level diagnostics for performance bottlenecks with 2% overhead
Download for free and get started troubleshooting in minutes.
http://p.sf.net/sfu/appdyn_d2d_ap1
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Further enhancement to checklists - binding support

2013-05-01 Thread Stuart Buchanan
Hi All,

I've just pushed a further enhancement to the checklist feature.

Aircraft authors may now add one or more binding elements to a checklist
item.  Conceptually, these are the actions that the user should execute
to complete the item.  The checklist GUI displays items with such binding
elements with an additional [] button.  Clicking on the button executes the
bindings, allowing the user to watch as the
computer/co-pilot/instructor executes
the checklist item.

The binding element is exactly as you would expect - so
property-assign, nasal etc. works.

Due to the power of Nasal and properties, this feature only required 13 lines
of code to write, most of which is displaying the button!

I'm planning to extend this function so that checklists with one or more
items containing a binding element can have an (optional) button
to execute the entire checklist.  I'm still thinking of how best to implement
this, as I think one would want a gap between each item.

I'd highlight the property-interpolate command which provides a very
convenient way to interpolate a property to a new value.  See
Docs/README.commands if (like me) you were unaware of this :).

I've updated the c172p checklists to use this feature, including some rather
cute interpolations of the throttle, mixture and trim controls.

Thanks to Hooray on the forum for suggesting this enhancement ages ago.

Feedback welcome as always.

-Stuart

--
Introducing AppDynamics Lite, a free troubleshooting tool for Java/.NET
Get 100% visibility into your production application - at no cost.
Code-level diagnostics for performance bottlenecks with 2% overhead
Download for free and get started troubleshooting in minutes.
http://p.sf.net/sfu/appdyn_d2d_ap1
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Tree issues

2013-05-01 Thread Vivian Meazza
: Stuart

 Sent: 01 May 2013 22:09
 To: FlightGear developers discussions
 Subject: Re: [Flightgear-devel] Tree issues
 
 On Thu, Apr 25, 2013 at 11:50 PM, Vivian Meazza wrote:
  I'm using a very recent pull of fgdata with no local mods. The hat
effect
  shows up from low angles in all material modes - regional/global/dds.
  It's most apparent at EGMH, but can also be seen at KSFO. At higher
  angles or if I zoom in it disappears from the closer trees - but, like
  you, I can still see it at longer ranges. The angle/range effect would
  suggest that it's a mipmap thing - perhaps try a bit more space around
the
 trees in the texture?
 
 I've just pushed a fix to simgear that reduces the height of the UV
mapping
 by 0.004.
 Please let me know if this fixes the problem.  I expect that some trees
will
 have been slightly trimmed by this.  I'll go through the textures and
correct
 them once you and Thorsten confirm the issue is fixed.
 
Trying that.

Vivian 



--
Introducing AppDynamics Lite, a free troubleshooting tool for Java/.NET
Get 100% visibility into your production application - at no cost.
Code-level diagnostics for performance bottlenecks with 2% overhead
Download for free and get started troubleshooting in minutes.
http://p.sf.net/sfu/appdyn_d2d_ap1
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Atmospheric Light Scattering

2013-05-01 Thread Arnt Karlsen
On Wed, 1 May 2013 16:59:41 +0200, grtuxhangar wrote in message 
CAFEVUtAcO--uEpj+vDHCG4k=q0lktoweqnr2avdx+8gshhz...@mail.gmail.com:

 Arnst
 
 
 you wrote
 
  menu options you used to create these screenshots
 
 ..#3 is why I wand your answer(s):
  so we can try reproduce them.
 
 I am not  sure i understand your question :
 
 You want to know how does the screenshots were done ?
 
 I gave you the answer before
 
 Just   USE== F3 key===,  no menu , not any others tools,
 that's done.

..your F3 key gives me the C172 on the active runway at KSFO. 

..so, my question is, how do you set up your FG screenshot scene, 
_before_ you use the F3 button to take the screenshot?

 On 1 May 2013 15:43, Arnt Karlsen a...@iaksess.no wrote:
 
  On Wed, 1 May 2013 14:00:03 +0200, grtuxhangar wrote in message
  cafevutcj5zknsb+l4_75ea85br-mswbel8zyci08s_n45xr...@mail.gmail.com:

   Here you will find both files content which answer your request:
   https://sites.google.com/site/grtuxhangarctd/other-download/.fgfsrc
 
  ..so if I enter those command line options and have exactly the same
  models and exactly the same scenery and exactly the same sim
  weather, I should see exactly the same thing and be able to make
  exactly the same screen shots.
 
  ..an easier way is, specify everything, e.g. ...
  --on-ground  Start at ground level (default)
  --in-air Start in air (implied when using
  --altitude)
 
  ...and then your time options and your specific Initial
  Position and Orientation: options, e.g.
  --runway=rwy_no  Specify starting runway (must also
  specify an airport)
  ... or directly with e.g. these:
  --lon=degreesStarting longitude (west = -)
  --lat=degreesStarting latitude (south = -)
  --altitude=value Starting altitude
  (in feet unless --units-meters
  specified)
  --heading=degreesSpecify heading (yaw) angle (Psi)
  --roll=degrees   Specify roll angle (Phi)
  --pitch=degrees  Specify pitch angle (Theta)
 
  ..these options can be put in your various screenshot .fgfsrc,
  you may e.g. want one for each test case.  And, I can see a
  use for a --startup-paused option, to make screenshots.

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
Introducing AppDynamics Lite, a free troubleshooting tool for Java/.NET
Get 100% visibility into your production application - at no cost.
Code-level diagnostics for performance bottlenecks with 2% overhead
Download for free and get started troubleshooting in minutes.
http://p.sf.net/sfu/appdyn_d2d_ap1
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Atmospheric Light Scattering

2013-05-01 Thread grtuxhangar team
Arnt

Oh sorry , i  thought you were using FG for years.
I know at the beginning we could have some problem.


NO it is not MY F3 KEY it is an FG feature Key.


Just look at the fgdata/keyboard.xml  content.

you will notice at the line 1134
the key
 key n=259
  nameF3/name
  descCapture screen/desc

That file is very useful to understand what are the specific keys within FG.

That is.

Ahmad


On 2 May 2013 00:39, Arnt Karlsen a...@iaksess.no wrote:

 On Wed, 1 May 2013 16:59:41 +0200, grtuxhangar wrote in message
 CAFEVUtAcO--uEpj+vDHCG4k=q0lktoweqnr2avdx+8gshhz...@mail.gmail.com:

  Arnst
 
 
  you wrote
 
   menu options you used to create these screenshots
 
  ..#3 is why I wand your answer(s):
   so we can try reproduce them.
 
  I am not  sure i understand your question :
 
  You want to know how does the screenshots were done ?
 
  I gave you the answer before
 
  Just   USE== F3 key===,  no menu , not any others tools,
  that's done.

 ..your F3 key gives me the C172 on the active runway at KSFO.

 ..so, my question is, how do you set up your FG screenshot scene,
 _before_ you use the F3 button to take the screenshot?

  On 1 May 2013 15:43, Arnt Karlsen a...@iaksess.no wrote:
 
   On Wed, 1 May 2013 14:00:03 +0200, grtuxhangar wrote in message
   cafevutcj5zknsb+l4_75ea85br-mswbel8zyci08s_n45xr...@mail.gmail.com:

Here you will find both files content which answer your request:
https://sites.google.com/site/grtuxhangarctd/other-download/.fgfsrc
  
   ..so if I enter those command line options and have exactly the same
   models and exactly the same scenery and exactly the same sim
   weather, I should see exactly the same thing and be able to make
   exactly the same screen shots.
  
   ..an easier way is, specify everything, e.g. ...
   --on-ground  Start at ground level (default)
   --in-air Start in air (implied when using
   --altitude)
  
   ...and then your time options and your specific Initial
   Position and Orientation: options, e.g.
   --runway=rwy_no  Specify starting runway (must also
   specify an airport)
   ... or directly with e.g. these:
   --lon=degreesStarting longitude (west = -)
   --lat=degreesStarting latitude (south = -)
   --altitude=value Starting altitude
   (in feet unless --units-meters
   specified)
   --heading=degreesSpecify heading (yaw) angle (Psi)
   --roll=degrees   Specify roll angle (Phi)
   --pitch=degrees  Specify pitch angle (Theta)
  
   ..these options can be put in your various screenshot .fgfsrc,
   you may e.g. want one for each test case.  And, I can see a
   use for a --startup-paused option, to make screenshots.

 --
 ..med vennlig hilsen = with Kind Regards from Arnt Karlsen
 ...with a number of polar bear hunters in his ancestry...
   Scenarios always come in sets of three:
   best case, worst case, and just in case.


 --
 Introducing AppDynamics Lite, a free troubleshooting tool for Java/.NET
 Get 100% visibility into your production application - at no cost.
 Code-level diagnostics for performance bottlenecks with 2% overhead
 Download for free and get started troubleshooting in minutes.
 http://p.sf.net/sfu/appdyn_d2d_ap1
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel

--
Introducing AppDynamics Lite, a free troubleshooting tool for Java/.NET
Get 100% visibility into your production application - at no cost.
Code-level diagnostics for performance bottlenecks with 2% overhead
Download for free and get started troubleshooting in minutes.
http://p.sf.net/sfu/appdyn_d2d_ap1___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel